Faerie Conclave


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Faerie Conclave


Faerie Conclave enters the battlefield tapped.

Tap: Add (Blue) to your mana pool.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

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Recent Decks

Faerie Conclave Discussion

Granipouss on Mono Blue Bouncing Faeries

3 days ago

Hey veeonix, thank you for the advices and analysis. This is super interesting.

  • Zephyr Sprite is really not impressive, and I would gladly cut it for basically anything. But it enables Spellstutter Sprite on turn 2 and there are very few playable 1 CMC faeries in modern unfortunately...
  • Frankly I hesitated a lot for Favorable Winds main board, it is a very good lord here but it is also sorcery speed and a loss of tempo. I am not a fan of Metallic Mimic for the lack of evasion and the sorcery speed also, could be worth trying, tho'.
  • For the lands, I must admit I completely forgot about Choke, I should clearly diversify the mana base. Secluded Glenis indeed a good inclusion that come into untapped. I would avoid Unclaimed Territory as it makes casting spells harder and all the pain lands as we tend to not have a lot of blockers and the loosing the race to ourself is a very real possibility.
  • I like the idea of counting Faerie Conclave as a creature, I will try the full playset.
  • I also thought of Mutavault, it is technically a faerie and it comes in play untapped.

  • So there are indeed a lot of bouncing in that deck, to gain tempo by bouncing the opponent's stuff and saving my stuff, but I also bounce for value. Most of my creatures have ETB effects (Unsummon on Spellstutter Sprite the recast the sprite is a very common line of play), and the soft lock is basically my best out if the game gets long. This being said, may there are too much indeed. Dismember seems nice but I have a big doubt on paining myself for 4, depends on the matchups but it hurts. Pongify seems really bad because again I don't have many ways to block well and it seems to me like the best way to loose the race.

  • On the general balance I see the point on creature vs spell balance, but I don't really know what creature to add. Vendilion Clique is a clear answer but it is not super budget, should I add more Pestermite ? Maybe a third Mistbind Clique but 4 CMC is so much...

  • My sideboard makes no sense for sure, it is a bunch of random cards that I own already and that can be useful at some point. But I really have a hard time make it.

Thanks again for the comment, I will brew it some more, and come up with a new version.

sergiodelrio on Budget Mono blue faeries

4 days ago

I think you'd be better off using a full playset of Opt instead of the 2/3 Serum Visions/Chart a course split. Your choices will be much more convenient this way, because for one, it's instant speed so you don't have to commit to it on your turn, and then two mana for a sorcery card draw spell in a 19 land deck will awkwardly lock up your mana when you don't want it to. Either keep one Chart a Course or open up that slot for somethig else.

Another good, cheap fit here would be 1-2 Faerie Conclave. This deck looks really fun and stable otherwise, so +1!

sylvannos on Old mono blue control refresh

1 week ago

There's a lot of viable Mono-Blue Control (and control/combo) decks in Legacy.

Some you might like:

Mono-Blue Painter
Counter Bridge
Mono-Blue Fish (this one isn't a control deck, but it's worth looking at because it's cheap to build, can be configured for Modern, and has a lot of overlap with other decks in the format)

I'm partial towards Omnishow, which is a combo deck that plays very "draw, go" before it dumpsters all over your opponent's face.

You might also like U/W Standstill. The deck can be made mono-blue, but it loses some of its power. Decklist can be found here. To make it mono-blue, you'd cut:

-4x Myth Realized
-4x Terminus
-4x Swords to Plowshares
-1x Council's Judgment
-3x Tundra
-1x Karakas

...and add something like:

+1x Faerie Conclave
+1x Mishra's Factory
+2x Island
+2x Daze
+1x Flusterstorm
+4x Delver of Secrets  Flip
+2x Counterspell
+4x Preordain

daseeker25 on Dimir Faeries with a splash of White

2 weeks ago

You have a good build with good synergy here. I just threw down some thoughts on cards that are hopefully all budget enough to consider. Most of these are super cheap on mtgo which makes that a good program to play on for brewing budget options. You are looking at up to $0.25 a card (usually much less) instead of $2

I like Glen Elendra Liege but why not drop those for two more Scion of Oona? You have no blue and black creatures and all your creatures are faeries so it seems much better. If you want more than 4 of those effects, then I would go to Glen Elendra Liege.

Have you considered Despise or Duress for other turn 1 plays? Inquisition of Kozilek is not too expensive if within budget. You do rely on throwing out creatures and swinging wide so perhaps not playing these is best.

Secluded Glen seems much better than Dismal Backwater but quite pricey. River of Tears may work well for you. Faerie Conclave may be a good option but I wouldn't play more than 2 because you do not want too many tapped lands in this build. Mutavault is a powerhouse in faeries with how it interacts with Spellstutter Sprite and in this case Thieving Sprite. However, 4 Mutavault cost more than the whole deck currently and as much as one Bitterblossom.

Your biggest fear is board wipes post sideboarding. I would recommend Spell Pierce, Negate, or Countersquall. I would also play Nihil Spellbomb in the sideboard for graveyard hate. I love Shadow of Doubt to hit fetchlands or combo decks but Squelch can be a fun budget option. Disdainful Stroke is also a very good budget counterspell.

Another upgrade path for this deck would be to focus on the go wide flying theme and splash white (perhaps use fast lands in esper colors). Key card is Pride of the Clouds while not a faerie becomes huge when you have a few faeries out. Spell Queller is also a good card that you cannot pass up if playing blue/white flyers. Selfless Spirit protects from board wipes. Adding in these cards decreases usefullness of Scion of Oona and may make sense to move back to Glen Elendra Liege

xyr0s on Budget Mono-U Midrange

3 weeks ago

Echoing Truth is good against anything with a bunch of same-same tokens (spirits from Lingering Souls, for example, or elementals from Young Pyromancer). It is also good against opponents that hide behind Ensnaring Bridge, since it can remove multiple copies of the same annoying artifact.

About 20 lands should be ok, and you don't need 4 Faerie Conclave, 2 or maybe 3 would be ok. You can add a couple of utility lands, if you'd like. something like Ghost Quarter or Field of Ruin, perhaps. I don't really have a set equation for number of lands, but if you have 20 lands, you'd thereabout hit the first 3 land drops (afaik), but since you keep drawing deeper into your deck with cantrips, you also draw more lands - it's not unreasonable to think that you'd hit land 4 and 5 on time too (you'd need to dig ~ 12 cards deep to find the 4th land). At the same time, you play relatively cheap spells, meaning that you don't need much land to begin with. What you do need instead, is a steady stream of spells to stop your opponent from killing your threats, and to keep his threats away.

Peek is not Gitaxian Probe and not a worthy substitute either. Instead you could add things like Remand or Spell Pierce. Expecially the latter of them is good for protecting you creatures. Remand is not quite as great as it first seems, and you mostly don't want to have more than 2 of them in your deck. But it feels so great, when you get to play it as a pseudo-timewalk.

Consider moving Spreading Seas to mainboard. It's a strong card against some decks, and at least it cantrips against others.

If you want a more control-feel in you deck, try adding an Isochron Scepter. It almost doesn't matter which instant you imprint, it's card-advantage no matter what.

patrast on Budget Mono-U Midrange

3 weeks ago

@ Dete So, talked to a buddy of mine regarding the Manabase and recommended me to cut 3 of My Island and 1 Faerie Conclave taking the median between your Suggestions I'd test the deck with 21 total Lands cutting 2 Islands and 1 Man-Land.

Regarding you Card recommendations, I actually have a Playset of Supreme Will which I could try, I just didn't include it in my first draft because it seemed to slow. Am I underestimating Supreme Will?

And Echoing Truth Seems a little odd, as I can't even think of a common Matchup where I'd want to Sideboard it in yet alone maindeck it, could you give me insight toward what archetype you like using it against?

And last but not Least, @ xyr0s recommended Nimble Obstructionist which sounds great and seems like it might be better than Supreme Will (Having a Similar amount of Flexibility) as well as possibly being better than Spire Golem now that I reduced the amount of Islands. What do you think about Nimble Obstructionist @ Dete?

Sunbrosoulaire on Mono Blue Control - Annihilation -

3 weeks ago

APPLE01DOJ This looks like a solid list! Honestly, helps a ton to see similar lists as it makes it easier to brew. I think, I might toy around with the Chasm Skulker game plan supplemented with 4 Spreading Seas and see how that goes. (my play group is low tier enough that I could eek by with that strategy). Besides that, I will totally work on getting a playset of Faerie Conclave and Ghost Quarter to try out. Thanks for the help!

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