|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Svogthos, the Restless Tomb
: Add to your mana pool.
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Price & Acquistion Set Price Alerts
Svogthos, the Restless Tomb Discussion
3 months ago
I really like this concept and have been working on my own version as well! A couple of notes:
- Half of your deck costs green mana, yet only a fifth of your mana base produces green.
- I like Svogthos, the Restless Tomb a lot, but not for this deck. You have a max of eleven creature cards in the deck, meaning that at any given time, it is likely going to be a vanilla 3/3 for 5 mana every time you want to do something with it.
- You are running a lot of effects that turn all or most of your lands into creatures, which is good. However, this leaves your mana base extremely weak to board wipes. Enchantments like Terra Eternal can only do so much to stop that. I would recommend running one or two of these effects, especially as the more you run the more redundant they are.
- This deck demands lots of mana, lands in particular. You have a lot of effects that let you play more lands, but only a few that find you lands. This leaves you vulnerable to mana and color screw. Nature's Lore and Skyshroud Claim are both excellent for fixing and ramp, as they can both fetch dual lands with the Forest type, giving you access to pretty much any color you need.
- On the topic of fixing, I know the deck is already expensive, but fetch lands like Scalding Tarn or Krosan Verge would be immensely helpful in ensuring you have exactly the mana you need, when you need it.
With all that in mind, this is a difficult deck to brew. I've been having difficulties with all of this and more. It is a good start to an interesting concept and I hope my comments have been helpful! I wish you luck, fellow brewer!
3 months ago
Probably it's not worth it and just stupid, but i was wondering if a single Svogthos, the Restless Tomb could work. It is potentially a late game beater, enters the battlefield untapped (but provides just ), can be discarded and recurred with Life from the Loam if needed.
5 months ago
Worm Harvest Titania, Protector of Argoth Terravore Svogthos, the Restless Tomb Life from the Loam Drown in Filth Forgotten Harvest Deathrite Shaman Crawling Sensation Centaur Vinecrasher Jolrael, Empress of Beasts Nissa, Worldwaker Sylvan Advocate
Above are a bunch of cards that want you to have lands in grave and on the field. Below are cards that are wide removal.
6 months ago
Some budget suggestions:
draw: Deathreap Ritual
removal: Retribution of the Ancients
6 months ago
Svogthos, the Restless Tomb seems like a good one or two of in this deck for long grindy games. Also a slight budget upgrade from Putrefy to Abrupt Decay and from Nyx Weaver to Eternal Witness wouldn't cost a lot but would add a lot of consistency.
7 months ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
7 months ago
Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.
I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...
8 months ago
If you're thinking about changing lands around, Svogthos, the Restless Tomb looks like it could probably fit into your deck's strategy pretty well?