Land — Desert
: Add to your mana pool.
, Pay 1 life: Add to your mana pool.
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
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Ifnir Deadlands Discussion
2 weeks ago
- 4x Metallic Mimic
- 4x Midnight Entourage
- 4x Gifted Aetherborn
- 4x Weaponcraft Enthusiast
- 4x Syndicate Trafficker
This gives us a 20 card core to the deck, from which we can go several directions. I'm thinking of exploring a couple of options, like a more controlling deck and a more synergistic resilient aggro deck.
We'll want to keep the land count pretty high, so we'll go for 24 lands which gives us 16 cards to play with. Grasp of Darkness is extremely good, but is going to come out of standard at some point which I'm not so sure about but you'll be able to play it for a few weeks. Fatal Push is very good but I'd probably only run 2 or 3. We're going to want to run some Yahenni's Expertise because it's pseudo-card advantage. I feel that it's almost worth running Unlicensed Disintegration in this build but it does make the manabase fucky. Aetherborn Marauder is an evasive beater that might get some big hits in depending.
so this begins to look like
- 4x Grasp of Darkness
- 3x Fatal Push
- 3x Yahenni's Expertise
- 4x Unlicensed Disintegration
- 2x Aetherborn Marauder
with lands looking like
- 4x Aether Hub
- 2x Ramunap Ruins
- 2x Ifnir Deadlands
- 2x Scavenger Grounds
- 9 Swamp
- 5 mountain (adjust to taste)
This one is a bit more fun, I think. We're going to go
3 weeks ago
Guardians I believe the fast lands are more consistent early than the lands like Sunpetal Grove having early black is important for Fatal Push I didn't see the deadeye tracker but you are right with him being better that the Ashes of the Abhorrent. I will be adding him to the side board when available. I listened about the Plains and switched it for the Ifnir Deadlands. I like the Doomfall right now as a way to see if you can combo and as an sacrifice effect if needed. I don't want to go away from the combo yet I want to try it out before I change that part.
3 weeks ago
Great idea, definitely gets a +1 from me. one or two changes id make if I were you. For starters, I don't think that you need two plains. They get really bad in multiples and can be fetched up via Attune with Aether. You might also want to cut 1-2 Concealed Courtyard for 1-2 Sunpetal Grove, i don't know if having 8 fast lands is too much in this deck. Secondly, Heroic Intervention is probably not needed as a four of. Going infinite is a bit unnecessary, just adding four counters per turn to your team usually wins the game. Ditto with Rush of Vitality. Cast Out seems a bit better than Doomfall in most cases. Lastly, Ashes of the Abhorrent seems well, abhorrent at dealing with the graveyard strategies that are in standard. Maybe try out Crook of Condemnation or deadeye tracker to deal with various God-Pharaoh's Gift strategies. It also seems like you have a bit too much in your sideboard to deal with controlling decks. Here would be my changes.
+1 Cast Out
+1 deadeye tracker
Hopefully some of this helped. Sorry if I overloaded you.
Also, for reference, deadeye tracker does this
Deadeye Tracker B
1B, tap: Exile two cards from an opponent's graveyard. Deadeye tracker explores
3 weeks ago
Looks cooll +1 from me.
maybe replace Bloodlust Inciter for something better, Gifted Aetherborn to keep you living against uber fast aggro? Scrapheap scrounger to comeback, and be a speedbump against aggro, and you can sac it to Bontu the Glorified? Bomat Courier and Dread Wanderer are great sac outlets for Bontu as well.
Maybe find room for Ammit Eternal, it's huge, cheap, and fun.
Pretty cool deck, I really want to make something work with Archfiend of Ifnir.
4 weeks ago
If you're going to run that tactic, I think you need to go all in on it... go up to four copies of both Hapatra, Vizier of Poisons and Nest of Scarabs and replace most of the cards that don't place -1/-1 counters on creatures with ones that do.
You could also potentially go for a discard/cycling twist using Archfiend of Ifnir.
4 weeks ago
Love budget builds, and this looks like a fun and playable deck.
Suggestions:2-3 each of Desert of the Glorified and Desert of the Indomitable. They are awesome early as lands, and can be cycled later for cards if you have to many lands. They also play beautifully with Archfiend of Ifnir, which I would suggest bumping to 3, if not 4 copies, as he can get out of control with Hapatra. On the desert train, I'd consider 1-2 copies of Ifnir Deadlands, which can be used for more -1/-1 counters, and Grasping Dunes which gives you good mana early, and can get you snakes later on when you have enough lands and need defenders.
Last suggestion would be Stinging Shot which kills flying creatures, gets you snakes, and can be cycled if you don't need it to get you something you do.
+1 Good luck building!