Tranquil Cove


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Eternal Masters (EMA) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Tranquil Cove


Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters

Tranquil Cove Discussion

orientalist on Bounce House Mill (WU)

2 weeks ago

Nice. But why are you not running +2 Tranquil Cove instead of your 2 guildgates?

king-saproling on I gain a life!

1 month ago

Love me some slow-burn Oloro! I have a similar build except mine tries to climax with a janky combo involving drakes. You might like these: Thran Turbine , Kabira Crossroads , Inventors' Fair , Jwar Isle Refuge , Sejiri Refuge , Tranquil Cove , Glimmerpost , Radiant Fountain , Seraph Sanctuary (super good with Angelic Accord!), Ivory Tower , Paradox Haze , Curse of Fool's Wisdom (curse yourself with this; its super cool, I swear!), Zur's Weirding , Soul's Attendant , Bontu's Monument

RZKS on Empyrean Attack

2 months ago

Yeah, Tranquil Cove is too slow if playing a creature on T1 is part of your gameplan. 2 of them are helpful, but 4 can definitely slow your game.

Also, I've now noticed you're using 4x Chemister's Insight . While it's a good card, 4 of a CMC 4 card for drawing isn't going to help you a lot. It's better to use just 2 of it, because technically you'll have 4 uses of it thanks to the Jump-start mechanic. One of the two slots that would be opened by going with 2 of them could be filled with the fourth Opt , which gives you both card selection and a draw for just 1 Mana. The other slot could be filled with a third copy of Unsummon , another very useful card that can delay your opponent or even save one of your creatures for just 1 Mana.

I tend to favor cards that have low mana cost because being able to cast more than one spell on a turn or leaving some Mana open to answer something my opponent does is far more cost-effective than using spells with higher Mana costs, unless it's a panic button card, like a board wipe.

Ulaemracosi on The Aminatou Cat-astrophe cEDH

2 months ago

Didn't know that Panharmonicon can make infinite mana with the Guardian and Aminatou, doesn't work as I understand it. The way I make infinite mana is through the Spark Double copying Aminatou and having Oath of Teferi out. First use her -1 to flicker a land, then blink the Double. Then have Double blink a land then back to Aminatou which loops. What's nice is that you can flicker lands like Scoured Barrens or Tranquil Cove for infinite life, drain everyone with a land like Sunscorched Desert or Piranha Marsh , or scry through your deck with a temple like Temple of Silence to find an actual win-con that you then nab with an Aminatou uptick.

Feltrix on Glimmer and Glow

3 months ago

Goofydat I run Cataract over Memorial to Genius because I already have six taplands. Because of that, I don't have much trouble with manafixing, but I do have trouble with slow beginnings. There are a lot of situations where I would rather play a colorless untapped land than a tapped island. One more mana for the activation cost is rarely going to make a difference. I could probably switch out Blighted Cataract and a Tranquil Cove for Memorial to Genius and a Plains, but it honestly wouldn't make much difference.

Any thoughts on what I would switch out for Ghostly Prison ? Immolating Glare , maybe?

Kjartan on Enchanting

3 months ago

For the deck is it is now, I suggest you cut it down to 60 to maximize your consistency, add lands (It's number depending on how expensive you want your top end to be.)

I suggest you ad non-basics, like Blossoming Sands , Tranquil Cove , and Thornwood Falls They are utterly inexpensive and will improve your consistency immensely. (If you have any, most rare duals are better.)

But I'm interested in knowing the powerlevel of your friend's decks. Do any of them have any of their lists on TappedOut? Because if they are actually playing top teir modern decks, you'll need a huge revision to compete.

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Tranquil Cove occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

WU (Azorius): 1.57%

WUB (Esper): 0.46%

GWU (Bant): 0.72%