Canyon Slough


Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Rare

Combos Browse all

Canyon Slough

Land — Swamp Mountain

(: Add or to your mana pool.)

Canyon Slough enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 23%

0.95 TIX $1.57 Foil


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Canyon Slough Discussion

GolgariGlenRoss on Thraximundar the Unpronounceable

1 day ago

Focusing on the mana base. I compromised on the theme because there weren't enough lands with appropriate names, but recent adds have included Wandering Fumarole, Smoldering Marsh and Canyon Slough. Looking forward to adding Ipnu Rivulet. Cutting Strip Mine, since it's redundant with Tectonic Edge anyway.

bumbleb1492 on Minotaur Madness

3 days ago

As fun as Metallic Mimic was in testing i found him to be lack luster and often would just get removed before he could do anything so i replaced him with Scrapheap Scrounger. As for Canyon Slough i found that i want to be casting spells as fast as possible and a land that enters tapped is too slow. I know I can cycle it but late game I'm rarely flooded due to discarding the extra lands.

Charley007 on Minotaur Madness

3 days ago

Hi, It can be a good deck. I personnaly don't like bloodrage brawler since it is 2 cars for 1. I know you could cast a madnest card with it, but since you can't cast it on turn 2. Instead of that guys I think I would try Metallic MimicIt is expensive compared to that guys but It will be a better turn 2 in my opinion since he will boost your other minautors. Also, personnaly I would try to put 4 bloodlust inciter, just because it is so good when you can give haste to a better dude than that guy and you don't really mind having him twince in your starting hands since you want to finish the game fast because you have no late game creatures. Also have you try the Canyon Slough cards lands, you could discard it at late game if you ever need something else if you mana flod.

RogueArtificer on Olivia Voldaren - Control

6 days ago

My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.

Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.

I personally don't like the Sanguine Bond/Exquisite Blood combo, but your meta may vary.

Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.

How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.

Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.

Insurrection can be cool if you play nothing but creature heavy decks, but this could be better with Cut / Ribbons to double up on your Exsanguinate effects.

Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.

Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.

Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.

Force_of_Willb on The Flucc and Succ method

1 week ago

As your title suggests this deck really does "Succ" if Fluctuator is not in your opening hand. I feel that should be a 4x off card to improve your chances.

Also try out the free cyclers like Street Wraith and Gitaxian Probe. Probe allows you to see if you safe to combo off.

you only need 1 copy of Consume Spirit, you only want to see it while you are combo-ing off. The other can be replaced with a 1x Pact of Negation to protect your win con.

your land base is a little rough as well, if they are going to have cycling (or come into play tapped) you might as well add more or upgrade. Canyon Slough

Argy on Pain cycle

4 weeks ago

nvm I see that Canyon Slough is in there for Archfiend of Ifnir.

Argy on Pain cycle

4 weeks ago

I'll be leaving suggestions as I think about this and playtest it.

I should have added above that I would also take out one of your Mainboard Cast Outs for a Grasp of Darkness.

Smoldering Marsh would be better than Canyon Slough. It will make your mid to late game faster.

Leitmotif on RB Midrange (AKH)

1 month ago

Interesting! Is the lack of Canyon Slough intentional? Would Succumb to Temptation be playable at BB if you already want Grasp of Darkness on 2? I think I might like it more than Live Fast? I'm not sure the two-of Aether Hub and two Glint-Sleeve Siphoner is enough of a payoff for sorcery speed? Not sure. I really like the 4 Dread Wanderer in the side as extra copies of Scrapheap Scrounger too. It looks like a cool list overall!

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