Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

T: Add W or B to your mana pool.

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Orzhov Guildgate Discussion

Techmage45 on hypocrisy - WB Walker Wipes -

1 week ago

also considering now only 1 card in here isn't modern legal (ob nixilis) why not drop him and make this a modern deck? you could put in ravnica Black white shocklands as well. if you were to keep it a legacy deck then adding Scrubland is much better that Orzhov Guildgate however your deck wouldn't really be budget if you added that

TheAmazingSalsa on Ill-Gotten Gains

2 weeks ago

Well, I have to say this story made me feel bad.

I'm not going to be a moralist about it, because I've done shit like that in the past, but (obviously) in a smaller scale.

I used to have a friend in college that sucked at magic, but she had a fairly nice collection of cards, she didn't know anything about prices and all, but I loved trading with her because it didn't feel like scamming, so I wouldn't feel bad.

I feel bad now, I didn't at the time. I won't stop doing this, because it's much too profitable, but this is the list of what I can remember trading:

1 Resolute Archangel for a Desecration Demon

Something rather useless for a Blue Sun's Zenith

and, maybe the worst of all:

4 Orzhov Guildgates for a Blackcleave Cliffs and an Increasing Vengeance

Aerostar on Pay 20 life or you lose

3 weeks ago

I like this. Although, I see no reason to run Orzhov Guildgate when you could run Scoured Barrens. Same thing but gets you 1 life? That can also do some synergistic things in this deck. And they are both dirt cheap.

Keep on brewing :)

karn862 on Pay 20 life or you lose

3 weeks ago

Darkmagi1131: Thanks for the update, i'm glad you still like it ! For the infinite combo Exquisite Blood, we kind of try to avoid these if possible in my group of players, but it's definitely working :p

What is Nomad Outpost giving you over Orzhov Guildgate ? Is this for sideboard splash ?

Darkmagi1131 on Pay 20 life or you lose

3 weeks ago

Hey man an update for ya. I built this and it is every bit as fun as it looked. I made a few changes that still keep it budget bit I found improved functionality. I swapped the Orzhov Guildgate for Nomad Outpost and added 4 Orzhov Basilica (though those still require more testing) also I swapped 2x Sanguine Bond for 2x Exquisite Blood this gives an extra infinite life/damage combo and it combos well with Souls of the Faultless

Guftders on Over-elm-ing Oaks

1 month ago

Hello there! Here's a video (hopefully, I'm not sure if it just gives you the whole playlist...) from the Professor from Tolarian Community College on Treefolk Tribal. It should give you SOME ideas for cards to include, despite lacking the white cards.https://www.youtube.com/watch?v=ladIKHYtUBE&index=11&list=PLvqw7t0kbGX_tM4ESRbW20-cuBiRWDdGb

However, one of the major cards in the featured deck that I DEFINITELY suggest running is Assault Formation. Think of it as a Doran, that is immune to creature removal and costs less _

As the other guy said, I wouldn't run anything with multiples in a colour, since you're not running shocks or fetches (which, btw, I think if you can't afford them, you should at least run Evolving Wilds and Terramorphic Expanse for colour fixing and thinning)

Other slow duals that are pretty cheap (not to mention, also not crippling to your mana curve like Selesnya Sanctuary and Orhov Basilica) include:

the Guildgates from R2R block (Orzhov Guildgate, Selesnya Guildgate, and Golgari Guildgate)

The scry lands from Theros block-pick them up after October when the block cycles out from Standard to pick up as cheap as possible (Temple of Silence, Temple of Malady and Temple of Plenty). Even if you're impatient, they shouldn't break your bank considering they are each less than $5.

The check lands (Woodland Cemetery, Sunpetal Grove and Isolated Chapel) simply because they're cheap and don't burn you.

The lifegain lands from KTK (Scoured Barrens, Jungle Hollow and Blossoming Sands).

Don't forget about adding Sandsteppe Citadel!

Spectresmith on Teysa Looping Combo Fun

1 month ago

Looks like a good start. It looks a little on the creature heavy side. The synergy is good, but I feel like there are some missed connections in the build so far. Stoneforge Mystic and Vampiric Tutor are both great cards, but they aren't cheap either. If cost isn't as much of a concern, then go with the Vampiric Tutor, but Stoneforge Mystic is a head scratcher. You only have two pieces of equipment, neither of which is high cost or vital to your win conditions. Skullclamp and Nim Deathmantle are great cards, but I don't know if those are worth running the Mystic for. As a replacement, think about Diabolic Intent or regular old Diabolic Tutor. Diabolic Revelationcan go get all the combo pieces you want for 7 mana. They will all provide a lot more lateral value, since they'll let you get anything in your 99, not just 2-ish% of the deck, like Mystic.

Beyond those initial thoughts, I have some other questions. I don't know what your intent was when you were roughing the list out, but Teysa really shines in a more combo oriented format, rather than the power synergy build you have going on here. Your creature count is very high, and while that is not always bad, I feel like you're making a big part of the deck do things that doesn't make it really win any faster or win more consistently. In the light of that, I would suggest cutting some of the vanilla creature token producers, like Marsh Flitter, Necrotic Sliver, Ogre Slumlord, Rotlung Reanimator, Sengir Autocrat, and Xathrid Necromancer. Pick one or two of those that you really like, and then cut the rest. They don't have a big enough board effect to really necessitate their inclusion. You'll just be the guy sitting there with 1/1 whatever tokens, until you sacrifice them in response to a board wipe. Necrotic Sliver is in there for vanilla permanent removal, but just go get Utter End's big brother, Vindicate and you'll be fine.

Speaking of board wipes, you're in the two best board control colors for creatures, and only running two board wipes. I would cut the Retribution of the Meek, because you're making so many creatures that it won't matter of some 1/1s die. They'll be back in no time. Put a Planar Cleansing and/or a Rout in there. Instant speed Wrath of God is not something to be fucked with. Dictate of Erebos is another version of Grave Pact that can be flashed in for fun stuff in response to a board wipe. Wrath of God and Day of Judgment are also good vanilla sweepers.

Looks like your land base has all the usual suspects. I noticed an original dual land in there, to boot. Scrubland is cheap, for a dual land, but I would suggest cutting it for two other lands that will give you a lot more bang for your buck than a $75, one turn faster Orzhov Guildgate. Boseiju, Who Shelters All and Cavern of Souls will make it a little simpler to get around control players, since you don't have a lot of countermagic to work with in . You'll also save money and up your land count. Flagstones of Trokair can be cut for something other than that land. I may have missed it, but I don't see a way to get maximum value our of it, and no one is gonna Strip Mine it just so you can go get a basic. Replace it with a Plains or a Marsh Flats if you really wanna thin the deck out or mana fix that badly.

Those are the high points, but if you ignore everything I have said up until this point, then only take this advice: Darkest Hour is the biggest hole in the deck by a huge margin. It and Blasting Station are the things that make the deck work, period. Those cards hitting the table and resolving means that you win the game, period, unless someone can interrupt the combo. When you add it, you already have Enlightened Tutor in there, be sure to add an Idyllic Tutor too. If you have Demonic Tutor, Diabolic Tutor, Diabolic Intent, Enlightened Tutor will bring your tutor count up to five, and I'd suggest adding Beseech the Queen, Insidious Dreams and maybe even Demonic Collusion, but that's just because tutors are really fucking good in a combo deck. Seven to eight tutors will make sure you have access to enough of what you have to have to win the game.

Since you're in , it wouldn't hurt to mention that you're only running one piece of card draw, a couple more if you include some of the artifacts. If you're gonna go super duper tutor heavy, I would say you could get away with five or six pieces, but try to stay as close to ten as possible. Cutting Buried Alive, Reanimate, Unearth, and Return to the Ranks for some more straight card draw would be good. Think about stuff like Necrologia, Skeletal Scrying, Underworld Connections or something that might work well with the synergy that you have, like Infernal Tribute. Staff of Nin, Jayemdae Tome and Tower of Fortunes will also be good options in the artifact card draw department. If you really want the reanimation effects, then keep your favorite one or two, and cut some more creature token producing creatures and add card draw.

General goodstuff.dec ideas would be spot removal like Oblation and Unexpectedly Absent, Path to Exile (best targeted removal in the game!), Swords to Plowshares, and as I mentioned above, Vindicate. Any of the wrath effects like Decree of Pain, Toxic Deluge, or utility spells like Sudden Spoiling. Land Tax is flat out amazing, but you don't really run enough basics to make it worth it. Hero's Downfall speaks for itself. Might think about some basic artifact ramp like Burnished Hart or Wayfarer's Bauble, maybe even Expedition Map if a nonbasic is really what you are looking for.

That's the best I can do without playtesting it, and it seemed like you had a lot of trouble getting some gas to get going. If you think I've missed the point or don't have a good handle on what you're trying to do with the deck, let me know, but that's the stuff I would do to make it run more smoothly.

Color(s) Black White
Converted cost 0


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

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