Land — Gate
Dimir Guildgate enters the battlefield tapped.
: Gain or .
|Want (5)||RixFix , AndrewsLuz , Deliwashere , Taufyr , Cannon119|
Printings View all
|Guilds of Ravnica (GRN)||Common|
|Commander 2018 (C18)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Dimir Guildgate occurrence in decks from the last year
All decks: 0.18%
All decks: 0.04%
Commander / EDH:
All decks: 0.05%
UB (Dimir): 1.43%
Dimir Guildgate Discussion
6 days ago
Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.
Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.
Diregraf Colossus is good for making a small army of tokens as the game goes on.
A cheap tutor or two would also be good like Diabolic Tutor.
Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.
1 week ago
If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.
For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.
3 weeks ago
Hey dad. I think 29 lands is a little crazy, does it work well in testing?
I'm personally not a fan of all the super high CMC cards you've added. With 29 lands and only 6 pieces of mana ramp, you will basically never get to cast them. I don't think the added damage off Yuriko really justifies having dead cards in your hand. Draco especially, you'll never ever be able to cast him and even if you do he's super weak. I'd recommend something with delve, maybe Dig Through Time if you're willing to spend the money, or Murderous Cut.
I was also thinking about it and realized I screwed up the mana base. Cards like Evolving Wilds and Terramorphic Expanse are strictly inferior to Dimir Guildgate and Dismal Backwater, since the deck thinning off a fetchland doesn't matter, and you're not playing any landfall.
My biggest hangup is only playing 29 lands. I'm worried you'll get land screwed way too much.
Rasaru on Dimir mill
4 weeks ago
This first thing I want to say is don't get discouraged. A lot of people underestimate the mill mechanic. Sure, you'll have some bad games, but it makes winning soooo much better! For example, I played my Drawing Dead deck today against against my buddy, who ran his mono red dragon deck, and milled all 100 of his cards at the end of my turn 6.. Victory has never tasted so sweet!
Do you want to keep your deck in the Dimir family (black & blue)? If yes, then let's get started!
- We definitely need to upgrade your land base. Minus your basic land drops, everything else comes in tapped, which puts you at a huge disadvantage. That's almost 50% of your land drops. Upgrading a card like Dimir Guildgate, to a Sunken Hollow can give you an advantage. In this example, there is absolutely no downside. While your Dimir Guildgate will come in tapped no matter what, your Sunken Hollow has the potential to come in untapped, so you can use it immediately. I believe you can find these for about $1 each, at your local card shop. I'd also consider swapping your Dismal Backwater for something like Choked Estuary. While 1 life could make a difference, I bet you'd rather have that playable land more often. I think those come in around $2 ea. Simple fixes for about $8 bucks.
Are you familiar with how to play Dimir Aqueduct "efficiently"?
*NOTE- I wouldn't recommend purchasing any upgrades until you figure out what others upgrades you want! Your mana needs could change based on the other changes you make.
More to come! I need to head to bed!
5 months ago
Hey, this is a good start for budget. Consider upgrading the manabase with many budget lands from C19?
- Command Tower
- Exotic Orchard
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Caves of Koilos
- Irrigated Farmland
- Dimir Aqueduct
- Azorius Chancery
- Orzhov Basilica
Lands to consider cutting:
6 months ago
You don't really have that many cards with in the casting cost so you should adjust your swamp to island ratio so you can hit double black more reliably. I'd swap out 5 islands for 5 swamps and see how that plays. You can get away with a couple of lands that come in tapped so a Dimir Guildgate is a budget friendly option as well.
Tidy Conclusion and Unholy Hunger are too expensive CMC-wise for the additional benefit they provide [very minimal life gain for the most part]. Some better replacements: Hero's Downfall , Vona's Hunger , Go for the Throat , Tragic Slip and Necrotic Wound
7 months ago
Am not sure if I can provide any valuable budget tips since I never played in the pauper-format, but I do want to say that the deck seems really great with the fact that it circles around 12 dollars. Only thing I can think of is to include some dual lands such as Dimir Guildgate and Dismal Backwater which are very budget friendly and will also help with colour fixing. Other than that, nice deck!
7 months ago
I suggest playing Mortify as good removal. Also, you should probably play some number of Orzhov Guildgate , Azorius Guildgate , and Dimir Guildgate for fixing. A good planeswalker that I think you should be playing is Ugin, the Ineffable .