Khalni Garden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Planechase Anthology (PCA) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Worldwake (WWK) Common

Combos Browse all

Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Gain .

Khalni Garden Discussion

shwanerz88 on Prossh, Skyraider of Kher

1 month ago

Alright update 2

Additions: - Brawn - Smothering Abomination - Champion of Lambholt - Pitiless Plunderer - Beastmaster Ascension - X5 Forest

Cuts: - Wild Pair - Scute Mob - Rot Shambler - Brood Butcher - Domri Rade - Vivid Grove - Vivid Marsh - Zoetic Cavern - Khalni Garden - Fertile Thicket

Wight, monitor and sudden demise I decided to keep for now simply because I do not have better options at the moment.

TheRoflCoptr on Progress at any cost

1 month ago

I like the elvish tribal that you're going for and ramping into the hydras/Hangarback Walker which make more tokens + experience counters but I feel like your deck needs more evasion/trample/haste to really hit home or even protect yourself from flying commanders. Maybe Akroma's Memorial? It follows the decentralized power mechanic, and I doubt you'll be short of mana late game.Ezuri, Renegade Leader can give be a finisher and give trample to elves. Herald of Secret Streams is also redonk with this deck.

Yisan, the Wanderer Bard would be great in this low costing deck. Not only he would contribute to Ezuri's experience but he can bring friends. Only thing is he isn't an elf.

Paradoxical Outcome would come in handy if there's a board wipe, your dudes are pretty cheap, so you can get the ETB triggers counted all over again. It's not great with +1/+1 counters but it's better than the creatures dying, and it can also be used on other nonland permanents. Alternatively, Inspiring Call is a less protective Heroic Intervention but the draws can get insane. It's a bit "win-more" though.

Bramble Sovereign looks like it has some potential here, doubling your own dudes (and ETB triggers). Although, he can't copy the X costing creatures successfully.

Bow of Nylea seems like a great choice for connecting with the damage (giving your attackers deathtouch) and can also spread some +1/+1 counters if you have spare mana.

Pelt Collector is a great turn 1 drop. Beast Whisperer does everything you want.

Animation Module is a great accelerator and can be used as a mana sink.

Khalni Garden Path of Ancestry

Feyamius on Dragonsoul Knight pEDH

1 month ago

You could upgrade your land base by a lot: Opal Palace, Path of Ancestry, Gateway Plaza, Rupture Spire, Transguild Promenade ... ditch Grotto and Shores. I'd consider running the best utility land for each color (Sejiri Steppe, Halimar Depths, Bojuka Bog and/or Mortuary Mire, Teetering Peaks, Khalni Garden) in combination with Crop Rotation as well.

aswordforthefallen on Indomitable Emrakul

1 month ago

Putting in 4x Khalni Garden makes a turn 2 Emy with just two rituals. I had good testing with those four, two additional Magma Jet, and a Cathartic Reunion, replacing them for the four Crimson Wisps, two Expedite, and one Hordeling Outburst. I was discarding wisps turn 1 if I had a possible turn 3 Indomitable Creativity hand anyway, and having 25 land doesn't seem to bother a deck with this much digging. The little bit of extra interactivity from Magma Jet after already having a creature to target from a turn 1 plant token helps.

goldshot20 on Pauper Lands

3 months ago

Hello, I had some spare time and thought I might try to improve this. The link to it is https://tappedout.net/mtg-decks/pauper-lands-improvement/?cb=1542244270 otherwise I want to compliment you on the idea and on Radiant Fountain against agro and Bojuka Bog against graveyard decks. Ancient Spring is not a good fit because of mana colors, Khalni Garden you don't need the token. Peat Bog, Sandstone Needle and Saprazzan Skerry give mana colors you don't need or are just a land that does not fit. Anyway, nice variation on zombie hunt in pauper!

PoorManSam on Triple Entente

3 months ago

Gattison My my that’s a pretty spicy land. And yeah that might be a good idea since Khalni Garden gets a body on the field.

Gattison on Triple Entente

3 months ago

Ever try Rupture Spire or the new Gate just like it from GRN? Maybe swap out a Wind-Scarred Crag or the Khalni Garden?

I've done a lot of experimenting with 3, 4 and 5-color mana-bases in pauper before, so I'm interested in hearing how this one plays out for you.

K1ngMars on Shrek Fottimadre Jones

3 months ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

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Khalni Garden occurrence in decks from the last year

Modern:

All decks: 0.26%

Green: 0.44%

Commander / EDH:

All decks: 0.15%

Green: 0.12%

RG (Gruul): 0.09%

Golgari: 0.1%

GW (Selesnya): 0.08%

BRG (Jund): 0.32%