Orzhov Guildgate enters the battlefield tapped.
T: Add W or B to your mana pool.
You're playing Khans of Tarkir cards with M14 cards and Return to Ravnica block cards. Khans will never be legal in Standard at the same time as those other sets.
RTR block cards:Beckon Apparition Devour Flesh Executioner's Swing Orzhov Guildgate Obzedat, Ghost Council Debt to the Deathless Codex Shredder Devour Flesh Gift of Orzhova Sin Collector Blind Obedience
This deck is fun to play!! Went 4-0 yesterday (2-0 vs. B/G Garruk aggro & 2-0 vs. R/U Control).I am still going to look for more tweaks. I know that I need to get 4x Isolated Chapel and swap out with Orzhov Guildgate . Also, I want another Rootborn Defenses and bump down Oblivion Ring by one.
OK, the thing with intro packs is that they give you a fraction of a deck list, you are the one to fill in the gaps. Start with the following:
1/ Establish what YOU want the deck to do. Do you want to play a control deck, an aggressive deck or combo deck? What are the 1 or 2 key cards you want the deck to focus on? Easiest way to do this is the select a couple of cards from the deck you already have that have SYNERGY, i.e. work well together.
2/ After you have that idea in your head, follow the rule of 9. Select 9 cards, play copies of each and then add 24 lands. Easiest way to build a deck - simple and effective, easy to tweak later.
Grim Guardian , Banishing Light , Eidolon of Countless Battles , Underworld Coinsmith , Ethereal Armor , Journey to Nowhere , God-Favored General , Herald of Torment . The final 4 slots are for 2 Heliod, God of the Sun to enable constellation and 2 Odunos River Trawler for recursion of dead creatures. Alternatively, you can go for 4 Spiteful Returned for the final slot for more aggression.
This is a midrange deck (slower than aggro, faster than control, decent against both) deck that relies on removing the opponents blockers and winning either early on with aggressive cards such as Eidolon and herald, but having late game options like Coinsmith and Guardian.
For the sideboard (15 cards), include some more protection and more card draw: 3 Underworld Connections vs control, 4 Apostle's Blessing vs removal and blockers, 4 Spiteful Returned (given they are not in the board already, if they are then include 4 Gnarled Scarhide ) vs control, 4 Nyx-Fleece Ram vs faster aggro and as excellent enchant target.
I have decided to include almost only cards that are no more than 5 bucks a piece (Heliod and Herald are the main cost drivers) to keep the cost low. Most of the deck is also standard legal, so you can swap a few cards and play in a Standard FNM.
24 lands - you can figure those out on your own following this simple rule: 4 Orzhov Guildgate or Evolving Wilds and the other 20 lands can be basics. Count all the numbers of colored mana symbols on your cards. Divide the white mana symbols by the total number of symbols and do the same for black. You will get some percentage values. Apply those percentage values to the distribution of the 20 lands between plains and swamps.
For the decklist above, it will be 28 black symbols and 40 white symbols. 41% black and 59% white. Or 40/60 for simplicity. So, 40% of 20 equals 8 swamps and 60% of 20 equals 12 plains. Any dual lands such as Temple of Silence , Godless Shrine , etc. will help the deck perform better. Land base should always be the first order of improvement.
Also note, this deck is by far not competitive in modern scene, but it is a nice and cheap entry point for playing with friends and building up from there.
@Sogatog, thank you for your suggestions! They really made a lot of sense to me. I was already experiencing some trouble with my mana base so your comment came in handy. I indeed really don't need the Ancient Ziggurat and the Orzhov Guildgate so I replaced them with Caves of Koilos , and I already own these cards so I wouldn't have to buy them. I also cutted the Vault of the Archangel . About Despise , let's say that 2 out of 3, it hits, and 1 out of 3 my opponent doesn't have any creatures to discard. But I think it's a cheap discard card, so at least for now I'm holding on to it. I would prefer also Thoughtseize but it is a little above my budget. I'm thinking Mind Rot now as well... So still deciding on this. I used Shrine of Loyal Legions a couple times, each time to spawn usually around 5 creature tokens. But maybe you have a better suggestion? I haven't got enough playing experience with this deck to say something about the planeswalkers. I'll keep you posted on that.Thanks again for your suggestions!!!
Interesting build! Since only 6 of your spells are creatures, I'd drop the Ancient Ziggurat
right away, I see it getting in your way more than helping you. I'd also drop the Orzhov Guildgate
s, with Windbrisk Heights
you already have plenty of lands coming into play tapped, and you really need to be dropping most of your stuff on curve with this deck. Windbrisk makes up for it a bit with a pseudo draw, but the Guildgate gives you nothing. I'd get some Caves of Koilos
, they're only a couple bucks apiece and don't always hurt you like City of Brass
would. I'd also consider cutting one of the Vault of the Archangel
, colorless lands are more of a burden when you're lacking a bunch of money lands. Trust me, a solid mana base will serve you very well.
I'm also not sure about Despise , does it end up missing very often? And how has Shrine of Loyal Legions been for you? And out of curiosity, have you found Sorin or Elspeth to be stronger in your games?
|Avg. draft pick||11.84|
|Avg. cube pick||4.48|
|Commander / EDH||Legal|