Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Gain or .
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Basic land|
|Mystery Booster (MYS1)||Common|
|Commander 2019 (C19)||Basic land|
|Core Set 2020 (M20)||Basic land|
|Commander 2018 (C18)||Common|
|Commander 2017 (C17)||Common|
|Eternal Masters (EMA)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Blossoming Sands occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.33%
GWU (Bant): 0.8%
Blossoming Sands Discussion
5 days ago
3 weeks ago
Hey, nice budget version of Ghired.
Dolmen Gate and Mother of Runes were just reprinted in the Mystery Card Booster set. Gate is good with Ghired letting you safely attack with him to populate. As long as Ghired is attacking in combat any creature that blocks him will not do damage to him. Reconnaissance is the more expensive price card that also does this and it has the bonus of being able to untap your creatures to use them as blockers.
Breath of Fury is a budget card that's deceptively powerful with tokens especially with Ghired. Fury is a infinite attack combo with Ghired and one Rhino token as long as Ghired is safe to attack and the Rhino token will do combat damage to a player. Enchant the Rhino token with Fury, attack with Ghired and Rhino. Enchanted Rhino does combat damage to a player, sac it and then enchant the newly created Rhino token. Untap your creatures and attack again. This is infinite attacks as long as Ghired can popluate the Rhino each attack. Fury could replace Soul Foundry.
When playing heavy green then take more advantage of green mana dorks. Mana dorks are some of the strongest cards in green. They're better in green for ramp than mana rocks and land ramp spells.
These mana dorks could replace Circuitous Route, Explosive Vegetation, Selesnya Guildgate, Gruul Guildgate. Eladamri's Call, Idyllic Tutor and Open the Armory are three budget tutors to consider adding. Each one gets a different card, but it's still helpful to have tutors. These tutors could replace Commander's Sphere, Selesnya Signet and Desolation Twin.
Good luck with your deck.
2 months ago
Actually, looking at your land base, you can probably drop down to about 36 land since you're running green. Gateway Plaza, Rupture Spire and Transguild Promenade are not great lands. Mage-Ring Network will probably also not work to desired effect. I would suggest instead Shimmering Grotto or Unknown Shores, Selesnya Sanctuary, Rogue's Passage and/or Blossoming Sands.
3 months ago
3 months ago
Hey, you're welcome :)
What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.
What advice about upgrades would you like?
Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:
- Blossoming Sands
- Graypelt Refuge
- Kazandu Refuge
- Rugged Highlands
- Cliffside Rescuer: can only protect something once which is not worth it when there's options that can be repeatable.
- Doomed Artisan: these tokens are not worth populating.
- Roc Egg: has to die before it does anything.
- Heart-Piercer Manticore: can be fine as creature removal, but I think there's better options.
- Scaretiller: too slow as ramp or anything else.
- Tahngarth, First Mate: belongs in it's own deck as Commander General.
- Atla Palani, Nest Tender: belongs in her own deck as Commander General.
- Soul of Zendikar: there's better six drops to play.
- Emmara Tandris: there's better seven drops to play.
- Tectonic Hellion: yikes.
- Desolation Twin: too much mana and the token is lackluster with no evasion.
- Commander's Insignia: not a good anthem effect for four mana.
- Full Flowering: this doesn't do anything unless you a lot of mana and a have a token on the battlefield to populate.
- Trostani's Judgment: there's much better lower mana cost options to exile a creature. Getting to also populate is not worth four or five extra mana.
- Soul Foundry: too slow.
3 months ago
This looks like a fun deck. My only suggestion would be to work on the mana base a bit. For example, there's really no reason to be running Tranquil Expanse, a tapland with no upside. There are a lot of replacements such as Temple of Plenty for scry, Scattered Groves for fetching and cycling, or even Graypelt Refuge or Blossoming Sands for life gain. You could also look at bounce lands such as Selesnya Sanctuary, or filter lands such as Sungrass Prairie. Those are just the WG ones, but there are WU and UG equivalents for most of those dual lands.
Some other cool lands are: Treva's Ruins (a good replacement for Seaside Citadel), Soldevi Excavations (scrying for 1 generic), Halimar Depths, and Mistveil Plains (return card from graveyard and then tutor for it).
6 months ago
So I was thinking about this deck a little further, and I had a couple other thoughts:
MANA BASE — Your curve is too high to be running so few lands. I ran a few playtests of this deck against a couple different decks, and I found that it's imperative you get Regal Caracal out. That's always what won me the game (or lost me the game if I couldn't). But in several games, I was mana screwed for too many turns. In one game, I was sitting with 3 lands and a Bird for 2-3 turns before I finally drew another Bird, then had to wait another turn to use it. So I'd recommend adding at least 3 more lands.
You probably have already thought of this, but in case not, you'll definitely want better lands than guildgates. Even Blossoming Sands is better than those, since it gains you a life. But I'd recommend Sunpetal Grove and of course Temple Garden if you don't mind spending the $$. If you're worried about being mana flooded, then try Scattered Groves .
CARDS TO CUT — Other than creating tokens for Anointed Procession, Oketra has no synergy with your deck, and it's competing with other much more important 4-drops. I would cut these for 3 more lands.
Creeping Renaissance isn't Piorneer legal, sadly, so it has to be cut. But thankfully, cutting it helps lower your curve, and it won't compete with Regal Caracal for the 5-drop slot.
Finally, I don't love Watchers of the Dead mainboard. Perhaps sideboard? I'd much rather have 2x more Metallic Mimics.
TL;DR — I'd move Watchers of the Dead to the sideboard, and cut Creeping Renaissance and Oketra completely. In their place, add 2x more Mimics and 4-5 more lands. Also replace your current tapped lands with better duals. You'll still have 1-2 more slots to fill. Some suggestions:
6 months ago
you can replace Explosive Vegetation with Circuitous Route , and replace Blossoming Sands and Jungle Hollow for guild gates that can be more effective to ramp with the aforementioned Circuitous Route . for this 3-color deck, Golgari Guildgate , Selesnya Guildgate and Orzhov Guildgate .