|Commander / EDH||Legal|
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Land — Swamp Mountain
(: Add or to your mana pool.)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Canyon Slough Discussion
5 days ago
Thousand-Year Storm probably needs a heavier base of cheap instants and sorceries to really power it up the way you want.
If you want to keep Dismiss into Dream in the deck, you should find some more permanents with activated abilities that can keep targeting your opponents' creatures to keep the board clear so you can reliably have one active when this enchantment hits the table. Niv-Mizzet, Dracogenius comes to mind. Plus he's a source of card draw and doesn't die to Crux of Fate .
Your biggest area of need is the mana base, not enough sources for any of the colors to support them. I'd at least add the other 2 guildgates available [Rakdos & Izzet] as well as look at some cheaper duals. Foreboding Ruins , Smoldering Marsh or Canyon Slough aren't too expensive for Rakdos colors but can give you some flexibility. There are Dimir equivs but can't remember them off the top of my head.
5 days ago
I will second multimedia on some of the suggestions...
Sol Ring has a legit claim as the best card in commander
Acidic Slime is such versatile removal and leaves you with a 2/2 that will trade with someone's best [and likely much bigger] creature because of the deathtouch, plus consider that if you have Thantis, the Warweaver in play, your opponents will be attacking each round and you are the likely target because of the spider.
Fierce Empath is great for making sure you have that bruiser to cast once you have all of these lovely lands in play
Cheap duals that you should look at adding -
Sheltered Thicket and Canyon Slough . Not too expensive, can cycle for card draw in a pinch without your commander out and then be brought back into play with his -3 plus they have the Swamp/Forest/Mountain type [subtype?] that lets them be fetched with Farseek though Wood Elves / Nature's Lore will only fetch the Thicket. You can always splurge on the relevant shocklands to round out the cycle.
I would also swap out the 'Refuge' lands for the appropriate guildgates so Circuitous Route can do better color fixing for you. Farhaven Elf might want to become District Guide for the same reason but you do lose getting the land in play.
Omnath, Locus of Rage could definitely find a nice home in this deck as well.
Not quite as budget as Multi, but I tried to keep suggestions under $5.
1 week ago
Nature's Lore , Farseek and Skyshroud Claim can grab Smoldering Marsh , Cinder Glade , Canyon Slough and Scattered Groves . I would recommend swapping out Painted Bluffs , Memorial to War , Warped Landscape , Zhalfirin Void for those four lands. Llanowar Wastes and Dakmor Salvage are also great.
2 weeks ago
After some more testing it has confirmed that Fury Storm simply will not cut the mustard in the deck. Now it is time to try something fresh: Underrealm Lich . Now this presents a very powerful avenue for card selection and graveyard filling, however presents a challenge in that you may possibly deck yourself as the deck has no ways of shuffling the graveyard into the library. While I haven't yet had any issues with potential decking yet, it's always better to be safe than sorry.
The first thing that came to mind was Elixir of Immortality , or simply putting in one of the eldrazi titans to provide more reliable (but less predictable) anti-mill but honestly in the colours present the options are rather limited. Another possiblity was Struggle / Survive which is fairly cheap and offers instant speed removal for a fair amount of damage along with a cheap shuffle effect.
I've since gotten my hands on a Cabal Coffers so that is going into the deck, replacing Canyon Slough . Often the amonkhet cycle lands feel worse than the single mana cyclers like Forgotten Cave or Barren Moor and all too often have ended up being discarded to an uptick of Lord Windgrace , who doesn't care what kind of land you discard at the time.
After more testing, Winding Canyons has not been the game changer that I had hoped, but I will give it a few more shots before completely discarding it from potential upgrades.
One final thought is whether or not adding Retreat to Kazandu to the maybe board is worth it. The deck can burn through life surprisingly fast and without finding a Zuran Orb you can end up playing on the backfoot the entire game. If anything it voids the first lot of lifeloss from Glacial Chasm and works great with Splendid reclaimation or Scapeshift . If anyone has any thoughts on the matter, let me know!
3 weeks ago
Thanks for the feedback!
For mana fixing: I've found that a lot of the success of the deck comes from redundancies in the land. You may not always get the Golgari Rot Farm needed in a clutch play, but a Rakdos Carnarium works just as well as the key bounceland in a pinch to put a land into hand for pitching to Lord Windgrace or to reset a Glacial Chasm . There are some slow starts, but if a single green source is present in the opening hand plus any mixture of ramp or other accelerant (even something like a Amulet of Vigor + bounceland). Personally I've found the Amonkhet cycling lands (expecially Canyon Slough ) to be a little unnecessary, especially with access to the single mana cycling lands like Tranquil Thicket and Barren Moor .
I've had a think over explore with potential additions like Path of Discovery because it functions particularly well with Avenger of Zendikar or Worm Harvest but I've found in a surprising amount of games (well not surprising given the deck numbers) there have been very few creatures hitting the board. This is because often other decks that focus around creatures will often overrun anything played by this deck unless you're exceptionally lucky. If anyone's had success with it I'd be more than happy to check it out.
A further addition might be Vampiric Tutor , but I'm waiting to trade off my visions version for an EMA before I modify the paper deck.
In a few recent games the amount of lifeloss has really start to hurt the deck, and there's been consideration about including Radiant Fountain as a source of repeatable lifegain.
Windgrace's Judgement - Usually in the wrong place at the wrong time, hitting too few of the necessary targets to dig this deck out of a tough spot. However it is a broad answer, which is essential to any removal suite in commander.
Borborygmos Enraged - This deck rarely has a large amount of land in hand unless it has precisely Life from the Loam or a mixture of Lord Windgrace + Rites of Flourishing . That said this turns terrible late draws into bolts for creatures, but I cannot recall the last time I didn't pitch this immediately to find something useful.
Fury Storm - Usually stranded in hand until a finisher is drawn or used as a bad counterspell.
Grapple with the Past - This card is ungodly in being cheap, instant, milling and targeted towards exactly what the decks needs in a pinch, or even when ahead.
Hour of Promise - Just too good.
Tempt with Discovery - Always better than Hour of Promise early game except if the table is at all wary of what the deck can do will often decline, or will not give it the time of day in the late game, making this an expensive ramp later on.
quadmiller7 on Dash
1 month ago
-3 swamp -2 mountain
1 month ago
I LOVE IT! Absolutely love it! The only changes I would suggest are the following:
Take out Rakdos's Return , sure it is a good mana sink but I feel either one of the mana rocks from above would be better placed, or maybe even Showstopper to finish the game out when a board wipe happens.
Have no clue to what you could take out for one of these bad boys, but I would suggest adding in something that could end the game like Artisan of Kozilek , Colossus of Akros , Void Winnower , Desolation Twin , or Ancient Stone Idol . All of these may not be Rakdos theme, but they are great ways to end a game through damage. They could be the "Center Pieces" of the show.
1 month ago
Canyon Slough occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
All decks: 0.01%
All decks: 0.2%