Blighted Cataract

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Blighted Cataract

Land

: Add to your mana pool.

, , Sacrifice Blighted Cataract: Draw two cards.

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Blighted Cataract Discussion

Oloro_Magic on Modern Lands (All Lands Legal for Modern)

2 days ago

Hey, just noticing a few that are missing here, notably Mortuary Mire, Blighted Fen, and Blighted Cataract. Thanks for this lost by the way its always helpful

WalkingIllusion on Polymorph: ???

1 month ago

with Extraplanar Lens you could run Snow-Covered Island so only you can benefit from it.

Also I wouldn't run Dread Statuary, Blighted Cataract, and/ or Zoetic Cavern; lands shouldn't be sac-ed by your commander because you are not ramping also if you do sac a land to get a "big boy" and it gets destroyed right off the bat then you're a creature and a land down...

Blue must have counter spells Arcane Denial, Disallow and Counterspell! Dream Fracture is one of those fyi.

Other things I would recommend Chasm Skulker, Consecrated Sphinx, Blightsteel Colossus, Kederekt Leviathan, and Jin-Gitaxias, Core Augur.

TheBloopKing on Kess, Dissident Mage EDH

1 month ago

Additions; Gitaxian Probe, Preordain, Spell Pierce, Dispel, Swiftfoot Boots

Sea Gate Wreckage, Blighted Cataract, Akoum Refuge, Jwar Isle Refuge

Subtractions; Arcane Melee, Darksteel Ingot, Worn Powerstone, Underworld Connections, Insidious Will

Vivid Crag, Vivid Marsh, Vivid Creek, Opal Palace

I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)

Deepstriker29 on Tasigur's land party

1 month ago

Worldly Tutor is a must here - most of your creatures are some form of engine for value accumulation. You may also want to look into Blighted Woodland and Blighted Cataract for some strong self-sacrificing lands.

Really, any halfway playable sac land like fetches, e-Wilds, Terramorphic Expanse and Myriad Landscape seem quite strong here.

Gattison on U/B Ingest

2 months ago

Unfortunately, Prophet of Distortion, Blighted Cataract, Adverse Conditions & Cryptic Cruiser are all uncommons only, and therefore not pauper legal.

Crumbling Vestige could replace the land, maybe. otherwise I would just go up to 4x Evolving Wilds because it combos so nicely with Brainstorm.

I would put those 3 Slip Through Spaces in place of the 3 Adverse Conditions.

Instead of the Prophet, maybe do +1 Sludge Crawler, +1 Salvage Drone and +1 Benthic Infiltrator?

Grasp of Darkness (was printed as a common previously) will be more effective than Tar Snare (and probably just as hard/easy to cast), but there's also Terror and Unsummon/Vapor Snag to consider.

Kjartan on Let's Begin With Control...

3 months ago

Fist of all, Brainstorm isn't modern legal.

Second of all Eerie Interlude is really bad here. It's way too clunky.

Blighted Steppe Is not that good either. It'll net you like 2 life when cracked, and you can't track it throughout most of the game. Blighted Cataract is much better.

Corrosive_Cat on Muzzio's Machinations

3 months ago

Arch of Orazca would make a good replacement for Blighted Cataract, Metalwork Colossus is probably pretty funky and there's some good jank you can do with it, Grand Architect, Soldevi Machinist, Vedalken Engineer and Renowned Weaponsmith could be cool too, and Workshop Assistant is more recursion if you needed it. Cool deck!

ynot000 on Danny's Oloro

3 months ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

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