|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Uncommon|
|Ravnica: City of Guilds||Uncommon|
Combos Browse all
Svogthos, the Restless Tomb
: Add to your mana pool.
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
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Svogthos, the Restless Tomb Discussion
2 months ago
Worm Harvest Titania, Protector of Argoth Terravore Svogthos, the Restless Tomb Life from the Loam Drown in Filth Forgotten Harvest Deathrite Shaman Crawling Sensation Centaur Vinecrasher Jolrael, Empress of Beasts Nissa, Worldwaker Sylvan Advocate
Above are a bunch of cards that want you to have lands in grave and on the field. Below are cards that are wide removal.
2 months ago
Some budget suggestions:
draw: Deathreap Ritual
removal: Retribution of the Ancients
2 months ago
Svogthos, the Restless Tomb seems like a good one or two of in this deck for long grindy games. Also a slight budget upgrade from Putrefy to Abrupt Decay and from Nyx Weaver to Eternal Witness wouldn't cost a lot but would add a lot of consistency.
3 months ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
3 months ago
Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.
I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...
4 months ago
If you're thinking about changing lands around, Svogthos, the Restless Tomb looks like it could probably fit into your deck's strategy pretty well?
9 months ago
So, let me go through your maybeboard and tell you what I think you should add/drop.
Animation Module-yesAshnod's Altar-depends on how strong your mana base isBrawn-yesBred for the Hunt-yesBurgeoning-similar to the altar depends on your mana baseCultivate-yesDeadeye Navigator-yesDeath's Presence-yes, if you need altar, you need this and vice versaElvish Mystic-yesExplosive Vegetation-noForgotten Ancient-yesFreyalise, Llanowar's Fury-noFyndhorn Elves-yesGreater Good-really good card i say yes but you choose between this or the altar and keep the presenceGyre Sage-yesHornet Nest-ok card is a bit slow but can help a lot in certain cases i think no for nowHunting Wilds-noJourney of Discovery-noKiora's Follower-yesLightning Greaves-no it gives shroud so ezuri's counters cant target itLlanowar Mentor-noMaster Biomancer-most probably not. this makes it hard to get xp so this would be a late game card if anything, dropping it early ends your gameMycosynth Wellspring-depends if you have spaceNatural Affinity-noNature's Lore-yesOndu Giant-yesPanharmonicon-OF COURSEPriest of Titania-if you need mana fixing, does provide xpPrimal Growth-yes, can proc the presencePrime Speaker Zegana-yes, insane draw late game to prevent drawing deadQuirion Elves-noRanger's Path-yesReap and Sow-noRofellos, Llanowar Emissary-banned in edhSeat of the Synod-i dont understand why this is a card or a good one if it is, so idk for the seatSeedguide Ash-depends, can sack for altar/greater good and proc presence and get landsSkyshroud Claim-noSolidarity of Heroes-yesSprouting Vines-noSvogthos, the Restless Tomb-can't have doesnt fit with ezuri colorsSylvan Scrying-noWild Beastmaster-yesYavimaya Elder-depends if you need mana fixingChampion of Lambholt-such an amazing card get it it is beautiful with ezuri as you can see
9 months ago
Dimir Aqueduct, Simic Growth Chamber, Svogthos, the Restless Tomb, Alchemist's Refuge, Altar of Dementia, Undead Alchemist, Havengul Lich, Endless Ranks of the Dead, Buried Alive, AND OF COURSE Army of the Damned.