Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Orzhov Guildgate Discussion

TheHelvault on Once good fought evil

2 days ago

You could replace Wind-Scarred Crag with Karakas. It's just a Plains that can Unsummon legendary creatures, which can be useful if say an opponent tries to kill Kaalia of the Vast.

Nomad Outpost could be City of Brass

Orzhov Guildgate could be Gemstone Mine

Boros Guildgate could be Unknown Shores or Shimmering Grotto

Nagoto on Sacrifice everything!

4 days ago

shadow63 on Knights of Gehenna

3 weeks ago

You need dual lands. Evolving Wilds Rakdos Guildgate Orzhov Guildgate Boros Guildgate all work if your on a budget. Also Nomad Outpost.

seebz on Pilgrimage of Dusk

3 weeks ago

Scoured Barrens is strictly better than Orzhov Guildgate or Forsaken Sanctuary, also Fetid Heath is really good and could replace one. There's quite a few other lands that could do work in your deck depending on your budget. If you want some examples, feel free to check out my build How to Aylienate your Friends

DaringApprentice on Counters everywhere!

3 weeks ago

Nice deck so far!

I realize this is a dream deck, but if you want to make it more budget, you could replace the more expensive fetch lands with cards such as Terminal Moraine, Terramorphic Expanse, and Evolving Wilds.

You might also want to replace the more expensive dual lands with cards such as:

Orzhov: Orzhov Guildgate, Scoured Barrens, and Forsaken Sanctuary.

Golgari: Golgari Guildgate, Jungle Hollow, and Foul Orchard.

Selesnya: Elfhame Palace, Arctic Flats, Graypelt Refuge, Selesnya Guildgate, Blossoming Sands, and Tranquil Expanse.

Karns_Pyromancer on Ayli's Tiny Clerics

1 month ago

Nice, nice. You'll want to up your landcount a bit, maybe add Orzhov Basilica, Scoured Barrens & Orzhov Guildgate. If you've enough Clerics, Starlit Sanctum may be good. Orzhov Signet, Orzhov Keyrune, & Commander's Sphere are worth running.

Now, I think you need draw. Altar's Reap is decent, but Underworld Connections is where the shiny happiness is.

Death Grasp is an amazing finisher, BTW.

Podma101 on Sharuum Proliferate EDH

1 month ago

I not well versed in blue or artifacts, but I'll give it a shot.

I hate to recommend this after a friend used it to great affect, but oh well. Whether with Sydri, Galvanic Genius as commander or with her just as the 99, Caltrops is evil. It basically tells everyone that as long as you have up, you can kill any attacking creature. Sure it deals one damage to creatures when you attack, but obviously don't give it death-touch and I don't think anything here will due to one damage. Swap this for Executioner's Capsule, Caltrops we'll get it done better.

Another great card would be Academy Ruins, get them artifacts back! Trade this out for Orzhov Guildgate, gates are bad imo.

A last suggestion is Trinket Mage, the mini counterpart to Treasure Mage. While you don't have a whole lot of low cost artifacts, it can grab things like Sol Ring or any artifact land when you need ramp, as well as Everflowing Chalice. Swap this for Obelisk of Esper, it's a bit slow and you have enough ramp and rocks as it is.

OH! Blinkmoth Urn. It may help opponents a little, but it helps you the most! Trade for Rupture Spire, slow and silly land

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

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