Bloodfell Caves

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

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Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Bloodfell Caves Discussion

AtlasXII on RB Burn

2 weeks ago

This is a good start! I dig the blend of Afflict and zombie shenanigans, and I think you should go all-in on that. For some cheap burn options to stick to your theme I'd recommend Wildfire Eternal, which offers a massive Afflict number and the potential to cast any burn spell for free and Inferno Jet, which deals 6 damage in the late game (or as a free cast off Wildfire Eternal) and can cycle to draw you a card in the early game. If you want to stick to the zombie subtheme, consider Merciless Eternal which comboes with madness and discard themes, Accursed Horde which backs up afflict zombies with indestructible or Lord of the Accursed for power and menace. If you want to dig into older cards, there's also Pyre Zombie that fits both themes of your deck, Bump in the Night for a cheap burn spell you can pitch to Merciless Eternal or Ravenous Bloodseeker to flash back later, and Blightning, which combines direct burn with discard for disrupting the opponent. Also, I'd recommend some Evolving Wilds and/or Cinder Barrens/Bloodfell Caves to add mana fixing; 4 or more of any of those or any combination will go a long way towards fueling your early game. I'd also recommend dropping the Vessels, I don't think ramping mana is what you want for this deck. Hope this helps!

magicdestroyer89 on B/R Vampire Tribal

2 weeks ago

You definitely do not need Evolving Wilds in this deck. Put in Bloodfell Caves in instead. Anyway, other than that, I like this deck a lot.

dzapf2008 on Black-Red Zombies and Vampires

1 month ago

First off I would get rid of the tap lands like Cinder Barrens and Rakdos Guildgate. Bloodfell Caves & Foreboding Ruins won't tap most of the time, so they are ok, but I would consider changing them out as well if you find better dual lands. I would get rid of all of your artifacts and max out your Falkenrath Aristocrat. I would change out Lightning Axe for Lightning Bolt. Figure out which one out of Master of Cruelties and Priest of the Blood Rite you want to have in your deck and maximize that card. You won't need 2 different 5 mana creatures, only 1. After that I would work on finding more efficient versions of cards that you have, like replacing Lightning Axe with Lightning Bolt. Nice Deck! I have a deck that uses similar cards but a different strategy. YOu should check it out for ideas: Demons Devouring Humans.

dzapf2008 on Rakdos' Gore Party

2 months ago

Hey Quickgoldberg, nice deck. I am building a similar one. I would replace the Bloodfell Caves for some Dragonskull Summit and/or Sulfurous Springs. I recently made that change myself. Your deck goes for + on attacks, while my deck goes straight for - player life. I'm using 4 Vexing Devil and 4 Lightning Bolt. Fists of the Demigod is an awesome card that will work with the creatures you have and fit right in with your deck. Check out my deck if you have the chance. Hope my suggestions help.

Vlasiax on Devil's Revenge

2 months ago

While you tap Springs for colorless mana it doesn't deal you any damage. Also if you don't want to buy fetchlands, then I'd recommend Foreboding Ruins because with all those basic lands they'll almost always come as easy 2-color lands. Cut those Bloodfell Caves and maybe one Swamp to make room for them.
On the other hand you can try 2x Fists of the Demigod instead of Rakdos Keyrune or if you want some more hand disruption then try Duress or even Inquisition of Kozilek, which in my opinion does wonders :D

StopShot on Its Beautiful, I even Cried a bit.

3 months ago

Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.

If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.

As an alternate win-condition you can add Mindcrank which goes infinite with Bloodchief Ascension once the Ascension has all its quest counters.

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