Grand Coliseum

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Vintage Masters (VMA) Rare
Onslaught (ONS) Rare

Combos Browse all

Grand Coliseum

Land

Grand Coliseum enters the battlefield tapped.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

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Grand Coliseum Discussion

Shimtalia on Blitzball

3 weeks ago

A bimonthly update for all you good boys and girls!

In - Heirloom Blade, Pillar of Origins, Unclaimed Territory

Out - Hibernation's End, Grand Coliseum, Plains

WindowGreen on Edgar Lifegain

1 month ago

As for the land in place of those few odd lands that I mentioned earlier maybe think about putting in Shimmering Grotto, Painted Bluffs, Grand Coliseum, and Cascading Cataracts

Unlife on Just Another Mage

1 month ago

The mana base looks pretty good as does the artifact ramp. The only thing I would change would be replacing Crumbling Necropolis,Grand Coliseum, Smoldering Marsh and Sunken Hollow with lands that do not enter tapped at all. Reflecting Pool, Exotic Orchard, Ancient Tomb and Mana Confluence could be much more flexable in those spots.

hfvalenz on 5 color tribal sliver mana ...

1 month ago

While it doesn't provides colored mana, Homeward Path is a must in any sliver deck in my opinion; if Overlord gets stolen, you'll have a bad time.

Path of Ancestry is the new land from C17 and is great!

Grand Coliseum is like a 5-colored pain land.

Dual lands mentioned by LVL_666 are good and can be searched by Farseek, Nature's Lore, Skyshroud Claim, so starting from the forest type could be useful.

On my deck I run all ten shocklands and also all ten checklands which enter untapped almost every time.

While a sliver deck contains many creatures, I don't like Ancient Ziggurat's restriction, so I ended up removing it.

hecklefeckle on All the Pain with the Gain

2 months ago

Tarnished Citadel, Mana Confluence, City of Brass, and the most budget one, Grand Coliseum are spectacular here.

Byuante on

2 months ago

Caldera Lake seems like a pointless addition. It enters tapped and can only produce the 2 colors you're splashing at the cost of a life. I wouldn't add Caldera Lake, big drawbacks without much payoff.

As for the Demons. If you really want to go for a tribal deck, you're gonna have to remove most (If not all) creatures that don't share your tribal creature type. (I managed to make a deck that works only using 20 creatures (21 with Commander) that were only tribal correlated, so it is possible for you to try)

Here's a budget friendly 38 card landbase:

Command Tower

Crypt of Agadeem

Opal Palace

Path of Ancestry (You will not be able to scry unless you play conspiracy. May I suggest changing Marchesa for Sol'kanar the Swamp King? Yes you lose the Dethrone and being able to return a card by default, but a Tribal deck should be lead by a tribal commander. Your choice entirely)

Reliquary Tower

Mana Confluence

City of Brass (I don't like it, as it will still deal damage even with Chromatic Lantern in play, but your choice)

Hall of the Bandit Lord

Shivan Reef

Sulfurous Springs

Underground River

Spire of Industry

Grand Coliseum

Inventors' Fair

Leechridden Swamp

Bojuka Bog

Duskmantle, House of Shadow (Put a demon into your gy, reanimate it, or the most obvious approach)

Swamp x14

Island x3

Mountain x4

Feel free to make some changes, but these cards are cheap and will help your mana base (If you don't like Bojuka, replace it with a Swamp.)

DrukenReaps on

2 months ago

Byuante Thanks again. I am aware the mana base is terrible and actually this is where I was thinking I could deal with the other issue I had. The deck really needs to be dethroning so that I can do some of the more messed up stuff I want to do. Black Market and my opponents somehow managing to play slower than me are what kept the deck going in the games I did well. The haste comment was just a quick this would be nice before I forget that I thought about it thing.

I'm looking at using

Hall of the Bandit Lord, Mana Confluence, City of Brass since I already own these, the hall doesn't help with mana but still useful. The other two don't have a drawback.

Shivan Reef, Sulfurous Springs, Underground River cheap $ and no draw back.

Spire of Industry, Grand Coliseum, Caldera Lake these have drawbacks and nine lands that hurt me would likely be too much. Just mentioning them since they fit the idea.

I have grown a distaste for the bounce lands. They will be the first things to go. I don't want to shrink my demon numbers too much but I'm thinking 15 down from 21 is still plenty. Which leaves 3 open spots if I added the pain lands and would have me at 37 lands. So Phyrexian Arena and Swiftfoot Boots. $10 for a land just feels wrong to me... After I improve the deck a bit and play some more I'll consider the shocks again but I don't want to pick them up for a deck and then pull said deck apart...

In the end the deck is trying to be a demon gimmick if I lose too much of that then the obvious bad choices I made like leaving out Chasm Skulker become questions of why did I do that without any answer.

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