Pendelhaven

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" Rare
Anthologies Uncommon
Legends Uncommon
Promo Set Rare

Combos Browse all

Related Questions

Pendelhaven

Legendary Land

: Add to your mana pool.

: Target 1/1 creature gets +1/+2 until end of turn.

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Pendelhaven Discussion

TheDuggernaught on mono green infect modern edit

7 hours ago

I think a 1 or 2-of Become Immense could do wonders. I think moving those Apostle's Blessings to the main board would also be a good move. Also, as much as I hate playing against Livewire Lash, I think there is some anti-synergy between it and Pendelhaven. I personally think Pendelhaven is the better card, so I would be inclined to perhaps cut the lashes. If you want to keep the Livewire Lashes, then maybe Cathedral of War over Pendelhaven? Rancor would also be a good addition over Unnatural Predation -- but Rancor does not trigger Wild Defiance. Without fetchlands, Groundswell can feel a bit underwhelming. Maybe Might of Old Krosa?

As far as sideboard, Guttural Response, and Nature's Claim are both super good for infect.

tumorman73 on Matt's Mono Green Modern Infect - Budget

5 days ago

And I know this budget but Pendelhaven is a good one for infect

WillySmasher on "Hydras" ( ͡° ͜ʖ ͡°)

1 week ago

Pendelhaven not sure what your budget is but that was always a 1-2 of in my green decks to help protect the little mana rampers early game, doesn't hurt much since it comes in untapped as well, I haven't played modern in forever but it stopped early Forked Bolts and Electrolyzes. Only reason I suggest a mildly expensive card is because it's less than Mana Reflection. Anyway +1!

Darth_Savage on Close Your Eyes (And Count to Ten) [Mono G Infect]

1 week ago

Nice infect deck, why not run Ranger's Guile in place of Apostle's Blessing as it essentially acts as more copies of Blossoming Defense. Another thought is that Evolution Charm offers a fair amount of utility since it can get a land, get a creature back or give you evasion.

I have a feeling without Inkmoth Nexus you might want a minimum of 2 more creatures, probably Necropede. Another land that would work well here is Pendelhaven, though again it isn't cheap. Generally running less than 20 lands isn't a good idea...

ezio2907 on Sacrificial Shrooms

1 week ago

Consider to cut the cards that dont help your saproling army creation. Like Necrogenesis, Grisly Salvage, Pendelhaven and Corpsejack Menace.

Than remove the high cost cards to speed up your game like Sporesower Thallid.

That is a little better. Than start play testing until you find a new way to improve your deck.

emrakulinsmugglers on Dwynen's Army of Elves

2 weeks ago

you've taken this to fnm? nice! I have a question for you, but how well do your Chord of Calling and Pendelhaven work? chord of calling seems to be a bit slow, and pendelhaven seems to have few targets, considering your 1/1 creatures usually become 2/2's because of elflords. just wondering because im making a similar elf tribal, and im thinking about chord of calling, but seems a bit slow

Sargeras on

3 weeks ago

First off, do you want this to be a competitive modern deck? Because if you do the suggestions below will be very relevent.

  1. Since you are not going the typical route of Blue-Green infect like most modern players, you are going to have to find new ways to protect your creatures, and you can do this in many ways, first of all, you are going to want good discard, Thoughtseize and Inquisition of Kozilek are the best cards in modern to achieve this affect, (Apostle's Blessing is also an idea) You will probably need a full playset of both discard spells to really be successful.

  2. Since you are not nearly as fast as the blue-green infect builds, creatures your opponents have will actually become relevant, I'd highly suggest dropping all 3 mana kill spells in favor of increasing the count of Go for the Throat, Doom Blade, Bile Blight, Dismember or my personal favorite, Victim of Night, since there aren't way to many vampires, zombies, or werewolves about.

  3. The creatures can definitely see some upgrades, you already have Plague Stinger which is great as a 4-of, but the cards you really need to be playing are Phyrexian Crusader and Phyrexian Vatmother, as they are huge powerhouses when on the battlefield. Skithiryx, the Blight Dragon can also be an outstanding finisher.

  4. Since you are so high on the spell count, one of the cards that has seen play in mono-black infect is Runechanter's Pike since your spell count is so high. Sword of Vengeance is also an idea (since it gives trample and whatnot)

  5. Drop Rogue's Passage, Pendelhaven, and maybe Cathedral of War for either more swamps or add some Urborg, Tomb of Yawgmoth to make those lands actually useful for you.

  6. Obviously this deck needs a sideboard, you have some great options Duress, Drown in Sorrow, Tormod's Crypt, Pithing Needle, Bile Blight, Grafdigger's Cage, Surgical Extraction, Extirpate, Spellskite, Dismember, etc.

  7. If you want any more feedback, make sure to ask me @ TeamSDBags

TheDuggernaught on

3 weeks ago

Infect decks typically try to win turn 3 or 4 -- with the exception of monoblack which trades some speed for the ability to interact with your opponent.That being said, you list has too many creatures and not enough interaction. The only creatures I would really consider for Monoblack infect are Ichorclaw Myr, Phyrexian Crusader, Phyrexian Vatmother, Plague Stinger, and Skithiryx, the Blight Dragon. I am personally not a huge fan of Phyrexian Vatmother, but I can certainly see it how it fits in more control based styles of the deck. It can be brutal with a Liliana of the Veil in play.

As for pumps, black does not have the best selection. You can certainly still play Pendelhaven, Cathedral of War, and Mutagenic Growth. Otherwise you might find yourself leaning on Funeral Charm, or equips such as Lashwrithe, Runechanter's Pike, Livewire Lash, or the mirrodin swords.

For interaction, you have your typical black kill spells in Go for the Throat, Fatal Push, Inquisition of Kozilek, Thoughtseize, Liliana of the Veil, Funeral Charm puts in overtime, Doom Blade, and Victim of Night.

Ideally, I would run somewhere between 12-15 creatures, ~20 lands, and the fill the rest with spells and equipments.

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