Blooming Marsh

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Blooming Marsh Discussion

legendofa on Dredge Black and Green

1 day ago

I'm not a competitive Modern player (yet), but I'll toss in my initial thoughts.

First: Golgari Grave-Troll isn't Modern legal, unfortunately.

Second: I would run Splinterfright over Millstone . If you want to keep open the option of milling your opponent, go up to 4 Sands of Delirium , but it's virtually always better to pick one goal and stick to that.

Third: Overgrown Tomb and maybe Blooming Marsh in place of some basics. They're not really cheap, but they're a very good investment into Modern.

Fourth: Corpsejack Menace and Varolz, the Scar-Striped have no interaction with the rest of the deck. While it is a fun and effective synergy, it doesn't provide much help here. +1/+1 counters is its own archetype.

Good luck, and dredge deep!

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

5 days ago

OptimalGreen: Blooming Marsh (or a basic) would be my cut here.

GoldenGolgari: Honestly, I do not have much discard in this deck. The only significant discard spell is Survival of the Fittest , which can tutor him (plus Sadistic Hypnotist in a severe pinch). Much of the time, Archfiend of Ifnir just gets cycled, which is fine.

However, when I have an ability to draw a significant number of cards - particularly with Skullclamp or Generous Patron - my discard source is my maximum hand size. Notably, with Generous Patron , if I end the turn with 7+ cards in hand, I kill all of my opponents' creatures on the end step and draw cards equal to their total toughness (b/c I discard down to 7 in the cleanup step, place -1 counters, draw cards, return to the cleanup step again, repeat).

APPLE01DOJ on Rock, Paper, Death’s Shadow/// Help Wanted!!!

1 week ago

Id personally cut the Delirium enabler cards (Wraith & Buable) in favor of Scavenging Ooze MB, more copies of existing removal and 1-2 more Blooming Marsh .

I've never seen the value of Engineered Explosives in Rock decks, perhaps that could be Choke or Raking Canopy or Flaying Tendrils .

Not sure what you have as a place holder for Verdant Catacombs or if you've picked them up since. ...but I highly recommend Field of Ruin as their place holders and eventually few permanently in your mana base.

1-2 Phyrexian Arena might be worth playing temporarily.

solarbeam on Mono-black

3 weeks ago

All I can suggest is maybe some Blooming Marsh or Woodland Cemetery instead of Temple of Malady

Gracco on Gruul Elves

4 weeks ago

4 Nettle Sentinel 4 Collected Company Playing Heritage Druid without Nettle Sentinel is an unforgivable sin. Also splashing a bit of black for 4 Shaman of the Pack would be wonderful, especially if you decide to put in the 4 Collected Company, which you should.

-3 elvish clan caller, -2 Rhythm of the Wild -2 grand warlord radha -1 banefire -3 lead the stampede -4 naya hushblade -5 forest

+4 Nettle Sentinel +4 Collected Company +4 Shaman of the Pack +4 Blooming Marsh OR +4 Gilt-Leaf Palace +4 Overgrown Tomb

Cutting the 4 Unclaimed Territory and 2 Copperline Gorge and 2 of the either Blooming Marsh or Gilt-Leaf Palace for 4 Verdant Catacombs and 4 Wooded Foothills is the less budget way and more optimal to run the mana base.

Adding black not only gives you access to Shaman of the Pack, which is an incredible card in Elves and steals games literally all the time, especially with Collected Company, but it gives you access to things like Terminate or Dreadbore for unconditional creature removal in the sideboard.

-2 Cindervines -1 Rhythm of the Wild -1 Pithing Needle +4 Terminate how I would handle the side. Also you need a better way to combat Tron in the side deck because your deck wants to cast more than 1 spell in a turn a lot. Honestly though you do not have a bad Tron matchup if you can use skillful play and just not commit too much to the board when you do not have to to get around their board wipes. You are the offensive player in that matchup and Shaman of the Pack will help with it a lot. Your harder matchups are something like combo and Affinity.

Maybe go +2 Surgical Extraction +1 Shatterstorm -3 Damping Sphere

OR if you decide to run the fetch lands

-1 Overgrown Tomb (so a total of 3 instead of 4) +1 Temple Garden and this would open you up to things like Stony Silence , Path to Exile , and Rest in Peace in the sideboard

Alternatively, if you are REALLY scared of the Tron matchup, and you opt to run the fetch lands in the main deck, you could disregard everything I have said about adding black and run 4 Blood Moon in the main deck instead of the 4 Shaman of the Pack then run more Forest instead of the black dual lands so you can fetch for Forest in the early turns and not be hurt by your own Blood Moon while shutting down Tron and getting free wins against other decks that can not fight against a Blood Moon.

If you do wish to keep dedicated spots in the sideboard for Tron and not be a Blood Moon deck then Alpine Moon is the best card to run instead of Damping Sphere. Run no Pithing Needle and -1 Relic of Progenitus and do not run Shatterstorm following the sideboard recommendations above would give you room for 3 Alpine Moon in the sideboard while maintaining the integrity of being an Elf deck in Red and having all the cards to hit the bad matchups.

As much as I recommend being a Green/Red/Black build so you can have Shaman of the Pack main and Terminate in the side, there is just something to be said for being Gruul and being able to jam 4 Blood Moon in the main deck.

Thanks for reading and taking into account the various directions I have provided that you could go in with this deck. Your post in the Cockatrice Discord server brought me here.

Randomsome1 on Muldrotha, She Speaks for the Trees

4 weeks ago

Liking the deck, you some solid value picks. If you are trying to find some room, cutting down to 38 lands wouldn't hurt a lot. It's still on the high end for a land base. I'd suggest Scavenger Grounds since it exiles your grave too. If you really want some grave hate Bojuka Bog is great targeted grave hate.

Personally, I prefer the Temples over the Fast Lands: Blooming Marsh and Botanical Sanctum . Temple of Malady and Temple of Mystery both come in tapped, but you can scry. The Marsh and the Sanctum with probably come in tapped most of the time. Dakmor Salvage is really good with The Gitrog Monster

You might like Plaguecrafter over Merciless Executioner .

It's hard for me to get a definite number on how many ramp spells you have, but when I'm in green+ I love running Nature's Lore / Rampant Growth , Farseek , and Kodama's Reach with Cultivate . They don't synergize with Muldrotha, but maybe they are worth thinking about.

I don't know your budget, but here are some cards you might have fun with: Oblivion Stone , Lotus Petal and Constant Mists are all under $10. I saw an awesome combo with Crucible of Worlds Azusa, Lost but Seeking and Walk the Aeons , but getting those cards will be a pretty penny.

I think you got a solid deck. The best way to find out what works and what the deck needs is to just play it. Especially against hard match ups.

Load more

Blooming Marsh occurrence in decks from the last year

Modern:

All decks: 0.17%

Golgari: 2.96%

BUG (Sultai): 1.14%

BGW (Abzan, Junk): 1.04%

BRG (Jund): 0.73%

Commander / EDH:

All decks: 0.03%

Golgari: 0.34%

BUG (Sultai): 0.12%