Blooming Marsh

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Printings View all

Set Rarity
Kaladesh (KLD) Rare

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Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Blooming Marsh occurrence in decks from the last year

Modern:

All decks: 0.23%

Golgari: 5.32%

Commander / EDH:

All decks: 0.03%

Golgari: 0.52%

Blooming Marsh Discussion

Balaam__ on Down With the devil

1 week ago

Nice build. I’d recommend Verdant Catacombs and/or Overgrown Tomb over Blooming Marsh and Woodland Cemetery. The life point ping(s) are easily offset by other cards you’ve already included, and the added deck thinning of the fetchlands helps with mid-late game draws.

TriusMalarky on Primal Permutations

1 week ago

First, needs more 1 drops. I recommend going heavy into the 'ramp a stompy thing out t2' with a playset of Birds of Paradise. Not only ramps and fixes your mana very well, it also has flying and is therefore great to mutate onto.

Second, your manabase sucks. Zagoth Triome is mediocre at best. In Modern, you absolutely cannot be playing taplands anymore. It's too fast unless you're playing a more traditional control deck. Fortunately, there's a couple real cheap cards that will dig you out of this hole: Llanowar Wastes and Yavimaya Coast. $1-2 each, they should be a playset unless you're going with a higher quality manabase. Cut at least one Island and at least one Swamp to add these. There are also other better lands, but those should hold you over. You really should cut Triomes, though, and include either Fastlands(Botanical Sanctum and Blooming Marsh) or Checklands(Hinterland Harbor and Woodland Cemetery). Green t1 is going to be part of your gameplan.

Third, Parcelbeast and Migratory Greathorn are your absolute best t2 plays. Use them to start ramping, because in the end it's the mana you'll need.

Fourth, cut your enchantments and artifacts(except maybe Ozolith) for Sea-Dasher Octopus. Card draw is great, 2-mana mutate is great, it's all-around great.

Fifth, maybe try out Trumpeting Gnarr. Pretty fun card.

All-in-all, just needs an actual manabase and some curve tweaks, but the core of the deck looks at least functional(not super familiar with the modern meta atm, so I'm unsure if it'll actually do well). I like the idea of a lategame Starrix acting as a sort of Genesis Hydra. Going t1 Birds into t2 Greathorn, ramping into a t3 Gnarr and an easy t4 Starrix or Dirge Bat should be game over.

Oh, I forgot -- Starrix is good enough that you should go 4x. Archetype sucks.

Also, cut a couple cards for removal. While Starrix doesn't necessarily hit it, it skips it. Seriously, you can have any number of nonpermanent cards in your deck and it won't hurt starrix one bit. Most of our non-ramp non-land cards are large enough that hitting a handful of them should be worth it.

Sorry for long post, but I got exited over Starrix for a second. It's totally reasonable to play it t4 and get 3+ permanents off it. At least one of those should be a decent sized creature. Then, you'll likely have a couple extra cards in hand and mutating starrix a second time for 4+ permanents is back breaking for any strategy. You just need to make sure you have Parcelbeasts and Octopuses going so that you can keep your hand full -- because you'll have all the mana at that point.

cyeRunner on Scavenging Infection

2 weeks ago

Nice Deck :)
I recommend Blooming Marsh or Nurturing Peatland over Llanowar Wastes.

DemMeowsephs on The Power of my Graveyard

1 month ago

Woah Woah Woah Woah. Complete basics for your lands? I guarantee you, if you use some of the following lands instead, you will win SOOOO much more. Try some of the following:

DemMeowsephs on Plunder the Grave

1 month ago

Nice deck! But woah woah woah.... That is a LOT of basics. Maybe cut some of them for these?

DemMeowsephs on The Apex of Life

1 month ago

Hmmm, I would recommend a huge upgrade in your lands section. The pi chart says....

So basically, the three colors that make up your deck in mana costs are pretty much even. So I would spread out your lands evenly. To do this, I would cut a LOT of the basics and include some of the following.

DemMeowsephs on Ishkanah, Grafwidow - The Widowmaker's Web

2 months ago

Hey, nice deck, seems pretty solid: maybe consider different lands? These may be out of budget, but I would consider them either way.

Again, these may be out of budget, but if they aren't I would definitely consider them! Good lands are important for a good commander deck! Anyways, if you found this helpful I would appreciate it if you gave suggestions and upvoted my commander deck: Double Trouble EDH! Hope this helps, good luck on your deck, and have a great day

Hoobynobber7395 on Zaxara, the exemplary

2 months ago

You have a lot of basic lands and lands that enter tapped, if you have the budget I would invest in better mana fixing lands like Blooming Marsh, Botanical Sanctum, Breeding Pool, Exotic Orchard, ]Fabled Passage, Morphic Pool, Overgrown Tomb, Path of Ancestry, Reflecting Pool, Sunken Hollow, and Watery Grave would make the deck that much faster.

Some lands with great utility, again if you have the budget, Boseiju, Who Shelters All will help stop your spells get countered, as well as when it is multiplied by the likes of Nyxbloom Ancient you have 3 of that kind of mana to use on 3 different spells to keep from being countered. Cabal Coffers and Nykthos, Shrine to Nyx are both great ways to get tons of mana for your spells. And finally, Alchemist's Refuge gives all of your spells flash so when you have Seedborn Muse on the battlefield, you now have no limits on what you can cast.

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