Grand Coliseum enters the battlefield tapped.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
|Want (3)||Authorauthor , PawPawBear , Galvinar|
Printings View all
|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Grand Coliseum occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Grand Coliseum Discussion
5 days ago
3 months ago
- Akroma's Memorial
- Ankle Shanker
- Archon of Justice
- Assemble the Legion
- Boros Charm
- Brimaz, King of Oreskos
- Brutal Hordechief
- Crackling Doom
- Entreat the Angels
- Evolving Wilds
- Fires of Yavimaya
- Grand Coliseum
- Khenra Charioteer
- Llanowar Elves
- Mirri, Weatherlight Duelist
- Quirion Explorer
- Sandsteppe Citadel
- Savage Lands
- Somberwald Sage
- Terramorphic Expanse
- Mirari's Wake
- Iroas, God of Victory
3 months ago
I’d tweak the mana base if it’s in your budget, add more duals or lands that tap for any colour.
Karplusan Forest and Llanowar Wastes are great budget options and Sulfurous Springs is a bit on the higher side but still good. Or the filter lands like Twilight Mire. Few other options you might like are City of Brass or lower budget Grand Coliseum / Rupture Spire as these are great for mana fixing.
I have two deck lists, one for the scorpion god and one for hapatra in posted on here, feel free to look on my page and check them out if you want :)
3 months ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
3 months ago
You've got a lot of good things going on in this list! I think you'll definitely have some great games piloting it.
5 colour mana bases are always so difficult to get right, especially on a budget. You should definitely be playing about 38 lands. The tri-lands are definitely a great place to start and now you could even get your hands on the new triomes from Ikoria, which are also fetchable. You should definitely get your hands on City of Brass. Corrupted Crossroads is also a very good card, considering how many of your cards have Devoid. Exotic Orchard will pretty much always fix your mana. Forbidden Orchard's downside doesn't usually matter all that much in multiplayer. Grand Coliseum enters tapped but is otherwise a City of Brass that can be painless most of the time. Holdout Settlement works really well with all your Eldrazi spawns and scions. Cascading Cataracts is another easy way to fix your mana. Path of Ancestry will net you a lot of scrys while also fixing your mana. Reflecting Pool will help you fix any colour if you have any other land in play I suggested. Urborg, Tomb of Yawgmoth will fix your black mana forever. Thespian's Stage is great to copy your lands for more fixing or for any special abilities you'd want more of, like Eldrazi Temple.
I think you could use more ramp. Skyshroud Claim can both ramp and fix your mana by getting you dual lands that have the forest type and they also come into play untapped if you want. Coalition Relic will get you to 6 mana on turn 4 by itself and fix your colours, which not many other cards can do. Arcane Signet outclasses most other mana rocks at the same mana cost. Farseek will get you any shockland or dual you have in your deck, or just a basic if you want.
3 months ago
To add to the comment ab on be there are some cheaper lands you could run that would be similar,
Are all good cheap options.
Something I find helpful with deck building is posting them with custom categories. You can see how to do this in the formatting tips but all you do is build it like this.
#Ramp Sol ring Cultivate #Protection Counterspell
This could give you a better idea of what to cut because you can see which category has too much, I only ever really have 10 ramp spells, depending on the deck.
It also makes leaving feed back easier because can people can see why you’re running certain spells.
Hope this was helpful :)
6 months ago
I’d add a few lands that can tap for one mana of any colour.
I’d also add in Sol Ring it’s a ridiculously good card.
8 months ago
Azeworai Thank you for the suggestions.
I used to have Gonti, Lord of Luxury in this deck, however I felt it underperformed since a lot of the times I wouldn't get something so useful or maybe too expensive for how much mana I would have available, which is why I prefer Mindclaw Shaman , and Gray Merchant of Asphodel serves as another piece for the combo.