Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Orzhov Guildgate Discussion
1 month ago
1 month ago
Forsaken Wastes Was way to much of a niche card. Infect damage and commander damage really makes life gain irrelevant.
Island x2 other lands added
Auramancer never used
Arcane Lighthouse O.Stone enchants target when they enter the battle field, not when cast. This will allow them use against shroud and hexproof.
Sovereigns of Lost Alara Zur attacks alone and fetches himself an enchantment. This does the same. With Strionic Resonator and these two, that's potentially 4 auras stuck to zur before blockers are declared.
Talisman of Dominance Trying for that 3rd turn Zur drop
Talisman of Progress ... same
Thassa, God of the Sea 5/5? indestructable? Scrying on every upkeep? Can make Zur unblockable? Tutorable with Zur? I should have added this a long time ago.
Tolaria West Blue land that can fetch missing color or needed utility land
1 month ago
I'm having trouble seeing any significant utility for the lifegain from Golem's Heart and Pristine Talisman. I think you're better off putting in some other mana rock like Chromatic Lantern, Gilded Lotus, Mox Opal or Darksteel Ingot.
Also, regarding your land:
1) where's your Command Tower?
1 month ago
Why not make a decklist and post a link to it? That makes it easier for people to look into it, which in turn makes people more likely to help you.
Anyway, let me start by asking: how big is your budget? If you don't have too much money to spend on cards, I can understand some of your card choices, but if money isn't a problem... there are many, MANY better alternatives to what you're using. Let me go through the cards one by one:
Solemn Simulacrum: good.
Wall of Omens: good.
Go for the Throat: good, but may screw you up if you face an artifact-heavy deck like Affinity. You should never play 4 copies of a conditional removal spell; instead, try playing 4 different spells as singletons, each with a different limitation (e.g. 1x Go for the Throat, 1x Ultimate Price, 1x Victim of Night, 1x Smother). Or just replace them all with Dismember. Dismember rocks.
Path to Exile: good. If you have 4x Path in your main, you don't even really need the other ones.
Oblivion Ring: good, but play less copies of it. O-Ring is nice for dealing with noncreature permanents, but it costs 3 mana and is sorcery speed, so you don't want to see it all the time.
Sorin's Vengeance: better than Debt, but still awful.
Merciless Eviction: six mana for a boardwipe? That's never good. Mass exile and the other modes aren't relevant enough to justify the 6-mana cost.
Exquisite Blood: terrible. CMC is too high, enchantment hate isn't hard to come by and you have nothing to do with all that life anyway.
Forsaken Sanctuary, Kabira Crossroads, Orzhov Guildgate: all of these should go away. Don't play lands that ETB tapped unless they have some really good upside. You need Marsh Flats, Bloodstained Mire, Windswept Heath and the like - oh, and at least one Swamp and one Plains. You don't want to fold to Blood Moon or have the opponent's Path to Exiles to become even better than they already are, do you?
As for your potential cards:
High Priest of Penance: good, but there are better 2-drops out there (see below).
Blood Artist: good, but not in this deck. You barely run any creatures to exploit his triggered ability.
Lingering Souls: great. DEFINITELY include it.
Blind Obedience: not terrible, but not good enough. Most decks won't care much if you drop one of these on the board, especially control decks with few creatures and no artifacts (and there are quite a few of those in the current meta).
Sorin, Lord of Innistrad: good. Just don't play more than 2 copies of him and you'll be fine.
Deathpact Angel: atrocious. Look at how much mana you're paying for a 5/5 flyer that dies to most 1 and 2-mana removal. Sure, if it dies you get a way to reanimate it, but that'll cost you six MORE mana, not to mention that Cleric token is even EASIER to kill. This is one of the worst mythics ever printed, please don't play it.
Grave Pact: good, but not in your deck. Without creatures on your side of the board (and ways to exploit them), this becomes useless.
Sorin Markov: this is the worst Sorin in the game and one of the worst black planeswalkers. Enough said.
Duress: see below.
Profane Command: decent, but there's better ways to spend your mana. Especially since the second and fourth modes are dead in your almost creatureless deck.
And now, what you should be running:
Dark Confidant: if you get rid of all the shitty high-CMC stuff in your deck and leave only 1, 2 and 3-mana cards (other than a couple boardwipes), it's pretty safe to play Bob. And Bob is an INSANE card advantage machine that demands immediate response, as you probably know. Play a full 4 copies, or as many as you can get.
Thoughtseize and Inquisition of Kozilek: you're playing black control, so you HAVE to play hand disruption. Duress is fine if you're on a budget, but TS and IoK are the ones you really should be running. 3-4 copies of each.
1 month ago
I have a B/W control deck put together already but I have found some cards I was thinking of putting in. Can I get opinions on the cards I'm wanting to add and the deck overall?
Cards in deck already:Solemn Simulacrum x4Wall of Omens x4Go for the Throat x4Path to Exile x4Oblivion Ring x4Day of Judgement x4Phyrexian Arena x2Debt to the Deathless x4Sorin's Vengeance x2Merciless Eviction x2Exquisite Blood x2Forsaken Sanctuary x3Bojuka BogFetid HeathGodless Shrine x4Isolated Chapel x4Kabira Crossroads x2Orzhov Guildgate x4Temple of Silence x4Vault of the Archangel
1 month ago
2 months ago
For artifacts mana fixing staples seem to be: Commander's Sphere and Sol Ring. You might consider Thought Vessel as well depending on how many cards you usually have in hand either from your deck or playgroup.