Faerie Conclave


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2013 (C13) Uncommon
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Faerie Conclave


Faerie Conclave enters the battlefield tapped.

Tap: Add (Blue) to your mana pool.

1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

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Faerie Conclave Discussion

Blue_Flame on Creature Mill

1 week ago

I dig it. Hedron Crab would fit well in here. If you wanted to spice up your manabase a bit you could play 1 or 2 Faerie Conclave or a couple Shelldock Isle.

Oloro_Magic on Metamorphosis [[Primer in the making]]

1 week ago

Hey, like the deck, just wanted to get your opinion on Faerie Conclave in the mana base for polymorph. Additionally Cyclonic Rift in the sideboard.

Also, what is the art you use in the background it's nice?

Mandalorian on Azorius Control

3 weeks ago

I like the planeswalkers, and you should consider playing Gideon Jura as well since he is very very hard for creature decks to deal with. If planeswalkers become your main win condition you can play sweepers like Supreme Verdict as a 4 of.

I would take out Divination and Charm and go up to 4 Serum Visions and add a playset of Spreading Seas to mess with your opponents mana.

Go up to 4 Path if you can afford it, as it's the most efficient removal spell available to the deck.

I think 4 negate in the maindeck is probably overkill and will be dead in hand a lot of matchups. If Cryptic Command is out of budget then I would just go up to 4 Mana Leaks and some other removal. Ojutai's Command can make a weak Cryptic impersonation sometimes and could also work well in your deck for brining back Thing in the Ice to the battlefield.

As far as the mana base I would find some more duals to play. If Flooded Strand and Hallowed Fountain are too expensive then you could play Seachrome Coast. You could also play Ghost Quarters and Tectonic Edges to further mess with your opponent's mana. Celestial Colonnades might be a bit pricy but 1-2 Faerie Conclaves might be okay.

Other U/W control good stuff to consider

Logic Knot

Think Twice

Detention Sphere

Dragonlord Ojutai

Geist of Saint Traft

Narset Transcendent

Spell Queller

KhazeathTheForgotten on Ezuri, Claw of Progress

1 month ago

Jagd_Tallgeese, yes Prophet of Kruphix is banned, i removed it from the maybe zone. I will definitely make room for Avenger of Zendikar. Thx to magicaljellyfish & Ilmu011 ... dont know why i didnt see that card before. Scute Mob and Undergrowth Champion seem very good too. For the Tuskguard Captain in the past change I had it change to Nylea, God of the Hunt. Maybe that increased my chance of being trample could be good, but dont know what to remove for put Tuskguard Captain back (the same problem every time XD).The next card im probably gonna remove for make place is Chameleon Colossus and maybe Nimbus Swimmer, and i think about remove Faerie Conclave for and basic island, just for the speed. It is a good idea ??? Im not sure about Omnath, Locus of Mana, im sure i can find something better. Longshot Squad dont trigger Ezuri, and theres not a lot of flying in my meta. Seedborn Muse is no doubt a card i need, i try to not buy card higher than 20$ so, im gonna wait for a trade at my local shop.

DaHolyTyler on Derevi Blitz

1 month ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

filthyc4sual on Counterspells

1 month ago

Sadly this deck is not Modern legal. It should be a casual deck, unless you want to cut down on Treasure Cruise, in which case it could be played in Legacy or Vintage.

With that said, the main card I think you should add is Remand. It's a cheap counterspell that draws you a card, so you don't lose card advantage and are more likely to draw one of your twenty lands. I would also add Mutavault or Faerie Conclave as blockers and, if worst comes to worst, win conditions.


1 month ago

I would add a Command Tower and Creeping Tar Pit and would cut Faerie Conclave and Rootwater Depths.

Also i would consider running Oversold Cemetery since you are milling yourself a lot.

If your budget has some room, i would consider Kalitas, Traitor of Ghet since he produces a lot of zombies and synergises in generell with your commander. Also he can become quite big.

Otherwise this looks like a fun deck. :)

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