Bloodfell Caves

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Bloodfell Caves Discussion

Mandalorian on Death is OK for Prossh

3 weeks ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

catafalcoman on I almost feel bad

3 weeks ago

Love the idea for this deck, i think Evolving Wilds would work better than Bloodfell Caves tho. You don't really need double lands (if you have at least a Mountain and a Swamp you're pretty much fine for the rest of the game), and sending the wilds in the graveyard makes Gurmag Angler easier to play. Still, +1 from me :)

Argy on Unfinished Kaalia needs HELP

4 weeks ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

brandonsperry25 on *HELP* Vampires first EDH deck tribal

1 month ago

Dragonskull Summit and Unclaimed Territory might be good cards you can use in place of some of the shock lands. I understand the utility of a shock land, but have never been a fan of pinging myself every time I want to use a land for mana. I tend to use lands that benefit me if they are coming in tapped like Akoum Refuge, Bloodfell Caves and Scoured Barrens. Temple of the False God might warrant a spot in this deck.

Transguild Promenade and Rupture Spire may also be some better options for you as well.

I agree with enpc suggesting lowering your lands down to about 37. I run Edgar Markov comfortably on 37. You could also include Rakdos Cluestone, Boros Cluestone and Orzhov Cluestone for both mana and card draw.

And then with some of the life gain you are running, I will always suggest Sanguine Bond and Exquisite Blood for the combo. It's a staple in most vampire decks.

Hope some of my suggestions helped!

AtlasXII on RB Burn

2 months ago

This is a good start! I dig the blend of Afflict and zombie shenanigans, and I think you should go all-in on that. For some cheap burn options to stick to your theme I'd recommend Wildfire Eternal, which offers a massive Afflict number and the potential to cast any burn spell for free and Inferno Jet, which deals 6 damage in the late game (or as a free cast off Wildfire Eternal) and can cycle to draw you a card in the early game. If you want to stick to the zombie subtheme, consider Merciless Eternal which comboes with madness and discard themes, Accursed Horde which backs up afflict zombies with indestructible or Lord of the Accursed for power and menace. If you want to dig into older cards, there's also Pyre Zombie that fits both themes of your deck, Bump in the Night for a cheap burn spell you can pitch to Merciless Eternal or Ravenous Bloodseeker to flash back later, and Blightning, which combines direct burn with discard for disrupting the opponent. Also, I'd recommend some Evolving Wilds and/or Cinder Barrens/Bloodfell Caves to add mana fixing; 4 or more of any of those or any combination will go a long way towards fueling your early game. I'd also recommend dropping the Vessels, I don't think ramping mana is what you want for this deck. Hope this helps!

magicdestroyer89 on B/R Vampire Tribal

2 months ago

You definitely do not need Evolving Wilds in this deck. Put in Bloodfell Caves in instead. Anyway, other than that, I like this deck a lot.

dzapf2008 on Black-Red Zombies and Vampires

3 months ago

First off I would get rid of the tap lands like Cinder Barrens and Rakdos Guildgate. Bloodfell Caves & Foreboding Ruins won't tap most of the time, so they are ok, but I would consider changing them out as well if you find better dual lands. I would get rid of all of your artifacts and max out your Falkenrath Aristocrat. I would change out Lightning Axe for Lightning Bolt. Figure out which one out of Master of Cruelties and Priest of the Blood Rite you want to have in your deck and maximize that card. You won't need 2 different 5 mana creatures, only 1. After that I would work on finding more efficient versions of cards that you have, like replacing Lightning Axe with Lightning Bolt. Nice Deck! I have a deck that uses similar cards but a different strategy. YOu should check it out for ideas: Demons Devouring Humans.

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