Shinka, the Bloodsoaked Keep

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Shinka, the Bloodsoaked Keep

Legendary Land

Tap: Add to your mana pool.

, Tap: Target legendary creature gains first strike until end of turn.

Price & Acquistion Set Price Alerts

CHK

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Shinka, the Bloodsoaked Keep Discussion

dzapf2008 on Dawn of the Age of Fire

2 weeks ago

I really like the deck Callmegkill. I have a similar deck that uses most of these cards and a few more that I will be buying this week. I think the major change from your deck to mine is the expensive lands that you have in your deck. I haven't replaced my tapped lands with better lands yet. Do you draw Eiganjo Castle or Flagstones of Trokair very often when you play? And how often do you use their abilities? I love the cards, just don't know how often they would be used. I really like how Shinka, the Bloodsoaked Keep synergizes with Tajic, Blade of the Legion. The possibility of a 7/7 with First Strike and Indestructible for 4 mana sounds scary. In my deck it could possibly become a 9/7 if I am attacking with 2 Honored Crop-Captains. I will definitely have to try and find some of those awesome lands. Any suggestions you would have for my deck would be greatly appreciated: Gideon of Destiny

thricetheheiney on Kaalia of the Vast (outdated need help with update

3 weeks ago

superhuman21 woah Shinka, the Bloodsoaked Keep is a definite must pick up. and thank you for linking to the deck you got inspiration from I like that build alot as well.

mavoricke Bontu's Last Reckoning is a great suggestion as well, thank you! love how cheap it is.

superhuman21 on Kaalia of the Vast (outdated need help with update

3 weeks ago

thricetheheiney glad to hear you like it, thank you.

A land that you may want to add at some point which will be good for all the legendary angels/dragons in a kaalia deck is Shinka, the Bloodsoaked Keep. First strike in a kaalia deck can be a deadly ability.

Also this deck was the original that inspired mine. http://tappedout.net/mtg-decks/kaalia-the-25-budget-version-edh/#c3159526

Smokus_Krakus on Kingslayer

1 month ago

Maybe consider Knighthood but definitely consider Shinka, the Bloodsoaked Keep (you probably have colour fixing for one extra utility land) to combo with your commander's deathtouch and deathtouch tokens

livemagic on Counter less

2 months ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

Ucenna on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Okay, that makes sense.

For me Stinkweed Imp is a must. My playgroup plays a lot of fliers, and Stinkweed Imp is a solid rattlesnake that I can get back whenever I want.

Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.

Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.

Reflect Damage is a card I'm trying out but haven't cast yet. It's not very mana efficient, but it has more versatility than others. It makes Windstorm effects almost instakills.

I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.

Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.

I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.

Also, Parallectric Feedback?

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