Svogthos, the Restless Tomb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Svogthos, the Restless Tomb

Land

: Add to your mana pool.

: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

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Svogthos, the Restless Tomb Discussion

Dicky_Oldman on Manland

3 months ago

I really like this concept and have been working on my own version as well! A couple of notes:

  1. Half of your deck costs green mana, yet only a fifth of your mana base produces green.
  2. I like Svogthos, the Restless Tomb a lot, but not for this deck. You have a max of eleven creature cards in the deck, meaning that at any given time, it is likely going to be a vanilla 3/3 for 5 mana every time you want to do something with it.
  3. You are running a lot of effects that turn all or most of your lands into creatures, which is good. However, this leaves your mana base extremely weak to board wipes. Enchantments like Terra Eternal can only do so much to stop that. I would recommend running one or two of these effects, especially as the more you run the more redundant they are.
  4. This deck demands lots of mana, lands in particular. You have a lot of effects that let you play more lands, but only a few that find you lands. This leaves you vulnerable to mana and color screw. Nature's Lore and Skyshroud Claim are both excellent for fixing and ramp, as they can both fetch dual lands with the Forest type, giving you access to pretty much any color you need.
  5. On the topic of fixing, I know the deck is already expensive, but fetch lands like Scalding Tarn or Krosan Verge would be immensely helpful in ensuring you have exactly the mana you need, when you need it.

With all that in mind, this is a difficult deck to brew. I've been having difficulties with all of this and more. It is a good start to an interesting concept and I hope my comments have been helpful! I wish you luck, fellow brewer!

IlGuale on Touched by a Lich Lord: 1 Shot Kill Combo

3 months ago

Probably it's not worth it and just stupid, but i was wondering if a single Svogthos, the Restless Tomb could work. It is potentially a late game beater, enters the battlefield untapped (but provides just ), can be discarded and recurred with Life from the Loam if needed.

PayOneLife on Please, Don't Feed The Troll

6 months ago

Svogthos, the Restless Tomb seems like a good one or two of in this deck for long grindy games. Also a slight budget upgrade from Putrefy to Abrupt Decay and from Nyx Weaver to Eternal Witness wouldn't cost a lot but would add a lot of consistency.

lagotripha on B/G Eldrazi Saproling tokens

7 months ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

Iron_Cube on A Journey of Self Exploration

7 months ago

Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.

I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...

audaciousrose on BG Delirium Budget

8 months ago

If you're thinking about changing lands around, Svogthos, the Restless Tomb looks like it could probably fit into your deck's strategy pretty well?

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