|Commander / EDH||Legal|
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Land — Forest Plains
(: Add or to your mana pool.)
Scattered Groves enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Scattered Groves Discussion
3 weeks ago
Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)
Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!
Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.
Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!
The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.
Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).
Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.
1 month ago
(quicker suggestions, for more ideas see The Heron Marked Master)
I would suggest trying the deck out without the lands that enter tapped for little utility, like Evolving Wilds or Graypelt Refuge, barring a more expensive mana base (though adding Krosan Verge, Canopy Vista, Scattered Groves, and Grasslands atm would be little more than $5) your mana base will probably feel just as consistent in getting the colors you need but feel faster by just running more basics.
Sigarda likes to protect as well as attack, Mammoth Umbra can work pretty well for this or Sword of Vengeance. Dueling Grounds also forces a fair fight for siggy, these also can enable you to move away from the board wipes and focus more on having removal for single threats.
1 month ago
Canopy Vista and Scattered Groves are both fairly cheap atm (you might also be able to pick up Temple Garden pretty cheaply soon as well) and each can be fetched for with Windswept Heath and Krosan Verge, and I guess Grasslands as well.
Ulvenwald Tracker can be pretty good as a means to remove opposing creatures when you got the biggest body out.
Requiem Angel is also really good as a means to recover from a board wipe
1 month ago
Also Terramorphic Expanse, Blighted Woodland and Mosswort Bridge. // Krosan Verge is good with dual lands with basic land types, like Scattered Groves. // You may also consider least one card to give Gishath double strike (meaning double cards revealed with his ability): Duelist's Heritage, Blood Mist, Berserkers' Onslaught, Rage Reflection, True Conviction. People won't let him strike two turns in a row, so it's better to invest all in one big swing of him. Good luck, have fun :-)
1 month ago
Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.
2 months ago
I was likely going to cut Scattered Groves soon anyway. You should read what I wrote about Dryad Arbor in the notable inclusions section, because I feel that it is had earned its spot.
As for Heroic Intervention, it has been on my short list for a while (I just forgot to put it in the maybe board, so thank you). The only problem is that the most common sweeper in cEDH (or at least at my local meta) is Toxic Deluge, which doesn't care about Heroic Intervention. I think it can be very helpful just as more protection for the combos, so I might try it out.
2 months ago
On the whole I really like the list. I run a much more casual version of Selvala but it's nice to see more optimised lists.
A few recommendations I would make though:
2 months ago
Hi, I'm the anon from /edhg/ who was gonna take a look at this deck.
In my playtests with the deck, I've found that the early turns can be a little slow. You have too many lands that EtB tapped, in my opinion. I would recommend removing Khalni Garden in favor of a basic land. I would also recommend adding some more lands. You don't have a ton of mana rocks, and your average CMC is pretty high. I found myself being mana screwed more than once.
An important thing to note is that Karametra's ability does not specific basic Forest or Plains, so you can run Scattered Groves and Canopy Vista and fetch them with Karametra. This will help with some of your color fixing.
Lastly, there is a lack of draw power in the deck. You can ramp really hard, but if you can't refill your hand, you'll have nothing to spend the ramp on. Mesa Enchantress and Solemn Simulacrum are the only two cards that say "draw a card", and Solemn Simulacrum needs to be sacrificed to get the one card.
If you have any questions, feel free to ask me.