Wandering Fumarole

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

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Wandering Fumarole Discussion

skoobysnackz on Jankrakul, the Combo's torn

11 hours ago

These Polymorph/Indomitable Creativity decks seem to be very popular on this site and for good reason, but I've got to think you can find better ways to get tokens out than Abstruse Interference and Spawning Breath. For one, you could try Goblin Assault, it doesn't give you the tokens immediately like Abstruse Interference does, but by the time you would cast Polymorph or creativity on turn 4 you would get your token, and an extra chump blocker every turn after that. I don't know how well Swan Song has been for you but I would suggest Remand to help dig for polymorph and creativity. Once you cast either one its pretty much gg so that extra card in their hand won't matter too much. Another commonly used tactic for Polymorph decks is to use manlands, especially Mutavault because of it's low activation cost (you can also try Blinkmoth Nexus, Faerie Conclave, Ghitu Encampment, Kher Keep or Wandering Fumarole). Finally, adding a third color to this deck could help with protection and more tokens (although it's definitely not necessary). I decided to add green because of Beast Within for protection, and because it has some very good token generators. Here's my version of the deck, take a look if you want some ideas for splashing green and let me know what you think: Temur Creativity. Keep it up, +1!

lord_blackfang on Ensoul My Heart

2 days ago

Looks like a nice start!

I worry about all your 3-drops at only 18 lands. I would definitely drop Unlicensed Disintegration, sweet as it is, and move your 1-mana removal to the mainboard. Replace Wandering Fumarole also, coming in tapped is crippling for your deck and you'll never reach 5 lands to actually attack with it. Chief of the Foundry also seems too pricey for what he does, I would go with Memnite instead and absolutely a 4th Vault Skirge. 5/5 flying lifelink is the nuts.

A 5/5 Pithing Needle in the maindeck does sound absolutely hilarious and will tilt many opponents :)

Trap7x on [AER] Izzet Control (Dynavolt) (Splash Black)

2 days ago

Pretty sure Walking Ballista counts as a 0 CMC. Honestly cutting black to smooth your mana was going to be my initial recommendation, and is probably still a strong move for the consistency of the deck but i do like some of the options in black, and cutting it would make the Radiant Flames inclusion worse. Despite that it looks less flexible i like Harsh Scrutiny better as hand disruption, a lot of creature heavy decks and its a proactive turn 1 play that can hit Winding Constrictor Veteran Motorist Walking Ballista and even Servant of the Conduit if the hand your looking at looks desperate for mana. IDK about Baral, Chief of Compliance i am not playing him in my esper list but i run fewer counters mainboard let me shamelessly plug http://tappedout.net/mtg-decks/18-02-17-esper-control/ his value probably largely depends on how often he stay on the board, if you get 2 counter triggers off him he may be worth the inclusion, but if you have to play him and sac him as a blocker next turn or hes getting removed most games he may be on the chopping block. maybe cut Baral, Chief of Compliance and 1 Evolving Wilds for 2 more dual lands and a 1 of Crackdown Construct. sure its synergy with Wandering Fumarole is a bit gimmicky but its can just win a game....... fine fine fine i guess Shielded Aether Thief is a little less ridiculous, flash so you can hold up mana for counter magic into their turn, produces energy for Aether Hub and Harnessed Lightning and can use any excess energy made by those cards, might be better than Baral, Chief of Compliance but the differences are going to be really situational.

Chandrian on Kaladesh Fantasy draft

3 days ago

Yes it was very close. You'll notice that the scores are much lower than last time, this is because we had a lot of "miss" cards in the list.

I think this is partly because we misjudged some cards, but also because the "pro's" aren't trying to make the best deck, they're trying to make the most competitive deck for a super inbred tournament... which is a shame.

I'd have loved someone go the double combo way with both Felidar Guardian + Saheeli Rai and Wandering Fumarole + Crackdown Construct. The 3 topscoring cards all appear in the same deck which luckily for us did a good job (otherwise I doubt we'd have any scores above 1000).

AcornMan on Is It Energy?

6 days ago

Didn't do too well at Gameday but that was through player error. Gave some of the top tier decks in standard a run when it was able to do as it was supposed to. Really a fun deck to bring to something like a more casual FNM, the store I've been going to has been doing a second FNM being a bit more casual, allowing a chance for more kitchen brews to come out and this has gone 3-0 two out of two times that I ran it. The Wandering Fumarole is definitely not necessary for the deck, was only an addition to make it a more viable option for Gameday. One thing I did realize during the event was that I could have gone down to 4 copies of basic mountains and islands and add 4 Spire of Industry but being able to only activate the second mana ability while having an artifact is detracting from it.

Firebones675 on Am i mad, or am i just weird?

1 week ago

Here are your land options

Red/Blue:Spirebluff Canal and Wandering Fumarole

Black/Blue: Choked Estuary and Sunken Hollow

Budget: Submerged Boneyard and Highland Lake

also with regards to the ruinous paths that sounds good

Red_X on Temur Scepter Combo

1 week ago

Personally I'd throw in a couple manlands. You're running enough ramp that a tap land on turn 3-4 plus shouldn't really hurt, it allows you to actually play magic when you don't have the combo, and you can pressure decks like control and tron that have a hard time dealing with non-cast threats that dodge sorcery speed removal. Manlands would actually address all your problems, since it would be a secondary win condition, avoid discard, let you do something with mana, and avoid chalice.

P.S. in your colors the manlands are Celestial Colonnade, Raging Ravine, Stirring Wildwood, Wandering Fumarole, Needle Spires, Lumbering Falls, Faerie Conclave, Ghitu Encampment, Treetop Village, and Forbidding Watchtower.

Argeaux on Jeskai Help!

1 week ago

Your deck is a bit tricky to diagnose as there is so much flexibility that it is a bit too inconsistent.

I will make suggestions as best as I can.


I would get rid of Overwhelming Denial as it's very situational to cast it for its Surge cost and it would be better to put more Disallow in.

Take out Revolutionary Rebuff. I honestly have NO idea why people are using that in this Artifacts soaked meta. Put two more Negate in as they flat out shut down Vehicles.

Then put some more Shocks in your Sideboard where the Negates were.

Fumigate is hopeless against Vehicle decks as it comes out too late and doesn't hit the Vehicles at all.

I would drop down to 25 or even 24 lands.

In the current Standard Stasis Snare is SO much better than Blessed Alliance.

Dragonmaster Outcast rarely does well in Standard. I would toss that too.


Here's where my suggestions will get a bit radical.

There is another infinite combo in Standard at the moment which not a lot of people are aware of.

What you could do Post-Sideboard is take out ALL your Felidar Guardians and Saheeli Rais and sub in Crackdown Construct and Slip Through Space.

What you do is animate Wandering Fumarole then activate its 0 ability 60 million times, then use Slip Through Space to hit your Opponent with it.

If you wanted to drop Copy Cat all together you could also use Rush of Adrenaline or Barrage Tyrant to get your infinite damage through.

Of course you would use Dispel and Negate to protect your combo.

You could also add Glint-Nest Crane to help you find your Crackdown Construct sooner.

The only other suggestion would be to stick some Aethersphere Harvesters in there to block Heart of Kiran, and not lose too much life while your combo is coming together.

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