Bloodfell Caves

Bloodfell Caves


Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Gain or .

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Printings View all

Set Rarity
Commander 2019 (C19) Basic land
Core Set 2020 (M20) Basic land
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Bloodfell Caves occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rakdos: 0.89%

RBW (Mardu): 0.75%

UBR (Grixis): 0.48%

Bloodfell Caves Discussion

Xenkay on Rakdos budget

2 months ago

Put in a few Bloodfell Caves and cut all Tournament Grounds for they do nothing in your deck. And since you have many 1 Power Creatures, going Cavalcade of Calamity could deal alot of damage.

Flutterby415 on Rakdos Mortician Beetle

2 months ago

Maybe add some repeatable sac outlets? Carrion Feeder is an all star, Viscera Seer can help smooth out your draws. You absolutely need to add more lands. Bloodfell Caves are a good dual land. Cut some of the creatures, you have too many. I don't like Frostling as it is just a worse Fume Spitter I don't like Augur of Skulls either, it just seems way too slow. Kathari Bomber is just bad. Hissing Iguanar can provide value throughout the game and help win through board stalls. Slum Reaper is another cut I would make. You should add some more recursion, like Unearth and Death Denied . In the sideboard add some artifact removal Gorilla Shaman and add some number of Red Elemental Blast

BlackoutX on Vampire Lords of the +1+1

3 months ago

Id suggest replacing the Bloodfell Caves with a faster mana source Unclaimed Territory might work since your only running 2 non creatures with red in there cost. also Fatal Push is pretty good, not budget tho.

D4RKMATT3R on Pia's Revolution Turn 3 Kill

4 months ago

I don't see the use in adding white as an extra color for a creature here.

What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler

The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts

LordBlackblade on

7 months ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

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My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

RulerofNight44 on Rakdos rather Aggro

7 months ago

This list seems sweet. I've been playing various Rakdos and Gruul aggro decks over the past standard rotation and enjoying a fair amount of success. I think the first thing to improve the list would be to cut Vampire of the Dire Moon in favor of Fanatical Firebrand or Gutterbones . Since you don't really have vampire synergy and are looking to kill as quick as possible, those creatures are generally more efficient at doing that. You also might want to look to improve the curve by cutting a few 3 drops in favor of a few two and one drops. Personally, I'd include something like Rix Maadi Reveler or Fireblade Artist . As for what three drops to cut, that's up to you. I'd also prefer running Dragonskull Summit over the Bloodfell Caves and Blast Zone . Your sideboard actually looks great as is, though I'd maybe cut the planeswalkers in favor of Blood Sun , Alpine Moon , or two more copies of Legion's End to deal with Field of the Dead + Scapeshift if you see that cropping up in whatever meta you play in. Overall though, the list seems great and I'll be trying something similar myself very soon.

DasTree on Mardu Lifecycle Show

7 months ago

I like the direction it heads, but I think the land base is a little light for a 3 color deck. Wouldn't 24 lands be better? And it shouldn't almost be a 1:1:2 ratio to & ?

What about going 4x Godless Shrine , 4x Isolated Chapel , 4x Blood Crypt , 4x Dragonskull Summit , 4x Sacred Foundry , 2x Bloodfell Caves , 2x Temple of Silence

Anyway, +1 the deck for me

bradc1988 on

7 months ago

This deck playtested pretty slow for seemingly not much payoff, I think an easy drop is the 4x Bloodfell Caves , you can't afford having a land coming in tapped. You'd be better off with 4x Bloodstained Mire or 4x Prismatic Vista .

You don't really have any interaction either apart from a few pings from Boggart Shenanigans and conditional creatures, I don't think I've seen a Goblin deck before without at least a playset of Goblin Grenade and/or Lightning Bolt

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