Dimir Guildgate

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Dimir Guildgate Discussion

Penthoplayer on Nekusar, the Mindrazer

3 weeks ago

MRDOOM3 I don't see anything about this being competitive, but you are right about the wheel effects. I'd add Winds of Change, too.

Also, in three colors, basic lands won't get there. Obviously the best lands would be too expensive, so the best budget options would be ones like Akoum Refuge, Sulfur Falls, and Dimir Guildgate. Stay away from Transguild Promenade and Rupture Spire, though. They're pretty bad.

Chromatic Lantern, City of Brass, and Mana Confluence (I know, it's a bit higher budget) are all good mana fixers as well.

Jace Beleren would be good, + with Nekusar and - without.

HawkRider on The God of Milling

4 weeks ago

So, you've got some pretty good cards here for a mill deck. It's rather solid. There are a couple of cards I can recommend though.

First, it may be nice to run a couple of token generators to get you more mill from Phenax, God of Deception's ability. Blue/Black isn't amazing for this, but one card that comes to mind is Docent of Perfection  Flip. There are probably better cards than this, but it's an example.

Another quite frankly hilarious card is Keening Stone. It's fantastic in mill decks. It quickly gets through the opponent's library late game. I don't think I really need to say much about it. Alternatively, (though this wouldn't work with your build, really), Leyline of the Void is fantastic and can cripple some decks. Plus, it partners up fantastically with Helm of Obedience.

If you don't decide to run Leyline of the Void, Diluvian Primordial can also be really good. Use their removal and tutors, and a 5/5 flier isn't a bad body.

If you want to use any Planeswalkers, Liliana Vess, Jace Beleren and Jace, Memory Adept (and maybe Jace, Vryn's Prodigy  Flip, but it's really just his emblem...) would work well. Lili fits in pretty much any Black deck, worst case scenario she's a Vampiric Tutor for five mana without costing you life.

Other than that... Altar of the Brood is better for token decks than anything, more kill spells would probably be helpful to you and you don't run much draw at all, really. Throw in a Blue Sun's Zenith instead of Whispering Madness, if nothing else. Although running both can be pretty good, thinking about it, you draw a bunch of cards and have everyone cycle through that many cards. Might be a nice strategy.

Also, you might want to replace Dimir Guildgate with Reliquary Tower and Fellwar Stone with Thought Vessel. Having no maximum hand size is really convenient.

If anything else comes to mind while I'm working on decks today, I'll let you know. I have my own mill deck on here (at least, I think it's still here...), if you want to have a look, though since the commander is different it might not be so useful to you.

asztisanyi on Budget Zombie Tribal

1 month ago

I would change Festering Goblin to Festering Mummy since the effect is permanent with the mummy.Also instead of Dimir Guildgate I would put Dismal Backwater since also budget card and gives an extra life.

Despionnage on

3 months ago

To start off, Dimir Guildgate is not standard legal. You have a high cmc for the land that you have. I would recommend adding some more land. Submerged Boneyard would be a good choice if you're wanting duel land. Choked Estuary is also an option. Fix that for a start and go from there.

UnkindledOne on Dimir and Stuff

4 months ago

I like the deck! You might consider adding Duskmantle Guildmage for an infinite combo with Mindcrank.

Also, Dismal Backwater does the exact same thing as Dimir Guildgate, except Dimir Guildgate does not get you that 1 life. Dismal Backwater is cheaper (although only by 3 cents) anyways.

Deathcult Rogue might work well with Trepanation Blade too.

I like it quite a bit, definitely gets a +1 from me!

ej133 on He Waits

4 months ago

Ok, Hello there again, buddy!

Let's talk lands:

  • The main point about your lands is that they must follow your gameplan structure. If you're playing a slow paced, more reactive deck, then check lands (e.g. Drowned Catacomb) can help.

  • If, otherwise, you're a playing a proactive deck and you intend on doing a lot of sorcery spells on your turn, then you might better go with some shock lands and fast lands (e.g. Watery Grave and Darkslick Shores, respectively).

  • Sooner or later, you're going to find yourself looking for some mana filtering, then it will be the time to get some Polluted Delta. This type of land, fetch as people call it, is the ultimate manabase fixing tool. Nearly every deck with two or more colors needs it.

  • Unless you use something with or on the mana cost, you don't really need Sunken Ruins. Even if you do, one copy would be enough.

  • In a real control build, Creeping Tar Pit is a very good win-con. It deals damage quite consistently.

  • No land that always enters the battlefield tapped (e.g. Dismal Backwater, Dimir Guildgate) is good.

nextgale1850 on szadek lord of secrets edh

6 months ago

Potentially Dimir Aqueduct or Dimir Guildgate to make your mana match more with your mana needs (swap out 2 Swamp for those, probably). Also, non land mana rocks can be important, such as Dimir Signet and Dimir Cluestone. I believe Griselbrand is banned in EDH if you play with people who care about that (I do sometimes), so maybe add another planeswalker, like Ashiok, Nightmare Weaver.

FalseWarGod on Petty Theft and Shattered Memories (Phenax EDH)

6 months ago

Might I suggest Tainted Isle or Drowned Catacomb in the places of Submerged Boneyard, and Dimir Guildgate as to let your lands be effective immanently?

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