|Commander / EDH||Legal|
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Land — Swamp Mountain
(: Add or to your mana pool.)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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|Have (18)||Wolfninja , Ellyreia , jrschnoebelen , Atroxreaper , tsirides , thetechzombie , Archegos , Willis1994 , mcstang1986 , Clawsun73 , rainbowofdeath , Daddy1ong1egs13 , meowCat1234 , Candyman949 , TheRealPeaches , mymanpotsandpans , tlhunter07 , TheBl0b|
|Want (4)||DimSpirit , fireborne1986 , darthnuchi , Spinalripper|
Canyon Slough Discussion
2 days ago
It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.
Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).
You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine
For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]
For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like
And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling
For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations
These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in
4 days ago
If I were building a manabase for that deck, here's where I would start Show
Though your deck had some weirdness in the times it wants mana. Like how it wants and turn 1, but then wants most of the rest of the way, except when it wants by turn 4. So you'll need to play around with the numbers of each land in the deck.
1 week ago
I think the part of the meta that doesn't get hosed by Tocatli Honor Guard also doesn't want to see Harsh Mentor I think a playset would be great here. I don't love the removal suite. I would probably have 4 push, 4 cast out, 2 abrade, 1 contempt. And cut the doomfalls and the ixalans binding (though if you want to keep the split 2/2 with cast out that's fine).
The one of chupacabra is also pretty weird, nonbos with Honor Guard and you have plenty of removal spells imo.
1 week ago
1 week ago
I would recommend cutting Canyon Slough for Mountains. I know the cycling's good but in an aggressive deck like this you really want the untapped lands. Also Rift Bolt is another powerful burn spell that is pretty cheap. I like the concept.
2 weeks ago
The Scorpion God would be good, your land count is too low. Add at least 2 more, Canyon Slough if possible. Claim / Fame isn't doing much in your deck, neither is Dire Fleet Hoarder. Replace those with Splendid Agony and Blur of Blades. Festering Mummy, Banewhip Punisher and Magmaroth are all good creatures.
3 weeks ago
Drop 1 copy of each of your spells that you have 4 of and put in 3 more lands. Since you have ramp with your walkers and maps in you probably dont need much in the way of fixing so cycle deserts or Fetid Pools and Canyon Slough would be good. Your curve peaks at 6, and with only 20 lands I imagine a lot of games that you will loose/have lost would be a result of not being able to cast spells when you need them. The deck aside from that looks really solid and fun to play. Sentinel Totem or Crook of Condemnation would be good in the side for graveyard based decks.