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|Commander 2016 (C16)||Rare|
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, : Add to your mana pool.
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Shadowblood Ridge Discussion
4 days ago
Please use double square brackets to link cards so it's easier to answer the question.
Reflecting Pool checks whether a land could produce a type of mana, but it doesn't check the cost to do so. So if Sunken Ruins is your only other land, Reflecting Pool can still tap for , , or because those are the types Sunken Ruins could produce.
Again, Reflecting Pool doesn't care if the land in question is tapped. It only cares what types of mana it could produce. So if you have a basic Plains and Reflecting Pool , but your Plains is tapped, Reflecting Pool can still produce .
From the Gatherer rulings for Reflecting Pool :
Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag: Add one mana of any color.” If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped. (2008-05-01)
Reflecting Pool doesn’t care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana. (2008-05-01)
4 days ago
Please link all cards in your question using double square brackets.
Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag : Add one mana of any color.” If you control Vivid Crag and Reflecting Pool , you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped.
I think this answers most of your questions since the other lands being tapped doesn't matter to what mana Reflecting Pool could make, and being able to pay other costs (such as on Sunken Ruins or on Shadowblood Ridge ) also doesn't matter.
2 weeks ago
Hey, this is a good start. Actually a really well made with the restriction of using most cards from only GRN and RNA, good job, nice Dark Depths :)
Budget cards that are currently in Standard mostly from DOM, GRN, RNA sets to consider adding:
- Squee, the Immortal
- Midnight Reaper
- Pitiless Plunderer
- Dragonskull Summit
- Costly Plunder
- Rix Maadi Reveler
- Reliquary Tower
For more upgrades you're going to however want to move away from just GRN and RNA cards, but this doesn't mean you have to spend a lot of money for upgrades. There's budget ($5 or less per card) upgrades you can make. I put a star (*) in front of the best upgrades of these suggestions.
- * Command Tower : best budget land for multicolor Commander decks.
- * High Market : sac outlet.
- Smoldering Marsh
- Foreboding Ruins
- Tainted Peak
- Graven Cairns
- Shadowblood Ridge
- Ghost Quarter
- * Ashnod's Altar : sac outlet that makes mana.
- * Skullclamp : very good repeatable draw when you're sacing creatures.
- * Viscera Seer : one drop sac outlet.
- Carrion Feeder
- Yahenni, Undying Partisan
- * Diabolic Intent : $5 tutor to get any card that also sacs a creature.
- Altar's Reap
Repeatable value from sacing creatures:
Make Judith deadly:
Busted with Dark Depths:
- * Vampire Hexmage : sac it to remove all counters from Depths.
- Thespian's Stage : make a copy of Depths, the copy doesn't have any counters, sac it and get Marit Lage.
Reanimate lots of creatures:
- * Talisman of Indulgence : two drop mana rock.
- * Rakdos Signet
- Burnished Hart
- Blasphemous Act
- Rakdos Charm
If you like some of these suggestions I can help you to make cuts.
Good luck with your deck.
3 weeks ago
It's probably the most obvious advice one could give, but in order to speed up the game I think you should reduce the number of lands entering the battlefield tapped. No need of the crazy expensive OG dual lands or fetch lands, but something like Watery Grave , Blood Crypt , Sulfur Falls would be very helpful. A useful addition could be Darkwater Catacombs instad of Dimir Aqueduct and Shadowblood Ridge is pretty cheap yet you may find it useful.
Question unrelated to the landbase: Bloodline Keeper Flip is a great creature and a star in vampire tribal decks, but is it working at his full potential in a deck that, excluding the token it can generate, only has Vampire Nighthawk as creature which whom interacting?
1 month ago
Considering that more than a third of the budget is made by Snapcaster Mage alone, I think you did a pretty good job with building a solid deck without spending a fortune!
Regarding the landbase, many will jump at my throat for saying this, but especially in EDH you don't have to take a loan just to have the OG dual lands or fetch lands: unless you really want to go into the realm of cEDH, you can cope with the temporary disadvantage of a land enter the battlefield tapped and it's not like the game is completely compromised.
Some cheap options you can immediately consider: Command Tower , Crumbling Necropolis and these older lands from Odyssey that for a colorless mana they give you the desired combinations: Darkwater Catacombs , Shadowblood Ridge A bit more expensive but still very reasonable are Darkslick Shores , Drowned Catacomb , Sulfur Falls , Blood Crypt and Godless Shrine (the last four right now may be priced higher as currently legal in Standard).
1 month ago
Some lands you might consider: Unclaimed Territory, Exotic Orchard, Caves of Koilos, Shadowblood Ridge, Tainted Field, Tainted Peak, Smoldering Marsh, Luxury Suite, Canyon Slough, Foreboding Ruins. You might also consider some artifact ramp that gives colored mana: Rakdos Signet, Orzhov Signet, Boros Signet, Fellwar Stone instead of Worn Powerstone and Coldsteel Heart.
2 months ago
Fan of the deck, but what is your budget?
I think running less tapped lands, more lands like Sulfurous Springs, Blood Crypt, fetches, Graven Cairns, Luxury Suite, Shadowblood Ridge, etc. are all great choices for the deck, as well as rocks such as Talisman of Indulgence, Fellwar Stone, etc.
The more mana the better in a Xantcha deck, am I right?
2 months ago
Cryptolith Fragment Flip is a card I forgot about - great tech for your general! Including that, you have about 6 cards of CMC Three or less to help you get Rakdos deployed. I like Shepherd of Rot better than Pyrohemia just to add to your count. If you need more cards like this Honden of Infinite Rage, Granite Shard, and Chalice of Life Flip don't die to a Wrath. Leechridden Swamp and Piranha Marsh are other suggestions. Shizo, Death's Storehouse helps in any black deck where the Commander wants to attack.
Shadowblood Ridge I dislike since it forces you to contort your tapping of lands to get the mana you need. Signets are fine because they're acceleration, but playing this land any time before turn 4 seems a bit risky with double-R or double-B spells.
The deck seems light on removal (both targeted and sweepers). I'm guessing you intend to be aggressive and hope for the best the entire game since you have no haste, hexproof, nor shroud. Flamekin Village and Hanweir Battlements help. Also be careful with Herald of Leshrac... don't want to lose a few friends...
Overall I assess you have a very optimistic game plan.
Shadowblood Ridge occurrence in decks from the last year
Commander / EDH:
All decks: 0,02%
U/B/R (Grixis): 0,06%
RBW (Mardu): 0,08%