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: Add to your mana pool.
, : Until end of turn, you may play creature cards as though they had flash.
Winding Canyons Discussion
1 week ago
You can probably cut down on basics to add a few more utility and manafixing lands. Alchemist's Refuge and Winding Canyons will let you flash your creatures in. Your deck is very focused on your commander so Homeward Path and Riptide Laboratory are ways to protect her. Obligatory Ancient Tomb suggestion, lol. Some people find them unnecessary in two colored decks, but I've always been a fan of City of Brass and Mana Confluence .
Also, if you're going to include Intruder Alarm, then you should also include Thornbite Staff .
2 weeks ago
Add all of the following:
2 weeks ago
Hi_diddly_ho_neighbor: Thank you very much good sir, I appreciate the kind words!! Hopefully one day you join the dark side and embrace combos. :)
Winding Canyons : The deck is actually not starved of this ability. In fact, if you think about it, Command Beacon being on the chopping block is a really good indicator of it. The reason why is because getting rid of Yeva is never a factor because I always unload my hand in response to that removal and she is never out unless I have stuff worthy of being played. That land might be going out for Sunscorched Desert as a Plan D wincon since I don't need Shaman of Forgotten Ways to have haste for me to win at instant speed.
Polukranos, World Eater : My heart breaks. He was in the earlier iterations of the deck as a finisher with Kamahl, Fist of Krosa , unfortunatedly Somberwald Stag eliminated the need for both and it still kills Teferi, Mage of Zhalfir and Linvala, Keeper of Silence (which Polukranos, can't). Meanwhile, I already have Lignify , Song of the Dryads , and Beast Within to deal with them. Torpor Orb has no longer posed as much of a threat with the current state of the deck tbh.
Gaea's Herald : I truly wish I could replace the cat for herald, but as it stands, I play against 3 blue players and it sucks to see a secondary counter which happens quite often actually. Prowling Serpopard is definite security against that.
Once again, thank you very much and for the upvote!
DiverDown: Honestly, I was completely out of my element regarding an approachable budget list, cause I didn't know what that was exactly. Abzkaban was kind enough to point me in a good direction and I personally didn't know whether $200 was too much or not. I'm glad of the amount of people that came out of the woodworks to defend the $200 price tag. Made me feel like I hit the right number at $2 a card. I would love to see the lists you're referring to, btw! To return the favor and I am always down to see a new list. :D
I'm glad you enjoyed both variants of the deck, I worked obsessively long on it, that it is just a delight to read all the positive comments.
Thank you all!! :D
2 weeks ago
After some more testing it has confirmed that Fury Storm simply will not cut the mustard in the deck. Now it is time to try something fresh: Underrealm Lich . Now this presents a very powerful avenue for card selection and graveyard filling, however presents a challenge in that you may possibly deck yourself as the deck has no ways of shuffling the graveyard into the library. While I haven't yet had any issues with potential decking yet, it's always better to be safe than sorry.
The first thing that came to mind was Elixir of Immortality , or simply putting in one of the eldrazi titans to provide more reliable (but less predictable) anti-mill but honestly in the colours present the options are rather limited. Another possiblity was Struggle / Survive which is fairly cheap and offers instant speed removal for a fair amount of damage along with a cheap shuffle effect.
I've since gotten my hands on a Cabal Coffers so that is going into the deck, replacing Canyon Slough . Often the amonkhet cycle lands feel worse than the single mana cyclers like Forgotten Cave or Barren Moor and all too often have ended up being discarded to an uptick of Lord Windgrace , who doesn't care what kind of land you discard at the time.
After more testing, Winding Canyons has not been the game changer that I had hoped, but I will give it a few more shots before completely discarding it from potential upgrades.
One final thought is whether or not adding Retreat to Kazandu to the maybe board is worth it. The deck can burn through life surprisingly fast and without finding a Zuran Orb you can end up playing on the backfoot the entire game. If anything it voids the first lot of lifeloss from Glacial Chasm and works great with Splendid reclaimation or Scapeshift . If anyone has any thoughts on the matter, let me know!
2 weeks ago
First of all, very cool list and nice write up! I am not the best at giving advice on highly tuned decks because I am a filthy casual and generally avoid the combo style of play, but here are some thoughts I had:
Winding Canyons might be a decent replacement for Command Beacon if you end up cutting it. It still provides you with the necessary colorless mana, but it can serve as an additional flash enabler that is harder to deal with than Yeva.
I always advocate for Krosan Grip . Maybe it is too slow (mana wise) for more competitive metas, or maybe I have just been blown out by Food Chain too many times, but split-second seems very relevant in higher powered metas.
Polukranos, World Eater is a bigger, beefier fighter than Somberwald Stag that gets around ETB cancelers like Torpor Orb and flash cancelers like Teferi. Not saying that you replace the Stag, but running them both together might be helpful.
+1 from me.
2 weeks ago
Edit: Is there a particular reason you want to flash in your commander? Besides a surprise blocker, she provides little advantage at instant speed.
2 weeks ago
Hey, looks good for your first Commander deck there's several great cards here, nice Survival and Taiga :)
New Commander players sometimes fall into the trap of the more high mana cost creatures you play the better the deck is. When in reality "less is more" when it comes to big creatures especially since you have the high budget to include creature tutors and already have Survival. Sneak, Quicksliver and Piper can bypass the casting costs of high CMC creatures and that's good, but these are only three cards in the entire deck that do this and that's a problem for how the overall deck is built.
What is the backup plan to be able to cast 27 6-12 drop creatures if you don't draw Sneak, Quicksilver or Piper? My advice is cut a huge amount of these creatures to include more ramp and more tutors. Keep the 10 most impactful big creatures with Xenagos's +X-+X and haste ability:
- Ulamog Gyre
- Hellkite Tyrant
- Ghalta, Primal Hunger
Even 10 of these high CMC creatures is a lot. The avg. CMC of the deck is 4.9, this is very high. Cutting a large number of the other 27+ high CMC creatures/cards will reduce this number a lot making game play smoother.
There's already a small ramp strategy here with the centerpiece being Selvala. Consider expanding on ramp?
- Birds of Paradise
- Elvish Mystic
- Incubation Druid
- Mana Vault
- Somberwald Sage
- Shaman of Forgotten Ways
- Solemn Simulacrum
- Wood Elves
- Garruk Wildspeaker
- Nature's Lore
Ramp is the backup plan to help to be able to cast the big creatures or tutors such as Green Sun's Zenith . It also helps to get Xenagos into play faster which will make the overall deck better.
Tutors and draw to consider adding:
- Green Sun's Zenith
- Tooth and Nail
- Natural Order
- Chord of Calling
- Summoner's Pact
- Fauna Shaman
- Fierce Empath
- Greater Good
- Eternal Witness
Lands to consider adding:
Good luck with your deck.
4 weeks ago
Winding Canyons occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%