|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Wandering Fumarole enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
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Wandering Fumarole Discussion
1 day ago
2 weeks ago
Fixing mana issues and other changes.
I always found Pilgrim's Eye to be kind of lame. I'm replacing it a Trophy Mage. It can search for Steel Golem, Burnished Hart, or Sunforger. A threat, a ramp-card, or the most powerful equipment in EDH. (I know this is kind of ironic, because Pilgrim's Eye, if it were to remain in the deck, could be tutored with Trophy Mage. But why would I do that?)
3 weeks ago
Some pretty obvious cards in any UR spell-heavy deck:
Opt/Serum Visions. Doesn't matter which one, but at least 4 of these are really helpful. And since they say "draw a card", they even trigger Chasm Skulker. With enough of these cantrips, you can go with a lower land count, since you can dig out land when you want to.
Remand. Tempo play of the week. Also draws a card.
Isochron Scepter. Because you have a pile of instants at 2 or less mana, and you'd like to play them a lot. Just a single copy should do, or you might like 2 of them.
Wandering Fumarole. When you have enough lands, and are running out of cards, this gives you a way to win, and somewhere to get something out of all that mana.
1 month ago
I would take out Pact of Negation. Not sure if another Cryptic is optimal. A copy of Condescend could be something to consider for additional scry effects. You really want Delver to flip as consistently as possible.
Also, with the addition of 2x Opt, you could trim another land. Probably Wandering Fumarole. It's not a particularly strong Manland to begin with, and almost as a rule, you don't want to be running tapland in a Delver deck.
1 month ago
I don't think a 1-of Polymorph is gonna cut it. You are dedicating 2 mainboard and 1 sideboard slot to a plan that youre realistically very rarely going to be able to execute. I'd suggest either upping it to 4x Polymorph, or cutting the package altogether and going for a more Delver of Secrets Flip / Young Pyromancer approach.
Very cool deck idea!
2 months ago
Academy Ruins Desert of the Fervent Desert of the Mindful Forgotten Cave Lonely Sandbar Remote Isle Shivan Reef Smoldering Crater Wandering Fumarole Crush of Tentacles Windfall Dig Through Time Psychic Spiral Chandra, Flamecaller Labratory Maniac
2 months ago
Yeah I have a version with Swiftspear and Stormchaser but its much more aggressive and has no counters. This is my main deck that I play most of the time. The Bedlam Reveler are actually great because by the time you are ready to cast it youve already cast all your counter magic and just wanna refill your hand, and it closes out a game very quickly. Its pretty stock in Delver these days.
Wandering Fumarole is a new thing Im trying out so it may or may not stay in, I went up to 20 lands to be able to activate it. Havent got to test it a ton.
2 months ago
Hi, nice deck! I am not sure about Bedlam Reveler with all your counterspells as you want to keep counterspells in hand, not discard them. I also think Stormchaser Mage or even Monastery Swiftspear is a better option than Enigma Drake. Wandering Fumarole seems a bit slow, I think you can run on 18 lands in any case due to 4 Opt and 4 Serum Visions.