Mortuary Mire

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Related Questions

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Gain .

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Mortuary Mire Discussion

BOXES_O_MOXES on Dragonsoul Knight pEDH

1 week ago

Thanks for the ideas Feyamius.

I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.

The Opal Palace and Path of Ancestry will eventually be in here. I don't have extras for this deck yet.

I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.

Encrust and Arrest have been solid most of the time. They fit the deck quite well. I'm happy with them. With Unmake, The cost is hard to come up with in a 5 color deck.

Soul Manipulation will go in for Remove Soul. Surprised I overlooked that.

As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.

The utility lands other than Bojuka Bog don't net me enough benefit to run them. Halimar Depths and Mortuary Mire are the only other two I'd consider.

Thanks for the input. Much appreciated!!!

Feyamius on Dragonsoul Knight pEDH

2 weeks ago

You could upgrade your land base by a lot: Opal Palace, Path of Ancestry, Gateway Plaza, Rupture Spire, Transguild Promenade ... ditch Grotto and Shores. I'd consider running the best utility land for each color (Sejiri Steppe, Halimar Depths, Bojuka Bog and/or Mortuary Mire, Teetering Peaks, Khalni Garden) in combination with Crop Rotation as well.

xaarvaxus on Flicker Powers Activate!

2 weeks ago

30 combined instants & sorceries will cut into focusing on ETB triggers from permanents in play. You may want to cut a couple to make space for more flicker targets.

None of your non-creature artifacts have an ETB and they are legal targets for Aminatous's -2. Maybe Mycosynth Wellspring as a cheap target to flicker and hit land drops?

Reality Acid is one you may want to consider for catch-all, repeatable removal as it goes on any permanent and causes the target to be sacrificed so can get rid of some problematic pieces of an opponent's strategy.

I tried both Entreat the Angels and Entreat the Dead and didn't really find them that great. Especially for retrieving creatures from the graveyard I've found it better to flicker something like Gravedigger or Mortuary Mire as you don't have a high creature count to begin with so usually won't have a lot of targets.

MadEngie on Lands of Commander

1 month ago

Spook9MM

Leechridden Swamp and Piranha Marsh added under utility, Mortuary Mire under recursion.

BelugaWhale217 on Odd One Out: Yennett Control

1 month ago

as a control deck you could use a Blazing Archon to deal with pesky creatures. Cruel Tutor, Insidious Dreams and Imperial Seal are good tutors that put cards were you want them (though I'm pretty sure Imperial Seal is like 400 dollars), and Mortuary Mire does the job if a creature you want to cast with Yennett was put into the graveyard.

rocksteady on Notorious B: Ready to Die [Remastered]

1 month ago

Mortuary Mire might not be a bad addition here.

MillersEdge on Atraxa Superfriends

2 months ago

Pretty sweet list. Always happy to see another superfriend ;D

For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.

Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.

Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass  Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.

Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.

Some other budget friendly things i can recommend are:

Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.

Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.

Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.

If you have any questions feel free to ask, good luck and have fun building and playing!

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