Shadowblood Ridge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

Combos Browse all

Shadowblood Ridge

Land

, : Add to your mana pool.

Shadowblood Ridge Discussion

Kogarashi on Question About: "Reflecting Pool" Interactions

4 days ago

Please use double square brackets to link cards so it's easier to answer the question.

Reflecting Pool , Sulfur Falls , Sunken Ruins , Shadowblood Ridge

  1. It doesn't matter if Sulfur Falls is tapped or not. As long as it's a land you control, Reflecting Pool will be able to tap for or because those are two types Sulfur Falls could produce.

  2. Reflecting Pool checks whether a land could produce a type of mana, but it doesn't check the cost to do so. So if Sunken Ruins is your only other land, Reflecting Pool can still tap for , , or because those are the types Sunken Ruins could produce.

  3. Again, because Shadowblood Ridge is capable of producing and , Reflecting Pool is also capable of doing so.

  4. Again, Reflecting Pool doesn't care if the land in question is tapped. It only cares what types of mana it could produce. So if you have a basic Plains and Reflecting Pool , but your Plains is tapped, Reflecting Pool can still produce .

From the Gatherer rulings for Reflecting Pool :

Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag: Add one mana of any color.” If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped. (2008-05-01)

Reflecting Pool doesn’t care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana. (2008-05-01)

Gidgetimer on Question About: "Reflecting Pool" Interactions

4 days ago

Please link all cards in your question using double square brackets.

Reflecting Pool

Sulfur Falls

Sunken Ruins

Shadowblood Ridge

The second card ruling on Reflecting Pool actually says exactly what I was going to say, so I will just use WotC's words instead of my own. (though I was going to use Vivid Grove as my example)

Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag : Add one mana of any color.” If you control Vivid Crag and Reflecting Pool , you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped.

I think this answers most of your questions since the other lands being tapped doesn't matter to what mana Reflecting Pool could make, and being able to pay other costs (such as on Sunken Ruins or on Shadowblood Ridge ) also doesn't matter.

multimedia on Judith, the Scourge Diva Commander

2 weeks ago

Hey, this is a good start. Actually a really well made with the restriction of using most cards from only GRN and RNA, good job, nice Dark Depths :)

Budget cards that are currently in Standard mostly from DOM, GRN, RNA sets to consider adding:


For more upgrades you're going to however want to move away from just GRN and RNA cards, but this doesn't mean you have to spend a lot of money for upgrades. There's budget ($5 or less per card) upgrades you can make. I put a star (*) in front of the best upgrades of these suggestions.

Lands:

Sac outlets:

Recurable creatures:

Repeatable value from sacing creatures:

Make Judith deadly:

Busted with Dark Depths:

Reanimate lots of creatures:

Other:

If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


The_Fallen_Duke on Painful Quandry

3 weeks ago

It's probably the most obvious advice one could give, but in order to speed up the game I think you should reduce the number of lands entering the battlefield tapped. No need of the crazy expensive OG dual lands or fetch lands, but something like Watery Grave , Blood Crypt , Sulfur Falls would be very helpful. A useful addition could be Darkwater Catacombs instad of Dimir Aqueduct and Shadowblood Ridge is pretty cheap yet you may find it useful.

Question unrelated to the landbase: Bloodline Keeper  Flip is a great creature and a star in vampire tribal decks, but is it working at his full potential in a deck that, excluding the token it can generate, only has Vampire Nighthawk as creature which whom interacting?

The_Fallen_Duke on Kess the Sorcery Queen

1 month ago

Considering that more than a third of the budget is made by Snapcaster Mage alone, I think you did a pretty good job with building a solid deck without spending a fortune!

Regarding the landbase, many will jump at my throat for saying this, but especially in EDH you don't have to take a loan just to have the OG dual lands or fetch lands: unless you really want to go into the realm of cEDH, you can cope with the temporary disadvantage of a land enter the battlefield tapped and it's not like the game is completely compromised.

Some cheap options you can immediately consider: Command Tower , Crumbling Necropolis and these older lands from Odyssey that for a colorless mana they give you the desired combinations: Darkwater Catacombs , Shadowblood Ridge A bit more expensive but still very reasonable are Darkslick Shores , Drowned Catacomb , Sulfur Falls , Blood Crypt and Godless Shrine (the last four right now may be priced higher as currently legal in Standard).

For fetching, personally instead of Evolving Wilds or Terramorphic Expanse I'd go for Grixis Panorama .

SynergyBuild on Rakdos Reconnaissance

2 months ago

Fan of the deck, but what is your budget?

I think running less tapped lands, more lands like Sulfurous Springs, Blood Crypt, fetches, Graven Cairns, Luxury Suite, Shadowblood Ridge, etc. are all great choices for the deck, as well as rocks such as Talisman of Indulgence, Fellwar Stone, etc.

The more mana the better in a Xantcha deck, am I right?

zamiero on Reeeeeekdos

2 months ago

Cryptolith Fragment  Flip is a card I forgot about - great tech for your general! Including that, you have about 6 cards of CMC Three or less to help you get Rakdos deployed. I like Shepherd of Rot better than Pyrohemia just to add to your count. If you need more cards like this Honden of Infinite Rage, Granite Shard, and Chalice of Life  Flip don't die to a Wrath. Leechridden Swamp and Piranha Marsh are other suggestions. Shizo, Death's Storehouse helps in any black deck where the Commander wants to attack.

Shadowblood Ridge I dislike since it forces you to contort your tapping of lands to get the mana you need. Signets are fine because they're acceleration, but playing this land any time before turn 4 seems a bit risky with double-R or double-B spells.

The deck seems light on removal (both targeted and sweepers). I'm guessing you intend to be aggressive and hope for the best the entire game since you have no haste, hexproof, nor shroud. Flamekin Village and Hanweir Battlements help. Also be careful with Herald of Leshrac... don't want to lose a few friends...

Overall I assess you have a very optimistic game plan.

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Shadowblood Ridge occurrence in decks from the last year

Commander / EDH:

All decks: 0,02%

Rakdos: 0,41%

U/B/R (Grixis): 0,06%

RBW (Mardu): 0,08%