Khalni Garden

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis Common
Commander 2013 Common
Planechase 2012 Edition Common
Archenemy Common
Worldwake Common

Combos Browse all

Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add to your mana pool.

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Khalni Garden Discussion

Vathlo on Brave the Biohazard (Pauper Infect)

2 days ago

Hello and thanks for the upvote!

  1. Game 2 sideboard plans depends on the deck, but generally it goes:-2Cystbearer +2 Corpse Cur-1 Groundswell +1 Predator's StrikeI usually worry more about Edict effects, since I only have Khalni Garden for protection. Disfigure and cards like it can be countered by pump spells. Terminate I haven't seen and I don't believe is widely played.

2.Pulse of Murasa is meta dependent, I think.For example, my local paper meta MBC is still a thing. So Pulse wouldn't help much in that matchup, because they have more removal than I do creatures post-board. But I could be wrong. I just don't think that the deck is built to really grind out games on purpose.

  1. I don't think the toolbox lands are meta dependent. Although Halimar Depths has been overall lackluster. The ability to look at the top three cards and arrange them is nice, but not being an actual scry effect is sometimes a feel bad. It might become a Sejiri Steppe in the future, or just another Forest.

HaunterHunter on Let Ezuri Reign

4 days ago

Dryad Arbor, Zoetic Cavern, Khalni Garden are lands that can trigger ezuri.

Managorger Hydra, Tuskguard Captain, and Phantom Nantuko are great creatures.

Hooded Hydra, Hangarback Walker, and Chasm Skulker are must-haves.

Oran-Rief, the Vastwood give counters

Other good cards: Burnished Hart, Gyre Sage, Hornet Queen, Inspiring Call, Progenitor Mimic, Eldritch Evolution, Green Sun's Zenith, Nykthos, Shrine to Nyx, Verdant Confluence, Rishkar's Expertise, Asceticism and more.

For planeswalkers i would suggest Freyalise, Llanowar's Fury and Nissa, Voice of Zendikar

Another thing to note is that proliferate works on experience counters so that means: Viral Drake, Tezzeret's Gambit, Thrummingbird, Skyship Plunderer(he's basically a single target proliferate)

Pscioed on Brave the Biohazard (Pauper Infect)

2 weeks ago

I really like what you've done here. The Crop Rotation toolbox is really awesome. How does it work against a Counterspell matchup, like Teachings? It seems like they could really getcha when you sacrifice a forest going for Sejiri Steppe or Khalni Garden, but it gets countered.

I am also curious to hear your thoughts on Seal of Strength vs Giant Growth. I figure the power of seal is the 'mana storage' aspect, where you can cast it turn 1 but crack it turn 3 when you swing lethal. Does that outweigh the hidden information that Giant Growth provides? Or is there some other reason I should be running seal over growth?

+1 awesome deck.

windexnose44 on How Bernie Sanders Plays Magic

2 weeks ago

@xmistfitxzviprx - Avatar of the Resolute is decent. However, he is only as good as the number of creatures i have with counters on them. Usually, that number is relatively low. I tend to focus on specific creatures rather than giving everyone counters. Wild Beastmaster would be good, though... gotta think of what to cut.

@JulesVernes - Borrow to your heart's content! I'm glad you enjoy the build. After having some time away from it, myself, I have noticed a few things that could be improved. Your suggestion to replace Phyrexian Swarmlord with Mycoloth is a sound one. While infecters are good, Swarmlord's token production is wholly dependent on me hitting the opponent with a poison counter. Mycoloth will produce tokens regardless. Good call!

@HaunterHunter - Nice list of suggestions! Lets go through them.- Phantom Nantuko is almost strictly better than Undergrowth Champion. It's also a card i'd not seen before. You've convinced me on this one.

  • I like Hooded Hydra a little better than Hangarback Walker for this build, as it could enter as an Ezuri trigger if it's morphed, and then get big. Both are good suggetsions, and I'll have to weigh them against the deck.

  • Fuel for the Cause is 4 mana, not worth imo.

  • Wonder is decent, but it has to be in the graveyard, and it doesnt play with counters.

  • Kalonian Hydra... welp, time to make more cuts.

  • I mentioned to a different user that Wild Beastmaster is a good pick, and Cultivator of Blades is very similar. I doubt i'll be able to get both in, and for that reason, Beastmaster wins with a lower mana cost.

  • Khalni Garden is decent, i'll swap out a forest.

  • Tezzeret's Gambit used to be in here. It's good, but i have better ways to both proliferate and draw. That said, if i found an opening for it, it might find its way in.

HaunterHunter on How Bernie Sanders Plays Magic

3 weeks ago

Phantom Nantuko over Undergrowth Champion?

Hooded Hydra and Hangarback Walker do the same as Chasm Skulker

Fuel for the Cause?

Wonder to give your infecting democrats flying?

Kalonian Hydra for doubling counters

Cultivator of Blades and Wild Beastmaster to buff said infecting troops

Khalni Garden for the Ezuri Trigger

Tezzeret's Gambit Draw and proliferate?

evncrbch on Willing Sacrifice

1 month ago

hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.

Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.

Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.

Retribution of the Ancients is a very neat removal option, definitely requires some looking into.

As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.

Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.

Smallpox is an option, but I feel like if anything at that point I would just run Pox.

Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.

Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.

Jarad, Golgari Lich Lord definitely deserves a look.

Noosegraf Mob also deserves a look.

Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.

Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .

Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.

Darksteel Ingot could possibly be cut for a dork, but it is nice that it doesn't die to opposing boardwipes like a mana dork would. Still, I could see maybe running Gyre Sage over it.

As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.

Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.

Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.

Acidic Slime also hits lands which can be nice. Maybe it becomes a Caustic Caterpillar.

Gilded Lotus may go, may stay, unsure.

Bojuka Bog is good, may include it, but I already have found that I get much more value on my Living Death without the need to run a crazy amount of hate beforehand.

Already mentioned that Vraska may become Beast Within.

Phyrexian Arena may turn up, perhaps it replaces Smothering Abomination.

Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.

Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.

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