|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Sandsteppe Citadel enters the battlefield tapped.
: Gain, , , or .
|Have (5)||Blue_Flame , orzhov_is_relatively_okay819 , MrShhh , metljoe , PTsmitty|
|Want (5)||AlyOfArendelle , zachfillmore07 , The_Cheese_Pie , Callo , __juanthebeaver27|
Sandsteppe Citadel Discussion
1 month ago
A cute idea! +1 from me.
Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.
You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!
Whatever you decide to do, good luck and have fun!
2 months ago
In all of my decks, slightly less than half of the cards are lands, and, in the specific case of my Atraxa EDH deck, 40 out of the 100 cards are lands.
Of those lands, slightly more than half of them (24) are basic lands, a decision that I made to protect myself in the case that one of my opponents is sufficiently cruel to use Blood Moon or Ruination .
I previously had in this deck all four triple lands that Atraxa supports ( Arcane Sanctum , Opulent Palace , Sandsteppe Citadel , and Seaside Citadel ), but I removed them in favor of the "storage lands" that Atraxa supports, since the deck's focus on the proliferate mechanic should allow those lands to generate large amounts of mana with little investment.
Now, however, I find myself wondering if I can risk reducing the number of basic lands in this deck to 20, so that I may keep the triple lands, since they are excellent for this deck; the deck does contain Chromatic Lantern , but I cannot rely on drawing that card every game, as it is only one card out of one-hundred.
What does everyone else say about this? Should I keep twenty-four basic lands in my Atraxa deck, or can I afford having only twenty, to allow the triple lands to remain in it?
2 months ago
I have an EDH deck with Atraxa as its general, and that deck has all four triple lands that are supported in her colors ( Arcane Sanctum , Sandsteppe Citadel , Seaside Citadel , and Opulent Palace ), which are great lands, but they enter the battlefield tapped, so I am seeking replacements for them.
I cannot believe that I did not consider the “storage lands,” the lands that use storage counters, when I was building the deck, as they would be absolutely perfect for a deck that focuses on the proliferate mechanic, but I wish to seek advice from the other users on this forum before I put those lands in my deck.
The storage lands that I am considering for my deck are Calciform Pools , Dreadship Reef , Saltcrusted Steppe , and Mage-Ring Network . What does everyone else say about this? Are those lands good for an Atraxa EDH deck?
3 months ago
There's a couple others you should consider.
Shadowblood Ridge = OG Filter
Arcane Sanctum = Tri-Land
Crumbling Necropolis = Tri-Land
Frontier Bivouac = Tri-Land
Jungle Shrine = Tri-Land
Mystic Monastery = Tri-Land
Nomad Outpost = Tri-Land
Opulent Palace = Tri-Land
Sandsteppe Citadel = Tri-Land
Savage Lands = Tri-Land
Seaside Citadel = Tri-Land
Ash Barrens = Cycles for any color of mana which you can play untapped.
Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.
Vivid Crag = Vivid Cycle
Vivid Creek = Vivid Cycle
Vivid Grove = Vivid Cycle
Vivid Marsh = Vivid Cycle
Vivid Meadow = Vivid Cycle
3 months ago
May I suggest you Crumbling Necropolis , Frontier Bivouac , Opulent Palace , Savage Lands , Jungle Shrine , Murmuring Bosk , Sandsteppe Citadel , Seaside Citadel , Vivid Grove , Vivid Crag , Vivid Creek , Rupture Spire , Transguild Promenade , Gateway Plaza , Exotic Orchard , Evolving Wilds and Terramorphic Expanse
Bloodfell Caves , Cinder Barrens , Dismal Backwater , Forsaken Sanctuary , Foul Orchard , Graypelt Refuge , Highland Lake , Jungle Hollow , Rugged Highlands , Scoured Barrens , Stone Quarry , Submerged Boneyard , Swiftwater Cliffs , Timber Gorge , Tranquil Cove , Wind-Scarred Crag and Woodland Stream .
I think it will increase the consistency of finding your colors. You can even lower your land count to 39 this way.
4 months ago
bushido_man96 as for Amulet of Vigor yes your absolutely right i did only put in there to speed up my tap lands but with 12 pure Taplands Temple of Silence , Sandsteppe Citadel , Rakdos Carnarium , Orzhov Basilica , Opulent Palace , Nomad Outpost , Izzet Boilerworks , Gruul Turf , Golgari Rot Farm , Dimir Aqueduct , Boros Garrison and Azorius Chancery , and 6 ETB tap unless lands Blood Crypt , Godless Shrine , Isolated Chapel , Overgrown Tomb , Sacred Foundry and Watery Grave think me having Amulet of Vigor is justified.
5 months ago
You can add in Cryptolith Rite for another way to have your slivers to tap for mana. Other than that, 5 color mana base is pretty hard. I would say since you are going for a budget land base, you can replace all your guildgates with the tri-color lands like Arcane Sanctum , Seaside Citadel , Jungle Shrine , Crumbling Necropolis , Savage Lands , Mystic Monastery , Nomad Outpost , Sandsteppe Citadel , Opulent Palace , and Frontier Bivouac . At least they will add an additional color in comparison with the guild gates. For budget multi-color lands there are lands like Exotic Orchard and Forbidden Orchard that are decent. Unclaimed Territory , Path of Ancestry , Cascading Cataracts , Sliver Hive , Ancient Ziggurat , and Mirrodin's Core can be some options for a decent 5 color mana base.
Hope that helps!
5 months ago
Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.
Budget lands ($6 or less each) to consider adding:
- Command Tower : all multicolored decks in Commander should play this land.
- Exotic Orchard
- Sandsteppe Citadel
- Caves of Koilos
- Llanowar Wastes
- Canopy Vista : works well with lots of basic lands.
- Fortified Village : works well with lots of Plains and Forests.
- Woodland Cemetery
- Isolated Chapel
- Sunpetal Grove
- High Market
- Ghost Quarter
Other cards to consider adding:
- Sol Ring
- Fellwar Stone
- Deathrite Shaman
- Elvish Mystic
- Elves of Deep Shadow
- Avacyn's Pilgrim
- Eladamri's Call
- Diabolic Intent
- Hardened Scales
- Winding Constrictor
- Pir, Imaginative Rascal
- Zulaport Cutthroat
- Blood Artist
- Slimefoot, the Stowaway
- Carrion Feeder : sac outlet who can get a lot of counters on itself.
- Scavenging Ooze : can put a lot of counters on itself.
- Champion of Lambholt
- Woodfall Primus : has persist, can cancel out -1/-1 counter with Ghave's sac ability.
Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.
If you like any of these suggestions then I offer help to make cuts.
Good luck with your deck.
Sandsteppe Citadel occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
BGW (Abzan, Junk): 3.55%