Treva's Ruins

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Gain , or .

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Set Rarity
Planeshift (PLS) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Treva's Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Treva's Ruins Discussion

Crow-Umbra on Enchanted Vibe Check

5 months ago

Thank you for the suggestions 6thExtinction. I think I might have a Soldevi Excavations around somewhere.

I think I'll slot in Treva's Ruins

6thExtinction on Enchanted Vibe Check

5 months ago

This looks like a fun deck. My only suggestion would be to work on the mana base a bit. For example, there's really no reason to be running Tranquil Expanse, a tapland with no upside. There are a lot of replacements such as Temple of Plenty for scry, Scattered Groves for fetching and cycling, or even Graypelt Refuge or Blossoming Sands for life gain. You could also look at bounce lands such as Selesnya Sanctuary, or filter lands such as Sungrass Prairie. Those are just the WG ones, but there are WU and UG equivalents for most of those dual lands.

Some other cool lands are: Treva's Ruins (a good replacement for Seaside Citadel), Soldevi Excavations (scrying for 1 generic), Halimar Depths, and Mistveil Plains (return card from graveyard and then tutor for it).

bushido_man96 on Best 100$ Budget "Tier-1 Styled" 5 Color Mana Base

6 months ago

What about the Lair tri-colored lands from Planeshift: Crosis's Catacombs , Darigaaz's Caldera , Treva's Ruins , Rith's Grove , and Dromar's Cavern ? I know they don't have a basic land type, but they come into play untapped. I love playing them.

bushido_man96 on Turbo Atraxa

1 year ago

Other lands to consider are Dromar's Cavern and Treva's Ruins . These are very budget friendly, tri-color, and don't come into play tapped. They are strictly better than the Guild lands that come into play tapped and require you to bounce a land. multimedia suggested Gemstone Mine , which is great in this deck: you get to keep proliferating the counters back onto it. I agree with his other land recommendations, too.

hejtmane on Atraxa Infect

1 year ago

I run Atraxa +1/+1 counter deck it takes a little time to get rolling as while the only way to get mana quicker is fetch lands, mana dorks which green has a ton of or mana rocks. With four colors for mana fixing in land I like my liars Dromar's Cavern and Treva's Ruins they are cheap and you tap a land to float mana drop the liar pick up the tap land tap the liar for your mana color you need. Also Blighted Woodland is a cheap option. Also a card like Bounty of the Luxa works better in commander them some think you are getting either card draw or mana every turn. These are cheap options that can help the deck

legendofa on Krosan Verge Fetch

1 year ago

Krosan Verge can only find cards with Forest or Plains in the typeline; not all lands that produce or have the basic land type. Dryad Arbor , Sacred Foundry , and Mistveil Plains are searchable here, but Treva's Ruins or Sunpetal Grove are not.

KayneMarco on Arcades the Strategist

1 year ago

Here’s a few cards to think about that fit the theme of the deck quite well in either their abilities and or in the artwork:

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