Unknown Shores

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Oath of the Gatewatch (OGW) Common
Theros (THS) Common

Combos Browse all

Unknown Shores

Land

: Add to your mana pool.

, : Add one mana of any color to your mana pool.

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Unknown Shores Discussion

mined20-2 on Pirate Treasure Control

1 week ago

I would take out One With the Wind because there is not enough creatures for it and it will not help you win the game. I feel like Unknown Shores is not needed and you would be fine replacing them with basic lands. Prosperous Pirates is to expensive for what it is, I added a Marionette Master to my treasure deck and when you give it the three counters it only takes 5 treasures to win. you do not run enough creatures for March of the Drowned to be that good. Dire Fleet Hoarder is good just to prevent some damage and get closer to winning. I also would add another Spell Swindle just because when you counter something 4 or more you get so much value.

PickleNutz on Dino (WIP) Help needed

2 weeks ago

I have an opinion, but it's seriously just an idea. Maybe try cutting white completely. Green/ Red Dino's seems like it would be much more effective. You could cut down the number of creatures to about 20 total first, then add in multiples of Blossoming Defense, Heroic Intervention, Lightning Strike, and Abrade. Access to removal is going to be key in Dinos because of their casting Cost. I would keep 23 lands in the build.

CUT

Territorial Hammerskull x3

Kinjalli's Caller x2

Imperial Aerosaur x2

Bellowing Aegisaur x3

Ixalan's Binding x3

Plains x5

Sunpetal Grove x2

Unknown Shores x1

Rile x2

Dual Shot x2

ADD

Rootbound Crag x2

Unclaimed Territory x3

Forest x2

Mountain X1

Abrade X1

Lightning Strike x2

Regisaur Alpha x2

Rampaging Ferocidon x4

Blossoming Defense x4

Heroic Intervention x2

Shaper's Sanctuary x2

This is all still relatively budget friendly changes, but it would make the deck synergize more efficiently. Gishath can also still be played with Unclaimed Territory.

Blossoming Defense and Heroic Intervention give you protection from burn and bounce. Shaper's Sanctuary rewards you with a draw card when something is targeted.

Let me know what ya think!

KingMathoro on Best Ixalan Flavor Text

2 weeks ago

I would second Unknown Shores! I love the flavor of it!

RazortoothMtg on Best Ixalan Flavor Text

2 weeks ago

Also, Fleet Swallower has some sweet flavor text. Emergent Growth's is really cool, too.

Fiery Cannonade and Charging Monstrosaur are pretty funny.

Perilous Voyage is kind of a sad story building piece. SImple yet oddly touching

Unknown Shores is a beautiful piece of flavor text.

Drowned Catacomb and Sword-Point Diplomacy - get your priorites right, pirates!

MrLamo2k1 on Sen Triplets - BUDGET EDITION

2 weeks ago

Oh holy cannoli! People have been commenting on this deck? Well shoot, let me stop being rude and get back to some of y'all!

Zakass - Dog-- Herald sounds amazing for this. Like, if you can budget out something to give him indestructible (like Darksteel Plate) then you can go ham on the board.

ZtheGreat - I've played this deck all of once with some pals on xmage, and then sorta left it to rot because I usually play EDH games with friends over Skype. I'd say the power level is about on par with slightly modified precons, with pretty clear upgrade paths to make it better. I don't think it will ever be top tier competitive, but it certainly can bring a fun little gimmick to your playgroup.

werewolf226 - Thanks! There are a lot of great land upgrades outside of the usual fetches and original duals that really add some punch to the deck. If it weren't for manabasecrafter I'd have no idea half of these lands existed and would have had to suffer with more two color taplands. I'm not a huge fan of the latest batch of common lands like Unknown Shores but you gotta work with what you got! Open the Vaults would be a nightmare if it also included creatures. Between that and a reliable sac outlet you could really burn the table hard.

Wolfrage76 - Chromatic Lantern is an A+ addition to the deck if you're able to work it into the budget. Mycosynth Lattice, Coalition Relic and Darksteel Citadel will push this deck into even more absurd levels. If I ever have more money than sense (and a strong local playgroup) I'd go hard on this particular deck just for giggles and grins. Slotting in Mirage Mirror would be great if your opponents are running the aforementioned cards. Why spend the money on a card when you can just copy one as needed?

LunaticRoom on White deck

3 weeks ago

This deck isn't standard legal. Might want to try playing playsets of cards rather than single cards. Not sure why you are using Unknown Shores in a mono-white deck that doesn't have a use for other colors of mana.

MrTristan19 on Desolator hates me

1 month ago

I would try out Contraband Kingpin as an early blocker that helps you fix your draws. I would also try Fetid Pools for cycling and bump up Drowned Catacomb to 4. Cut Unknown Shores, it's awful. Fatal Push would be good to kill early game threats and with treasures, revolt is consistently live. If you're feeling spicy you could use Tezzeret the Schemer for some more ramp.

Neotrup on The Halls of Protection

1 month ago

Unless Flashfires is something that sees play in your playgroup Plains is just as good as Command Tower. Better if you add Emeria, The Sky Ruin. Unless you're running costs (which I'm not seeing), Plains is also better than Unknown Shores or Survivors' Encampment.

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