|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Uncommon|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
Combos Browse all
Barren Moor enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
|Have (3)||, Brutus1 , orzhov_is_relatively_okay819|
|Want (6)||PANDABOMB , RobelCL , metalmustaine , Nuregami , Krektogar , zook123|
Barren Moor Discussion
1 month ago
1 month ago
- -1 Barren Moor +1 Azorius Signet
- -1 Lonely Sandbar +1 Dimir Signet
- -1 Tranquil Thicket +1 Gruul Signet
- -1 Forgotten Cave +1 Simic Signet
- -1 Secluded Steppe +1 Boros Signet
- -1 Azorius Chancery +1 Coalition Relic
- -1 Boros Garrison +1 Thran Dynamo
- -1 Dimir Aqueduct +1 Nykthos, Shrine to Nyx
- -1 Golgari Rot Farm +1 Wandering Fumarole
- -1 Gruul Turf +1 Raging Ravine
- -1 Izzet Boilerworks +1 Celestial Colonnade
- -1 Orzhov Basilica +1 Creeping Tar Pit
- -1 Rakdos Carnarium +1 Hissing Quagmire
- -1 Selesnya Sanctuary +1 Pentad Prism
- -1 Simic Growth Chamber +1 Riftwing Cloudskate
- -1 Mantis Rider +1 Duplicant
- -1 Psychatog +1 Thought Erasure
- -1 Drooling Groodion +1 Vraska, Relic Seeker
- -1 Ancestral Mask +1 Inferno Titan
- -1 Twisted Abomination +1 Exhume
- -1 Sengir Vampire +1 Animate Dead
- -1 Ravenous Rats +1 Unburial Rites
- -1 Spirit Mantle +1 Angel of Invention
- -1 Brood Butcher +1 Cloudgoat Ranger
- -1 Elephant Guide +1 Verdurous Gearhulk
- -1 Gladecover Scout +1 Terastodon
1 month ago
Frank_Glascock I decided to make 2 more changes on the landbase. In my opinion the Barren Moor and Tranquil Thicket are too bad to have in our opening hand compared to the ability to cycle them later on. I really really don't like taplands. And in my opinion these just won't do it.
The replacements are the following: Cavern of Souls just to protect meren from being countered. And a lot more sustainable then the catsnake. And Shizo, Death's Storehouse basically you can consider this a finisher with a big Yahenni or a sheoldred coming for face. Worst case it's a swamp that enter untapped. I see no reason not to run it :)
2 months ago
So spicy fam, what about the other cycle lands?
2 months ago
Awesome, this deck looks fun! I'll have to buy the cards and play with it. I'm not very experienced with mtg, so I just might not be understanding, but how is Barren Moor more important than the Bojuka Bog ? I guess I don't understand how cycling is useful, wouldn't a card that let's you draw more cards than just one be more useful? And speaking of it, why is Bojuka Bog in the deck instead of the Tormod's Crypt , in the sideboard? Is the artifact too easy to destroy and counter? Oh I guess it's because the artifact has to be sacrificed. If you use the land, you also get a land that stays on the field, but is that worth more than playing a swamp that is tappable and the Crypt (which costs no mana) on the same turn? Let me know what you think, thanks.
2 months ago
marcello627, thank you for the suggestions! I have found Victim of the night to occasionally not be able to target creatures, so I prefer Grasp of Darkness as it kills a significantly high proportion of threats with significant efficiency, and Echoing Decay is used far more that I had expected to kill two or more targets. Way more than I expected, to be honest. I think both have performed well.
Cower in Fear is absolutely worth the sideboard card spot. That card is GREAT against so many decks.
Another Gray Merchant of Asphodel is fine, but I'll stick with 3. It definitely swings games wildly. I don't know, 3x just seems like a good fit for now.
I like Barren Moor quite a bit, but I think 2x is enough (currently have 1x and have been toying with 2x). There is an element of speed needed for this deck, and tapped lands aren't helpful. Barren Moor is definitely a useful card, so I'll definitely be tinkering with that one.
Sign in Blood is really good; I just haven't needed it and prefer to stick with the removal instead. Personal preference based on play with this so far. That's another card that may make it eventually. At this point, I haven't needed the extra cards. I prefer to keep the creatures and removal higher for now. Still, 2 cards for the casting of a single card is pretty efficient, so it's definitely a card on my radar.
I tried Unearth and found the removal was better to have.
Dead Weight is extremely underrated! That card is amazing for slowing down Gurmag Angler , killing faeries, killing delvers, slowing down other threats, AND it is a permanent (if it didn't kill the target) that helps with devotion. I like Chainer's Edict a lot, but in this case (because of devotion) dead weight synergizes a bit better.
Thanks again for the suggestions!
2 months ago
This is silly in the best way possible, that being said I think these changes would help. -2x Grasp of Darkness and -2x Echoing Decay for +4x Victim of Night , put the decays in the sideboard replacing the Cower in Fear . Decay is good in certain matches and a single target removal in others, making Victim better in most situations. I'd also put in +3x Barren Moor s and -3x Swamp s. I'd try and work in another Gray Merchant too since it's just too good not to have 4 of them. 4x Sign in Blood could also help with card draw and using the big life total to your advantage. Unearth ing the rats sounds like just the right amount of wackiness this deck needs, not sure what to cut though. I'd also remove the 2 Dead Weight s for 2 more edicts. Really cool deck idea, I'll have to try this out sometime.
Barren Moor occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
BUG (Sultai): 0.71%
BRG (Jund): 1.01%