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Shadowblood Ridge Discussion
3 weeks ago
2 months ago
Alrighty so the hardest part (arguably) about grixis is mana ramp/acceleration. Signets are all good and what not but personally I'd get rid of two of your signets for two of the following:Armillary Sphere, Gem of Becoming, or Everflowing Chalice
Lastly here are some cards that I think would benefit you through Nicol Bolas himself and should be considered. Dragonspeaker Shaman, Waste Not, and Sangromancer.- Takeouts for these Id suggest your duplicates Dack's Duplicate and Evil Twin, Notion Thief, or Propaganda. Propaganda is a good card, I personally just don't like how it meshes with the flow of the deck.Also someone once made a very compelling argument for me not to use Shadowblood Ridge and I agreed with them. Don't remember what that argument was but I've never really seen the point of using it, sure it can mana fix, but if you need all your other mana cant tap this for anything.
2 months ago
- turn 1: plains -> sol ring
- turn 2: Shadowblood Ridge -> tap sol ring, use 1 colorless to tap ridge, tap plains, cast commander.
- Turn 3: swing and drop MoC
doesnt work with any other land, at all, for this quick of a win
2 months ago
I'd love Shadowblood Ridge, except it's not modern legal.. I guess we'll keep searching.. Perfect ideas though!
2 months ago
You can save mana with Upwelling, but that does seem a little slow. You could use those budget filter lands, like Shadowblood Ridge, but that also seems slow. Maybe those lands you an sacrifice for 2 mana?
2 months ago
Here's the first update comment since I increased the budget of this deck. Big changes have been made. I did a lot of restructuring including shifting around the landbase. I added Academy Ruins, Diabolic Intent, Sphinx of the Steel Wind, Steel Hellkite, Talisman of Dominance, Talisman of Indulgence, Forbidden Orchard, Faithless Looting and Anguished Unmaking.
I've been trying to find a way to fit in Academy Ruins while still staying on budget since it's such a good card with artifacts and has been mentioned many times in the comments. Replacing Demonic Tutor with Diabolic Intent was the key. This along with cutting five $2-$3 dual lands gave me the added cost I needed for Ruins. This also allowed me to still keep an unconditional tutor which I want to have at least one in the deck as well as Mana Confluence and City of Brass.
I cut Memnarch to account for the extra cost that Arcum Dagsson is making, thankfully he's starting to come down in price. I hate to lose Memnarch, but out of all the expensive cards in this deck he's the most expendable.
Azorius Signet and Dimir Signet were cut for Talismans, thanks Omut for the suggestion. I hate to cut Signets that make blue mana, but together these two are $6 and going up where as both Talismans price is much lower, less than $2.
The addition of Ruins means I wanted to include another card that can put artifacts into the graveyard, Faithless Looting. Magus of the Wheel is very good, but there's not room for him due to his current price. I also added a few more big budget artifact creatures to recur Sphinx of the Steel Wind and Steel Hellkite.
Because I'm cutting so many dual lands to fit Ruins in I wanted to also add another land that can make any color of mana to compensate for this. Forbidden Orchard was reprinted in Commander 2016 which means it's price will continue to drop.
3 months ago
22 basics? Nah.
First Priority: You are playing commander, aka add Command Tower. Another solid include with such squishy generals would be Opal Palace.
Actual first priority though is Arcane Lighthouse. Too many of your spells say 'target' not to include it. Molten Slagheap is another good option. Bojuka Bog is always a solid choice. 62.79% of your mana symbols are black. Include Urborg, Tomb of Yawgmoth. Spinerock Knoll would be easy for you to activate with Vial Smasher. I am still not sure where I am at in regards to Ash Barrens, but here I am recommending it to you.
You didn't include things like: Flooded Strand, Polluted Delta, Scalding Tarn, Verdant Catacombs, Windswept Heath, or Wooded Foothills, all of which can fetch any of your 6 duals early, and can thin out a basic late if you already have all your duals.
Additional Lands which produce two of your colors: Foreboding Ruins, Smoldering Marsh, Tainted Field, Tainted Peak, Fetid Heath, Graven Cairns, Rugged Prairie, Shadowblood Ridge.
Also, just a heads up if you want to play this deck, I will play Mogis. Adjust accordingly. Also, speaking of him, I would consider adding Mogis, God of Slaughter to the deck. Kinda fits... Also, for other non land cards, I will fully admit that although I looked at all 98 cards, I didn't really sens a strong deck concept besides: Play Vial Smasher, drop creatures with EtB effects to deal damage, get the EtB, and end up with a creature, then later bring that creature back with Ravos. Regardless, you could check these out: Chandra, Torch of Defiance, Zealous Conscripts, Terminate is basically a better Hero's Demise since you should have the red, Sneak Attack gets you cheap EtBs and you don't care about the sac with Ravos out, unfortunately the Vial damage would occur before you could hit his down, but Sorin Markov might be fun (but probably too slow), Karn Liberated because Karn (though do recall your boardwipe will kill your PWs too), Gideon Jura because you have a bunch of big creatures to defend with, Wheel of Fortune because you have no other card draw and it's good early and really good late, Insurrection because it is arguably better and more game ending than your current two 8 CMC sorceries, Entomb because you can cast it in response to the Ravos proc, Grave Upheaval because its like Beacon of Unrest but they gain haste and the card has landcycling if you really need, Life's Finale because boardwipe + synergy with Ghastly Conscription and Rise of the Dark Realms and your single target creature to battlefield spells.
Apparently it maxes out at 16 suggestions, but the cards are all linked so this should be a good start if you want to change anything.
3 months ago
Just ordered Exotic Orchard and Shadowblood Ridge. Also ordered Phyrexian Reclamation that I'm thinking about replacing underworld connections with. Underworld has been a bit disappointing so far, it's still brings great value if it lasts a few turns or more. I really think that it taking up a land of mine is also a problem. My deck is obviously very expensive so I'm always striving to get more lands. Reclamation is another part of my small reanimation sub-theme I'm trying to implement to add more long lasting power. Darksteel Plate is another artifact I've been thinking bout adding to the deck to help protect Kalia.
I just got Dawnbreak Reclaimer and Kokusho, the Evening Star in the mail. Scourge of Kher Ridges should be showing up any day now. So I'm debating on what cards i wanna cut. I really wanna drop Anya, Merciless Angel and Stonehewer Giant but it would raise my curve that much more. I really should be trying to find some different 5 drops to add and not cutting them. If and when kaalia draws hate, which she deserves, I can be mana screwed very easily. I do run allot of mana generators to help ensure i can cast fatties but you know how it can go.
Played five 1on1 games with Kaalia last night and finally got my first loss. It was against my own meren deck that a friend of mine was piloting. He abused a Fleshbag Marauder to its fullest extent to keep kaalia off the field and eventually was able to overwhelm me with creatures. The next game i smoked him on turn 5 with the help of a Lord of the Void, Pathbreaker Ibex proc. Which he then refused another rematch.
I also had time to play a 3 player and a 4 player multiplayer game. I dominated the 3 player match with the usual beat down with lifegain from Whip of Erebos it was truly a dominant performance. The 4 player went a little differently. Which was pretty much due to kaalia getting smoked soon as she hit the bfield the first 2 times. I put her into my gy to recast her the 3rd time with Unburial Rites which i was able to next put down an avacyn that held the field at bay for awhile but a Cyclonic Rift put the Rashmi deck over the top and ended up taking the victory. Overall the deck once again felt very powerful and at times completely overpowered. I feel some more protection for kaalia might be in order.