Orzhov Guildgate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Orzhov Guildgate Discussion

Allergymedsandcats on Symphony of Blood

1 week ago

I commented this on the discord, but just in case you don't see it.

-This is just my opinion, But I think you might need more draw in here. since you have life to spare, Phyrexian Arena and maybe even Greed could easily go in the deck.

-Maybe some ramp? I think thats a major component im not seeing.

-Maybe two more board wipes. one doesnt seem like enough, especially if you're only running one tutor. Decree of Pain is a really good one and doesn't cost much money.

-Also Forsaken Sanctuary and Orzhov Guildgate are just plain bad. If a land is coming in tapped, it better damn well be doing something for you. Coming in tapped isn't fixing, its putting you back half a turn. Basic swamps and plains are better here.

I would recommend getting a second opinion on the first three points I made. But look no further on the last one. Those two lands have no place in here.

Execut1ve on Karlov- Tithes and Offerings

2 weeks ago

I've looked this over, here are the thoughts that occur to me:

  • very light on removal

  • light on card draw

  • heavy on artifacts

  • not a lot of ways to respond

  • not a lot of beefy endgame creature threats

Here are some cards I would consider adding, with priority going to removal:

Creatures

Lands

Instants

Sorcery

Enchantment

Artifacts

Here are a few of the things I"m not sure are giving you the best value for the card slot:

I'd also cut lands to no more than 40, possibly 39.

Fallentesla on A necessary evil

3 weeks ago

Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.

Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...

Ravnica Guildgates: Rakdos Guildgate, Orzhov Guildgate, Boros Guildgate.

Theros Temples: Temple of Silence, Temple of Malice, Temple of Triumph.

Tarkier Life lands: Scoured Barrens, Bloodfell Caves, Wind-Scarred Crag

Vivid Lands: Vivid Meadow, Vivid Marsh, Vivid Crag.

Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat

Painlands: Battlefield Forge, Caves of Koilos, Sulfurous Springs

Otherlands: Command Tower, Vault of the Archangel, Hanweir Battlements, Temple of the False God, Slayers' Stronghold.

Those are just a few options that are avalible to you.

Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.

Sorry for such a long winded message XD.Hope this helps!

P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.

hfvalenz on Hack//Slash Teysa

3 weeks ago

Hey you got 2 more cards to fill in!

I'd suggest Bojuka Bog, goes in every black-running deck in my opinion. Also (I'm sure you know about this one) but Phyrexian Arena is way better than Underworld Connections. Oh yeah, Urborg, Tomb of Yawgmoth + Cabal Coffers as well.

Lastly, I'd replace Orzhov Guildgate and Scoured Barrens with Godless Shrine or Temple of the False God, too slow for my taste.

jtaddeo on Assemble the Doomsday Machine!

1 month ago

You have great cards for your land base but I would cut the guildgates (Orzhov Guildgate) and karoo lands (Azorius Chancery), maybe but in the Lorwyn filter lands (Fetid Heath) or even the Theros temples (Temple of Silence) if you feel you need more color fixing. Pain lands are also good Caves of Koilos). Academy Ruins tends to rule in artifact decks too and with enough mana locks with Mindslaver.

HelltotheHeavens on YOUR PAIN MY GAIN (Life Drain EDH)

2 months ago

Some good lands are Orzhov Guildgate, Isolated Chapel, Temple of Silence, Vault of the Archangel, and Godless Shrine. I'd recommend at least 38 lands in a deck like this, but that's just my preference.

Some weaker cards in your deck: Victim of Night, Geth's Verdict, Chaplain's Blessing, Cradle of Vitality, Ordeal of Heliod, Gift of Orzhova, Celestial Mantle, Abuna Acolyte, and Malakir Cullblade

Some more suggestions: Ayli, Eternal Pilgrim, Burnished Hart, Orzhov Signet, Karlov of the Ghost Council, Lightning Greaves, and Swiftfoot Boots.

+1 from me! Also, here is a link to my Ayli deck, check it out. Ayli, Priestess of Broken Earth

GoldenFire on Orzhov Lifesteal - Your Life is Mine

3 months ago

Really digging the deck by the way, so here are a few suggestions.

Swap Soulmender for Chalice of Life  Flip. Not like you have a ton of one drops to rely on for early blockers anyways, and besides this flips for Tap: Target player looses 5 life.

Consider swapping one of your board wipes for Merciless Eviction, a little bit more mana, but exile and more utility against different kind of decks.

Orzhov Guildgate for Godless Shrine. Can enter tapped most of the time like the gate, but if it is in your opening hand and you need the mana right away you have that option. $11 is a bit much for 1 land, so you can skip this if you want, not that big a deal in commander. But if you don't mind dropping coin on this deck don't forget Scrubland.

Consume Spirit for Death Grasp. Same cmc but you are able to spend white mana too.

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