|Commander / EDH||Legal|
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|Commander 2018 (C18)||Common|
|Battle for Zendikar (BFZ)||Common|
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Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Gain .
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Mortuary Mire Discussion
1 week ago
PooperDix: After a lil playtesting, I made some changes.
When I find some Raven's Crimes I'll start a mediocre sideboard and put them there for now.
Look any better?
1 week ago
I'd recommend to increase the land count to 36. Those three could be utility lands like Khalni Garden (comes with sac fodder), Haunted Fengraf (built-in recursion), Mortuary Mire (same), or Bojuka Bog (hose opponents' graveyard strategies, especially if you help them by accident with sth like Ghoulcaller's Bell).
With your Undergrowth theme, I'd switch some of the sorceries that mill yourself with creatures that do so, e.g. Balustrade Spy, Returned Centaur, Sibsig Host. Also, where are Bitter Revelation and Dark Bargain?
2 weeks ago
Looks pretty good.
A few thoughts on updating it:
Swap out Diabolic Tutor for Mastermind's Acquisition.
I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.
I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.
2 weeks ago
Thanks for the suggestions kamarupa and legendofa. Wrench Mind, Geth's Verdict, and Bojuka Bog all seem great, but Scavenger Grounds and Cabal Stronghold seem hard on the manabase because they only tap for colorless, and Mortuary Mire doesn't have enough utility to be worth it
2 weeks ago
You should remove Dark Ritual and Hymn to Tourach or change the format to Legacy or Vintage. There really isn't anything in Modern that can replace Dark Ritual. You could swap Mind Rot in for Hymn to Tourach.
Consider Geth's Verdict for your sideboard - that can take care of Bogles and other hexproof/shroud and indestructibles.
2 weeks ago
kamarupa Thanks for the Upvote and Sideboard advice!
Mortuary Mire fits well with the deck as well!
3 weeks ago
Needs a sideboard! Alternate removal options would be useful: Geth's Verdict, Hero's Downfall, Dismember, Pithing Needle - there are lots - I suggest using the sideboard removal slots to deal specifically with Indestructible, Hexproof/Shroud creatures, and Planeswalkers - basically things that make players sac.
Something that stops players from gaining life and also from preventing damage, IE, Everlasting Torment - there are, of course, alternative options.
Something to thwart mill decks might be useful, depending on who you're playing: 1xElixir of Immortality
Something like Surgical Extraction is often useful.
Some sort of life-gain might be useful against burn - Exsanguinate would probably help.
1 month ago
So Stitch Together (and Timmerian Fiends aren't Modern legal. - So you'll have to decide whether you really want to go Modern or Legacy or budget/casual Legacy. If you go either of the Legacy routes, Diabolic Servitude is probably the card you're after. That or Exhume. However, if you're looking to to do a 'Buried Alive' in Modern sort of build, that's going to be a little more difficult. It won't be a very viable deck in Modern if you're only able to put high CMC creatures from your graveyard on top of your library (especially without a great mana ramp) - you're still sticking yourself with the mana cost, which really defeats the purpose of milling yourself out - there are plenty of tutor spells that can put a card into your hand for 5CMC or less (IE - Traumatize's cost). That is to say - there are more efficient means of putting a specific card in your hand. It's not that there aren't cards in Modern that can bring your creatures back from your graveyard to the battlefield, it's that their CMC is too high to make a good strategy in the format. You've just got to be faster. A few such spells, should you decide you want to explore your options: Immortal Servitude, Isareth the Awakener, Whisper, Blood Liturgist, Postmortem Lunge, Liliana, Death's Majesty, Gravedigger, Unburial Rites - there more - I'm sure you can figure out how to find some more.
Things that put stuff from your graveyard on top of your library are a dime a dozen - Mortuary Mire, for example, is cheap to buy for a reason. You need to be very specific about what you want your deck to do. It's easy to think you can do more than there's room for.
I feel obligated to let you know that what brought me to your deck is that this is one of the only Modern decks on Tappedout with painful quandry - a spell that is tantalizing in power and downright sour in CMC. There are so many cards like it in black, especially, and I'm particularly keen to see any deck that attempts to play them. I think there's no way around ramping into such high CMC spells and still expect to hit a wincon within Modern's turn/time-frame. Since there's almost no ramp in black and not in blue either, the best ramp option in is to run green. I'm not advocating for green here, only pointing out that it might be necessary, depending on what you want to to do. Keep in mind - I don't play control decks - I don't like them because I think they're reactionary, and therefore prone to limitations in responding to threats are instant speed. Just my take.