Blooming Marsh

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Blooming Marsh Discussion

lemons452922 on Bloodbraid Tribe

2 days ago

Just some thoughts:

Other than that, it seems like a solid build! Good luck, +1, and Happy Junding!

Chasmolinker on JUND MIDRANGE 2018

5 days ago

Pretty similar list compared to my JUND Midrange (100% Competitve) deck. I think you want Bloodbraid Elf at 3-4 copies though. Also, you definitely want 4 copies of Liliana as she is the primary spell you want to cascade into. Kolaghan's Command coming in second. 3 Veil and 3 Last Hope at a minimum. I would cut 1 Lightning Bolt and 1 Blooming Marsh to make room for everything. The unbanning of BBE makes this list SUPER crammed with goodies and not much room for flex spots. Really only 2 spots left in Goblin Rabblemaster or Kitchen Finks depending on your meta. (I'm sure there are others, but those are the top 2 IMO. I know Tireless Tracker but no. Just no.) +1

ArchonBlue on Liliana's Reaver

6 days ago

Alright, so I am giving you feedback based on the cards I know you have in paper, your budget, and your expressed desire to move away from aggro and into a more spell-based deck. The best version of your build right now is B/G Midrange, but since you don't have $1500 we'll have to make some adjustments.

Midrange runs more lands and less creatures than you have. 2 Hissing Quagmire is good, I know you have those so you can slot those right away. You won't be able to afford Verdant Catacombs so you could run Evolving Wilds instead like you are but I'd stick with two, you don't want too many lands that come in tapped. Look into running 4x Blooming Marsh and 2x Overgrown Tomb along with 4x Field of Ruin. Everything else can be a basic land, you'll want to run 2 or 3 more Swamps than Forests though and want 22-23 lands. Also, for budget 4x Llanowar Wastes and 2x Temple of Malady are ok, much better than running a bunch of basics. Most competitive decks run somewhere between 6-8 basics. My advice though is you don't want more than 4 lands in your deck coming in tapped, and 2 of those slots are already taken by Hissing Quagmire.

I know you have a lot of Doomblade, that's fine but I wouldn't run more than two and you should look into maxing out your playset of Fatal Push along with 2-3 Abrupt Decay and 2-3 Dismember. You can run 4x Rancor in Aggro but in midrange you only want 2x max. 3x Vampire Nighthawk is fine, other than that look into Tireless Tracker, Scavenging Ooze, Eternal Witness, and Mindslicer. Deadly Recluse is ok, the rest of your creatures don't really fit in midrange but if you want to go for a more aggro build with more Rancor and more creatures Swordwise Centaur and Kalonian Tusker are pretty good. You gotta decide if you want midrange or aggro though and stick with it. I will say that building aggro on a budget is easier. If you do decide to go the aggro route, you're running a lot of subpar enchantments and bulk ups. Look into Vines of Vastwood, its super cheap and amazing in any Green aggro build.

Also, 4x Duress is good but look into Inquisition of Kozilek as well. You could even run a combo of the two, like 2x Duress and 4x Inquisition of Kozilek or something. For now put in your full playset of Duress.

Chasedrk1 on Quick! To the ship!

1 week ago

Love the potential of this build. Suggestions or objective curiosity on why no?

-Seekers' Squire-Vraska's Contempt-Blooming Marsh -Foul Orchard instead of deserts-Arch of Orazca mana sink for card draw

Suggest1x Arguel's Blood Fast  Flip for actual draw advantage instead of land when needed. Also, as a mana sink a 1x Torment of Hailfire or Cut to Ribbons.

StonedJesus on Lost in the Woods

1 week ago

Okay, that sounds fine and dandy. But I would HIGHLY advocate Blooming Marsh, early game is the only time you really need untapped lands, right? Because of your mana-dorks. Just a thought. Have fun

StonedJesus on Lost in the Woods

1 week ago

Lifecrafter's Bestiary and Throne of the God-Pharaoh don't seem like they would be necessary. I'd put in Abrupt Decays, Dismembers, or two more Fatal Pushes in their place. You seem to have enough creatures and support since they all support each other anyway. Also, 20 lands might be too little, though your mana-curve is good. If the lands work, don't fuck with it. If I were you, though, I'd replace the Overgrown Tombs with Blooming Marshes. Anyway, looks great so far.

KaladeshFavorer on Abzan Ghalta Vehicles

2 weeks ago

Why the Blooming Marsh and Concealed Courtyard. I have a deck like this except no vehicles nd adding red for fling (and more removal) to finish off my opponent faster. 12/12 Trample on Turn 4!

multimedia on Pulled a Vraksa... want to ...

3 weeks ago

Hey, if you want to play Golgari on a budget I recommend Winding Constrictor. Supported by:

Treasure Cove has synergy with Vraska's ability to make treasures, using those treasures as draw. Treasure Map  Flip has synergy with Constrictor since you put a counter on it each time you scry with it Constrictor puts two counters each time. Scry helps with explore knowing what's on the top of your library before you explore. Blossoming Defense is a very good green spell in Standard. Walking Ballista and Jadelight Ranger are nonbudget creatures, both are excellent with Constrictor.

Fatal Push and Vraska's Contempt are the two best removal spells for Golgari, but they're not budget. Some budget options are:

Plank is risky if you play where there's a lot Merfolk, but if no Merfolk then other than not being instant it's a fine budget removal spell. If Merfolk than it can be a good sideboard card for other matchups. Walk the Plank or Moment of Craving can be removal spells to replace Fatal Push and Hour of Glory is the best alternative Vraska's Contempt. It has the same mana cost and it can exile any creature at instant speed with the bonus of it exiling Hazoret, Scarab God or any other God getting to then see your opponent's hand and exile any other copies in hand of that God. Never is I think the best overall alternative budget removal spell because it can also destroy a Planeswalker.

Blooming Marsh the best Golgari dual land, but it's not budget. For budget there's Foul Orchard, Evolving Wilds and Aether Hub energy synergy with Constrictor. Ifnir Deadlands is also an underrated black land that can fit into a Golgari manabase.

Good budget sideboard cards for Golgari are:


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