Lonely Sandbar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Onslaught (ONS) Common

Combos Browse all

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C14

C13

DDJ

Ebay

Recent Decks

Lonely Sandbar Discussion

BS-T on Cycling lands - Muldrotha

2 weeks ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

eyes2sky on Purple People Eaters

1 month ago

For more cycling add Lonely Sandbar and/or Forgotten Cave (instead of Evolving Wilds)?

Matrixxx999 on Simic Landfall: Tatyova, Benthic Druid EDH

1 month ago
  1. Where's Your Life from the Loam??? Quick, put it in the deck, dude! Please, take it out from the maybeboard! The card is insanly powerful in land decks.
  2. As this is a LAND deck, I would highly recomend to consider cycling lands, I asume in Simic it is: Lonely Sandbar, Tranquil Thicket. Actualy Life from the Loam LOVE cycling lands!!!
  3. Nissa, Vital Force - On my opinion it is: 1. untap one land for 5 mana (wich is awful), 2. A very bad version of Regrowth for 5 mana (even worse), 3. A copy of Your commanders ability, wich is not available when it hits the table, and wich may not hapen at all. I would recomed to find anyting eles instead of that card - if You dont like Consecrated Sphinx (And I know why, because You lack of counterspells), consider Nezahal, Primal Tide - this creature is better then C. Sphinx, MUCH better, because it has the ability to prottect itself and is a steady draw engine for its own protection, with a 7/7 body. Its like a better version of Mystic Remora + imagine how powerful it is with already mentioned Life from the Loam.

multimedia on Draw, locust, draw, locust...

2 months ago

Hey, very nice budget Locust God deck. For a first deck it looks great. I suggest concentrating on lowering the Avg CMC(average converted mana cost). For instance only these three six CMC cards: The Locust God, Consecrated Sphinx and Niv-Mizzet, the Firemind should be the high end of the mana curve. You don't really need anything else with a higher mana cost.

I have a few budget suggestions:

All my suggestions other than Reef are cheap ways to draw cards, sometimes a lot of cards. Wheels: Windfall, Jace's Archivist and Whirlpool Warrior are very good with the God because you're drawing a lot of cards while also making just as many 1/1 fliers as cards you draw. Archivist is a repeatable Windfall each turn.

Faithless Looting is draw two for one mana that can flashback to draw again. Ponder filtering and draw for one mana. Mind Stone is good two mana rock because it can be sac later on to draw a card. Remora is a staple blue card for Commander it can draw you a lot of cards it's good in the early game or later on in the game when you have the God in play. Cycling lands are good with the God using a land to draw when you don't need a land, getting a 1/1 flier in return.

Good luck with your deck.


demonicgrizzly on Kopala, Warden of Waves EDH

6 months ago

Why Lonely Sandbar and Remote Isle? You would be better off using something like Opt. Costs one mana less, scrys, and draws a card. Gitaxian Probe would also be useful. I understand the utility of deciding to draw a card when you have too many lands, but think about it from the standpoint of that they both enter tapped ayway, so you might as well just cast a draw spell.

I can also suggest some utility lands like Maze of Ith, Minamo, School at Water's Edge or Magosi, the Waterveil seem like they would be useful in mono blue.

Also, do you think Aether Vial or Sensei's Divining Top would be useful to you?

Nice deck though, you don't see Merfolk tribal in commander very often, let alone a good one.

Argy on D's - Modern Merfolks

7 months ago

You can use Desert of the Mindful instead of Lonely Sandbar

Avulth on Adaptive Jhoira of the Ghitu

7 months ago

@Pachuca Having taken a look at your deck, I feel that Arcanis the Omnipotent is a better fit for you than it is for me, but that's because your deck includes a ton of slower elements that I have left out like Lonely Sandbar and other tap lands, Shivan Sand-Mage, Thran Dynamo, or Rite of Replication. You also have a greater number a slower beaters, meaning you're more likely to have more threats on the board. This approach to the deck, in my experience, is a little win-more, which is a good thing in playgroups with more mid-range and control decks and a bad thing against more control decks.

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