Orzhov Guildgate


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Cardhoarder (MTGO) 58%

0.19 TIX $0.04 Foil


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Orzhov Guildgate Discussion

joecool1299 on Tall, Dark, and Triggered

1 week ago

Pretty good for a first deck built from scratch!

You have two very different paths here. I would either go completely mono black for the best consistency. Erebos, God of the Dead or if you wanna stay cheap Ob Nixilis, Unshackled are both good commanders for this type of deck. Or if you wanna go a little saucier, you can go into B/W enchantments and play stuff like Ghostly Prison, Mesa Enchantress, Sphere of Safety, Enlightened Tutor.

The problem with this in between thing is that there will be games you have all your white cards in hands and no way to cast them or vice versa. You should either refine the mana base with lands like Orzhov Guildgate and Scoured Barrens (Which if you're gonna do that you might as well play more white) or cut the white and embrace the dark side.

The other thing is that there are effect that are great in a vacuum but don't translate well to commander. Death Watch is a good example. You could put it on a Kozilek, Butcher of Truth and drain your opponent for ten, but he's probably still above 20 and you've done nothing to your other opponents. Compare that to something like Deadly Tempest which neutralizes everything and effects everyone. In general, if something only effect one person or effects people in a minimal way, it should be cut for something more impactful. There are exceptions, for example you have to run at least a little targeted removal but try to run the very best like Hero's Downfall. But this is a general rule to follow.

You could also use a little more ramp. Get a Sol Ring. Every deck you ever build should have a Sol Ring. It's that good. Crypt Ghast is also really good in mono black or even half black decks. Thran Dynamo and Burnished Hart are good ramp as well. Card draw is a must, the person with the most resources will most often win the game. Phyrexian Arena, Read the Bones, Farsight Mask if you wanna avoid being attacked. Damnable Pact, Solemn Simulacrum; all cards that you should at least look at.

If you wanna focus on combing off, run a couple tutors to help you find your pieces. Diabolic Tutor, Diabolic Revelation, Beseech the Queen, even Demonic Tutor and Vampiric Tutor if you can afford it. Blood Tribute is hilarious with Sanguine Bond.

Finally here's a piece of secret tech, Ward of Bones. This screws over everybody at the table. Ramp players,

Hopefully this helps! Keep Brewing, it only gets more fun!

TheHelvault on Altar of Athreos

1 month ago

Hello! I found your deck on the "Advertise your Deck!" forum post today when I posted mine.

A few things here:

Hope this helps!

JaceTheSwagSculptor on B/W Combo

1 month ago

@mdc7233: I just thought of more stuff. Temple of the False God is a land that is wayyyyy too inconsistent for a combo list, this definitely needs to be Ancient Tomb. Orzhov Guildgate is too slow, I would even go so far as to say a basic land is better in this slot. If you need more color fixing just get all of the fetches that have half of your color from KTK (these would be Bloodstained Mire, Flooded Strand, Polluted Delta, and Windswept Heath). Lastly, you have a ridiculous amount of colorless lands in your list and I would consider cutting down on the unnecessary ones like Tectonic Edge among others.

Allergymedsandcats on Symphony of Blood

1 month ago

I commented this on the discord, but just in case you don't see it.

-This is just my opinion, But I think you might need more draw in here. since you have life to spare, Phyrexian Arena and maybe even Greed could easily go in the deck.

-Maybe some ramp? I think thats a major component im not seeing.

-Maybe two more board wipes. one doesnt seem like enough, especially if you're only running one tutor. Decree of Pain is a really good one and doesn't cost much money.

-Also Forsaken Sanctuary and Orzhov Guildgate are just plain bad. If a land is coming in tapped, it better damn well be doing something for you. Coming in tapped isn't fixing, its putting you back half a turn. Basic swamps and plains are better here.

I would recommend getting a second opinion on the first three points I made. But look no further on the last one. Those two lands have no place in here.

Execut1ve on Karlov- Tithes and Offerings

1 month ago

I've looked this over, here are the thoughts that occur to me:

  • very light on removal

  • light on card draw

  • heavy on artifacts

  • not a lot of ways to respond

  • not a lot of beefy endgame creature threats

Here are some cards I would consider adding, with priority going to removal:







Here are a few of the things I"m not sure are giving you the best value for the card slot:

I'd also cut lands to no more than 40, possibly 39.

Fallentesla on A necessary evil

2 months ago

Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.

Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...

Ravnica Guildgates: Rakdos Guildgate, Orzhov Guildgate, Boros Guildgate.

Theros Temples: Temple of Silence, Temple of Malice, Temple of Triumph.

Tarkier Life lands: Scoured Barrens, Bloodfell Caves, Wind-Scarred Crag

Vivid Lands: Vivid Meadow, Vivid Marsh, Vivid Crag.

Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat

Painlands: Battlefield Forge, Caves of Koilos, Sulfurous Springs

Otherlands: Command Tower, Vault of the Archangel, Hanweir Battlements, Temple of the False God, Slayers' Stronghold.

Those are just a few options that are avalible to you.

Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.

Sorry for such a long winded message XD.Hope this helps!

P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.

hfvalenz on Hack//Slash Teysa

2 months ago

Hey you got 2 more cards to fill in!

I'd suggest Bojuka Bog, goes in every black-running deck in my opinion. Also (I'm sure you know about this one) but Phyrexian Arena is way better than Underworld Connections. Oh yeah, Urborg, Tomb of Yawgmoth + Cabal Coffers as well.

Lastly, I'd replace Orzhov Guildgate and Scoured Barrens with Godless Shrine or Temple of the False God, too slow for my taste.

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