Ifnir Deadlands

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Ifnir Deadlands

Land — Desert

: Add to your mana pool.

, Pay 1 life: Add to your mana pool.

, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.

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Ifnir Deadlands Discussion

Grubbernaut on Tattered Mummy, vorpalaxe

1 month ago

vorpalaxe What's difficult to understand about that ruling? It only affects base stats, like it says. Any buffs stack over base stats.

Furthermore, even if that did work... it's until end of turn. And you only play swamps...

Speaking of, it's probably worth it to play some Ifnir Deadlands, or Mortuary Mire.

Stazeeee on Abzan Knights/Midrange Version 3.0

1 month ago

I like that you just splash the green for Knight of Autumn and Assassin's Trophy. Knight of Autumn seems like it will be a great addition to knights. I dont think you can go hard into green for Steel Leaf Champion as Pabs4444 suggests. Even with shock lands History of Benalia 2 white cost tends to compete with it (especially in 3 color decks).I do agree with Pabs4444 that Vraska, Golgari Queen might not be at home in this deck. Wihout Ajani along side her she will just end up hurting your board state to try and draw some cards (which will probably be of equal power to what you already have out or a land). Her ability seems too costly and better at home in token decks or ones with dedicated graveyard mechanics. I'd rather run 3 Ajani, or maybe even a Karn, Scion of Urza instead. Or you could put 1 of your Vraska's Contempt mainboard. I find that I tend to always side in 1 or 2 Vraska's Contempt in most match ups anyways so I started main boarding more. Lyra Dawnbringer might be another card to consider in the sideboard. The lifegain can shutdown red if they haven't saved an answer for her and is a pain for green to deal with as well.

I don't know how good Paladin of Atonement will be without Shefet Dunes and Ifnir Deadlands to help it. I do think Midnight Reaper will prove to be an amazing card and should be considered for a full playset.

Sakana on Minotaur Tribal (Need help)

3 months ago

Ideas:

+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong

Traps:

-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

SynergyBuild on The Fateshifter | **PRIMER**

3 months ago

I mean for Eldrazi Displacer, the dual-painlands, HOU pain lands, and a couple 5 color painlands lands are all untapped colored mana producers that can also produce colorless, if you want.

The ones for this deck are as follows: Adarkar Wastes, Underground River, Caves of Koilos, Shefet Dunes, Ipnu Rivulet, Ifnir Deadlands, Grand Coliseum (not untapped sadly), and Tarnished Citadel

vomitpile on Temur Sifter Control

3 months ago

That's a good point, maybe an Ifnir Deadlands in the place of Desert of the Fervent with 1 Canyon Slough, 1 Swamp so the number of deserts stay the same as well. It can also be some extra repeatable removal if it has to be, although difficult to use until later in the game, which is nice. I'll try both and see if the extra desert ends up being necessary.

SoulsSlayerKnight on Vamps and Light

3 months ago

multimedia Thank you again for all the help you've done with these decks I've made, been a really good help. Ifnir Deadlands I think would work great with shefet and the ability to weaken your opponet and having boths ability could really decimate the feld in certain ways. With enough lands that is ha. The removal ideas also are a great idea since you did mention exile is very important and can be that big of a help. I'll definitely consider your card bases as well as Sp3ctr3's and see what I can come up with to balance out the mana curve and to create a much more powerful deck

Also Yeah if you don't mind, I'd love some sideboard advice. Thank you :)

SynergyBuild on Scorpion God Wither/Infect

3 months ago

+1! Love the decklist!

Would you consider adding Grasping Dunes/Ifnir Deadlands?

multimedia on Vamps and Light

3 months ago

Hey, you asked for my help. I like the more black than white midrange direction with Vamps you're playing. I also think you're right to play a go wide strategy with Feast, Seeker and Destiny. The anthems are a big reason to play Vamps because with them you don't auto lose to Goblin Chainwhirler.

The core here seems good. I would trim a few copies of cards and I feel there's a few noncore cards that would be better in the sideboard or cut. There's better instant removal options than sorcery Plank and I think you want more than three main deck removal spells. 22 lands is low when playing a lot of four drops and 2x five drops. I suggest 24-25 lands, adding 2-3 more lands, 2x Ifnir Deadlands and 1x Dunes. The Desert lands are nice because they give you something to use mana on if draw too many lands. Making your fourth land drop is pretty important and it's difficult to do with only 22 lands.


Consider moving Prophet to the sideboard? He's a slow card, he's great in some matchups but in most he's not. I'm not a fan of Elendra or Mavren I don't think they do enough for their mana costs, consider cutting them? Both can be replaced with more main deck removal which can help more than these Vamps. I think Prophet is a superior card then both of them for matchups where you want it and flying evasion is a big bonus.

Seeker, I don't think you need 4x of him. Seeker is a good card, but you want a somewhat established battlefield of Vamps before you play him. This is not required, but it gives you a large advantage in a game if you already have some Vamps to attack the turn you drop Seeker. Feast is your best four drop because it gives you three Vamps with lifelink, very nice with the anthems, Legion and Destiny. Consider 4x Feast and 2x Seeker?


Because of low budget you're unfortunately restricted to using white removal not black. Fatal Push and Vraska's Contempt are the two best black removal spells, but they aren't budget options. Budget removal options that are better than Plank are Seal Away, Cast Out, Thopter Arrest and even Cast Down, Gideon's Reproach, Never, Vicious Offering. Seal and Cast Out are the premiere white removal spells because both are instant, they exile and can target any creature or in the case of Cast Out any nonland permanent. Because they exile is a big reason to play them, exile is very good in Standard because of the Gods and Scrapheap Scrounger

Arrest can also exile, but it can exile an artifact, it's wanted main deck to deal with Heart of Kiran. You want some kind of main deck answer to this artifact and three mana is a big difference in aggro matchups then four for Cast Out. Consider six main deck removal spells: 2x Seal, 2x Cast Out and 2x Arrest with 2x more Seal in the sideboard for aggro matchups? This removal spell base gives you a lot of options and they all exile.

In some matchups you're going to want additional removal because without it you simply can't break through your opponent's creatures and have to chump block with tokens or you get overrun too fast by red aggro. Seal is very good in a lot of matchups especially against red and black because if it ETB then it's not leaving the battlefield against these colors. Red and black can't destroy enchantments.

More removal main deck is fine with Vamps you don't fall behind because of the go wide strategy of Feast/Destiny/Legion this can give you a lot of Vamp power after using removal on your opponent's creatures. The Gods are terrible to play against without having some kind of exile answer especially Scarab God, but also Hazoret. Tokens help a lot against Gods, but you don't want to have to chump them every turn with a token, instead Seal them.


Combining all my suggestions consider this creature base:

  • 4x Conquistador
  • 4x Aetherborn
  • 4x Legion
  • 4x Zealot
  • 2x Seeker
  • 2x Champion of Dusk

Consider this other spells base:

  • 4x Destiny
  • 2x Seal
  • 2x Arrest
  • 2x Cast Out
  • 1x Landing
  • 4x Feast

Consider this manabase:

  • 4x Courtyard
  • 4x Chapel
  • 4x Territory
  • 2x Deadlands
  • 3x Dunes
  • 6x Swamp
  • 2x Plains

If this is your last official Vamp deck for Standard then consider a sideboard, to make it truly official :) Would you like some sideboard advice?

Good luck with your deck.


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