Remote Farm enters the battlefield tapped with two depletion counters on it.
Tap, Remove a depletion counter from Remote Farm: Add (White)(White) to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
Printings View all
|Mercadian Masques (MMQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Remote Farm Discussion
2 months ago
I would think about including as many Soul Sisters as possible: Anointer Priest, Soul Warden, Impassioned Orator, Soul's Attendant, Suture Priest and maybe Answered Prayers. These will gain you a lot of time. There is also lump life gain like Conclave Phalanx and Dwarven Priest that work very well with all your blink effects. Peach Garden Oath is also a pretty amazing common. These creatures could easily replace many of your filler creatures, like Ancestral Statue (doesn't provide enough advantage for the cost), Aven Skirmisher, Devoted Hero, Kor Outfitter, Leonin Elder, Savannah Lions and Segovian Angel.
In your lands, you could be running a lot more non-basics to help you out. All the cycling lands, Secluded Steppe, Drifting Meadow and Desert of the True, are great options for filtering through your deck. Other good options are Idyllic Grange, Kabira Crossroads, Radiant Fountain, Remote Farm and Sejiri Steppe.
I hope some of this was helpful!
4 months ago
I had typed, like, 5000 characters and the site crashed
The short version: This is a collection of midrange creatures with control permanents and sorceries. That's never good. Your cuts will come from committing to one plan or another.
But Cradle of Vitality and Sunbond always go. Come on, son - you have the only playable versions of those effects in your command zone already.
Reservoir aside, if your intent is to kill people manually, why are you playing so much symmetrical mass wipe? And then there's the halfhearted mana destruction line... I'm always here for it, and you should always be ready to remind people you have the cards and could do it, but your average cmc isn't less than 2 and you aren't playing a combo, so why is this package here?
Committing entirely into or out of the control plan is ultimately how you'll cut down to 99.
As things stand, this is most closely built to be played as a midrange deck. You just have so many creatures.
If you want to play this as a control deck, the tools are out there, but you'd ultimately be using enchantments and (as many colored) artifacts as possible to turn on devotion, and then heliod and your planeswalkers (and vehicles) would be able to get around your creature wipes.
Reflecting anyway in its current midrange form:
-treasure map: Your current list lacks the tools or even the curve to support this control tool. This could just be a Wayfarer's Bauble
-Hushbringer: Karlov can't be bothered to dance with it, and he only runs the soul sisters.
-Myriad Landscape is awful. This should be Inventors' Fair anyway. Or at least something should be - you're running too many lands as it is, even with armageddon.
-you're gonna nykthos off of 30 permanents? I think you meant to type Eidolon of Rhetoric
-mikaeus without an army of dice just isn't worth the space
-hedron archive has to tap several times before it's sacrificed for cards in order for it to have been worth the trouble - this shouldn't have made the cut before Commander's Sphere . you can play Cryptic Caves in the land line, too.
-thran dynamo isn't doing anything for you; you'd likely be better off with a gift of estates (and then an orescoes explorer, a boreas charger...) At this point, you could build like you have a Land Tax and go all in: Lotus Field , Lotus Vale , Karoo , Remote Farm ... and then you could justify that crucible of worlds.
you forgot Aven Mindcensor
6 months ago
7 months ago
You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.
Now, some ways to negate the drawback
- Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
- Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
- Permanent untap effects -> Seedborn Muse and similar
- Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.
Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire
Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation
Add some lands matter cards, some ramp, and some good beaters, and you have a deck.
8 months ago
1 year ago
Hey there! Your commander seems interesting for Voltron, but Azorius isn't really a resourceful color-combo when building Voltron. First off: Manabase Suggestions. Masques Depletion Lands (Saprazzan Skerry and Remote Farm in your case) are always great for ramping up well in early-game, and some Single-Mana cyclers could definitely be worth looking into. Second: Artifacts!! Artifacts can add tons of spice into your deck if you're okay with losing a bit of competitiveness. Tamiyo's Journal is slow, but incredibly useful for card advantage and tutoring, and foil copies go for less than 2$. Since you're playing white and rely a lot on Equipment, Sigarda's Aid can end up being very useful (wrote this before realizing you had Sigarda's Aid already listed >.> ). Also, if you're willing to drop 11$ on a card, Mox Amber is solid for every EDH deck with a fairly decent CMC commander. Third!: Abduction spells! Since your commander is good for playing other player's cards, Mind's Dilation, Talent of the Telepath, and Spelljack all work in line with playing your opponent's cards. I'm no expert in Voltron, but I hope I helped ^w^
elfric on Brago CEDH
2 years ago
so you are looking for suggestion.
create a custom category grouping for the decklist. even though one can go over the deck multiple times to look for all kinds of different numbers of cardroles you play it would be much easier to get the deck more accessible served.
Ichor Wellspring can replace Wall of Omens to make tabernacle not hit you hard. Thorn of Amethyst could replace Thalia, Guardian of Thraben for the same matter even though that makes Recruiter of the Guard worse. then you cut Psychic Surgery because it does (near)nothing and put in Mishra's Workshop. now you have a slightly better earlygame on average.
why do you run Voltaic Key? it does so little in this list.
Reality Acid is a slooow engine. but on the other hand your removal is really not that much cards.
venser cmc4 flash dude could be a good engine because he impacts emediately and can be found with recruiter of the guard.
you could experiment with more sol lands to make your earlygame come online even with fewer cards from bad mulligans. Saprazzan Skerry & Remote Farm play like mana elves. they cost you a mana once but give you an additional the next turns. yes your elf will get lighning bolded and your land strip mined but you had that package within just 1 card while being good under winter orb.
Kismet is a card to consider as it gives you tempo the moment it hits and can later on be a lock with winter orb. i also think it is important to not only play enough cards to turn in an engine via brago but also to run enough cards to get you that tempo and sustain it. if the new thalia is good enough in your meta even that could be a big improvement because ofrecuiter of the guard.
2 years ago
oh my god this deck is boss! I saw your deck at first in the video from Seth ( https://www.youtube.com/watch?v=AfWHUFlIWV4 ) and I thought wow this deck is great! so I wanted to build a Peasant version of your deck. (Peasant is a format that's very similar to pauper but you may use 5 uncommons in total in the 75 and it has its own banlist.)
There is still work in progress but I found some really cool cards that would fit really well in the deck: Sunbond, Armadillo Cloak, Vigorous Charge and maybe Renewed Faith, Remote Farm and Radiant Fountain.
I will share my version wiht you when I finished it.