Orzhov Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Ravnica Allegiance (RNA) Common
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Gain or .

Browse Alters

Orzhov Guildgate Discussion

megantrongriffin13 on Willowmaker

3 weeks ago

you can replace Explosive Vegetation with Circuitous Route , and replace Blossoming Sands and Jungle Hollow for guild gates that can be more effective to ramp with the aforementioned Circuitous Route . for this 3-color deck, Golgari Guildgate , Selesnya Guildgate and Orzhov Guildgate .

Blue_Flame on Pauper: Orzhov Knights

2 months ago

I think Irregular Cohort is better than Sunspire Gatekeepers in a deck like this, as you don't need to run Orzhov Guildgate any more to produce the 2/2 it creates. You could probably just run a mix of Scoured Barrens and Orzhov Basilica to replace them.

Also, you kind of need a sideboard, so I'll provide some suggestions for that:

Castigate and Duress : useful for Tron, combo decks, any deck in which you need to tear a card out of your opponent's hand

Crypt Incursion / Relic of Progenitus : Graveyard hate.

Disenchant / Fragmentize : Artifacts. Enchantments.

multimedia on Subjective Reality Modded

4 months ago

Hey, nice upgrade of the precon.

My suggestions can help to improve the manabase with some budget lands:

Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.


Lands to consider cutting:

I offer more advice. Good luck with your deck.

jicklemania on Esper Superfriends Control [HELP!]

5 months ago

I suggest playing Mortify as good removal. Also, you should probably play some number of Orzhov Guildgate , Azorius Guildgate , and Dimir Guildgate for fixing. A good planeswalker that I think you should be playing is Ugin, the Ineffable .

wept_cash1985 on Orzhov Lifeweaver

6 months ago

also need to pull the Orzhov Guildgate and run at least 2 Godless Shrine but as you know my luck is really bad lol haven't pulled one yet! Might just have to pony up and collect cans to turn in to buy a few!

pesmerga87 on Orzhov Knight Competitive

6 months ago

I built a very similar deck on MTGO, and it's been playing great. However, mine is far more aggro with a focus around Ruin Raider , doing it's best Dark Confidant impression.

Midnight Reaper is cool and has the knight synergy, but honestly he doesn't provide enough card advantage. And, with more card advantage, I think you can get away with 22 lands. So, I'd move both the Midnight Reaper to the sideboard and drop the Orzhov Guildgate all together in exchange for 3 Ruin Raider

As for dealing with big creatures. The Eldest Reborn is just flat out too expensive, and Oath of Kaya doesn't kill big blockers. I'd drop them altogether. Then, I'd move your Mortify and Moment of Craving into the main, and put 4 Vraska's Contempt or other unconditional removal in the sideboard. But, ultimately there is going to come a time in an aggro deck like this where you have to attack into a bigger blocker to get 2 or 3 other creatures in for damage. As long as you can put more creatures into play than you're losing, and make them leave a blocker(s) up every turn, than you're winning the race. I'd probably be playing both Ruin Raider and Midnight Reaper against a deck like that.

Also, four copies of either Seraph of the Scales or Sorin, Vengeful Bloodlord seems like too many, and Duress seems like an inefficient way snipe board wipes... I'd drop Duress and replace them with Unbreakable Formation to either board wipe protect or give you a late game push across the line... Then I'd take out 2 copies of both Seraph of the Scales and Sorin, Vengeful Bloodlord and put in 4 copies of Dauntless Bodyguard in their place... Being able to drop 2 power on turn one is where you want to be, and the late game ability to protect a bigger threat against removal or a wipe can't be undervalued either.

All in all: lower your curve, get more card advantage, use more efficient spells, and focus on pushing damage through in a way that will win the race even if you lose some creatures in the process.

venomhydra on First strike

7 months ago

Your deck needs more dual lands like Orzhov Guildgate , Forsaken Sanctuary , and Evolving Wilds . The deck lacks consistency. you could add a 1 drop in Encampment Keeper .

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Orzhov Guildgate occurrence in decks from the last year

Standard:

All decks: 0.12%

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

WB (Orzhov): 0.9%