Scattered Groves

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Scattered Groves

Land — Forest Plains

(: Add or to your mana pool.)

Scattered Groves enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Scattered Groves Discussion

hoardofnotions on Sigarda, Archangel

2 days ago

Hey!

I think ghost quarter and field of ruin could be cut, EDH isn't like modern where decks don't have a lot of basics. If you're looking for that effect i'd run Tectonic Edge or Strip Mine

I'd add Krosan Verge, Grasslands and Thawing Glaciers

I'd also try to get Canopy Vista, Scattered Groves and Temple Garden in to upgrade your ETB tapped lands and help with emeria, the sky ruin!

I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.

I like the flavor of gallows at willow hill, but I think you have enough other removal.

I think you're missing some card draw, maybe add Harmonize, Congregation at Dawn, Eternal Witness, Lifecrafter's Bestiary, Momentous Fall, Rishkar's Expertise, Vanquisher's Banner, Zendikar Resurgent

I'd might cut commander's sphere for Cultivate or Kodama's Reach for more consistant ramp

I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!

Mandalorian on Karametra & Friends

1 week ago

Don't forget Karametra can fetch these lands as well since she doesn't explicitly say basic lands!

Temple Garden

Dryad Arbor

Scattered Groves

Mistveil Plains

Argy on Insects

1 week ago

You need to fix the mana of this deck.

As it stands you can't reliably cast cards in the early game, which makes it impossible to playtest.

For a three colour deck you need to use lots of dual lands.

You want it to be something more like this:

1x Field of Ruin
6x Forest
2x Mountain
2x Plains
4x Rootbound Crag
1x Scattered Groves
4x Sunpetal Grove
2x Evolving Wilds

Rex_JB24 on G/W Control

2 weeks ago

sircaptainsam Abubs is half right. Authority of the Consuls is a triggered ability and Tocatli Honor Guard will prevent the lifegain trigger from it. Your focus here seems to primarily be on having opponents creatures enter tapped though and for solely that purpose Authority seems fine. Ashes of the Abhorrent and Shaper's Sanctuary seem like sideboard cards to me, and you might be better off just running more flat removal in those slots (like Thopter Arrest. Angel of Sanctions looks like it deserves a spot here, even if it doesn't play well with Guard. Also, why no Scattered Groves?

usaDiabetic on Karametra Gears

3 weeks ago

Sweet build so far!!

I'm honestly not a huge fan of Rachet Bomb. Maybe go with Austere Command over it. That's or Nevinyrral's Disk. I say this mostly because when you need a sweeper, you are usually behind, and need the board cleared fast and indiscriminately. Ratchet Bomb seems too conditional to me.

Also for lands Rogue's Passage for your Voltron sub theme, Path of Ancestry for fixing. Same idea with Temple Garden, Windswept Heath, Canopy Vista, Sunpetal Grove,Temple of Plenty and Scattered Groves

slayingmatt1234 on Karametra Creature Craze EDH

4 weeks ago

Hey man, big Karametra fan here! I have a list that is very different (here if you wanna look), and I was talking to another Karametra that tries to get an explosive land base like yours here, but I'll leave here just a few suggestions that should further enable your landfall shenanigans.

You can use cards like Whitemane Lion, Greenbelt Rampager, and Stonecloaker that allow you to cast them over and over again, triggering Karametra's ability.

Knight of the Reliquary also can give you extra triggers while getting you any utility lands.

On top of Temple Garden, Karametra can also tutor Scattered Groves, Canopy Vista, and Mistveil Plains if you want more non-basic plains and forests.

A few other miscellaneous suggestions for your deck would be Ulvenwald Hydra, Courser of Kruphix, and Boundless Realms.

Have fun with Karametra!

DefinitelyNotJoe on Karametra, God of Harvests EDH

1 month ago

Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!

After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.

Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.

Temple Garden and Scattered Groves will be added, thanks! (This used to be a budget deck, so I strayed from improving the land base first).

Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.

I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.

If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.

If you get the chance, please play test it! Focus on ramping with Whitemane Lion, Greenbelt Rampager with Amulet of Vigor for an easy 6+ lands on turn, and play Vorinclex, Voice of Hunger to win.

slayingmatt1234 on Karametra, God of Harvests EDH

1 month ago

Hey Man, I love Karametra. I have my own deck here if you wanna look. My deck seems to be in a very different direction from yours, so there are a lot of things I am hesitant to suggest, but I'll give you a few ideas I think you should definitely include.

Stonecloaker is the same as Whitemane Lion, but an extra mana for free graveyard hate! Depending on you meta, this card may be better.

On top of Canopy Vista, you could add in both Temple Garden and Scattered Groves as dual lands Karametra can tutor for.

Speaking of land searching Knight of the Reliquary can give you easy access to your utility lands and give you more landfall triggers.

Speaking of landfall, Emeria Shepherd is friggin nuts with Karametra and you should put her in your deck.

In terms of cuts, my only real concern with your deck is that I see that you are running all of the enchantresses but you have relatively low enchantments. Most enchantress decks have around double the enchantments to ensure that the enchantresses go off consistently. If you put all of them in at once right now, you might find them dead more often than you want. What I do is I just put in a the ones that require the least investment(Argothian Enchantress and Eidolon of Blossoms). If instead you want more enchantments, I recommend putting in a mix of enchantment creatures like Courser of Kruphix or Aegis of the Gods, some pillowforty enchantments like Pariah or Privileged Position, and some of the good ramp enchantments like Burgeoning, Exploration, or even Wild Growth.

Hope this helps!

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