Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters

Trade

Have (2) gildan_bladeborn , Smokingclays
Want (1) bloodmoonhowler

Printings View all

Set Rarity
Commander 2019 (C19) Common
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Eternal Masters (EMA) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Tranquil Cove occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

WU (Azorius): 1.57%

WUB (Esper): 0.46%

GWU (Bant): 0.72%

Tranquil Cove Discussion

curmevexas on Flying Meanace

1 month ago

Mana curve seems a bit high on this even with Warden of Evos Isle. There are a few Azorius Flyer decks out there, but they seem to go wide with cheap creatures and buff them with Rally of Wings, Staggering Insight, and Empyrean Eagle. This will help you put a lot more pressure on your opponent early in the game. Cheap and wide also makes you less vulnerable to removal.

You may want to try something like this: 4 Empyrean Eagle 4 Faerie Guidemother 4 Faerie Miscreant 4 Faerie Vandal 4 Healer's Hawk 4 Loyal Pegasus 4 Spectral Sailor 2 Winged Words 4 Rally of Wings 4 Staggering Insight 9 Island 9 Plains 4 Tranquil Cove

Minousmancer on Sideboards Matter Too!

2 months ago

Add 4xTranquil Coves. Maybe take out a couple Weapon Racks

MapPsycho on Cartographer's Journey

3 months ago

Update: Haven't been having much luck with Soul Warden as it draws removal quickly, and while I like Serene Steward , I rarely actually use it's effect. So I swapped out Steward with Saffi Eriksdotter for ETB use, and swapped Warden with Cenn's Tactician which is great with Gavony Township . After removing Ray of Revelation from the first build I was missing the artifact/enchantment removal so I added in Qasali Pridemage which is also great for crewing the Skysovereign if I can get a +1/+1 counter on it. Replaced Tranquil Cove with Prairie Stream since it's a bit faster, and replaced Vivid Creek with Myriad Landscape for the landfall abuse.

orientalist on Bounce House Mill - Post Theros

4 months ago

Nice. But why are you not running +2 Tranquil Cove instead of your 2 guildgates?

king-saproling on I gain a life!

5 months ago

Love me some slow-burn Oloro! I have a similar build except mine tries to climax with a janky combo involving drakes. You might like these: Thran Turbine , Kabira Crossroads , Inventors' Fair , Jwar Isle Refuge , Sejiri Refuge , Tranquil Cove , Glimmerpost , Radiant Fountain , Seraph Sanctuary (super good with Angelic Accord!), Ivory Tower , Paradox Haze , Curse of Fool's Wisdom (curse yourself with this; its super cool, I swear!), Zur's Weirding , Soul's Attendant , Bontu's Monument

RZKS on Empyrean Attack

6 months ago

Yeah, Tranquil Cove is too slow if playing a creature on T1 is part of your gameplan. 2 of them are helpful, but 4 can definitely slow your game.

Also, I've now noticed you're using 4x Chemister's Insight . While it's a good card, 4 of a CMC 4 card for drawing isn't going to help you a lot. It's better to use just 2 of it, because technically you'll have 4 uses of it thanks to the Jump-start mechanic. One of the two slots that would be opened by going with 2 of them could be filled with the fourth Opt , which gives you both card selection and a draw for just 1 Mana. The other slot could be filled with a third copy of Unsummon , another very useful card that can delay your opponent or even save one of your creatures for just 1 Mana.

I tend to favor cards that have low mana cost because being able to cast more than one spell on a turn or leaving some Mana open to answer something my opponent does is far more cost-effective than using spells with higher Mana costs, unless it's a panic button card, like a board wipe.

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