Land — Swamp Mountain
(: Add or to your mana pool.)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Canyon Slough Discussion
6 days ago
1 week ago
If you can afford it, here's what I would do for Land:
Here is an ultra budget version:
2 weeks ago
I'm working on my own deck for standard (seen here if interested>my deck) except mine is a bit more aggressive. I like your build a lot, the only thing I noticed is that Unclaimed Territory seems like a really bad choice cause you have many different creature types. I'd say use Aether Hub or Canyon Slough instead. If you play this at FNM more please post results and good luck!
2 weeks ago
The pain lands are great, but I would also think about things like Mana Confluence, Path of Ancestry , and Canyon Slough. It would be hard to weigh them all against each other. The bicycle land is nice late game for it's cycling effect, and as an initial land it is often OK to come into play tapped. This also makes Path of Ancestry just fine, and the added Scry is gravy. The pain lands are good, and their painless colorless mana ability may make them equal to the triple land nature of Mana Confluence. Nomad Outpost would be a decent inclusion, it comes into play tapped, but that can be a non-issue if played right. Any of the Tainted lands are good, but you need to ensure that your supply of swamps is high enough. I am not sure I could recommend either the Battle Lands or Shadow Lands, even if Smoldering Marsh is a swamp/mountain, and it and Foreboding Ruins can both come into play untapped if played right. They will often come into play tapped, and in that case, the Nomad Outpost is a better fixer. Given that playing around the comes into play tapped clause is not a game breaker, you could even run the appropriate lifegain taplands and be fine. You don't need either the basic land type or comes into play untapped to make it good. I feel like the color fixing is more important than either, so I would weigh it that way. I would go Mana Confluence, Path of Ancestry , and Nomad Outpost. That is a relatively budget replacement for the ABUR Duals, but with even more fixing.
2 weeks ago
2 weeks ago
Essence Scatter is very well positioned and I would run them main board over Negate or maybe even Disallow. I would also run Opt over Censor; I love getting that Censor value, but it is just too easy to play around now. Another card to consider is Search for Azcanta, but I wouldn't play more than 2. I don't know how strict you are on the UR, but I would splash black for Nicol Bolas, God-Pharaoh over Chandra, Torch of Defiance. I played UR before rotation also, but I had 1 Bolas in the main along with a single Fetid Pools and Canyon Slough. I never had an issue getting that single black mana when I wanted to slam Bolas. If you want it strictly UR, then I think Kefnet the Mindful is also a better wincon than Chandra. The Vizier of Many Faces idea is very interesting and worth a try.
Personally, I don't think a strict UR build is viable anymore, but I commend you for trying! I am moving on to Grixis, which may just become more of a UB build anyway. We'll have to wait and see how the new meta develops.