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Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.

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Orzhov Guildgate Discussion

Jonatanvc94 on Alone we are weak but together we are strong!

5 hours ago

Put some Isolated Chapel instead Orzhov Guildgate , the game will be faster. Check mine Exalted Dead

JWiley129 on Need Help Fast for Dega ...

1 day ago

I'd like to point out that the RWB wedge got a name b/c Khans is a wedges set, RWB is now Mardu. As for cards for Standard, I'd look to the 2/1's for one mana first: Soldier of the Pantheon , Tormented Hero , Firedrinker Satyr , and Gnarled Scarhide . Additionally cards like Raise the Alarm , Triplicate Spirits , Devouring Light , and some cheap removal (e.g. Lightning Strike & Doom Blade ) are probably what you want. The mana will be a bit difficult, but you can probably manage (if slowly) with Boros Guildgate , Rakdos Guildgate , and Orzhov Guildgate . I hope this helps!

xxKEPTxMANxx on Start UP

5 days ago

Lands!Lands that you may want to consider for your deck and EDH in general:

1) Academy Ruins

2) Rogue's Passage (To make sure you can attack every turn with Kaalia)

3) City of Brass

4) Mana Confluence

5) Maze of Ith

6) Strip Mine

7) Reliquary Tower

8) Bojuka Bog (Graveyard hate)

9) Volrath's Stronghold

10) Sunhome, Fortress of the Legion

11) Boseiju, Who Shelters All

12) Cavern of Souls

I would take out a lot of your pain dual lands and replace them with lands like City of Brass. This way you arent limited to the colors, you can choose any color.

Lands I recommend removing/replacing:

1) Darksteel Citadel

2) Homeward Path

3) Orzhov Guildgate

4) Rakdos Guildgate

5) Secluded Steppe and/or Drifting Meadow

6) Shimmering Grotto

7) Radiant Fountain

Homeward Path Its good, dont get me wrong. When I have seen opponents use the ability its usually pretty strong. However, I have seen someone do this only one time. I think its a good card, but not too useful in EDH. That being said, if your playgroup plays a lot of blue take control of cards then I would have it in my deck, but since my playgroup doesnt, I wont.

I like the idea that you have here with Seraph Sanctuary. I think to help facilitate you actually getting that card out onto the battlefield as much as possible, you should play with an Expedition Map . Basically, you can search your deck for ANY land card, so it will be situational, but at least you have the option.

Dont forget your basic lands. I think you should shoot for about 38 lands based on your current artifact ramp cards.

Boza on My first deck XD

1 week ago

This is a very good start to a deck! Constellation is a nice ability word to build arou nd and you have done an outstanding first effort!

However, there are always a few things that can be improved. First and most importantly is consistency. We want enchantments, enchantment creatures and some more control over the board. We have to focus on doing it for the lowest amount of mana.

We will keep the 24 lands, but add just a bit of color by substituting the shores for Orzhov Guildgate

Creatures:

4 Grim Guardian , 4 Doomwake Giant , 4 Brain Maggot , 4 Underworld Coinsmith , 4 Nyx-Fleece Ram , 1 Heliod, God of the Sun - 21 total

These give us a lot of reach, board control, hand control, anti-aggro and repeatable constellation triggers, respectively. We have 15 cards left to go.

2 Whip of Erebos - more protection from aggro and triggers constellation when needed.

4 Oppressive Rays - cast only when you can trigger constellation.

4 Read the Bones - we have a lot of lifegain and this is the best way to use it - for cards!

2 Blind Obedience - 2 is plenty for this type of effect.

3 Banishing Light - removal and constellation in one package.

benjix168 on Modern Orzhov solar flare

3 weeks ago

right there's only 58 cards in it, i,d suggest adding three lands and removing 1 divine favor, because in a playtest lads are hard to get... i play orzhov tokens and you NEED dual lands such as Caves of Koilos (cheap) Isolated Chapel (also cheap) Orzhov Guildgate 25cents and the fatties Godless Shrine 15$ i think and Marsh Flats 40$ (hell this needs a reprint!)

Gidgetimer on

1 month ago

(Disclaimer: I know how daunting it can be when someone posts a wall of text suggesting improvements. I'm not trying to say this deck is bad or that all of these changes are necessary. I am however trying to make you aware of a larger card pool in general and some interesting cards in particular. Please take all of my suggestions as just that, suggestions.)

You could use a few more lands that can produce both of your colors

Are all options for more lands that produce both of your colors.

If you are going for a life drain type deck there are options available such as the Extort mechanic (Blind Obedience , Crypt Ghast , Pontiff of Blight are a few of the better extort cards). There is also Exsanguinate and its higher mana brother Debt to the Deathless . Sanguine Bond and Exquisite Blood are both options either separately or as the degenerate infinite combo. Vizkopa Guildmage is another version of Sanguine Bond that could be better or worse depending on the situation.

I feel there are better versions of a lot of the cards you have in here. Some of these are because of degenerate shenanigans that can be pulled with them that wouldn't really be relevant here but I still like them better because I am curmudgeonly.

My last suggestion although it doesn't fit into any of the neat categories I have tried to lay out would be Whip of Erebos

nobu_the_bard on Deck that needs a lot of help

1 month ago

Try to cut the deck down to 60 cards; as others said, consistency matters a lot, and each card that is non-optimal potentially counts against you. If it's a casual deck though (when you edit the deck, from the Format drop-down, choose Casual) it's hardly a crime to keep more cards if you just like them that much.

You generally want to avoid "vanilla" creatures such as Minotaur Abomination outside of limited formats, unless they are aggressively costed for their power/toughness. If you like Sengir Vampire or Serra Angel they would be similar "heavy hitters" to replace him, and both have flying and another advantage the Minotaur lacks.

You may also want to check out ways to "fix" your mana, like Orzhov Guildgate (on a budget) or Temple of Silence (if you have a little more to spend). These particular examples come into play tapped so they are a bit slower than other options but illustrate the point well in casual play.

That's just some general ideas, not specific to a particular format. Good luck!

aFriendlyAlly on Very new to Magic, need ...

1 month ago

Just some basic tips to help you out:-Try to get 4 copies of the cards you want. This adds consistency and you're running the best cards possible, as some cards are straight better than others. (I know this isn't possible due to the cards available to you, but keep it in mind)

-Stick to a theme/win condition. So take out unnecessary cards like Razortip Whip

-Run some dual lands if possible. Usually Godless Shrine s are the best, but a bit pricey. A good alternative is Orzhov Guildgate .-By what you described of what you want your deck to do; I suggest you take the extort route. Another possibility is Festering Newt , Bubbling Cauldron and Angelic Accord .

-Life is more of a resource, which is why many life gain decks aren't that great. You can be at 1 life, but if you get your opponent to 0, it doesnt matter.

Mostly, people will be playing standard, meaning the newest set. (Or modern, legacy, edh, etc), limiting the cards that you can run.But if you decide to just play casually, you can run any card that you want, and it'll keep deck prices pretty low.

TCGPlayer.com Price

Low Avg High Foil
$0.08 $0.2 $0.77 $1.24
Color(s) B, W
Cost
Converted cost 0
Avg. draft pick 13.44
Avg. cube pick 4.16

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Dragon's Maze Common
Gatecrash Common