|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Eternal Masters (EMA)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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|Have (9)||Dr_Jay , , Friedrice24 , Regulus1010 , orzhov_is_relatively_okay819 , PTsmitty , rockleemyhero , bakunet , saj0219|
Blossoming Sands Discussion
1 week ago
Nice try here, a word of advise,try and find what your deck is going to do,it seems like you want to do a little too many things at the same time,like steal your opponents creatures and playing your own,and destroy lands!
I suggest cutting on the Act of Treason effects all togetherInstead of destroying your opponents lands ,why not use ramp like Harrow or Rampant Growth and playsets (or 3 ofs) of Kinjalli's Caller , Drover of the Mighty ,Otepec Huntmastersome nice cheap dinos to consider :Ranging Raptors,Charging Monstrosaur, Kinjalli's Sunwing ,Goring Ceratops,Verdant Sun's Avatar,Wakening Sun's Avatar,Thundering Spineback
about the lands,the desserts don't contribute to your plan,try some cheap tap lands like Jungle Shrine,Rugged Highlands,Blossoming Sands,Wind-Scarred Crag or go the extra mile and hit some check lands like Rootbound Crag,Sunpetal Grove,Clifftop Retreat
3 weeks ago
4 weeks ago
4 weeks ago
Some thoughts on some of your card choices, in no particular order.
Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.
Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.
For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.
If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.
Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!
The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)
1 month ago
Instead of Blossoming Sands wouldn't Evolving Wilds be the better fit? The possibility of four life gain seems to me like it would be worse than effectively shrinking the deck by four cards to better ensure it's possible to gather the deck's combo pieces.
1 month ago
I think I would lean towards mulling. There's a good chance of finding a land with Peek so I would keep against uninteractive decks, but Death's Shadow is interactive enough that I think you should lean towards mulling.
1 month ago
Definitely go up to a full four of Voracious Wurm. It's cheap and can hit hard early or late.
Beware against which decks you use Celestial Crusader; it buffs all white creatures, not just your own.
1 month ago
The first thing you'll want o work on is the mana.
If you can afford it, I would recommend Razorverge Thicket. Graypelt Refuge and Blossoming Sands are basically strictly better than Selesnya Guildgate, as is Scattered Groves. Some good untapped lands are Mana Confluence and City of Brass. You could also try to get Brushland, but it's more expensive and I would prioritize the other lands. It may look silly to play them in a 2-colored deck, but it's worth it for the manabase.
It seems like you really want a turn 1 green source. I would recommend a 9-7 split of Forests and Plains with the current nonbasics.
I would cut the Naturalize from the maindeck and possibly add some Lightning Greaves. Your deck is built around ramping into big creatures, and it feels really bad when you cast a giant angel and it just gets killed by Path to Exile or Flame Slash.
Good start to the deck though! it looks very fun to play.