|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Shinka, the Bloodsoaked Keep
Tap: Add to your mana pool.
, Tap: Target legendary creature gains first strike until end of turn.
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Shinka, the Bloodsoaked Keep Discussion
2 weeks ago
I really like the deck Callmegkill. I have a similar deck that uses most of these cards and a few more that I will be buying this week. I think the major change from your deck to mine is the expensive lands that you have in your deck. I haven't replaced my tapped lands with better lands yet. Do you draw Eiganjo Castle or Flagstones of Trokair very often when you play? And how often do you use their abilities? I love the cards, just don't know how often they would be used. I really like how Shinka, the Bloodsoaked Keep synergizes with Tajic, Blade of the Legion. The possibility of a 7/7 with First Strike and Indestructible for 4 mana sounds scary. In my deck it could possibly become a 9/7 if I am attacking with 2 Honored Crop-Captains. I will definitely have to try and find some of those awesome lands. Any suggestions you would have for my deck would be greatly appreciated: Gideon of Destiny
3 weeks ago
3 weeks ago
thricetheheiney glad to hear you like it, thank you.
A land that you may want to add at some point which will be good for all the legendary angels/dragons in a kaalia deck is Shinka, the Bloodsoaked Keep. First strike in a kaalia deck can be a deadly ability.
Also this deck was the original that inspired mine. http://tappedout.net/mtg-decks/kaalia-the-25-budget-version-edh/#c3159526
1 month ago
Maybe consider Knighthood but definitely consider Shinka, the Bloodsoaked Keep (you probably have colour fixing for one extra utility land) to combo with your commander's deathtouch and deathtouch tokens
2 months ago
O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.
1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice
2 months ago
A lot of this deck has changed, but I've tried my best to maintain the Vampire theme.
Likely adding Academy Ruins, City of Brass, Gemstone Array, Magistrate's Scepter, Mikaeus, the Unhallowed, Pawn of Ulamog, Rogue's Passage, Skeletal Vampire, Sword of Feast and Famine, Thespian's Stage, Wound Reflection, Kalitas, Traitor of Ghet, Deserted Temple, Nim Deathmantle, Mirage Mirror, Aggravated Assault, Cabal Coffers, Sunken Hollow, Shinka, the Bloodsoaked Keep, Arcane Lighthouse, Triskelion, Falkenrath Noble and Quietus Spike.
Now, what the hell do I remove?
3 months ago
Sigarda's Aid Sram, Senior Edificer Steam Augury? Brass Squire? Slip Through Space Sword of the Animist Obsidian Battle-Axe Hero's Blade Aqueous Form Hanweir Battlements and if you do that Hanweir Garrison Shinka, the Bloodsoaked Keep Flamekin Village
3 months ago
Okay, that makes sense.
Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.
Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.
I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.
Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.
I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.
Also, Parallectric Feedback?