|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Common|
|Duel Decks: Divine vs. Demonic||Common|
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Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Barren Moor Discussion
1 week ago
Silent Arbiter - Thing in the Ice Flip - Glacial Chasm - Lonely Sandbar - Barren Moor - Jace's Sanctum - Telepathy - Underground River - Victim of Night - Go for the Throat - Tragic Slip - Tribute to Hunger - Royal Assassin - Dismember - Despise - Ostracize - Hymn to Tourach - Stupor - Mind Twist
3 weeks ago
Corpse Connoisseur is great!
Champion of Stray Souls have you thought this card is too slow
Scourge of Nel Toth is this card too slow
Verdant Force good enough?
if you're trying to combo, maybe Tooth and Nail.
3 weeks ago
First things first, I would lower your land count to 35. You shouldn't need much more than that due to being Mono, and Black gets a lot of good ramp cards. Barren Moor and Myriad Landscape should be removed for sure. I would say Crypt of Agadeem needs testing. Personally I find it to be too slow.
Under your Artifacts, I would personally cut Charcoal Diamond due to it being a fairly weak mana rock. My suggestion would be Mana Crypt but you don't have to replace it. Coat of Arms is great but I have never found a need for it. It is something I cut. It is great when I have a lot, but if I have a lot, I should already be winning. This is what we call "Win More" but it could also hurt you. Consulate Dreadnought is an easy cut. You would usually rather attack with the Zombies. Door of Destinies is another card I would cut. It's only getting counters when you cast spells, while Gisa is usually swarming with tokens. Door of Destinies is a personal choice, and the best card I just suggested to be cut.
As you want more mana ramp, especially due to my cut of Charcoal Diamond, get a Black Market.
I'll get to the Sorceries and Creatures later. Those two with Instants are all personal choices.
I'm not sure how much I've helped with cuts so far as I've made a few suggestions. We will figure this out.
1 month ago
Nimble Mongoose is a great body for strategies such as Delirium.
Ash Barrens may be more useful in Pauper than Evolving Wilds to enable Delirium. The jury's still out, but it wouldn't hurt to test. Otherwise, cycling lands I believe are a must in graveyard-based Pauper decks (Barren Moor, Tranquil Thicket).
Borderland Explorer has good power and a relevant effect.
Deepcavern Imp is a good flying curve-topper.
1 month ago
2 months ago
Dakmor Salvage lets you accomplish silly things with your commander. Sacrifice it to pay for Gitrog's upkeep cost, then in response to the draw trigger dredge it to return it to your hand and fill up your graveyard.
2 months ago
I would make a minor change:
Advise: 20 is a great number for a mono colored deck. Interesting Addition: I like the card draw of Barren Moor.Advise: 4 of on Gurmag Angler seems to be the format standard for Pauper.
Best of luck on the tournament.
3 months ago
I've looked this over, here are the thoughts that occur to me:
very light on removal
light on card draw
heavy on artifacts
not a lot of ways to respond
not a lot of beefy endgame creature threats
Here are some cards I would consider adding, with priority going to removal:
Solemn Simulacrum <--- great value-added card
Here are a few of the things I"m not sure are giving you the best value for the card slot:
I'd also cut lands to no more than 40, possibly 39.