Svogthos, the Restless Tomb

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Uncommon
MTG: Commander Uncommon
Ravnica: City of Guilds Uncommon

Combos Browse all

Svogthos, the Restless Tomb

Land

: Add to your mana pool.

: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

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Svogthos, the Restless Tomb Discussion

PayOneLife on Please, Don't Feed The Troll

3 weeks ago

Svogthos, the Restless Tomb seems like a good one or two of in this deck for long grindy games. Also a slight budget upgrade from Putrefy to Abrupt Decay and from Nyx Weaver to Eternal Witness wouldn't cost a lot but would add a lot of consistency.

lagotripha on B/G Eldrazi Saproling tokens

1 month ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

Iron_Cube on A Journey of Self Exploration

2 months ago

Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.

I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...

audaciousrose on BG Delirium Budget

2 months ago

If you're thinking about changing lands around, Svogthos, the Restless Tomb looks like it could probably fit into your deck's strategy pretty well?

The_Grape on Things and thingies

7 months ago

So, let me go through your maybeboard and tell you what I think you should add/drop.

Animation Module-yesAshnod's Altar-depends on how strong your mana base isBrawn-yesBred for the Hunt-yesBurgeoning-similar to the altar depends on your mana baseCultivate-yesDeadeye Navigator-yesDeath's Presence-yes, if you need altar, you need this and vice versaElvish Mystic-yesExplosive Vegetation-noForgotten Ancient-yesFreyalise, Llanowar's Fury-noFyndhorn Elves-yesGreater Good-really good card i say yes but you choose between this or the altar and keep the presenceGyre Sage-yesHornet Nest-ok card is a bit slow but can help a lot in certain cases i think no for nowHunting Wilds-noJourney of Discovery-noKiora's Follower-yesLightning Greaves-no it gives shroud so ezuri's counters cant target itLlanowar Mentor-noMaster Biomancer-most probably not. this makes it hard to get xp so this would be a late game card if anything, dropping it early ends your gameMycosynth Wellspring-depends if you have spaceNatural Affinity-noNature's Lore-yesOndu Giant-yesPanharmonicon-OF COURSEPriest of Titania-if you need mana fixing, does provide xpPrimal Growth-yes, can proc the presencePrime Speaker Zegana-yes, insane draw late game to prevent drawing deadQuirion Elves-noRanger's Path-yesReap and Sow-noRofellos, Llanowar Emissary-banned in edhSeat of the Synod-i dont understand why this is a card or a good one if it is, so idk for the seatSeedguide Ash-depends, can sack for altar/greater good and proc presence and get landsSkyshroud Claim-noSolidarity of Heroes-yesSprouting Vines-noSvogthos, the Restless Tomb-can't have doesnt fit with ezuri colorsSylvan Scrying-noWild Beastmaster-yesYavimaya Elder-depends if you need mana fixingChampion of Lambholt-such an amazing card get it it is beautiful with ezuri as you can see

_Kane_ on Sidisi, Brood Tyrant

7 months ago

Ooooh, just found Splinterfright and Mesmeric Orb.

Random thoughts: Vengeful Pharaoh <-- This guy is from Amomkhet and serves Nicol Bolas (look at his helm), but was printed in Magic 2012.

Dimir Aqueduct, Simic Growth Chamber, Svogthos, the Restless Tomb, Alchemist's Refuge, Altar of Dementia, Undead Alchemist, Havengul Lich, Endless Ranks of the Dead, Buried Alive, AND OF COURSE Army of the Damned.

These two are spendy, Death Baron & Liliana, the Last Hope. Plus Dredge cards...

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