|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Meandering River enters the battlefield tapped.
: Add or to your mana pool.
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|Have (12)||Mousemke , LeroyJones , bakeraj4 , Xue-Kaihua , Malachy_ , Atroxreaper , Vasbear1 , Totally_A_Spy , ZombieSam , Sprx101 , , BrenBrix|
Meandering River Discussion
2 weeks ago
Hey nice budget deck. Is this one of the first decks you've made?
I have several budget suggestions to consider:
- 4x Meandering River
- 4x Evolving Wilds
- 3x Ixalan's Binding
- 4x Hieroglyphic Illumination
- 4x Essence Scatter
I suggest more land because 18x lands is not enough land for a Control deck that wants to cast a seven mana Approach of the Second Sun as it's win condition. Control traditionally uses 26x lands because you want be making a land drop each turn until you cast the win condition. Consider cutting 4x Traveler's Amulet, 3x Hierophant's Chalice and 1x Island for 4x Meandering River and 4x Evolving Wilds? Amulet and Chalice purpose shouldn't be to replace lands, that's what it looks like is happening here. They should support lands to make sure you have lands and make a land drop each turn, but in this case I don't think you need them just play more lands.
I like the direction of using enchantments to stop your opponent's creatures and Ixalan's Binding is one of the best ways to do this. It's budget and powerful consider adding 3x Binding cutting 3x Castaway's Despair. Despair is the same casting cost as Binding and Binding is a much better card because it exiles and can target any nonland card.
Hieroglyphic Illumination is a nice draw spell for Control because it has cycling allowing you to cycle it for one mana to draw a card or cast it for four mana and draw two cards. Control wants some kind of draw and while Opt is fine it's not enough. Chart a Course doesn't make sense because you don't have any creatures that can attack. Consider adding 4x Illumination cutting 2x Chart a Course and 2x Ritual of Rejuvenation?
Good luck with your deck.
3 weeks ago
To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.
Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.
3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.
Budget upgrades for Counter Surge:
- Cut 4x Cub for 4x Servant or Branchwalker
- Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
- Cut 2x Appetite for the Unnatural for 2x Naturalize
- Cut 1x Slice in Twain for 1x Lost Legacy
- Cut 1x Cartouche of Ambition for 1x Crook of Condemnation
Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.
Budget upgrades for Vehicle Rush:
- Cut 3x Hub for 3x more Vantage
- Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
- Cut 2x Lightning Strike for 2x Abrade
- Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding
Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?
4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.
Budget upgrades for Hazoret Aggro:
- Cut 3x Mentor for 3x Earthshaker
- Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
- Cut 2x Magma Spray for 2x Invigorated Rampage
- New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key
Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.
The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.
The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.
If budget upgrading I would make a lot of changes. New main deck:
- 1x Kefnet
- 4x Censor
- 3x Scatter
- 3x Will
- 1x Cancel
- 4x Glimmer
- 1x Pull from Tomorrow
- 4x Cast
- 2x Baffling
- 2x Meltdown
- 1x Farm
- 3x Fumigate
- 2x Settle
- 3x Approach
- 4x Farmland
- 4x River
- 2x Hub
- 2x Ipnu
- 6x Island
- 6x Plains
- 2x Ruin
In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.
The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.
3 months ago
It solves a problem that's been happening for years. New players get a bunch of cards,just kind of pile them together to make a Standard deck, go to FNM, then find out their mana base isn't legal after they've carefully looked through and made sure to use Standard-only creatures/planeswalkers/whatever.
To newer players, Coastal Tower, Azorius Guildgate, Boreal Shelf, Sejiri Refuge, Tranquil Cove, and Temple of Enlightenment are all identical. Imagine the shock they had when they found out they couldn't use Azorius Chancery but Glacial Fortress and Hallowed Fountain were legal. "Why can't I use my dual land that's worse? It's just a land!"
Meandering River's cycle of being reprinted fixes this issue. It allows a budget dual land that's affordable to new players, but is also always Standard legal.
As far as I know, WotC hasn't ruled out printing other uncommon dual lands, only that they will always print Meandering River's cycle in any Standard set.
3 months ago
Recently, WotC introduced a cycle of ten dual lands (one for each two-color combination) that always enter the battlefied tapped and have absolutely no benefits whatsoever to compensate for that (i.e., Meandering River, Stone Quarry, and so forth).
These lands are, without any question, some of the worst dual lands in the game, yet WoTC has been reprinting them very frequently, when it would cost them no more money, but make them much more, to instead reprint useful dual lands, such as the shocklands or filter lands, yet they are not doing so. At the very least, they could instead reprint the "lifelands" from the Tarkir block (i.e., Tranquil Cove, Dismal Backwater, etc.), as those lands have at least some form of benefit. Even worse than that, some of those lands have cool names and awesome artwork (most notably Highland Lake), so WotC has wasted such great names and artwork on mediocre cards.
Why would WotC willingly pass by a chance to make themselves more money and satisfy the players? Why could they not reprint the lifelands instead? What does everyone else say about this?
6 months ago
The cycle of uncommon ETBT lands from OGW and SOI have all been downshifted to Common as of Amonkhet. Meandering River, Submerged Boneyard, Cinder Barrens, Timber Gorge, Tranquil Expanse, Forsaken Sanctuary, Highland Lake, Foul Orchard, Stone Quarry, and Woodland Stream.
7 months ago
This does OK, but it could be tweaked a lot more.
I would make these changes:
I don't like Auras like Tricks of the Trade. If an Opponent destroys the Creature it is attached to then they have spent ONE card to get rid of TWO of yours. I would rather see -2x Tricks of the Trade +2x Essence Scatter.
You need a full Sideboard if you are going to play this at FNM.
I would make it look something like this:
4x Authority of the Consuls - to shut down aggro decks
2x Cancel - extra because it is so versatile
2x Cast Out - extra Planeswalker removal
2x Farm / Market - the two modes on this make it very useful
2x Immolating Glare - cheap and versatile removal
3x Skywhaler's Shot - extra Creature removal for big threats
Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.
7 months ago
These are changes I would make, to help this deck:
This deck might win one or two games at FNM. A more competitive option is to buy a Planeswalker Deck and tweak it.