Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land

Tap: Add to your mana pool.

, Tap: Target legendary creature gains first strike until end of turn.

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Have (2) gildan_bladeborn , DoctorDax
Want (1) silver374

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shinka, the Bloodsoaked Keep occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Shinka, the Bloodsoaked Keep Discussion

esbean on omnath. i love land

1 month ago

trunksshe I love these recommendations! I play around with lands, and blighted woodland gives me the two triggers including itself. I am thinking about re-adding Evolving Wilds and Terramorphic Expanse because I once had them, and then took them out for islands (because this was originally Omnath, Locus of Rage and they were a bit too slow mana wise. Since then, obviously, the deck has been upgraded a lot.

I use Shinka, the Bloodsoaked Keep a LOT. It's surprising how many people are blindsided by the firststrike when you give it to Omnath, effectively killing whatever creature they threw in front of it. It's fantastic against a friend of mine's deathtouch snake deck, so it was an include based around that fact and nothing else.

I'll definitely be purchasing those cards you recommended, because I didn't initially think about the graveyard land recursion theme. And duplicating on Risen Reef was an idea I hadn't thought of until now- I have those cards and I'll 100% add them in! I added Bramble Sovereign by accident, and it seemed to have worked, but I didn't think about the Risen Reef being a non-legendary that can copy itself!

trunksshe on omnath. i love land

1 month ago

Definitely an interesting start to the build. I've found that Elemental Tribal to work really well, but that's just my personal deck. Bramble Sovereign is an amazing include, but I'd also say that Quasiduplicate and Spark Double are both amazing includes to double or triple up on Risen Reef triggers.

I am also curious about a couple of choices as well, how effective are Shinka, the Bloodsoaked Keep and Blighted Woodland? I'd almost argue that you might get better mileage out of running Evolving Wilds and Terramorphic Expanse since you effectively get 2 triggers off of each late game. This can be further manipulated if you use some options such as World Shaper, Ramunap Excavator, Crucible of Worlds and Splendid Reclamation just to get your fetch/cycle/sac lands back and double down on those options. Using land recursion also allows for easily abusing Glacial Chasm which you can opt to not pay the Upkeep cost and just replay with very little downside.

carpecanum on Game of Marchesa

10 months ago

Marchesa loves hidden weapons. Flaming Sword casts like an instant and murders almost anything attacking your rightful monarch.

Summer Palace? Shinka, the Bloodsoaked Keep

There are any number of "crown" enchantments that could help protect Marchesa.

If you feel like using Spy Kit (maybe even in another deck) try pairing it with Eye of Singularity and a creature that has regeneration or indestructible. ( Faerie Artisans is my favorite combo with the Eye)

multimedia on Marchesa, Queen At Arms

11 months ago

Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.

Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.

Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.

Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.

Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.

Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.

Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.

Cards to consider cutting:

If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.

Vlasiax on Karrthus, Tyrant of Jund

1 year ago

About lands - I think that actually Shinka, the Bloodsoaked Keep isn't that great. If you want more sources then I'd actually suggest better fixing, namely City of Brass , Mana Confluence , Llanowar Wastes , Karplusan Forest and Fellwar Stone might be a good idea.

Infinite combos are actually very good when you all are in a tight spot when nobody can win the game and it already feels like going for too long. Also I personally try to use them to win with stronger decks, while with less cutthroat playgroup I prefer to win with normal combat damage or damage triggers from Scourge of Valkas and/or Dragon Tempest so overall it's good to have that option but it's execution and usage is only up to you.

With Nesting Dragon keep in mind that even budget Evolving Wilds might be very good as it fixes mana and creates 2 tokens.

One more thing - I'd cut some less optimal Dragons for more ramp options like Demanding Dragon for Skyshroud Claim or Thunder Dragon for Goreclaw, Terror of Qal Sisma (might not look like a ramp but not only makes dragons cost less but you have additional source of Trample for them).

I'm really glad that you liked my insight, I just love tinkering Dragon decks :D

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