Wandering Fumarole

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

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Wandering Fumarole Discussion

Jafjaf5 on Lightning Shuko Crackdown

2 weeks ago

And I would put in Wandering Fumarole, because it does not need artifacts. Also, I might consider putting in some transmute cards too. You would have to splash red though.

Jimmy_Chinchila on Step Into My Firemind

3 weeks ago

Looks good, but you need more lands, at least 30. Your artifacts can get destroyed and youd be screwed. Command Tower, Wandering Fumarole, Shivan Reef, Sulfur Falls good place to start. Arcane Lighthouse, Myriad Landscape, Buried Ruin also worth checking out.

Good looking build overall. +1

Cafelattis on The Myth of the Horrors

1 month ago

That is not a bad idea. Surprising your opponent is key. I am also recommending Electrolyze, Wandering Fumarole and Desolate Lighthouse. Electrolyze is good, 2 dmg divided against creatures or players and then draw a card, taking out things like Birds of Paradise, Noble Hierarch, Dark Confidant and most affinity creatures. But its just good in certain match up. Wandering fumarole is just a land creature, i am really starting to grow on lands that becomes creatures, but it might screw with the tempo and the mana curve. Desolate lighthouse is just good i think in this deck, card draw is essential in decks like this, although you do have a lot of card draw.

Ares111123 on Izzet a Combo or Izzet Not?

1 month ago

synonimous_ for cards odds, I am. 2 Decoction Module + 2 Gonti's Aether Heart= 4 combo cards. For use when on the board its like i have 6 Decoction Module but with 4 cards.

Side Note: I, at one time, did have 4 modules in the deck but dropped them to make room for Wandering Fumarole and Crackdown Construct combo. Now with that combo illegal i added 2 Mirage Mirror and another Saheeli Rai since they are flexible cards.

NoxiousFever on R/U control

1 month ago

LeaPlath I'm going to be adding Wandering Fumarole into the deck and maybe 1 or 2 Desolate Lighthouse. As for board wipes I will replace Sulfurous Blast with Pyroclasm I'm assuming I will be needing more than I currently have so what do you think would be some good board wipe cards to add into this deck if you don't mind me asking? As for card advantage I was thinking just use cards like Take Inventory for card draw to have a large hand.

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