Khalni Garden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Planechase Anthology (PCA) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Worldwake (WWK) Common

Combos Browse all

Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Gain .

Khalni Garden Discussion

abbatromebone on Speed issue in new deck

3 weeks ago

So It is very tempting to the token generators with Legion's Landing  Flip Gods' Eye, Gate to the Reikai and maybe add some land destruction. Khalni Garden Nissa, Voice of Zendikar (this is not as tempting due to double green).

So if I play green I need to replace lands. Do you think I should pull out 3 mountains and one island?

APPLE01DOJ on Speed issue in new deck

3 weeks ago

Well that's the reason Polymorph runs Khalni Garden because it's a free uncounterable creature. If you don't like Khalni Garden then consider Blinkmoth Nexus or Inkmoth Nexus which can serve as anlternate win condition.

If you are going to run Boseiju, Who Shelters All then you should MB it, lands really don't belong on the SB. You could swap it out for Hanweir Battlements . I get why Hanweir Battlements is there but it's really not needed.

To answer your questions, I don't think you should run Manamorphose but perhaps 1x Cascade Bluffs might be good. How has your deck's mana base performed? Has the triple red been an issue?

goodair on Speed issue in new deck

3 weeks ago

you should try lower cmc token producers or something like Khalni Garden with some spirit guides or rituals.

NoOneOfConsequence on Poly'M'rakrul

1 month ago

This deck sort of looks like it has consistency issues. You're only running 5 polymorph effects, 6 ways to make a creature to polymorph, and 8 cantrips (I don't really count Remand ). I guess you also have Search for Azcanta  Flip, and you can flashback Faithless Looting , but one Serum Visions ? One Polymorph ? Here's how I would build this deck:

First, we go RUG. 2x Khalni Garden . 4x Sprout Swarm and 4x Sprout instead of Hordeling Outburst and Spawning Breath . 2x See Beyond , 4x Serum Visions . Ditch the Search for Azcanta  Flip, Rune Snag , and Remand . Shave an Izzet Charm , a Faithless Looting , and a Lightning Bolt for 3 more Polymorph s.

You're now playing 10 polymorph-able cards instead of 6, 8 polymorph effects instead of 5, and 12 cantrips, as before. Sure, you have fewer counterspells, but Remand is not a good card no matter what people say, and Rune Snag isn't that great, either. You can even buyback Sprout Swarm if you just need to keep chump-blocking.

Is Indomitable Creativity going to be hard to cast in a 3-color deck? No, this is modern--you can play anything you want. Green would also give you access to some better sideboard options, like being able to flashback Ancient Grudge .

On an unrelated note, I feel like a deck like this could actually benefit from running an Electrodominance package that included Restore Balance due to not playing literally any creatures beyond one, but there just isn't any room for it, sadly. Still, though...you could play Wheel of Fate to pitch an emrakul you drew...you could play Ancestral Vision ...the possibilities are limitless, really.

shwanerz88 on Prossh, Skyraider of Kher

3 months ago

Alright update 2

Additions: - Brawn - Smothering Abomination - Champion of Lambholt - Pitiless Plunderer - Beastmaster Ascension - X5 Forest

Cuts: - Wild Pair - Scute Mob - Rot Shambler - Brood Butcher - Domri Rade - Vivid Grove - Vivid Marsh - Zoetic Cavern - Khalni Garden - Fertile Thicket

Wight, monitor and sudden demise I decided to keep for now simply because I do not have better options at the moment.

TheRoflCoptr on Progress at any cost

3 months ago

I like the elvish tribal that you're going for and ramping into the hydras/Hangarback Walker which make more tokens + experience counters but I feel like your deck needs more evasion/trample/haste to really hit home or even protect yourself from flying commanders. Maybe Akroma's Memorial? It follows the decentralized power mechanic, and I doubt you'll be short of mana late game.Ezuri, Renegade Leader can give be a finisher and give trample to elves. Herald of Secret Streams is also redonk with this deck.

Yisan, the Wanderer Bard would be great in this low costing deck. Not only he would contribute to Ezuri's experience but he can bring friends. Only thing is he isn't an elf.

Paradoxical Outcome would come in handy if there's a board wipe, your dudes are pretty cheap, so you can get the ETB triggers counted all over again. It's not great with +1/+1 counters but it's better than the creatures dying, and it can also be used on other nonland permanents. Alternatively, Inspiring Call is a less protective Heroic Intervention but the draws can get insane. It's a bit "win-more" though.

Bramble Sovereign looks like it has some potential here, doubling your own dudes (and ETB triggers). Although, he can't copy the X costing creatures successfully.

Bow of Nylea seems like a great choice for connecting with the damage (giving your attackers deathtouch) and can also spread some +1/+1 counters if you have spare mana.

Pelt Collector is a great turn 1 drop. Beast Whisperer does everything you want.

Animation Module is a great accelerator and can be used as a mana sink.

Khalni Garden Path of Ancestry

Feyamius on Dragonsoul Knight pEDH

3 months ago

You could upgrade your land base by a lot: Opal Palace, Path of Ancestry, Gateway Plaza, Rupture Spire, Transguild Promenade ... ditch Grotto and Shores. I'd consider running the best utility land for each color (Sejiri Steppe, Halimar Depths, Bojuka Bog and/or Mortuary Mire, Teetering Peaks, Khalni Garden) in combination with Crop Rotation as well.

aswordforthefallen on Indomitable Emrakul

3 months ago

Putting in 4x Khalni Garden makes a turn 2 Emy with just two rituals. I had good testing with those four, two additional Magma Jet, and a Cathartic Reunion, replacing them for the four Crimson Wisps, two Expedite, and one Hordeling Outburst. I was discarding wisps turn 1 if I had a possible turn 3 Indomitable Creativity hand anyway, and having 25 land doesn't seem to bother a deck with this much digging. The little bit of extra interactivity from Magma Jet after already having a creature to target from a turn 1 plant token helps.

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Khalni Garden occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.03%