Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Orzhov Guildgate Discussion
1 week ago
I commented this on the discord, but just in case you don't see it.
-Maybe some ramp? I think thats a major component im not seeing.
-Maybe two more board wipes. one doesnt seem like enough, especially if you're only running one tutor. Decree of Pain is a really good one and doesn't cost much money.
-Also Forsaken Sanctuary and Orzhov Guildgate are just plain bad. If a land is coming in tapped, it better damn well be doing something for you. Coming in tapped isn't fixing, its putting you back half a turn. Basic swamps and plains are better here.
I would recommend getting a second opinion on the first three points I made. But look no further on the last one. Those two lands have no place in here.
2 weeks ago
I've looked this over, here are the thoughts that occur to me:
very light on removal
light on card draw
heavy on artifacts
not a lot of ways to respond
not a lot of beefy endgame creature threats
Here are some cards I would consider adding, with priority going to removal:
Solemn Simulacrum <--- great value-added card
Here are a few of the things I"m not sure are giving you the best value for the card slot:
I'd also cut lands to no more than 40, possibly 39.
3 weeks ago
Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.
Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...
Those are just a few options that are avalible to you.
Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.
Sorry for such a long winded message XD.Hope this helps!
P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.
3 weeks ago
Hey you got 2 more cards to fill in!
I'd suggest Bojuka Bog, goes in every black-running deck in my opinion. Also (I'm sure you know about this one) but Phyrexian Arena is way better than Underworld Connections. Oh yeah, Urborg, Tomb of Yawgmoth + Cabal Coffers as well.
1 month ago
1 month ago
You have great cards for your land base but I would cut the guildgates (Orzhov Guildgate) and karoo lands (Azorius Chancery), maybe but in the Lorwyn filter lands (Fetid Heath) or even the Theros temples (Temple of Silence) if you feel you need more color fixing. Pain lands are also good Caves of Koilos). Academy Ruins tends to rule in artifact decks too and with enough mana locks with Mindslaver.
2 months ago
Some good lands are Orzhov Guildgate, Isolated Chapel, Temple of Silence, Vault of the Archangel, and Godless Shrine. I'd recommend at least 38 lands in a deck like this, but that's just my preference.
+1 from me! Also, here is a link to my Ayli deck, check it out. Ayli, Priestess of Broken Earth
3 months ago
Really digging the deck by the way, so here are a few suggestions.
Consider swapping one of your board wipes for Merciless Eviction, a little bit more mana, but exile and more utility against different kind of decks.
Orzhov Guildgate for Godless Shrine. Can enter tapped most of the time like the gate, but if it is in your opening hand and you need the mana right away you have that option. $11 is a bit much for 1 land, so you can skip this if you want, not that big a deal in commander. But if you don't mind dropping coin on this deck don't forget Scrubland.