Wandering Fumarole


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Wandering Fumarole


Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

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Wandering Fumarole Discussion

clayperce on Which cards are you going ...

2 days ago

+1 on Nahiri, the Harbinger. I only played against her, but you cannot even imagine how relieved I was every time an opponent had and used the mana for something that wasn't Nahiri!

abby315 and BFG,
GREAT card! Turn 3 Fevered Visions was just sooooo good against so many decks! I'm gonna miss that one too.

Yeah, for such an unassuming little card Thraben Inspector did SUCH good work!

Imma gonna miss Wandering Fumarole for sure ...

Argy on Which cards are you going ...

3 days ago

Anguished Unmaking - Exile all the things.
Archangel Avacyn  Flip - hahahahaha no. My stuff is all Indestructible. You killed one of my Creatures? Oops, now your stuff is all board wiped.
Declaration in Stone - my favourite card. Goodbye Ulamog. Goodbye Zombehs.
Dispel - I play Negate. You play Negate. I play Dispel. You cry.
Grasp of Darkness - your Archangel Avacyn  Flip is now dead.
Kalitas, Traitor of Ghet - I get Zombehs. I get life.
Transgress the Mind - Exile any fuck off cards.
Sorin, Grim Nemesis - draw AND deal damage.
Wandering Fumarole - Crews all day long.

I will NOT miss Gideon, Ally of Zendikar, even though I used it.

It was boring seeing it come out in every deck.

Truly a format defining card.

Argy on All things Wolven

3 days ago

Yeah!!! Go puppies!!!

Ima play Vehicles one last time, before Wandering Fumarole rotates and they become mush.

clayperce, StuBi, and Argy kicking it at FNM!!!

Bet I know who the bottom three will be. lol

crasher121 on Red Blue Control Standard

1 week ago

So heres what i would suggest. 4 blue gearhulks, 1 The Locust God. switch Hieroglyphic Illumination to Glimmer of Genius. go 2-3 Disallow and scrap Cancel, remove the creatures and put Glorybringer into the sideboard. replace Evolving Wilds with Wandering Fumarole. Open Fire doesnt seem too good so instead go with Harnessed Lightning. Its cheaper and you can choose the amount you wanna deal in damage and get the rest will fuel your Aether Hub and you can deal more damage with the next harness, get 2 Hour of Devastation in, since control aim to win in the long run you need sweepers. Sweltering Suns would be good for aggro decks. you could also get in 1 Nicol Bolas, God-Pharaoh with the hubs as the black mana

Hyperalgialysis on Lie, Cheat, Steal, Kill, Win (everybodys doing it)

3 weeks ago

Since the deck relies so heavily on your opponents resources, you may want to consider man lands, Wandering Fumarole Creeping Tar Pit Ghitu Encampment and the rest may be enough to close out a game in a pinch

EpicBox75 on UR (with B) control

3 weeks ago

Wandering Fumarole is very important and at the same time not so important because it is 1 of the win conditions but you can take them out and replace them with other lands but you have to make room for more win conditions

I can give some examples: Sphinx of the Final Word Glorybringer Chandra, Torch of Defiance 1 more Nicol Bolas, God-Pharaoh Dynavolt Tower

Because Abrade is a thing you can't assume that you are going to do it with only Torrential Gearhulk and this deck has only 1 copy of Nicol Bolas, God-Pharaoh it would be too unreliable.

Simply said you can play with out them but you have sacrifice some counter spells or removal for more win conditions.

heyitsaking on UR (with B) control

3 weeks ago

I really like this deck but with Wandering Fumarole about to leave standard, how reliant is this deck on it? Could I just replace it with another UR land to keep it rotation safe?

Argy on Speedway Champions

4 weeks ago

I should say that I've been playing this deck, in different forms, for four seasons now.

let me run Wandering Fumarole, which was important if all your Creatures die as it can Crew everything.

I'm trialling Cradle of the Accursed in its place, and that seems to be working.

Outside that, the Haste offered by Speedway Fanatic is important.

So is having Counter spells in the late game, to protect Untethered Express, and Skysovereign, Consul Flagship.

I do NOT wish to make a generic Dwarven Vehicle deck.

This deck is to be thought of more as an Artifact Tribal + Vehicles deck.

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