|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Basic land|
|Commander 2018 (C18)||Common|
|Commander 2017 (C17)||Common|
|Eternal Masters (EMA)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Gain or .
|Have (5)||orzhov_is_relatively_okay819 , Blue_Flame , PTsmitty , , rockleemyhero|
|Want (5)||AlyOfArendelle , jagodot , rotusq , Txport , Tylertrashh|
Blossoming Sands Discussion
2 weeks ago
I had totally forgotten that Blossoming Sands was being reprinted. Yes, it certainly adds value. Not so sure of Temple Garden , but they will not detract from the deck too much (I am always hesitant to pay life early in the game).
1 month ago
Hey, just a heads up, Primeval Titan is banned in commander, but if your playgroup is fine with it, keep it. There's a reason it's banned lol.
Also, Wood Elves could be a great way to ramp and a good blink target.
Overall, I think this is a very strong list. The main improvement I would recommend is to the mana base, as you stated. If you've got the money for Tundra and Savannah and Tropical Island , go for it, but even adding a few more cheap non-basic lands like Evolving Wilds and Blossoming Sands . I think your deck would be fine with about 15 basic lands (maybe 8 forests, 4 islands and 3 plains depending on the colors from the nonbasics).
And personally, I think it's fine for a Roon deck to not have too much to do in the late game. Roon's all about out-valuing your opponents in the late game.
Hope this helps!
1 month ago
Removing Seedcradle Witch for Eldrazi Displacer - Seedcradle Witch has been fairly underwhelming in my experience, it basically requires 10 mana to untap Rhys the Redeemed and then tap again to double tokens... it's hard to hold that much mana open (let alone 6 for Rhys himself)
- Forest for High Market (ouch)
1 month ago
A cute idea! +1 from me.
Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.
You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!
Whatever you decide to do, good luck and have fun!
1 month ago
Looks like fun! I assume you're operating on a budget?
Consider some cheap dual lands like Blossoming Sands or Selesnya Guildgate to help make sure you have the colors you need when you need them. A step up from those without spending too much money would be Sunpetal Grove , Canopy Vista , and/or Fortified Village . If you wanted to go nuts you could look at Windswept Heath , Temple Garden , and Cavern of Souls .
Maybe look into Blossoming Defense or Heroic Intervention to replace Woodcutter's Grit , Strength of Arms , and/or Cloudshift .
The front side of Mayor of Avabruck Flip buffs your dudes, and the back side provides you with more bodies when you need them. Champion of the Parish is of course nuts in a deck like this, but it is a little expensive.
There's plenty of other changes you could make to make the deck stronger, but that's where I would start. Whatever you decide to do, good luck and have fun!
1 month ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
3 months ago
4 months ago
Well, as irritating as they are to write, descriptions do help someone analyze your deck ;)
You've got a good removal package, though I'd add at least Swords to Plowshares , and possibly Path to Exile . Too many of your lands enter the battlefield tapped, however, which is something I'd work on. I'd highly prefer something like City of Brass or Mana Confluence to something like Blossoming Sands .
Have you considered anything to give Rith double strike, like Temur Battle Rage ? I also highly suggest Purphoros, God of the Forge over (or in addition to) Impact Tremors . I'm also a great fan of Austere Command in this sort of deck.
Blossoming Sands occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.33%
GWU (Bant): 0.8%