Treva's Ruins

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (Green), (White), or (Blue) to your mana pool.

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Treva's Ruins Discussion

babushkasara on The Ur-Dragon

5 months ago

Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.

Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.

Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.

You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.

By the way, your list currently has 2 Cyclonic Rifts.

PB80 on Ur Not Gonna Like This Beat Down

5 months ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

cdkime on Challenge: The Budget EDH Name ...

6 months ago

In honour of Boza's earlier request for Lair-love: Treva's Ruins

KIngWiggins on W: Super Long Updated List ...

9 months ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

HOPMONSTER on Thumpy, thumpy, thumpy!

1 year ago

Sounds lands to consider: Ash Barrens, Terramorphic Expanse, Esper Panorama, Opal Palace. The Lair's can help with fixing too Treva's Ruins & Dromar's Cavern. Or add more storage type lands like Dreadship Reef to take advantage of Proliferate.

I might add a few more rocks too, like Everflowing Chalice, Commander's Sphere, and Gemstone Array.

Gyre Sage is cool here too.

MachoGau on Not Your Average Bears: A Story Lost to the Ages

1 year ago

Hey TheRedGoat! I really like your idea of Meloku the Clouded Mirror. I haven't tried her or Cloudstone Curio yet. I think they'd fit into a slightly different landfall deck archetype than what I have here. My only worry is not having enough effects that allow me to throw the lands back out onto the battlefield from my hand but otherwise both seem like solid inclusions. For me personally, I find that the inclusion of Rith's Grove, Treva's Ruins, and especially Mina and Denn, Wildborn since they bounce and allow for extra land drops are enough bounce have been enough. I could definitely see a neat build taking advantage of replaying the scrylands to manipulate the top of your library that would be interesting.

In regards to your brewing questions, I personally do not utilize full table ramp because a lot of the time, in my playgroups and local game store it'll enable someone to combo off several turns earlier. Typically, everyone else will get the ramp effect before it loops back around to your turn. I personally, would lean towards Regal Behemoth, Mana Reflection, and Zendikar Resurgent to get you towards the Helix Pinnacle. If you do go the Mana Flare route, I'd go with no more than 3 of the effect while running Enlightened Tutor, Idyllic Tutor, and Sterling Grove to ensure you're never drawing dead mana doublers and also allowing you to go down an enchantress sub-theme if you chose to. At the end of the day, it all comes down to personal preference with how much hug you want to give. Proxying the deck and playtesting it with some friends is always a great way to test out which hug effects are working best for you and which are underperforming. Hope that helps!

Oak_Guy on

1 year ago

A cycle of lands that I love are the 3 color Dragon Lairs from Planeshift. I have added them into all my C16 Pre-Cons. Kind of matches your theme too, and all are @ $.50

Better than the Tri-Lands that come into play tapped, these require you to bounce a non-lair land, but tap it before you bounce it, so you get double mana on the turn you play them, and if you are land-screwed the bounce doesn't affect you:

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

dancarvalho on Sneaking Melira

1 year ago

In:

  1. City of Brass

  2. Mana Confluence

  3. Lair lands - Darigaaz's Caldera, Dromar's Cavern, Crosis's Catacombs, Rith's Grove, Treva's Ruins - Budget, enter untapped, generate three colors, doesn't deal damage to you.

  4. Warstorm Surge - with Blightsteel Colossus it is a one shot kill, with the other cards and their recursion, massive damage

  5. Enlightened Tutor

  6. Anguished Unmaking - for 3 life you exile instead of just destroy.

  7. Selvala, Heart of the Wilds - There is no better dork for this deck, can generate huge amounts of mana in any color.

  8. birds of paradise

  9. Purphoros, God of the Forge - Can Pump creatures, deals damage when they enter the battlefield and is a indestructible combo piece.

Out:

  1. Fast lands: they are great early game, but a terrible lost mid/late, there are better options in commander and that can generate more color

  2. Dryad Arbor - Great card, but not for 5 color, you want to generate more than one color and you want it to survive a mass removal

  3. Skyshroud Elf - Good Filter, but there are better options

  4. Spawning Pit - The "worst" of the sacs that you have, if you need to open space I don't believe that it will be missed.

  5. Beast Within - With other color options I don't see why just destroy a target and give a block, when you can just exile or destroy without giving anything in return.

  6. Idyllic Tutor - Enlightened Tutor its a better option, more targets, instant speed, less mana

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