Orzhov Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Ravnica Allegiance (RNA) Common
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Gain or .

Browse Alters

Orzhov Guildgate Discussion

venomhydra on First strike

1 month ago

Your deck needs more dual lands like Orzhov Guildgate , Forsaken Sanctuary , and Evolving Wilds . The deck lacks consistency. you could add a 1 drop in Encampment Keeper .

multimedia on Orzhov Syndicate Guild (RNA)

3 months ago

Hey SSK, nice to hear from you again, glad you're back :)

This is a big change from Dragons. Recently I've been playing Teysa in Commander, she's great fun. Have you ventured into Commander yet? I highly recommend it.

Your new deck looks good, but consider increasing the token strategy? Consider including some cards that give you more value from sacing creatures? Currently when you sac a creature or a creature dies you only get the Spirit token value. Consider Priest of the Forgotten Gods , Midnight Reaper and Mentor of the Meek ?

These cards give you draw value when creatures die or when ETB even tokens. Reaper is just a good card when you want your creatures to be dying. If price is a concern I can understand why you can't include him, but the draw is very much wanted; can get 4x Reaper for $20. Priest gives you more value then Pontiff when you sac creatures, but she does require to tap her and you have to sac two creatures, she's also more expensive price.

Tithe Taker is an upgrade of Oligarch, but the price might be an issue; can get 4x Taker for $8. With tokens you need ways to win a game consider Unbreakable Formation ? Casting this on your main phase can be game winning or you can hold it and cast it at instant speed to save tokens from a nonSettle board wipe or other removal. Seraph is by far the best afterlife creature, she's slowly increasing in price which sucks, but if you can get 2x more of her than it will help your deck.


Here's an example to consider:

Consecrate / Consume , Revival / Revenge and Kaya, Orzhov Usurper are fine sideboard cards, but I don't think you need them main deck.

Good luck with your deck.


TheMillKid on Arvad Commander

3 months ago

Always happy to help! Temple of Silence and Orzhov Guildgate are other cards which will help fix your mana, and New Benalia is just a slightly weaker version of temple (scry helps smooth your draws). Temple of the False God is another good inexpensive commander card.

Looking at your Card costs (outer), you can see that the deck is rather split down the middle. I'd suggest trying 37 lands total (just an arbitrary amount that I almost always run) with probably 3 more Swamp than Plains (if you were just using basics, that would give you 20 Swamps and 17 Plains). I'd suggest you alternate which basic you cut for every two color land you play. Lands such as Evolving Wilds and Terramorphic Expanse can also help you find the basics you need. Other useful utility lands include Westvale Abbey  Flip (which is color identity black, and is a token maker, albeit an expensive one), Ghost Quarter , Vault of the Archangel , and Emeria, The Sky Ruin .

Always happy to help! Welcome to EDH - the format where you can do anything!

Jagd_Tallgeese on Orzhov Flavor

3 months ago

Considering the Haunt mechanic requires you to exile your creature or spell upon entering the graveyard, you may want to remove all of those. That accounts for at least 19 creatures from your list which would bring you down to 116 cards. You can also replace the Orzhov Guildgate for a Bojuka Bog to hit an opponent's entire graveyard. Since you also wanted to steer away from the Extort mechanic, you can remove those as well, along with noncreature spells with Haunt like Benediction of Moons , Cry of Contrition , and Seize the Soul . Theses suggestions might help to trim the deck down.

Darkshadow327 on DarkShadow327 Deck Coding

3 months ago

How are these?

Both would be good (although shrine would be preferable).

Again, I really appreciate this!

Brimstone on

3 months ago

I looked at the Orzhov deck and I think that Teysa Karlov is the key to making it work if you want to use sacrafice effects to make it worth it. Until she is in play, killing your own creatures for bonus effects, even when you are getting afterlife triggers, will usually leave you behind because you wont have much card draw. I would focus mostly on cheap creatures with afterlife, and avoid creatures that force you to sacrifice to get good value out of them.

-[Creatures]-

I don't really like the value added by Basilica Bell-Haunt , Forbidding Spirit , or Grasping Thrull . Similarly Knight of Sorrows and Orzhov Racketeers seem a little too expensive to be worth their stats/afterlife triggers. I also think that Knight of the Last Breath is too expensive and his sacrafice ability is expensive and specific to non token creatures, but it might be worth running 1 of him as a late game way to blow up all of your afterlife creatures once you have a Teysa Karlov and Vindictive Vampire in play. The Teysa Karlov + Vindictive Vampire combo is probably your best bet to win late game by giving you enough of a lead to finish them off with your 1/1 fliers. If you have a Teysa Karlov and one (or more) Vindictive Vampire s in play, don't be afraid to use a Kaya's Wrath This will do a bunch of damage, and boardwipe the enemies armies while leaving you with all of your doubled afterlife triggers.

As for which creatures I think are pretty good, you will need to play around with deciding between all of the low cost afterlifeers Imperious Oligarch , Ministrant of Obligation , Orzhov Enforcer , and Tithe Taker all look pretty good. Syndicate Messenger is a little more expensive but is a solid flyer and Seraph of the Scales looks great, my only concern is that they would be in the same mana cost as both Teysa Karlov and Vindictive Vampire . Twilight Panther , Syndicate Guildmage , Pitiless Pontiff and Impassioned Orator all seem a little underwhelming to me.

Hero of Precinct One could be useful but only if you run mostly multicolored spells and that might not be worth it to aid this single card. Resolute Watchdog might be a good sideboard in case the enemy continues to kill off your Teysa/Vindictives. Priest of Forgotten Gods seems like she is part of a combo in an edh deck, just waiting to happen, but if you run a ton of low cost afterlife creatures, which you are, she might work great. Ideally she would kill two of your creatures right after they block or are blocked, and then draw you a new creature!

-[Instants]-

Bladebrand seems like a fun way to punsh the other player for blocking one of your small attackers, I think if used well it will add a lot of value to your little attackers, making the enemy afraid to block them. I would opt for Mortify over Final Payment or Expose to Daylight but sideboard the daylights for pesky artifacts. Undercity's Embrace lets the enemy decide what they sac, and you will basically never meet the requirement to get the extra health, so it isn't very good unless like hexproof becomes a problem? I am not sure about Grotesque Demise and Summary Judgment I feel like judgement is cheeper and will deal with most low cost creatures and may handle some bigger ones, so I would opt for that, but Grotesque will help with creatures that have afterlife, if you are running against a mirror. With our play group, you most likely wont be.

-[Enchantments]-

Ethereal Absolution too expensive, only sideboard in if somehow you are losing to late game 1/1 creatures or if late game your afterlife creatures are just too weak to finish the enemy, my guess is that it's not going to help much in time. Ill-Gotten Inheritance too in single player and in multiplayer makes you a huge target. If you find in multiplayer games that late game you are widdling away at people but cant ever find a way to attack, this might work. My guess is that Kaya's Wrath / Priest of Forgotten Gods + Vindictive Vampire would do better.

-[Sorceries]-

With your life gain, recursion, and death trigger effects, I feel like Kaya's Wrath will often leave you in better shape than it will others. I would run 4 of them however you also need to be careful. If you boardwipe with little or no cards in your hand, other decks will probably rebuild more quickly than you can. Instead, if you are planning a boardwipe, save a few good creatures in your hand, even if it means taking damage for a round or two, then boardwipe. I wish Bankrupt in Blood was instant speed, but running a few might be a good idea to help you recover your handsize after boardwipes. Mortify is better than Bring to Trial unless you are having troubles with enemy enter the grave effects, or idestructable. Could be a sideboard card. Consecrate / Consume is iffy. If you are having troubles with big mean creatures it's a nice card. You could take a hit from the creature for 1 round, then kill it and gain back that life. The ability to use it to draw a card instead id alright, but not great. Revival / Revenge seems pretty fun with this deck. You can use it to get back cheep afterlifers (especially Imperious Oligarch or Orzhov Enforcer ) or, if you draw it late game, you can use it to swing the tide of a game quite a bit.

-[Lands]- This land base looks pretty solid, I would only caution that when running 4x Orzhov Basilica and 4x Orzhov Guildgate you risk getting caught with a very slow start, which is sad when you have such low cost creatures. Ideally you would want to play a Guildgate rnd1, a basic land rnd2, tap for a 2 cost creature, then on turn three play a second 2 cost creature and then a basilica. So that on turn four you can play a four cost creature.

Hexaflexagon on Orzhov Spirit Midrange

4 months ago

Maybe take out the Orzhov Guildgate for Isolated Chapels? Also, not a big fan of Ajani in this list. You don't have as many 1 and 2 drops a deck like Boros Weenie does, and pumping up your guys, only to have them get sacrificed is a bit redundant, IMO. Maybe Arguel's Blood Fast  Flip for more card draw or Find / Finality for recursion (you can cast Find by just paying )?

Darth_Savage on Orzhov Smack

4 months ago

Your deck can't really be that consistent, since you run so few 4x, I suspect that's what you are perceiving as it being slow. That being said Pillory of the Sleepless over One Thousand Lashes and Grasp of Darkness over Executioner's Swing would be a start. Lands might be boring, but they are some of the most important cards in your deck, in order: Isolated Chapel == Concealed Courtyard -> Temple of Silence -> Orzhov Guildgate -> Evolving Wilds and that is just the budget options. Short version change Evolving Wilds to Orzhov Guildgate. You should probably consider adding Chalice of Life  Flip, but the space for that is dependent on what you do with your creatures, basically though that covers non-creatures...

Creature wise I have two not in your deck to recommend Lone Rider  Flip and Divinity of Pride, the Rider is brutal in a life-gain deck and Divinity ends games if not answered. You need to do something to make the creatures more consistent, try to pick five of them and run 4x of each, preferably scaled in mana cost, for example: 4x Soul Warden, 4x Lone Rider  Flip, 4x Vampire Nighthawk, 4x Rhox Faithmender, 4x Divinity of Pride. I'd probably have a setup something like that, but feel free to choose your own bodies... The point is choose the best bodies you can and run them in such a way that they are more likely to be in your hand. I hope this is of help, good luck and have fun brewing your deck.

Load more

Orzhov Guildgate occurrence in decks from the last year

Standard:

All decks: 0.12%

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

W/B (Orzhov): 0.9%