Bloodfell Caves

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Common
Fate Reforged Basic land
Khans of Tarkir Common

Combos Browse all

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Bloodfell Caves Discussion

dzapf2008 on Rakdos' Gore Party

2 weeks ago

Hey Quickgoldberg, nice deck. I am building a similar one. I would replace the Bloodfell Caves for some Dragonskull Summit and/or Sulfurous Springs. I recently made that change myself. Your deck goes for + on attacks, while my deck goes straight for - player life. I'm using 4 Vexing Devil and 4 Lightning Bolt. Fists of the Demigod is an awesome card that will work with the creatures you have and fit right in with your deck. Check out my deck if you have the chance. Hope my suggestions help.

Vlasiax on Rakdos Aggro R/B

3 weeks ago

While you tap Springs for colorless mana it doesn't deal you any damage. Also if you don't want to buy fetchlands, then I'd recommend Foreboding Ruins because with all those basic lands they'll almost always come as easy 2-color lands. Cut those Bloodfell Caves and maybe one Swamp to make room for them.
On the other hand you can try 2x Fists of the Demigod instead of Rakdos Keyrune or if you want some more hand disruption then try Duress or even Inquisition of Kozilek, which in my opinion does wonders :D

StopShot on Its Beautiful, I even Cried a bit.

1 month ago

Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.

If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.

As an alternate win-condition you can add Mindcrank which goes infinite with Bloodchief Ascension once the Ascension has all its quest counters.

brewtzar on Red black

1 month ago

Nice build! Any non-budget reason you're using Lightning Strike instead of Lightning Bolt? Also, you might consider using Bloodfell Caves instead of Cinder Barrens.

puetypoo on Burn Land Destruction

1 month ago

I would recommend Dragonskull Summit over Bloodfell Caves as it will most likely not enter tapped Also think about the possibility of maybe 2 Sunscorched Desert just for some easy, extra pings

sillydecks on All of the creatures pop-pop-pop...

2 months ago

Suggestions:

It seems like Avacyn's Judgment and Abandon Reason are meant to be cast for Madness? If so, Bloodrage Brawler is awfully inconsistent here, as there's no way to be sure you'll have a hand with both Bloodrage Brawler, Avacyn's Judgment in a game, and it's even less likely you'll have the mana to cast both of them in the same turn. I'd recommend either replacing the Bloodrage Brawlers with the suggestions below, scrapping Abandon Reason, or both.

Bloodrage Brawler is an incredibly aggressive card, I'll admit. However, there are some creatures that are quite a bit more synergistic with your deck. Nantuko Husk, Carrion Feeder, and Blood Bairn help your creatures die without Distended Mindbender. Perilous Myr and Goblin Arsonist are relatives of Mudbutton Torchrunner.

It seems like Distended Mindbender and Avacyn's Judgment are your sac outlets right now. Your opponent isn't going to block your Mudbutton Torchrunners if they're going to take 3 damage for it - they're just going to let the 1 go through. So, you need ways to power them yourself. Again, Nantuko Husk, Carrion Feeder, and Blood Bairn will all do that job for you, and Artillerize and Fling are cheap, sometimes even better, substitutes or alternatives.

For a budget deck, your mana base is to be expected, but it can be better. Rakdos Guildgate is a dual land, sure, but entering the battlefield tapped without anything else means it's outclassed by others. Akoum Refuge and Bloodfell Caves are gainlands in Rakdos colors. Rakdos Carnarium is a tapland that bounces one of your own lands, which can be bad or good, but helps you stay on curve the turn after, unlike the Guildgate. Temple of Malice is a scryland, which might not be so useful, but it's still better than the Guildgate by virtue of its scry. Dragonskull Summit is probably your best bet for a dual under $5/each, though, because it's not necessarily a tapland as long as you have a Swamp or Mountain.

Soul-Scar Mage and Abandon Reason are really weird cards in this deck. You have no burn spells (which might be something to consider) if you don't hit creatures with your Torchrunner or Showstopper, so I would consider either burn spells or better combat tricks. Red has much better combat tricks than Abandon Reason, like Brute Strength, a red Giant Growth.

Sorry for the wall of text; I hope it helped.

GuardGamer on Kaalia, Death from Above

2 months ago

Platinum Angel, Balefire Dragon, Utvara Hellkite, Avacyn, Angel of Hope, Akroma, Angel of Wrath, Angelic Skirmisher, Bladewing the Risen, Dragon Mage, and Archfiend of Depravity to name a few AMAZING creatures. I would remove your Sarkhan for Sorin Markov or just add him in.

Don't know if Akroma's Memorial would be counterproductive, but would still give your cards a lot of benefits. Armageddon and Wrath of God wouldn't hurt as wipes. Cavern of Souls would be good for counter decks. Blood Crypt and Godless Shrine is more useful for your fetch lands than Bloodfell Caves and Wind-Scarred Crag

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