Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Gain .

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Trade

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Printings View all

Set Rarity
Commander 2020 (C20) Common
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Mortuary Mire Discussion

Gattison on Pinky and the Brian

1 week ago

Snips500: Hey, thanks a lot! Yeah, you're right. I should have at least one Evolving Wilds in here. Also, now that I look at this deck, I don't think Mortuary Mire will do as much for this deck as I'd hoped, so now I'm thinking if I took them all out and added 1x Evolving Wilds and 2x Jund Panorama that might be better.

And yeah Rancor is a good idea, and I'm pretty sure I've got some tucked away somewhere.

Thanks for the advice!

Brutal_B on ayli lifegain

1 month ago

Mortuary Mire? Maybe in the place of one of the vivid lands?

SynergyBuild on POLL - Top 10 budget …

1 month ago

For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!

(Nonbudget versions would be like Volrath's Stronghold)

Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.

Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.

Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.

SynergyBuild on POLL - Top 10 budget …

1 month ago

Hugh fan of Geier Reach Sanitarium/Mikokoro, Center of the Sea. I'd post them separately but generally they fill the same roll. They both act as budget, but on-a-land equivalents to Temple Bell. That means you can draw in a pinch, and even play politics somewhat, but additionally has another use in many play groups, where you need to stop opponents' from casting the all-to-popular Thassa's Oracle/Demonic Consultation combo.

If they cast the combo, as the trigger is on the stack, you can easily kill the play by just drawing either either land, or even a Temple Bell if you own one to kill them, because Oracle doesn't actually have Laboratory Maniac's text constantly, just for a moment.

While yes, this is a specific situation, and not super common, there are tons of times in colors without much draw that you just need one more dig, or where you need to have each player team up on one opponent, and letting everyone dig will help the 3v1, as you get 3 draws and they get just 1, or at least 3 loots vs 1 loot.

Ever had a time where you had a tutor-to-top effect and needed a draw, like with Doomsday, Enlightened Tutor, Goblin Recruiter, merfolk harbinger, or a card like Noxious Revival or even another utility land like Hall of Heliod's Generosity/Mortuary Mire? These lands let you take that card and start going off with it. Both are also amazing with Notion Thief and Smothering Tithe style effects too!

And all of that is on 2 lands that any deck can run, enter untapped, and just tap for colorless as the downside!

(Btw sidenote Castle Locthwain could easily fill a lot of these roles too, and Arch of Orazca deserves a mention, but these are a little different, for Oracle hate Cephalid Coliseum is also great, and is just a busted card)

plakjekaas on Poll - Top 10 budget …

2 months ago

There's a thousand reasons to play taplands:

Beekhead on Lands copy

2 months ago

madcatsowega, I think I should include Memorial to Folly or Mortuary Mire for more versatility. What do you think?

Ishio on Mono-Black Discard Matters

2 months ago

WhrThRdFrnGr0w5: Depends on your meta and what type of powerlevel you're trying to go for. Mortuary Mire is not a card we want in our hand mid/late game at a higher level, since it enters tapped. However, if you're short on some recursion cards, due to price or availability, it's a decent trade off for a land cantrip. Yet, for more tuned levels, we would want to make sure to capitalize all our cantrips to keep our opponents hands empty.

I have not experiemented with Witch's Cottage, and since I had a small step away from Magic during Eldraine, that is something I'd consider putting in, in place of a Swamp. Might actually look into whether I have one that I opened and forgot about, or my LGS has one foiled, since it's a common after all. Thanks for the reminder!

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