Barren Moor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Onslaught (ONS) Common

Combos Browse all

Barren Moor

Land

Barren Moor enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

CM1

C15

C14

Ebay

Barren Moor Discussion

WargRave on Rats all the way down

2 months ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

BS-T on Cycling lands - Muldrotha

2 months ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

Vladimara on Mono Black Colony

2 months ago

I would main deck Sign in Blood, I played a rat colony deck and that was an allstar, along with Gurmag Angler. Barren Moor is also good simply because you're likely not playing anything turn 1, so having it enter tapped can be ignored, and later in the game when you simply need more rats, the cycle will be invaluable. Swap 4 swamps for those.

T.Sloan on (Building) Muldrotha EDH

2 months ago

Alrighty, took a quick look and made some adjustments, could you tell me what you think darksilver? Going to remove Dakmor Salvage, Elves of Deep Shadow, Roil Elemental, Font of Fortunes, Phyrexian Arena, Darksteel Ingot, Commander's Sphere, Dictate of Karametra, and Temple of the False God. To replace these I was gonna add Realms Uncharted, Horn of Greed,Kiora, Master of the Depths, Secrets of the Dead, Ramunap Excavator, Burgeoning, Sands of Delirium, Elixir of Immortality, Havengul Lich, and Barren Moor. Have not added Alchemist's Refuge yet, need to though. Thinking about removing an artifact to facilitate this, maybe Ratchet Bomb or Wayfarer's Bauble. Or maybe Jace or Liliana... Decisions, decisions. But! I haven't made these changes yet!

Pickachu202 on Black Death (STORM)

2 months ago

maybe some Barren Moor in the mana?

Kragmork on Get Rogged

3 months ago

Worm Harvest, Savage Conception and Syphon Life along with Dakmor Salvage can be pretty fun if you like slow value shenanigans, Barren Moor, Desert of the Indomitable and the rest of cycling lands are decent sources of card advantage with the Frog, Drownyard Temple, Gods' Eye, Gate to the Reikai and Dunes of the Dead might be worth adding as sacrifice fodder with some added utility.

Delta-117 on Muldrotha: Recursion, Reanimation, Repeat

3 months ago

Hey I love the decklist, and I was wondering if perhaps you had any suggestions for my very own Muldrotha deck. When I have more free time i'm going to refine it as right now it's not even at 100 cards and is I feel a bit all over the place with what it wants to do.

You see, I also own a Meren of Clan Nel Toth deck already so I decided to do something quite different with this deck purposedly to avoid too much overlap in strategy. What i'm doing is much more focused on self mill to a larger degree, but also a lands matter theme playing cards like Hermit Druid (with little to no basics likely), Mirror-Mad Phantasm, Tunnel Vision alongside cards like Temple of Malady, Temple of Deceit, Temple of Mystery, and Zhalfirin Void to make possible Laboratory Maniac as a win con. Then there's other goodstuff like Worm Harvest, Sylvan Reclamation, WORLDSHAPER!, Sylvan Awakening/Rude Awakening alongside Avenger of Zendikar, Ob Nixilis, the Fallen, The Gitrog Monster, Azusa, Lost but Seeking, multani, yavimaya's elder, and Ulvenwald Hydra.

I'm playing tons of efficient lands that fill other roles like Dark Depths/Thespian's Stage/Vesuva, Maze of Ith, Glacial Chasm, Strip Mine/Tectonic Edge, Cabal Coffers/Urborg, Tomb of Yawgmoth, etc. Because of Cabal Coffers and maybe Vorinclex, Voice of Hunger and other mana doublers I might add, I may try and play some big spells like Exsanguinate, Torment of Hailfire, Genesis Wave as finishers also.

Anyways, what I recommend for your own deck is to consider lands like Remote Isle, Barren Moor, Tranquil Thicket, etc. Oblivion Stone also would go quite well here I think. But yeah if you have any feedback for my own different take I would really appreciate it as I feel it needs much, much refinement still.

Skjoldschoennemann on We're the Rats... in pauper

3 months ago

I would recommend Gray Merchant of Asphodelas a way to close out the game.

I would also consider a third Unearth in the sideboard at least. Maybe even a full playset. I just really like the idea of a 1-mana rat.

Barren Moor is also really great, since it never is a bad draw (almost).

Load more