Khalni Garden

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis Common
Commander 2013 Common
Planechase 2012 Edition Common
Archenemy Common
Worldwake Common

Combos Browse all

Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add to your mana pool.

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Khalni Garden Discussion

azumanga94 on 4 Color Saheeli Evolution

1 week ago

Still testing out Khalni Garden, was thinking it would be good to bounce with Felidar Guardian when there's nothing else to bounce, which happens on occasion. It might just slow me down tho...

FreeTheTacos on Modern Budget Bogles

2 weeks ago

A budget alternative to Dryad Arbor would be Khalni Garden. This helps you deal with edicts, which you seem to be really weak to right now.

Funkydiscogod on Thoboes, the Mana Flow

4 weeks ago

Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:

  • If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
  • It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
  • It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey  Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
  • It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".

So, how about these ideas:

Thoboes, the Mana Flow

Legendary Land Creature - Elemental

Thoboes, the Mana Flow is all colors.

: Add one mana of any color to your mana pool.

0/3


This is the offspring of a Transguild Courier, a Command Tower, being raised by a Wall of Wood. It's a more fair version of what you originally posted.

Thoboes, the Mana Flow

Legendary Land

Thoboes, the Mana Flow enters the battlefield tapped.

, Pay 1 Life: Add one mana of any color to your mana pool.

: Thoboes becomes an 8/8 Elemental until end of turn.


This is basically a Mana Confluence that animates as a Fusion Elemental.

Thoboes, the Mana Flow

Legendary Land

If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.

: You may cast a spell from your hand without paying its mana cost.


I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.

That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.

But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.

Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?

Beebles on Mina and Denn's Wild Adventure

1 month ago

Hey Paavvukun,

I like your list. It seems more aimed at beating face with big hitters. I especially liked to see Molimo, Maro-Sorcerer and Abundance in there. Also a quite affordable list! Here are some thoughts I had for you to consider.

Hope that there is something there that meets your vision for the deck!

GL and HF,

Beebles

clayperce on Bounce Lands

2 months ago

I could also imagine some synergy with Lands that have ETB effects (e.g., Halimar Depths, Temple of Epiphany, Sejiri Refuge, Khalni Garden)

lestudent2112 on Scourge of the Sea V3

2 months ago

-Creatures & QTY_

  • Take Stormtide Leviathan down to one (1), give yourself more options.

  • Add Hedron Crab, to start removing odds of cards for your opponent and limiting their options for how to deal with this deck.

  • Take Silver Myr down to two (2).

  • Look up search for target cards so if in the starting hand doesn't have what you need then when you get this "search for card", you can then get your rythem going and start your WC.

  • Add some more control to buy yourself time for the big creatures.

Mana:

  1. Do not count on Silver Myr to supplement your mana supply because you may or may not ever get one out.
  2. Your land needs to be 24-26 cards. Your land will be imbalanced and you will find it lacking and run into an extreme opposite of v1 of this deck which would be worse than having too much. Imagine having all the cards you need but nothing to play them with.
  3. I am not sure why Khalni Garden, is within this deck. Khalni Garden makes the lands feel unfocused.

TheSpiritombEnthusiast on mirror buff dragon...$30 budget

2 months ago

Khalni Garden, Mycoloth, and Tana, the Bloodsower fit your colors and are great token producers. Also, if none of those are to your liking, Second Harvest could work, as well.

solarPULSAR on

2 months ago

It doesnt say youre looking for suggestions but I figured i'd toss some in for ya ->

Vines of Vastwood \ Blossoming Defense Over Ranger's Guile. These cards are strictly better.

Nissa's Pilgrimage over Seek the Horizon. Faster card, lower cost, just a better card for this deck as it gets land on your field quickly. An even lower cost alternative is Rampant Growth.

Khalni Garden doesn't really fit the deck since you have no way of buffing them from 0/1s. They can be used as chump blockers but imo it's not worth it when you can have a regular Forest and be able to tap it that turn.

another thing your deck could use is higher cost Beaters like Hydra Broodmaster or Ulvenwald Hydra or Heroes' Bane. These will be win conditions that mean if they stay on the board your opponent is likely to lose.

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