Canyon Slough

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Canyon Slough

Land — Swamp Mountain

(: Add or to your mana pool.)

Canyon Slough enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Set Price Alerts

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Canyon Slough Discussion

xaarvaxus on Nicol Bolas, Omnipotent God

5 days ago

Terra Ravager feels a bit out of place in this deck, as you have a bit of a steal your opponents' stuff theme going maybe substitute in Hostage Taker .

Thousand-Year Storm probably needs a heavier base of cheap instants and sorceries to really power it up the way you want.

If you want to keep Dismiss into Dream in the deck, you should find some more permanents with activated abilities that can keep targeting your opponents' creatures to keep the board clear so you can reliably have one active when this enchantment hits the table. Niv-Mizzet, Dracogenius comes to mind. Plus he's a source of card draw and doesn't die to Crux of Fate .

Your biggest area of need is the mana base, not enough sources for any of the colors to support them. I'd at least add the other 2 guildgates available [Rakdos & Izzet] as well as look at some cheaper duals. Foreboding Ruins , Smoldering Marsh or Canyon Slough aren't too expensive for Rakdos colors but can give you some flexibility. There are Dimir equivs but can't remember them off the top of my head.

xaarvaxus on Windgraces vengence

5 days ago

I will second multimedia on some of the suggestions...

Warped Landscape should be replaced by Jund Panorama , it will get you the exact same basics but activates for less

Sol Ring has a legit claim as the best card in commander

Acidic Slime is such versatile removal and leaves you with a 2/2 that will trade with someone's best [and likely much bigger] creature because of the deathtouch, plus consider that if you have Thantis, the Warweaver in play, your opponents will be attacking each round and you are the likely target because of the spider.

Fierce Empath is great for making sure you have that bruiser to cast once you have all of these lovely lands in play

Sylvan Scrying is a good tutor for getting any land combo but Crop Rotation can fit in there as well [though I just checked the price and for a common its pricey]

Harrow has great synergy with this commander and landfall in general, the fact that it is an instant puts it over the top as it combos with Rampaging Baloths for 2 surprise 4/4 blockers.

Cheap duals that you should look at adding -

Sheltered Thicket and Canyon Slough . Not too expensive, can cycle for card draw in a pinch without your commander out and then be brought back into play with his -3 plus they have the Swamp/Forest/Mountain type [subtype?] that lets them be fetched with Farseek though Wood Elves / Nature's Lore will only fetch the Thicket. You can always splurge on the relevant shocklands to round out the cycle.

I would also swap out the 'Refuge' lands for the appropriate guildgates so Circuitous Route can do better color fixing for you. Farhaven Elf might want to become District Guide for the same reason but you do lose getting the land in play.

Comet Storm is an upgrade to Volcanic Geyser as it gives you the choice of burning multiple target at the same instant speed.

Omnath, Locus of Rage could definitely find a nice home in this deck as well.

Not quite as budget as Multi, but I tried to keep suggestions under $5.

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 weeks ago

Friendship with Fury Storm Ended

After some more testing it has confirmed that Fury Storm simply will not cut the mustard in the deck. Now it is time to try something fresh: Underrealm Lich . Now this presents a very powerful avenue for card selection and graveyard filling, however presents a challenge in that you may possibly deck yourself as the deck has no ways of shuffling the graveyard into the library. While I haven't yet had any issues with potential decking yet, it's always better to be safe than sorry.

The first thing that came to mind was Elixir of Immortality , or simply putting in one of the eldrazi titans to provide more reliable (but less predictable) anti-mill but honestly in the colours present the options are rather limited. Another possiblity was Struggle / Survive which is fairly cheap and offers instant speed removal for a fair amount of damage along with a cheap shuffle effect.

I've since gotten my hands on a Cabal Coffers so that is going into the deck, replacing Canyon Slough . Often the amonkhet cycle lands feel worse than the single mana cyclers like Forgotten Cave or Barren Moor and all too often have ended up being discarded to an uptick of Lord Windgrace , who doesn't care what kind of land you discard at the time.

After more testing, Winding Canyons has not been the game changer that I had hoped, but I will give it a few more shots before completely discarding it from potential upgrades.

Vampiric Tutor in place of Cut / Ribbons has been one of the best quality of life improvements to the deck in a while.

One final thought is whether or not adding Retreat to Kazandu to the maybe board is worth it. The deck can burn through life surprisingly fast and without finding a Zuran Orb you can end up playing on the backfoot the entire game. If anything it voids the first lot of lifeloss from Glacial Chasm and works great with Splendid reclaimation or Scapeshift . If anyone has any thoughts on the matter, let me know!

Ehsteve on Lord Windgrace Sits Behind A Chasm

3 weeks ago

Thanks for the feedback!

For mana fixing: I've found that a lot of the success of the deck comes from redundancies in the land. You may not always get the Golgari Rot Farm needed in a clutch play, but a Rakdos Carnarium works just as well as the key bounceland in a pinch to put a land into hand for pitching to Lord Windgrace or to reset a Glacial Chasm . There are some slow starts, but if a single green source is present in the opening hand plus any mixture of ramp or other accelerant (even something like a Amulet of Vigor + bounceland). Personally I've found the Amonkhet cycling lands (expecially Canyon Slough ) to be a little unnecessary, especially with access to the single mana cycling lands like Tranquil Thicket and Barren Moor .

With Urborg, Tomb of Yawgmoth there's certainly a lot of potential to ramp out with Cabal Coffers and I hadn't considered it seriously yet but I will look at testing it out.

I've had a think over explore with potential additions like Path of Discovery because it functions particularly well with Avenger of Zendikar or Worm Harvest but I've found in a surprising amount of games (well not surprising given the deck numbers) there have been very few creatures hitting the board. This is because often other decks that focus around creatures will often overrun anything played by this deck unless you're exceptionally lucky. If anyone's had success with it I'd be more than happy to check it out.

A further addition might be Vampiric Tutor , but I'm waiting to trade off my visions version for an EMA before I modify the paper deck.

In a few recent games the amount of lifeloss has really start to hurt the deck, and there's been consideration about including Radiant Fountain as a source of repeatable lifegain.

Current underperformers:

Journey to Eternity  Flip - Immediately hated out of most games, but when flipped it's been horrendously good.

Windgrace's Judgement - Usually in the wrong place at the wrong time, hitting too few of the necessary targets to dig this deck out of a tough spot. However it is a broad answer, which is essential to any removal suite in commander.

Borborygmos Enraged - This deck rarely has a large amount of land in hand unless it has precisely Life from the Loam or a mixture of Lord Windgrace + Rites of Flourishing . That said this turns terrible late draws into bolts for creatures, but I cannot recall the last time I didn't pitch this immediately to find something useful.

Fury Storm - Usually stranded in hand until a finisher is drawn or used as a bad counterspell.

Cut / Ribbons - Cast once for front half. Might as well wait for Exsanguinate because at least then you get some life for the trouble of tapping out.

Current overperformers:

Grapple with the Past - This card is ungodly in being cheap, instant, milling and targeted towards exactly what the decks needs in a pinch, or even when ahead.

Hour of Promise - Just too good.

Tempt with Discovery - Always better than Hour of Promise early game except if the table is at all wary of what the deck can do will often decline, or will not give it the time of day in the late game, making this an expensive ramp later on.

quadmiller7 on Dash

1 month ago

after half priced lands it will be +3 Smoldering Marsh + 2 Canyon Slough regular price 2.05 totaling 4.44

-3 swamp -2 mountain

CardTyrant on [PreCon] Festival of Sins - Rakdos Cult

1 month ago

I LOVE IT! Absolutely love it! The only changes I would suggest are the following:

Myrothios on Dragharmonicon

1 month ago

Additionally some multicolored land such as Savage Lands, or maybe a few of the two color ones like Canyon Slough or Copperline Gorge would help you avoid being mana starved from one color.

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Canyon Slough occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.41%

Mardu: 0.11%

Jund: 0.28%

Grixis: 0.12%

Glint-Eye: 0.08%

Rainbow/All: 0.04%

Modern:

All decks: 0.01%

Rakdos: 0.15%

Standard:

All decks: 0.2%

Rakdos: 1.97%

Mardu: 1.02%

Grixis: 1.05%

Jund: 1.21%