Land — Swamp Mountain
(: Add or to your mana pool.)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Canyon Slough Discussion
2 days ago
Haha I actually put Forsake the Worldly into my Sb just moments before your comment posted. Other than that, the reason why is higher priority is because it helps me cast Weirding Wood which in turn allows me to cast my other colors. There are also already more blue sources anyways. I'm gonna move some of the basic lands around over the next few days to make things cleaner, but for now these are the lands I want to roll with. I def want to get more blue lands in, but the other cycle lands are more important, except for Canyon Slough, but I want to keep the black lands up to reliably cast Diabolic Tutor. The mana base right now is pretty clunky, but hopefully Sunscorched Desert doesn't get in the way. I don't want to spend a whole SB slot on a land that will rarely matter, so I'd rather just house it in the mainboard or not play it at all. Honestly, I think the card probably doesn't even belong as my deck has enough ways to beat Saheeli combo anyways, but I want adequate time to test it. Aether Hub feels pretty good to me, so I kind of want to keep that in here. Thanks for the input though! I will definitely keep the / colors ahead of all colors, so right now I'll quickly swap a Canyon Slough for an Irrigated Farmland.
2 days ago
1 week ago
1 week ago
2 weeks ago
So far these are in my opinion the best cards for your deck in the 1 drop - 5 drop spots on the mana curve:
- 1 drop: Soul-Scar Mage, Fatal Push and Shock
- 2 drop: Hapatra, Vizier of Poisons, Channeler Initiate, Harnessed Lightning, Grasp of Darkness and Relentless Dead
- 3 drop: Nest of Scarabs, Plague Blecher and Manglehorn
- 4 drop: Nothing
- 5 drop: Glorybringer and Archfiend of Ifnir
For now I think Shock is better than Magma Spray because it can stop the Cat Combo. Spray can be a great sideboard card vs Scrapheap Scrounger and Zombies which look to be a deck with Relentless Dead and Dread Wanderer. The same can be said for Manglehorn it can stop the Cat Combo and destroy a Vehicle.
The odd men out in my opinion are Exemplar of Strength and Crocodile of the Crossing. I'm not a fan of Exemplar because he requires another creature to be in your control to put counters on otherwise he has to put the counters on himself making him a 1/1 who can't really attack (too weak, has no evasion) which is required to remove counters. In this sense he isn't really a two drop because the only way he can be an effective 4/4 2 drop is if you play a turn 1 Mage and then kill Mage with the counters from Exemplar. This doesn't seem worth it. He's however very good with Nest because even targeting himself with counters he can make three Insects.
It's possible that you need other creatures that give you value when they die. Right now you're relying on having Hapatra or Nest in your control before you play creatures who put -1/-1 counters on other creatures to get the Tokens value. Creatures like Blisterpod and Relentless Dead can give you value without needing Napatra or Nest and become much better when you have either of the two in play. Relentless is interesting because you can pay to return him to your hand after he is killed from placing -1/-1 counters on him. He would give you a repeatable creature to put counters on. He can also reanimate Plague Blecher from the graveyard since it's a Zombie or other copies of Relentless in the graveyard.
I think going the midrange route is better than an aggro route because your strategy requires some set-up before it becomes good. You're using the early turns of the game to set-up therefore I think you need some powerful mid game play this is where the 5 drops, Archfiend of Ifnir and Glorybringer help. These 5 drops would also give you something powerful to ramp into with Channeler Initiate. Archfiend looks incredible with Hapatra and Nest, but requires that you play the new cycling lands, Canyon Slough and Sheltered Thicket. These lands also put you in midrange rather than aggro because if you aren't cycling them then they always enter the battlefield tapped. These lands would also give you some draw which you currently don't have any.
Good luck with your deck.
2 weeks ago
cenazwalker, I'm not sure if running some Canyon Slough is worth it or not. I'll probably just see if that's what the pros are doing in enemy colors. I do like Reduce//Rubble. I'll test to see if it should be included. Thanks for your comment.