|Commander / EDH||Legal|
Printings View all
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
Saprazzan Cove enters the battlefield tapped.
Tap: Put a storage counter on Saprazzan Cove.
Tap, Remove any number of storage counters from Saprazzan Cove: Add (Blue) to your mana pool for each storage counter removed this way.
Price & Acquistion Set Price Alerts
Saprazzan Cove Discussion
4 months ago
Wesley Burt's Anguished Unmaking is one of the most powerful card arts I have ever seen. Sorin's pose is perfect--the way he cannot look at his creation, how he hangs his head in despair. How his mouth is slightly ajar with revulsion at what he had to do. The burning soul in Sorin's hand and on his blade. The blood on Avacyn's wings. The subtle hints of flame. The smoke as she becomes incorporeal. The cast down symbol of Avacyn in the lower left corner. Every detail on this card is perfectly designed to tell a tragic story, and make you truly feel the planeswalker's anguish.
Beyond that, I really enjoy the more classically medieval art found in some of the older sets--frankly, I think MTG's artists have been trying a bit too hard on the realism side of things, and would love to see a return to some of the more stylistic art of ancient days. In this older style, some notables are:
NeNe Thomas - Drought, Aysen Highway, Underground River, etc. (Interestingly, Ms. Thomas has had quite a post-Magic career. Currently, she makes a number of lovely fairy figurines, prints, and puzzles. Contrary to her Magic art, they tend to be the more modern, realistic style. They are very well done, and well worth checking out).
6 months ago
Some that I didn't see in the list but I run include Bear Umbra, Chief Engineer, City of Shadows, Dowsing Dagger Flip, Etherium Sculptor, Foundry Inspector, Gemhide Sliver, Growing Rites of Itlimoc Flip, Gyre Sage, Herald's Horn, Hickory Woodlot, Hollow Trees, Kiora, Master of the Depths, Krark-Clan Ironworks, Legion's Landing Flip, Mage-Ring Network, Manaweft Sliver, Myriad Landscape, Nature's Will, Nissa, Vital Force, Nissa, Worldwaker, Patron of the Orochi, Rushwood Grove, Sand Silos, Saprazzan Cove, Saprazzan Skerry, Sword of Feast and Famine, Teferi, Temporal Archmage, Training Grounds, and Urza's Incubator.
9 months ago
No vivid cycle? (Vivid Meadow for example?)
9 months ago
All of the following suggestions are purely pirate-themed, not actual usefulness.
Gamble Favorite pastime I hear
Reassembling Skeleton Pirates always have a few skeletons around
Expedition Map need to know where we're going
Jar of Eyeballs in case we lose one
1 year ago
is Bonds of Mortality important in your area?
Liquidmetal coating change a planeswalker to an artifact and double with commander
1 year ago
Nice deck, Vorel is pretty sweet! If you want, feel free to check out my Vorel deck, The Thirteenth Year.
I would recommend taking out Sturdy Hatchling, since you don't want to double the -1/-1 counters on it. Also, Private Research isn't useful, since the counters are put on the Aura, not on the creature, so Vorel can't double them.
I might also recommend omitting Simic Guildmage unless you have a lot more Auras in your deck, and you don't need Kavu Predator unless your play group has a lot of lifegain. Yisan Chord is a tricky card to use with Vorel, since you want to make sure you don't double his verse counters beyond the CMC of creatures in your deck. Since your highest CMC is 6, I'd recommend cutting him.
2 years ago
Some others ...
- Teferi's Isle
- Lotus Vale
- Nykthos, Shrine to Nyx
- Not sure if they'll work for what you want, but I love the filter lands (Flooded Grove, Sunken Ruins, Twilight Mire, and Darkwater Catacombs)
- Maybe the sac' lands: Ebon Stronghold, Havenwood Battleground, and Svyelunite Temple.
- Storage lands may be of use too, like Bottomless Vault, Dreadship Reef, Hollow Trees, Rushwood Grove, Sand Silos, Saprazzan Cove, Subterranean Hangar
- If you can use colorless, there's Ancient Tomb (or Ancient Tomb, if budget doesn't matter/you happened to crack an Expedition), City of Shadows, City of Traitors, Crystal Vein, Lake of the Dead, Mage-Ring Network, Scorched Ruins, Shrine of the Forsaken Gods, Spawning Bed, and Temple of the False God. And of course Urza's Mine, Urza's Power Plant, and Urza's Tower.
Edit: I should have refreshed before posting ... sorry for the duplicates others already mentioned!
2 years ago
Thank you for your suggestions. I had not thought of doing much with the land base. I included Rushwood Grove and Saprazzan Cove, I think that including all of them may slow down the deck due to reducing the number of lands that I can immediately use. I also added Kiora's Follower because it seems very multipurpose and Forgotten Ancient because I like being able to choose what to put the counters on. I like the other suggestions but some of them seem too expensive mana-wise and others I just do not have room for. Thank you for keeping all of your suggestions budget because I do not want to go much above the current price.