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Orzhov Guildgate Discussion
14 hours ago
I used to play Extort. Eventually I got tired of it and tried a aggro-lifelink deck (which was awesome). Some tips: Tithe Drinker is the star of this deck, I'd run 4x for sure. 3x or 4x Edge of the Divinity, less Blind Obediences, less Thrull Parasites, exchange Basilica Guards with Kingpin's Pet, more Basilica Screechers, maybe in place of the 2/2. While Crypt Ghast is very good, I don't see what you're going to do with the mana. Debt to the Deathless maybe? It does the same thing Harsh Sustenance but better (if you have tons of mana). Unmake is the premium orzhov removal. Pillory of the Sleepless and Mortify come close. Pontiff of Blight can be pretty insane but it's too situational. You could try more swamps, less plains and more fixing (Orzhov Guildgate).
2 weeks ago
The mana base has some other budget cards that are better than what is included here. Arctic Flats, Elfhame Palace, Golgari Guildgate, and Orzhov Guildgate can be replaced with Sandsteppe Citadel, Graypelt Refuge or Blossoming Sands, Jungle Hollow, and Scoured Barrens.
3 weeks ago
1 month ago
I'm also wondering why you dropped the Marsh Flats, Scrubland, and Bitterblossom from this deck? All of them do extremely well. If you are going to drop lands, I'd recommend getting rid of theOrzhov Guildgate, Terramorphic Expanse, or Evolving Wilds. Yawgmoth's Will is a keeper too that has won me a couple games so far. It's great for retrieving anything that you need back for your board state or even to recur a board wipe.
1 month ago
You should throw in Altar of Dementia. It's just another win condition with Darkest Hour. I'd throw out Zombie Infestation as well. I'e been playing this deck and it's almost always a dead draw. I would also run Vesuva over Thespian's Stage.There is also no reason to run Orzhov Guildgate instead of Scoured Barrens. I also took out Ogre Slumlord and Pontiff of Blight and they didn't contribute much whenever I played them. Vizkopa Guildmage is another card I'd consider dropping as it doesn't interact well with the rest of the deck. I'd also take out Springjack Pasture. Despite having it out several games, never once did I need to or want to use it's ability. I may drop Dark Prophecy as well as it has kept me from comboing off with Darkest Hour on several occasions. I run a Vindicate and a Mortify as removal helps a lot in my playgroup. I threw in a Grave Titan and he has been performing very well. I'm considering adding Sun Titan too so I can bring back almost my entire creature base to sac again and trigger abilities.
1 month ago
Keep in mind that my play/build style may be different so feel free to disregard suggestions that you don't agree with. :D
First off, nice deck. I really like a lot of the picks, especially since it seems like you're trying to get away from the beaten path with your build.
I'd recommend cutting most of the lands you have that don't produce black. You mentioned that you're having problems with hitting off colors but there are a lot of lands that you can look at that aren't expensive that produce black/another color. or all colors. A couple that jump to mind are: Golgari Guildgate, Golgari Rot Farm. Jungle Hollow, Orzhov Guildgate, Orzhov Basilica, Sandsteppe Citadel. Scoured Barrens. Tainted Field, and Tainted Wood.
There are a lot of more expensive lands like the painlands, Murmuring Bosk, the shocklands, etc. Also you might want to look at Crypt of Agadeem. It's super cheap and it has great mid-late game synergy once your graveyard starts filling up.
Dread Cacodemon's ability only goes off if you hard cast him so you might not want to include him since the deck looks like it'd have a hard time doing so. Bloodgift Demon might be a better card than Indulgent Tormentor since it guarantees a card drawn. Pestilence Demon is nice but he is a major nonbo, in my opinion, with the apostles.
I would drop Plea for Guidance for another tutor such as Diabolic Tutor or Increasing Ambition. They cost less to cast, are comparably priced in terms of how much it costs to buy them, and offer more flexibility on what you can tutor.
The cards that give you shroud/hexproof are nice but depending on your meta you might get more mileage out of your deck by running more offensive threats instead of those cards. You may also want to consider Leyline of Sanctity over Ivory Mask since it randomly will be free.
I really like having cards that take advantage of when Apostles go to the graveyard such as Teysa, Orzhov Scion. I found Beastmaster Ascension to get some good mileage in, especially if I get it early game. It lets me get some more use out of my apostles when they are just swinging each turn instead of tutoring.
1 month ago
I'd really think about adding the new Mardu Strike Leader from FRF (when it's released) and dropping Caves of Koilos for something like Orzhov Basilica, Isolated Chapel or Orzhov Guildgate. The chipping damage Caves and Herald of Torment does to you really adds up early game especially when there are lands you can get that do exactly the same to avoid it completely. I'd also say Ajani, Caller of the Pride could add some nastiness to this deck.
2 months ago
Firstly, you aren't allowed to play more than four of any one nonbasic lands. Let him know he needs to drop an Orzhov Guildgate. Also, I'm not sure what you mean by the "Tokens" section of the decklist. Finally, 82 cards hurts my eyes.
If you want to beat this, play more powerful cards. Lots of the cards in his deck are just plain horrible (Artificer's Hex, Angel's Mercy, etc.), and if you keep laying very good cards that need to be dealt with, you will win the game.
As for what those powerful cards should be, it depends on what colors and playstyle you want. Playing lots of efficient guys (Loxodon Smiter, Fleecemane Lion, etc.) and killing him before he establishes a board presence is one way to go, while playing counterspells and removal and having a small number of hard-to-kill creatures to win with is another viable option.