Faerie Conclave


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2013 (C13) Uncommon
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Faerie Conclave


Faerie Conclave enters the battlefield tapped.

Tap: Add (Blue) to your mana pool.

1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

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Recent Decks

Faerie Conclave Discussion

clayperce on You said this was aggro...wheres the red?

1 week ago

I think your curve is probably a little high. Or alternately, you're a little light on Lands. I say this based on the table at the bottom of this article from Hall-of-Famer Frank Karsten. With an average CMC of 1.88 (as I type this), he would suggest 22 Lands.

Speaking of Lands, I know Delta-117 already mentioned Faerie Conclave, but I'd put in a plug for it as well ... seems like it'd fit very nicely in the deck.

Draw well!

Delta-117 on You said this was aggro...wheres the red?

1 week ago

Hey this looks like a good start here, my suggestions would be too consider adding a few more instants and sorceries first of all to increase the odds of flipping Delver of Secrets  Flip. One idea would be Opt, or better yet Thought Scour as you do have a few cards here that care about exiling creatures from the graveyard as additional costs.

Then a few non basics might be worth consideration I think also, such as 1-2 Faerie Conclave, or Halimar Depths. Not to many of these do you want however as they do enter tapped after all.

Ebengar on The Deep Ones

1 week ago

Thank you for your feedback!

After taking out cards that were either unnessecary or redundant, 7 Islands have been added to the deck, and I am in the process of getting a Caged Sun, Soaring Seacliff, Faerie Conclave, and Temple of the False God for the deck as well.

babushkasara on The Deep Ones

1 week ago

At a glance, you'll probably want more mana. ~34 is what most decks run. If you don't want more plain islands, consider Temple of the False God, Halimar Depths, Moonring Island, Desert of the Mindful, Remote Isle, Faerie Conclave, Skyline Cascade, or Soaring Seacliff.

There's also Shifting Sky for color changing. Caged Sun might be too expensive, but if not, it'd be great.

Squirrelbacon on Viable finisher in control?

2 weeks ago

Creeping Tar Pit is a good finisher... you could also run Faerie Conclave. Depending on how controlling the deck is with permission spells, you could use Torrential Gearhulk and Vendilion Clique, they're deceptively good at closing things out.

You also have the delve fatties you could run (Tassy G. and Unusually Large Fish)

MacNiner on Zombie Hunt Mixture

2 weeks ago

Thanks for the feedback.

I think the main weekness of this deck is a counterspell or discard. By adding Muddle the Mixture we have protection for counterspells, if we draw into a second Muddle the Mixture or a Treasure Hunt, so I think you are right and we can cut Boseiju, Who Shelters All.Otherwise, we can transmute it on turn 3 and play Treasure Hunt+Zombie Infestation o turn 4. The downside of Muddle the Mixture is, that we won't draw so many cards with Treasure Hunt, but in the most sinuations we have bigger starting hands. Against discard I like Nephalia Academy.

Leechridden Swamp was just a test, but the impact was too low. Creeping Tar Pit, Faerie Conclave and Mutavault will be added of course and a 4th Gemstone Caverns.

What do you think about Gargoyle Castle, Field of Ruin, Ifnir Deadlands or Cradle of the Accursed?

Kjartan on Zombie Hunt Mixture

3 weeks ago

I like the idea of Muddle the Mixture it definately seems to amp up the consistancy, (Though it does make it a lot slower as well.)

There are a couple of land choices I disagree with, however.

One of which is Boseiju, Who Shelters All. I see the appeal of the card for sure, but every stable in the format that can counter Treasure Hunt can counter Zombie Infestation as well. Up to you is you think the etxra lands are worth it. If you're meta is very counter-heavy, it may be, I'm just not sold.

Another one is Leechridden Swamp. The card is perfectly fine fot the deck as an alternetive Wincon, I just think it's a subuptimal choice. Creeping Tar Pit could be a good replacement/addition. So could Faerie Conclave, and Mutavault.

Lastly is that you only run 3 Gemstone Caverns. I think you want to start with this land every single time you're on the draw, and since you have so many land options when on the play, I can see very few scenarios where it gets in your way.

yugo0075 on Blade Moon

3 weeks ago

Since you're pretty low on creatures maybe you could use some Faerie Conclave, Wandering Fumarole, Ghitu Encampment or even Mutavault to hold your swords and give you some resilience.

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