Khalni Garden


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Worldwake (WWK) Common

Combos Browse all


Khalni Garden


Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add to your mana pool.

Price & Acquistion Set Price Alerts





Recent Decks

Khalni Garden Discussion

Entomo on The Best Defense is...FIRE!!!

6 days ago

Alright heres my first draft at brewing with axebane. I'm going with a green - blue shell, no red at all, with Viridian Longbow and Brush with Death. No Train of Thought and 4x Commune with the Gods.
2 Trinket Mages to tutor the bow or Springleaf Drum which i realized can play the role of Orochi Leafcaller if you want to combo off with Overgrown Battlement instead (you just need to have 3 defenders instead of 2). Which is why I brought in a full 4 set of Khalni Garden, maybe the card was changed because it really feels like that token should have defender (even though I have won attacking with them before).

Super Ax Slut aka "Hatchet Wound"

Standard* Entomo


Entomo on The Best Defense is...FIRE!!!

6 days ago

A list I looked up use's Viridian Longbow to get the kill as well. It's tutorable with Trinket Mage.

ALSO. This is kinda a janky hack, but for whatever reason on MTGO if you play Khalni Garden, the plant token has defender even though gardens doesn't say it will. So you could get a free defender off a land if you play on mtgo.

NyxDragon on GW Populate Brewing

1 week ago

Khalni Garden is a land and drops a creature as well. Anointed Procession will also double your tokens. Rhys the Redeemed is a a cheap cmc for tokens and doubling tokens as well, although his card price is high. Trostani, Selesnya's Voice populates and gives you life for each creature dropping on the field.

Yoshimaster18 on mono green infect

1 week ago

I see your multiple Khalni Garden in the side. You my be interested in Crop Rotation to help you find them when you need them(and at instant speed).

JoosetheMuice on Trostani Gets a Life

3 weeks ago

Scattered Groves and Canopy Vista are two good dual lands that are fairly cheap and are forest/plains. Sunpetal Grove is good too. I love the fast lands a lot, but Razorverge Thicket probably isn't worth the $13 in EDH. Grove of the Guardian and Khalni Garden could be a fun too. Selesnya Signet is also just better than moss diamond. It ramps and fixes color

InDeepestShadows on Spawning Pool Party

1 month ago

I like it, but i needs a playset of Impact Tremors and possibly a few Khalni Gardens

escesare on Soulflayer, Angel of Wrath (Jund)

1 month ago

I like what you did with Flamewake Phoenix since it blocks unlimited sac effects and doubles as a beater and keyword imparter. Have you considered some Khalni Gardens or a single Dryad Arbor? Infect actually uses Dryad Arbor for that exact purpose: a surprise creature (tutor onto battlefield with fetchlands) to sac to Liliana.

Burning Inquiry is extremely bad here. Would you play a Tome Scour that mills 3 cards? That's Inquiry: on average, your hand gets no better or worse and you lose a card. Grisly Salvage digs 5 cards and lets you keep the Flayer and discard the delve creatures guaranteed! If you need more, you can also play Commune with the Gods, or Tracker's Instincts if you feel like splashing 1 or 2 blue shocklands.

Spark of Creativity seems unplayable. You might think "average CMC 3" - oh great it's a Lightning Bolt, but that's ignoring all the lands and variance. With lands, average CMC is 2.13. That means half the time you need to kill a creature and you just pay 1 to cycle. The other half of the time you get a sorcery speed Shock. 82% of the time you try to kill a big creature, it won't work, but 18% of the time you were lucky enough to build a sorcery speed Fatal Push - congrats! Whenever you need to cycle your removal because you don't need it, you can already do that with Looting or Reunion! Please just play Fatal Push, Abrupt Decay, Terminate, and/or Maelstrom Pulse.

You've prioritized the wrong keywords with 11 flying, 10 haste, 7 vigilance, 4 lifelink, 3 double strike, 2 indestructible, 2 hexproof creatures.

Hexproof is the most important keyword since without it, you just die to Path, Terminate and Dismember and none of these other keywords are relevant. Plus Sylvan Caryatid also ramps, so it's a definite 4-of! Why even play Vines when you can get (the important half of) its effect for free?

Haste is strictly worse than double strike because by the next turn you've broken even, and by the third turn you're way ahead with double strike (esp. with lifelink, which applies on blocking with or without haste). Therefore Drogskol Reaver is just strictly better than Samut and should be a 4-of. I'd say Reaver is also much better than Nighthawk unless you're actually often casting Nighthawk.

All you really need is Reaver/Akroma + Caryatid/Rhonas. You can cut some of the other creatures if you simply play more self-discard (Liliana) and card-filtering (Grisly Salvage, and if you need more, Commune with the Gods or Tracker's Instincts).

Also why two Forests and zero Stomping Ground? Seems like you're just cutting off your own options.

Deruvid on Red Green Devour

1 month ago

If you're aiming primarily for the Broodmother+Mycoloth combo, I'd ditch the Rot Shamblers, Garruk, and Thromok, as they take focus away from the main combo. You'll want a way to tutor for the combo creatures. The best options for this deck being Chord of Calling (or Natural Order if you're not worried about format/money). Primal Command is also a versatile option. Whatever search tool you opt for, take all 4 copies. You can drop a copy of the Dragon Broodmother down to 2.

You'll want to have enough creatures for Mycoloth to eat when you summon him, so I'd actually suggest swapping the Goblin Arsonist for Krenko's Command. I know it's nice getting the dmg payoff from the arsonist, but it won't be enough to be worth including. Your copies of Caravan Vigil, Viridian Emissary and Sylvan Ranger are a decent ramp package. Just make sure to use the Emissary as early chump blocks to ramp rather than trying to save them for devour. You won't need the ramp once you're ready to devour.

You asked about Awakening Zone, and I think it should replace your From Beyond copies just because its 1 mana cheaper.As for removal, burn is about your only option in R/G colors. Go up to 4 Lightning Bolt. Keep your Vines at 2 to protect your combo. Lastly, I'd drop 4 basic lands (2 each) to put in 4 Khalni Garden. Having extra sac fodder up front is a nice bonus. My suggested list after these edits would look something like:

2 Dragon Broodmother

2 Mycoloth

4 Viridian Emissary

2 Sylvan Ranger

4 Caravan Vigil

1 Doubling Season

3 Awakening Zone

4 Fists of Ironwood

4 Krenko's Command

4 Chord of Calling

4 Lightning Bolt

2 Vines of Vastwood

4 Khalni Garden

10 Forest

10 Mountain

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