|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Eternal Masters (EMA)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (10)||Malachy_ , Fiolek , bakeraj4 , ToolmasterOfBrainerd , CAPTAINxCOOKIES , bakunet , angesoir , PTsmitty , orzhov_is_relatively_okay819 , sonnet666|
|Want (2)||Ariumlegion , VampSlayer|
Bloodfell Caves Discussion
7 hours ago
Also, I'm not sure how to reconfigure your deck, maybe -1 Lightning Bolt -1 Terminate -2 Butcher Ghouls, but you might be interested in Impact Tremors. and maybe Deathgreeter and/or Hissing Iguanar for your sideboard?
Hope that helps! Otherwise I like this deck. =) +1
4 days ago
Grixis hates best!
also, what are all those creatures, like Sage Owl and that blue dude, that ETB and look at top 4? which of them can hit opponent's? we should maybeboard them for later
also also, you've seen Chappelle Show, right? We should call this the Playa Hatas Club
3 weeks ago
I like the general! This could develop into a nasty deck guy!
Possible cuts Command Tower is this worth the price?All the cycling lands. Will there be a point where you won't want to play a land? This deck could be mana hungry.
anafenza, kin-tree spirit, Murderous Redcap and a sac outlet is infinite damage
shaman's trance can only cast stuff like flashback, retrace or some ability that allows you to cast it from the graveyard. It's not like Memory Plunder
I think terashi's grasp type effects are better as instants. What about the one the exiles artifacts or enchantments and has cycle, Forsake the Worldly
Remeber alesha can bring back 0/0's that ETB with +1/+1 counters. maybe do a gatherer search for some of those?
I think you have a good start, now it's time to search for the hidden gems to make it great! Have fun tinkering with it
3 weeks ago
Did some major changes based off suggestions from the Pauper subreddit. Big thanks to Unstoppablebac0n, Slurmsmackenzie8, await, Semper_nemo13, and most of all mrogersj5 for pointing out a lot of the flaws and/or giving suggestions and tips or insight.
A lot of them pointed out that the draw was kind of arbitrary and hindered the deck quite a bit, so I removed the strictly draw cards like Gitaxian Probe and Faithless Looting. Also had a recommendation to remove the Lightning Bolts! or add one more for a playset. Ended up removing them as I doubt they'll do better than anything in the sideboard, plus it's just more space to add pump spells but I may add them back in. With that I also added in some Goblin Deathraiders for some extra pressure, plus trample helps get around chump blockers.
Something that I should have known better against, since I play more aggro decks than anything else, is the land count was too high. I went with mroger's suggestion for land count, removed a bunch of basics and two Evolving Wilds for some Bloodfell Caves and extra spells.
As for the spells themselves, I took out Borrowed Hostility for Cartouche of Zeal in both boards as per mroger's suggestion again. Ultimately the Cartouche does more for one mana than the Hostility. Dragon Mantle was also added because firebreathing and cantrip in an aura spell is a good idea. Outside of enchantments, playsets Mutagenic Growth and Temur Battle Rage were added. I'd been considering the Growths for a while because they're really good, but it took someone else suggesting it to push me to do it. Also I mentioned needing more evasion, and Battle Rage should be able to grant Trample more often than not and if not the double strike will help immensely.
As for sideboard, I took out pretty much all of the control initially in there for what is hopefully better control. Like in the MB, Cartouches for Hostility and I kept Nihil Spellbomb in as well. I added in Vampiric Link for Aggro matchups because lifelink. The rest of it I'm iffy on and is going to mostly depend on what I run into. Diabolic Edict was removed from MB to a 3 of in SB, but that's subject to change. Electrickery was suggested to me in place of Echoing Decay but that's another thing I'm iffy on. Again will depend on what I go against. Pyroblast is another card that might end up getting replaced, probably with more Pains if Counterspell is running rampant. Finally one Flaring Pain was added in, incase of Kami Pestilence lock or anything with Spore Frog.
I had Apostle's Blessing suggested, and I really want to put it in but it'll probably be dependent on if I need it. It more than likely will get added in when I get tired of targeted removal, but for now it's in the back of my mind.
Echoing Decay is something I touched up on, but it's going to depend on if some token strats come out of nowhere.
Again big thanks to all the help on Reddit and I'm super excited to get some testing done with the new build.
1 month ago
For all the dual lands you can swap them out with the ones that give you a life each.
2 months ago
I'd be happy to help with the mana base!
For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.
I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...
Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....
2 months ago
Love the idea for this deck, i think Evolving Wilds would work better than Bloodfell Caves tho. You don't really need double lands (if you have at least a Mountain and a Swamp you're pretty much fine for the rest of the game), and sending the wilds in the graveyard makes Gurmag Angler easier to play. Still, +1 from me :)
2 months ago
You can check out the version I built after getting lots of tips from this site.
It has worked well in lots of games I have played.
1x Akoum Refuge
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
1x Nomad Outpost
1x Orzhov Basilica
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence
1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls
The Vows could be removed for: