Barren Moor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Onslaught (ONS) Common

Combos Browse all

Barren Moor

Land

Barren Moor enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Barren Moor Discussion

keinsteinkenten on Mono-Black 19 Relentless Rats!

2 weeks ago

Awesome, this deck looks fun! I'll have to buy the cards and play with it. I'm not very experienced with mtg, so I just might not be understanding, but how is Barren Moor more important than the Bojuka Bog ? I guess I don't understand how cycling is useful, wouldn't a card that let's you draw more cards than just one be more useful? And speaking of it, why is Bojuka Bog in the deck instead of the Tormod's Crypt , in the sideboard? Is the artifact too easy to destroy and counter? Oh I guess it's because the artifact has to be sacrificed. If you use the land, you also get a land that stays on the field, but is that worth more than playing a swamp that is tappable and the Crypt (which costs no mana) on the same turn? Let me know what you think, thanks.

BioProfDude on Mono-Black 19 Relentless Rats!

1 month ago

marcello627, thank you for the suggestions! I have found Victim of the night to occasionally not be able to target creatures, so I prefer Grasp of Darkness as it kills a significantly high proportion of threats with significant efficiency, and Echoing Decay is used far more that I had expected to kill two or more targets. Way more than I expected, to be honest. I think both have performed well.

Cower in Fear is absolutely worth the sideboard card spot. That card is GREAT against so many decks.

Another Gray Merchant of Asphodel is fine, but I'll stick with 3. It definitely swings games wildly. I don't know, 3x just seems like a good fit for now.

I like Barren Moor quite a bit, but I think 2x is enough (currently have 1x and have been toying with 2x). There is an element of speed needed for this deck, and tapped lands aren't helpful. Barren Moor is definitely a useful card, so I'll definitely be tinkering with that one.

Sign in Blood is really good; I just haven't needed it and prefer to stick with the removal instead. Personal preference based on play with this so far. That's another card that may make it eventually. At this point, I haven't needed the extra cards. I prefer to keep the creatures and removal higher for now. Still, 2 cards for the casting of a single card is pretty efficient, so it's definitely a card on my radar.

I tried Unearth and found the removal was better to have.

Dead Weight is extremely underrated! That card is amazing for slowing down Gurmag Angler , killing faeries, killing delvers, slowing down other threats, AND it is a permanent (if it didn't kill the target) that helps with devotion. I like Chainer's Edict a lot, but in this case (because of devotion) dead weight synergizes a bit better.

Thanks again for the suggestions!

marcello627 on Mono-Black 19 Relentless Rats!

1 month ago

This is silly in the best way possible, that being said I think these changes would help. -2x Grasp of Darkness and -2x Echoing Decay for +4x Victim of Night , put the decays in the sideboard replacing the Cower in Fear . Decay is good in certain matches and a single target removal in others, making Victim better in most situations. I'd also put in +3x Barren Moor s and -3x Swamp s. I'd try and work in another Gray Merchant too since it's just too good not to have 4 of them. 4x Sign in Blood could also help with card draw and using the big life total to your advantage. Unearth ing the rats sounds like just the right amount of wackiness this deck needs, not sure what to cut though. I'd also remove the 2 Dead Weight s for 2 more edicts. Really cool deck idea, I'll have to try this out sometime.

Deadpoo111 on $30 Chainer

2 months ago

I agree with jordanalessi effects like Wanderer's Twig and Traveler's Amulet are great turn one plays that will let you keep up on land drops and stop you from flooding. I also love Ashes to Ashes , it's such efficient removal for budget decks

However, Barren Moor and Polluted Mire are good lands but if the budget can't fit them, they're definitely not worth slotting out non lands. Ghoulcaller's Bell is a must have for sure though.

triproberts12 on $30 Chainer

2 months ago

Ah, I forgot that Mark keeps it until the end of turn. Makes sense. As for Twig, if thinning is the only reason you're running it, you should definitely be running a basic Swamp, instead. You only decrease the chance you draw a land by about 2%, so the downside of that costing 2 when you'd like an untapped land is a greater consideration. Barren Moor , and even Polluted Mire are a better way to add half a land to your deck, as well.

eyes2sky on Cleric Pauper

2 months ago

Also, for your mana-base I would recommend 3 or 4x Scoured Barrens and 1 of each Secluded Steppe and Barren Moor .

TheBrewerZ on UB Madness Midrange

2 months ago

Nice respond time XD. Anyways I am thinking the following:

  1. Circular Logic : Awsome, this makes you so much more dangerous to play against.

  2. As for Barren Moor and Lonely Sandbar I think you have the ratios right on the money for you mana base.

  3. I agree with you entirely on your engine choices; since they are so vulnerable perhaps a couple of Dive Down s might be used main or side board if you think your not able to keep your engines alive long enough. I really like the survivor duo btw the more I look at them.

  4. Drop an edict and a duress perhaps. That way you keep your disruption and removal fairly at the same level. 4 Brain Gorgers the second and third game can do terrible things. Because at worst its a no flashback edict. Best its a 4/2 for 2 slamming your opponents face. YOu want to be aggressive with this deck and this card is aggressive.

  5. Ehhhhhh Careful Study is a poor mans Faithless Looting . Still it is a one drop discard 2 outlet. so perhaps a 2 of or one of main board? You could drop a Sign in Blood but I'm not really sure which is the right option. As to Looter il-Kor YES. A one or two of that can really help you loot through your deck. No clue what you would drop help. Perhaps one of each survivor? Thorn of the Black Rose is an EPIC draw engine and blocker.BUT WHAT TO DROP?!

I hope this helps a little but there are too many ways to tweak this deck. My suggestion is to just pick things that ENHANCE your combo through their synergy with said combo. Otherwise you are going to build a entirely new deck (which is not a bad thing.)

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Barren Moor occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.37%

Golgari: 0.42%

Rakdos: 0.31%

BUG (Sultai): 0.71%

BRG (Jund): 1.01%