Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

T: Add W or B to your mana pool.

Acquire Orzhov Guildgate

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Orzhov Guildgate Discussion

Dinkusmalinkus on Pauper Tax Collectors

1 week ago

Scoured Barrens same as Orzhov Guildgate except you gain 1 life when it comes into play.

haysmafia1 on Wb Token Army

1 month ago

This deck is fun to play!! Went 4-0 yesterday (2-0 vs. B/G Garruk aggro & 2-0 vs. R/U Control).I am still going to look for more tweaks. I know that I need to get 4x Isolated Chapel and swap out with Orzhov Guildgate . Also, I want another Rootborn Defenses and bump down Oblivion Ring by one.

Elspeth Tirel & Sorin, Lord of Innistrad really work well together, and I was able to have them both out at the same time 2 out of 4 matches.

TheMTGartifact on Orzhov Control (Help Please!)

1 month ago

You should throw in a couple Thoughtseize for card removal. Also, I would try swapping the Orzhov Guildgate for a few Isolated Chapel s for some better lands.

Boza on Any help would be great!

1 month ago

OK, the thing with intro packs is that they give you a fraction of a deck list, you are the one to fill in the gaps. Start with the following:

1/ Establish what YOU want the deck to do. Do you want to play a control deck, an aggressive deck or combo deck? What are the 1 or 2 key cards you want the deck to focus on? Easiest way to do this is the select a couple of cards from the deck you already have that have SYNERGY, i.e. work well together.

2/ After you have that idea in your head, follow the rule of 9. Select 9 cards, play copies of each and then add 24 lands. Easiest way to build a deck - simple and effective, easy to tweak later.

Let me give you an example. I will choose Grim Guardian and Banishing Light . So, that means 4 of each:

Grim Guardian , Banishing Light , Eidolon of Countless Battles , Underworld Coinsmith , Ethereal Armor , Journey to Nowhere , God-Favored General , Herald of Torment . The final 4 slots are for 2 Heliod, God of the Sun to enable constellation and 2 Odunos River Trawler for recursion of dead creatures. Alternatively, you can go for 4 Spiteful Returned for the final slot for more aggression.

This is a midrange deck (slower than aggro, faster than control, decent against both) deck that relies on removing the opponents blockers and winning either early on with aggressive cards such as Eidolon and herald, but having late game options like Coinsmith and Guardian.

For the sideboard (15 cards), include some more protection and more card draw: 3 Underworld Connections vs control, 4 Apostle's Blessing vs removal and blockers, 4 Spiteful Returned (given they are not in the board already, if they are then include 4 Gnarled Scarhide ) vs control, 4 Nyx-Fleece Ram vs faster aggro and as excellent enchant target.

I have decided to include almost only cards that are no more than 5 bucks a piece (Heliod and Herald are the main cost drivers) to keep the cost low. Most of the deck is also standard legal, so you can swap a few cards and play in a Standard FNM.

24 lands - you can figure those out on your own following this simple rule: 4 Orzhov Guildgate or Evolving Wilds and the other 20 lands can be basics. Count all the numbers of colored mana symbols on your cards. Divide the white mana symbols by the total number of symbols and do the same for black. You will get some percentage values. Apply those percentage values to the distribution of the 20 lands between plains and swamps.

For the decklist above, it will be 28 black symbols and 40 white symbols. 41% black and 59% white. Or 40/60 for simplicity. So, 40% of 20 equals 8 swamps and 60% of 20 equals 12 plains. Any dual lands such as Temple of Silence , Godless Shrine , etc. will help the deck perform better. Land base should always be the first order of improvement.

Also note, this deck is by far not competitive in modern scene, but it is a nice and cheap entry point for playing with friends and building up from there.

Osiris716 on Thank You For Life

1 month ago

And if you are trying this to be after RTR rotates then take out Desecration Demon and Archangel of Thune and no Orzhov Guildgate

iheartblue on BW Humans

1 month ago

Doomed Traveler , and more w/b dual lands. Maybe some Orzhov Guildgate , Isolated Chapel , Caves of Koilos , Fetid Heath or Temple of Silence ?

RosalieW on So dark the Orzhov Army

2 months ago

@Sogatog, thank you for your suggestions! They really made a lot of sense to me. I was already experiencing some trouble with my mana base so your comment came in handy. I indeed really don't need the Ancient Ziggurat and the Orzhov Guildgate so I replaced them with Caves of Koilos , and I already own these cards so I wouldn't have to buy them. I also cutted the Vault of the Archangel . About Despise , let's say that 2 out of 3, it hits, and 1 out of 3 my opponent doesn't have any creatures to discard. But I think it's a cheap discard card, so at least for now I'm holding on to it. I would prefer also Thoughtseize but it is a little above my budget. I'm thinking Mind Rot now as well... So still deciding on this. I used Shrine of Loyal Legions a couple times, each time to spawn usually around 5 creature tokens. But maybe you have a better suggestion? I haven't got enough playing experience with this deck to say something about the planeswalkers. I'll keep you posted on that.Thanks again for your suggestions!!!

TCGPlayer.com Price

Low Avg High Foil
$0.05 $0.2 $1.0 $1.09

Cardhoarder (MTGO) Price

Normal Foil
0.03 TIX 0.05 TIX
Color(s) Black White
Cost
Converted cost 0
Avg. draft pick 11.84
Avg. cube pick 4.48

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Dragon's Maze Common
Gatecrash Common

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