|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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Shinka, the Bloodsoaked Keep
Tap: Add (Red) to your mana pool.
(Red), Tap: Target legendary creature gains first strike until end of turn.
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Shinka, the Bloodsoaked Keep Discussion
3 weeks ago
O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.
1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice
4 weeks ago
A lot of this deck has changed, but I've tried my best to maintain the Vampire theme.
Likely adding Academy Ruins, City of Brass, Gemstone Array, Magistrate's Scepter, Mikaeus, the Unhallowed, Pawn of Ulamog, Rogue's Passage, Skeletal Vampire, Sword of Feast and Famine, Thespian's Stage, Wound Reflection, Kalitas, Traitor of Ghet, Deserted Temple, Nim Deathmantle, Mirage Mirror, Aggravated Assault, Cabal Coffers, Sunken Hollow, Shinka, the Bloodsoaked Keep, Arcane Lighthouse, Triskelion, Falkenrath Noble and Quietus Spike.
Now, what the hell do I remove?
1 month ago
Sigarda's Aid Sram, Senior Edificer Steam Augury? Brass Squire? Slip Through Space Sword of the Animist Obsidian Battle-Axe Hero's Blade Aqueous Form Hanweir Battlements and if you do that Hanweir Garrison Shinka, the Bloodsoaked Keep Flamekin Village
1 month ago
Okay, that makes sense.
Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.
Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.
I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.
Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.
I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.
Also, Parallectric Feedback?
3 months ago
Here is the rest of the stuff you need.. (that I can think of anyway)
Boros Charm, Wall of Denial, Medomai the Ageless, Wear / Tear, Fact or Fiction, Sphinx's Revelation, Ghostly Prison, Propaganda, Detention Sphere, Oblivion Ring, Jeskai Ascendancy, Shinka, the Bloodsoaked Keep, Reliquary Tower, Whispersilk Cloak
3 months ago
Hi, wondering if you have thought of Shinka, the Bloodsoaked Keep as a way to improve Marchesa's rattlesnake ability
3 months ago
I think you are running too many lands. Try cutting it back to 37 or 38. Shinka, the Bloodsoaked Keep, Bojuka Bog, and Ghost Quarter could probably come out. They have nice abilities, but in the grand scheme of what your deck is doing, do they matter that much?
You might try consolidating your ramp. Instead of all those signets, try running artifacts that will get you whatever color you need. Paradise Mantle is a nice option that I don't see get used a lot. Mox Diamond is nice, but expensive. City of Brass should probably find a home, and you could cut a few of your comes-into-play-tapped duals.
3 months ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.