Shadowblood Ridge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

Combos Browse all

Shadowblood Ridge

Land

, : Add to your mana pool.

Shadowblood Ridge Discussion

StopShot on Budget cedh mana base

1 month ago

There's a couple others you should consider.

Shadowblood Ridge = OG Filter

Arcane Sanctum = Tri-Land

Crumbling Necropolis = Tri-Land

Frontier Bivouac = Tri-Land

Jungle Shrine = Tri-Land

Mystic Monastery = Tri-Land

Nomad Outpost = Tri-Land

Opulent Palace = Tri-Land

Sandsteppe Citadel = Tri-Land

Savage Lands = Tri-Land

Seaside Citadel = Tri-Land

Ash Barrens = Cycles for any color of mana which you can play untapped.

Path of Ancestry = Literally a Command Tower that comes in tapped. It's strictly better than a tri-land if your commander has 3 or more colors.

Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.

Thespian's Stage = Copy target player's Command Tower .

Vivid Crag = Vivid Cycle

Vivid Creek = Vivid Cycle

Vivid Grove = Vivid Cycle

Vivid Marsh = Vivid Cycle

Vivid Meadow = Vivid Cycle

multimedia on Demon's Chaos

1 month ago

Hey, consider adding a reanimation strategy as an alternative way to get Demons onto the battlefield?

Buried Alive , Faithless Looting and Gamble are upgrades for enablers to get Demons into your graveyard. Buried gives you complete control over what Demons you search for and put into your graveyard. Looting can be used two times because of flashback. Animate Dead , Dance of the Dead and Victimize are low mana cost cards to reanimate a Demon. This package of six cards can do a lot for your deck.

Consider Hammer of Purphoros , Urabrask the Hidden and Anger ? Most Demons don't have haste which means that they can't attack or really do much the turn you play them. Anger is good with Buried or Looting to put it into your graveyard. Consider Rakdos Signet and Talisman of Indulgence ? More two drop mana rocks. Consider Chaos Warp ? It's a staple instant removal spell in Commander.

For the manabase here's some budget lands ($3 or less each) to consider: Command Tower , Foreboding Ruins , Smoldering Marsh , Ash Barrens , Grixis Panorama , Jund Panorama , Shadowblood Ridge , Tainted Peak and Graven Cairns . All these lands can ETB (enter the battlefield) untapped.


Cards to consider cutting:

  • 5x Swamp
  • Rakdos Guildgate
  • Bloodfell Caves
  • Rupture Spire
  • Gateway Plaza
  • Demonspine Whip
  • Rakdos Keyrune
  • Rakdos Locket
  • Dreamstone Hedron
  • Curse of Bloodletting
  • Grave Betrayal
  • Smash
  • Disrupt Decorum
  • Recover
  • Ancient Craving
  • Goblin Lore
  • Tormenting Voice

Good luck with your deck.


WUBRG87 on The Black Rose of Thorns

1 month ago

eliakimras, i have a Darkwater Catacombs that I'll put in here but i need to get a Shadowblood Ridge first! I cant have one without the other.. well i can.. but i like my mana base to be as symmetrical as possible. Thanks for the suggestion!

eliakimras on The Black Rose of Thorns

2 months ago

If your deck is heavy on gold cards, you might give Darkwater Catacombs and Shadowblood Ridge a try :-)

Kogarashi on Question About: "Reflecting Pool" Interactions

3 months ago

Please use double square brackets to link cards so it's easier to answer the question.

Reflecting Pool , Sulfur Falls , Sunken Ruins , Shadowblood Ridge

  1. It doesn't matter if Sulfur Falls is tapped or not. As long as it's a land you control, Reflecting Pool will be able to tap for or because those are two types Sulfur Falls could produce.

  2. Reflecting Pool checks whether a land could produce a type of mana, but it doesn't check the cost to do so. So if Sunken Ruins is your only other land, Reflecting Pool can still tap for , , or because those are the types Sunken Ruins could produce.

  3. Again, because Shadowblood Ridge is capable of producing and , Reflecting Pool is also capable of doing so.

  4. Again, Reflecting Pool doesn't care if the land in question is tapped. It only cares what types of mana it could produce. So if you have a basic Plains and Reflecting Pool , but your Plains is tapped, Reflecting Pool can still produce .

From the Gatherer rulings for Reflecting Pool :

Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag: Add one mana of any color.” If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped. (2008-05-01)

Reflecting Pool doesn’t care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana. (2008-05-01)

Gidgetimer on Question About: "Reflecting Pool" Interactions

3 months ago

Please link all cards in your question using double square brackets.

Reflecting Pool

Sulfur Falls

Sunken Ruins

Shadowblood Ridge

The second card ruling on Reflecting Pool actually says exactly what I was going to say, so I will just use WotC's words instead of my own. (though I was going to use Vivid Grove as my example)

Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag : Add one mana of any color.” If you control Vivid Crag and Reflecting Pool , you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped.

I think this answers most of your questions since the other lands being tapped doesn't matter to what mana Reflecting Pool could make, and being able to pay other costs (such as on Sunken Ruins or on Shadowblood Ridge ) also doesn't matter.

multimedia on Judith, the Scourge Diva Commander

3 months ago

Hey, this is a good start. Actually a really well made with the restriction of using most cards from only GRN and RNA, good job, nice Dark Depths :)

Budget cards that are currently in Standard mostly from DOM, GRN, RNA sets to consider adding:


For more upgrades you're going to however want to move away from just GRN and RNA cards, but this doesn't mean you have to spend a lot of money for upgrades. There's budget ($5 or less per card) upgrades you can make. I put a star (*) in front of the best upgrades of these suggestions.

Lands:

Sac outlets:

Recurable creatures:

Repeatable value from sacing creatures:

Make Judith deadly:

Busted with Dark Depths:

Reanimate lots of creatures:

Other:

If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


The_Fallen_Duke on Painful Quandry

3 months ago

It's probably the most obvious advice one could give, but in order to speed up the game I think you should reduce the number of lands entering the battlefield tapped. No need of the crazy expensive OG dual lands or fetch lands, but something like Watery Grave , Blood Crypt , Sulfur Falls would be very helpful. A useful addition could be Darkwater Catacombs instad of Dimir Aqueduct and Shadowblood Ridge is pretty cheap yet you may find it useful.

Question unrelated to the landbase: Bloodline Keeper  Flip is a great creature and a star in vampire tribal decks, but is it working at his full potential in a deck that, excluding the token it can generate, only has Vampire Nighthawk as creature which whom interacting?

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Shadowblood Ridge occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rakdos: 0.51%