|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Wandering Fumarole enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
Wandering Fumarole Discussion
3 days ago
The mill from Thought Scour doesn't enable anything atm so Peek could be a decent replacement. You probably aren't going to overload Cyclonic Rift so Echoing Truth , Blink of an Eye , Perilous Voyage etc could be good here. Some amount of Ionize and Spell Pierce could be useful and Shivan Reef and Wandering Fumarole are probably the cheapest dual lands you could play.
3 weeks ago
- -1 Barren Moor +1 Azorius Signet
- -1 Lonely Sandbar +1 Dimir Signet
- -1 Tranquil Thicket +1 Gruul Signet
- -1 Forgotten Cave +1 Simic Signet
- -1 Secluded Steppe +1 Boros Signet
- -1 Azorius Chancery +1 Coalition Relic
- -1 Boros Garrison +1 Thran Dynamo
- -1 Dimir Aqueduct +1 Nykthos, Shrine to Nyx
- -1 Golgari Rot Farm +1 Wandering Fumarole
- -1 Gruul Turf +1 Raging Ravine
- -1 Izzet Boilerworks +1 Celestial Colonnade
- -1 Orzhov Basilica +1 Creeping Tar Pit
- -1 Rakdos Carnarium +1 Hissing Quagmire
- -1 Selesnya Sanctuary +1 Pentad Prism
- -1 Simic Growth Chamber +1 Riftwing Cloudskate
- -1 Mantis Rider +1 Duplicant
- -1 Psychatog +1 Thought Erasure
- -1 Drooling Groodion +1 Vraska, Relic Seeker
- -1 Ancestral Mask +1 Inferno Titan
- -1 Twisted Abomination +1 Exhume
- -1 Sengir Vampire +1 Animate Dead
- -1 Ravenous Rats +1 Unburial Rites
- -1 Spirit Mantle +1 Angel of Invention
- -1 Brood Butcher +1 Cloudgoat Ranger
- -1 Elephant Guide +1 Verdurous Gearhulk
- -1 Gladecover Scout +1 Terastodon
2 months ago
2 months ago
I personally think that in order to make a contrl deck successful in modern, you really need walkers and creature lands for wincons. Celestial Colonnade isn't too expensive anymore and I would suggest picking up at least 2. Wandering Fumarole is cheap and could be ran as a singleton. As for walkers, Jace, Unraveler of Secrets is a decent placeholder for the best Jace. Ajani Vengeant could be another walker you can utilize.
As for some of your spells, I would remove Think Twice and Hieroglyphic Illumination for 4x Serum Visions and 1x Sphinx's Revelation . Disolve isn't very good either, but modern did just get Absorb and it can help vs burn/aggro. Condemn is also a very good removal card to run with Path to Exile.
I hope some of these suggestions help you out! Good luck in your future endeavors!
2 months ago
Hey, saw your forum topic asking for help. Nice budget deck :) What is the max budget amount?
Budget cards ($4 or less each) to consider adding:
- Shivan Reef
- Wandering Fumarole
- Desolate Lighthouse
- High Tide
- Frantic Search
- Mystic Remora
- Long-Term Plans
- Merchant Scroll
- Pull from Tomorrow
- Blue Sun's Zenith
- Dig Through Time
- Chaos Warp
- Reality Shift
- Mission Briefing
- Mind Stone
- Commander's Sphere
- Wizard's Retort
- Comet Storm
Cards to consider cutting:
- 1x Mountain
- Izzet Guildgate
- Highland Land
- Chemister's Insight
- Deep Analysis
- Lightning Strike
- Erratic Cyclops
- Crackling Drake
- Enigma Drake
- Wee Dragonauts
- Spellheart Chimera
- Beacon Bolt
- Corrupted Grafstone
- Vessel of Endless Rest
If you would like I offer more help. Good luck with your deck.
3 months ago
- 4 Ghitu Lavarunner
- 4 Vision Skeins
- 1-2 Comet Storm
- 1-2 Icy Blast
- 1 Magma Jet
- 1 Baral, Chief of Compliance
- 4 Lightning Bolt
- 4 Opt
- 4 Nimble Obstructionist
- 2 Spell Snare
- 2 Wandering Fumarole
- 1-2 Adeliz, the Cinder Wind
3 months ago
Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.
I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .
Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.
Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.
So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.
That's all for now, but I might comment again based on whatever feedback you need.
4 months ago
Fabricate is a pretty good artifact tutor that I think you could find space for.
Temple of Epiphany and Wandering Fumarole can upgrade the mana base a bit for not too much $$ investment. Sadly, U/R duals are the most expensive out there as Steam Vents , Sulfur Falls and Spirebluff Canal are all $10+.
No counter magic at all? I know some tables can have a real visceral reaction if a deck runs an oppressive level of counters but would Negate / Swan Song to stop that one big spell that just blows people out of the water be out of place?
I will add my vote for Mirage Mirror being great and not just for cloning artifacts but for becoming whatever you need it to be at the right moment. Clone whatever is the best threat on the field or change its type in response to removal to have it sneak away unscathed.
Wandering Fumarole occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UR (Izzet): 0.54%