Saprazzan Cove enters the battlefield tapped.
Tap: Put a storage counter on Saprazzan Cove.
Tap, Remove any number of storage counters from Saprazzan Cove: Add (Blue) to your mana pool for each storage counter removed this way.
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Saprazzan Cove Discussion
4 months ago
is Bonds of Mortality important in your area?
Liquidmetal coating change a planeswalker to an artifact and double with commander
9 months ago
Nice deck, Vorel is pretty sweet! If you want, feel free to check out my Vorel deck, The Thirteenth Year.
I would recommend taking out Sturdy Hatchling, since you don't want to double the -1/-1 counters on it. Also, Private Research isn't useful, since the counters are put on the Aura, not on the creature, so Vorel can't double them.
I might also recommend omitting Simic Guildmage unless you have a lot more Auras in your deck, and you don't need Kavu Predator unless your play group has a lot of lifegain. Yisan Chord is a tricky card to use with Vorel, since you want to make sure you don't double his verse counters beyond the CMC of creatures in your deck. Since your highest CMC is 6, I'd recommend cutting him.
11 months ago
Some others ...
- Teferi's Isle
- Lotus Vale
- Nykthos, Shrine to Nyx
- Not sure if they'll work for what you want, but I love the filter lands (Flooded Grove, Sunken Ruins, Twilight Mire, and Darkwater Catacombs)
- Maybe the sac' lands: Ebon Stronghold, Havenwood Battleground, and Svyelunite Temple.
- Storage lands may be of use too, like Bottomless Vault, Dreadship Reef, Hollow Trees, Rushwood Grove, Sand Silos, Saprazzan Cove, Subterranean Hangar
- If you can use colorless, there's Ancient Tomb (or Ancient Tomb, if budget doesn't matter/you happened to crack an Expedition), City of Shadows, City of Traitors, Crystal Vein, Lake of the Dead, Mage-Ring Network, Scorched Ruins, Shrine of the Forsaken Gods, Spawning Bed, and Temple of the False God. And of course Urza's Mine, Urza's Power Plant, and Urza's Tower.
Edit: I should have refreshed before posting ... sorry for the duplicates others already mentioned!
1 year ago
Thank you for your suggestions. I had not thought of doing much with the land base. I included Rushwood Grove and Saprazzan Cove, I think that including all of them may slow down the deck due to reducing the number of lands that I can immediately use. I also added Kiora's Follower because it seems very multipurpose and Forgotten Ancient because I like being able to choose what to put the counters on. I like the other suggestions but some of them seem too expensive mana-wise and others I just do not have room for. Thank you for keeping all of your suggestions budget because I do not want to go much above the current price.
1 year ago
Nice work so far!
+1/+1 counter synergy: Forgotten Ancient, Rite of Passage, Strength of the Tajuru, Death's Presence, Ooze Flux, Sapphire Drake, Renegade Krasis, Solidarity of Heroes, Inspiring Call, Bloodspore Thrinax.
1 year ago
What do you think of Llanowar Reborn? Viable as a "storage space" for +1/+1 counters for your creatures if you target for Vorel. On the same line of thought, if you run more X cost creatures like Endless One, Primordial Hydra, or Mistcutter Hydra, it may be worth running storage lands to build up counters and make huge spells! Nothing in U/G duel lands, but you have Hollow Trees, Rushwood Grove, Sand Silos, Saprazzan Cove, and even others like Mage-Ring Network.
I think Illusionist's Bracers are helpful here to get more out of each activation with Vorel too.
Hope those help! Cheers!
1 year ago
comit88 Hey thanks for all the suggestions! It gets harder and harder to cut things as I edit this deck. :/ cut out my answers to creatures.
Things such as "Saprazzan Cove and the such" are slow but are the easiest thing for me to build up becuase of that. They go unnoticed intil one turn I hit it with Vorel of the Hull Clade 3 times in one turn and it turns into a storage with 40 mana on it for next turn.(Which I have done many times with my from scratch version of this deck.)
Added +Suncrusher, Phyrexian Metamorph, Darksteel Plate and Diplomatic Immunity. I personally have a problem with Lightning Greaves because they make it so I can not untap vorel at all, which is a problem for this deck.
-Thassa's Ire- lets me untap Kiora's Follower -> untap anything, or just untap Vorel of the Hull Clade. And with all the mana storage It easily becomes an unlimited source of untaps. With the price per untap it useally goes unnoticed intil I can use it also.
1 year ago
Deck looks sick. It seems to have everything that a Vorel deck might want. Honestly, I think the deck looks totally playable in its current form. I brewed a Vorel deck a while ago, but never really got around to making it. With the recent rules changes to mana restrictions, I'd maybe look a little closer at some Sunburst/Converge cards. Suncrusher and Bring to Light come to mind for me, but I'd try Opaline Bracers and Infused Arrows as well. Keep in mind that running these cards means putting in a little more "mana of any color" cards, as you only have 2, which aren't always reliable. Darksteel Ingot and Gilded Lotus are my personal favorites. Power Conduit has some potential as well to give you a little more control over your counters, maybe snag some extra evolve triggers.
More importantly, the deck is very dependent on Vorel, so I'd put in some extra protection for him. Boots are great and all, but its only one card. Darksteel Plate Diplomatic Immunity and Lightning Greaves are all stars in the protection game. Plate and Immunity are expecially good, because they are much harder to remove as well.
As for what I'd cut:
-Saprazzan Cove and such: Keep them in if you want, but they're just a little slow for my tastes, but I see the appeal.
-Braingeyser: Again, just a matter of personal preference. It's obviously an awesome card, but I'd run Blue Sun's Zenith over it. The shuffle effect and Instant speed are more valuable to me than one extra card.
-Thassa's Ire: A little too mana hungry for me. Keep it if you really want it, but I think Freed from the Real and Pemmin's Aura do well enough.
As for what to add:
-Suncrusher: Simic is kinda lackluster when it comes to removal. He's a big beater, protects himself, and can shoot things. He does need a ton of mana though.
-Staff of Domination: You're in Simic colors, so getting infinite mana shouldn't be an issue, which means this bad boy basically just wins on its own. I'd probably put this in over Thassa's Ire. It just gives you a few more options.
-Blue Sun's Zenith: See above.
-Inexorable Tide: Proliferate for days. Kinda explains itself.
-Deadeye Navigator: While he isn't synergistic with Vorel himself, Deadeye bounces stuff with sweet ETB effects (Whelk, Zegana), resets counters (Fertilid, Triskelion), or just protects creatues. Plus, he opens up your choice of gross infinite combos.
-Mulldrifter: I am yet to make a deck in which Mulldrifter isn't an all star. Honestly, I don't think I've ever been upset to draw Mulldrifter.
-Solemn Simulacrum: On the subject of value, Solemn is also disgusting value. Solemn is basically the perfect creature to me, and I would be hard pressed to not include him in... basically anything.
-Phyrexian Metamorph: I see this in your maybeboard. Run it. It's probably the most useful clone in the game.
In the end though, the deck seems totally fine. It looks a little slow, but otherwise, totally playable.