Khalni Garden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Planechase Anthology (PCA) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Worldwake (WWK) Common

Combos Browse all

Tokens

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Gain .

Price & Acquistion Set Price Alerts

C18

PCA

DDR

Ebay

Khalni Garden Discussion

goldshot20 on Pauper Lands

1 month ago

Hello, I had some spare time and thought I might try to improve this. The link to it is https://tappedout.net/mtg-decks/pauper-lands-improvement/?cb=1542244270 otherwise I want to compliment you on the idea and on Radiant Fountain against agro and Bojuka Bog against graveyard decks. Ancient Spring is not a good fit because of mana colors, Khalni Garden you don't need the token. Peat Bog, Sandstone Needle and Saprazzan Skerry give mana colors you don't need or are just a land that does not fit. Anyway, nice variation on zombie hunt in pauper!

PoorManSam on Triple Entente

1 month ago

Gattison My my that’s a pretty spicy land. And yeah that might be a good idea since Khalni Garden gets a body on the field.

Gattison on Triple Entente

1 month ago

Ever try Rupture Spire or the new Gate just like it from GRN? Maybe swap out a Wind-Scarred Crag or the Khalni Garden?

I've done a lot of experimenting with 3, 4 and 5-color mana-bases in pauper before, so I'm interested in hearing how this one plays out for you.

K1ngMars on Shrek Fottimadre Jones

1 month ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

Feyamius on Golgari Gravedigger

1 month ago

I'd recommend to increase the land count to 36. Those three could be utility lands like Khalni Garden (comes with sac fodder), Haunted Fengraf (built-in recursion), Mortuary Mire (same), or Bojuka Bog (hose opponents' graveyard strategies, especially if you help them by accident with sth like Ghoulcaller's Bell).

With your Undergrowth theme, I'd switch some of the sorceries that mill yourself with creatures that do so, e.g. Balustrade Spy, Returned Centaur, Sibsig Host. Also, where are Bitter Revelation and Dark Bargain?

If you really like Treshold, Krosan Restorer and Toxic Stench would have been my first two picks. Cut those that just grow in power/toughness for them.

Soldrand on Noob Ramp Deck

3 months ago

Hi, I'm the anon from /edhg/ who was gonna take a look at this deck.

In my playtests with the deck, I've found that the early turns can be a little slow. You have too many lands that EtB tapped, in my opinion. I would recommend removing Khalni Garden in favor of a basic land. I would also recommend adding some more lands. You don't have a ton of mana rocks, and your average CMC is pretty high. I found myself being mana screwed more than once.

I also think that you're not going wide enough for Beastmaster Ascension. I would get rid of Attune with Aether because you have nothing to spend the energy on.

An important thing to note is that Karametra's ability does not specific basic Forest or Plains, so you can run Scattered Groves and Canopy Vista and fetch them with Karametra. This will help with some of your color fixing.

Lastly, there is a lack of draw power in the deck. You can ramp really hard, but if you can't refill your hand, you'll have nothing to spend the ramp on. Mesa Enchantress and Solemn Simulacrum are the only two cards that say "draw a card", and Solemn Simulacrum needs to be sacrificed to get the one card.

If you have any questions, feel free to ask me.

Poly_raptor on Guardians of the... grove?

3 months ago

Thanks for the feedback. I get what you’re saying.

It does get some cheap tokens out in the early turns tokens from Khalni Garden and Secure the Wastes will get them and there is usually at least one of those in your opening hand.

Another option I’ve considered on the ramp side is Cryptolith Rite

I’d consider Utopia Sprawl - I quite like enchantment tamp, there’s a lot of enchantments in here already and it’s not often you come across a lot of enchantment removal.

Funkydiscogod on Steal and Sacrifice

4 months ago

I'm not sure how many things I can recommend that will make the gimmick easier, but I can recommend things to make it more absurd.

Back in Alara/Zendikar standard, I ran a Jund-colored control and sacrifice deck that used Ooze Garden. I would take their creatures, and sacrifice them to keep their power on the battlefield under my control. I also ran cards like Zektar Shrine Expedition to make a 7/1, and I'd attack, and sac it to make an untapped 7/7 ooze. This strategy can be almost modern fast with fetchlands.

Jinxed Idol was my sideboard choice for control matchups, since they couldn't stop Khalni Garden from passing it back to them, and they cared far more about their creatures then I cared about mine (if any stuck). This might work in modern, since Death's Shadow decks thrive on dealing damage to themselves, you could hold/pass the Idol as needed.

I would say Culling Dais and Spawning Pit are the best sacrifice outlets that let you control an opponent's critter when you cast Mark of Mutiny on turn 3. Also, Wrangle hits a fair number of modern creatures.

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