|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
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Grand Coliseum enters the battlefield tapped.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
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Grand Coliseum Discussion
1 week ago
As you are running Darien and First Response I recommend getting for landbase:
Adarkar Wastes, Grand Coliseum, Tarnished Citadel, Nomad Stadium, Shefet Dunes, Ipnu Rivulet, Cephalid Coliseum and City of Brass.
Archangel's Light is extra heavy and dosen't do much. How about Resolute Archangel?.
Sanctified Charge is also an overcosted spell. How about a light and permanent pump with Intangible Virtue? If you like it to be at instant speed, there is Pride of Conquerors.
Hour of Eternity is also an amazing Token creator in blue decks.
3 weeks ago
i would recommend Grand Coliseum, Vanquisher's Banner, Unclaimed Territory, Cavern of Souls. maybe cut eternal witness for Regrowth? I might consider cutting quicksilver amulet for something like Commander's Sphere since most of your creatures cost 5 or less. Patriarch's Bidding, Door of Destinies could also be fun in this deck, depends on how competitive you want to be.
1 month ago
You'll then want the soul sisters to counteract the damage with lifegain! Every token you get gains you a life, so you end up even on life and now have tokens! Soul's Attendant, Soul Warden, Suture Priest, and maybe Anointer Priest!
Cathars' Crusade will be really good!
Hope some of this helps!
1 month ago
You should have between 36-40 lands; and I'd would let up on all the nonbasics, thanks to Blood Moon and Ruination. Specifically, remove Cinder Barrens, Evolving Wilds, Grand Coliseum, Orzhov Basilica, and Rakdos Carnarium. Shock lands, Fetch Lands, and Check Lands are acceptable.
A Phyrexian Arena would also help increase the likelihood of creatures in hand.
2 months ago
Aren't you aware of the self-pain strategy or did you decide to take another path for the deck?
Also, Skullclamp with the tokens is very strong.
3 months ago
so i have a few suggestions life gain is fun and i have one with same colors except i went without blue. Aetherborn Marauder, Archangel of Thune, Blood Baron of Vizkopa, Courser of Kruphix, Escaped Null, Felidar Sovereign, Gifted Aetherborn, Nyx-Fleece Ram, Rhox Faithmender, Spike Feeder, Vampire Nighthawk, Warden of the First Tree, Abzan Guide, Serra Ascendant, Grand Coliseum, Transguild Promenade, Rupture Spire, Painted Bluffs, Exotic Orchard, Aetherflux Reservoir, Chalice of Life Flip, Skull of Orm, Test of Endurance, Beacon of Immortality. having green i would suggest some more mana ramp too maybe something like Fog here is my deck also if you want to take a look. Damage Incorporated
4 months ago
|| Aquireboard: || 1x Angelic Chorus, 1x Anointed Procession, 1x Archangel of Thune, 1x Auriok Champion, 1x Dictate of Heliod, 1x Door of Destinies, 1x Elspeth, Knight-Errant, 1x Entrapment Maneuver, 1x Gift of Estates, 1x Grand Coliseum, 1x Launch the Fleet, 1x Lightning Greaves, 1x Mana Vault, 1x Pearl Medallion, 1x Ranger of Eos, 1x Recruiter of the Guard, 1x Staff of Nin, 1x Stoneforge Masterwork, 1x Sword of Feast and Famine.
4 months ago
Hey, good job in the Commander league.
Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.
Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.
A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.
Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.
Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.
Cards to consider adding:
- Crystalline Sliver
- Galerider Sliver
- Harmonic Sliver
- Firewake Sliver
- Amoeboid Changeling
- Mirror Entity
- Unnatural Selection
- Blur Sliver
- Hibernation Sliver
- Synapse Sliver
- Dormant Sliver
- Horned Sliver
- Darksteel Ingot
- Kodama's Reach
Cards to consider cutting:
- Steelform Sliver
- Sliver Construct
- Reflex Sliver
- Plated Sliver
- Opaline Unicorn
- Mistform Sliver
- Groundshaker Sliver
- Diffusion Sliver
- Blazing Volley
- Stinging Shot
- Reduce / Rubble
- 6x Lands
Lands to consider adding to upgrade the manabase:
- Command Tower: best Rainbow land for a five color manabase in Commander, only $1.
- Exotic Orchard: budget Rainbow land.
- Unclaimed Territory: budget Rainbow land to cast Slivers.
- City of Brass: Raindow land, but $6.
- Path of Ancestry: ETB tapped Rainbow land, the scry if using it to cast a Sliver is very good.
- Grand Coliseum: ETB tapped Rainbow land.
- Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh: Battle lands are good with Basic lands and Farseek since it can fetch one of them.
If choosing to play ETB tapped lands such as Blossoming Sands instead consider the Tri-lands: Jungle Shrine, Seaside Citadel, Savage Lands, Frontier Bivouac, Opulent Palace, etc? These lands ETB tapped, but can make one of three different colors instead of only two.
Good luck with your deck.