Faerie Conclave

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Tenth Edition Uncommon
Urza's Legacy Uncommon
Promo Set Uncommon

Combos Browse all

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

Tap: Add (Blue) to your mana pool.

1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

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Faerie Conclave Discussion

solarPULSAR on Level Up / Proliferate Jeskai ...

1 day ago

Level Up / Proliferate

Suggestions welcome, im thinking of dropping red and finding some other combos / planeswalkers to speed up proliferation on my creatures. Any land suggestions welcome as well, I have Faerie Conclave s ready to go if needed

sylvannos on Am I onto something here? ...

1 week ago

If you get rid of Myth Realized and Isochron Scepter, replacing them with something more reliable, you actually have the start of a strong deck on your hands. You'll have to move a few things around (like Dispel/Spell Pierce/Negate/Remand instead of Dissipate), but plain U/W puts up solid results.

The archetype benefits from having a simpler mana base. This allows you to play things like Ghost Quarter and not run into any problems.

I'd suggest moving away from Myth Realized and Isochron Scepter in favor of either a low-mana tempo strategy or a slower, control strategy with a big finisher.

For the more tempo-based deck, Thing in the Ice  Flip is a good choice. I'd also include some number of Geist of Saint Traft, however many you can afford within your budget.

For the larger, control strategy, Dragonlord Ojutai and Sphinx's Revelation will just fuck people's shit right up shit creek. If you can afford to get any of the higher mana cost planeswalkers that are good in Modern, those can work too. Elspeth, Sun's Champion and Jace, Architect of Thought stand out the most.

Wall of Omens and Restoration Angel can also put a lot of work in, especially together. Restoration Angel by herself will make any hexproof creature you control really hard to kill.

Other budget options I'd suggest (in addition to the above) are:

Jimmy_Chinchila on Cards Cards Cards

1 week ago

This is a nice build but you simply HAVE to put in more non-basic lands! Lol. But seriously, things like Lonely Sandbar, Halimar Depths, Nykthos, Shrine to Nyx, Tectonic Edge, Ash Barrens, Sea Gate Wreckage (just in case), Geier Reach Sanitarium, Arcane Lighthouse, Buried Ruin, Academy Ruins, Faerie Conclave, Tolaria West, Myriad Landscape, Wasteland, Minamo, School at Water's Edge, Remote Isle, to name a few...

+1

gnikrul on Noble? What Noble?

3 weeks ago

Regarding the uncommons, how about Faerie Conclave as a win condition that dodges your opponents' blockers, sorcery speed removal, and your own board wipes?

Eilel on Awaken EDH

3 weeks ago

Have you considered Pore Over the Pages? it's not the best card for drawing but with untapping you can give your land creatures pseudo vigilance. I'm playing a standerd Awaken deck so maybe there's some ideas Awaken the lands (needs suggestions).

Did you think about the man lands? land creatures like Blinkmoth Nexus, Dread Statuary, Inkmoth Nexus, Mishra's Factory, Mutavault, Forbidding Watchtower, Faerie Conclave and Celestial Colonnade. They work very well in combination with Halimar Tidecaller

SlimJim83 on [Budget] UW-control

1 month ago

I leaned a couple lessons from my foray into UW control. First, as nice as Dissolve looks, it's a sideboard at best. You would be better if replacing it with Spell Snare, which hits almost everything good in Modern. Second, get some copies of Path to Exile on top of the Condemns. You can usually only surprise them once with Condemn, after that they get really cagey. Path didn't depend the situation and can get rid of static effects long before you can play Detention Sphere. Third, get Supreme Verdict. A lot of decks in Modern are midrange and sweepers generally make you tap out, so they just Mana Leak you if you try to Wrath and you're facing a really bad board state and down a card to boot. Verdict is much better because it can't be countered.

Speaking of finishers, AEtherling is crazy. He's the best budget bomb in any blue based control deck. Great choice. I usually sideboard one and mainboard the other. Look at Elspeth, Knight-Errant, Gideon Jura, and Gideon, Ally of Zendikar. I recommend them over your current planeswalker because they come down much earlier. Jace is money, though. Keep him.

Manlands like Mutavault, Blinkmoth Nexus, or Faerie Conclave are great alternate win cons. They shorten games where AEtherling is on the bottom of the deck. The Conclave also taps for .

Here are some more good cards to play in this shell. Logic Knot, a delver tax Counterspell, Ojutai's Command, the best budget modal spell in the game (gets you back a Wall, too), and Blessed Alliance, another really great modal spell.

Lastly, the one thing that will kick this deck into overdrive is a set of fetch lands. It filters your lands out and thus improving your chances of hitting answers rather than lands. I keep getting land flooded when I play mine and these will definitely fix that. Speaking of filtering, Serum Visions is awesome.

I know I've said a lot and it seems like I'm coming down hard. I'm sorry is that's the impression, I love this deck. UW Control is exciting. It's the first deck I ever played so it had a special place in my heart. This archetype is really in a great spot right now. I think it can do well at a budget level. You have a lot of the right pieces so upgrading shouldn't be a problem. The mix seems right, too. Love the deck, may you always topdeck what you need.

Yeti_Confetti on Way of the Fae

1 month ago

I think Faerie Conclave could fit in here potentially better than Creeping Tar Pit. The evasion on conclave isn't as good, but it works better with the tribal, if you have the mana you could make it a creature to help counter something with Spellstutter Sprite, conclave will get buffed by scion, it will also be able to block for you more effectively than Tar Pit could if need be. They also both come in tapped, but conclave can only tap for blue and Tar Pit can tap for U or B. Just a thought, neat deck, baby, I love you.

Squirrel_of_War on Blessed Perfection

1 month ago

I would have won the fairy match but right at the end I was smashing with Thrun and he was hitting with his Faerie Conclave turn after turn and I used my removal on other dudes and I drew 4 lands in a row I just need abrupt decay for the win. I lost 3 games to mana screw so I added another Twilight Mire to bring my land count to 22. Any recommendations on changes?

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