Dimir Guildgate


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Commander 2018 (C18) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Related Questions

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

: Gain or .

Dimir Guildgate Discussion

hellhole3927 on Zombie Tribal

1 month ago

I'd say for your first EDH deck this looks pretty solid. Something to remember when building future decks that is very important is the mana base and the distribution of colors. The only changes I would make to your mana base are cutting the Dimir Guildgate and Choked Estuary and 3 Island for 5 Swamp . First off any land that will enter the battlefield the majority of the time will actually hurt the deck more than you think. The only reason to cut 3 Island is that your devotion to black in the deck is so high that drawing multiple Island will make game play very hard for you.

Some other tips of advice:

1) Try to use the least amount of Planeswalker you can. At first I put the same amount in my decks that you have here, but over time you will realize they really do little to nothing since opponents kill them so quickly in combat.

2) Try to stay more devoted to your main theme in the deck. I feel the deck looks more like a Dimir "goodstuff" deck with a Zombie side theme at the moment. I would expect it to put out better results if you included more things like... Herald's Horn , Urza's Incubator , Coat of Arms , etc.

3) NEVER UNDER ESTIMATE THE POWER OF CARD DRAW!!! This one may take you a long time to realize, but trust me on this one. Card draw is the best thing you can do in Magic. You can go with long lasting card value on things like Phyrexian Arena or quick one time use spells like Skeletal Scrying and it will always be great.

BTW, if you have any other questions on deck building tips/suggestions just ask me in the comments and I will try to respond as soon as possible.

DRmagic2017 on Surveil & Destroy

3 months ago

Any place for Doom Whisperer ? This guy is a beast. I think you should also find at least two Watery Grave instead of Dimir Guildgate . I also like Vicious Rumors - seems pretty nice in my Rakdos burn. What about Vicious Rumors + Drill Bit ?

Lanzo493 on

4 months ago

Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.

As for mana rocks. You'll need them. Commander always needs them. I like Worn Powerstone , Thran Dynamo , Hedron Archive , Everflowing Chalice , and Astral Cornucopia . Dimir Signet is really good.

I gotta say that you need a Rise of the Dark Realms . It's a bomb.

eliakimras on The Great Depression Tazri Budget 40$

4 months ago

Since you're in 5-colors, it might be wise to run Exotic Orchard (often you get 4 or 5 colors on this land), Cascading Cataracts (for General Tazri's ability) and Battlefield Forge. // Also, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Seaside Citadel and Murmuring Bosk (fetchable Forest) should replace the non-gate taplands: Bloodfell Caves, Dismal Backwater, Swiftwater Cliffs, Tranquil Cove and Wind-Scarred Crag. // You don't need to dedicate 10 guildgates to Circuitous Route, you just need 5 or 6 to have wide variety of options to fetch. Since this deck is heavy on green and white, you can take out the guildgates that don't generate green or white (Dimir Guildgate, Rakdos Guildgate, Izzet Guildgate) for Vivid Meadow, Vivid Grove and Vivid Crag, because these can give you all 5 colors. // It is better not to run spells that cost double mana of a splash color, like Diabolic Tutor (it might be hard to cast it when you want it).

Kjartan on Shapeshifter Surveil Deck

4 months ago

Cutting you deck down to 60 cards would be a huge improvement. You have a lot of underpowered cards, so cutting your deck down to minimum size would make you get to your best cards more consitantly.

Rescue could go. With this few (good) etb triggers, it's not going to be that impactful, and you don't want to bounce your artifacts. (Or it could just become an Unsummon if you got one)

Ceremonious Rejection Seems very specific, but you do surveil a lot, and the card is pretty good, so it may be fine, but I'm not loving it. (Or is it a meta thing?)

Realmwright doesn't seem too useful. I guess it can help you cast Dread Shade, but that's pretty niche.

Amulet of Safekeeping also seems a tad too specific to be good, unless it's a meta thing, (but again, surveil help you get rid of it easily).

Wand of Vertebrae Is probably too RNG to be any good.

With the boosters you've opened, I'm willing to bet you've got some Dimir Guildgates or even Watery Graves, and a couple fixers would be a great addition to the mana base.

Also, I'm sure you've got some Discovery / Dispersal, which is one of the greatest survel cards.

KaladeshKat on Izzet Stuff

5 months ago

Why are you running Dimir Guildgate? You have no black cards... Discovery//Dispersal's 1st side can be done with a blue OR a black, and the second side you might want to use once every 40 games lol.

DiabeticFire on Dakkon Blackblade Commander

6 months ago

For your lands, I would recommend you run 38. This number should be a mix of utility, mana fixing, and basics.

Utility: Reliquary Tower Homeward Path

Mana Fixing:

Fetches: Terramorphic Expanse, Evolving Wilds

Tri Color: Arcane Sanctum, Esper Panorama, Command Tower

Scry Lands: Temple of Deceit, Temple of Enlightenment, Temple of Silence

Bounce Lands: Azorius Chancery, Dimir Aqueduct, Orzhov Basilica

Check Lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel

Gain Lands: Dismal Backwater, Scoured Barrens, Tranquil Cove

Guildgates: Azorius Guildgate, Dimir Guildgate, Orzhov Guildgate

Tap Lands: Forsaken Sanctuary, Meandering River, Submerged Boneyard

P.S. Hour of Devastation is not allowed in your deck.

TheGodofNight on Budget Dimir Aggro

6 months ago

Good Morning captainamerica,

I'm not sure I follow the core concept for this deck. So my apologies if you have already fielded this question, or another like it. You call this an aggro deck, however, it is more "reactive" (like a control deck) than "proactive" (like an aggro deck). I only say that because you are running a total of 7 creatures in the main board. I understand your budget constraints, and would like to recommend a budget Dimir Surveil Aggro list to you for consideration.

4 Thoughtbound Phantasm 11 Island 4 Nightveil Sprite 3 Dimir Informant 4 Dimir Spybug 8 Swamp 3 Discovery / Dispersal 4 Thought Erasure 4 Notion Rain 4 Drowned Catacomb instead you could run 4 Dimir Guildgate 3 Sinister Sabotage 3 Cast Down 2 Barrier of Bones 3 Disinformation Campaign

This list would be a little more aggro. I hope this helps.

Thanks! -TGON

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Dimir Guildgate occurrence in decks from the last year


All decks: 0.18%


All decks: 0.04%

Commander / EDH:

All decks: 0.05%

U/B (Dimir): 1.43%