|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
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Barren Moor enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
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Barren Moor Discussion
1 week ago
- Jeskai Infiltrator
- Loyal Subordinate
- Loyal Unicorn
- Sower of Discord
- Sphinx of Jwar Isle
- Army of the Damned
- Varina, Lich Queen
- Serra Avatar
- Geode Golem
- Skull Storm
- High Priest of Penance
- Silent-Blade Oni
- Barren Moor
- AEthermage's Touch
- Magus of the Balance
- Primordial Mist
- Adarkar Valkyrie
- Seer's Lantern
- Treasure Hunt
- Sigiled Starfish
- Conundrum Sphinx
- Aminatou's Augury
- Crystal Ball
- Swords to Plowshares
- Felidar Guardian
- Altar of the Brood
- Brago, King Eternal
- Rune-Scarred Demon
- Fleshbag Marauder
- Oath of Teferi
- Vela the Night-Clad
- Diabolic Tutor
- Piranha Marsh
- Eerie Interlude
- Merciless Eviction
- Perplexing Chimera
- Cryptic Annelid
- Peregrine Drake
- Gonti, Lord of Luxury
- Liliana's Contract
- Explorer's Scope
- Ghostly Flicker
- Fellwar Stone
2 weeks ago
Heyo. First of all, this looks like what I call a "mulligan deck," meaning your opening hand is gonna be very important, so get used to mulligan'ing until you get a good starting 7. Beyond that, Putrid Imp may be better as four-of because if you can get it out, it is free discard whenever you want. Also, Lotus Petal is probably better in that slot than Wild Cantor, but Lotus Petal is "expensive." Finally, the cycling lands, like Lonely Sandbar, Barren Moor and Forgotten Cave, might be really good in this deck, because you can play them in an emergency, otherwise you cantrip/fill your graveyard with them.
In addition, here is a page a I found with a small Primer for Pauper Exhume decks: link.
2 weeks ago
Kick ass in your meta!
3 weeks ago
My version of Gitrog is here. Maybe some ideas there! I like your build though!
4 weeks ago
First lets work on the mana base, that's black's strongest power...
Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.
other potential, but not necessary additions can include the following...
Expedition Map to find your lands.
You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.
Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.
Mind Twist - Best discard spell imo
Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.
Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).
A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.
Hero's Downfall for PW removal.
Alhammarret's Archive - For extra card draw.
Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!
4 weeks ago
You could play some of the cycle lands (Barren Moor, Tranquil Thicket, Lonely Sandbar) for some "free" cycle cards. Also, I think you should go up on the Cunning Survivor/Grisly Survivors so you have the max number of payoffs. Oona's Grace is the slowest and costliest card you're playing, plus it's not very good in multiples, so I'd cut a couple of that.
4 weeks ago
Hey, so I had a bit of a closer look at your list and I have a few suggestions that may or may not be useful.
As we mentioned in the comments section on my deck, going down a few of the weaker lands would be good, especially because you are going the scepter route to infinite mana. I think you really need to add some more rocks to make this more viable. I think I would lose the cycling lands first (Barren Moor & Tranquil Thicket. I understand the utility and them being ok for fuelling delve but they could easily go. As for the rest of the mana base there are obviously some missing fetches that would really help, especially if you're running a loam package (Crucible of Worlds has been really great in my deck in the last few months). With the extra fetches you might also consider running more fetchable lands also, such as the new dual cycling lands. Cabal coffers would also be good here considering you run Urborg, although this is less of a pressing matter if you don't run Palinchron. I also always run Reliquary Tower as I frequently end up with a tonne of cards and this really helps. Finally, Tolaria West can tutor up any land and I always find this handy!
We also mentioned running some reanimation and again this is a great addition in my experience. I would go up Entomb, Reanimate and Animate Dead and then choose a few big creatures that would make great targets. I currently favour Nezahal, Primal Tide and Consecrated Sphinx. I also use this to recur my combo but that doesn't apply here.
Otherwise most of the tweaks are really a matter of budget. Upgrading the tutors and counterspells etc. I only quite recently managed to get Force of Will and Pact of Negation, but having free counterspells makes a huge difference!
There a few cards in the list I am unconvinced by, but maybe you have particular reasons for them:
Phyrexian Arena - this is way too slow and doesn't do anything as it comes down.
Time Warp - seems unnecessary to me.
Go for the Throat - there could definitely be something stronger in this slot.
Memory's Journey - again this doesn't feel that strong.
I would also consider running Notion Thief, this is really strong to control other players from comboing off and drawing their decks. It's also incredible to cast in response to your own Windfall... It's hard for your opponents to come back from that.
How have you found Languish? I had it in before but quite quickly moved to Yahenni's Expertise, it still worked to wipe the board when facing down overbearing creature swarms, obviously you miss some of the bigger creatures but they are easier to keep in check with some spot removal. The added benefit of a free spell sold it for me and I have never missed that extra -1/-1. Something to consider at least, maybe you more often play against creature decks where that extra -1 is essential.
Anyway the list looks really good and a few tweaks will certainly knock up the power level some more! Hope this has been a little helpful.
All the best!
1 month ago
I like this archetype in pauper alot. I run a very similar list on MTGO and think you should definitely find room for at least 3xSign in Blood (maybe even swapping one in for a Swamp and the others in for some of your edict effects) and maybe even swap a Swamp out for a Barren Moor to hopefully help keep you from ever flooding out. But Sign in Blood can even give you a little extra reach if you ever need it to deal the last points of damage to your opponent and is a must in a deck that can empty it's hand completely on T2.