|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Shinka, the Bloodsoaked Keep
Tap: Add to your mana pool.
, Tap: Target legendary creature gains first strike until end of turn.
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Shinka, the Bloodsoaked Keep Discussion
3 weeks ago
Sweet deck! Academy Ruins, Hammerheim, Oboro, Palace in the Clouds, Shinka, the Bloodsoaked Keep, andTolaria, would be sweet just for being legendary blue or red producers that draw cards, even if an ability sucks.
1 month ago
1 month ago
EXOSURE, what a wonderful collection of informed suggestions and constructive critique! Let's break it down.
Kari Zev, Skyship Raider: Yes. So much. I completely forgot about her and her arboreal companion and she's a much better fit than Zo-Zu the Punisher. I was whacking my brains (ha!) trying to come up with good cheap red legends and she got left out of my radar. I love it. Instant replacement.
Isamaru, Hound of Konda: I thought about this particular mutt but I went for Kytheon for obvious reasons. That being said, you make a fantastic point about having a bit of a split between them - so I'll drop a Kytheon for one and a Zurgo to total two.
Shinka, the Bloodsoaked Keep: I mean, why not? I agree that there's no harm in throwing one in and I didn't actually know about this card.
Goblin Guide: I love the guide and seriously considered putting him in. It came down to not being able to take anything out without sacrificing a level of consistency. If I cut a legend I reduce the amount of Mox Amber targets and if I cut an artefact I lose consistency with the Mox Opal. But I do agree he would help help - so I'll cut a Kuldotha and an Ornithopter to fit two in and see how it goes.
Bomat Courier: another great suggestion - but the only thing I'd consider cutting for this would be a Signal Pest which is the other 1 mana cost artefact in the deck. I wouldn't want to drop a 0 cost given the consistency. And Signal Pest just gives so much value - it's a hard call and I'll consider it.
I see you're point regarding Kuldotha Rebirth, but it just adds so much that I disagree with your suggestion to remove it. This deck goes wide and large - fast. Kuldotha allows Kytheon to flip pronto; it puts three goblins on the board which, if followed by a Reckless Bushwhacker, is just insane value and can steal games. It gives an array of superb Goblin Grenade targets... the list goes on. I don't think taking it out would be a good move.
I'll try going down to 10 lands and adding the final two whackers - I'm worried it might suffer with only 10 land but it's worth experimenting with.
Thanks so much for your time and suggestions - they've gone a long way to refining this deck and I appreciate your input immensely. What do you think about the sideboard?
1 month ago
Hey foxinsox -- sweet deck! I think this list has a ton of potential, and I have some suggestions I'd love to hear your thoughts on.
First off, I used a different set of legendaries. I think Zo-Zu is too easy to play around to be a 3-drop -- at 3 mana we should be closing out the game. Instead, I put Kari Zev, Skyship Raider as an additional red legendary alongside Zurgo. Also, even though Kytheon is insane in this list, I think it makes sense to make a 50/50 split between Kytheon and Isamaru, Hound of Konda, since you can use Mox Amber to cast Isamaru after casting Kytheon, and vice-versa. I also put in one copy of Shinka, the Bloodsoaked Keep just to see how it does.
Secondly, I tweaked the list a bit to be more like a traditional 8-whack deck. I think 4 copies of Goblin Guide is absolutely necessary in this kind of decklist, since haste really makes the explosive aspect of the deck shine. I also put in 4 copies of Bomat Courier, which can refill the hand and help with metalcraft. I took out Kuldotha Rebirth and Ornithopter, which I think are too slow, even if they have nice synergy.
Finally, I think 20 mana sources is too much for a deck whose curve tops out at 2, so I removed 2 lands and added even more Reckless Bushwhacker. Bushwhacker is insane with extra copies of our Moxes, which activate surge for free, and it's just a huge amount of damage. It's also a good Grenade target for the last points of damage.
Here's my list, which you can look at if you'd like; I'd really like to hear your feedback. http://tappedout.net/mtg-decks/mox-whack-copy-1/
Grats on a really cool idea; I think my list and yours are both very far from fully perfected, but I think Mox whack once fully optimized has the potential to just run over a bunch of decks.
2 months ago
I really like Invocation in this deck and might recommend even more ways to cheat big dinos into play and protect them like...
- Genesis Wave
- Defense of the Heart
- Descendants' Path
- Kindred Summons
- Pattern of Rebirth
- Oath of Druids
- Tooth and Nail
- Green Sun's Zenith
- Chord of Calling
- Steely Resolve
- Cavern of Souls
Ramp would be helpful, including any combination of Farseek, Cultivate, Kodama's Reach, Explosive Vegetation, Tempt with Discovery, Oath of Lieges, Wayward Swordtooth, Sword of the Animist, Mana Echoes, Mirari's Wake, or Zendikar Resurgent. You might want an Overrun effect or two, as well.
Path of Ancestry is probably good here, as well, and maybe Winding Canyons, Shinka, the Bloodsoaked Keep, Slayers' Stronghold, or Hall of the Bandit Lord. In addition to Banner, maybe consider Door of Destinies and Coat of Arms.
Enjoy the deck!
3 months ago
Help me understand the inclusion of Bloodstained Mire, Scalding Tarn, and Wooded Foothills. Looks to me like they let you spend a little life to essentially play with a 51-card deck. Are they included just for the deck thinning and extra chances to get Sacred Foundry? Also, with 9 of these, backed by just 3 Mountains and 1 Sacred Foundry, one could end up with one or more of these in hand that have no legitimate targets left in the deck. I guess the idea there is to win before it matters?
Finally, Shinka, the Bloodsoaked Keep strikes me as kind of random too. It won't hurt anything, but with no targets for its gives-first-strike ability, it's mainly just a cool Mountain, seems like.
Very nice deck concept! :-)
3 months ago
Im liking this build, but since Ive been playing Etali for a few weeks, I have some suggestions for what has helped me. I would recommend using some more utility lands to help protect Etali like Shinka, the Bloodsoaked Keep or Rogue's Passage, and possibly some Lightning Greaves or Whispersilk Cloak or Dolmen Gate. I dont know if thats what youre going for, but my Etali deck Etali, Primal Beatstick tries to capitalize as much as I can on his ability, so he is usually a big target whenever I put him out. In regards to working with etalis ability... Mizzix's Mastery is definitely a good card, but if you flip it with Etali, you wont be able to pay its overload cost, so it may not always be as effective as youd like it, so Id suggest something that allows for additional costs that you are allowed to pay, like Shattering Spree, or another card with the same cmc but works better with Etali, like Relentless Assault. You get another combat, which means that cause of Etali youll still be casting free spells, just your opponents haha.
As a final suggestion, I think you should consider running Guttersnipe since you could be potentially casting a lot of free spells. Feel free to check mine out and see what you think!