|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Common|
|Duel Decks: Divine vs. Demonic||Common|
Combos Browse all
Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (7)||ericalt91 , Lucretian , raymaverick97 , ZombieFood , Friedrice24 , rakdos24 , ibraJG84|
|Want (3)||goodair , Ariumlegion , RedMulligan|
Barren Moor Discussion
2 weeks ago
I would suggest getting some early looting/draw effects. For example: Faithless Looting type of effects.
Lastly have cyclers on lands: Forgotten Cave, Smoldering Crater, Barren Moor, Lonely Sandbar, Remote Isle etc. They work as lands but they double up as draw later on. Inexpensive dual lands are the pain lands cycle: Shivan Reef, Underground River, Sulfurous Springs. They help out alot for mana fixing. Exotic Orchard is also another inexpensive fixing.
Also replace grixis charm with Crosis's Charm. Crosis is simple better.
3 weeks ago
CARDS I HAVE ORDERED
Wonder - Lightly Played
Splinterfright - Moderately Played
Hermit Druid - Lightly Played
Barren Moor - Near Mint
Worm Harvest - Lightly Played
Dakmor Salvage - Lightly Played
Stinkweed Imp - Moderately Played
Grapple with the Past - Near Mint
Nyx Weaver - Near Mint
Satyr Wayfinder - Lightly Played
Wild Mongrel - Lightly Played
Shambling Shell - Lightly Played
Realms Uncharted - Lightly Played
Exsanguinate - Near Mint
I decided to convert my The Gitrog Monster deck after I decided that it was fun, but not what I completely wanted. I liked the self land destruction, but what I WANTED above anything else was dredge. So I added blue and decided to pick Sidisi, Brood Tyrant
Anyone have any tips? I know I need to stay on one deck, but this one I know I will. 3 color opens up so many opportunities and it has what I want (cough dredge cough). And yes I know Hermit Druid is usually a NO in Sidisi, but I picked her for her first ability and colors more than her second ability. The zombies are more... icing on the cake if you would for the more reanimator/dredge theme I'm looking for.
1 month ago
1 month ago
2 months ago
With the dredge plan, reanimation effects become way stronger especially with your creature base. Animate Dead, Dance of the Dead, Necromancy etc. will prove to be very powerful effects when you can reanimate a Sidisi, Undead Vizier or an Avenger of Zendikar.
If you want to ramp faster into frog, additional 1-mana elves like Elvish Mystic, Elves of Deep Shadow and Fyndhorn Elves are all good turn 1 rampers. Also, cheap mana rocks like Mind Stone, Fellwar Stone and even cards like Fractured Powerstone will make it way easier to land Gitrog early. Try not to play rocks that cost more than 2 mana though, as they are usually played after getting Gitrog in the field when usually lands are what you wanna play to ramp up.
And of course, if you ever want to build around your Dakmor Salvage combo, any Eldrazi that shuffles itself and the graveyard into your library (like Kozilek, Butcher of Truth) work to give you infinite mana with something like Skirge Familiar. For symmetrical life drain, you can use either Exsanguinate or Faith of the Devoted from the new set. For some less cutthroat win conditions, Ob Nixilis, the Fallen does work as a player killer when you cast Splendid Reclamation with your huge graveyard.
Also, I guarantee you that Gitrog can keep up with his land sacrificing easily, even if you cut 20 lands from your deck straight out. This is due to him drawing you tons of cards, and of course due to the land recursion you already have in the deck. So if you ever feel like needing more slots for spells, you can very safely cut lands for more card slots with your current land count.
Just a couple of small tips, hopefully they are of some use. Cheers!
2 months ago
Contagion Engine, Contagion Clasp, and Decimator Web for proliferating/poison counters. Rogue's Passage for unblockable. Dark Ritual is a rather good generic card in mono-black, and Scour from Existence along with Unstable Obelisk can remove permanents or Iona, Shield of Emeria.
I'd also recommend cycling lands like Barren Moor, just for consistency in the late game.
Hope this helps!
2 months ago
cornonjacob 20 Lands is a perfect number (from my experience). With your 15 card draw effects (17 if you count being the monarch) the deck does not struggle to hit the land drops. Sometimes you fire off a sub-optimal Sign in Blood to ensure you hit a land drop, but most of the time it pays off. I found that I have a decision point with Barren Moor,  cycle and look for interaction or  play it as a land, and the decision is about 50/50 (IT JUST DEPENDS ON THE DECK I AM FACING).
2 months ago