Scattered Groves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Scattered Groves

Land — Forest Plains

(: Add or to your mana pool.)

Scattered Groves enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Scattered Groves Discussion

ImtheRealBear on Desert Of The Wild

2 hours ago

if it is in the budget Scattered Groves could be very useful, as well as the cycling deserts, Desert of the True or Desert of the Indomitable

ThallionDarkshine on Trostani weird tokens

1 week ago

Deploy to the Front and Hallowed Spiritkeeper feel like they might not have enough of an impact to justify their inclusion. I really like Angelic Accord and Crested Sunmare as token producers, since once they get going, you don't need to put in any mana to produce a decent-sized token every turn. Adorned Pouncer is also pretty good, since it eternalizes as a 4/4 double-striker, which is a nice token to populate. In addition, its initial state works well with the anthem effects.

Next, there are some lands you should consider running. Krosan Verge is one of the best lands, since it can both fix your mana and ramp you. Canopy Vista and Scattered Groves are both cheap lands with basic land types to be fetched by Krosan Verge or Farseek.

prodigy77 on Dinos of the Perfect Curve

1 week ago

Just wanted to post an update. Won 4-0 on FNM, manage to beat temur energy with Carnage Tyrants. Changed the deck a little bit, still the same just the land base and a few cards I tweaked, if you wanted to try out what I worked for me, may work for you as well. Not sure if you'll like the changes I made but I found that it needed more dinos MB, a couple of times I only hit lands/non-creature spells with commune and when I actually casted gishart, I would only hit like 1-3 dinos. With adding 4 more dinos MB, it helped alot. The sideboard I think still needs some tweaking, but not sure what else to try out yet. Let me know what you think about the changes!

Creature (27)
4x Carnage Tyrant
4x Drover of the Mighty
1x Gishath, Sun's Avatar
4x Otepec Huntmaster
3x Ranging Raptors
4x regisaur alpha
4x Ripjaw raptor
3x Rampaging Ferocidon

Instant (4)
4x Lightning Strike

Land (23)
1x Plains
4x Forest
3x Mountain
4x Rootbound Crag
1x Scattered Groves
3x Sheltered Thicket
3x Sunpetal Grove
2x Unclaimed Territory
2x Hashep Oasis

Sorcery (4)
4x Commune with Dinosaurs

Planeswalker (2)
1x Huatli, Warrior Poet
1x Samut, the Tested

Sideboard (15)
3x Deathgorge Scavenger
2x Ixalan's Binding
2x Kinjalli's Sunwing
2x Prowling Serpopard
2x Abrade
2x Solemnity
2x Chandra's Defeat

Thornsplitter on Need Help 2 be competitive! (Cats really are evil)

1 week ago

Also to be more competitive you're going to need to fix your mana base. I would run 2 of each Desert of the True and Desert of the Indomitable. Then 4 Sunpetal Grove and 2 Scattered Groves and 2 Hashep Oasis and 2 Shefet Dunes Then 5 plains and 5 forests. Then in your sideboard I'd run at least one Scavenger Grounds to help deal with things like God-Pharaoh's Gift and The Scarab God of course that's only a temporary answer to Scarab God

saluma on BW Control

2 weeks ago

I like this deck but I have concern: the fact that almost all of your lands enters the battlefield tapped. In most cases you will be one turn behind. You might want to replace 2 Evolving Wilds, or 1 Scattered Groves and 1 Blooming Marsh with 1 Swamp and 1 Plains

BotaNickill on Sex-Proof Selesnyabians

2 weeks ago

MonoBrown, thanks for the suggestion, tho Im gonna have to disagree with you here. The Arid Mesa can fetch not only a plains if I needed it, but also A Savannah, Temple Garden, Canopy Vista, or a Scattered Groves if I happened to need a green as well. Also, even if I do pull a plains with it, It can be a useful tool for thinning out dead land draws later in the game, or give me an opportunity to shuffle my library if I don't like what I see on top of it with my Mirri's Guile or Courser of Kruphix.

TaegukTheWise on Roon Blink

4 weeks ago

I say take out that Flickerform and Rite of Replication out of the deck, Don't get me wrong, they are fantastic cards, but there is really nothing to gain spending 4 mana to blink a singular creature, or dumping 9 mana into something that doesn't win you the game, but only draws attention, I would say yes to that if this was a voltron build or a control shell. Roon is a creature based deck at the end of the day not either of those archetypes.

There are basic lands called Wastes, They are colorless lands that are supremely useful if you are running Eldrazi Displacer, especially since they're basics (you could also be a dick and play Thought-Knot Seer like me). If you ran either a couple more basics instead of those tap lands or put in the lands like these: Scattered Groves, Irrigated Farmland along with shock lands and/or the buddy land/tango land from BFZ, you can get rid of those top deck duds known as signets and run something more useful, like Swords to Plowshares or Path to Exile. You should also run Solemn Simulacrum instead of wood elves based on how many basics you are playing, you could turn this into a hyper ramp deck on the side that's immune to Blood Moon and Back to Basics You could also take out that caravan and put in the ever useful Commander's Sphere, at its worst it can get you a card.

If you are really worried about torpor orb (which we Roon player's ALL should) Then I recommend this removal: Naturalize, Disenchant, Krosan Grip, Return to Dust, Angelic Purge, and my personal favorite, Bant Charm. Why bant charm? It does everything. It can take care of a pesky artifact (torpor orb) it moves a creature to the bottom of their owner's library (torpor orb on a stick: Hushwing Gryff, and Tocatli Honor Guard), and can hit an instant that you don't want to see, it's just good. Get that birthing pod ASAP. Paired with your deceiver exarch, Derevi, and felidar you can pod again and again! I'd say take out that extra blink, its not that necessary. Those instant and sorcery spells that blink do nothing on an empty board state, where restoration angel can be a blocker. Throw in more counterspells, they do more in top deck mode anyway.

Value is good, but it really means nothing if you can't kill someone, let alone the rest of the table, armada wurm is good, but you could do better! Trostani's Summoner, Hornet Queen, and Avenger of Zendikar are fantastic threats by themselves, but what if I told you they had an exceedingly powerful interaction with Cathars' Crusade? I'll let that one sink in.

Some of the cards in the sideboard should be in the main deck, Thragtusk's leave the battlefield trigger gets around torpor orb, so you can still have a 5/3 and 3/3 team of beaters ready to kill the orb player (even if you can't gain that 5 life). There are even creatures that only benefit from leaving the battlefield, such as Nevermaker, or Meadowboon, and Reveillark recurs your whole deck as it stands when it leaves, and if you add the aforementioned summoner and hornet queen you can recur game enders, it can even go infinite with karmic guide and a sac outlet, like Ashnod's Altar, which I think you should be running anyway. Find a way to put in Prime Speaker Zegana, Duplicant, Mystic Snake, and Reclamation Sage into the deck, because they are way too good not to be played in your deck, let alone any Roon deck! You also won't need cards like Oblivion Ring if you have Thought-Knot Seer, reveals a hand and exiles a thing forever instead of having the risk of having it come back, and it's leave the battlefield trigger can make an ally! Day of Judgment hoses you just as much as the guy you are trying to punish, especially with how little recursion you are running. If you are scared of an out of hand board state get Duplicant or Fiend Hunter instead. I find Mirror Entity something I don't play, it doesn't give me value when it comes into play, and I need to pump mana into it to be good, I find myself using that mana to play more blink targets rather than the entity. You could also throw in another Planeswalker that actually benefits this decks overall game plan very well: Kiora, Master of the Depths, she untaps Roon, can get a creature or land we need, and if you ultimate her, gives us targeted removal when we blink our value creatures!

And for my final recommendation I point you towards the Minion Reflector, this baby does everything you could ever want. Doubles your ETB triggers (and LTB triggers depending) and gives you a disposable minion that can swing in with no repercussion! It can also go infinite with Reveillark, karmic guide, and Ashnod's altar to make an infinite army like Kiki-Jiki, Mirror Breaker. If you want more suggestions just ask, or check out my Roon list for reference!

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