|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Wandering Fumarole enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
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|Have (30)||Lucretian , dplerner , mcstang1986 , Mousemke , the.beanpole , Brandbrower21 , Austin0 , Dr.Jackel , Chandelier , westdoorblowsnow , CoolBeansBrattah , unnaturalelementals , Zhorus_The_Bauqret , Nemesis , zachi , mentor6 , Sparky41 , TehDelta , GoldGhost012 , mziter501 , zn.tportlock , Venser_the_Sojoner , Randomdeath , MattN7498 , Va1mar , Swamy , thetechzombie , hardhitta71194 , jaustinhowald , meowCat1234|
|Want (3)||Vasbear1 , samuelianstorm , Dadaman11|
Wandering Fumarole Discussion
2 days ago
+1 on Nahiri, the Harbinger. I only played against her, but you cannot even imagine how relieved I was every time an opponent had and used the mana for something that wasn't Nahiri!
abby315 and BFG,
GREAT card! Turn 3 Fevered Visions was just sooooo good against so many decks! I'm gonna miss that one too.
Yeah, for such an unassuming little card Thraben Inspector did SUCH good work!
Imma gonna miss Wandering Fumarole for sure ...
3 days ago
Anguished Unmaking - Exile all the things.
Archangel Avacyn Flip - hahahahaha no. My stuff is all Indestructible. You killed one of my Creatures? Oops, now your stuff is all board wiped.
Declaration in Stone - my favourite card. Goodbye Ulamog. Goodbye Zombehs.
Dispel - I play Negate. You play Negate. I play Dispel. You cry.
Grasp of Darkness - your Archangel Avacyn Flip is now dead.
Kalitas, Traitor of Ghet - I get Zombehs. I get life.
Transgress the Mind - Exile any fuck off cards.
Sorin, Grim Nemesis - draw AND deal damage.
Wandering Fumarole - Crews all day long.
I will NOT miss Gideon, Ally of Zendikar, even though I used it.
It was boring seeing it come out in every deck.
Truly a format defining card.
3 days ago
Yeah!!! Go puppies!!!
Ima play Vehicles one last time, before Wandering Fumarole rotates and they become mush.
Bet I know who the bottom three will be. lol
1 week ago
So heres what i would suggest. 4 blue gearhulks, 1 The Locust God. switch Hieroglyphic Illumination to Glimmer of Genius. go 2-3 Disallow and scrap Cancel, remove the creatures and put Glorybringer into the sideboard. replace Evolving Wilds with Wandering Fumarole. Open Fire doesnt seem too good so instead go with Harnessed Lightning. Its cheaper and you can choose the amount you wanna deal in damage and get the rest will fuel your Aether Hub and you can deal more damage with the next harness, get 2 Hour of Devastation in, since control aim to win in the long run you need sweepers. Sweltering Suns would be good for aggro decks. you could also get in 1 Nicol Bolas, God-Pharaoh with the hubs as the black mana
3 weeks ago
Since the deck relies so heavily on your opponents resources, you may want to consider man lands, Wandering Fumarole Creeping Tar Pit Ghitu Encampment and the rest may be enough to close out a game in a pinch
3 weeks ago
Wandering Fumarole is very important and at the same time not so important because it is 1 of the win conditions but you can take them out and replace them with other lands but you have to make room for more win conditions
Simply said you can play with out them but you have sacrifice some counter spells or removal for more win conditions.
3 weeks ago
I really like this deck but with Wandering Fumarole about to leave standard, how reliant is this deck on it? Could I just replace it with another UR land to keep it rotation safe?
4 weeks ago
I should say that I've been playing this deck, in different forms, for four seasons now.
let me run Wandering Fumarole, which was important if all your Creatures die as it can Crew everything.
I'm trialling Cradle of the Accursed in its place, and that seems to be working.
Outside that, the Haste offered by Speedway Fanatic is important.
I do NOT wish to make a generic Dwarven Vehicle deck.
This deck is to be thought of more as an Artifact Tribal + Vehicles deck.