Meandering River


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Global Series: Jiang Yanggu & Mu Yanling (GS1) Common
Dominaria (DOM) None
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Meandering River


Meandering River enters the battlefield tapped.

: Gain or .

Price & Acquistion Set Price Alerts





Recent Decks

Meandering River Discussion

ClockGear on Azorius Mill (M19 Standard)

1 week ago

@Legendary_penguin_of_death, first of all, thanks for all the suggestions, they are much appreciated. I'm not quite sure about playing Meandering River since I don't want too much lands coming in tapped and Field of Ruin would make my deck have 6 colorless lands which could be problematic. I could consider cutting Arch of Orazca in favor of Field of Ruin, or playing a 1-of of either of those cards since I'll be playing an extra land anyways.

I think cutting one Kumena's Awakening in favor of a land is a good idea, since I've found myself in a shortage of lands in some test games.

Commit seems pretty strong, but I'm not quite sure what to cut for it, but I think I would need to cut Cast Out for it.

What do you think are the best choices here?

Legendary_penguin_of_death on Azorius Mill (M19 Standard)

1 week ago

As strange as it sounds some control decks are running a copy or 2 of Meandering River so they can run Field of Ruin and Scavenger Grounds without worrying about getting mana screwed.

I would also run 1 more land taking out 1 copy of Kumena's Awakening

Commit is very good In mill decks because it plays as if it read destroy target non land permanent or counter taget spell (Since the target gets put on top of the op library and gets milled).

Memory is also situationally a bomb. The downside is the opponent gets to shuffle their yard into the library but if you have two psychic corrosions out then they will mill 28! If you can Scavenger Grounds before you Commit (if you exile the yards after you commit then you exile Memory) then Memory is actually game winning.

I would take out all awakenings to make room for commits

TylerChester92 on Atraxa's Good Ol Kiki

1 month ago

For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.

Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.

The same rule change that made planeswalkers legendary also makes Urza's Ruinous Blast & Primevals' Glorious Rebirth super useful for your deck.

Like Contagion Engine, you can also run Contagion Clasp which is like the low-caorie alternative, and Steady Progress.

Consider running Gideon, Ally of Zendikar to protect your planeswalkers like Elspeth, Sun's Champion anf Elspeth, Knight-Errant do.

Khunjund on Bant control

1 month ago

Your mana base seems a bit light on white sources considering you want to cast Gideon and Settle. I recommend you try something like this:

1 Aether Hub

1 Forest

4 Glacial Fortress

4 Hinterland Harbor

4 Irrigated Farmland

2 Island

2 Meandering River

1 Memorial to Glory

2 Plains

1 Scattered Groves

4 Sunpetal Grove

Since your curve is pretty high, you could consider adding in a second Aether Hub or Memorial to Genius and going up to 27 lands.

Rabid_Wombat on Angels of Dominaria

1 month ago

Nice Deck!

It would be a good idea to ditch the Meandering Rivers for a playset of Glacial Fortress - they are pretty cheap...I scored 4 for around $12.

Rabid_Wombat on Angels of Dominaria

1 month ago

Nice Deck!

It would be a good idea to ditch the Meandering Rivers for a playset of Glacial Fortress - they are pretty cheap...I scored 4 for around $12.

Khunjund on Lich's Approach to the Glorious Trials

1 month ago

I'm not saying it'll never work, I'm saying it's unreliable. And Gideon on turn three might not be the most important thing, but Settle on turn four is (and, to a lesser extent, so is Fumigate on five). There's a reason Leo Lahonen (2nd place GP Birmingham) had three Meandering Rivers in his list. Also, UW Control has Cast Out, Hieroglyphic Illumination, and Search for Azcanta to help find lands.

x12721 on Vampire Controlled Burn?!? - ULTRA BUDGET

2 months ago

I actually really like the idea of this deck! My only suggestions would be to add a sideboard (yes, that might raise the price slightly, but will provide better ways to counter other decks) as well as considering using cards to keep you alive for longer. For example, mono-red would likely be able to outrace your combo, and you don't have any way to deal with resolved threats. To each of those ends, perhaps consider splashing green to have access to Hapatra's Mark and Haze of Pollen, or black for removal/disruption. Finally, Meandering River might be worth considering. I hope this helped you!

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