Treva's Ruins


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (Green), (White), or (Blue) to your mana pool.

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Treva's Ruins Discussion

cdkime on Challenge: The Budget EDH Name ...

1 week ago

In honour of Boza's earlier request for Lair-love: Treva's Ruins

KIngWiggins on W: Super Long Updated List ...

3 months ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

HOPMONSTER on Thumpy, thumpy, thumpy!

7 months ago

Sounds lands to consider: Ash Barrens, Terramorphic Expanse, Esper Panorama, Opal Palace. The Lair's can help with fixing too Treva's Ruins & Dromar's Cavern. Or add more storage type lands like Dreadship Reef to take advantage of Proliferate.

I might add a few more rocks too, like Everflowing Chalice, Commander's Sphere, and Gemstone Array.

Gyre Sage is cool here too.

MachoGau on Not Your Average Bears: A Story Lost to the Ages

9 months ago

Hey TheRedGoat! I really like your idea of Meloku the Clouded Mirror. I haven't tried her or Cloudstone Curio yet. I think they'd fit into a slightly different landfall deck archetype than what I have here. My only worry is not having enough effects that allow me to throw the lands back out onto the battlefield from my hand but otherwise both seem like solid inclusions. For me personally, I find that the inclusion of Rith's Grove, Treva's Ruins, and especially Mina and Denn, Wildborn since they bounce and allow for extra land drops are enough bounce have been enough. I could definitely see a neat build taking advantage of replaying the scrylands to manipulate the top of your library that would be interesting.

In regards to your brewing questions, I personally do not utilize full table ramp because a lot of the time, in my playgroups and local game store it'll enable someone to combo off several turns earlier. Typically, everyone else will get the ramp effect before it loops back around to your turn. I personally, would lean towards Regal Behemoth, Mana Reflection, and Zendikar Resurgent to get you towards the Helix Pinnacle. If you do go the Mana Flare route, I'd go with no more than 3 of the effect while running Enlightened Tutor, Idyllic Tutor, and Sterling Grove to ensure you're never drawing dead mana doublers and also allowing you to go down an enchantress sub-theme if you chose to. At the end of the day, it all comes down to personal preference with how much hug you want to give. Proxying the deck and playtesting it with some friends is always a great way to test out which hug effects are working best for you and which are underperforming. Hope that helps!

Oak_Guy on The dragons will burn you down

10 months ago

A cycle of lands that I love are the 3 color Dragon Lairs from Planeshift. I have added them into all my C16 Pre-Cons. Kind of matches your theme too, and all are @ $.50

Better than the Tri-Lands that come into play tapped, these require you to bounce a non-lair land, but tap it before you bounce it, so you get double mana on the turn you play them, and if you are land-screwed the bounce doesn't affect you:

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

dancarvalho on Sneaking Melira

11 months ago


  1. City of Brass

  2. Mana Confluence

  3. Lair lands - Darigaaz's Caldera, Dromar's Cavern, Crosis's Catacombs, Rith's Grove, Treva's Ruins - Budget, enter untapped, generate three colors, doesn't deal damage to you.

  4. Warstorm Surge - with Blightsteel Colossus it is a one shot kill, with the other cards and their recursion, massive damage

  5. Enlightened Tutor

  6. Anguished Unmaking - for 3 life you exile instead of just destroy.

  7. Selvala, Heart of the Wilds - There is no better dork for this deck, can generate huge amounts of mana in any color.

  8. birds of paradise

  9. Purphoros, God of the Forge - Can Pump creatures, deals damage when they enter the battlefield and is a indestructible combo piece.


  1. Fast lands: they are great early game, but a terrible lost mid/late, there are better options in commander and that can generate more color

  2. Dryad Arbor - Great card, but not for 5 color, you want to generate more than one color and you want it to survive a mass removal

  3. Skyshroud Elf - Good Filter, but there are better options

  4. Spawning Pit - The "worst" of the sacs that you have, if you need to open space I don't believe that it will be missed.

  5. Beast Within - With other color options I don't see why just destroy a target and give a block, when you can just exile or destroy without giving anything in return.

  6. Idyllic Tutor - Enlightened Tutor its a better option, more targets, instant speed, less mana

Bhuddy on Rafiq Knights (semi budget)

1 year ago

Cara, eu trocaria alguns dos artefatos que geram mana, tipo Obelisk of Bant por um Commander's Sphere, e por ramp que procura terreno, como por exemplo Farseek.

Alguns dos knights do deck so um pouco fracos no minimo, eu colocaria algumas respostas a outros encantamentos e artefaros como Acidic Slime e Reclamation Sage.

Heros Reunion e Treva's Ruins sao uma bosta.........

Counterspell nao tem nada a ver com o deck, quase tudo seu "sorcery speed" e vai ser um pouco difcil manter aberto.

O deck tem muitos efeitos que do +1/+1 para todas as criaturas, o problema que isso bom quando voce tem varios tokens ou esta espamando o campo com criaturas, o que no exatamente o seu caso, eu cortaria metade deles facilmente. Mas se voce quiser mais um Obelisk of Urd uma boa opo.

Por fim, eu colocaria mais algumas coisas para gerar "card advantage"; algumas bombas que so impactantes que custem 6 ou 7 manas; e pelo menos um Wrath of God ou coisa similar como boto de escape.

JaceNordark on EDH Derevi Empyrial Tactician

1 year ago

Ok, it's offical. This is Bant Stacks. You're utilizing alternate wincons and the gameplan is to stall the game out.

This being the case, why stop at 95% of the way to Asshole-Vania? Here's some changes I'd make to just push the deck over the top:

Paradox Haze

Elephant in the room. Yes, this card has SOME synergy in your deck. You don't need it. You're goal is to try and slow the game down; limit what others can do. By definition that gives you psudo extra turns. You don't need this card. Instead, just run the ultimate breaks on a game. that's right. Stasis.

Wild Growth

This should just be Garruk Wildspeaker. He doesn't come out as early, but he's well worth the wait.


What are you attacking with in this deck? Rancor is a fairly aggressive card, so unless you intend to attack a lot I wouldn't run this. As for what to replace it with....Well, best I can think of is add Teferi, Temporal Archmage. He ramps you and draws you cards. What's not to love about those in a stax deck?

Path to Exile

Good card. I like it. But I don't see Swords to Plowshares in your deck. I'd run them both, but if you have to pick one over the other, run Swords to Plowshares. In this deck you really don't care about the opponent's life total.

Primordial Hydra

Such a great beater! Amazing card! not what your deck is trying to do. Instead run Nissa, Worldwaker. Seeing a theme with the planeswalkers I'm reccomending? They all untap lands. This allows you to have a workaround you're other stax pieces such as Stasis, Winter Orb, Static Orb, ect.

Treva's Ruins

It's a Seaside Citadel that enters untapped. Yes, you have to return a land to your hand, but the card never said that the land had to be untapped.....

Day of Judgment

Good card, but I would rather run Wrath of God or Supreme Verdict

Elspeth, Knight-Errant

She's good, but I've found Elspeth, Sun's Champion is better in Commander. Plus combining her with Earthcraft is just funny.

And finally, I would just change the commander from Angus Mackenzie is great, Derevi, Empyrial Tactician is a better fit for the direction this deck is heading. That ability to untap any permanent is SOOOO powerful in this kind of deck. I'd try to find room for Venser, the Sojourner, Earthcraft, Sakashima the Impostor, and Squirrel Nest if you decide to make Derevi, Empyrial Tactician your commander.

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