Wandering Fumarole

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

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Recent Decks

Wandering Fumarole Discussion

lukecolle on Zedruu EDH

2 weeks ago

07/01/18:

Fixing mana issues and other changes.

In: Needle Spires, Prairie Stream, Wandering Fumarole, Shinka, the Bloodsoaked Keep, Darksteel Mutation, Trophy Mage, Viashino Heretic

Out: 1x Island, 2x Mountain, 1x Plains, Duergar Hedge-Mage, Angel of Jubilation, Pilgrim's Eye

Shinka, the Bloodsoaked Keep is objectively better than a regular Mountain in most scenarios.

I really like the Duergar Hedge-Mage, but I want to add more nonbasics, so it will become less and less reliable. Viashino Heretic is more practical.

I don't like the 3W required to cast Angel of Jubilation. On the other hand, Darksteel Mutation is cheaper, more broad in function, and completely hoses certain commander-reliant decks.

I always found Pilgrim's Eye to be kind of lame. I'm replacing it a Trophy Mage. It can search for Steel Golem, Burnished Hart, or Sunforger. A threat, a ramp-card, or the most powerful equipment in EDH. (I know this is kind of ironic, because Pilgrim's Eye, if it were to remain in the deck, could be tutored with Trophy Mage. But why would I do that?)

xyr0s on UR Horror Control

3 weeks ago

Some pretty obvious cards in any UR spell-heavy deck:

  • Opt/Serum Visions. Doesn't matter which one, but at least 4 of these are really helpful. And since they say "draw a card", they even trigger Chasm Skulker. With enough of these cantrips, you can go with a lower land count, since you can dig out land when you want to.

  • Remand. Tempo play of the week. Also draws a card.

  • Isochron Scepter. Because you have a pile of instants at 2 or less mana, and you'd like to play them a lot. Just a single copy should do, or you might like 2 of them.

  • Wandering Fumarole. When you have enough lands, and are running out of cards, this gives you a way to win, and somewhere to get something out of all that mana.

. Sygg, River Cutthroat could be funny, in a deck with evasive attackers and Lightning Bolts. Isn't a horror, though.

Tethys on Snapcaster Pyromancer Tempo

1 month ago

I would take out Pact of Negation. Not sure if another Cryptic is optimal. A copy of Condescend could be something to consider for additional scry effects. You really want Delver to flip as consistently as possible.

Also, with the addition of 2x Opt, you could trim another land. Probably Wandering Fumarole. It's not a particularly strong Manland to begin with, and almost as a rule, you don't want to be running tapland in a Delver deck.

Nathanaiel on Poly'M'rakrul

1 month ago

I don't think a 1-of Polymorph is gonna cut it. You are dedicating 2 mainboard and 1 sideboard slot to a plan that youre realistically very rarely going to be able to execute. I'd suggest either upping it to 4x Polymorph, or cutting the package altogether and going for a more Delver of Secrets  Flip / Young Pyromancer approach.

Also, Mutavault would provide a cheaper to activate manland target for polymorph than Wandering Fumarole, and I don't think it'd hurt too much in a two-color deck.

Very cool deck idea!

hardhitta71194 on Izzmatic

2 months ago

Yeah I have a version with Swiftspear and Stormchaser but its much more aggressive and has no counters. This is my main deck that I play most of the time. The Bedlam Reveler are actually great because by the time you are ready to cast it youve already cast all your counter magic and just wanna refill your hand, and it closes out a game very quickly. Its pretty stock in Delver these days.

Also I know that Enigma Drake could be something better but its a pet card of mine. Ill eventually take them out when I get my Snapcaster Mages.

Wandering Fumarole is a new thing Im trying out so it may or may not stay in, I went up to 20 lands to be able to activate it. Havent got to test it a ton.

Clawed6 on Izzmatic

2 months ago

Hi, nice deck! I am not sure about Bedlam Reveler with all your counterspells as you want to keep counterspells in hand, not discard them. I also think Stormchaser Mage or even Monastery Swiftspear is a better option than Enigma Drake. Wandering Fumarole seems a bit slow, I think you can run on 18 lands in any case due to 4 Opt and 4 Serum Visions.

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