Meandering River

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Core Set 2019 (M19) Common
Global Series: Jiang Yanggu & Mu Yanling (GS1) Common
Dominaria (DOM) None
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Meandering River

Land

Meandering River enters the battlefield tapped.

: Gain or .

Price & Acquistion Set Price Alerts

C18

M19

DOM

Ebay

Meandering River Discussion

ANemoAcids on Instant Speed Tribal (<$100 BUDGET)

4 weeks ago

Just a momentary thought: Budget upgrades could include the land upgrades?

Flooded Strand, Minamo, School at Water's Edge, Hallowed Fountain (For those you just take away 2x islands and 1x Plains)

  1. -Island, +Myriad Landscape

  2. -Azorius Guildgate, +Adarkar Wastes

  3. -Meandering River, +Prairie Stream

  4. -Sejiri Refuge, +Glacial Fortress

  5. -Tranquil Cove, +Port Town

Those seem like excellent includes for once you've purchased the other ones and you're looking to finish the job.

Thanks for the upgrades guide, I've made a lot of use of it, adding some into the mainboard, and reserving a few that will be bought along with the 100 in the list, as a 15 card 'sideboard' of sorts, used to add in cards to power up the deck depending on what strengths I'm playing against.

3 changes I made though:

  1. -Kefnet the Mindful for Slinn Voda, the Rising Deep (Another cyclonic rift bounce effect vs. Kefnets self bounce for weird card advantage)

  2. -Azami, Lady of Scrolls Solemn Simulacrum (I feel like Simulacrum does what Azami wants to do with better consistency, you only really want to be paying UUU for a creature that is its own excellent engine, such as Arcanis. Azami needs way more wizards in the list to really get pumping, and unlike a Simulacrum, players will immediately respond to an Azami, they know it will generate game-winning card advantage, vs flashing in a chump block simulacrum for pure value-town, much faster than Azami's slow roller. Also, colour-less mana fixing. God bless).

  3. I kept Hushwing Gryff when I added Kira to mainboard, and instead dropped Aven Mindcensor for Kira, Great Glass-Spinner. The reason behind this being my playgroup has a krenko, as well as a bunch of other tribals. Tribal ETB's are powerful, I can't say no to keeping a hushwing in my back pocket. If I verse someone I know will play johnny combo, and search their library, I'll change between Censor and Hushwing accordingly.

My version of your list (which I just ordered as a nice christmas present to myself!):

Enral's Instant Speed Tribal Copy

+1 from me!

DiabeticFire on Dakkon Blackblade Commander

1 month ago

For your lands, I would recommend you run 38. This number should be a mix of utility, mana fixing, and basics.

Utility: Reliquary Tower Homeward Path

Mana Fixing:

Fetches: Terramorphic Expanse, Evolving Wilds

Tri Color: Arcane Sanctum, Esper Panorama, Command Tower

Scry Lands: Temple of Deceit, Temple of Enlightenment, Temple of Silence

Bounce Lands: Azorius Chancery, Dimir Aqueduct, Orzhov Basilica

Check Lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel

Gain Lands: Dismal Backwater, Scoured Barrens, Tranquil Cove

Guildgates: Azorius Guildgate, Dimir Guildgate, Orzhov Guildgate

Tap Lands: Forsaken Sanctuary, Meandering River, Submerged Boneyard

P.S. Hour of Devastation is not allowed in your deck.

DrowZgam3r on Shaolin Form #3, Azorius Control Style Kung Fu

2 months ago

I really like your deck and admire your desire to make inexpensive edh decks. That being said I do believe there are some ways you could improve this deck without breaking the budget.

While you do have plenty of board wipe effects I notice that you only have a few single target removal spells. Board wipes are great but the problem is the fact that they are sorcery speed. The ability to react on your opponents turn is invaluable so I would highly recommend adding one or two more instant speed removal spells. Some notable ones would be

I also think there are some counterspell's you would be better off for running that are pretty cheap.

  • Sinister Sabotage is basically a Cancel with upside and still pretty cheap.
  • Rewind is almost free in the late game.
  • Foil is a budget Force of Will that would fit great in your deck given your high island count.
  • Arcane Denial is just a solid counter spell in EDH since it replaces itself and the advantage it gives your opponent is mitigated by the multiplayer format.
  • I would also recommend running Forbid since you seem to draw so many cards but this one is a little more pricey.
Of all your counterspells I do believe that any of these would be better than Cancel,Mana Leak, or Spell Pierce

The only other general improvement I would recommend would be try to add some dual lands. Even if they come into play tapped, dual lands do wonders to help a deck perform at its best. Some really budget ones I'd recommend are.

And since you do have such a robust instant package I would also recommend considering running Tidespout Tyrant as another finisher type card.

I really do like your deck and what you have made so far, but I would like you to at least consider these options to further improve your deck.

Legendary_penguin_of_death on

2 months ago

I think synergy build was on the right track for your mana base but here is what I think it should be.

4 Sacred Foundry

1 Clifftop Retreat

4 Steam Vents

4 Sulfur Falls

4 Glacial Fortress

2 Meandering River

3 Island

4 Plains

This gives you

17 blue

15 white

13 red

When creating a streamlined manabase you have to look at what your “greediest” card in each color is. For you it’s Sinister Sabotage, Settle the Wreckage, and Deafening Clarion.

You need a minimum of 17 islands so that you can cast Sinister Sabotage on turn 3 consistently

You need 15 white sources to cast Settle the Wreckage consistently on turn 4

Red only demands turn 3-4 Deafening Clarion as Justice Strike isn’t really a turn 2 play.

I learned how to build manabases from a helpful article written by Frank Karsten. I am not perfect and therefore my suggestion could be a little off but I think it’s pretty close to the ideal manabase. Here is a link:

https://www.channelfireball.com/articles/how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells-a-guilds-of-ravnica-update/

And here is a table I often reference from his article:

http://227rsi2stdr53e3wto2skssd7xe-wpengine.netdna-ssl.com/wp-content/uploads/2018/10/How-many-sources-60-cards.png

Rabid_Wombat on The Hate Mill, Inc.

2 months ago

I've had some success with this list after splashing White for some much needed board sweepers/creature removal.

I added Cleansing Nova, Settle the Wreckage, Seal Away, 4x Plains plus playsets of Meandering River and Glacial Fortress :D

Sadly as just Mono-Blue this deck has real trouble winning against most opponents...

multimedia on Esper in Ravnica Part 1

3 months ago

Hey, I think you really need Hallowed Fountain if you want to play white as anything other than a splash for Teferi and Chromium with current Esper. I think a true current playable Esper manabase can't support . The only current dual land option for Esper to get more white sources is Meandering River, it's not a attractive option and if you play River you might as well just play Azorius. Evolving Wilds is another option and it's honestly better than River because it at least puts a card into your graveyard to help to flip Search. Another potential way to help the manabase situation is playing Opt or Anticipate. These cards can help to find white lands, but you don't really want to have to play them as they take spots from other cards. If you're a fan of Settle, Lyra, Nova for control then consider Azorius or Jeskai as both these color combinations can support cards.


Here you're trying to make , and , but the manabase can't support all these color requirements. The manabase here is very good right now for only splashing white for Teferi and Chromium (11 sources of white). My advice is consider decreasing white (cutting Settle, Lyra, Nova and one Plains) to consistently draw more black and blue cards which the manabase can more easily support. Consistency with the manabase is key for control. I suggest more black and blue to consistently be able to cast on curve Sinister Sabotage and Vraska's Contempt. Consider 3x Ritual of Soot? Aggro and tokens (go wide strategies) are hard matchups for control because you can't afford to only one for one creatures with removal and counters, but Soot can be a main deck answer to these problems.

For the sideboard I think you can add some more spice :) Consider 3x Thief of Sanity? It can be a busted creature for control who demands an answer in any nonaggro or nonGolgari graveyard recursion matchups. Consider 1 ofs Arguel's Blood Fast  Flip and The Eldest Reborn? Both are very good value cards for control.

Good luck with your deck.


Metachemist on spirit tribal

3 months ago

With an average CMC of 2.85 I think you're running too many lands. I'd cut it back to 38 by trimming off the Azorius Guildgate Meandering River and Sunscorched Desert respectively.

I'd cut a couple of the Pacifism type cards in favor of Ghostly Prison and Propaganda make him work hard for every single attack he pulls off.

I'll let this one bounce around in my brain and see if I can't work up some other suggestions for you :)

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