Land — Gate
Orzhov Guildgate enters the battlefield tapped.
T: Add W or B to your mana pool.
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Orzhov Guildgate Discussion
2 days ago
Hey man, awesome to see that you're getting your kid into the game! I'd have a list of suggestions which I won't name since they're $10 and more cards which you probably know of but don't want to include because of the money reasons.
First of all, I'd help the mana base: Throw in all the cheap fixing lands that exist! Golgari Guildgate, Selesnya Guildgate, Orzhov Guildgate, along the same lines I'd always play Golgari Rot Farm, Selesnya Sanctuary and Orzhov Basilica if I don't have the expensive lands yet. Sungrass Prairie might be worth a look, too, especially since is the main topic of this deck. Along that, there's more mana fixing that exists for these colours, like Graypelt Refuge is an identical version of the sands that you run, Sandsteppe Citadel is an auto-include, even in non-budget Abzan decks. Running a Terramorphic Expanse along with the Elvoving Wilds won't hurt either, I think. Along similar lines, the temples from the Theros-Block (Temple of Malady, Temple of Silence and Temple of Plenty) should plummet pretty hard pretty soon because they roatated. Might want to pick them up, I don't see them being much higher than $1 soon. That's for the mana base.
Now, creatures is a little tough because you're just running a number of fun creatures and I wouldn't push you in any direction. If you WANT creatures in your graveyard to bring back, cards like Grisly Salvage, Jarad's Orders and Buried Alive are solid pickups.
If you want a little more controlling cards, including board wipes like Day of Judgment and End Hostilities are pretty nice, since you're mainly running big guys, Drown in Sorrow might be worth the inclusion.
Now, a general question: Did you ever consider running Karador, Ghost Chieftain as the commander? He, at least in my eyes, lends himself a little more to the graveyard strategy. Or does he? Not sure, might be though. Tell me what you think about that, in general to my suggestions, and I'll have some more for you if you care!
Best wishes from the Shire,
2 weeks ago
Watery Grave, Drowned Catacomb, Frost Marsh, Dimir Aqueduct, Dismal Backwater,Jwar Isle Refuge, Fetid Heath, Mystic Gate, Skycloud Expanse, Darkwater Catacombs, Sunken Ruins, Arcane Sanctum, Orzhov Guildgate, Azorius Guildgate, Dimir Guildgate, Isolated Chapel, Temple of Silence, Temple of Enlightenment
Many Many Lands that you can use.
3 weeks ago
Hm... So first off, add some dual lands. They don't have to be expensive, but they definitely should be in here. Cheap examples are Isolated Chapel, Temple of Silence, Caves of Koilos, Orzhov Guildgate, etc...
A big thing about your deck is that it has a huge amount of high drops. That's not necessarily a bad thing, but you should definitely compensate with some low drops, notably discard and killspells. Budget-wise, Duress, Blackmail, Funeral Charm, and Despise all work for discard, Doom Blade, Go for the Throat, Smother and Victim of Night. Obviously, you shouldn't incorporate all of these. You should probably have around 6 discard spells and 4-6 killspells.
Also, I have to go, so I'll write the rest tomorrow.
3 weeks ago
Previous post was strictly based on forum reaction. Here's my advice after looking at the deck. First of all, play some dual lands. Orzhov Guildgate, Scoured Barrens, Orzhov Basilica, Godless Shrine, Evolving Wilds, Marsh Flats, these will all help you iron out your mana and let you cast whatever you need to cast. Secondly, use your big dudes as one ofs (avacyn, grislebrand, etc), then all of your support dudes are 4 ofs. 4x Arashin Cleric, 4x Nearheath Pilgrim, 4x Serra Avenger. Cut the rest of the creatures that you don't need, and use these two-three drop creatures to help you get to the later game. Cut most of your artifacts. You might like them, but they aren't really good. Angelic Armaments, Chalice of Life Flip, Moonsilver Spear, Elbrus, the Binding Blade Flip can all go. Angel's Tomb, Scroll of Avacyn/Scroll of Griselbrand and Tablet of the Guilds aren't particularly bad, but they're still not great. They'll do for the time being though. Safe Passage should be a 3-4 of, and Murder should be cut in favor of Doom Blade and / or Go for the Throat also at 3-4 of. Cut all of the sorceries that you currently have besides Duress, which can be a 4 of as well. As for the enchantments, Angelic Benediction is kind of bad, but the rest are a-ok.
I can only assume that that is more the help you're looking for, but you went the entirely wrong way to get it.
1 month ago
Drown in Sorrow is strictly better than Infest, if you can get one. Also, you need to check that mana base. If money is a problem, Caves of Koilos, Isolated Chapel, Orzhov Guildgate, Salt Flats, Scoured Barrens and Tainted Field can help.
1 month ago
I have a deck that goes around your ideas except it's mono black. http://tappedout.net/mtg-decks/09-08-15-human-sacrifice/ and more human centered
My 2 cents. good luck!
2 months ago
So, here is the deck as of now.....
Blood Baron of Vizkopa
Sorin, Solemn Visitor
Herald of War
Seraph of Dawn
Akroma, Angel of Wrath
Angel of Jubilation
Decree of Justice
Roar of the Kha
Decree of Pain
Wrath of God
Read the Bones
Sign in Blood
Open the Vaults
Songs of the Damned
Sigil of the Empty Throne
Shadows of the Past
Curse of Exhaustion
Tin Street Market
Gift of Orzhova