Orzhov Guildgate

Orzhov Guildgate

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Land — Gate

Orzhov Guildgate enters the battlefield tapped.

T: Add W or B to your mana pool.

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Orzhov Guildgate Discussion

Didgeridooda on Ghave, Guru of Awesome!

20 hours ago

Golgari Rot Farm, Graypelt Refuge, Orzhov Guildgate are lands that I would replace. I am also not a fan of storage lands, but understand that they have synergy with the deck. I just think even with that they are slow.

Vampiric Tutor is great.

I really feel that you need more ramp. Skyshroud Claim is an alstar. Grab your 2 green shocks, and put them in play, then you can put them in untapped for 4 life. So good at mana fixing. Nature's Lore is also worth it. Kodama's Reach is another cultivate.

A few rocks might help as well. Chromatic Lantern is the ultimate fixer. Expedition Map, Crop Rotation are great to grab utility lands out, and you use some good ones. Also, Sol Ring.

Ghave is awesome. I wish I had the lands to build him.

square711 on The zombies are coming

6 days ago

Is it Modern or Standard? Those are two wildly different formats, so it's important you clarify which one you're building for before you ask for feedback. That said, your list is obviously a Modern one, so here are some thoughts:

  • The golden rule in Modern is don't play anything with a CMC higher than 3 unless a) it wins you the game right away, like Scapeshift or Splinter Twin, b) it's just too damn good not to play, like Siege Rhino, or c) you're playing control and have already stabilized (usually around turn 5 or 6), so you can play your 4-drop and STILL have open mana/counterspells to protect it. Cards like Liliana Vess, Moan of the Unhallowed, Palace Siege and Zombie Apocalypse fit none of these criteria - in other words, they're just not good enough for Modern, and you should get rid of them in favor of cheaper, faster, more efficient spells. For starters, you want Geralf's Messenger in the main board, not the side. Hand disruption such as Inquisition of Kozilek and Thoughtseize is needed to get rid of early threats. Diregraf Ghoul is a good turn 1 play as well.

  • Your mana base is good except for Orzhov Guildgate - never play lands that ETB tapped in Modern, EVER - and Orzhov Basilica - it's fine as a 1-of, but 3 is way too many! What if your opening hand has only Basilicas for land?

  • Endless Ranks of the Dead sounds great on paper, but it takes too long to start paying off. You need 4 zombies in the battlefield to get 2 tokens on your next turn - and trust me, with Modern being as removal-heavy as it is, you'll rarely ever get even more than 3 zombies in there, let alone 4.

  • Play less zombie lords! They're good cards and synergize well with one another, but they're all 3 and 4 drops. You need more 1 and 2-mana creatures to apply early pressure. Start by playing the full 4x Gravecrawler, and maybe getting some Diregraf Ghouls. Oh, and speaking of lords, your list is missing my favorite, Cemetery Reaper, who's strictly better than Death Baron. His ability is great, especially in a mirror match.

  • Hero's Downfall isn't fast enough for Modern. Avoid 3-mana killspells in general, and run more Path to Exiles instead, as well as some Dismember and/or Victim of Night.

  • Splashing blue isn't worth it. Grimgrin is too clunky, Lich Lord of Unx is terrible, and you don't have anything else with in its mana cost. Stick to B/W only, and replace those SB cards with actual sideboard stuff, i.e. cards that give you an edge against threats you were not initially prepared to deal with. Enchantment hate (Paraselene, Disenchant, Wear, Erase, Patrician's Scorn are the ones that first come to mind), artifact hate (Suppression Field, Stony Silence), burn/discard hate (Leyline of Sanctity) and so on.

DarkAurora7 on DERP VAMPIRES

3 weeks ago

Maybe try Scoured Barrens instead of the Orzhov Guildgate... Gives you an extra life along with the same effects.

ThisIsTheSix on Black/White Token Deck

1 month ago

I see you run a lot creatures but only 1 of them, try to get more of them. Personally I would definitely cut Avacyn, Angel of Hope, Wall of Omens, Soul Warden, Soul's Attendant, Unmake, Orzhov Basilica, Orzhov Guildgate, Swamp, Temple of the False God, Elspeth Tirel, Isolated Chapel, Godless Shrine, Temple of Silence, Evolving Wilds, All the artifacts, Cathars' Crusade. It's a total of 26 cards if I'm correct.

Instead of Avacyn, Angel of Hope you better run 1 more Brimaz, King of Oreskos. Because Avacyn, Angel of Hope it's CMC is to high, and with Brimaz you get tokens aswell.

Wall of Omens I don't know what he's doing in here.

Soul Warden I think you run enough other spells to gain that life. But if you want her in it cut Soul's Attendant and add another Soul Warden.

Soul's Attendant same story as Soul Warden.

Unmake should I swap for 4 Path to Exile

You better delete al the lands, where swamp is in it. Because how the deck is at the moment you don't need any swamp. So you better make this a mono-white deck.

For the artifacts you can better run more Intangible Virtue.

I think I had everything know, if there's something wrong don't hesitate. A lot of people will help you.

mana_master45 on The Mana Source's Budget B/W Modern Shenanigans

1 month ago


Here's the video that I was talking about.

NOTE: This will be long. I encourage pushing through it though.

So still to this day, it's under $20 fortunately. While I didn't add anything in the maybeboard, I think it's better to replace the Orzhov Guildgates with Scoured Barrens from DTK for obvious reasons. Second, adding in Teysa, Orzhov Scion is a good and cheap card to put in for whatever card you don't want. If you REALLY want to throw some cash in, then Athreos, God of Passage will work as well.

Extra sideboard cards I suggest are things like Divinity of Pride and Pillory of the Sleepless/One Thousand Lashes, Pacifism, or something else to help against those pesky card to kill things. Keep in mind that some of these could push you over that 20 dollar limit.

NoviceMagician on No. You can't do that

1 month ago

Sorry, but this first part is me just nit-picking, sorry! You should change the hub of this deck from Cruel Control to Control, because Cruel Comtrol is a type of deck that makes use of the card Cruel Ultimatum.

Now, how about those suggestions? Well, here they are!

Good luck with all future builds!

Rabid_Rabbit on Human Zombie Token

1 month ago

That's a tough one, I'd say start by dropping Gild, I don't think you really need it. Maybe try 22-23 lands instead of 24. Also, consider Isolated Chapel or at least Scoured Barrens over Orzhov Guildgate.

platinumgunx on Orzhov Life Drinkers

1 month ago

to make it more competitive you want take away your Orzhov Basilica , Orzhov Guildgate and Transguild Promenade. replace them with Caves of Koilos - currently in m15 and rotating very soon so will be dipping in price soon. Godless Shrine and Marsh Flats. Tainted Field is also a good budget option.

i would also add some variation of Sorin, Lord of Innistrad Sorin, Solemn Visitor and Sorin Markov is also an option.

Path to Exile and Doom Blade are good removal.

Athreos, God of Passage can really help keep your board state constant and your hand full in the later game.

your build atm has no structure, i suggest looking on here a little longer and finding cards that suit the deck and your playstyle. soul sister decks are mono white lifegain you may be able to get some good cards from those builds and vampires are generally black with lifelink. i really love the idea and concept here. black/white is my favourite combo.

Color(s) Black White
Converted cost 0
Avg. draft pick 11.65
Avg. cube pick 4.54


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

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