Svogthos, the Restless Tomb
: Add to your mana pool.
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Price & Acquistion Set Price Alerts
Svogthos, the Restless Tomb Discussion
4 months ago
So, let me go through your maybeboard and tell you what I think you should add/drop.
Animation Module-yesAshnod's Altar-depends on how strong your mana base isBrawn-yesBred for the Hunt-yesBurgeoning-similar to the altar depends on your mana baseCultivate-yesDeadeye Navigator-yesDeath's Presence-yes, if you need altar, you need this and vice versaElvish Mystic-yesExplosive Vegetation-noForgotten Ancient-yesFreyalise, Llanowar's Fury-noFyndhorn Elves-yesGreater Good-really good card i say yes but you choose between this or the altar and keep the presenceGyre Sage-yesHornet Nest-ok card is a bit slow but can help a lot in certain cases i think no for nowHunting Wilds-noJourney of Discovery-noKiora's Follower-yesLightning Greaves-no it gives shroud so ezuri's counters cant target itLlanowar Mentor-noMaster Biomancer-most probably not. this makes it hard to get xp so this would be a late game card if anything, dropping it early ends your gameMycosynth Wellspring-depends if you have spaceNatural Affinity-noNature's Lore-yesOndu Giant-yesPanharmonicon-OF COURSEPriest of Titania-if you need mana fixing, does provide xpPrimal Growth-yes, can proc the presencePrime Speaker Zegana-yes, insane draw late game to prevent drawing deadQuirion Elves-noRanger's Path-yesReap and Sow-noRofellos, Llanowar Emissary-banned in edhSeat of the Synod-i dont understand why this is a card or a good one if it is, so idk for the seatSeedguide Ash-depends, can sack for altar/greater good and proc presence and get landsSkyshroud Claim-noSolidarity of Heroes-yesSprouting Vines-noSvogthos, the Restless Tomb-can't have doesnt fit with ezuri colorsSylvan Scrying-noWild Beastmaster-yesYavimaya Elder-depends if you need mana fixingChampion of Lambholt-such an amazing card get it it is beautiful with ezuri as you can see
4 months ago
Dimir Aqueduct, Simic Growth Chamber, Svogthos, the Restless Tomb, Alchemist's Refuge, Altar of Dementia, Undead Alchemist, Havengul Lich, Endless Ranks of the Dead, Buried Alive, AND OF COURSE Army of the Damned.
6 months ago
Disentomb is a bad card- its a 1 drop that only works lategame when other things provide the effect for free- Wreath of Geists/Strength from the Fallen are things. Crop Sigil>Corpse Churn. I'm a fan of Sinister Concoction for removal for this kind of thing, and Stinkweed Imp or other dredge outlets are very efficient combined witht the discard. Mortivore is another goyf, if you wanna goyf tribal. Necrotic Ooze would threaten a big combo. Shadowborn Demon is fun in edh. Svogthos, the Restless Tomb exists.
7 months ago
Thanks for the comments and the upvotes!
@HOPMONSTER: Thanks for the suggestions, I've put some thought into them all.
Steely Resolve will prevent me from using my own spells and abilities on Ishkanah (It gives Shroud, not Hexproof). Asceticism would be better for what you have in mind. Alternatively, I could take back my Lightning Greaves to protect Ishkanah.. I will think on this some more.
Parallel Evolution: I hadn't seen this card before! I'll put it in my maybeboard along with Praetor's Counsel and Blighted Woodland. However, I'd probably first go for the cycle lands Tranquil Thicket and Barren Moor before adding more sac lands because of the 'draw a card', which becomes repeatable with Life from the Loam.
Svogthos, the Restless Tomb: seems a bit expensive for a creature I probably won't manage to get very big (I haven't managed to put that many spiders into my graveyard yet). If I had more aggressive self-mill, this would be a good card.
Assault Formation: I'm conflicted about this card. It seems good, but the second ability that buffs your creatures is too expensive in my opinion.. would be better if it gave trample too, and it depends completely on which spiders you have in play (If you do run this, maybe also include Tower Defense? ).
I'll take a look at your list :) I've played around with deathtouch a little bit in my earlier Ishkanah tryouts but ended up removing it.
7 months ago
Gr8 deck, some nice cards that I hadn't considered for mine.
Here's a few suggestions from me: Steely Resolve hexproof spiders!, Parallel Evolution more tokens, Blighted Woodland another sac land towards delirium, Svogthos, the Restless Tomb take advantage of the spiders in your graveyard, and lastly Praetor's Counsel because sometimes you want to return all those goodies in your graveyard to hand, even though it will force you to start over with delirium - at least you'll have a hand full of spiders to keep casting. I also highly recommend Assault Formation, if you run out of steam, you can pump up all your spiders with your extra mana to block bigger dragons or plow through angels.
If you want to take a look at my version, here it is Necrotic Arachnidism - Tribal Spiders!. I tried to supply some deadly deathtouch venom to help deter attackers and set up my board with spiders for Ish's spider smackdowns. Feedback welcome.
7 months ago
9 months ago
I playtested this for a few games and its actually really strong. Apprentice Necromancer was a super strong target to bring back and Magister of Worth was great. I think you should replace Accursed Centaur though it didn't really seem to do all that much. You have enough sac outlets already. Have you considered putting in Golgari Charm? Regenerate all your guys following a board clear. also i'd replace Drana's Emissary with Vampire Nighthawk or another creature along those lines. it's a flying deathtouch with lifelink and good stats that can help defend you until the late game.
i might also consider putting in a Splinterfright, Golgari Grave-Troll, Ghoultree or Mortivore just so you have the option of summoning a huge beater from your graveyard along with the rest of your creatures. imagine the effort to remove such a huge threat only to have you just summon it again the next turn or regenerate it. They also can finish games if sacrificed with Jarad, Golgari Lich Lord or have trample with cards like Brawn or throw in a Rogue's Passage to your landbase and swing for the kill.
Also consider a Sol Ring, Temple of the False God, Altar of Bone, creatures with the devour mechanic like Mycoloth(also makes tokens that can be sacrificed). Also if you want to be more sacrifice oriented you can use token creation cards like Abzan Ascendancy, From Beyond Golgari Germination, Spirit Bonds, Sengir Autocrat, Marsh Flitter, Creakwood Liege (works twice on multicolor), Sifter of Skulls. Tokens can make cards like Scourge of Nel Toth and Teysa, Envoy of Ghosts and Dread Return stronger in this deck. Generally all sacrifice outlets would be stronger. If you went this route you could include more cards like Evolutionary Leap, Champion of Stray Souls. Also keep in mind if you have more recursion cards, you can justify putting in higher value cards like Moldgraf Monstrosity because you can just bring it back with a Karmic Guide or other reanimation card for cheaper than its actual cost.
I'd replace Shambling Vent with Svogthos, the Restless Tomb. Its cheaper$$ and stronger in a karador deck. I think Deathreap Ritual could be a strong draw card too. It triggers on every end step, not just yours. I'd really consider a Skullclamp because it's essentially 1 mana to draw two cards if you're going to sacrifice the creature anyway (as long as it has more than 1 toughness).
Shadowborn Demon i also saw. It could be a nice card to recur. 5/6 flying and destroy a creature ETB effect for 5 mana is nuts.
11 months ago