Barren Moor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology Vol. II (CM2) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Onslaught (ONS) Common

Combos Browse all

Barren Moor

Land

Barren Moor enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C18

CM2

CM1

Ebay

Recent Decks

Barren Moor Discussion

Gattison on The Proper Way to Exhume

2 weeks ago

Heyo. First of all, this looks like what I call a "mulligan deck," meaning your opening hand is gonna be very important, so get used to mulligan'ing until you get a good starting 7. Beyond that, Putrid Imp may be better as four-of because if you can get it out, it is free discard whenever you want. Also, Lotus Petal is probably better in that slot than Wild Cantor, but Lotus Petal is "expensive." Finally, the cycling lands, like Lonely Sandbar, Barren Moor and Forgotten Cave, might be really good in this deck, because you can play them in an emergency, otherwise you cantrip/fill your graveyard with them.

In addition, here is a page a I found with a small Primer for Pauper Exhume decks: link.

McToters on Gitrog Dredge

2 weeks ago

This is a sick build--lots of good higher end cards. My only suggestion off the top of my head is Tranquil Thicket cause you already have Barren Moor and both are usually worth running.

Kick ass in your meta!

McToters on Hungry Frog of the Fog Bog

3 weeks ago

Easy add-in would be Barren Moor as the black cycle land since you have the thicket already. Avenger of Zendikar is hot too, which you probably already know about.

My version of Gitrog is here. Maybe some ideas there! I like your build though!

Profet93 on Death n Destruction

4 weeks ago

Loreax

First lets work on the mana base, that's black's strongest power...

Remove... Barren Moor, Everglades, and Polluted Mire. You need swamps. Speaking of swamps....

Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.

other potential, but not necessary additions can include the following...

Blue troubles? Cavern of Souls/Boseiju, Who Shelters All.

Gaea's cradle making too much mana? Strip Mine, Wasteland and other cheaper LD alternatives.

Expedition Map to find your lands.

You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.

Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.

Want to be rude? Bitterblossom + Contamination. You can also use Reassembling Skeleton or even trading post tokens to feed contamination.

Demonic Tutor and Vampiric Tutor or the cheap Beseech the Queen can help you improve consistency. Blacks biggest strengths are coffers and tutors, please use and abuse them to your heart's content.

Mind Twist - Best discard spell imo

Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.

Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).

A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.

Hero's Downfall for PW removal.

Alhammarret's Archive - For extra card draw.

Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!

hungry000 on Horror Winds Combo

4 weeks ago

You could play some of the cycle lands (Barren Moor, Tranquil Thicket, Lonely Sandbar) for some "free" cycle cards. Also, I think you should go up on the Cunning Survivor/Grisly Survivors so you have the max number of payoffs. Oona's Grace is the slowest and costliest card you're playing, plus it's not very good in multiples, so I'd cut a couple of that.

Mark_Hill_AL on I'm gonna make him an offer he can't refuse...

4 weeks ago

Hey, so I had a bit of a closer look at your list and I have a few suggestions that may or may not be useful.

As we mentioned in the comments section on my deck, going down a few of the weaker lands would be good, especially because you are going the scepter route to infinite mana. I think you really need to add some more rocks to make this more viable. I think I would lose the cycling lands first (Barren Moor & Tranquil Thicket. I understand the utility and them being ok for fuelling delve but they could easily go. As for the rest of the mana base there are obviously some missing fetches that would really help, especially if you're running a loam package (Crucible of Worlds has been really great in my deck in the last few months). With the extra fetches you might also consider running more fetchable lands also, such as the new dual cycling lands. Cabal coffers would also be good here considering you run Urborg, although this is less of a pressing matter if you don't run Palinchron. I also always run Reliquary Tower as I frequently end up with a tonne of cards and this really helps. Finally, Tolaria West can tutor up any land and I always find this handy!

We also mentioned running some reanimation and again this is a great addition in my experience. I would go up Entomb, Reanimate and Animate Dead and then choose a few big creatures that would make great targets. I currently favour Nezahal, Primal Tide and Consecrated Sphinx. I also use this to recur my combo but that doesn't apply here.

Otherwise most of the tweaks are really a matter of budget. Upgrading the tutors and counterspells etc. I only quite recently managed to get Force of Will and Pact of Negation, but having free counterspells makes a huge difference!

There a few cards in the list I am unconvinced by, but maybe you have particular reasons for them:

I would also consider running Notion Thief, this is really strong to control other players from comboing off and drawing their decks. It's also incredible to cast in response to your own Windfall... It's hard for your opponents to come back from that.

How have you found Languish? I had it in before but quite quickly moved to Yahenni's Expertise, it still worked to wipe the board when facing down overbearing creature swarms, obviously you miss some of the bigger creatures but they are easier to keep in check with some spot removal. The added benefit of a free spell sold it for me and I have never missed that extra -1/-1. Something to consider at least, maybe you more often play against creature decks where that extra -1 is essential.

Anyway the list looks really good and a few tweaks will certainly knock up the power level some more! Hope this has been a little helpful.

All the best!

HurricaneZach on monob aggro

1 month ago

I like this archetype in pauper alot. I run a very similar list on MTGO and think you should definitely find room for at least 3xSign in Blood (maybe even swapping one in for a Swamp and the others in for some of your edict effects) and maybe even swap a Swamp out for a Barren Moor to hopefully help keep you from ever flooding out. But Sign in Blood can even give you a little extra reach if you ever need it to deal the last points of damage to your opponent and is a must in a deck that can empty it's hand completely on T2.

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