Blooming Marsh

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Blooming Marsh Discussion

mmmdonuts on That bloody snake and his blinking friends

2 days ago

Interesting use of Kambal. Actually seems fun. Maybe tweak the mana base a bit more with fastlands Concealed Courtyard and Blooming Marsh, and you're good to go. Like it ;)

Variux on Abzan Solemnity

2 days ago

someone21

Well, you can remove Fatal Push and use something like Dead Weight as that's the poor man's Fatal Push. Most of what you can remove with Push, Dead Weight can probably hit as well. You can remove Rhonas the Indomitable and Gideon of the Trials pretty easily and replace them with really anything you like that fits the scheme. I used to just run 4 copies of God-Pharaoh's Faithful in their place because you can drop your counters from Channeler Initiate or Exemplar of Strength. You can add Crocodile of the Crossing in as well.

The majority of the cost comes from Concealed Courtyard and Blooming Marsh which can be replaced with Foul Orchard or Forsaken Sanctuary if you want super budget, but they won't be anywhere near as good. Good lands are some of the first things I would recommend buying in a format, especially since these ones won't rotate until the end of 2018. Both of the lands are also used quite frequently in Modern, so they're a two for one.

You could also probably go down a few Solemnity if you wanted, but I wouldn't recommend that at all. They're pretty cheap as is.

hwagner on H: Horizon Canopy W: To ...

4 days ago

Title says it all! I have LP Horizon Canopy.

ONLY willing to trade it for the rest of my standard deck. I know it's very specific but I'm not very willing to part with it. So here is what I need.

2x Glorybringer

4x Blooming Marsh

4x Sheltered Thicket

1x Canyon Slough

2x Fatal Push

2x Samut, the Tested

2x Heart of Kiran

4x Greenbelt Rampager

4x Scrapheap Scrounger

Oloro_Magic on Weak in the knees

4 days ago

The problem with Sweltering Suns is it is likely going to kill your board and having some 1/1's in exchange is not a great deal as most decks well be able to rebuild pretty quickly and zombies (probably the widest target of suns can recur everything from the grave. You also can't rely on having Nest of Scarabs out every time you suns as it is only a four of this means you have about a 39% chance of seeing it in your opening hand, if you played 2 Hapatra, Vizier of Poisons your chances to have a token generator with the -1/-1 counters goes to 54% so the odds are in your favor.

And even if you don't splash green, the Voldaren Pariah  Flip, and Voracious Null have to come out they are by no means good in this deck sadly.

Finally, three colors doesn't have to be slow, if anything three colours is better because it gives you access to more cards that work better with your strategy. I have never had any problem playing 3 or even 4 colors speed wise. To make three colours work you just need to invest in duals like Blooming Marsh, Aether Hub, and maybe even Attune with Aether, when Ixalan comes around the manabase gets even better with the buddy lands. Basically, sorry for coming on strong but I really feel that -1/-1 counters needs green to be worth it. 1/1 deathtouch snakes are a great payoff, 1/1 insects are nice but not a game ender, and green has all the support for -1/-1 counters (you even get Stinging Shot in the side).

multimedia on Looking to Build Rotation-Proof Jund

5 days ago

Well it's a lot more than a rumor because pictures of the lands were leaked. If you're wanting to be safe then Blooming Marsh, Sheltered Thicket and Canyon Slough are for sure legal in Standard post rotation.

zapsdiputs on Scarabs and snakes

1 week ago

I have found running Hapatra's Mark to be incredibly useful in this deck. Also, running faster lands like Blooming Marsh rather than Foul Orchard is super helpful. I also totally get why you'd want to run those deserts for their -1/-1 affects, but only having 5 total deserts that you have to sacrifice out may hurt you later on. Especially with Ifnir Deadlands having an expensive ability just to create the two -1/-1's and it takes life to make it black mana. I would almost rather splash any of the W/B lands and run Grind / Dust which synergizes very well and you can exile ANY number of creatures with -1/-1 counters on them or even have more options for Banewhips sac ability and save Dust for when you will really want it. You could also pop in evolving wilds and just put in a plains to go fetch at some point for it. Just a few thoughts

WiltLeafElves on Smash Them with Elves

1 week ago

This deck is fine as it is, but if you want to shift more into competitive, ambassador oak cost too much mana for what it does. If you look at your curve, you are very low on 1 drops. That is a problem I see here, as elves are really low to the ground, and known for their very low mana costs.

Running mainboard hate, unless it targets every single other deck in your meta, is generally considered to be unwise, as instead of casting a 3 mana removal spell, you could've just cast another elf to help you win. Basically, it is better, game 1, to be advancing your strategy, than to try to disrupt your opponent, unless that is the sole purpose of your deck. An elf deck is generally always creature heavy, and doesn't require mainboard hate.

Below are some steps I'd take to polish this deck up, as your average CMC is way too high for the amount of lands and mana sources you have. Sorry for making this really long, but please bear with me.

-3 prowess of the fair

-2 aerial predation

-2 aim high

-2 essence warden

-1 nissa's chosen, as it isn't that good without nissa revane, which can't be hit by collected company. You can keep this in if you still want to run nissa's.

-3 oakenform

-1 ambassador oak

-2 cylian elf

-1 soul of the harvest

-1 gilt-leaf ambush, as elves are low to the ground and generally always lose clash anyway.

-2 elvish promenade, which will be explained somewhere below

-hunting triad, as it is just a worse version of elvish promenade

-the two nissa's.

-5 swamp, as they do not help you cast green cards, which are the majority of your spells.

-4 forest, which will be explained later below.

Now you only have 11 lands. I suggest you run around 18~19 if you want to be more aggressive, or 20~21. Lets go with 19, as that is still more aggressive, while staying safer.

You'd need 8 more lands for that. Now, this is where I explain why the 4 forests and the swamps were cut. You generally want to make all your black sources dual lands, as you rarely ever want to have swamp as one of the few lands in your opening hand. That only causes you to make unnecessary mulligans. I'll suggest 8 dual lands on the cheaper side, but if you want, you can always change to more expensive ones.

The cheaper options are 4x Blooming Marsh, and 4x Llanowar Wastes. The more expensive option is 4x Windswept Heath, 3x Overgrown Tomb, and 1 Cavern of Souls.

Now that you have 19 lands, you have 25 spaces in your deck to fill up with nonland cards.

These are some ideas, you can always add in other options.

-3x Elvish Mystic You want a lot of 1 drop elves in an elf deck

-4x Llanowar Elves, OR 2x llanowar elves and 2x Elves of Deep Shadow. the second option is if you think you need more black sources.

-4x Heritage Druid. They combo really well with the next card, as well as letting you have an awesome turn 3 win.

-3x Nettle Sentinel They have a great body, and are just great overall. 4 can be a bit too much sometimes.

-2x Elvish Archdruid These are really powerful, and are necessary.

-1x Dwynen's Elite These are very great, as you get 3 power/toughness split among 2 bodies for the cost of 1 (of course, this is only because you have a heck ton of 1 drops).

-2x Collected Company These are really powerful, as you can get 2 elves all at instant speed.

-3x Chord of Calling. This is where I will explain why we cut elvish promenade. It is a really powerful card, and one of my favorites, but is overkill, doesn't work with collected company, and is not as good as chord of calling. Chord is another place where heritage druid shines, as each of these essentially lower the cost of chord by 1 (as they tap for convoke, then untap right after). Chord of calling also lets you tutor for your sideboard creatures, or even any other elf, all at instant speed.

-2x Elvish Visionary this card is really important. Elves lack card draw, and this guy provides some.

-1x Ezuri, Renegade Leader not as important, because with 4 coco and 3 chord, if you want these, you can always tutor. even so, Thoughtseize, Inquisition of Kozilek, and other hand disruption will always be able to steal ezuri, so running 2 is safer.

Earlier, we moved 9 cards from your mainboard into your sideboard. Now, we'll be cutting some of those cards out of your sideboard, as they aren't that necessary. The full sideboard I'll put here is

-2x Essence Warden Great card overall, having this keeps you from dying from every heavy hitter. Also prevents you from dying from any lifeloss.

-2x Prowess of the Fair this card is really interesting. although you could use its synergy with Rhys the Exiled to some extent, its main power is to protect you from a single wrath effects. Also helps with Shaman of the Pack, as Prowess of the Fair is an elf.

-2x Thornweald Archer. You ran many anti flying cards mainboard, so I put this here. It serves a similar purpose, having reach and deathtouch, and is an elf, allowing it to be tutored, hit by coco, or to make mana off of Heritage Druid or Elvish Archdruid. Can also be used as a deathtouch attacker if need be. Very versatile.

-1x Phyrexian Revoker can be tutored with Chord of Calling, this card can stop any combos, or anything specific that has an annoying ability.

-2x Creeping Corrosion against any artifact heavy decks.

-2x Abrupt Decay, or even 2x Fatal Push. the second option is more expensive. really depends on how many death's shadow decks are lingering around your LGS. decay is less effective against that, but has a wider range of targets, and is a better sideboard overall.

-1x Nissa Revane since you really like nissa, this is the one you should use. Is actually modern playable.

-1x Nissa's Chosen helpful card if you have Nissa Revane.

-2x Inquisition of Kozilek a cheaper alternative to Thoughtseize, still hits many annoying cards, and is one of the reasons to run black in elves (along with Shaman of the Pack).

I hope some of this helps! If you have any questions or concerns, you can leave it on my wall userpage thing. +1 from me. Have a great day!

answering your question, a non nissa elvish planeswalker would be Freyalise, Llanowar's Fury, although she is secretly only half elf and half human, is not modern legal, and died killing a hole in space.

Oloro_Magic on Drag-on more creatures

2 weeks ago

The biggest problem I faced when playing the deck was mana, too often I didn't have the right color mana at the right time. Ideally you would be able to upgrade to fetch's, notably you would want playsets of Verdant Catacombs and Wooded Foothills and a couple Bloodstained Mire maybe; and shocks, notably playsets of Overgrown Tomb and Stomping Ground with a few Blood Crypt. Alternatively the Kaladesh fast lands, most importantly Blooming Marsh is a land card I would include. You can also look at Smoldering Marsh and Cinder Glade as additional Budget options, and even Rootbound Crag and Dragonskull Summit. I also would recommend upping the land count to 24-25 as I had trouble getting lands sometimes.

Secondly, I would now move the Terminate's to the side and go all in on Fatal Push and maybe a couple Lightning Bolt's, I found there were too many times where I was wishing for Fatal Push in hand. Sarkhan, Crucible of Fire, and Dragon Tempest are all things you should consider cutting for the removal and lands.

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