|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Faerie Conclave enters the battlefield tapped.
Tap: Add (Blue) to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
Price & Acquistion Set Price Alerts
|Have (16)||shemulejst , tragic_slip , MrCrazzyc , Vergil_Redgrail , ibraJG84 , richardmv , the.beanpole , Benniator , awalloftext , meowCat1234 , brokendwarf , bakunet , pskinn01 , MoJoMiXuP , , rockleemyhero|
Faerie Conclave Discussion
6 hours ago
This deck has a slowish tempo but allows me to exercise a lot of control. I need to improve the mana base, make the sideboard more versatile, and tweak the counterspells and creatures around. I'm a rookie so any help would be appreciated! I am also on a budget which is why I'm running things like Evolving Wilds currently in lieu of Flooded Strand and Faerie Conclave over Celestial Colonnade. With that in mind, I am working on stashing some cash away to slowly acquire better cards.
4 days ago
Sideboard isn't great, if you do use it add 3 Enter the Infinites and find ways to either cast more spells for free, take out the Treasure Hunts and Lightning Storms and a good deal of land, basically just make a entirely new deck.
P.S. The current price is just for main deck, not sideboard.
1 week ago
Classic U/W Control, counter things, exile things, etc. More info on the deck under comments. I'm a new player so I greatly appreciate insight from seasoned vets, especially other pilots of U/W Control. :)
2 weeks ago
Okay, thanks for feedback! Maybe should swap one Mausoleum Wanderer for that I think... or Faerie Conclave maybe? :)
3 weeks ago
Well the cards you want to avoid spending on are pretty much the core of the deck. I also wouldn't recommend playing Blue White Control if you're new to magic and on a budget. It's one of those decks that needs an experienced pilot to do well in the current meta.
That being said, I don't know what half those creatures you listed do but U/W Control typically plays only Snapcaster Mage with Celestial Colonnade as its primary win condition. Control usually runs 3 win conditions and most find the third in a planeswalker like Elspeth, Sun's Champion.
The 1 Spell Queller you have is legit but I'd drop all the other creatures. Fill in the empty slots with some of the following: Opt, Serum Visions, Think Twice, Vapor Snag, Repeal, Dispel, Negate, Spell Pierce, Mana Leak, Rune Snag, Condescend Logic Knot, Detention Sphere and additional Supreme Verdicts. You could use Day of Judgment but being uncounterable is relevant.
3 weeks ago
Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.
Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.
Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.
Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!
Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?
Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.
3 weeks ago
These are the cards above 10 dollars and what to include instead:
- Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
- Temporal Manipulation can be changed for Part the Waterveil
- Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
- Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc Flip, since it is too slow. Remember to take out Crop Rotation
- Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
- Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
- Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.
Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).
This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.
This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.
Best of luck! Upload yours when you build it and let me know of the results.