Orzhov Guildgate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Orzhov Guildgate Discussion

GoldenFire on Orzhov Lifesteal - Your Life is Mine

1 month ago

Really digging the deck by the way, so here are a few suggestions.

Swap Soulmender for Chalice of Life  Flip. Not like you have a ton of one drops to rely on for early blockers anyways, and besides this flips for Tap: Target player looses 5 life.

Consider swapping one of your board wipes for Merciless Eviction, a little bit more mana, but exile and more utility against different kind of decks.

Orzhov Guildgate for Godless Shrine. Can enter tapped most of the time like the gate, but if it is in your opening hand and you need the mana right away you have that option. $11 is a bit much for 1 land, so you can skip this if you want, not that big a deal in commander. But if you don't mind dropping coin on this deck don't forget Scrubland.

Consume Spirit for Death Grasp. Same cmc but you are able to spend white mana too.

ChrisNBass on Bats out of Hell

3 months ago

Scoured Barrens over Orzhov Guildgate (Unless it's there for flavor reasons. Esper Panorama, Evolving Wilds, or Terramorphic Expanse are great fetch cards

If you need some life gain to stick around try Tendrils of Corruption, Essence Drain, or Last Kiss (Misfits reference)

Zhaed on Another Zur Commander

3 months ago

Removed

Forsaken Wastes Was way to much of a niche card. Infect damage and commander damage really makes life gain irrelevant.

Azorius Guildgate, Orzhov Guildgate, Dimir Guildgate all replaced by strictly better scrylands

Island x2 other lands added

Auramancer never used

Clone and Evil Twin No real targets significant in this deck.

Adds

Armagedon With Land Tax and Mana Vortex already in the deck... along with the ability to play most the deck without mana... mass land destruction seemed really good.

Arcane Lighthouse O.Stone enchants target when they enter the battle field, not when cast. This will allow them use against shroud and hexproof.

Sovereigns of Lost Alara Zur attacks alone and fetches himself an enchantment. This does the same. With Strionic Resonator and these two, that's potentially 4 auras stuck to zur before blockers are declared.

Talisman of Dominance Trying for that 3rd turn Zur drop

Talisman of Progress ... same

Temple of Deceit Strictly better card than Dimir Guildgate

Temple of Enlightenment Strictly better card than Azorius Guildgate

Temple of Silence Strictly better card than Orzhov Guildgate

Thassa, God of the Sea 5/5? indestructable? Scrying on every upkeep? Can make Zur unblockable? Tutorable with Zur? I should have added this a long time ago.

Tolaria West Blue land that can fetch missing color or needed utility land

WonderingSavior on Sharuum of the Many Artifacts

3 months ago

I'm having trouble seeing any significant utility for the lifegain from Golem's Heart and Pristine Talisman. I think you're better off putting in some other mana rock like Chromatic Lantern, Gilded Lotus, Mox Opal or Darksteel Ingot.

Although I prefer Hexproof over Shroud, if you're only going to have one equipment to offer protection, I think you should stick with Lightning Greaves over Mask of Avacyn.

Also, regarding your land:

1) where's your Command Tower?

2) Azorius Guildgate -> Temple of Enlightenment (if it's going to come into play tapped anyway, might as well get a Scry out of it)

3) Dimir Guildgate -> Temple of Deceit

4) Orzhov Guildgate -> Temple of Silence

square711 on Black/White control deck

3 months ago

Why not make a decklist and post a link to it? That makes it easier for people to look into it, which in turn makes people more likely to help you.

Anyway, let me start by asking: how big is your budget? If you don't have too much money to spend on cards, I can understand some of your card choices, but if money isn't a problem... there are many, MANY better alternatives to what you're using. Let me go through the cards one by one:

Solemn Simulacrum: good.

Wall of Omens: good.

Go for the Throat: good, but may screw you up if you face an artifact-heavy deck like Affinity. You should never play 4 copies of a conditional removal spell; instead, try playing 4 different spells as singletons, each with a different limitation (e.g. 1x Go for the Throat, 1x Ultimate Price, 1x Victim of Night, 1x Smother). Or just replace them all with Dismember. Dismember rocks.

Path to Exile: good. If you have 4x Path in your main, you don't even really need the other ones.

Oblivion Ring: good, but play less copies of it. O-Ring is nice for dealing with noncreature permanents, but it costs 3 mana and is sorcery speed, so you don't want to see it all the time.

Day of Judgment: good, but Wrath of God and Damnation are better. And 4 copies is waaaay too much.

Phyrexian Arena: good. Dark Confidant is better, but Arena is fine. But again, don't play that many copies.

Debt to the Deathless: HORRENDOUS. There are much better, much faster ways of closing out games than spending 10+ mana on a glorified Lightning Helix. Take it out.

Sorin's Vengeance: better than Debt, but still awful.

Merciless Eviction: six mana for a boardwipe? That's never good. Mass exile and the other modes aren't relevant enough to justify the 6-mana cost.

Exquisite Blood: terrible. CMC is too high, enchantment hate isn't hard to come by and you have nothing to do with all that life anyway.

Forsaken Sanctuary, Kabira Crossroads, Orzhov Guildgate: all of these should go away. Don't play lands that ETB tapped unless they have some really good upside. You need Marsh Flats, Bloodstained Mire, Windswept Heath and the like - oh, and at least one Swamp and one Plains. You don't want to fold to Blood Moon or have the opponent's Path to Exiles to become even better than they already are, do you?

As for your potential cards:

High Priest of Penance: good, but there are better 2-drops out there (see below).

Blood Artist: good, but not in this deck. You barely run any creatures to exploit his triggered ability.

Lingering Souls: great. DEFINITELY include it.

Blind Obedience: not terrible, but not good enough. Most decks won't care much if you drop one of these on the board, especially control decks with few creatures and no artifacts (and there are quite a few of those in the current meta).

Sorin, Lord of Innistrad: good. Just don't play more than 2 copies of him and you'll be fine.

Deathpact Angel: atrocious. Look at how much mana you're paying for a 5/5 flyer that dies to most 1 and 2-mana removal. Sure, if it dies you get a way to reanimate it, but that'll cost you six MORE mana, not to mention that Cleric token is even EASIER to kill. This is one of the worst mythics ever printed, please don't play it.

Grave Pact: good, but not in your deck. Without creatures on your side of the board (and ways to exploit them), this becomes useless.

Sorin Markov: this is the worst Sorin in the game and one of the worst black planeswalkers. Enough said.

Duress: see below.

Profane Command: decent, but there's better ways to spend your mana. Especially since the second and fourth modes are dead in your almost creatureless deck.

And now, what you should be running:

Damnation, Wrath of God, Lingering Souls: already explained.

Dark Confidant: if you get rid of all the shitty high-CMC stuff in your deck and leave only 1, 2 and 3-mana cards (other than a couple boardwipes), it's pretty safe to play Bob. And Bob is an INSANE card advantage machine that demands immediate response, as you probably know. Play a full 4 copies, or as many as you can get.

Thoughtseize and Inquisition of Kozilek: you're playing black control, so you HAVE to play hand disruption. Duress is fine if you're on a budget, but TS and IoK are the ones you really should be running. 3-4 copies of each.

Shambling Vent: why not? It's a good, if not great, manland, and lifelink will help offset Thoughtseize and Dark Confidant life loss. 1-2 copies.

Night's Whisper, Sign in Blood, Read the Bones: control needs card draw, and these are the draw spells you have available in your colors.

TheHelvault on The Queens general

3 months ago

You could replace Wind-Scarred Crag with Karakas. It's just a Plains that can Unsummon legendary creatures, which can be useful if say an opponent tries to kill Kaalia of the Vast.

Nomad Outpost could be City of Brass

Orzhov Guildgate could be Gemstone Mine

Boros Guildgate could be Unknown Shores or Shimmering Grotto

Nagoto on Sacrifice everything!

4 months ago
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