Mortuary Mire

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Related Questions

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Gain .

Mortuary Mire Discussion

jordanalessi on $30 Chainer

5 days ago

triproberts12, thanks for looking at the deck and for all your suggestions! I am trying to keep this list as close to $30 as possible, so unfortunately a lot of your suggestions won't make it into the list.

I've used both Dark Prophecy and Grim Haruspex effects in Chainer, and they are great! I've never seen Midnight Reaper before, so thanks for showing him to me.

Like you suggested, Ghoulcaller's Bell could be a great turn one drop. Thanks!

The reason I run Ashes to Ashes is because it hits two creatures and can deal with indestructible nonsense. I like Mark of the Oni because even if I don't have a demon out to keep the steal, I prob have a sac outlet out to sac the stolen creature (which also deals with indestructibles). You're right about Mortuary Mire being a little weird. I'd be ok with or without that card in Chainer. I actually LOVE Wanderer's Twig -type cards in all my non-green budget decks. They are a turn one play that thins the deck and makes sure I hit all my land drops. I've built a lot of $30 decks, and I find that securing land drops is one of the best things a budget deck can do in its first few turns.

triproberts12 on $30 Chainer

5 days ago

I would add cards that give you advantage through all the sacrificing and creature removal you have going on. Dark Prophecy would be my first add, and you might be able to pretty easily trade for a $3 Midnight Reaper , being from a currently printed set, and if Grave Pact and Dictate of Erebos are too pricey, Butcher of Malakir and Grim Haruspex could be good substitutes, especially since you have the means to reanimate him after a wrath. Black Market is a pretty unique effect, although Revel in Riches is a good win-con, if not as powerful on the mana-source side.

I would also look into adding Bojuka Bog . You might also want a little mill to speed things up, since you're light on win conditions. Dread Summons is a good late-game punch, while Ghoulcaller's Bell could be a good turn-1 play for a deck without a lot of early plays. It That Betrays could be a good win condition, too, if you're forcing sacrifices.

As for cuts, I don't think you have enough demons to consistently turn on Mark of the Oni . I would reconsider Ashes to Ashes , since you want reanimation targets, not to exile creatures. Mortuary Mire is a little weird, since you like to play things on the cheap from the yard, if anything, it's working backwards against what your deck wants to be doing. Wanderer's Twig and Traveler's Amulet . I feel like I'm missing something, but it makes no sense to me. Armillary Sphere , less so, but I would run Myriad Landscape and Isolated Watchtower first.

mitomeg on Tips for powering up my ...

1 week ago

Hi guys, i'm an old school MtG player who got on MTGO for the first time 4 days ago. I've only played Mono Black in a casual format until now, so i'm not an expert.

I've chosen to play the Pauer format on MTGO and i've started with a UB Teachings... this is my Decklist:

LANDS: 1x Bojuka Bog 3x Dimir Aqueduct 4x Dismal Backwater 7x Island 1x Mortuary Mire 2x Radiant Fountain 4x Swamp

INSTANT: 1x Dispel 1x Disfigure 1x Tragic Slip 4x Counterspell 1x Deprive 2x Essence Scatter 1x Doom Blade 1x Diabolic Edict 3x Think Twice 1x Soul Manipulation 3x Forbidden Alchemy 1x Mystical Teachings

SORCERY: 1x Preordain 2x Duress 1x Wretched Banquet 3x Chainer's Edict 1x Shrivel 3x Rakshasa's Secret 1x Deep Analysis

CREATURES: 2x Sea Gate Oracle 1x Mulldrifter 3x Gurmag Angler

SIDEBOARD: 1x Chainer's Edict 1x Crypt Incursion 1x Dispel 1x Doom Blade 2x Duress 1x Mulldrifter 2x Negate 1x Nihil Spellbomb 1x Sea Gate Oracle 2x Shrivel 1x Stormbound Geist 1x Echoing Decay

I've got more losses than wins (probably mostly due to the fact the i'm new to this type of deck) but i'm wondering if you guys have some tips for maximize my chances to win consedering the actual meta in pauper.

I'm not playing in tournaments right now.

I'VE GOT A BUDGET OF 5 TIX TO SPEND FOR THE POWER UPS!

Thanks in advice!!

T1Zzle on Yet Another Bad Idea

1 month ago

Akkrand That's a very good point, maybe adding Memorial to Folly and Mortuary Mire might be a good idea. Thank you

TheMadRocketeer on Re-Vamped

1 month ago

MJS154, both are good suggestions. I'll have to check as to whether I have any Mortuary Mire s. I'm thinking I don't at present. Infectious Horror I have several of. It's a little like a larger Pulse Tracker . I'm trying to keep this one mostly aggro, so I do have to be careful of slow lands and expensive creatures. both are worth thinking about. Thanks.

MJS154 on Re-Vamped

1 month ago

Has anyone suggested Mortuary Mire for land? It brings creatures back which could be useful.

BOXES_O_MOXES on Dragonsoul Knight pEDH

2 months ago

Thanks for the ideas Feyamius.

I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.

The Opal Palace and Path of Ancestry will eventually be in here. I don't have extras for this deck yet.

I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.

Encrust and Arrest have been solid most of the time. They fit the deck quite well. I'm happy with them. With Unmake, The cost is hard to come up with in a 5 color deck.

Soul Manipulation will go in for Remove Soul. Surprised I overlooked that.

As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.

The utility lands other than Bojuka Bog don't net me enough benefit to run them. Halimar Depths and Mortuary Mire are the only other two I'd consider.

Thanks for the input. Much appreciated!!!

Feyamius on Dragonsoul Knight pEDH

2 months ago

You could upgrade your land base by a lot: Opal Palace, Path of Ancestry, Gateway Plaza, Rupture Spire, Transguild Promenade ... ditch Grotto and Shores. I'd consider running the best utility land for each color (Sejiri Steppe, Halimar Depths, Bojuka Bog and/or Mortuary Mire, Teetering Peaks, Khalni Garden) in combination with Crop Rotation as well.

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Mortuary Mire occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.34%

Golgari: 0.15%