Land — Gate
Dimir Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Dimir Guildgate Discussion
5 days ago
I would change Festering Goblin to Festering Mummy since the effect is permanent with the mummy.Also instead of Dimir Guildgate I would put Dismal Backwater since also budget card and gives an extra life.
2 months ago
To start off, Dimir Guildgate is not standard legal. You have a high cmc for the land that you have. I would recommend adding some more land. Submerged Boneyard would be a good choice if you're wanting duel land. Choked Estuary is also an option. Fix that for a start and go from there.
3 months ago
I like it quite a bit, definitely gets a +1 from me!
3 months ago
Ok, Hello there again, buddy!
Let's talk lands:
The main point about your lands is that they must follow your gameplan structure. If you're playing a slow paced, more reactive deck, then check lands (e.g. Drowned Catacomb) can help.
If, otherwise, you're a playing a proactive deck and you intend on doing a lot of sorcery spells on your turn, then you might better go with some shock lands and fast lands (e.g. Watery Grave and Darkslick Shores, respectively).
Sooner or later, you're going to find yourself looking for some mana filtering, then it will be the time to get some Polluted Delta. This type of land, fetch as people call it, is the ultimate manabase fixing tool. Nearly every deck with two or more colors needs it.
Unless you use something with or on the mana cost, you don't really need Sunken Ruins. Even if you do, one copy would be enough.
In a real control build, Creeping Tar Pit is a very good win-con. It deals damage quite consistently.
5 months ago
Potentially Dimir Aqueduct or Dimir Guildgate to make your mana match more with your mana needs (swap out 2 Swamp for those, probably). Also, non land mana rocks can be important, such as Dimir Signet and Dimir Cluestone. I believe Griselbrand is banned in EDH if you play with people who care about that (I do sometimes), so maybe add another planeswalker, like Ashiok, Nightmare Weaver.
5 months ago
6 months ago
8 months ago
Thats a whole lot of useful advice, thanks! Made the following changes:
-Silumgar Monument + Burnished HartThe Monument wasnt terribly thematic, and I doubt I would find myself converting it into a dragon very often. I kicked myself when I saw this b/c I totally forgot about Burnished Hart.
-sphinx's tutalage +Bloodchief Ascension This is the the best news I could have asked for. This card singehandedly makes Phenax lethal. :D I did choose to keep Copy Enchantment so that I could Duplicate this and double the damage output.
I feel like You might have something where the Titans are concerned, but I already have several excellent Themed Kill-Shots among my Creatures; some of which are a bit subtle. ;)
The Sire of Stagnation Duplicates very well, and combined with Phenax, God of Deception they deliver 7 Mill/each and make Landfall both painful for my enemies and profotable for me. Consuming Aberration is an excellent target for Cloning, and can potentially Mill an opponent to death in a single shot in the Midgame using Phenax!
he fact Dopplegangers clone the creature being cloned means that I dont even need to keep the original around... :D
The Dimir Guildmage is there for Card Draw and Theme Mostly...
I didnt miss Duplicant - I do love that it is both Doppleganger and Removal. Ultimately I couldnt find a place for Him... :( I need Devotion off of my big creatures to fuel Phenax, and a 6 mana slot is a heafty cost when most of my deck is already at the 3-4 mana level.
Thanks for all of your help!DDD