Khalni Garden

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add .

Balaam__ on Premodern Modern Polymorph

1 month ago

I was going to suggest Khalni Garden as green source+token generator combined, but it isn’t Premodern legal. Pity.

tkjanacek on Korvold, Food-Cursed

5 months ago

Skullclamp is $5, but it's good with creature tokens, which you make a lot of, and is playable in a lot of decks. Mahadi, Emporium Master lets you turn creature tokens into treasures. Inspiring Statuary makes all your food tokens into mana rocks. Idol of Oblivion draws a lot of cards. Tireless Provisioner, Killer Service make a lot of food tokens. Arterial Alchemy makes a lot of blood tokens. Khalni Garden makes a plant. Judith absolutely isn't bad here, I would much rather cut Bog Naughty, Ciril Ungol Patrol, Dimir House Guard, Galadriel, Scream Puff, Skybeast Tracker, Bake into a Pie, Giant's Skewer, Horned Helm. While they are flavorful, they are very inefficient.

Balaam__ on Budget Convoke Mono Green

10 months ago

Khalni Garden will make both as well as tokens to help with convoke

KBK7101 on Need help for a green …

1 year ago

Cuts:

I did a lot of research on precon decks while building my Urza/Mishra partner deck. This is definitely above that, which is fine, but one of the more interesting things I saw in said research was that it isn't always best to include tutors because new players don't even know the cards in the deck, much less what to search for. Land ones are fine, obviously, because they tell you what to find. Cards like Chord of Calling is great as an upgrade, but it may cause an unintentional feeling of being overwhelmed with options. Cutting it would also save $6-7.

Bala Ged Recovery  Flip is another card that I'd cut just because it may be slightly confusing for newer players. It's also $4? When did that happen?!

Triumph of the Hordes is another cut I'd make with the same reasoning as above. Trying to explain the difference between combat damage and commander damage is probably enough for now. Again, great upgradefor later. This would cut about $12.

Cutting these three would shave off another $20-25.

Adds:

Growth Spiral is close enough to Bala Ged Recovery  Flip but without the added confusion of it also possibly being a land.

Speaking of lands, I think adding in two more would help smooth out any potential mana-screws, which are a horrible feeling as a seasoned player... and even worse than that as a newer player. Whether they be two more forests or something like Khalni Garden, Fertile Thicket or Tranquil Thicket, I think two more lands would help smooth things out.

I would also mention that while Freyalise, Llanowar's Fury is the deck's commander, Ezuri, Renegade Leader, Dwynen, Gilt-Leaf Daen and Marwyn, the Nurturer could also be the deck's commander. She's not necessarily locked in to just Freyalise.

The last thing I'll mention is that none of us here know the person you're making the deck for. If you see any of this advice and think "eh, I think she'd get it" or "She'll understand this pretty easily", then go for it! Build whatever you think they'd like the best.

TheoryCrafter on The Island Awakened [[Primer]]

1 year ago

Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.

You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.

Another to consider would be Broken Bond, as it fits into additional land plays.

Speaking of addional land plays have you considered Walking Atlas?

Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.

Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.

That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!

AG4W on UG Infect

1 year ago

I agree, the game mostly looses due to being one turn too slow, I'd say the crop rotation package is pretty broken - not just being fun. Some lands have severely underperformed tho, Mortuary Mire and Turntimber Grove seems good at a glance but are pretty awful and can be replaced, mainboard Bojuka Bog is probably very meta-dependent and questionable otherwise.

I'd prob. remove above mentioned cards and another Khalni Garden + another Sejiri Steppe

Slashdance on Land of the Lost

1 year ago

Update!

Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain

Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh

Creatures Removed: Borderland Explorer, Emissary of Grudges

Creatures Added: The Gitrog Monster, Elvish Rejuvenator

Enchantment Removed: Retreat to Valakut

Sorcery Removed: Worm Harvest

Sorcery Added: Pirate's Pillage, Regrowth

Instant Removed: Fury Storm

Instant Added: Unleash the Inferno

zachz on No ability bears

1 year ago

If you want more no-ability creatures out fast, you could try Jade Mage or Khalni Garden, or late game Avenger of Zendikar.

If you are focusing on bears as a tribal deck, I am always for recommending Coat of Arms, as it increases exponentially with number of same subtype on the field.

Elemental Bond would be great seeing as your creatures will have counters, petroglyph buffs, or Ruxa buffs, and will always be coming out with 3 power.

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