Land — Forest Plains
(: Add or to your mana pool.)
Scattered Groves enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Scattered Groves Discussion
9 hours ago
Oloro makes some decent points, get the deck to 60 totals cards... right away. I would suggest increase your land. Depending on which way you take this deck, you'll need at least 22, maybe even 24 if you put some of the bigger casting cost spells. I don't know what kind of budget you're working with, but Canopy Vista and Fortified Village are legal through September 29 of this year, and Scattered Groves is good for the next 2 years. They are some good options for your mana base.
Cast Out is a great removal spell- I agree and think you should you run them.
The stuff about the energy is ok, but it could change your deck configuration substantially. Green has some great energy cards like Bristling Hydra, but then you would ned to add the energy support cards like Attune with Aether, not just the land.
Cards that just give you life aren't very good. The better approach are cards that give you life AND present other options. For example, Blessed Alliance gives you the option to get 4 life (to flip your rider), or act as some removal to make them sack a guy, or even a surprise combat trick to untap 2 of your guys (one of which could be the Glory-Bound Initiate mentioned earlier)... OR you could mix and match them as you need. It's a versatile card that is way better than the Chaplain's Blessing.
Also, Oakenform and Dusk is a nom-bo. Your going to kill whatever you enchant if you have to cast it... If you're looking to play ramp spells, it's probably better the instant\ sorcery type. If you do want to play the board wipes in the main deck, then you'll want some recurring creatures- any with the embalm mechanic or the new eternalize would be good.
I think what you have listed here is several deck ideas tossed together. And in order for you to be successful, you need to focus the deck to do 1 or 2 things really well. I know you want to play with life gain, so you could do an energy theme and look for some life gain cards there... or you could focus on the cards that have life link and just use pump spells on them, or you could go heavy tokens with Anointed Procession and Anointer Priest.
Either way, good luck with it.
22 hours ago
I like Solemnity for the sideboard, for sure. I'm still avoiding putt anything from HOU in the deck yet because it's not actually released yet but There will be a pretty major overhaul of this when it drops in 2-3 weeks! Pride Sovereign!!!
I also like the Scattered Groves. The cycling is great but I think you might be right about the ETB tapped slowing the deck a little too much. I think a lot of the power of this deck right now is the speed it can escalate so something that would stop that might not be great.
Ajani Unyielding is obviously amazing :) I do worry, like Nissa, Nature's Artisan before, it might be a bit slow though? I quite like the Vizier of the Menagerie even if it's twisting the flavour/theme a little bit.
1 day ago
I'm glad to see the work you've put into this deck since my first visit. Nice job!
tru13, Solemnity will also nerf our own playset of Metallic Mimic. It will be a good sideboard option for white from this block (against Temur Energy and BG Snake at a minimum), but it may do more harm than good in this particular deck as we are also trying to use +1/+1 counters.
The Amonkhet cycling lands give us Scattered Groves in the appropriate colors; it doesn't necessarily help in the early game plan since it comes in tapped, but it adds value late in the game when you can cycle it away. I'm not recommending it since your deck is a great budget build, just mentioning it for all the visitors.
And as an honorable mention, Ajani Unyielding makes for a nice on-theme draw engine in this deck.
6 days ago
DarkEclipse18 generally 80% of the time I have the mana I need down there.
Well about Fortified Village I'll surely consider it but like...I'll have 8 duals that require basic to enter untapped and i ll have only 14 of them... I dont know.. If you have any idea as for what to switch off please do tell.
About Scattered Groves i prefer having my lands enter untapped and have Djeru's Resolve be the bicycle because this card isn't always useful as it doesnt untap a creature. Fortified Village is a more solid proposition.
Thanks for the feedback!
6 days ago
Yes Scattered enters tapped and I would say only a 2 of, but sometimes the cycling is nice to have as an option.
1 week ago
I'm not sure what you're trying to do with Cartouche of Solidarity, or what it adds to the deck... I'd pull those out, and remove a single Cast Out, Hidden Herbalists, and Narnam Renegade each, so you can increase how many of your main engine cards you have. I'd suggest something along the lines of a full playset of Aethergeode Miner, Greenbelt Rampager, Greenwheel Liberator, and Solemn Recruit, and 3 Oketra the True as they are the backbone of your deck, and you want to draw them as often as possible.
For a sideboard, I'd look at board wipe spells, along with some spot removal. Beyond that, Consulate Turret, or Fabrication Module might be amusing in conjunction with Greenbelt Rampager, but that would need some testing.
1 week ago
2 weeks ago
Commander is certainly my favorite format!! I would be happy to give ya a few pointers for what it's worth!
One thing that I noticed off the bat is that you have lots of tapped lands! I think you will find that very annoying to you and even that you don't need quite so many dual lands in the deck. I would take out Inspiring Vantage and in stead put in Clifftop Retreat. As well, I think Hanweir Battlements does nothing for you but slow you down since your commander already gives haste. However, if you run Hanweir Garrison (which I think you should) then it might be worth leaving in!
Myriad Landscape, Needle Spires, Rugged Highlands, Scattered Groves, Sheltered Thicket, Blossoming Sands, Sunscorched Desert, Teetering Peaks and Wind-Scarred Crag could be taken out, I would throw in some more basic lands unless you feel like dropping a lot of money on a deck and get some expensive but good dual lands which don't enter tapped... but I don't think you will need those honestly.
I feel like currently the deck is all over the place! It needs a little focusing to where you want to go with this. Commander is much more fun when you focus on getting out fun combos or cards that pair well together!
I think what i'll do is tell you about some cards you don't need in here and then some cards that you should absolutely put in here, and then some directions you might want to go towards with the deck!
Ruric Thar, the Unbowed is a good card, but you are running too many non creature cards! He will hurt ya! (i built a commander deck with this guy as the commander. If you want to use him still, you can check out that deck for inspiration). Stop Hitting Yourself!
Zendikar Incarnate , Omnath, Locus of Rage and Mina and Denn, Wildborn are better for landfall decks, and won't be as much use outside of it. By the time you have 4 mana, you typically won't have more than one land card in hand at a time anyways, and if you just want the trample ability, there are much better cards out there for ya!
You can find better cards than Sylvan Reclamation for removal, depending on what you decide to do with the deck!
Wilderness Elemental is not particularly great.
Radha, Heir to Keld is not bad, but the two red mana empties from your mana pool after your combat phase ends. if you want to go for mana ramp and something similar, might i suggest Savage Ventmaw or Skyshroud Elf? Those two are similar but in different ways. The nice thing about skyshroud is that he can tap for green, red or white (since he taps for green and the second ability would allow you to use that green mana to turn it either red or white) and you can use it to filter your mana to the color you want (besides green). the mana produced by Savage Ventmaw doesn't deplete between phases.
Oversoul of Dusk while hybrid mana, is harder to cast in your 3 color deck and the card itself isn't necessarily that great. Green and white are very common colors in commander.Now Rubblebelt Raiders on the other hand.. might be worth it, and less mana intensive!
Odric, Lunarch Marshal gives all your creatures double strike and vigilance when you have your commander out.
Bastion Protector aslo pairs well with Odric.. all creatures you control get indestructible.
Odric, Master Tactician is also good for you no matter what direction you decide to go with the deck!Content goes here
I see this really going anywhere. Your commander is quite flexible!
- You could find some way to play with your commander's untap ability (with things like Intrepid Hero or Heartless Hidetsugu and other cool creature tap abilities). you could use Illusionist's Bracers to copy the untap effect when you pay the mana cost. Heck, you could untap her with that free untap. Creatures with tap abilities can tap the same turn they come out as long as you control your commander!
- You could build a token deck featuring things with "devour" creatures, Anointed Procession and Parallel Lives.
- you could focus on large creatures that you can cast to smash into opponents the same turn they come out.
That's about all I have for now.. decide what you want to do to focus the deck and I will be looking to give you ideas wherever you decide to go with this!