Blooming Marsh

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Recent Decks

Blooming Marsh Discussion

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

1 week ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

multimedia on R/G Sarkhan's Unsealing

2 weeks ago

Hey, I like your version of this archetype, Traxos is very interesting.

I think you want to decrease the mana curve some. Consider adding the Scrapheap Scrounger and Heart of Kiran package replacing some four and five drops? These two drops can give you something powerful to do if you don't have ramp. I see a lot of four drops and five drops here. This is great with mana Elves and Unsealing, but if you don't draw a mana Elf or the mana Elves don't survive long enough to ramp then it's going to be hard to cast all these creatures in time.

Scrounger and Heart are two drop historic spells to untap Traxos. They both can also add a lot of power to the battlefield for a faster Ghalta. Heart is good with lots of big ceatures who don't have haste letting one of them crew Heart and do potential damage with Heart the turn it's played. To be able to reanimate Scrounger you need black mana consider adding 4x Blooming Marsh or 3x Woodland Cemetery? Marsh is nice because it can ETB untapped turn one for Llanowar or turn two/three for Champion adding Marsh will not decrease the amount of turn one sources of green. Cemetery is however a better land for the mid/ late game and that's where this deck really performs best when Unsealing is online, but it reduces the amount of turn one green sources.

Consider this example:

  • 4x Llanowar
  • 4x Servant
  • 4x Scrounger
  • 4x Champion
  • 2x Rhonas
  • 3x Vine
  • 3x Traxos
  • 2x Gearhulk
  • 3x Ghalta

  • 3x Heart
  • 4x Unsealing

Consider this manabase:

  • 4x Crag
  • 4x Marsh or 3x Cemetery
  • 4x Thicket
  • 3x Hub
  • 9-10x Forest

I hope this advice is helpful. If it is and you would like I can continue with some sideboard advice.

Good luck with your deck.


Hexaflexagon on Golgari Journey to Eternity (RIX)

1 month ago

This has reached #5!!! Congrats! +1.

Love the decklist, I wouldn't change much. But, have you considered Woodland Cemetery instead of Blooming Marsh as it coming into play untapped is a slightly bigger chance than Marsh.

PTsmitty on Azdranax

1 month ago

Hey, my priority right now is acquiring the K-commands and Blood moons so please start there. I would be interested in the other cards that you have matches for if I was comfortable with what you were wanting for them. My next list of priority cards would be Unburial Rites, Expedition Map, Oblivion Stone, Restoration Angel, Sylvan Scrying, Squadron Hawk, and Bloodbraid Elf. I already have the x2 Blooming Marshes I needed for a deck, but I may be interested in x2 more to have a play set. The marshes would be the lowest priority of the second lists of cards. My binder is updated on the correct quantities of cards that I would be interested in. As for the rest of the cards, the only card that I did NOT need was the Merciless Eviction. All the others we could use a filler cards to make the numbers match.

Cereal_Killer on

1 month ago

As for the land part, I'd add 4x Cavern of Souls, 4x Verdant Catacombs and 1x Swamp. I'd also bring Overgrown Tomb from 2 to 4 copies. Maybe you could cut Blooming Marsh since you won't need that due to the fetches, the shocklands and the caverns. I'd also cut Pendelhaven since your elfs will get bigger thanks to the other elfs in the deck.
As for the sideboard, I'd add Abrupt Decay and Beast Within. I'd cut Fracturing Gust and Scavenging Ooze (if you want more graveyard hate just add more Relic of Progenitus). Not sure why Damping Sphere would be so useful here, since you are basically ramping all elfs as fast as you can and with the sphere you'll need to pay more for every elf casted before that turn

GodRedSands on Beware the Cursed Idol

1 month ago

Flooremoji I will consider maybe 2 copies of Blooming Marsh into the deck. As for Leyline of Sanctity I have the 2 copies of Golgari Charm for that. I would sideboard an additional 2 copies of it just in case. I still have to add a sideboard for situational effects.

Flooremoji on Beware the Cursed Idol

1 month ago

Blooming Marsh is a popular BG land. How do you deal w/ graveyard hate?

multimedia on GWb Midrange

2 months ago

Hey, you're welcome. I like the new direction so much more than the old version. Good job with the rebuild!

If you're playing this deck at PPTQs then consistency becomes very important. Consistency is a huge factor in winning games. The rest of this comment is going to be how you can make game play with the deck more consistent.

Adding black for Abzan a three color manabase reduces the consistency a lot. You want turn one for Llanowar and then after that you want to make for Jadelight and for Lyra. Adding black can really conflict with making mana for these double single color casting costs. Other than main Push, Vraska, Scrapheap Scrounger and sideboard Duress I don't think adding black as a third color does enough to warrant hurting the consistency of being able to play your green and white cards.

Push is a great card, but white has two alternatives that are in my opinion just as good, Seal Away and Gideon's Reproach. I suggest playing three color Abzan at FNM(lesser tournament) and playing two color Selesnya at PPTQ(greater tournament).


Nice job adding Servant of the Conduit he's really wanted to help to make mana for these double single color cards and the black splash. Consider Aether Hub? Hub is great with Servant and it can be a turn one untapped green source for Llanowar. This makes a huge difference in consistency of playing Llanowar turn one. Currently there's 5 sources of green that can ETB untapped turn one, 5 Forests, this is low. Adding 4x Hub makes 9 of these sources, still low. Using Hub to play Llanowar turn one is not ideal, but it's an option that increases your ability to play turn one Llanowar and that's worth it. Realistically you want 10 minimum sources of green that can ETB untaped turn one to consistency be able to play Llanowar turn one. Hub gets you closer to this without having to play a ton of Forests.

Consider Blooming Marsh? Marsh and Botanical Sanctum are excellent lands to play when playing Llanowar because they can ETB turn one untapped this gives Golgari/Abzan and Simic more consistency with Llanowar. For instance here if you add 4x Hub, 4x Marsh and keep 5 Forests this gives 13 possible turn one sources of green for Llanowar. Marsh is also a very good land with Push letting you use it turn one to play it or Llanowar. You would like to be able to cast Push in the first three turns of the game to combat aggro. Marsh gives you a possible source that ETB untapped the first three turns of the game to play Push.

Consider this 24 land Abzan manabase(18 green sources, 14 white sources, 12 black sources):

  • 4x Hub
  • 4x Marsh
  • 3x Sunpetal
  • 3x Chapel
  • 2x Scattered
  • 5x Forest
  • 2x Plains
  • 1x Swamp

You'll notice in this manabase example that the most important lands that are 4 ofs or more can be used to play Llanowar turn one. This adds consistency, being able to play Llanowar turn one; the concept this manabase is built around.

Lets compare this Abzan manabase example with a 24 land Selesnya manabase(21 green sources, 15 white sources):

  • 4x Hub
  • 4x Sunpetal
  • 4x Scattered
  • 9x Forest
  • 3x Plains

This Selesnya example is much more streamlined, it has the same amount of green sources that can ETB untapped turn one for Llanowar, but a huge difference is the number of Forests. Nine Forests compared to only 5 in the Abzan manabase. This Selesnya example makes it much more consistent that you'll have a Forest for a turn one Llanowar.

The advantage of playing Llanowar is being able to ramp into a turn two three drop. In the case here Jadelight which is a great addition and one of the best turn two plays with help from Llanowar. Consider 4x Jadelight? I suggest this because this increases the consistency of getting turn one Llanowar and turn two Jadelight. You want the most opportunity in game play to be able to play these two cards turn one and turn two; 4x of each of them helps. Consider cutting 1x Angel of Sanctions for 1x more Jadelight?

Good luck at the PPTQs.


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