|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
Combos Browse all
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Orzhov Guildgate Discussion
3 weeks ago
I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.
Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.
3 months ago
I have a few suggestions:1. Check the name of your commander; you're missing an 'l.'2. Get rid of Caves of Koilos, Orzhov Basilica, and Orzhov Guildgate. You can't have any cards with a color identity other than Green or Black.3. SporeFrog is free experience for Meren.
3 months ago
just as an idea, you could try using exalted with something like Soulflayer with filling up graveyard with ability creatures such as Drogskol Reaver, Zetalpa, Primal Dawn, Gurmag Swiftwing, Sphinx of the Steel Wind, Akroma, Angel of Wrath and stuff like that.
mix in doublestrike, lifelink, haste, hexproof, bla bla with exalted and you got a pretty tough creature to deal with.
I would try and use things like Zombie Infestation to fill up graveyard and keep a good board state for when needed.
some other key things I think this needs is probably a Victim of Night instead of your murder. just cause not many popular creatures are those types. or you could use Go for the Throat. also since you run orzhov, Vindicate and Anguished Unmaking are gonna be great cause they target all permanents except unmaking targets nonland sad sad
as your lands go, would always go for dual lands when 2-color and above. Caves of Koilos, Scoured Barrens, Orzhov Guildgate are your more budget ones. Marsh Flats and Godless Shrine do have a bit of a price on them but its cause they are good. however if you do not wanna spend that kinda money stick with the budget ones. will do just fine.
would also go for some hand disruption spells. even a simple Duress would do in a meta like this (though not my first recomendation) Thoughtseize and Inquisition of Kozilek are the best right now and would get those when have the chance.
I know it is a lot, but just some ideas to try and help. Happy brewing! :)
4 months ago
Hi this is Derek.
Okay here's the obvious weak links:Deadeye Harpooner: Fine card, probably would be better as something like Fiend Hunter, though (there's a combo with Ayli).Disciple of the Vault: I think your artifact theme is a lil light.Encampment Keeper: If you want an anthem, you are probably better off with a legit lord or non-creature anthem effect. If you want to go the lord route, you'd probably need to go more tribal. Also there's definitely other 1 CMC monstros that would give you some boost.Master Trinketer: Probably a bit too slow. Fine card, though.Solemn Recruit: Little off the main goals of the deck. Good card, though - maybe also consider Mirran Crusader if you want this kind of lad?Battle at the Bridge: Definitely would need stronger artifact theme for this to be actively good. It's fine, it's just not actively good. One potential option is Profane Command?Chaplain's Blessing: This sort of lifegain tends to be bad. Maybe consider a triggered source? Depending on budget, Sword of War and Peace seems good. Sylvok Lifestaff too. Even Inspiring Cleric from Innistrad (which also gives you a body for Ayli).Shadows of the Past: Seems okay but maybe something a little cheaper for a powerful effect? Spirit Bonds might be sick here.Decomission: I think there's probably better alternatives for artifact/enchantment destruction.
Obvious omissions:Lingering Souls is INSANE.If you want to go the token route, you may want to consider anthems (Spear of Heliod, Glorious Anthem, Mirror Entity, Anafenza, Kin-Tree Spirit), as well as other powerful token makers (Secure the Wastes, Sword of Body and Mind, Brimaz, King of Oreskos, Monastery Mentor).For removal, consider sweepers (Slaughter the Strong, Forced March, Black Sun's Zenith, Retribution of the Meek) as well as the really strong point removal (Path to Exile, Swords to Plowshares) and the really cheap removal that's considerably worse (Vendetta, Smother, Ulcerate) and the more flexible removal that can hit everything (Vindicate, Anguished Unmaking).
Mother of Runes is sick.Sacrifice outlets have a few obvious combos in Fiend Hunter, Mesmeric Fiend and Tidehollow Sculler.Orzhov Signet is good.Card draw is good. There's not a lot of good card draw in BW. I would suggest Skeletal Scrying or maybe Damnable Pact.Finally, gots to have some way to interact with graveyards (people DEFINITELY use them in the format). Bojuka Bog is the standard. People often rock Tormod's Crypt and Relic of Progenitus too.For mana base, maybe Orzhov Guildgate, Scoured Barrens and Forsaken Sanctuary as well as Caves of Koilos and Orzhov Basilica (a sick combo with Bojuka Bog). More expensive options are Godless Shrine, Isolated Chapel and Shambling Vent.
5 months ago
Hi Sjorpha and sorry for my late reply. I have been sick therefor I haven't been online for a while.
Funny you mention Scoured Barrens, I was actually looking at that specific land to slot in to my deck. I'm thinking of dropping some Plains and adding that instead of changing out the Forsaken Sanctuary.
In this setup I would have 4 Forsaken Sanctuary, 5 Plains, 4 Scoured Barrens. Would this be viable? I was also looking at Marsh Flats but it so damn expensive. What are your thoughts on Orzhov Basilica, Isolated Chapel or Orzhov Guildgate instead of Marsh Flats? And if so, should I drop Swamps or Plains in regards to the new land setup? (Mutavault and Ghost Quarter could be any of the three I mentioned as well)
Adding some 1 drops sounds good, even though it kinda goes against what I wanted in the first place (just having control instead of an Aggro deck). But maybe it is the best route to take. Guul Draz Assassin is almost too cool to not have :D and Vicious Conquistador looks to be a fit!
I will look in to adding the sideboard artifact/enchantments as well! First I need to put my hands on the cards that I am missing the main deck. Would be great to get your input on the land question.
Thank you once again for all your help! :) Much appriciated!
5 months ago
5 months ago
The splash of green seems wholly unnecessary; Rhonas the Indomitable, Huatli, Radiant Champion, and Majestic Myriarch can be replaced by Vona, Butcher of Magan, Elenda, the Dusk Rose, and/or Twilight Prophet.
Which will allow you to streamline your land base. the Evolving Wilds, Forest, Foul Orchard, Hashep Oasis, and Scattered Groves can be replaced with Concealed Courtyard, Forsaken Sanctuary, and/or Unclaimed Territory.
P.S. Orzhov Guildgate is NOT Standard-legal.
6 months ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.