Lonely Sandbar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology Vol. II (CM2) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Onslaught (ONS) Common

Combos Browse all

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C18

CM2

C14

Ebay

Lonely Sandbar Discussion

Gattison on The Proper Way to Exhume

2 weeks ago

Heyo. First of all, this looks like what I call a "mulligan deck," meaning your opening hand is gonna be very important, so get used to mulligan'ing until you get a good starting 7. Beyond that, Putrid Imp may be better as four-of because if you can get it out, it is free discard whenever you want. Also, Lotus Petal is probably better in that slot than Wild Cantor, but Lotus Petal is "expensive." Finally, the cycling lands, like Lonely Sandbar, Barren Moor and Forgotten Cave, might be really good in this deck, because you can play them in an emergency, otherwise you cantrip/fill your graveyard with them.

In addition, here is a page a I found with a small Primer for Pauper Exhume decks: link.

hungry000 on Horror Winds Combo

4 weeks ago

You could play some of the cycle lands (Barren Moor, Tranquil Thicket, Lonely Sandbar) for some "free" cycle cards. Also, I think you should go up on the Cunning Survivor/Grisly Survivors so you have the max number of payoffs. Oona's Grace is the slowest and costliest card you're playing, plus it's not very good in multiples, so I'd cut a couple of that.

loricatuslupus on Grave Graveyard

2 months ago

So, first of all - sensible colour choice for an early EDH deck. Sticking to two makes for a pretty easy and cheap land base, though I'd suggest ditching the Vivid two and maybe Exotic Orchard for those that either straight up make Black/Blue or have more utility. Cycling is always good in Commander for avoiding late-game mana flooding so perhaps check out Lonely Sandbar/Remote Isle/Desert of the Mindful and their black equivalents plus Fetid Pools.

While at the moment you're obviously working with the cards you've got from the wizard precon the next thing is to decide what direction you want to go in. Your options are pretty broad at the moment and the deck could easily go into mill, control, curses, zombies, or unblockable creatures plus cipher cards like Stolen Identity for a more versatile Clone Legion. If Tiagam is going to be central to your gameplan it might also be worthwhile thinking about how to give him stuff like hexproof, shroud or indestructible. See my notes in There's Something Strange.... Plus you can always look for similar decks on here and/or tick the "Needs Help" box and the excellent people on here can give you some advice.

PS: to make someone your commander you need to put CMDR after their name on the deck list.

Sh1ftyL0ck3 on 1 draw 2 draw 3 draw you're dead

2 months ago

Personally, I'd cut the Price of Knowledge. The mana cost is too high, and you have too many benefits from them discarding down to their hand size (i.e. Raider's Wake, Liliana's Caress, Waste Not, and Geth's Grimoire). Your opponents having a larger hand means their more likely to have answers to what you play, which is the last thing you'd want.

The Lonely Sandbar and Desert of the Mindful don't look too great for your deck either. You're already a little shy on land, so you'll almost never cycle these, and coming in tapped makes them worse than just a normal island. There's also a few different multi-colored lands you could run in the deck (Dragonskull Summit, Sulfur Falls, etc.).

Other than that, this looks like an incredibly fun Nekusar deck. Just be careful, since you will be targeted for playing him. People tend to like drawing their cards without pain ;)

JKRice on My First Blue Deck

3 months ago

You have about the right amount of lands for a deck with an average mana curve. You have lots of high cost stuff, so your landbase is pretty good. However, the submerged boneyard and unknown shores dont seem to be doing anything, as your deck has only blue cards in it. I would reccomend switching those out for some more islands, or blue lands with abilities, like Faerie Conclave or maybe something like Lonely Sandbar. In the actual deck, you have a lot of decent cards, but no general theme to the deck and no win strategy other than to overwhelm them with creature. You did note that these are the only blue cards you have at your disposal, so im not sure how to change that, but you might want to get some cards that do the same thing for a lower mana cost. for example, instead of advanced hovergard or aven fisher, you might want something like Fog Bank for defense or Cloud of Faeries to replace them. Being able to play these cards two turns sooner than hoverguard and fisher will be better in the long run. Your spells seem pretty good, but a few of them are out of place, and i think you should add in another Rise from the Tides as that is your win condition. Roiling waters seems to be a bit too much mana, i would reccomend switching it for something like AEtherize as a mass boardwipe of their creatures when they attack you for much less mana. Again, as these are the only blue cards at your disposal, you probably wont be able to make these changes.

BS-T on Cycling lands - Muldrotha

4 months ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

eyes2sky on Purple People Eaters

5 months ago

For more cycling add Lonely Sandbar and/or Forgotten Cave (instead of Evolving Wilds)?

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