Khalni Garden

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Worldwake (WWK) Common

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Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add to your mana pool.

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C13

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Khalni Garden Discussion

OwenJohnson on Ezuri, Claw of Counters

3 weeks ago

Overall, it looks pretty good. I love your inclusion of Ornithopter, there's nothing better than winning a game because of a 0/2 creature.

Because the deck is built heavily around putting counters on things, something like Primal Vigor or Doubling Season could help a lot.

Something that creates a lot of creatures as it enters like Avenger of Zendikar, Hornet Queen, or Patagia Viper can be good for getting a few experience counters at once.

To go along with the deck's low-ish casting costs, As Foretold and Inexorable Tide seem good.

Lifecrafter's Bestiary is usually a good card in green. Bow of Nylea is useful as well.

Awakening Zone gets you a bit of mana and an experience counter on each of your turns if your commander is out. And it pairs nicely with Animation Module.

For land, Dryad Arbor or Khalni Garden could be nice because they give you experience counters, but they can slow your deck down a bit. Same with Llanowar Reborn.

If you need more protection for your creatures, Asceticism and Plaxcaster Frogling can help them survive.

Arachnogenesis could be great if you have you commander out and you opponent is playing agro. Prevent all damage, gut a bunch of creatures, then get a bunch of experience counters. Fungal Sprouting or Cobra Trap can be good for the same reasons minus damage prevention.

I would recommend replacing Triskelion with Walking Ballista. Triskelion might be the better deal for 6 mana, but Walking Ballista is more versatile. You can cast it sooner or later and give it more counters when you have no use for extra mana.

That's about all I can think of. Good luck with commander! And keep in mind that if you're just playing with friends you don't have to worry much about building the best deck in the world. Build a deck that you think will be fun to play.

azumanga94 on 4 Color Saheeli Evolution

2 months ago

Still testing out Khalni Garden, was thinking it would be good to bounce with Felidar Guardian when there's nothing else to bounce, which happens on occasion. It might just slow me down tho...

FreeTheTacos on Modern Budget Bogles

2 months ago

A budget alternative to Dryad Arbor would be Khalni Garden. This helps you deal with edicts, which you seem to be really weak to right now.

Funkydiscogod on Thoboes, the Mana Flow

2 months ago

Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:

  • If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
  • It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
  • It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey  Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
  • It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".

So, how about these ideas:

Thoboes, the Mana Flow

Legendary Land Creature - Elemental

Thoboes, the Mana Flow is all colors.

: Add one mana of any color to your mana pool.

0/3


This is the offspring of a Transguild Courier, a Command Tower, being raised by a Wall of Wood. It's a more fair version of what you originally posted.

Thoboes, the Mana Flow

Legendary Land

Thoboes, the Mana Flow enters the battlefield tapped.

, Pay 1 Life: Add one mana of any color to your mana pool.

: Thoboes becomes an 8/8 Elemental until end of turn.


This is basically a Mana Confluence that animates as a Fusion Elemental.

Thoboes, the Mana Flow

Legendary Land

If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.

: You may cast a spell from your hand without paying its mana cost.


I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.

That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.

But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.

Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?

Beebles on Mina and Denn's Wild Adventure

3 months ago

Hey Paavvukun,

I like your list. It seems more aimed at beating face with big hitters. I especially liked to see Molimo, Maro-Sorcerer and Abundance in there. Also a quite affordable list! Here are some thoughts I had for you to consider.

Hope that there is something there that meets your vision for the deck!

GL and HF,

Beebles

clayperce on Bounce Lands

4 months ago

I could also imagine some synergy with Lands that have ETB effects (e.g., Halimar Depths, Temple of Epiphany, Sejiri Refuge, Khalni Garden)

lestudent2112 on Scourge of the Sea V3

4 months ago

-Creatures & QTY_

  • Take Stormtide Leviathan down to one (1), give yourself more options.

  • Add Hedron Crab, to start removing odds of cards for your opponent and limiting their options for how to deal with this deck.

  • Take Silver Myr down to two (2).

  • Look up search for target cards so if in the starting hand doesn't have what you need then when you get this "search for card", you can then get your rythem going and start your WC.

  • Add some more control to buy yourself time for the big creatures.

Mana:

  1. Do not count on Silver Myr to supplement your mana supply because you may or may not ever get one out.
  2. Your land needs to be 24-26 cards. Your land will be imbalanced and you will find it lacking and run into an extreme opposite of v1 of this deck which would be worse than having too much. Imagine having all the cards you need but nothing to play them with.
  3. I am not sure why Khalni Garden, is within this deck. Khalni Garden makes the lands feel unfocused.
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