, : Add to your mana pool.
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Shadowblood Ridge Discussion
5 days ago
First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.
Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.
These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.
As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:
Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.
Along similar lines, I would include the following mana rocks to further ramp/filter your mana:
While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.
You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.
The same goes for your removal. A little spot removal and a few board wipes should have you covered.
I hope these ideas help! Best of luck to you with your deck!
2 weeks ago
Trying out some fetches with a splendid reclamation package. As who doesn't like graveyard ramp?
1 month ago
3 months ago
Alrighty so the hardest part (arguably) about grixis is mana ramp/acceleration. Signets are all good and what not but personally I'd get rid of two of your signets for two of the following:Armillary Sphere, Gem of Becoming, or Everflowing Chalice
Lastly here are some cards that I think would benefit you through Nicol Bolas himself and should be considered. Dragonspeaker Shaman, Waste Not, and Sangromancer.- Takeouts for these Id suggest your duplicates Dack's Duplicate and Evil Twin, Notion Thief, or Propaganda. Propaganda is a good card, I personally just don't like how it meshes with the flow of the deck.Also someone once made a very compelling argument for me not to use Shadowblood Ridge and I agreed with them. Don't remember what that argument was but I've never really seen the point of using it, sure it can mana fix, but if you need all your other mana cant tap this for anything.
3 months ago
- turn 1: plains -> sol ring
- turn 2: Shadowblood Ridge -> tap sol ring, use 1 colorless to tap ridge, tap plains, cast commander.
- Turn 3: swing and drop MoC
doesnt work with any other land, at all, for this quick of a win
3 months ago
I'd love Shadowblood Ridge, except it's not modern legal.. I guess we'll keep searching.. Perfect ideas though!
3 months ago
You can save mana with Upwelling, but that does seem a little slow. You could use those budget filter lands, like Shadowblood Ridge, but that also seems slow. Maybe those lands you an sacrifice for 2 mana?
3 months ago
Here's the first update comment since I increased the budget of this deck. Big changes have been made. I did a lot of restructuring including shifting around the landbase. I added Academy Ruins, Diabolic Intent, Sphinx of the Steel Wind, Steel Hellkite, Talisman of Dominance, Talisman of Indulgence, Forbidden Orchard, Faithless Looting and Anguished Unmaking.
I've been trying to find a way to fit in Academy Ruins while still staying on budget since it's such a good card with artifacts and has been mentioned many times in the comments. Replacing Demonic Tutor with Diabolic Intent was the key. This along with cutting five $2-$3 dual lands gave me the added cost I needed for Ruins. This also allowed me to still keep an unconditional tutor which I want to have at least one in the deck as well as Mana Confluence and City of Brass.
I cut Memnarch to account for the extra cost that Arcum Dagsson is making, thankfully he's starting to come down in price. I hate to lose Memnarch, but out of all the expensive cards in this deck he's the most expendable.
Azorius Signet and Dimir Signet were cut for Talismans, thanks Omut for the suggestion. I hate to cut Signets that make blue mana, but together these two are $6 and going up where as both Talismans price is much lower, less than $2.
The addition of Ruins means I wanted to include another card that can put artifacts into the graveyard, Faithless Looting. Magus of the Wheel is very good, but there's not room for him due to his current price. I also added a few more big budget artifact creatures to recur Sphinx of the Steel Wind and Steel Hellkite.
Because I'm cutting so many dual lands to fit Ruins in I wanted to also add another land that can make any color of mana to compensate for this. Forbidden Orchard was reprinted in Commander 2016 which means it's price will continue to drop.