Blooming Marsh


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Blooming Marsh


Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts



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Recent Decks

Blooming Marsh Discussion

cplvela0811 on Not Your Grandma’s Sultai Midrange

5 days ago


Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions


+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

Country88 on Modern Assassins (Cruel Control)

2 weeks ago

@Grubbernaut Thank you for the suggestions. I do agree with the two more Fatal Push, and Hero's Downfall. I see your point about the manabase. The mana base for me personally it has suffered very few issues, but yet for me it is something I always worry about. I could stand to throw in a Blooming Marsh. I did try Llanowar Wastes but I ended up using them more often to get black mana, and just taking unnecessary damage. I also saw your suggestions for Phyrexian Arena, Gatekeeper of Malakir, and Gifted Aetherborn. I like these cards, but I have found the need to be careful when dropping Assassins in favor of other cards. This I have found takes away from Scareblade's effectiveness. I will try a few of these suggestions. Thanks!

Grubbernaut on Modern Assassins (Cruel Control)

2 weeks ago

I would use Hero's Downfall over contempt

Cut 2 grasp for 2 more Fatal Push

Only 4 green sources which are also non-fetchable seems sketchy; even a set of Marsh Flats or Windswept Heath (to keep it cheap) could help, with Overgrown Tomb. Alternatively, Blooming Marsh and Llanowar Wastes are other options.

Cards to consider: Phyrexian Arena, Gatekeeper of Malakir, Gifted Aetherborn


Shocker on Rhino Junk

1 month ago

Pabs4444 Thanks for your comment. I have always thought that for a 3 color deck the mana base was actually pretty good. Concealed Courtyard and Blooming Marsh are both great lands for this deck, and there are only 3 shock lands. So with that written, I am not sure it is as painful as it may appear at first glance.

With regard to Blood Moon the deck has a fair number of basic lands, as well as enough fetch lands to get them. But once one hits the board, Abrupt Decay has always been the best main deck removal for any rock deck in that case, and there are two here. Furthermore, there are also two Maelstrom Pulse in the main as well. Also, hand disruption is really the best answer to Blood Moon since it prevents it from hitting the board to begin with.

In the end, I have found that the mana base is really good, and that Blood Moon can be an issue, but not really more than for any other deck... and in some instances, much less.

SenseiRamen on H: A few goodies!! :)

1 month ago

Have the following cards:

All cards are in excellent condition.

Looking for cards here -> W

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