|Commander / EDH||Legal|
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Land — Forest Plains
(: Add or to your mana pool.)
Scattered Groves enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Scattered Groves Discussion
1 week ago
So I was thinking about this deck a little further, and I had a couple other thoughts:
MANA BASE — Your curve is too high to be running so few lands. I ran a few playtests of this deck against a couple different decks, and I found that it's imperative you get Regal Caracal out. That's always what won me the game (or lost me the game if I couldn't). But in several games, I was mana screwed for too many turns. In one game, I was sitting with 3 lands and a Bird for 2-3 turns before I finally drew another Bird, then had to wait another turn to use it. So I'd recommend adding at least 3 more lands.
You probably have already thought of this, but in case not, you'll definitely want better lands than guildgates. Even Blossoming Sands is better than those, since it gains you a life. But I'd recommend Sunpetal Grove and of course Temple Garden if you don't mind spending the $$. If you're worried about being mana flooded, then try Scattered Groves .
CARDS TO CUT — Other than creating tokens for Anointed Procession, Oketra has no synergy with your deck, and it's competing with other much more important 4-drops. I would cut these for 3 more lands.
Creeping Renaissance isn't Piorneer legal, sadly, so it has to be cut. But thankfully, cutting it helps lower your curve, and it won't compete with Regal Caracal for the 5-drop slot.
Finally, I don't love Watchers of the Dead mainboard. Perhaps sideboard? I'd much rather have 2x more Metallic Mimics.
TL;DR — I'd move Watchers of the Dead to the sideboard, and cut Creeping Renaissance and Oketra completely. In their place, add 2x more Mimics and 4-5 more lands. Also replace your current tapped lands with better duals. You'll still have 1-2 more slots to fill. Some suggestions:
3 weeks ago
Hey, Eladamri's Call is one of the best creature tutors in Commander and it's budget. It could replace Gaea's Touch . Command Tower is one of the best lands for multicolored decks. It could replace Selesnya Guildgate or comparable price Sungrass Prairie . King of the Pride is a Cat lord and it could replace Cleansing Ray .
Beast Within is a versatile instant removal spell. It could replace Consign to Dust . Metallic Mimic could be cut to clear $7+ to help the manabase. Sunpetal Grove , Ash Barrens , Naya Panorama , Fortified Village , Scattered Groves , Rogue's Passage . Mimic isn't worth $7 unless you're comboing with it which you're not doing here. Good luck with your deck.
1 month ago
Lugiafan123, it depends on your manabase. I prefer to run more non-basic lands that have the basic land type, such as Scattered Groves , Canopy Vista , as well as the shocklands such as Temple Garden . Because these lands have the basic land type, you can run cards like Nature's Lore , Skyshroud Claim , and Farseek . While it might look like these cards are the same as Rampant Growth , they are actually a lot better! They don't say that you have to find basic lands. Take Nature's Lore for instance, it says that you need to find a forest card, it just so happens that Scattered Groves is a forest card as well. To take it a step further; Nature's Lore and Skyshroud Claim don't say these lands enter tapped, so a Skyshroud Claim could find you a Overgrown Tomb and Temple Garden untapped, if you pay 4 life. This is in my opinion the best way to ramp and fix your colors.
1 month ago
Hey, nice budget upgrade of the precon. Good work in progress :)
Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.
Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.
In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.
Some budget cards to consider adding:
- Battlefield Forge : colorless/colored mana source.
- Scattered Groves : dual land that can make white mana that Farseek can tutor for. Can be temporary until you get Temple Garden and/or Canopy Vista .
- Naya Panorama : colorless/colored mana source.
- Opal Palace : colorless/colored mana source.
- Game Trail
- Fortified Village
- Sheltered Thicket
- Eladamri's Call : one of the best creature tutors in Commander.
- Fierce Empath : creature tutor to blink.
- Open the Armory : tutor for Greaves or Helm. Having another way to tutor for Helm helps consistency of assembling the combo.
- Congregation at Dawn
- Sylvan Scrying : tutor for a colorless land source or Command Tower , etc.
- Orcish Lumberjack : can tap the Forest to make mana before you sac it meaning Lumberjack combined can make four mana which is very good for a one drop. Lumberjack and a white source can get Ghired onto the battlefield fast.
- Avacyn's Pilgrim
- Talisman of Impulse : colorless/colored mana source.
- Talisman of Unity : colorless/colored mana source.
- Talisman of Conviction : colorless/colored mana source.
- Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
- Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
- Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
- Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
- Hornet Queen : creates nasty flying tokens, good with blink.
Cards to consider cutting:
- Rugged Highlands
- Blossoming Sands
- Graypelt Refuge
- Kazandu Refuge
- Myriad Landscape
- Sungrass Prairie
- Emmara Tandris
- Doomed Artisan
- Full Flowering
- Ghired's Belligerence
- Slice in Twain
- Aura Mutation
- Growing Ranks
- Flameshadow Conjuring
- Omnath, Locus of Rage
- Splinter Twin
- Iroas, God of Victory
If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.
1 month ago
Roon is the engine of the deck, but he's a five drop which makes the engine pretty slow without more ramp. Consider adding more low mana cost 1-3 CMC ramp?
- Sol Ring
- Avacyn's Pilgrim
- Elvish Mystic
- Llanowar Elves
- Kiora's Follower : untap a land, Roon, mana dork, mana rock or another creature.
- Faeburrow Elder
- Fellwar Stone
- Springbloom Druid
- Risen Reef
- Wood Elves
Roon can benefit from cards that can untap a creature giving you more activations of his blink ability.
There's several budget lands to consider adding to upgrade the manabase.
- Command Tower
- Exotic Orchard
- Yavimaya Coast
- Ash Barrens
- Bant Panorama
- Seaside Citadel
- Prairie Stream : Flooded Strand can search for it.
- Canopy Vista : Strand and Wood Elves can search for it.
- Sunpetal Grove
- Fortified Village
- Port Town
- Scattered Groves : Strand and Wood can search for it.
- Irrigated Farmland : Strand can search for it.
Command Tower is a budget staple of multicolored decks. Dual lands that have interaction with basic lands are good when playing a lot of basic lands.
Budget tutors can help to search for an put a certain creature into your hand or onto the battlefield. These tutors let you play less high mana cost creatures instead use a tutor to search for one when you have to the mana to cast it.
If you like any of these suggestions then I offer more advice about what to cut. Good luck with your deck.
2 months ago
Hey, good start and nice job keeping your deck budget under $100.
Budget two drops to consider adding:
- Plague Stinger : flying, infect.
- Eladamri's Call : instant, one of the best creature tutors in Commander.
- Regrowth : recur any one card.
- Grateful Apparition : flying, can be another repeatable source of proliferate.
- Phyresis : give Atraxa infect.
- Everflowing Chalice : mana rock that uses charge counters.
- Farseek : land ramp that can search for and put a dual land onto the battlefield.
Cards to consider cutting:
- Temple of the False God
- Darkwater Catacombs
- Sungrass Prairie
- Secluded Steppe
- Tranquil Thicket
- Quarantine Field
- Shrine of Boundless Growth
- Grip of Phyresis
- Trigon of Infestation
2 months ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
2 months ago
@Ilnez, Depends on what you mean by Taplands. Scattered Groves and Sheltered Thicket are great. Besides the sweet desert flavor, the basic land types allow them to be tutored, and they are the first things I go for if I don't need mana that turn or if they are being tutored into play tapped with something like Farseek. Cycling is swell too, though it got way powered down by my cutting of Crucible/Ramunap. If you're talking about Blossoming Sands , yeah that card is trash. I haven't played with it since putting it in, so we'll see if it drives me crazy having it in there, but the flavor is ON POINT, so I wanted to give it a try.
Knight of the Reliquary is definitely a bit of a relic from the old build. I was hoping to slot it into the new deck See the Durdle of Enormous Girth, but it just doesn't really work in a 5(4)-color build. I'm undecided about what to do, as I love this card. The flavor is fine, but not so specifically good that it's vital to keep in there. Ulvenwald Hydra, on the other hand, is still powerful enough to warrant inclusion in my opinion. I can rush him out early for the ramp or get extra value out of him later with Panharmonicon or Diamond Valley . And yes, getting Cradle is always wonderful!
@FenIsABasicSwamp, I definitely didn't hear the news. Where have you been sent, and by whom? Hope you're enjoying it! I will take a look at the flavor list and rejoice as soon as I finish the Count of Monte Cristo here and dive back into God Emperor!
Scattered Groves occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GW (Selesnya): 1.45%
GWU (Bant): 0.57%