|Commander / EDH||Legal|
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Land — Swamp Mountain
(: Add or to your mana pool.)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Canyon Slough Discussion
3 weeks ago
Have you considered Sign in Blood for Night's Whisper? The double black seems reasonable in that it can allow you to cast Rakdos in a pinch and can reduce casting cost by 2 if he is already out. It is also the most satisfying kill in all of magic.
Angrath, the Flame-Chained is much stronger than Chandra, Pyromaster. His plus generates card advantage for you and causes a loss of 6 life, his minus can knock an opponent out, and his ultimate actually synergizes with Rakdos.
1 month ago
I'm confused over the inclusion of Windswept Heath, Verdant Catacombs, Polluted Delta, and Scalding Tarn. While I do understand you could potentially tutor for any Plains, Mountain or Swamp in the deck I think that swapping out those fetches that include colors outside of Edgar's identity would be better for your deck. Perhaps you could include Smoldering Marsh, Canyon Slough, and of course you could pick up the original dual lands Badlands and Scrubland - depending on your budget that is. But yeah, that's my two cents.
1 month ago
You can make it modern if you're ok moving into black. Ragged Veins and Spiteful Shadows do the same thing as repurcussion, but for only one creature. Granted, when you're doing 15 damage, you probably don't need all that many times for the effect to go off. If you do go into black, Canyon Slough is a reasonable, although not great, replacement for forgotten cave. I'd move over to snow lands as someone else suggested, both so that you can run skred (which can be used to hit a creature for 8 for 1 mana and kill your opponent with one of the auras) and so that Extraplanar Lens doesn't benefit your opponent. Scrying Sheets can also help dig for your combo. To help survive, I'd run Blood Moon, even if you go two colors, because it can significantly hamper the more color intensive control and midrange decks that your deck will struggle against. To deal with aggro, you should probably replace some of the worse burn (Shock, Lightning Strike) with board clears like Anger of the Gods/Sweltering Suns or Damnation, assuming you go to black. Batterskull might be a consideration as an alternate win condition and a way to gain life after form is out. Like the idea.
1 month ago
Hi, I also began making dragon decks myself, imo they are really fun to build even if not so competitive they are still viable in a way and just enjoyable all around :)
Anyways, if there's a way I can help out here's what I can suggest:
First of all you got the right idea with what cards to use and how many of each to go forth with, even with rotation coming up.
Secondly, my preferences for some cards to consider I have are Dismissive Pyromancer, Lightning Strike, already have some spit flame which is nice :), you'll find pyro and spits ability to draw together a nice trick. Another card I could recommend is some Shock in either mainboard or sideboard for aggro matchups, varies.
If your going with many different dragon color types I'd probably suggest another Sarkhan Fireblood, believe me, very beneficial early game if you can keep him alive with cards like elves or pyromancer, his 2nd ability to summon Bolas or another dragon is crucial for mid game. When stuff rotates out like Canyon Slough maybe some Sulfur Falls? for Bolas. More unclaimed Territory would also go well if you plan on the dragon route entirely for rotation.
Only other thing I can find a suggestion to give would be try not to be to creature heavy, Dragons are slow, but finding ways to stay alive against aggro and the like you'll need lots of removal spells like Shock. As long as you got a nice mana curve and the like I'd say your all good to go. Nice deck build
Good luck on the deck building :). Hope I helped in some way.
1 month ago
Also, you need more dual lands to help paying for those extreme colored casting costs. Some cheap lands that might help: Terramorphic Expanse, Nomad Outpost, Rakdos Carnarium, Orzhov Basilica, Boros Garrison, Bloodfell Caves, Scoured Barrens, Wind-Scarred Crag, Exotic Orchard, Caves of Koilos, Battlefield Forge, Shadowblood Ridge. // Some pricier (but better) ones: Path of Ancestry, Canyon Slough, Smoldering Marsh, Dragonskull Summit, Isolated Chapel, Clifftop Retreat, Graven Cairns, Rugged Prairie. Try to not have more than 7 lands that always enter the battefield tapped, because you're trying to play a signet at turn 2.
2 months ago
Hey, consider until rotation splashing black with 4x Dragonskull Summit and 4x Canyon Slough for 4x Scrapheap Scrounger and 3x Unlicensed Disintegration? These two cards shore up the problems that pure mono red have in current Standard. Scrounger is resiliency in control/midrange matchups and a 3 power two drop is great for aggro. Disintegration helps you to beat mono green, Lyra Dawnbringer and The Scarab God. Current competitive RDW has evolved into Rakdos for the very reason to have a better mono green matchup.
2 months ago
Seems like a pretty solid list! Kresh was the first general I ever built so he has a particular place in my heart :)
Just a quick suggestion: the mana base is missing some potential upgrades that have arrived in recent years - things like Cinder Glade, Smoldering Marsh, Sheltered Thicket, Canyon Slough, Command Tower taps for all of your colours, even Savage Lands seems like it has more of a place than some of the tapped lands in this list.