Meandering River

Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Amonkhet Common
Oath of the Gatewatch Uncommon

Combos Browse all

Meandering River

Land

Meandering River enters the battlefield tapped.

: Add or to your mana pool.

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Meandering River Discussion

icefire033 on Official missing/incorrect card/token thread

1 month ago

I don't know if this is the right place for this, and please correct me if it's not. Doing DraftSim, I'm able to draft the full cycles of common ally and enemy etb tapped dual lands. As far as I can tell, these cards do not exist in booster packs of Amonkhet and therefore cannot be drafted. Their inclusion in draft sim makes it difficult to accurately simulate an Amonkhet draft and should not be included in this functionality IMO.

Meandering River

Submerged Boneyard

Cinder Barrens

Timber Gorge

Tranquil Expanse

Forsaken Sanctuary

Stone Quarry

Foul Orchard

Highland Lake

Woodland Stream

http://magic.wizards.com/en/articles/archive/card-image-gallery/amonkhet

MangaVentFreak13 on mechanized panharmonicon

3 months ago

Wow. Just wow.

Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.

Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.

Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.

Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.

Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.

Hope some of that was helpful. Honestly I like your deck.

Firebones675 on

4 months ago

Darksteel Citadel doesnt really do anything for you here. I'd just run basics or a lanad that can produce both like Glacial Fortress, Meandering River, Temple of Enlightenment, etc.

Sterkemats on

5 months ago

xxxKyu if budget isnt a prolem you should take a look at Hallowed Fountain or Seachrome Coast instead of Tranquil Cove or Meandering River this 1 is very weak because it just enters tapped, it doenst let you scry, gain life or lets you fetch.

DylanT on 4-Color SuperFriends

5 months ago

k1llampt Oh yea, kinda forgot that Prairie Stream existed. Definently going to be replacing a few of the Meandering River. As for Catalog over Succumb to Temptation, i'm not really sure that it is better. While it might be easier to cast and is three mana, Succumb to Temptation just flat out draws two, and doesn't need to discard. Will try it out though, thank you for the suggestion!

Shyuuga on U/W DRAW GO

6 months ago

U/W Flash: You need to have a counter spell ready for Gideon, Ally of Zendikar. Blessed Alliance a lone attacking Smuggler's Copter. Then just have a counter spell ready or removal ready for Archangel Avacyn  Flip and you pretty much win.

G/B Delirium: You want to Blessed Alliance or Revolutionary Rebuff his Grim Flayer or Smuggler's Copter. Have a counter spell ready for Ishkanah, Grafwidow. Then either have a counter spell or removal such as Stasis Snare ready for Emrakul, the Promised End and fin.

Your deck looks a little weak to recurring aggro such as any deck using Scrapheap Scrounger or those damn Prized Amalgam decks. I would suggest cards like Horribly Awry or Engulf the Shore.

Spell Shrivel is a very safe version of Void Shatter that you can use to help with aggro decks because you only need 1 blue. You could have Void Shatter in the side to bring in for control matchups or longer midrange decks.

If you are going to use Anticipate you could lower your land count. Even without it, you don't need more than 26 lands for control. Meandering River should be another 2 Aether Hub. Cut Blighted Cataract for 2 Evolving Wilds. This would mana fix and thin the deck which is basically the idea for cataract.

Cut the Quarantine Field to the side and main another Stasis Snare. You want instant speed as much as possible. That is the classic U/W control.

Archangel Avacyn  Flip in your list is just a lightning rod for removal. You could try another Gideon, Ally of Zendikar or you could go with a 4th Fumigate.

For your board wipe 4 Planar Outburst or 4 Descend upon the Sinful may give you more value. You already have life gain from Blessed Alliance. Planar will give you a guy late game but Descend can get around indestructible/recurring threats.

Having 1 Negate seems scary to me. It just hits so many key cards for pretty much every deck. I would add 1 more at least.

Sphinx of the Final Word as a 2 of in the sideboard for control match ups.

Hope this helps. Any questions please ask! It is 1AM here so I am a little tired. I will look at this again in the morning. Cheers! Suggestions all made based on current meta of Aggro, U/W flash and G/B Delirium (aggro and midrange)

P.S. the only thing this needs is a man land and you have the classic control deck for U/W

pandith on Awaken

6 months ago

I don't think 25 lands without any sort of ramp is going to do you any good even though 25 is a lot. If you are already thinking about adding green then I would suggest Weirding Wood. I use it in one of my decks and it's pretty good if you have a lot of high cost cards. I usually never have a problem casting a creature that costs 6 or 7.

I think you should take out 2-3 Blighted Cataracts, they may be useful for card draw, but that's only once you have six other lands out, and it produces colorless mana. You need to think about adding in Port Towns and Prairie Streams, replace the Meandering Rivers and the Skyline Cascade for these. Also if you're really into the idea of adding green then you should also add in Botanical Sanctums and perhaps other green/white or green/blue cards depending on how many green cards you add in.

Nosoup4ne1 on BOING BOING: Follow the bouncing everything

7 months ago

I'm running something similar, and I have a few suggestions. I know everyone has their opinions on Evolving Wilds, but you are basically running a 3 color deck here. Add 1-2 Wastes and take out your Meandering Rivers, maybe cut one each of your basics to even it out. Look at Angel of Invention or Gisela, the Broken Blade both have their strong points and have lifelink. Gisela doesn't have an ETB, but she has a lower casting cost, and ,let's be honest, you are trying to win a game. Angel has fabricate, which is an ETB, and could make you servos, and she buffs all your other creatures. Bounce her and make more servos or give her +2/+2 to have a bigger flyer. Hope some of that helps. Good luck with it.

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