Moonring Island


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Moonring Island

Land — Island

(Tap: Add (Blue) to your mana pool.)

Moonring Island enters the battlefield tapped.

(Blue), Tap: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.

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Moonring Island Discussion

jacemagic2099 on Ingest/Mill

1 month ago

It's funny you say that because I actually do reduce my opponent's life points more often than milling them out. I didn't even know about Moonring Island and I am sure it would be fun to see the pain in their eyes when they actually see beforehand which card is about to get exiled. lol Thanks for the tip.

Funkydiscogod on Ingest/Mill

1 month ago

The problem with ingest, is that exiling a single card from their library is not that great. Just looking at it, Benthic Infiltrator will kill your opponent with damage before it mills them out.

So, here's an idea to maximize the ingest fun you can have: add Wizened Snitches and/or Moonring Island. You can use the ingest ability to control the top card of their deck while you beat them down. It would be like a weird Lantern of Insight aggro deck, since you'd probably win through damage before you win by ingesting their whole library.

Killa556 on Prowess 2.0

2 months ago

For Curious Homunculus  Flip if your going for the cheaper spells route, you could change him out for Baral, Chief of Compliance. This way you will be able to play your instants and sorceries for cheaper without the worry of tapping your creatures. This will give you're Negate a larger effect as well. (On this topic Counterspell covers more ground than Negate does.)

I would change this deck from being Standard legal to Modern.

Lastly you have only 7 lands that enter the battlefield untapped. That slows down the deck a lot. I would recommend changing out your Moonring Islands entirely for regular Islands. Also I would replace the Highland Lakes for 2 more Islands and Mountains

Funkydiscogod on Sphinx

3 months ago

I agree with Blue_Flame. Even with the mana rocks, it's probably going to be too slow.

Might I suggest some of the cheaper Spinxes?

I remember Vexing Sphinx's cumulative upkeep wasn't nearly as bad as it looks on paper, but paying the upkeep more than twice is too expensive. If you pay it twice, you'll have discarded a total of 3 cards, and you'll draw 3 cards when it dies to its upkeep.

Conundrum Sphinx can be crazy good if you include something that lets you see the top card of your library, like Lens of Clarity or Moonring Island.

LeaPlath on Talrand Wants Opinions

6 months ago

I think you have a lot of low impact spells. Unsummon, Vapor Snag, Boomerang, Peek, Gitaxian Probe, Serum Visions.

Dig Through Time feels like a must. Big dig power. And Merchant Scroll seems like it could be a good option if you change things around a bit. Blue Sun's Zenith gives you some instant speed draw power. Skywise Teachings lets you add some more value to spells too.

Mirrorpool, Moonring Island, cyclelands, manlands,

Athraithe on Gisa and Geralf, Corpses Everywhere!

6 months ago

why Grixis Panorama? it only taps for colorless and youll be cracking it in a turn or two anyways, plus early game its literally only good for being cracked as youll need your colors. You may as well use evolving wilds or terramorphic expanse in its place, which yes i see you already are but the point is you may as well replace it with a basic. even Reflecting Pool would be an amazing upgrade. Personally though, id replace it with Moonring Island if you can get it online as it helps know if you need a quick scry effect before casting your commander or milling for another reason

LeaPlath on baral counter spells

7 months ago

Erayo is not legal in commander for obvious reasons. Given how your goal is to play a lot of spells, the lack of cards that reward you for casting spells seems a bit amiss.

Metalurgic summonin and Talrand, Sky Summoner vomit out tokens like no ones business with this many spells, and Metal can also provide advantage.

Drake Haven supports Baral and stuff too.

Adding in Coral Atol, Cyclelands and similar would improve the mana base for sure. As would land destruction effects. I am also quite a fan of the Halimar Depths and Moonring Island for value and infomation. Having creature lands would help with more threats and Maze of Ith can be used politically. You can also include ramp lands such as Thawing Glaciers and Terrain Generator.

dryadson on What a Horrible Dream

8 months ago

Threw in two Moonring Islands for flavour. They come in tapped, but until that starts causing me problems I'll leave them. They also have a utility purpose that I might use occasionally.

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