Wandering Fumarole

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

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Recent Decks

Wandering Fumarole Discussion

hardhitta71194 on Izzmatic

2 weeks ago

Yeah I have a version with Swiftspear and Stormchaser but its much more aggressive and has no counters. This is my main deck that I play most of the time. The Bedlam Reveler are actually great because by the time you are ready to cast it youve already cast all your counter magic and just wanna refill your hand, and it closes out a game very quickly. Its pretty stock in Delver these days.

Also I know that Enigma Drake could be something better but its a pet card of mine. Ill eventually take them out when I get my Snapcaster Mages.

Wandering Fumarole is a new thing Im trying out so it may or may not stay in, I went up to 20 lands to be able to activate it. Havent got to test it a ton.

Clawed6 on Izzmatic

2 weeks ago

Hi, nice deck! I am not sure about Bedlam Reveler with all your counterspells as you want to keep counterspells in hand, not discard them. I also think Stormchaser Mage or even Monastery Swiftspear is a better option than Enigma Drake. Wandering Fumarole seems a bit slow, I think you can run on 18 lands in any case due to 4 Opt and 4 Serum Visions.

ISmiteThee on The Izzet Guild

1 month ago

Yes! The best guild has its own dedicated deck! I would add Wandering Fumarole

clayperce on Strange combos

1 month ago

My favorite is making Crackdown Construct arbitrarily large with Wandering Fumarole or Kazuul's Toll Collector (and any Equipment). It's close to good, though not actually good.

BTW, there are a TON of ridiculous combos over at r/badMTGcombos.

ToolmasterOfBrainerd on Help With Jeskai Control

1 month ago

Scalding Tarn you can go without. Just play Polluted Delta and Flooded Strand. Frankly, fetching mountains isn't very important. Colonnade is harder to go without, but Wandering Fumarole is fine for LGS play. Snap is a little more critical, along with the rest of the deck. I don't know of any budget decklists, but the hardest part will be your mana. For 23 lands, I don't think you can safely trim to cheaper than the following:

And that alone will cost you around $200, or a little less if you're a savvy trader/purchaser. You really should have 2 copies of each blue shock, but it shouldn't come up often enough to matter.

For the 37 spells, it's a little trickier. Snaps will be $300 alone, so probably can't play those. Same for Jace. Maybe try a spell suite like this:

Admittedly, I have not played Jeskai in paper ever and my only playing experience is playtesting it against my own modern deck. Because of that, this list will be bad. I do not know how to build Jeskai, so there's probably some serious problems. With the disclaimer out of the way, it's probably still a decent starting point. With the 2x Snapcaster Mage, it's a little under $350, which would give a total deck price of $550. The sideboard shouldn't cost too much. There are enough options that you can likely get away without Engineered Explosives or Runed Halo.

hardhitta71194 on Izzmatic

1 month ago

I was initially running 19 lands but went up to 20 when I added Bedlam Reveler and Wandering Fumarole but I havent had the chance to test it too much yet but I could imagine going back down to 19 because Reveler is usually just 2 mana.

It could probably use some graveyard hate but mostly I just play against a few different people at my lgs so my meta is quite small, it would be different if I actually went to events. The Roast are for my friend who plays Eldrazi Tron and also helps against Delve creatures but honestly Remand and Vapor Snag are just as good against Gurmag Angler so perhaps 3x copies is too much.

I can defiantly see playing some Crumble to Dust, perhaps over the the third Roast and Disdainful Stroke.

My meta mostly consists of ETron, Infect (Electrolyze really shines here), Deaths Shadow, Elves, and some more casual decks.

Argy on

2 months ago

I would also run Wandering Fumarole over Aether Hub.

Instant Crew member when needed.

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