|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
Tranquil Thicket enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
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Tranquil Thicket Discussion
1 month ago
Hey, so i finally found some time to look this up. It looks really good, especially for the budget, outside of the suggestions I already made. Grab a Lurking Predators it's a fantastic card, and it fits your theme of cheating creatures out. Genesis Hydra is another great card that fits the bill as well. I would consider Champion of Lambholt, this creature would get insanely big in your deck and would make all your creatures unlockable at the same time. If you can find the budget for it, pick up Nykthos, Shrine to Nyx, it's a staple in mono colored decks and would help your mana generation immensely, especially if you throw in Nacatl War-Pride. Lastly I would drop the less than stellar nonbasic you're running like Tranquil Thicket, Jungle Basin, Fertile Thicket, Hollow Trees, Llanowar Reborn, and Sapseep Forest and replace them with land grab spells like Cultivate, Nature's Lore, and Skyshroud Claim. I'd throw in Karametra's Acolyte as well, she's a beast for mana generation. Overall though it's a great start. Keep up the good work!
1 month ago
1 month ago
2 months ago
Here are some cards you may not have considered before!
2 months ago
I like the idea of the deck a lot! :D I think you should try to improve the mana curve though, most of your creatures have a very high cost, so you might not be able to use them when you need to. Also, some cards don't seem like they would be very useful in this deck for example, Ishkanah, Grafwidow Vedalken Orrery and Subterranean Hangar, and in some cases, could even be counter productive, like with Gleancrawler (or Nighthowler, Lord of Extinction and Bonehoard depending on your strategy) These cards cost too much, and don't do enough to help your deck. I'd also replace lands like Barren Moor, Slippery Karst and Tranquil Thicket with their basic land counterpart.
3 months ago
Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?
Maybe adding Sylvan Scrying could be good?
Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.
Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.
3 months ago
I also like the idea, I think i would want more Ghost Quarters or Rishadan Port tweaking solemnity to 3 and you also probably will never need Plateau.I would consider dropping it for a port or quarters. Mainly because the deck just looses to Blood Moon in which case you need the white which Plateau wouldn't provide at that point anyway. So you would need need your basic plains. I would suggest increasing to another basic forest so u can still cast loam to get your plains if someone for whatever reason would kill a plains. I would use Tranquil Thicket over revival because it protects loam and can recur off of loam. As far as The Tabernacle at Pendrell Vale it is necessary its a win condition it's the reason you play wasteland and recur them it literately locks them out of the game resulting in more wins in the from of people seeing the lock and knowing they can't beat it and giving up and if they don't that is what your other win cons are for.
3 months ago
Hello, I'm the one that you commented on my Sidisi Deck and I'm here to check out your version of Sidisi. By your deck description, it sounds like we based our decks on the same philosophy of gaining an absurd amount of value through the graveyard. I'll go over some cards that I think you should take out and add. I'm brutally honest about deck building, since there are so many potential cards to add to a commander deck and it's difficult to take out cards, especially when your deck has already been established.
I'm guessing by your card selection that you are on some kind of budget since the deck is around $200 (which is pretty cheap for a commander deck) or by what your description says, you are making sure your deck isn't too OP, so I'll only suggest cards that aren't absurdly expensive like Crucible of Worlds.
Creatures: There is a kind of secret rule w/ Sidisi that you want to have at least 33 creatures in the deck, so on average, she mills at least one creature when she enters the battlefield or attacks, so I'll try to abide by that rule when giving my suggestions.
Dungeon Geists- just a generic control creature, it doesn't have any synergy w/ the deck aside from being a creature.
Kheru Lich Lord- I think Whip of Erebos is strictly better, it costs 2 less mana, gives all your creatures lifelink, and brings back a creature w/ haste for a turn (although it doesn't get flying & trample). Whip of Erebos has less synergy w/ the deck, since it's not a creature, but I think it's sheer power out ways the potential synergy.
Mold Shambler- Reclamation Sage is a strict upgrade to this card, costing half the mana and being able to be triggered if it hits the battlefield from the graveyard, although it doesn't hit lands, if you need it to hit lands, use Acidic Slime instead.
Omnibian- A funny card, but doesn't have any synergy w/ the deck aside from being a creature.
I personally avoid "enters the battlefield tapped" lands as much as possible (I'd rather play a basic lands over guildgates), but I'll just suggest interesting lands that are cheap price wise that you could add.
Barren Moor, Lonely Sandbar, & Tranquil Thicket- all have great synergy w/ Life from the Loam, you might think it's silly to take up three land slots for mediocre lands just for synergy w/ one card in the deck, however when you play the deck w/ these cycle lands and you can get the combo going (I usually am able to use it most games, because I mill so much of my deck) you'll see just how powerful a infinitely recurring value engine can be.
Bojuka Bog- It looks like you don't mill your opponents, so I don't think this card will be as useful to you as it is in my deck, however I usually play this card in every deck I have that runs , just so I have some way to interact w/ my opponents' graveyards.
Drownyard Temple- Being able to ramp at instant speed when you have an extra 3 mana laying around is really efficient, especially since the only cost of this card is that it only produces mana.
Exotic Orchard- This card is usually another Command Tower in deck running three or more colors of mana, it is especially true in since those colors are the most powerful and popular in commander. (It's also incredibly cheap price wise).
High Market- Protects your creatures from control magic and exile effects, seems like it's no big deal, but when every deck running has Path to Exile & Swords to Plowshares, it's usefulness begins to shine.
Sunken Hollow- Is an excellent 2-color budget land.
Alchemist's Refuge- I'm not a big fan of this card, I'd only think about running this in a heavy control deck, if you are really desperate for this ability you could use Leyline of Anticipation and/or Vedalken Orrery instead.
Mystic Genesis- I refuse to use counterspells that are more than 3 mana for a good reason, you can't just have 5 mana open without A. falling behind because you could of cast something to progress you board instead of keeping 5 mana up and B. making it super obvious to the other players that you have some sort of interaction, which they may play around. I thinking replacing it w/ either Arcane Denial or Counterspell will be a good choice.
Plague Boiler- Not a fan of obvious board wipes that your opponent's can play around (or could just remove w/ a Nature's Claim), I'd recommend Cyclonic Rift (which you should be automatically playing since you have in your deck) instead if your worried about nonland permanents, however if it's creatures that your worried about, I'd run a board wipe, like Toxic Deluge, Damnation, Life's Finale, Living Death, Decree of Pain, Black Sun's Zenith, or Crux of Fate.
Darksteel Plate- You should get rid of this card, this is a graveyard recursion deck, you don't care if your creatures die, it's one of the strongest assets of the deck.
Vraska the Unseen- She is a random planeswalker to have in this deck, personally I'm not a fan of planeswalkers in commander since the other three players will usually team up to kill planeswalkers that you have, the only good modes on her are her -3 (which if you want that just run Beast Within instead) and here ultimate, when judging planeswalkers, you can't judge them on their ultimates, they are so difficult to get to, so you almost have to assume they don't exist.
Important Cards you should add:
Eternal Witness- The best recursion on a creature in commander for .
Phyrexian Reclamation- One of the best recursion enchantments in commander.
Swiftfoot Boots & Lightning Greaves- This deck doesn't have , so haste is hard to come by, and these two cards both protect your creatures and gives them haste, a much appreciated ability in a creature heavy deck.