Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Gain or .
|Want (2)||bloodmoonhowler , jakwok21|
Printings View all
|Commander 2019 (C19)||Basic land|
|Core Set 2020 (M20)||Basic land|
|Commander 2017 (C17)||Common|
|Eternal Masters (EMA)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Bloodfell Caves occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RBW (Mardu): 0.75%
UBR (Grixis): 0.48%
Bloodfell Caves Discussion
2 months ago
2 months ago
Maybe add some repeatable sac outlets? Carrion Feeder is an all star, Viscera Seer can help smooth out your draws. You absolutely need to add more lands. Bloodfell Caves are a good dual land. Cut some of the creatures, you have too many. I don't like Frostling as it is just a worse Fume Spitter I don't like Augur of Skulls either, it just seems way too slow. Kathari Bomber is just bad. Hissing Iguanar can provide value throughout the game and help win through board stalls. Slum Reaper is another cut I would make. You should add some more recursion, like Unearth and Death Denied . In the sideboard add some artifact removal Gorilla Shaman and add some number of Red Elemental Blast
3 months ago
Id suggest replacing the Bloodfell Caves with a faster mana source Unclaimed Territory might work since your only running 2 non creatures with red in there cost. also Fatal Push is pretty good, not budget tho.
4 months ago
I don't see the use in adding white as an extra color for a creature here.
What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler
The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts
7 months ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
7 months ago
This list seems sweet. I've been playing various Rakdos and Gruul aggro decks over the past standard rotation and enjoying a fair amount of success. I think the first thing to improve the list would be to cut Vampire of the Dire Moon in favor of Fanatical Firebrand or Gutterbones . Since you don't really have vampire synergy and are looking to kill as quick as possible, those creatures are generally more efficient at doing that. You also might want to look to improve the curve by cutting a few 3 drops in favor of a few two and one drops. Personally, I'd include something like Rix Maadi Reveler or Fireblade Artist . As for what three drops to cut, that's up to you. I'd also prefer running Dragonskull Summit over the Bloodfell Caves and Blast Zone . Your sideboard actually looks great as is, though I'd maybe cut the planeswalkers in favor of Blood Sun , Alpine Moon , or two more copies of Legion's End to deal with Field of the Dead + Scapeshift if you see that cropping up in whatever meta you play in. Overall though, the list seems great and I'll be trying something similar myself very soon.
7 months ago
I like the direction it heads, but I think the land base is a little light for a 3 color deck. Wouldn't 24 lands be better? And it shouldn't almost be a 1:1:2 ratio to & ?
Anyway, +1 the deck for me
7 months ago
This deck playtested pretty slow for seemingly not much payoff, I think an easy drop is the 4x Bloodfell Caves , you can't afford having a land coming in tapped. You'd be better off with 4x Bloodstained Mire or 4x Prismatic Vista .
You don't really have any interaction either apart from a few pings from Boggart Shenanigans and conditional creatures, I don't think I've seen a Goblin deck before without at least a playset of Goblin Grenade and/or Lightning Bolt