Grand Coliseum enters the battlefield tapped.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
|Want (2)||Imartin95 , MitReklaw|
Printings View all
|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Grand Coliseum occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Grand Coliseum Discussion
1 month ago
I’d add a few lands that can tap for one mana of any colour.
I’d also add in Sol Ring it’s a ridiculously good card.
4 months ago
Azeworai Thank you for the suggestions.
I used to have Gonti, Lord of Luxury in this deck, however I felt it underperformed since a lot of the times I wouldn't get something so useful or maybe too expensive for how much mana I would have available, which is why I prefer Mindclaw Shaman , and Gray Merchant of Asphodel serves as another piece for the combo.
4 months ago
Taxes is always an enjoyable archetype. For one person at the table, at least.
You have the Reveillark + Karmic Guide loop implemented into the deck, along with Murderous Redcap as a finisher, but Gonti, Lord of Luxury can fulfill the same role of ending the game whilst having more utility on the early turns.
For a deck with thirty-five lands, Temple of the False God seems slightly hopeful and inconsistent. You mentioned difficulty with coloured mana in the deck description, so Grand Coliseum could be fine.
False Prophet has always been one of the single strongest cards in my Alesha deck, so I would include it.
At last, Sire Of Insanity can lock down the entire game in your favor. It leaves your opponents out of solid answers for your board and leaves the way to triumph.
That is all, my liege.
For my own decklists on the archetype, here you are if you wish to peruse: Alesha, Grave Engine Within the Confines of Law
Fare thee well and rejoice in crushing them all.
4 months ago
If you're going for a budget manabase, ignore fetch lands and shock lands. Replace one of each basic with a Vivid land. Grand Coliseum is good too.
5 months ago
The deck wants to get hit, and yet you play several creatures that block well. Cards with higher toughness than power aren't what this wants I don't think. Cards like Jareth, Leonine Titan that only block well aren't that good. This deck wants opponents to flunge, and you to flunge right back, but way stronger with all your new tokens.
Gideon, Ally of Zendikar is better than Gideon, Champion of Justice at doing what the deck wants. At worst, Ally of Zendikar is an anthem in a deck with lots of little soldiers. At worst, Champion of Justice is a 4/4 for 4 that does get big fast, but if he's getting big fast things aren't going well. White Weenie doesn't want blockers, so why would you want your opponent to have creatures? Also, why would you ever plus him more than maybe once? To get the ultimate that does nothing but restart the game? Unlike with Karn, Gideon is almost certainly dead after the ultimate, and it not he's at 1-2 loyalty. With no permanents, he's not getting bigger with that +1, so he's a 1/1 or a 2/2. I just think Champion of Justice thinks about the long game, but White Weenie doesn't want to get to turn 15, they want to have won by then with an absurd amount of soldiers
Cut Rebuff the Wicked for Lightning Greaves . You can never one-for-one a deck with only counterspells. If you're trying to protect Darien, then if the first spell doesn't kill him, the second one will. You do already have Swiftfoot Boots , but a second (better imo) copy doesn't hurt
Also, Anthems. Play more. You've got Elesh Norn and Captain of the Watch , but that's only +3/+3. Go further, add keywords, get Lords, go ham
~ Bad Cards ~
Ghostly Prison - You want to get attacked to make tokens
Baird, Steward of Argive - YOU WANT TO GET ATTACKED TO MAKE TOKENS
7 months ago
Ok, so what I'm assuming the central strategy is to play big spells and get those sweet, sweet Vial Smasher triggers. I have about a dozen small changes that are broken up into a few categories.
- Firstly, the mana curve seems really high. Also, there are several spells which will cost even more. Maybe try to reduce that
- Aether Hub is, in my opinion, a worse version of Grand Coliseum , so I would swap those
- There are also no shocks. I would swap the temples for those and maybe Aether Hub if you don't like Grand Coliseum .
- To call back to previous conversation, use Harvest Season . It is better on the curve than Cultivate
- Lastly, I feel like ramp spells that both fix and ramp are extra helpful here. I'd add Farseek , Nature's Lore , Tithe , and Gift of Estates as they can pull Canopy Vista -esque lands and shocks
Since I think you're going for a Vial Smasher synergy, there are a couple of things that might be helpful.
- Strionic Resonator would get you a double trigger off of a big spell
- I feel like Vial Smasher is sure to be a target. He could use some protection (more than just Mother ).
Lastly, everything else.
- There are no board wipes in the best colors are them. I'm a big fan of Winds of Abandon as a closing board wipe, but there are so many good ones in black and white.
- There is also rather little card draw. There are also some good black card-draw spells, like Read the Bones .
- There are a couple of odd ball cards like Bitterblossom that just don't make sense to me to have in there.
- Lastly, a couple of last resort recovery cards like Elixir of Immortality would be helpful in the event that your big stuff gets countered or removed.
8 months ago
What are composite prinnies?
My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.
Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.
Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.
So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.
As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.
Now, for some suggestions on Flashback and other cards to cut.
I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.
Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.
I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.
All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.
Some cards I would cut when push comes to shove —
Saljen on Sliver EDH
9 months ago
That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.
I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.
Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.
As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.
Anyways, from one Sliver player to another; enjoy losing all your friends!!