Tranquil Cove

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Tranquil Cove Discussion

Angel_Zero on Flying Super-budget

4 weeks ago

I would recommend Favorable Winds, Warden of Evos Isle and maybe Gravitational Shift and Sprite Noble. Also you will need some mana fixing so you could add Sejiri Refuge, Tranquil Cove and perhaps Azorius Chancery.

Catalog9000 on Strange combos

2 months ago

Actually, you could win with that combo too.

Laboratory Maniac added to the mix and you've got a wincon.

Huh. Bant ramp + Genesis Wave to put all the pieces onto the board all at once. Mix with something like Blossoming Sands / Tranquil Cove / Thornwood Falls.

Interesting...

kingofcramers on protection enchantment control pauper

2 months ago

wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:

-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)

-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.

-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable

HoweYouDrewin on Turbo Fog Mill

3 months ago

What do you think of Irrigated Farmland as an alternative to Tranquil Cove ? Works better with Glacial Fortress and cycles in the late game to draw an extra card

patrikohnec on Defiant Changeling

5 months ago

Thanks for your feedback! I chose Brainstorm because of the amount of tutors, individually weak cards and shuffle effects (17). So you can consistently shuffle away unneeded cards like multiple copies of Ramosian Sergeant or even Amoeboid Changeling, that you can tutor up anyway.

In my extremely casual test games Brainstorm worked pretty good. I almost never got locked. But I didn't really test it against good pauper decks or anything.

I can imagine that your suggestions would make the deck more competitive. If you do it, you could also kick out some shuffle lands and add four copies of Tranquil Cove and upgrade the mana base.

ynot000 on Danny's Oloro

5 months ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

Gattison on

5 months ago

I would personally swap the Blossoming Sands out for Tranquil Coves.

Also, you might want to squeeze some removal into the mainboard. I would keep the draw, and -1 Ancestral Mask, -1 Armament of Nyx and maybe something else. With 8 cantrips still in the deck, the likelihood of you drawing those spells is still pretty decent.

Otherwise you might want to consider something like Brainstorm or Ponder in place of, say, Abundant Growth (since a couple Evolving Wilds could do the same job). OR, go down to three-sets on your enchantments and put in both.

Hopefully that helps some! Welcome to pauper! =)

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