Blossoming Sands

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters

Blossoming Sands Discussion

Murphy77 on Ajani M

2 weeks ago

Thanks vairafox

I had totally forgotten that Blossoming Sands was being reprinted. Yes, it certainly adds value. Not so sure of Temple Garden , but they will not detract from the deck too much (I am always hesitant to pay life early in the game).

austintayshus on Roon Flicker EDH

1 month ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your playgroup is fine with it, keep it. There's a reason it's banned lol.

Also, Wood Elves could be a great way to ramp and a good blink target.

If you beef up your mana base with shocklands like Breeding Pool and Temple Garden you can use Wood Elves to ramp AND fix your colors.

Overall, I think this is a very strong list. The main improvement I would recommend is to the mana base, as you stated. If you've got the money for Tundra and Savannah and Tropical Island , go for it, but even adding a few more cheap non-basic lands like Evolving Wilds and Blossoming Sands . I think your deck would be fine with about 15 basic lands (maybe 8 forests, 4 islands and 3 plains depending on the colors from the nonbasics).

And personally, I think it's fine for a Roon deck to not have too much to do in the late game. Roon's all about out-valuing your opponents in the late game.

Hope this helps!

Sylvanrush on Rhys, Lord of Squirrels

1 month ago

Silverdrake on Undercity Puppeteer

1 month ago

A cute idea! +1 from me.

Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.

You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!

Whatever you decide to do, good luck and have fun!

Silverdrake on White/Green Humans

1 month ago

Looks like fun! I assume you're operating on a budget?

Consider some cheap dual lands like Blossoming Sands or Selesnya Guildgate to help make sure you have the colors you need when you need them. A step up from those without spending too much money would be Sunpetal Grove , Canopy Vista , and/or Fortified Village . If you wanted to go nuts you could look at Windswept Heath , Temple Garden , and Cavern of Souls .

Maybe look into Blossoming Defense or Heroic Intervention to replace Woodcutter's Grit , Strength of Arms , and/or Cloudshift .

The front side of Mayor of Avabruck  Flip buffs your dudes, and the back side provides you with more bodies when you need them. Champion of the Parish is of course nuts in a deck like this, but it is a little expensive.

There's plenty of other changes you could make to make the deck stronger, but that's where I would start. Whatever you decide to do, good luck and have fun!

eliakimras on Huggles

1 month ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

eliakimras on GWU (some kind of) Control

3 months ago

Since you are in 3-color domain, you might consider running 4 Seaside Citadel and 2 Evolving Wilds instead of 2 Blossoming Sands , 2 Tranquil Cove and 2 Thornwood Falls .

Daedalus19876 on Tumbleweed of Death

4 months ago

Well, as irritating as they are to write, descriptions do help someone analyze your deck ;)

You've got a good removal package, though I'd add at least Swords to Plowshares , and possibly Path to Exile . Too many of your lands enter the battlefield tapped, however, which is something I'd work on. I'd highly prefer something like City of Brass or Mana Confluence to something like Blossoming Sands .

Have you considered anything to give Rith double strike, like Temur Battle Rage ? I also highly suggest Purphoros, God of the Forge over (or in addition to) Impact Tremors . I'm also a great fan of Austere Command in this sort of deck.

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Blossoming Sands occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.33%

GWU (Bant): 0.8%