Akoum Refuge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
MTG: Commander (CMD) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

C17

CMT

DDP

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Akoum Refuge Discussion

brandonsperry25 on *HELP* Vampires first EDH deck tribal

3 days ago

Dragonskull Summit and Unclaimed Territory might be good cards you can use in place of some of the shock lands. I understand the utility of a shock land, but have never been a fan of pinging myself every time I want to use a land for mana. I tend to use lands that benefit me if they are coming in tapped like Akoum Refuge, Bloodfell Caves and Scoured Barrens. Temple of the False God might warrant a spot in this deck.

Transguild Promenade and Rupture Spire may also be some better options for you as well.

I agree with enpc suggesting lowering your lands down to about 37. I run Edgar Markov comfortably on 37. You could also include Rakdos Cluestone, Boros Cluestone and Orzhov Cluestone for both mana and card draw.

And then with some of the life gain you are running, I will always suggest Sanguine Bond and Exquisite Blood for the combo. It's a staple in most vampire decks.

Hope some of my suggestions helped!

mollycat on HELP ME PLZ

1 week ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

JamerzGamerz on

3 months ago

Akoum Refuge and Transguild Promenade are not standard legal.

StopShot on Its Beautiful, I even Cried a bit.

4 months ago

Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.

If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.

As an alternate win-condition you can add Mindcrank which goes infinite with Bloodchief Ascension once the Ascension has all its quest counters.

Penthoplayer on Nekusar, the Mindrazer

4 months ago

MRDOOM3 I don't see anything about this being competitive, but you are right about the wheel effects. I'd add Winds of Change, too.

Also, in three colors, basic lands won't get there. Obviously the best lands would be too expensive, so the best budget options would be ones like Akoum Refuge, Sulfur Falls, and Dimir Guildgate. Stay away from Transguild Promenade and Rupture Spire, though. They're pretty bad.

Chromatic Lantern, City of Brass, and Mana Confluence (I know, it's a bit higher budget) are all good mana fixers as well.

Jace Beleren would be good, + with Nekusar and - without.

sillydecks on All of the creatures pop-pop-pop...

5 months ago

Suggestions:

It seems like Avacyn's Judgment and Abandon Reason are meant to be cast for Madness? If so, Bloodrage Brawler is awfully inconsistent here, as there's no way to be sure you'll have a hand with both Bloodrage Brawler, Avacyn's Judgment in a game, and it's even less likely you'll have the mana to cast both of them in the same turn. I'd recommend either replacing the Bloodrage Brawlers with the suggestions below, scrapping Abandon Reason, or both.

Bloodrage Brawler is an incredibly aggressive card, I'll admit. However, there are some creatures that are quite a bit more synergistic with your deck. Nantuko Husk, Carrion Feeder, and Blood Bairn help your creatures die without Distended Mindbender. Perilous Myr and Goblin Arsonist are relatives of Mudbutton Torchrunner.

It seems like Distended Mindbender and Avacyn's Judgment are your sac outlets right now. Your opponent isn't going to block your Mudbutton Torchrunners if they're going to take 3 damage for it - they're just going to let the 1 go through. So, you need ways to power them yourself. Again, Nantuko Husk, Carrion Feeder, and Blood Bairn will all do that job for you, and Artillerize and Fling are cheap, sometimes even better, substitutes or alternatives.

For a budget deck, your mana base is to be expected, but it can be better. Rakdos Guildgate is a dual land, sure, but entering the battlefield tapped without anything else means it's outclassed by others. Akoum Refuge and Bloodfell Caves are gainlands in Rakdos colors. Rakdos Carnarium is a tapland that bounces one of your own lands, which can be bad or good, but helps you stay on curve the turn after, unlike the Guildgate. Temple of Malice is a scryland, which might not be so useful, but it's still better than the Guildgate by virtue of its scry. Dragonskull Summit is probably your best bet for a dual under $5/each, though, because it's not necessarily a tapland as long as you have a Swamp or Mountain.

Soul-Scar Mage and Abandon Reason are really weird cards in this deck. You have no burn spells (which might be something to consider) if you don't hit creatures with your Torchrunner or Showstopper, so I would consider either burn spells or better combat tricks. Red has much better combat tricks than Abandon Reason, like Brute Strength, a red Giant Growth.

Sorry for the wall of text; I hope it helped.

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