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|Oath of the Gatewatch (OGW)||Common|
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Unknown Shores Discussion
1 week ago
I would take out One With the Wind because there is not enough creatures for it and it will not help you win the game. I feel like Unknown Shores is not needed and you would be fine replacing them with basic lands. Prosperous Pirates is to expensive for what it is, I added a Marionette Master to my treasure deck and when you give it the three counters it only takes 5 treasures to win. you do not run enough creatures for March of the Drowned to be that good. Dire Fleet Hoarder is good just to prevent some damage and get closer to winning. I also would add another Spell Swindle just because when you counter something 4 or more you get so much value.
2 weeks ago
I have an opinion, but it's seriously just an idea. Maybe try cutting white completely. Green/ Red Dino's seems like it would be much more effective. You could cut down the number of creatures to about 20 total first, then add in multiples of Blossoming Defense, Heroic Intervention, Lightning Strike, and Abrade. Access to removal is going to be key in Dinos because of their casting Cost. I would keep 23 lands in the build.
Dual Shot x2
This is all still relatively budget friendly changes, but it would make the deck synergize more efficiently. Gishath can also still be played with Unclaimed Territory.
Blossoming Defense and Heroic Intervention give you protection from burn and bounce. Shaper's Sanctuary rewards you with a draw card when something is targeted.
Let me know what ya think!
2 weeks ago
I would second Unknown Shores! I love the flavor of it!
2 weeks ago
Perilous Voyage is kind of a sad story building piece. SImple yet oddly touching
Unknown Shores is a beautiful piece of flavor text.
2 weeks ago
Oh holy cannoli! People have been commenting on this deck? Well shoot, let me stop being rude and get back to some of y'all!
ZtheGreat - I've played this deck all of once with some pals on xmage, and then sorta left it to rot because I usually play EDH games with friends over Skype. I'd say the power level is about on par with slightly modified precons, with pretty clear upgrade paths to make it better. I don't think it will ever be top tier competitive, but it certainly can bring a fun little gimmick to your playgroup.
werewolf226 - Thanks! There are a lot of great land upgrades outside of the usual fetches and original duals that really add some punch to the deck. If it weren't for manabasecrafter I'd have no idea half of these lands existed and would have had to suffer with more two color taplands. I'm not a huge fan of the latest batch of common lands like Unknown Shores but you gotta work with what you got! Open the Vaults would be a nightmare if it also included creatures. Between that and a reliable sac outlet you could really burn the table hard.
Wolfrage76 - Chromatic Lantern is an A+ addition to the deck if you're able to work it into the budget. Mycosynth Lattice, Coalition Relic and Darksteel Citadel will push this deck into even more absurd levels. If I ever have more money than sense (and a strong local playgroup) I'd go hard on this particular deck just for giggles and grins. Slotting in Mirage Mirror would be great if your opponents are running the aforementioned cards. Why spend the money on a card when you can just copy one as needed?
3 weeks ago
This deck isn't standard legal. Might want to try playing playsets of cards rather than single cards. Not sure why you are using Unknown Shores in a mono-white deck that doesn't have a use for other colors of mana.
1 month ago
I would try out Contraband Kingpin as an early blocker that helps you fix your draws. I would also try Fetid Pools for cycling and bump up Drowned Catacomb to 4. Cut Unknown Shores, it's awful. Fatal Push would be good to kill early game threats and with treasures, revolt is consistently live. If you're feeling spicy you could use Tezzeret the Schemer for some more ramp.
1 month ago
Unless Flashfires is something that sees play in your playgroup Plains is just as good as Command Tower. Better if you add Emeria, The Sky Ruin. Unless you're running costs (which I'm not seeing), Plains is also better than Unknown Shores or Survivors' Encampment.