Dimir Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Commander 2018 (C18) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Related Questions

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

: Gain or .

Dimir Guildgate Discussion

xaarvaxus on Infinite Grimgrin Commander

4 months ago

You don't really have that many cards with in the casting cost so you should adjust your swamp to island ratio so you can hit double black more reliably. I'd swap out 5 islands for 5 swamps and see how that plays. You can get away with a couple of lands that come in tapped so a Dimir Guildgate is a budget friendly option as well.

I'd do whatever I could to replace that Manalith with a Sol Ring . The price on them should go down some when the C19 product hits in August.

Tidy Conclusion and Unholy Hunger are too expensive CMC-wise for the additional benefit they provide [very minimal life gain for the most part]. Some better replacements: Hero's Downfall , Vona's Hunger , Go for the Throat , Tragic Slip and Necrotic Wound

One zombie you should add as more removal is Fleshbag Marauder . Its a great target for Gravedigger and the like as well.

TurtleLordMTG on Poor Man's Ninja Deck

5 months ago

Hi!

Am not sure if I can provide any valuable budget tips since I never played in the pauper-format, but I do want to say that the deck seems really great with the fact that it circles around 12 dollars. Only thing I can think of is to include some dual lands such as Dimir Guildgate and Dismal Backwater which are very budget friendly and will also help with colour fixing. Other than that, nice deck!

jicklemania on Esper Superfriends Control [HELP!]

5 months ago

I suggest playing Mortify as good removal. Also, you should probably play some number of Orzhov Guildgate , Azorius Guildgate , and Dimir Guildgate for fixing. A good planeswalker that I think you should be playing is Ugin, the Ineffable .

LadyZ on Tribal Bolas

5 months ago

I think you might want to replace Dimir Guildgate , Izzet Guildgate , and Rakdos Guildgate with Temple of Deceit , Temple of Epiphany , and Temple of Malice if you can work it into the budget. With the number of wheel effects you have, maybe consider some cards like Fell Specter , Megrim , or Sangromancer

danielisaias on Mill yourself by turn 5 (Jace's Graveyard)

5 months ago

spellmaster, if you want to avoid paying for the shock lands and the check lands, you can play it this way:

I really dig the idea of one Nexus on the sideboard

Hope this helps !

marn3us on

6 months ago

SideBae Thanks again! I've followed your suggestions and swapped in a Flood Plain to replace the Dimir Guildgate and replaced the combustible gearhulk with Tezzeret, Artifice Master .

One last quick question for you: what do you think of bounce lands (i.e. Azorius Chancery )? I like the fact that they act as land-based ramp, but maybe 3 are too many given how slow they are.

Thanks in advance!

hellhole3927 on Zombie Tribal

8 months ago

I'd say for your first EDH deck this looks pretty solid. Something to remember when building future decks that is very important is the mana base and the distribution of colors. The only changes I would make to your mana base are cutting the Dimir Guildgate and Choked Estuary and 3 Island for 5 Swamp . First off any land that will enter the battlefield the majority of the time will actually hurt the deck more than you think. The only reason to cut 3 Island is that your devotion to black in the deck is so high that drawing multiple Island will make game play very hard for you.

Some other tips of advice:

1) Try to use the least amount of Planeswalker you can. At first I put the same amount in my decks that you have here, but over time you will realize they really do little to nothing since opponents kill them so quickly in combat.

2) Try to stay more devoted to your main theme in the deck. I feel the deck looks more like a Dimir "goodstuff" deck with a Zombie side theme at the moment. I would expect it to put out better results if you included more things like... Herald's Horn , Urza's Incubator , Coat of Arms , etc.

3) NEVER UNDER ESTIMATE THE POWER OF CARD DRAW!!! This one may take you a long time to realize, but trust me on this one. Card draw is the best thing you can do in Magic. You can go with long lasting card value on things like Phyrexian Arena or quick one time use spells like Skeletal Scrying and it will always be great.

BTW, if you have any other questions on deck building tips/suggestions just ask me in the comments and I will try to respond as soon as possible.

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Dimir Guildgate occurrence in decks from the last year

Standard:

All decks: 0.18%

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

UB (Dimir): 1.43%