: Add to your mana pool.
, : Until end of turn, you may play creature cards as though they had flash.
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|Want (2)||MrMittensSr , ajfonty|
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|Commander / EDH||Legal|
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Winding Canyons Discussion
3 weeks ago
I’ve had a lot of experience playing Kadena, and I personally think a combo win works better with Kadena’s draw engine and ability to control the board. You can see what I’ve done with my deck here:
Commander / EDH
SCORE: 160 | 23 COMMENTS | 6521 VIEWS | IN 34 FOLDERS
That being said, regardless of the route you take to win, I can’t stress enough how good flash is in this deck. The more consistently we can flash in morphs, the more we’ll be drawing. However you also don’t want too many instances of that effect or one could be a dead draw if you’ve already got the effect in play. This is why I run cards that do slightly different things as well as provide flash.
The ones I run are Leyline of Anticipation and Teferi, Mage of Zhalfir as well as flash effects on lands in the form of Alchemist's Refuge and Winding Canyons. Having a repeat effect on lands is fine since you still get mana out of them otherwise. I run Leyline for the possibility of dropping it at the beginning of the game and because it gives everything flash, not just creatures. Teferi only gives creatures flash, but he himself has flash, can be easily tutored for, and stops opponents from playing at instant speed which gives us an edge.
You might also try Vivien, Champion of the Wilds who provides some other utility that might fit well in your combat based build.
1 month ago
Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)
I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.
For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:
- Sword of Feast and Famine
- Heroic Intervention
- Nim Deathmantle
- Soul of New Phyrexia
- Vedalken Orrery
- Yavimaya Hollow
- Winding Canyons
I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.
Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!
I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.
Thank you for the input!
1 month ago
Wow what a cool looking Primer. Solid deck, you did an absolutely great job! I'm a big Elf tribal fan, because Elves where my first deck ever.
Cool cards that I personally enjoyed playing:
- Vivien, Monsters' Advocate = best green planeswalker atm! Cut Yeva and a Forest for Vivien and one/two of the following lands:
- Emergence Zone / Winding Canyons = instead of some Forests
- Sylvan Messenger / Collected Company / Lead the Stampede = much needed carddraw
- Survival of the Fittest / Birthing Pod / Yisan, the Wanderer Bard = best green Tutor-engines
- Ohran Frostfang / Runic Armasaur = really solid carddraw (/Rishkar's Expertise / Return of the Wildspeaker)
- Bane of Progress / Lignify / Song of the Dryads = very good green removal
- Isolated Watchtower / Terrain Generator / Path of Ancestry = cool lands you should consider instead of forests
- Aether Vial + enough draw can snowball really fast
- Cloudstone Curio = an insane combo piece/enabler, especially with: Aluren or Concordant Crossroads
This deck looks already pretty strong, if you want to play on a cEDH table, you just should do some small adjustments:
- Allosaurus Shepherd / Destiny Spinner = instead of the Herald
- Null Rod + Collector Ouphe!!
- Mana Crypt!!
- Chrome Mox / Mox Diamond
- Gemstone Caverns / Ancient Tomb
- Damping Sphere / Thorn of Amethyst = to stop storm decks and slow down other decks
- Sylvan Scrying = to tutor for Cradle or Cavern
- Carpet of Flowers/Wild Growth/Utopia Sprawl
I played elves in almost every format and cool combo from modern was: Cloudstone Curio + Heritage Druid + Nettle Sentinel = infinite mana or with something like Elvish Visionary or Beast Whisperer you can also draw your entire deck if you want
2 months ago
Hi Azusa lost but Found, I'm Azusa, Lost but woke
Winding Canyons > Emergence zone IMO , plus it's reserved list
Yavimaya Hollow - Protection, plus it's reserved list
Field of the Dead - Add this, now
Sanctum of Ugin - Works nicely to find a big eldrazi without losing tempo. I use it in my build after an All is Dust or Ugin to find my Kozilek for card draw.
Fabled Passage > Evolving wilds
Tireless Tracker - Decent card draw
I notice you run the Slyvan Library/Abundance synergy, how has that been working for you? Same with Thespian Depths synergy.
Elixer of immortality seems weak. If you're using it as Anti-grave hate, why not just add Survival of the Fittest to discard a creature, find Kozilek, discard kozilek, shuffle library and find creature?
Perilous vault is just Eh, Ugin already does the job and All is dust is another good one. I feel a third wipe isn't needed? I know we lack removal in green, but still.
Craterhoof is good in a tokens deck primarily. You say you make tokens, but don't add Avenger of Zendikar or Regal Force? T&N Avenger + Force = Card draw but if you had a haste outlet, then Avenger + Craterhoof = GG. If not the avenger, then the regal force for card draw?
+1 You gave me the idea to possibly run Rishadan Port, I like that
3 months ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
4 months ago
+1 For the underplayed Omnath. I Built him about 5 years ago and have been tweaking the build ever since.
What has worked wonders for me are cards that allow me to flash him back in before the mana empties from my pool if he gets killed. I see you run Yeva, I would consider Vedalken Orrery, Vivien, Champion of the Wilds and Winding Canyons The ability to save that mana and make it extremely hard to remove Omnath is super strong.
Nothing feels better than having a 30/30 Omanath -AND- Drawing 30 cards.
4 months ago
I love the idea of this deck, though I did have a couple questions. Have you considered Rings of Brighthearth for it? It's a costly card and it's not exactly a mana rock, but it's got some wacky synergy with utility effects and is even part of an infinite mana combo (Deserted Temple + Rings of Brighthearth + Scorched Ruins ). Strionic Resonator is another possibly useful tool that can double triggered abilities, such as Annihilator, Ulamog's mill effect, and even Emrakul's turn steal. Winding Canyons is an older land, but if you're producing a lot of extra mana it can't hurt to give your creatures Flash. Also, what are your thoughts on the new card Chromatic Orrery?
4 months ago
Make them sac it! That indestructible hexproof unblockable 20/20 got you down? Good thing I have a Plaguecrafter or Diabolic Edict here to make them sad! You can even flash some of it in with Alchemist's Refuge, Winding Canyons, or a whole bunch of artifacts, enchantments, and creatures that let you do it nowadays so they learn their lesson not to swing at you.
There are also a good number of artifacts and lands nowadays that can get rid of that pesky hexproof. Detection Tower, Arcane Lighthouse, and Glaring Spotlight are your friends. And the lands don't even cost you a 'real' card slot, and are repeatable...my favorite!