Rushwood Grove

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mercadian Masques Uncommon

Combos Browse all

Rushwood Grove

Land

Rushwood Grove enters the battlefield tapped.

Tap: Put a storage counter on Rushwood Grove.

Tap, Remove any number of storage counters from Rushwood Grove: Add (Green) to your mana pool for each storage counter removed this way.

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Rushwood Grove Discussion

hoardofnotions on Draw me like one of your Fioran Girls

4 months ago

Coral Atoll for Simic Growth Chamber

No Sol Ring, Green Sun's Zenith, Joraga Treespeaker, or Bloom Tender? (when did bloom tender get so expensive?)

is Bonds of Mortality important in your area?

Primal Rage? maybe an Overrun type effect? or go bigger with Akroma's Memorial

Cancel there has to be a better counterspell somewhere, maybe Arcane Denial or Mystic Snake for shenanigans with Deadeye Navigator

Lifespring Druid could be replaced withcheaper mana dudes, Quirion Elves or maybe Shaman of Forgotten Ways

Horizon Chimera, Zendikar's Roil, don't seem very strong, kinda out of place with the rest of the deck as well

Liquidmetal coating change a planeswalker to an artifact and double with commander

Utopia Mycon, Mage-Ring Network, Rushwood Grove, Saprazzan Cove could be clever

MagicalHacker on Lands That Tap for More

5 months ago

Hollow Trees and Rushwood Grove are green storage lands.

Lotus Vale is the only unmentioned card left.

finallegend on

8 months ago

Seems like this deck can get pretty intense pretty quickly, the only thing I can think of would be somethings to potentially assist in your ramp. Some of these include:

Garruk Wildspeaker - his +1 give you more access to lands and his ultimate is essentially Overrun. For your hydras that do not have trample, this could become a game finisher.

Everflowing Chalice - would be nice if it had an XX cost instead of a multikicker 2, but still can provide a lot of mana the later in the match you go.

Dwarven Hold/Hollow Trees - strange little lands that I discovered from some cards that I had inherited. You have to be patient with them, but if you do it definitely can pay off. Benefit can increase with either Doubling Season, Doubling Cube or Caged Sun.

Mercadian Bazaar/Rushwood Grove - similar to the previous lands I mentioned that I only found out about when researching what the green equivalent to dwarven hold was. Same benefits mentioned previously, but could synergize well with Garruk Wildspeaker if you choose to add him.

DaringApprentice on Vorel commander

9 months ago

Nice deck, Vorel is pretty sweet! If you want, feel free to check out my Vorel deck, The Thirteenth Year.

Some suggestions for mana ramping would be Rushwood Grove, Saprazzan Cove, Saprazzan Skerry, Fertilid, and Realm Seekers.

Eternity Vessel, Triskelion, Thopter Squadron, and Simic Manipulator let you use counters for interesting effects.

To increase the number of counters you place on things, check out Illusionist's Bracers, Hardened Scales, Solidarity of Heroes, Forgotten Ancient, Bloodspore Thrinax, and Death's Presence.

I also would recommend Nature's Will over the Pygmy Hippo you currently have in the deck, since Nature's Will triggers if any of your creatures deal combat damage to a player.

I would recommend taking out Sturdy Hatchling, since you don't want to double the -1/-1 counters on it. Also, Private Research isn't useful, since the counters are put on the Aura, not on the creature, so Vorel can't double them.

I might also recommend omitting Simic Guildmage unless you have a lot more Auras in your deck, and you don't need Kavu Predator unless your play group has a lot of lifegain. Yisan Chord is a tricky card to use with Vorel, since you want to make sure you don't double his verse counters beyond the CMC of creatures in your deck. Since your highest CMC is 6, I'd recommend cutting him.

I also don't think Vigean Hydropon, Shambleshark, and Cloudfin Raptor are that useful for this deck.

Furbag on Land Crush

10 months ago

In addition to Rushwood Grove, how about Hollow Trees? Similar storage effect that gets around tapping for mana each turn. Only issue I see with the deck is that it doesn't have much ramp if you have back luck on the opening hand, and you can get stuck with too few forests to make the combo happen quick enough before your opponent gets fully set up.

Really nice deck idea though. +1 for originality and budget friendly. Thanks for sharing.

clayperce on Lands That Tap For 2+

11 months ago

DarkMagician,
Some others ...

Edit: I should have refreshed before posting ... sorry for the duplicates others already mentioned!

Mueller25 on Too Many Counters

1 year ago

Thank you for your suggestions. I had not thought of doing much with the land base. I included Rushwood Grove and Saprazzan Cove, I think that including all of them may slow down the deck due to reducing the number of lands that I can immediately use. I also added Kiora's Follower because it seems very multipurpose and Forgotten Ancient because I like being able to choose what to put the counters on. I like the other suggestions but some of them seem too expensive mana-wise and others I just do not have room for. Thank you for keeping all of your suggestions budget because I do not want to go much above the current price.

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