Land — Desert
: Add to your mana pool.
, Pay 1 life: Add to your mana pool.
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
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Ifnir Deadlands Discussion
3 days ago
Ifnir Deadlands is definitely one to try out and it works well with Obelisk Spider. I'll try it and see if I think the mana base is consistent enough with it, that's an area I am still working on a lot.
I am testing removing a lot of the opponent removal as well. Not sure how that will go, but I am definitely willing to see what happens when I lean on the decks ability to -1/-1 opponents and present deathtouch snakes to control the tempo.
3 days ago
Looks great +1.
I have four suggestions, first one is cut 2x Nest of Scarabs for 2x more Ammit Eternal. I'm not a fan of Nest because it doesn't do anything by itself and both Eternal and Spider are better three drops. Making it easier to curve turn two Hapatra into turn three Eternal is good.
Second is cut Splendid Agony for 1x more Grind / Dust and 1x more Grasp of Darkness. Grind is better than Agony because of Dust discarding it to Key to the City. You'll need more Grasp to deal with your opponent's five drops.
Third is add Ifnir Deadlands in place of Swamps because it can be used later on to put counters on creatures. Using lands that have synergy with your deck's strategy is very good. Spider can help to gain you the life back that you lose from Deadlands.
Fourth, I recommend trying to find room for Blossoming Defense maybe in place of Fatal Push, put Push in the sideboard. Blossoming can protect Hapatra and because combat is kind of important to get the most out of your strategy. Hapatra, Eternal and Spider need to engage in combat to get the best out of them Blossoming can help with this.
3 days ago
Thanks for you feedback, Hansenl! Cabal Coffers is mainly not there because, at the moment, between starting school in a week and not having very much money to spend right now, I have not been buying more cards, and it is not a particularly inexpensive card on its own. That said, I definitely want to at least try it in the deck. My main fear is that, with a grand total of 7 cards with swamp on the type line without Urborg in play, it may make me a threat without gaining me a particularly large lead. If I add it, I will certainly consider Hour of Promise.
As for Ramunap Excavator, he is already in the 99.
I agree, Amonkhet's deserts are probably a good idea, but I am not particularly fond of them. Other than potentially Hour of Promise, I do not have any desert synergies, so the desert on the type line doesn't gain me that much. for that reason, Desert of the Indomitable and Desert of the Glorified are simply worse than the other cycling lands, as they cost one of their associated color and one generic to cycle, whereas the others cost either 2 generic or one of their associated color. The two spell deserts, Ifnir Deadlands and Hashep Oasis rely on other deserts to function, and their abilities are frankly somewhat lack luster, particularly because they can only be used as sorceries. This brings us to the first two you mentioned, Hostile Desert, a manland, and Dunes of the Dead. of them, I think the dunes are the strongest in the deck, because, despite my not using other deserts, it does not loose any of its utility, and if I use it, it will be sacrificed frequently. Hostile Desert, on the other hand, is anti-synergistic to the deck, as I want my lands in my graveyard to be available at all times, not in exile.
3 days ago
Superfriends! is my deck I would love some feedback on. Any advice helps.
Entari0 I love the deck! I agree with your assessment of cutting Rune-Scarred Demon. I would generally run that if blinking was possible. With Hour of Devastation released, I would consider adding Cabal Coffers + Hour of Promise since you already run Urborg, Tomb of Yawgmoth. Ramunap Excavator seems to be an auto-include but correct me if I'm wrong. You seem to be able to synergize well with deserts so I believe that Hostile Desert, Dunes of the Dead, Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands, and Hashep Oasis all deserve a good look at getting into the deck.
I also put this as a comment on your deck's page.
3 days ago
Entari0 I love the deck! I agree with your assessment of cutting Rune-Scarred Demon. I would generally run that if blinking was possible. With Hour of Devastation released, I would consider adding Cabal Coffers + Hour of Promise since you already run Urborg, Tomb of Yawgmoth. Ramunap Excavator seems to be an auto-include but correct me if I'm wrong. You seem to be able to synergize well with deserts so I believe that Hostile Desert, Dunes of the Dead, Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands, and Hashep Oasis all deserve a good look at getting into the deck. Overall though, nice work!
6 days ago
Have you been able to playtest the deck anymore?
I know folks have suggested Ramunap Hydra, but I don't think it actually plays that well in this deck, or at least with Dunes of the Dead when it is a primary recursion target for Ramunap Excavator. Maybe I am just not running enough deserts.
6 days ago
Triton Yeah they're similar ;). I mostly found that, in my meta, the decks were too fast to use some of the slower cards, so I replaced them by more value creature or other stuff.
I added a utility land Arcane Lighthouse which you seem to miss. It really helped me a few times, with all the boots and greaves my meta is running haha. Ifnir Deadlands is a must have imo, as is Grasping Dunes as it's essentially more counters for free (land slots). The cycle deserts is something I'm trying atm, as they can trigger Ifnir Deadlands multiple times, but I used to run the 1mana cycle lands, as it's more efficient. I'd also recommend Oran-Rief, the Vastwood and a Reliquary Tower in the rare times you get free cards from your opponents :p.
I cutted Diabolic Tutor as I found the mana cost was often costing me a whole turn, doing nothing. Cryptolith Rite is a card that really shines in this deck, From Beyond was simply too slow for me. Contagion Clasp didn't do enough in my meta, so I added his big bro: Contagion Engine which usually puts 3-4 counters out at once at a minimum, and IF it sticks till next turn, you get double the value since it proliferates twice, as opposed to the clasp, for the same amount of mana. Serrated Arrows was a card I found too costly as well, so I cut it and replaced it with a Devoted Druid.
My maybeboard is for cards I want to try, but do not own (mostly), so please let me know how Phyrexian Arena and Evolutionary Leap are working out for you. I assume they do a lot. Throne of the God-Pharaoh is a fun card I've never considered, but might try if I own one :p
Is there any reason for all your mana dorks?
Also, as far as additional budget suggestions go, I'd recommend Phyrexian Hydra, its a bomb, especially with the proliferate stuff. Noxious Hatchling is pretty cool as well, and has wither for additional triggers.