Flood Plain

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Flood Plain

Land

Flood Plain enters the battlefield tapped.

, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

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Flood Plain Discussion

solarbeam on Permeating the Masses

1 day ago

Maybe splash some white for Ranger of Eos to grab the Permeating Masses and maybe throw in some Mausoleum Wanderers as other targets and additional protection instead of running Vines of Vastwood. Thraben Inspector and Enclave Cryptologist would be decent ways to draw some more cards as well.

You could get away with some Prairie Stream and Canopy Vista to make the white mana. If you don't care about modern legality, Flood Plain and Grasslands are very decent budget fixings

TylerChester92 on Atraxa's Good Ol Kiki

2 months ago

For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.

Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.

The same rule change that made planeswalkers legendary also makes Urza's Ruinous Blast & Primevals' Glorious Rebirth super useful for your deck.

Like Contagion Engine, you can also run Contagion Clasp which is like the low-caorie alternative, and Steady Progress.

Consider running Gideon, Ally of Zendikar to protect your planeswalkers like Elspeth, Sun's Champion anf Elspeth, Knight-Errant do.

Rider1860 on Brago, King Eternal - Complete Guide

2 months ago

Well I keep taking long enough writing down my suggestions to add that it kicks me off. As such I will write a comment for each section I have ideas for. I have played Brago for most of my time playing commander and like to think I know my way around the block with him. On the other hand I had completely missed some of these cards like Tsabo's Web and it won me a game since I added it.

I would suggest adding the artifact lands Ancient Den, Seat of the Synod, and Darksteel Citadel to the list. They can be searched with Trinket Mage or Tezzeret the Seeker and Darksteel Citadel survives land destruction.

I run a Terramorphic Expanse, Evolving Wilds, and Flood Plain in addition to Flooded Strand. The extra deck thin is helpful and more than one fetch works best with Sun Titan in my experience. They are slightly slower but still work.

Seraph Sanctuary can be good if you run many angels. There are enough with good ETB effects to consider and I have ran Brago angel tribal as a casual style of Brago.

n0bunga on Rise of the Praetors

3 months ago

Not so much a suggestion as something to consider, BUT, if you're looking to fix your mana on a budget, the Mirage Fetches work wonders (and grab your shocks, too!)

Bad River, Grasslands, Flood Plain, Rocky Tar Pit, Mountain Valley. Sadly the last two only get one of your colours, but Krosan Verge gets you an Overgrown Tomb and Hallowed Fountain for example, despite needing to activate.

Feyamius on Some Affordable Friends

4 months ago

Don't play the Guildgates. The only reason to play guildgates is if you can flicker Gatecreeper Vine. And don't play the taplands (Tranquil Expanse and Woodland Stream) either. There's literally no reason to play these outside of pauper commander.You could run the other checklands (like Drowned Catacomb which you already use). And instead of Shimmering Grotto, you could rather run Rupture Spire and Transguild Promenade. Since your commander is Atraxa, I'd recommend Tendo Ice Bridge and Mirrodin's Core as well.

There are two others cycles of lands with basic land types but the shocklands: those from Battle for Zendikar (e.g. Prairie Stream) and the bicycle lands from Amonkhet (e.g. Irrigated Farmland). Those are quite affordable while still fetchable. You can find more budget friendly fetchlands in Mirage (e.g. Flood Plain). Unfortunately, all those options only exist in allied colored combinations. (I really think Wizards should make those cycles complete before they come up with new nonbasic land designs in the future.)

Inanity on Friends, Maybe?

5 months ago

How budget are you looking to go, given that you're running four-colors and 24 planeswalkers?

You're barely running any fetch or shock lands. Those are pricey, especially enemy fetch like Overgrown Tomb. There's the Mirage fetch, like Flood Plain, Bad River, and Grasslands. Those are pretty cheap, but much slower, as well as downgrading the duals to CIPT duals which are generally cheaper.

DespairFaction on Yo War get over here

5 months ago

Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.

First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.

Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.

Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:

Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.

The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.

Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.

Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.

I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War

For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.

Anyway hope these help!

-PJ

hoardofnotions on

6 months ago

Welcome back to Magic!

Some changes

Lands

out meteor crater - I think your mana is good enough that you don't need this type of card. Don't want to turn board wipes into land destruction as well

dromar's cavern - sets you back a land for fixing. I think your deck with dual lands doesn't need this type of card

maybe add fetch lands like Flooded Strand or Flood Plain

You could add the charge lands like Calciform Pools, Dreadship Reef or Mage-Ring Network to help ramp while sitting there

I think ajani's pridemate and serene steward won't be strong enough in commander

gwafa hazid, profiteer isn't great. you give your opponents cards, then they kill your gwafa and attack you. weak sauce

obelisk of esper could be Darksteel Ingot, or another 2 mana rock like Mind Stone

abzan battle priest could be upgraded i think. True Conviction gives all your creatures lifelink (and doublestrike)

Jin-Gitaxias, Core Augur is another praetor that's very good

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