|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
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Lonely Sandbar Discussion
2 weeks ago
So, first of all - sensible colour choice for an early EDH deck. Sticking to two makes for a pretty easy and cheap land base, though I'd suggest ditching the Vivid two and maybe Exotic Orchard for those that either straight up make Black/Blue or have more utility. Cycling is always good in Commander for avoiding late-game mana flooding so perhaps check out Lonely Sandbar/Remote Isle/Desert of the Mindful and their black equivalents plus Fetid Pools.
While at the moment you're obviously working with the cards you've got from the wizard precon the next thing is to decide what direction you want to go in. Your options are pretty broad at the moment and the deck could easily go into mill, control, curses, zombies, or unblockable creatures plus cipher cards like Stolen Identity for a more versatile Clone Legion. If Tiagam is going to be central to your gameplan it might also be worthwhile thinking about how to give him stuff like hexproof, shroud or indestructible. See my notes in There's Something Strange.... Plus you can always look for similar decks on here and/or tick the "Needs Help" box and the excellent people on here can give you some advice.
PS: to make someone your commander you need to put CMDR after their name on the deck list.
2 weeks ago
Personally, I'd cut the Price of Knowledge. The mana cost is too high, and you have too many benefits from them discarding down to their hand size (i.e. Raider's Wake, Liliana's Caress, Waste Not, and Geth's Grimoire). Your opponents having a larger hand means their more likely to have answers to what you play, which is the last thing you'd want.
The Lonely Sandbar and Desert of the Mindful don't look too great for your deck either. You're already a little shy on land, so you'll almost never cycle these, and coming in tapped makes them worse than just a normal island. There's also a few different multi-colored lands you could run in the deck (Dragonskull Summit, Sulfur Falls, etc.).
Other than that, this looks like an incredibly fun Nekusar deck. Just be careful, since you will be targeted for playing him. People tend to like drawing their cards without pain ;)
1 month ago
You have about the right amount of lands for a deck with an average mana curve. You have lots of high cost stuff, so your landbase is pretty good. However, the submerged boneyard and unknown shores dont seem to be doing anything, as your deck has only blue cards in it. I would reccomend switching those out for some more islands, or blue lands with abilities, like Faerie Conclave or maybe something like Lonely Sandbar. In the actual deck, you have a lot of decent cards, but no general theme to the deck and no win strategy other than to overwhelm them with creature. You did note that these are the only blue cards you have at your disposal, so im not sure how to change that, but you might want to get some cards that do the same thing for a lower mana cost. for example, instead of advanced hovergard or aven fisher, you might want something like Fog Bank for defense or Cloud of Faeries to replace them. Being able to play these cards two turns sooner than hoverguard and fisher will be better in the long run. Your spells seem pretty good, but a few of them are out of place, and i think you should add in another Rise from the Tides as that is your win condition. Roiling waters seems to be a bit too much mana, i would reccomend switching it for something like AEtherize as a mass boardwipe of their creatures when they attack you for much less mana. Again, as these are the only blue cards at your disposal, you probably wont be able to make these changes.
2 months ago
Academy Ruins Desert of the Fervent Desert of the Mindful Forgotten Cave Lonely Sandbar Remote Isle Shivan Reef Smoldering Crater Wandering Fumarole Crush of Tentacles Windfall Dig Through Time Psychic Spiral Chandra, Flamecaller Labratory Maniac
2 months ago
Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.
I could run 12 cycling lands in the deck:
I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.
costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.
What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...
3 months ago
3 months ago
- Where's Your Life from the Loam??? Quick, put it in the deck, dude! Please, take it out from the maybeboard! The card is insanly powerful in land decks.
- As this is a LAND deck, I would highly recomend to consider cycling lands, I asume in Simic it is: Lonely Sandbar, Tranquil Thicket. Actualy Life from the Loam LOVE cycling lands!!!
- Nissa, Vital Force - On my opinion it is: 1. untap one land for 5 mana (wich is awful), 2. A very bad version of Regrowth for 5 mana (even worse), 3. A copy of Your commanders ability, wich is not available when it hits the table, and wich may not hapen at all. I would recomed to find anyting eles instead of that card - if You dont like Consecrated Sphinx (And I know why, because You lack of counterspells), consider Nezahal, Primal Tide - this creature is better then C. Sphinx, MUCH better, because it has the ability to prottect itself and is a steady draw engine for its own protection, with a 7/7 body. Its like a better version of Mystic Remora + imagine how powerful it is with already mentioned Life from the Loam.
4 months ago
Hey, very nice budget Locust God deck. For a first deck it looks great. I suggest concentrating on lowering the Avg CMC(average converted mana cost). For instance only these three six CMC cards: The Locust God, Consecrated Sphinx and Niv-Mizzet, the Firemind should be the high end of the mana curve. You don't really need anything else with a higher mana cost.
I have a few budget suggestions:
- Jace's Archivist
- Whirlpool Warrior
- Faithless Looting
- Chart a Course
- Blue Sun's Zenith
- Mind Stone
- Mystic Remora
- Shivan Reef
- Forgotten Cave
- Lonely Sandbar
All my suggestions other than Reef are cheap ways to draw cards, sometimes a lot of cards. Wheels: Windfall, Jace's Archivist and Whirlpool Warrior are very good with the God because you're drawing a lot of cards while also making just as many 1/1 fliers as cards you draw. Archivist is a repeatable Windfall each turn.
Faithless Looting is draw two for one mana that can flashback to draw again. Ponder filtering and draw for one mana. Mind Stone is good two mana rock because it can be sac later on to draw a card. Remora is a staple blue card for Commander it can draw you a lot of cards it's good in the early game or later on in the game when you have the God in play. Cycling lands are good with the God using a land to draw when you don't need a land, getting a 1/1 flier in return.
Good luck with your deck.