Svogthos, the Restless Tomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Svogthos, the Restless Tomb

Land

: Gain

: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Svogthos, the Restless Tomb Discussion

_Delta_ on Death Cannot Escape a Thousand Eyes [Competitive]

2 weeks ago

The most easy upgrade would be for your lands, there's a ton you could add such as Dakmor Salvage , Svogthos, the Restless Tomb , Hissing Quagmire , High Market , Command Tower , Overgrown Tomb , Woodland Cemetery , Westvale Abbey  Flip, Bojuka Bog , Evolving Wilds , Grim Backwoods , Tainted Wood , and Golgari Rot Farm .

I will think of more things at another point when I have more time, if you in turn have any suggestions feel free to give any of my edh decks a look, perhaps my Meren of Clan Nel Toth decklist might give you some ideas in the process.

mrdehring on All Glory to the Hypnotoad

2 weeks ago

You may want The Mending of Dominaria in this deck. It allows you to recycle your cards and is a great way to get the lands out.

Is Baloth Woodcrasher that useful in your deck, would an Undergrowth Champion be more useful?

The Embodiment of Insight is great with landfall, but you can also add some actual manlands like Blinkmoth Nexus , Hissing Quagmire , Treetop Village and Svogthos, the Restless Tomb

xaarvaxus on Izoni Self-Mill

1 month ago

If this were my deck and I needed to make cuts from the list I would trim the following:

Oashra Cultivator seems a little slow but does have the advantage of being something your opponents will likely leave alone.

Champion of Stray Souls expensive and was a bit clunky when I used it. Would need haste for it to be worth it.

Deadbridge Chant the 'at random' part seems unreliable in a deck where your graveyard will be pretty big. YMMV.

Svogthos, the Restless Tomb is another card I tried hard to make work but it really needs trample to be useful. I'd sub in Geier Reach Sanitarium here though so this isn't really bringing the deck down to size.

Worm Harvest it combos well with Dakmor Salvage and Skullclamp but I'd probably be relying on my commander to be producing my token creatures. Its a tough cut though.

Savra, Queen of the Golgari doesn't actually sacrifice anything herself and falls more in line with Zulaport Cutthroat

Nyx Weaver just not a fan personally, it does fill the task of priming the graveyard.

One of either Stinkweed Imp or Golgari Thug hopefully you have enough ways to fuel the graveyard that you don't need both

One of either Ramunap Excavator or World Shaper is there enough of a lands matter theme here to warrant both [or either]?

Jarad's Orders good card and I use it in my Meren deck but since it only ends up putting one card into the yard maybe it doesn't make the cut here. It does draw you a creature too but I'm working on the assumption you're trying to turbo as many creatures into the yard as possible so this doesn't do enough on that front.

You may want to consider Command Beacon so you can cut down on the cost of recurring Izoni [though that might give you reason to keep the Excavator, etc]

Hopefully this might help you in making some decisions on what to cut.

multimedia on ::Izoni::

3 months ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


DrowZgam3r on Lamb of Meren

3 months ago

my favorite version of meren uses a heavy elf package with Arbor Elf,Boreal Druid,Deathrite Shaman,Devoted Druid,Elves of Deep Shadow,Elvish Mystic,Fyndhorn Elves,Llanowar Elves, Sylvan Ranger and Priest of Titania. Of course you dont have to go this in depth with mana dorks but I would definitely consider running a fair number of any of these cards.

As far as what I'd cut, its tough to say since you seem to be split between a reanimator and a aristocrats theme. But regardless I think these are easy drops:

  • Solemn Simulacrum: Its a good card but since you are in green and already have access to better ramp I think he would be a easy cut
  • Mortician Beetle: Strong in 1v1 but not really all that great in multiplayer
  • Golgari Signet: good ramp piece but if you are going to be using lots of mana dorks then its unnecessary.
But other than that I can't make any solid recommendations for what to cut because I'm afraid I'd be destroying the deck identity you have worked to build. So its really up to you to decide to cut based off of how you want this deck to function. Although as general deckbuilding advice, you only need a few big flashy creatures to finish a game and right now you seem to have a excess of large and hard to cast creatures.

On a side note I'd also recommend shelling out a few bucks to upgrade your manabase. Lands may not be the most glamorous purchase, but when it comes straight down to it a solid mana base will help you win more games than you would think. Even if you dont want to shell out a small fortune I'd still recommend any of these lands

lagotripha on One Challenge

5 months ago

I think Svogthos, the Restless Tomb is scary enough in those slots, and the count can be upped without impacting the deck too much if it needs higher end threats.

ZorrosRage on Skullbriar Smack!

9 months ago

Random mill land that is possibly useful

Duskmantle, House of Shadow

Nephalia Drownyard

Also for flavorSvogthos, the Restless Tomb

skeat95 on Muldrotha Rat Colony EDH

9 months ago

So to take full advantage of Muldrotha, you need to STACK your deck with self mill and reanimate cards (in case Muldrotha isn't in play). I made a Sidisi, Brood Tyrant zombie reanimate deck (Sidisi's Zombies) if you want to check it out. Here are some that may help you: Paranoid Delusions, Apocalypse Demon, Avatar of Woe, Champion of Stray Souls, Havengul Lich, Pharika's Mender, Taigam, Sidisi's Hand, Jarad's Orders, Rise from the Grave, Vigor Mortis, Grim Return, Fated Return, Sultai Ascendancy, Deadbridge Chant, Svogthos, the Restless Tomb.

Hope you find this helpful!

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Svogthos, the Restless Tomb occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.08%

BUG (Sultai): 0.08%