Svogthos, the Restless Tomb
: Add to your mana pool.
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
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Svogthos, the Restless Tomb Discussion
1 week ago
Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.
I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...
4 weeks ago
If you're thinking about changing lands around, Svogthos, the Restless Tomb looks like it could probably fit into your deck's strategy pretty well?
5 months ago
So, let me go through your maybeboard and tell you what I think you should add/drop.
Animation Module-yesAshnod's Altar-depends on how strong your mana base isBrawn-yesBred for the Hunt-yesBurgeoning-similar to the altar depends on your mana baseCultivate-yesDeadeye Navigator-yesDeath's Presence-yes, if you need altar, you need this and vice versaElvish Mystic-yesExplosive Vegetation-noForgotten Ancient-yesFreyalise, Llanowar's Fury-noFyndhorn Elves-yesGreater Good-really good card i say yes but you choose between this or the altar and keep the presenceGyre Sage-yesHornet Nest-ok card is a bit slow but can help a lot in certain cases i think no for nowHunting Wilds-noJourney of Discovery-noKiora's Follower-yesLightning Greaves-no it gives shroud so ezuri's counters cant target itLlanowar Mentor-noMaster Biomancer-most probably not. this makes it hard to get xp so this would be a late game card if anything, dropping it early ends your gameMycosynth Wellspring-depends if you have spaceNatural Affinity-noNature's Lore-yesOndu Giant-yesPanharmonicon-OF COURSEPriest of Titania-if you need mana fixing, does provide xpPrimal Growth-yes, can proc the presencePrime Speaker Zegana-yes, insane draw late game to prevent drawing deadQuirion Elves-noRanger's Path-yesReap and Sow-noRofellos, Llanowar Emissary-banned in edhSeat of the Synod-i dont understand why this is a card or a good one if it is, so idk for the seatSeedguide Ash-depends, can sack for altar/greater good and proc presence and get landsSkyshroud Claim-noSolidarity of Heroes-yesSprouting Vines-noSvogthos, the Restless Tomb-can't have doesnt fit with ezuri colorsSylvan Scrying-noWild Beastmaster-yesYavimaya Elder-depends if you need mana fixingChampion of Lambholt-such an amazing card get it it is beautiful with ezuri as you can see
5 months ago
Dimir Aqueduct, Simic Growth Chamber, Svogthos, the Restless Tomb, Alchemist's Refuge, Altar of Dementia, Undead Alchemist, Havengul Lich, Endless Ranks of the Dead, Buried Alive, AND OF COURSE Army of the Damned.
7 months ago
Disentomb is a bad card- its a 1 drop that only works lategame when other things provide the effect for free- Wreath of Geists/Strength from the Fallen are things. Crop Sigil>Corpse Churn. I'm a fan of Sinister Concoction for removal for this kind of thing, and Stinkweed Imp or other dredge outlets are very efficient combined witht the discard. Mortivore is another goyf, if you wanna goyf tribal. Necrotic Ooze would threaten a big combo. Shadowborn Demon is fun in edh. Svogthos, the Restless Tomb exists.
8 months ago
Thanks for the comments and the upvotes!
@HOPMONSTER: Thanks for the suggestions, I've put some thought into them all.
Steely Resolve will prevent me from using my own spells and abilities on Ishkanah (It gives Shroud, not Hexproof). Asceticism would be better for what you have in mind. Alternatively, I could take back my Lightning Greaves to protect Ishkanah.. I will think on this some more.
Parallel Evolution: I hadn't seen this card before! I'll put it in my maybeboard along with Praetor's Counsel and Blighted Woodland. However, I'd probably first go for the cycle lands Tranquil Thicket and Barren Moor before adding more sac lands because of the 'draw a card', which becomes repeatable with Life from the Loam.
Svogthos, the Restless Tomb: seems a bit expensive for a creature I probably won't manage to get very big (I haven't managed to put that many spiders into my graveyard yet). If I had more aggressive self-mill, this would be a good card.
Assault Formation: I'm conflicted about this card. It seems good, but the second ability that buffs your creatures is too expensive in my opinion.. would be better if it gave trample too, and it depends completely on which spiders you have in play (If you do run this, maybe also include Tower Defense? ).
I'll take a look at your list :) I've played around with deathtouch a little bit in my earlier Ishkanah tryouts but ended up removing it.
8 months ago
Gr8 deck, some nice cards that I hadn't considered for mine.
Here's a few suggestions from me: Steely Resolve hexproof spiders!, Parallel Evolution more tokens, Blighted Woodland another sac land towards delirium, Svogthos, the Restless Tomb take advantage of the spiders in your graveyard, and lastly Praetor's Counsel because sometimes you want to return all those goodies in your graveyard to hand, even though it will force you to start over with delirium - at least you'll have a hand full of spiders to keep casting. I also highly recommend Assault Formation, if you run out of steam, you can pump up all your spiders with your extra mana to block bigger dragons or plow through angels.
If you want to take a look at my version, here it is Necrotic Arachnidism - Tribal Spiders!. I tried to supply some deadly deathtouch venom to help deter attackers and set up my board with spiders for Ish's spider smackdowns. Feedback welcome.