|Commander / EDH||Legal|
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Land — Forest Plains
(: Add or to your mana pool.)
Scattered Groves enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Scattered Groves Discussion
6 days ago
Scattered Groves is pretty bad in Modern. The possibility of cycling it is not worth the risk you have to have a land enter the battlefield tapped. I would recommend Temple Garden , as it is both a fantastic land and relatively inexpensive due to a recent reprint.
RedmundR2's suggestions are all very good. I would recommend four copies of Path to Exile ; four of a mana dork (term for creature that produces mana), and 2 copies of Nykthos, Shrine to Nyx . Beyond your mana dorks, I would not invest too heavily in Green, as that is going to weaken your devotion.
Wall of Omens is a decent little 2 drop, which replaces itself in your hand and provides a decent blocker in the early game.
You're still going to have some problems, as Angels are not the strongest tribe in Modern, but a stronger removal package, some early blockers, and some ramp will certainty help.
1 week ago
9-lives, I ask that you read this and think about it. I am well known for wanting to have my cake and eat it. This is a game, and games are meant to be fun, even if it's competitive. That being said, the following are my suggestions:
Lotus Cobra is only really good when you can get more than one landfall trigger and generate a faster tempo (generally off of "fetch lands" like Windswept Heath into an untapped land). For example: consider turn three. Two forests in play, lotus cobra, Pride Sovereign, and windswept heath in hand. You play cobra, drop a fetch, and search, opening 3 mana (if you include the untapped land) to play the sovereign.
Life total is irrelevant unless you can abuse it, or you are playing against burn (in which it is still not really relevant). Examples of abusing lifegain are Aetherflux Reservoir+Sydri, Galvanic Genius, Felidar Sovereign, and Lim-Dul's Vault. The only formats these can be achieved in are commander, highlander, or other eternal formats.
Indestructible is insane, especially because the only removal for it in modern is in white or -1/-1 counters.
Even if I'm not in aggro I would still play Fleecemane Lion, Loam Lion, and Wild Nacatl. I would do this because they are the creatures that will keep me alive in the early game, while applying pressure. for these I would take out Ajani's Pridemate and Lotus Cobra (unless you are willing to get some fetches)
The flaw in your argument that Renaissance is better, is that it is for your enchantments. Renaissance is not card advantage. The information is still open, it doesn't immediately expand your board presence, and can be hated out more easily than your enchantments. Rest in Peace is currently in the mainboard of multiple decks that run white. My decks play Tormod's Crypt. Hating out your graveyard is currently game 1 meta. In reality, I would not run recursion/graveyard in the main. Against this deck (assuming your recursion is in your sideboard) I would plan on ditching my graveyard hate for enchantment hate. This is because I believe that drawing my graveyard hate is a dud against your deck.
3 weeks ago
Hey, interesting concept for a tribal deck. Consider expanding on the strategy of Soulcatchers' Aerie? What makes this card shine with Birds and Derevi are sac outlets. With sac outlets you can sac Derevi to put a counter on Arie and then using Derevi's activated ability to put her back into play without playing Commander tax. This is one reason sac outlets are pretty busted with Derevi. Sac outlets to consider adding:
Skullclamp is great with sac outlets and is also good with all the 1/1 Owls/Familiars/Tokens.
Consider Reveillark + Guide combo? It's excellent with sac outlets as a reanimation engine. There's many Birds here who when in the graveyard have 2 or less power who Reveillark can reanimate. This combo by reanimating and sacing Birds can put a lot of counters on Aerie or draw a lot of cards with Skullclamp. Sacing and reanimating Reveillark and Guide can put a lot of counters on Soulcatcher since both have flying.
Mimeomancer + Kangee, Aerie Keeper is a good Bird interaction. Kangee cares about feather counters; Mimeomancer can at your upkeep put a feather counter on Kangee. Quest is good with Crookclaw Elder and Keeper of the Nine Gales. Tap two Birds to draw a card or bounce a permanent; when have four counters on Quest untap all your Birds during your opponents turns.
Witness can recur any card and be reanimated with Reveillark; it's a powerful card with Reveillark. Consider Yisan? Because of the low budget you can't play a lot of expensive price creature tutors. Yisan is a budget repeatable creature tutor that puts the creature right onto the battlefield. Birds have a nice curve of CMC creatures (1 drop all the way up to six drop).
As far as the five nonBird creatures you're allowed to play I suggest: Emeria Angel, Reveillark, Karmic Guide, Eternal Witness and Yisan.
Other Birds to consider adding:
- Mirror Entity: it's a Bird.
- Battle Screech
- Owl Familiar
- Palace Familiar
- Raven Familiar
- Lieutenant Kirtar
Budget lands to consider:
- Seaside Citadel
- Yavimaya Coast
- Canopy Vista
- Prairie Stream
- Exotic Orchard
- Port Town
- Fortified Village
- Irrigated Farmland
- Scattered Groves
- Blighted Woodland
Cards to consider cutting:
- Coat of Arms
- Illusionist's Bracers
- Crystal Ball
- Fable of Wolf and Owl
- Gravitational Shift
- Favorable Winds
- Sphinx's Revelation
- Explosive Vegetation
- Wing Shards
- Cloudfin Raptor
- Skymark Roc
- Oketra's Attendant
- Aerie Mystics
- Aven Wind Guide
- Windbrisk Raptor
- Arctic Aven
- Sunpetal Grove
- Glacial Fortress
- Temple of Enlightenment
- Temple of Plenty
Good luck with your deck.
3 weeks ago
Some other Selesyna colored lands might be a good add. Maybe Scattered Groves or Dryad Arbor since you can tutor for them with Karametra, and try a Sunpetal Grove. In the world of utility, you can't go wrong with Strip Mine, and maybe try a Temple of Plenty for scry power. If you want to optimize and make this deck fast, consider an elf or enchantress deck and throw in a Cavern of Souls to make them uncounterable. Also, check out some other Selesyna decks for some other interesting ideas.
1 month ago
Scattered Groves is indeed a better option.
I agree that I need more removal. Maybe cut some of the Pride of Conquerors to make room?
1 month ago
Very cool theme, I don't often think of white Saprolings, but it's very cool to see, and it opens a lot of doors with white as an additional color.
1 month ago
Hey man. Your list seems okay on paper, but I've been playing Saffi for almost 3 years now, and can see a lot of problems that your list is sure to run in to in a real game.
Immediate changes I would make:
- Naturalize >> Nature's Claim
- Angelic Renewal >> Survival of the Fittest
- Scattered Groves >> Brushland
These cards will accelerate your deck more than you know.
Furthermore, you should make slots for better pieces of protection, as other decks at the table that run more advantageous colors like Blue and Black, and will surely out-pace you, even at full power. Sylvan Tutor is an instant include to speed you up, as are Summoner's Pact and Chord of Calling. You lands that enter tapped should be replaced with better options, such as Mana Confluence and/or City of Brass, as color fixing is a must. That being said, Glacial Chasm should be there to protect you and be your best Crop Rotation target. For creatures to protect yourself please consider: Aegis of the Gods or True Believer, and Tajuru Preserver.
Lastly, I would drop the Skullclamp/Mentor of the Meek package. You're taking up too many card slots devoted to something to is inefficient is terms of mana usage. If you really want to get card draw down, please use Soul of the Harvest (and check out how Loyal Retainers gets you there with Soul and with Fecundity).
All in all this is a fairly solid list, but don't be afraid to check out mine!
Commander / EDH
SCORE: 4 | 1 COMMENT | 475 VIEWS
1 month ago
You mention the pre-cons so I'm not sure if you're trying to keep it super close to the original or not - regardless, I have some suggestions.
I personally don't like the storage lands like Saltcrusted Steppe. If you've had success with it, then keep it in by all means. I dislike Opal Palace because you (hopefully) won't be recasting your commander a bunch and if you are...ouch. In a two color deck, Vivid Grove and Vivid Meadow should probably be replaced by lands like Sunpetal Grove, Bountiful Promenade, Scattered Groves, Temple of Plenty, or even just basics.
You've got a little ramp, but a Selesnya Signet would be a great addition. I adore Traverse the Outlands and am glad to see it here.
You absolutely need some more removal. Beast Within, Naturalize, Disenchant, Nature's Claim, many options exist in Green/White and they should definitely show up in this deck. The equipment focus suggests Dispatch. Vivien Reid though more expensive is also fantastic in this regard.
Shamanic Revelation is a card I enjoy in decks that go even a little bit wide, like this one. Huatli, Radiant Champion's emblem (which is fairly easy to get) can provide a lot of card draw over the course of a game.
Leonin Warleader doesn't care about equipment but he does make cats. For more equipment-y cats, consider Kemba, Kha Regent or Balan, Wandering Knight. Though not a cat, Danitha Capashen, Paragon makes your equipment cheaper.
Cards I'd Remove:
Kindred Boon just doesn't do enough in my opinion. You've got equipment that give them indestructible and someone will just Swords or Path the creature anyway. Spirit of the Hearth is expensive for what you get. Unless your meta means you NEED to be hexproof, I'd take it out. Felidar Sovereign is interesting. This isn't really a lifegain deck so I feel like it's not really a good fit. Relic Crush can easily be replaced by previously suggested removal that costs way less mana.