: Add to your mana pool.
: Return target legendary creature to its owner's hand.
Price & Acquistion Set Price Alerts
3 days ago
Blazing Archon stops Eldrazi & other creature decks (Shardless, Elves, etc).
R/B Reanimator is much faster than U/B Reanimator and has better topdeck potential (less dead cards like FoW). Has a better Game 1 percentage and hoses a lot of otherwise difficult matchups (D&T) with fast hands that come down before GY hate can. It can splash Green for Reverent Silence or Abrupt Decay in the side.
U/B Reanimator plays more controlly and has a better chance against other fast combo decks because FoW. It's not really played anymore.
HOWEVER, a "Grixis" variant showed up at the recent GP that plays U over R but is built with the speed of R/B. In this build, the Useas splash for a sideboard Show and Tell plan against GY hate.
Between the R/B/g and the U/B/r splashes really just depends on your budget and your playstyle, whether you like to get in there before GY hate, get around it, or destroy it.
Here's my list, it's a pretty typical R/B/g build that I've been tinkering. NEED 4 T1 GRISELBRAND
R/B builds have strict ratios: 10 reanimate targets (4 CHancellor 4 Grisel 2 other), 18 discard/Entomb effects, and 12 Reanimate effects (4 Reanimate 4 Animate Dead 4 other). They run 12-13 lands with 9-13 fast mana sources (4 Ritual 4 Petal 1-2 Mox or 4 Simian Spirit Guide).
These ratios make the deck very streamlined and easy to mulligan (important since it doesn't run cantrips). The "Grixis" version has similar ratios, but I think drops Animate Dead? I don't have as much info on that one.
2 weeks ago
I play legacy D&T. Winning is done by denying your opponent EVERYTHING while you slowly poke them for 2-4 dmg per turn. Its a beautiful thing to do, but im quite sadistic when it comes to games. Modern D&T i guess is more aggro since you dont have Wasteland, Rishadan Port and Karakas.
2 weeks ago
Selling my binder! A lot of it has already gone, but simply ask me and I can tell ya what is still there, and what isn't! Below are some of the cards I have left I would like to sell! Lmk if you are interested!! Paypal gift ONLY!
All cards are Pack fresh or NM
Blood Moon Pack fresh MM17 $25
Arid Mesa Pack Fresh! $34
Karakas Eternal Masters Pack Fresh $50
Sword of Light and Shadow Judge Promo! $30
Sword of War and Peace New Phrex Print! NM $23
Sylvan Library Eternal Masters Print PACK FRESH! $26
Iona, Shield of Emeria German Zendikar print. Throw offers on this one.
and much more in the binder.... please feel free to email me, or comment on my binder on what you are interested in, and I will let you know if it is still available! My email is firstname.lastname@example.org! ty!!
3 weeks ago
Where do I even start?
Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.
Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.
The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.
The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.
I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.
As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.
You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.
Which Direction The Deck Should Go
I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.
Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.
4 weeks ago
I currently am selling or trading (depending on what you have that catches my interest) the following cards.
ALL CARDS ARE PACK FRESH/NM
Karakas < Eternal Masters
Damnation < MM Print
Sylvan Library < MM Print
Wasteland < Eternal Masters
Polluted Delta x4 < Khans Print
Wrath of God < Full art promo
Mystical Tutor x2 < Eternal Masters
Verdant Catacombs < MM Print
Marsh Flats < MM Print
Arid Mesa < MM Print
I have much more in my binder but these are cards I would like to get rid of!
Currently cards I am seeking are the following. Open to other trades of course these are just the cards I want BADLY!
Bayou MP is fine, only looking for a revised edition.
Liliana of the Veil < Pro Tour Promo
Avacyn, Angel of Hope < Russian NM. Will buy!
Emeria Angel < WPN Promo
Azusa, Lost but Seeking < Judge Promo
1 month ago
In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.
The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:
Proposed banlist Show
First off, the easiest thing to tackle is the fact that simple bans can be made to ensure the format is not a pay-to-win game, in order to make the format more inviting AND ensure that the winner isn't always the one with the most money:
- The ABUR Duals (Tundra, Underground Sea, Badlands , Taiga, Savannah, Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island)
- The Power 10 (Black Lotus, Time Walk, Ancestral Recall, Mox Sapphire, Mox Jet, Mox Ruby, Mox Pearl, Mox Emerald, Timetwister, and Library of Alexandria)
- Candelabra of Tawnos
- Capture of Jingzhou
- Gaea's Cradle
- Gauntlet of Might
- Grim Tutor
- Imperial Recruiter
- Imperial Seal
- Mana Drain
- Mishra's Workshop
- Ravages of War
- The Tabernacle at Pendrell Vale
- Time Vault
Next, what's the point of having the format be 100-card singleton if we can just jam the best tutors and obscene card drawing engines into every deck? I'd ban those cards to ensure the game can't become stale through consistency:
- Altar of Bone
- Arcum Dagsson
- Birthing Pod
- Captain Sisay
- Defense of the Heart
- Demonic Tutor
- Diabolic Intent
- Edric, Spymaster of Trest
- Eladamri's Call
- Enlightened Tutor
- Fauna Shaman
- Gifts Ungiven
- Green Sun's Zenith
- Hermit Druid
- Merchant Scroll
- Mystical Tutor
- Oath of Druids
- Personal Tutor
- Sterling Grove
- Survival of the Fittest
- Sylvan Tutor
- Trade Secrets
- Traverse the Ulvenwald
- Vampiric Tutor
- Worldly Tutor
- Yawgmoth's Bargain
- Yisan, the Wanderer Bard
- Zur the Enchanter
Lastly, the elephant in the room. According to a survey conducted by MaRo, people said that the most unfun event for them in a game of magic is mana denial. Being denied mana production or being unfairly out-ramped is a core part of games that are the opposite of fun:
- Braids, Cabal Minion
- Limited Resources
- Mana Crypt
- Mana Vault
- Mana Vortex
- Rofellos, Llanowar Emissary
- Sol Ring
- Static Orb
- Tangle Wire
- Tolarian Academy
- Winter Orb
And that's it!
I'm anticipating a few arguments to this proposed banlist.
Firstly, I'm sure that many would argue that such a banlist would allow many combos to run rampant through commander, to which I would say, with what tutors? Combos that previously didn't exist truly now exist, but without tutors to back them up, it will be difficult to assemble combos.
Some will say that Stax decks are no longer viable, to which I respond with the question: If stax and MLD are objectively the most effective way to ensure opponents don't enjoy the game, what argument could there possibly be for their inclusion?
Lastly, many opponents of this proposed banlist will probably argue that such a banlist is far too long to be healthy. I agree that a shorter banlist would be better, so I am interested to hear which specific examples aren't as bad of violators of the problems I mentioned for each section.
1 month ago
Karakas is also much cheaper than last time it was suggested, I would seriously consider using it.
1 month ago
Okay. For starters, this is Leo Miller--an admin from the Chattanooga EDH Community. I'm not trying to use that to leverage what I have to say, however just informing you that we do actually see what's going and try to interact with the Community as much as possible.
1.) Karakas is banned.
2.) I'd take out: Slobad, Goblin Tinkerer, Felidar Guardian, Grim Poppet, Muzzio, Visionary Architect, Academy Rector, Chief Engineer, Etherium Sculptor, Pariah's Shield, Foundry Inspector, Mycosynth Golem, Conjurer's Closet, and all of the walkers.