Blighted Cataract

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Blighted Cataract

Land

: Add to your mana pool.

, , Sacrifice Blighted Cataract: Draw two cards.

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Blighted Cataract Discussion

Dismal on red blue combo deck

2 weeks ago

Personally, I would switch out the Blighted Cataract and Blighted Gorge for some red/blue dual lands, maybe a Shivan Reef or Swiftwater Cliffs. Besides that, I love the deck.

mookman288 on Coldfire Grand Master

1 month ago

I originally had those Soulfire's when they were like $10-$20, so now that the deck is very affordable, I think it would be great for an entry level deck. What I want to do to improve this deck is:

Cut:

Add:

Ruby_Rule on Simic Moonfolk Landfall

1 month ago

Boundless Realms triggers landfall multiple times while thinning out your deck. Seer's Sundial is good for card advantage. Sunstone and Constant Mists will halt aggro decks in their place and buy you valuable time. Dust Bowl will help deal with annoying non-basic lands. Also Sunstone, Constant Mists, Dust Bowl, Blighted Cataract, Blighted Woodland and World Breaker all work well with Crucible of Worlds and Ramunap Excavator. Simic Growth Chamber is also good.

LoneCrusader399 on Look at this Stuff

1 month ago

Soldevi Excavations, Halimar Depths and Blighted Cataract are good lands to have.

A couple of my personal favorite voltron equipments are Loxodon Warhammer and Sword of Vengeance. I think they'd be good additions as both help keep you alive while pushing your game plan.

Chuff_Bucket on Fly! Fly! My Pretties!

3 months ago

Holy card draw, Batman!

But for real, this looks super fun! A couple suggestions:

Desolate Lighthouse and Blighted Cataract seem like good includes. Low opportunity cost to play - just cut a couple basics. You may want to consider Boseiju, Who Shelters All as well since this is a spell-heavy deck.

Additionally, I'm not sure Day's Undoing works the way you want it to. Since Locust God's trigger would go on the stack in response to drawing the cards, it would exist on the stack before you hit the "end the turn" clause, and it would get removed and you would get no locusts :(. Maybe replace it with Arcanis the Omnipotent or Mercurial Chemister? Not great suggestions, but better than Day's Undoing here.

clayperce on 'That Player'

3 months ago

krlsrrll,
I'm the guy on the other side of the table (probably with an RG Pummeler deck), so please take my thoughts with healthy skepticism!

But it seems like turning on Delirium for Manic Scribe would be very important, so you may want to add some more Vessel of Paramnesia or Sac Lands (e.g., Mirrorpool, Blighted Cataract, or maybe even Evolving Wilds).

Also in case you hadn't already seen it, I wanted to point out a recent Mono-U Mill article and videos by SaffronOlive. Might be worth a look!

Finally, I love Thing in the Ice (though my experience with it is all in UR Control) and it seems like Baral, Chief of Compliance would be very strong with it ... but it might be better in a more "pure" Control build (with more Instant/Sorceries and only 4-8 Creatures).

Good luck (and good skill!) with the brew!

Hobbez9186 on Blue Black (White Splash) Cardsteal

6 months ago

Dec in Stone is one of your best uses for White mana, but in the argument between Fatal Push and Anguished Unmaking I think Anguish is the way to go. You have way more than enough kill cards to remove basically anything that would be a target for Push since it is mostly going to handle smaller threats quickly, but Anguish can not only take down those same threats but also any threat. This can deal with Vehicles, Panharmonicon, Gearhulks, Eldrazi, anything. I think the flexibility makes it the better card here, even though Push is considered one of the most powerful removal spells right now. I think still keeping them in sideboard is a good idea to fight off quick Aggro and they can be swapped back and forth. Against the right opponent, that 3 life could be helping them more than it helps you. I'd run 3 or 4 or each in opposite boards so you can adjust as needed kinda like it is already.

The only card I don't see up there that comes to mind that would allow you to exploit Gonti at the next level is Eldrazi Displacer. It can stop Ulamog from even attacking and kills Walking Ballista dead. Torrential Gearhulk benefits from it too with it's ETB effect allowing you to recast an Instant like Glimmer or any of that removal. Would it be possible to make room for 2 or 3 of these? I don't know. The huge issue there though is producing colorless mana, which currently you can't do at all.

Aether Hub is probably the best choice since it gives you some color fixing without any drawback if you need it. You can even use the energy later if you don't need the specific colors. I'm always a fan of the Blighted lands from BFZ too. A couple Blighted Fen and Blighted Cataracts have nice options if you need to use them for more removal or card draw. I don't think Blighted Steppe would do anything for you, but the life gain would counteract some of that life you spent on Anguish. Hell, rainbow one of each in there and see what happens. I think realistically though 4 Hubs and then maybe a Fen would be adequate to run Displacer.

Finally, had you considered Demon of Dark Schemes as a sweeper? It gives you energy or at the very least gives you a way to spend that energy to steal creatures. You could buy back your Hulk or Gonti, or whatever selection your opponent has dumped into their yard. I'd consider running one in the sideboard and see what happens. For the three more mana than Flaying Tendrils I think the 5/5 Flyer is worth it. If the Tendrils are there to deal with tokens but small enough so Gonti and your Hulk doesn't die, then the Demon would work as well and have a hell of a payoff against that matchup. It would also leave the Displacer alive if you went that way.

Just some thoughts. Good luck :)

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