Barren Moor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Onslaught (ONS) Common

Combos Browse all

Barren Moor


Barren Moor enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts





Barren Moor Discussion

DerektheRed on Muldry

4 days ago

Your mana base is looking pretty good now, but I would still take out the guildgates (if it were me). Two card types your don't have represented are targeted land removal like Field of Ruin , and cycle lands like Ash Barrens and Barren Moor . I like the cycle lands in Muldrotha; if you're going to put it into play tapped anyway, might as well draw a card first...

McToters on It's Good to Have Land

1 week ago

Army Ants is dope! Never seen that before, and in a "land matters" deck that is sick.

I have a few suggestions but they may not be perfect choices for you (I run them in my Gitrog deck --I know Windgrace is different but they are both "land matters").

Barren Moor and Tranquil Thicket are great for additional cycling. With gitrog out this equals an extra draw per cycle.

Constant Mists is a lifesaver.

Squandered Resources and Lotus Cobra are great 'extra' mana generators. Certainly good for combos. Squandered has dug me out of some deep holes in many games.

Retreat to Hagra is a great combo piece for me--team it up with World Shaper or Splendid Reclamation when you have a nice amount of lands in the graveyard.

Anyway, those suggestions aren't to say your deck isn't already sweet! Just some suggestions to mess around with if you so desire.


Max121212 on Big Zombie Pauper

1 week ago

Nice deck man :)

I'd be a bit worried about that 18 land tho.

Have you considered Barren Moor? If you draw to many lands you can just feed them to your Gurmag Angler.

PooperDix on Abzan Recycling center

1 month ago

one strategy that works ok if you are the more aggro deck, is if you are on the draw turn one opening hand; Ulamog's Crusher Plains Barren Moor Exhume Tranquil Thicket Repopulate Secluded Steppe and draw anything like Edge of Autumn or something good like Miming Slime, go to your end step turn one discard Ulamog's crusher, turn 2 drop barren moor, turn 3 plains exhume, crusher!

AKBZ on Meren’s Bitter Ordeal [Primer]

1 month ago

When you have two replacement effects, you get to choose which one is the replacement effect. An example of what I am talking about. Rest in Peace Blightsteel Colossus. They both use the word “if”. So, when the colossus goes to graveyard, you get it put back into your deck, not exiled. It is the same with dredge and Underrealm Lichs ability. They are both replacement effects replacing your draw. If Underrealm Lich is out, and Life from the Loam is in graveyard, and you cycle Barren Moor you can choose to dredge 3 or use Underrealm Lichs ability. When it comes to draw step you get to choose which effect to resolve. They work in tandem by one doing its thing when convenient, not excluding each other. This is how all replacement effects work. If there is two effects trying to replace the same thing, you get to choose. Another example. One opponent controls one Notion Thief, and another controls another Notion Thief, and you control Life from the Loam in graveyard. You draw an extra card outside draw step. You can choose opponent A to draw that card, or opponent B, or you can dredge three. Now you draw another card, but can’t dredge. You now choose either opponent A or opponent B to draw a card. The key thing here is replacement effects don’t use the stack, so no matter what turn order opponents are in, you choose which to resolve. Also, you can choose not to dredge. You don’t have to do it if you don’t want to. As for Life / Death, you only use it with Razaketh, the Foulblooded. You cast Life / Deaths both halves targeting the demon. Now, you can use your lands as tutors to setup your winning turn, or win on the spot if you have almost everything but needed a few more things. The reanimation aspect is nice because it allows the card to always be useful, but the life half is only useful with the demon. It would allow your deck more resiliency, while always giving you a path to victory if you have the demon on board, as this is usually the first thing you tutor for. It also helps when you get boardwiped, as now you have no other creatures to sacrifice to the demon. And then finally Songs of the Damned is only useful with the demon, because as you tutor, you still need a lot of mana to cast what you tutor. So, instead of waiting for a turn after tutoring ten times, you can win on the spot by just casting Songs of the Damned a bunch of times. Here is an example of the line. You use Life / Death to bring back Razaketh, the Foulblooded, while at the same time casting life. You activate the demon, getting Songs of the Damned. You cast it and get back 10. You the sac another creature, getting worldshaper. You then sac another creature, getting Cabal Coffers you play coffers, activate, get mana. You sac another land creature, getting Bitter Ordeal. Then you sac another land creature getting Eternal Witness, casting it and getting back Songs of the Damned, recasting it with your floating mana, and getting the same mana. Then you proceed with the win that you wanted, because at this point you should have all the mana you need to cast out the rest of the combo. And this all started at three mana bringing back the demon.

eliakimras on End of Days

1 month ago

Maybe you should consider some mana-fixing lands so you won't be color-screwed: Scoured Barrens, Orzhov Guildgate, Forsaken Sanctuary, Evolving Wilds, Terramorphic Expanse, Secluded Steppe, Barren Moor.

Rainor on Dead Men Telling Tales

2 months ago

Cool deck!
There are some changes / additions i would make though;
- Add some Counterspells, Swan Song and Counterspell are a must if you play blue.
- Replace Niv's disc with Oblivion Stone, just put the counter on Muldrotha and lock the board down!
- I found the 1 mana cycle lands very useful since you can play them back with muldrotha! Lonely Sandbar, Tranquil Thicket and Barren Moor

eliakimras on Slimefoot the Stowaway

2 months ago

Some cheap land upgrades: Tainted Wood and Llanowar Wastes are a great plus here. Tranquil Thicket and Barren Moor are usually better than Memorial to Unity and Memorial to Folly. Blighted Woodland and Golgari Rot Farm help you ramp even further. Jungle Hollow, Golgari Guildgate and Foul Orchard can fix your mana if needed. Bojuka Bog is a staple utility land against graveyard strategies.

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