|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Sandsteppe Citadel enters the battlefield tapped.
: Add, , , or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (22)||thekingpinBR , ironax , TheRealPeaches , Joblaska , bakeraj4 , ZombieFood , Friedrice24 , Regulus1010 , MonoRedBomb.Com , bakunet , dbp512 , angesoir , killstars , Reliva , corys , , brentkc49 , , metljoe , PTsmitty , orzhov_is_relatively_okay819 , MattN7498|
|Want (5)||Turtlelover73 , , gamerhat , Jonnybidon , rakdos24|
Sandsteppe Citadel Discussion
1 week ago
I have been trying to keep my early game cards green in an attempt to secure proper mana sources, but I like the suggestion of Black Cat. Adding more black mana sources would also help fire up Crypt Rats.
The splash of white started out as just a way to pay for Pride Sovereign's activated ability, but to be honest I have yet to get that done - I'm not a fan of exerting my best early beater. You might be right that it isn't worthwhile. I like Fertile Ground for the ramp-like effect, though, but might opt to let go of Sandsteppe Citadels - the fact that they come into play tapped is aggravating!
Thank you for the suggestions. I'll definitely be testing and tweaking some more with those in mind :)
2 weeks ago
Here's some land recommendations, because playing 5 colors is hard without the right lands:
Ancient Ziggurat, Command Tower, Crystal Quarry, Frontier Bivouac (run all 10 of the tri-colored tap lands, they're cheap and good), Mystic Monastery, Nomad Outpost, Opulent Palace, Rupture Spire, Sandsteppe Citadel, Savage Lands, Seaside Citadel, Shimmering Grotto, Sliver Hive, Transguild Promenade.
You should drop all your basic lands down to 1 of each type. Running 5x Vivid lands and 10x Tri-color lands, and 1 of each basic land takes up 20 land slots. The rest should be land that some how taps for all colors.
I run a pretty low budget Slivers list, with Hivelord as the commander as well. Here's some cards that could up the power level of your deck without crazy monetary investment:
Primal Rage and Shared Triumph offer buffs to all of your Slivers. Spirit of Resistance makes you invincible if you have Sliver Hivelord in play. Unearth is a solid way to return some of your best Slivers to play after removal. Harsh Sustenance is solid removal with the added benefit of life gain. Obelisk of Urd is a good way to pump up your Slivers. Domri Rade is a planeswalker that works really well with Slivers. Gives you consistent removal as well as draw. The ultimate makes it real difficult to lose games.
2 weeks ago
maybe try the 8 tri-tap lands? just a suggestion, and if you dont know them they are Arcane Sanctum Seaside Citadel Jungle Shrine Crumbling Necropolis Savage Lands Mystic Monastery Nomad Outpost Sandsteppe Citadel Opulent Palace Frontier Bivouac
3 weeks ago
1 month ago
To start, your card Sandsteppe Citadel is unusable because you can't have land that produce colors outside it's colors. You also can't use Gilded Lotus since it produces any color. Currently heading to bed but can test it tomorrow. Lastly add more mana, 30 is very low.
2 months ago
Hey, I recommend more ramp, more draw and more land.
Cards to consider adding:
- Temur Ascendancy: draw when Dragons ETB and haste for Dragons
- Elemental Bond: draw when Dragons ETB
- Kindred Discovery: draw when Dragons ETB and attack
- Vizier of the Menagerie: cast Dragons from top of library with any lands
- Painful Truths: draw three cards for three mana and three life
- Dragonspeaker Shaman: reduce all Dragons CMC by 2 is good
- Dragonlord's Servant: two drop who reduces all Dragons CMC by 1
- Farseek: land ramp, tutor for a Battle land
- Cultivate: land ramp, tutor for any two Basic lands
- Sol Ring: one of the best ramp cards for Commander
- Fellwar Stone: two drop ramp that can help to make five colors
- Commander's Sphere: three drop ramp that can help to make five colors
- Command Tower: one of the best lands for Commander, can make any one color
- Exotic Orchard
- Savage Lands: if playing tapped lands then the Tri lands are better options
- Jungle Shrine
- Frontier Bivouac
- Sandsteppe Citadel
- Opulent Palace
- Cinder Glade: Battle lands are two different land types and they work well in a manabase with lots of Basic lands.
- Canopy Vista
- Sunken Hollow
- Smoldering Marsh
- Prairie Stream
Cards to consider cutting:
- Aid from the Cowl
- Awaken the Sky Tyrant
- Blood Mist
- Dragon Roost
- Elephant Guide
- Sight of the Scalelords
- Day of the Dragons
- Durable Handicraft
- Spiteful Motives
- Vessel of Volatility
- Heroes' Podium
- Hero's Blade
- Stoneforge Masterwork
- Acrobatic Maneuver
- Crash Through
- Dramatic Reversal
- Inspiring Roar
- Death by Dragons
- Rolling Thunder
- Splendid Reclamation
- Kolaghan Monument
- Bloodfell Caves
- Scoured Barrens
- Thornwood Falls
- Wind-Scarred Crag
Dragons are already big enough with lots of power you don't need to play a lot of cards that increase Dragons power and toughness. Crucible of Fire is fine because this is a huge boost for all Dragons for only one four mana card, but other than this card you can cut all the others. Temur Ascendancy and Elemental Bond are budget three mana enchantments that can give you a ton of card advantage with Dragons. Drawing a card whenever a Dragon you cast enters the battlefield(ETB) is very good. Ascendancy also gives Dragons haste which is a nice added bonus.
I suggest adding more ramp because Dragons and your Commander, The Ur-Dragon have very high converted mana costs(CMC). Ramp can help to pay for these costs and play Dragons faster in a game than waiting until turn six or seven plus to play a Dragon. Dragonspeaker Shaman and Dragonlord's Servant only effect your Dragons, by reducing the CMC.
Land ramp is another way to ramp as well as help you find lands of the right colors to match the cards in your hand. Cultivate and Farseek are early game cards that can land ramp. Cultivate can only tutor for two Basic lands putting one of them directly into play and the other into your hand.
Farseek is two drop land ramp and it works with the Battle lands since they're two different type of lands, for instance Cinder Glade counts as a Forest and a Mountain. Farseek can tutor for any one of these Battle lands put it into play giving you more color choices.
Battle lands work well with Basic lands for a budget manabase you only need two Basic lands in your control to have any Battle land ETB untapped. This means you can use the mana from the land the turn you play it.
Sol Ring is a staple of Commander. Just about all decks play the card because it's amazing for one mana. Fellwar Stone is two drop ramp that depending on what colors your opponents are playing can make a color of mana. It can make mana no matter what, usually one of any of the five colors.
31x total lands is not enough land I suggest adding more land, 38-40x total lands. Playing a five color budget manabase means you need more land and Dragons have high CMCs. Adding Tri lands, lands that can make one of three different colors of mana help a lot for five color manabases.
Command Tower is a staple Commander card. It's a rainbow land it can make any color of mana because your Commander is all five colors. Exotic Orchard is like Fellwar Stone whatever colors of lands your opponents have in play it can make a mana of one of those colors. Like Tower it's a great budget land for a five color manabase.
Good luck with your deck.
2 months ago
Doubling Season would go good in this deck, i think you should take out a bit of creatures for sure though, some better manarocks would be Darksteel Ingot and Commander's Sphere also you should probably put in some better (maybe more) lands like the corresponding dual lands (eg. Fetches, Shocks, gains, guildgates, stuff like that) to your colors. Command Tower and Sandsteppe Citadel for sure.
2 months ago
I love Abzan! Here are some suggestions:
1:Improve your creatures
Sylvan Caryatid would be helpful, too.
2:Improve your mana-base
Cut Sandsteppe Citadel.
3:Improve your spells
Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.
3:Sideboard for Modern
Cut literally everything.
Stony Silence could be useful too.
If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.
Leyline of Sanctity can hose just about any deck.
I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.