|Commander / EDH||Legal|
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
|Have (6)||Regulus1010 , , Skulldrey , metalmagic , Riders_of_Brohan ,|
|Want (8)||kingcowofcows , Wulff , Arcashine , PTsmitty , SovietEagle , Captain_Howel , c0dek33per , CardCarrier|
Blooming Marsh Discussion
2 weeks ago
If you're going for a budget deck, either Llanowar Wastes or Woodland Cemetery is great. If you're on an tighter budget, Jungle Hollow 's a bit better than Foul Orchard. If you aren't building a budget deck, Overgrown Tomb and Blooming Marsh are great options. Also four dual lands is a bit small, eight would probably be the minimum.
Diabolic Tutor is pretty expensive at four mana, and so is Harmonize . Most decks in modern can win on turn four, so trying to find your pieces on turn four is not a good way to utilize your turn. There aren't many tutors in modern, so I'd suggest coming up with a plan B in case you don't have the pieces of the combo.
I'd also suggest running some additional removal with some of these cards: Assassin's Trophy , Abrupt Decay , Fatal Push , and Maelstrom Pulse . Doom Blade is a bit risky if your opponent has a ton of black creatures, and if so will be a dead card in your hand.
Victim of Night and Go for the Throat are great removal cards that are not very good in certain situations. If you are in one of those situations, and if you have a sideboard ready, you can swap them out for the necessary cards.
Hand disruption is also key to make nothing disrupts your combo. 1-2 Collective Brutality , Two-Four Inquisition of Kozilek s and a pair of Thoughtseize s makes for a great discard package. In the sideboard you could also run Duress against noncreature-spell-heavy decks.
2 weeks ago
1 month ago
I agree with you in some sense SynergyBuild but on the other side of things I disagree. Legacy lands I don’t think would have too much room for uping on Grove of the Burnwillows type lands without cutting into other utility slots. A more efficient engine for Punishing Fire or less utility? If anything even if it ups the power of the deck I think it atleast offers a chance to think about things rather than a strict power up. Also Kavu Predator would be sick.
Overall I’m torn on this topic. I think all the cycles where only half of the ten color pairs have been released should be followed up with. It was really nice when they finished the fastland cycle like Blooming Marsh in Kaladesh. It’s frustrating but also interesting for deck building to not flat out having a Horizon Canopy in every color etc. Also I would love other Flagstones of Trokair to mess around with smallpox. With that said I will end with, when are we getting a Cabal Coffers and Urborg, Tomb of Yawgmoth in 4 other colors? :)
2 months ago
Okay I get the point :) Didn't know you really want to win only through combat damage :P Greaves and Boots also have the benefit of giving haste, which synergizes with the combat plan. Verdurous Gearhulk done lots of work, even in decks that only have +1/+1 theme and no counters. I don't know exactly if there are that many lands in this colors
Llanowar Wastes comes untap, is under 2 bucks i think and can make both colors if needed.
Woodland Cemetery Very often Untapped Dual
Buried Ruin should be cheap too, untapped, can get back a card
Twilight Mire don't know how much $ but kind of untapped that can (95%+) make both colors :) and even make green into blackblack
Blooming Marsh most times tapland but better than Guildgate
Inventors' Fair not sure if it is expensive now, but maybe is. So on the Land side there are really some cards that aren't expensive and better than E-Wilds/ T-Expanse I'm not sure why Cranial Plating is too Voltron, since you want to win through combat damage, you just can insta equip it to other creatures than Glissa, making it really good. I understand that spending much on single cards may not worth it. Thats fine :)
PS: I did read the Sorcerers Wand wrong, it doesn't even allow to ping creatures :( sorry for that
Keep going with making decks! :)
2 months ago
Deck seems like fun!
Here are a few suggestions:
If you are looking to make this deck do its thing more often, I would recommend playing more 1-cost mana creatures like Birds of Paradise . These let you cast your spells a turn earlier which is really good!
Even though I really like Sadistic Sacrament , the fact that it costs 3 black mana and doesn't make a direct impact to the battlefield makes it a little bit awkward.
I would also play more dual lands like the Blooming Marsh you have so that you can have the right colors of mana more often. I see you have a Hissing Quagmire in the side and it would be fine to just have it in the main board in my opinion.
It never hurts to have a full 15-card sideboard, so might as well throw in 3 more random cards to fill it up! If you want ideas on specific options, try putting cards into the sideboard that are really good against some decks but not necessarily very good against others, like ways to exile the graveyard, more ways to destroy enchantments and artifacts, ways to take cards away from your opponent's hand or ways to kill creatures.
Lastly, since there are many different one-of creatures in the deck, a few copies of Chord of Calling can help you get the ones you need when you need them.
Of course, since this is a casual deck, no need to make changes if you don't want to. These changes could help make the deck more powerful though if that is what you are looking for :)
2 months ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
2 months ago
Evolving Wilds Terramorphic Expanse Bad River Mountain Valley Grasslands Rocky Tar Pit Overgrown Tomb Blooming Marsh Woodland Cemetery Twilight Mire Tainted Wood Grim Backwoods Temple of Malady Golgari RotFarm Bojuka Bog Temple of the False God Crypt of Agadeem <--- ABSOLUTE MUST ADD Ghost Quarter
2 months ago
I'm not a competitive Modern player (yet), but I'll toss in my initial thoughts.
First: Golgari Grave-Troll isn't Modern legal, unfortunately.
Second: I would run Splinterfright over Millstone . If you want to keep open the option of milling your opponent, go up to 4 Sands of Delirium , but it's virtually always better to pick one goal and stick to that.
Fourth: Corpsejack Menace and Varolz, the Scar-Striped have no interaction with the rest of the deck. While it is a fun and effective synergy, it doesn't provide much help here. +1/+1 counters is its own archetype.
Good luck, and dredge deep!
Blooming Marsh occurrence in decks from the last year
All decks: 0.23%
Commander / EDH:
All decks: 0.03%