|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Gain or .
|Have (4)||, orzhov_is_relatively_okay819 , PTsmitty , geazykagar|
|Want (4)||mrpeabody123 , Timedrqgon , TheWeakSauce , Mastac7|
Akoum Refuge Discussion
2 months ago
3 months ago
Well, the tri-lands EtBT but I can see their versatility and benefit in the following turns, so I can see why you may want to keep them. The cycle from the Ravnica sets if played during the 2nd main phase can ramp in the next turns, so they also have a purpose. I can also see the point of having something like Slippery Karst that you can cycle for drawing.
The lands I would replace are those that do not provide any (significant) trade-off for letting you one turn behind in terms of ramp (e.g. Highland Lake , Stone Quarry , Akoum Refuge , etc.). The first alternatives that come into my mind are shock-lands (e.g. Hallowed Fountain , Steam Vents , etc.) and/or pain-lands (e.g. Adarkar Wastes , Underground River , etc.).
The main drawback of course is that such manabase is more expensive in terms of real-life money.
4 months ago
If you're going to build a deck as cheap as $30, you're probably going to have to lean on a theme to make it functional. That can be supplemented with the fact that even mediocre demons and devils are good at not being coin-flipped away, but stuff like Dance with Devils wasn't even playable in Limited.
I see some reanimator stuff going on, so if you go that route, Torrent of Souls , Zombify , and Profane Command are all solid budget options. You'll want some graveyard stocking power to go with it. Mindwrack Demon , Extractor Demon , Archfiend of Ifnir , pull double duty. Cathartic Reunion , Dark Deal , Faithless Looting , Hazoret's Monument , Khorvath's Fury , Collective Defiance , Shattered Perception , and Tormenting Voice all fit the bill.
Also, Flayer of the Hatebound could power a nice subtheme with your reanimation, and you can stock up on cheap Undying creatures like Demonlord of Ashmouth , Hound of Griselbrand , and Pyreheart Wolf to lower your budget and synergize with Rakdos. Charmbreaker Devils could also be a house once you stock the yard.
Also, maybe improve general card quality by splurging on Bloodgift Demon and Demon of Wailing Agonies ? Demon's Horn , Carnage Altar , Rakdos Riteknife , Devils' Playground , Dance with Devils , Consume the Meek , and Rite of Belzenlok , Archdemon of Greed , Temple of the False God , Tomb of Urami , and Kindly Stranger Flip are all pretty bad. Akoum Refuge and Bloodfell Caves seem like easy adds, as well.
4 months ago
7 months ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
7 months ago
I'd also like to point out that drawing 7 cards with him in a mill deck where you run things such as Sphinx's Tutelage is absolutely devastating.
Most Modern decks run 2 - 3 colors. Rare exceptions are things such as Elves and Burn which are mono-colors and 5C Humans. There are nearly no 4C Modern decks because the balancing is not worth the deck potential, though they can be made with enough effort. The real problem here isn't that 4C isn't powerful, it's that the manafixing is absurd. 5C Humans, I've seen go for literally $1,300 - well out of the budget for I'd say 90% of MTG players. My most expensive Modern deck is $340 and I bought damaged cards and foreign cards to help reduce the cost - and that thing took me two weeks of overtime to save up for with enough cushion set aside to ensure bills can still be paid on time.
Alright, let's give you the benefit of the doubt and say I am running my Rakdos Minotaur deck. This thing packs a serious punch and is all about dropping Instant-speed kill spells while building up a Minotaur Tribal wall of death before I swing in for 160+ damage with just 4 - 5 creatures.
I'm going to draw my hand, and skip on over to T4. This gives you time to get a Sphinx's Tutelage out without ramp, somehow have landed Griselbrand in your graveyard, and cast yourself a Goryo's Vengeance to bring him out on your 4th turn.
So I draw 7 cards, I'll go first, and draw three more as my turns come and go. This leaves 50 cards left in my library.
Let's see what happens when you draw 7 with Sphinx's Tutelage on the field.
- Card 1: Unlicensed Disintegration + Akoum Refuge
- Card 2: Rageblood Shaman + Felhide Petrifier
- Card 3: Rageblood Shaman + Mountain
- Card 4: Mountain + Dreadbore
- Card 5: Kragma Warcaller + Rakdos Carnarium
- Card 6: Whip of Erebos + Temple of Malice
- Card 7: Savage Beating + Rakdos Carnarium
Okay, so that wasn't so bad on my end. So suppose you pay 7 more life, draw 7 more cards, and put me through this 7 more times.
- Card 1: Dreadbore + Temple of Malice
- Card 2: Terminate + Cursed Minotaur REPEAT + Swamp + Akoum Refuge
- Card 3: Mountain + Neheb, the Worthy
- Card 4: Savage Beating + Whip of Erebos
- Card 5: Neheb, the Worthy + Rakdos Signet
- Card 6: Unlicensed Disintegration + Felhide Petrifier REPEAT + Anaba Shaman + Darksteel Citadel
- Card 7: Anaba Shaman + Felhide Petrifier
So you milled me for a total of 32 cards. You would have paid 14 life, but remember you could swing for 7 damage since he has Haste via Goryo's Vengeance and pay it AGAIN, so let's make me go through this one last time and see where I'm left off at. Remember, I had 10 cards accounted for between my opening hand and my three draw steps. So I only have 18 cards left in my library. So you pay 7 more life and we go through this whole sha-bang one more time.
- Card 1: Smelt-Ward Minotaur + Terminate REPEAT + Mountain + Smelt-Ward Minotaur
- Card 2: Swamp + Temple of Malice
- Card 3: Rageblood Shaman + Mountain
- Card 4: Rageblood Shaman + Cursed Minotaur
- Card 5: Akoum Refuge + Darksteel Citadel
- Card 6: Felhide Petrifier + Neheb, the Worthy REPEAT + Terminate + Terminate REPEAT + Anaba Shaman + Swamp
- Card 7: I have no more cards in my library :(
You pass the turn and I lose.
T4 Mill. Set up right, you can do it T3.
7 months ago
Thank you for the Complements on my Emerkul, didn't know MUCH about Pherxia until i looked it up, but yeah...
You We're Correct
8 months ago
This deck needed more basic lands; too many come-into-play tapped lands imo.
Akoum Refuge occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RBW (Mardu): 0.48%