Khalni Garden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Worldwake (WWK) Common

Combos Browse all

Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add to your mana pool.

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DDR

C13

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Recent Decks

Khalni Garden Discussion

Ammo37 on Hapatra, Queen of Negative Counters

6 days ago

You'll want some faster card draw and creatures, and more go-wide pay offs. Disciple of Bolas, Zulaport Cutthroat, Falkenrath Noble, Blood Artist, Grim Backwoods, Sangromancer, Rogue's Passage, Whip of Erebos are all good cards to add.

Midnight Banshee is a major nonbo in your deck. It kills all of your snakes that you get from it, as well as many of your other creatures.

I dont see a reason to run Soul of New Phyrexia, Rite of Belzenlok, Rofellos's Gift, or Black Market.

Cut: Trigon of Corruption, Serrated Arrows, and Culling Dais. These cards are all too slow.

For lands you'll want to avoid tapped lands that dont further your game plan some how. Replace with basics or fast-duals: Foul Orchard, Golgari Guildgate, Golgari RotFarm, Jungle Hollow, Khalni Garden, Mortuary Mire, Oran-Rief, the Vastwood, Cabal Stronghold. Manabasecrafter.com provides a very helpful list of every mana source you can play given your commander.

Meridion on Ponza

1 week ago

Like the idea.

Khalni Garden for some early cannnon fodder?

CommanderAdventures on Kalaran Deck 1

3 weeks ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:

Laender:

Entomo on The Common Cold

1 month ago

I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.

Entomo on Maverick Infect

2 months ago

Thanks Yoshimaster18 Your exactly right!
I have been testing the deck and it's amazing, it has game vs everything and is really consistent.
I even won a game with an end of turn Crop Rotation to get a plant token, then cracked back for 20 with Rancor - Groundswell - Groundswell - Doublecleave. Also used the sanctuary to bounce Khalni Garden to gain an extra sacrifice creature and beat U/B control when they flashed back their second Chainer's Edict.

Entomo on The Best Defense is...FIRE!!!

2 months ago

Alright heres my first draft at brewing with axebane. I'm going with a green - blue shell, no red at all, with Viridian Longbow and Brush with Death. No Train of Thought and 4x Commune with the Gods.
2 Trinket Mages to tutor the bow or Springleaf Drum which i realized can play the role of Orochi Leafcaller if you want to combo off with Overgrown Battlement instead (you just need to have 3 defenders instead of 2). Which is why I brought in a full 4 set of Khalni Garden, maybe the card was changed because it really feels like that token should have defender (even though I have won attacking with them before).


Super Ax Slut aka "Hatchet Wound"

Standard* Entomo

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Entomo on The Best Defense is...FIRE!!!

2 months ago

A list I looked up use's Viridian Longbow to get the kill as well. It's tutorable with Trinket Mage.

ALSO. This is kinda a janky hack, but for whatever reason on MTGO if you play Khalni Garden, the plant token has defender even though gardens doesn't say it will. So you could get a free defender off a land if you play on mtgo.

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