Sandsteppe Citadel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2016 Uncommon
Khans of Tarkir Uncommon
Promo Set Uncommon

Combos Browse all

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

: Add, , , or to your mana pool.

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Sandsteppe Citadel Discussion

StopShot on Graveyard/Life build

1 month ago

I'm afraid there's some land cards that aren't legal for this deck:

Gruul Turf, Jungle Shrine, Rootbound Crag, Sandsteppe Citadel, and Savage Lands can't be used because they all have Green Mana symbols which is a color not found on either of your Commanders. You should replace them with: Boros Garrison, Rakdos Carnarium, Clifftop Retreat, Isolated Chapel, and Terramorphic Expanse.

If you're interested I know a couple of infinite life-gain combos. If you cast Volcano Hellion and have something that will give it lifelink at instant speed or have a card out such as Nearheath Pilgrim or Whip of Erebos, then you can choose the Hellion to do 2 billion damage to you and a creature and since it has lifelink you won't take any of the damage dealt to you and whatever the hellion damages you gain that 2 billion life or whatever number you want it to be.

Another infinite life gain combo would be to use Boros Reckoner, then if something were to deal damage to Boros Reckoner you could cast Rush of Vitality on it giving it Indestuctible and Lifelink. Then whatever damage is dealt to the reckoner you can have it deal that much to itself causing it deal damage again which you can choose itself again and again and again. Since it has Indestructible it won't die from taking repeated loops of damage and for every loop you gain that much life since it has lifelink.

Mavert on

2 months ago

Get rid of Sandsteppe Citadel, Mystic Monastery, and Frontier Bivouac for something like Sunken Hollow or Temple of Deceit

Moonbar on Lot of infinite Combos

2 months ago

Sure, no problem. I think you should remove Sandsteppe Citadel, Evolving Wilds, and Woodland Cemetery for some mix of Verdant Catacombs, Marsh Flats, and Windswept Heath. If you remove some basic lands like Forest and Swamp, you can put in Temple Garden, Godless Shrine, and Overgrown Tomb, which allows your fetch lands to search for 2 colors of mana.

mookman288 on 360-no-scope-headshot Bones

2 months ago

I forgot to mention, lands:

Evolving Wilds of course. Blossoming Sands, Graypelt Refuge.

Llanowar Reborn could be useful.

Sandsteppe Citadel if you splash black. Same with Scoured Barrens and Jungle Hollow.

For more monies, check out the temples.

aekrusty on Necra Zombies

3 months ago

I'd swap the Guildgates for 4x Murmuring Bosk, 4x Sandsteppe Citadel, and one City of Brass. You should lower your curve. Consider Unbreathing Horde, Graf Harvest.

sonnet666 on Food Chain Tazri help

3 months ago

You're pretty far along, so I'll be basing my advice on this: Food Chain Tazri

For starters, Tainted Pact is pretty much an auto-include and isn't too expensive, definitely your first buy. It also gives you enough exile to run Laboratory Maniac as a back-up wincon.

Plunge into Darkness, Mana Vault, Lotus Petal, Chrome Mox, Sylvan Library, Deathrite Shaman, and Carpet of Flowers are all pretty cheap right now, so you should pick them up before anything else. In the meantime Cabal Ritual and Cull the Weak can provide you with extra mana accel. Orcish Lumberjack and Tinder Wall also work if you have red, and you have enough forests for Arbor Elf to function. Cyclonic Rift and Abrupt Decay are also great (and cheap) board control in this build.

Fire Covenant is absolutely beautiful board control at 50 cents. Silence is more of a meta call I think.

However the best thing you could be doing right now is improving your landbase. The quickest way to see results in a deck is to make sure you never have a land coming in tapped.

Get the cheapest lands first: Tarnished Citadel, Llanowar Wastes, City of Brass, Forbidden Orchard, Mana Confluence, Gemstone Caverns(!), Gemstone Mine, Thran Quarry, Reflecting Pool, Urborg, Tomb of Yawgmoth, Then the rest of your shocks, the cheap fetches, etc. Use checklands like Sunpetal Grove instead of ABUR duals, they're typically the best budget option, although more fastlands can be a viable option too. (All the following are trash that you should cut: Bad River, Flood Plain, Grasslands, Sandsteppe Citadel, Seaside Citadel. The tango-lands like Sunken Hollow are alright for now, but you should cut them as you upgrade.)

Remember to cut Amulet of Vigor, since it won't be helping you.

Once you get rid of the taplands you should also take the deck down to 32 lands. You have enough acceleration to afford it and it will improve your speed.

PhyrexianPreator on Aggro Rhino

3 months ago

Seeing as how you are probably aiming to go with a budget deck I will suggest Sandsteppe Citadel and Figure of Destiny. Sandsteppe gives you mana fixing and the figure allows the behemoth to have both abilities while also being a win condition by itself.

Also, don'y know if you are still working on this but I think you should continue with it.

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