|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Common|
|Global Series: Jiang Yanggu & Mu Yanling (GS1)||Common|
|Oath of the Gatewatch (OGW)||Uncommon|
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Meandering River enters the battlefield tapped.
: Gain or .
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Meandering River Discussion
4 weeks ago
Just a momentary thought: Budget upgrades could include the land upgrades?
Those seem like excellent includes for once you've purchased the other ones and you're looking to finish the job.
Thanks for the upgrades guide, I've made a lot of use of it, adding some into the mainboard, and reserving a few that will be bought along with the 100 in the list, as a 15 card 'sideboard' of sorts, used to add in cards to power up the deck depending on what strengths I'm playing against.
3 changes I made though:
-Azami, Lady of Scrolls Solemn Simulacrum (I feel like Simulacrum does what Azami wants to do with better consistency, you only really want to be paying UUU for a creature that is its own excellent engine, such as Arcanis. Azami needs way more wizards in the list to really get pumping, and unlike a Simulacrum, players will immediately respond to an Azami, they know it will generate game-winning card advantage, vs flashing in a chump block simulacrum for pure value-town, much faster than Azami's slow roller. Also, colour-less mana fixing. God bless).
I kept Hushwing Gryff when I added Kira to mainboard, and instead dropped Aven Mindcensor for Kira, Great Glass-Spinner. The reason behind this being my playgroup has a krenko, as well as a bunch of other tribals. Tribal ETB's are powerful, I can't say no to keeping a hushwing in my back pocket. If I verse someone I know will play johnny combo, and search their library, I'll change between Censor and Hushwing accordingly.
My version of your list (which I just ordered as a nice christmas present to myself!):
+1 from me!
1 month ago
For your lands, I would recommend you run 38. This number should be a mix of utility, mana fixing, and basics.
P.S. Hour of Devastation is not allowed in your deck.
2 months ago
I really like your deck and admire your desire to make inexpensive edh decks. That being said I do believe there are some ways you could improve this deck without breaking the budget.
While you do have plenty of board wipe effects I notice that you only have a few single target removal spells. Board wipes are great but the problem is the fact that they are sorcery speed. The ability to react on your opponents turn is invaluable so I would highly recommend adding one or two more instant speed removal spells. Some notable ones would be
I also think there are some counterspell's you would be better off for running that are pretty cheap.
- Sinister Sabotage is basically a Cancel with upside and still pretty cheap.
- Rewind is almost free in the late game.
- Foil is a budget Force of Will that would fit great in your deck given your high island count.
- Arcane Denial is just a solid counter spell in EDH since it replaces itself and the advantage it gives your opponent is mitigated by the multiplayer format.
- I would also recommend running Forbid since you seem to draw so many cards but this one is a little more pricey.
The only other general improvement I would recommend would be try to add some dual lands. Even if they come into play tapped, dual lands do wonders to help a deck perform at its best. Some really budget ones I'd recommend are.
- Irrigated Farmland
- Azorius Chancery
- Boreal Shelf
- Coastal Tower
- Meandering River
- Prahv, Spires of Order
- Sejiri Refuge
- Tranquil Cove
I really do like your deck and what you have made so far, but I would like you to at least consider these options to further improve your deck.
2 months ago
I think synergy build was on the right track for your mana base but here is what I think it should be.
This gives you
You need a minimum of 17 islands so that you can cast Sinister Sabotage on turn 3 consistently
You need 15 white sources to cast Settle the Wreckage consistently on turn 4
I learned how to build manabases from a helpful article written by Frank Karsten. I am not perfect and therefore my suggestion could be a little off but I think it’s pretty close to the ideal manabase. Here is a link:
And here is a table I often reference from his article:
2 months ago
I've had some success with this list after splashing White for some much needed board sweepers/creature removal.
Sadly as just Mono-Blue this deck has real trouble winning against most opponents...
3 months ago
Maybe something like this...
4 Divine Visitation 2 Trostani Discordant 9 Plains 7 Forest 4 March of the Multitudes 3 Shalai, Voice of Plenty 4 Sunpetal Grove 3 Sprouting Renewal 3 Gallant Cavalry 3 Tendershoot Dryad 2 Lyra Dawnbringer 4 Meandering River 4 Cancel 4 Saproling Migration 4 Emmara, Soul of the Accord
3 months ago
Hey, I think you really need Hallowed Fountain if you want to play white as anything other than a splash for Teferi and Chromium with current Esper. I think a true current playable Esper manabase can't support . The only current dual land option for Esper to get more white sources is Meandering River, it's not a attractive option and if you play River you might as well just play Azorius. Evolving Wilds is another option and it's honestly better than River because it at least puts a card into your graveyard to help to flip Search. Another potential way to help the manabase situation is playing Opt or Anticipate. These cards can help to find white lands, but you don't really want to have to play them as they take spots from other cards. If you're a fan of Settle, Lyra, Nova for control then consider Azorius or Jeskai as both these color combinations can support cards.
Here you're trying to make , and , but the manabase can't support all these color requirements. The manabase here is very good right now for only splashing white for Teferi and Chromium (11 sources of white). My advice is consider decreasing white (cutting Settle, Lyra, Nova and one Plains) to consistently draw more black and blue cards which the manabase can more easily support. Consistency with the manabase is key for control. I suggest more black and blue to consistently be able to cast on curve Sinister Sabotage and Vraska's Contempt. Consider 3x Ritual of Soot? Aggro and tokens (go wide strategies) are hard matchups for control because you can't afford to only one for one creatures with removal and counters, but Soot can be a main deck answer to these problems.
For the sideboard I think you can add some more spice :) Consider 3x Thief of Sanity? It can be a busted creature for control who demands an answer in any nonaggro or nonGolgari graveyard recursion matchups. Consider 1 ofs Arguel's Blood Fast Flip and The Eldest Reborn? Both are very good value cards for control.
Good luck with your deck.
3 months ago
I'll let this one bounce around in my brain and see if I can't work up some other suggestions for you :)