Winding Canyons

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Winding Canyons

Land

: Add to your mana pool.

, : Until end of turn, you may play creature cards as though they had flash.

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Winding Canyons Discussion

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

2 weeks ago

Throwing in Faerie Artisans for the extreme utility of copying all etb effects from my opponents.

Abuse with Cloudstone Curio to bounce FA in response to the token entering, causing the token to be permanent even if I replay FA.

Panharmonicon still doubles token generation, which gives me double etb to my opponents' one instance

Heck I can even flash this sucker in with Winding Canyons and Alchemist's Refuge to surprise copy an infleuential big drop.

Simply put this is an amazing value piece that makes opponents think twice before playing big etb booties....just keep that Sun Titan and Karmic Guide in hand if you know what's good for ya :P

I'm super excited about this card because frankly I've never seen it before and its refreshing as hell

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

3 weeks ago

Thanks for the recs! I've played around with most of these cards in here at one time or another, but its always good to reassess for the most current build. You never know what could pop up and be abusable. So let's see:

Psychosis Crawler has been in the top 5 cards I've wanted to integrate into this build for some time. In testing it isn't the most substantial 5 drop and seems to only be desirable when im abusing Prime Speaker Zegana triggers or Rishkar's Expertise, which makes it kind of a win more unless im facing stax/prison variants. It does next to nothing for board state or tempo and as a standalone card its neat but not super variable.

Courser of Kruphix was in the brew for quite awhile, it was only replaced by Azusa, Lost but Seeking who herself has fallen out. Sakura-Tribe Elder, Shaman of Forgotten Ways, and the newly added Thaumatic Compass fill the niche incredibly well currently. Sylvan Library, Nissa, Steward of Elements andThassa, God of the Sea usually fix my hand more efficaciously which in turn lets me hit the lands I need and ship the ones I don't early game. For the most part I only need 5 mana sources to play anything in this deck efficiently and courser tended to sit in hand, hit the board like a pillow falling onto the floor, and telegraphed my draws a little too much for too little benefit. I originally dropped this guy and Azusa because they were horrible topdecks late game and don't necessarily gain me tempo.

Thran Dynamo is an amazing card, but until about turn 7 I'd rather leave my mana open to respond with or at least bluff a counter/response and flash in something else with Teferi, Mage of Zhalfir, Winding Canyons, or Alchemist's Refuge. I would likely put Sol Ring back in before dynamo because it all but guarantees a turn 3 kruphix, past that I don't have a need multi mana rocks. Simic Signet was swapped in for Sol Ring recently just to give color to my floating colorless mana in a pinch.

Drain Power seems pretty cool, but early game I would primarily want it to play kruphix and I couldn't assure id have 3 blue/1 green to reliably do that (presuming im not getting green or blue from the spell itself). Outside of that, the sorcery speed of the spell really kills it for me. I don't feel like jumping through hoops to empty someone's mana options during their untap phase (with flash enablers) is worth it to me if the card doesn't let me reliably ramp out to papa or do much besides that. For the most part a counterspell does the same job early game, and late game the ramp is negligible or win more. Not multitool enough for me currently, but I will test the card out in my planeswalker deck :P

Elite Arcanist is a pretty cool guy, combos for days, but really easy to remove. My meta would eat him alive, especially since Elesh Norn, Grand Cenobite is so prevalent and a standalone deck I see weekly. I don't want to lose the initial casting of the exiled instant when someone removes him in response because it robs me of the graveyard access to the spell after the fact, which is something I capitalize on and plan around most games. I feel bad even flashing back instants sometimes, when Eternal Witness effects let me recast them 4 or more times a game if needed.

Mycosynth Lattice is an amazing card that I do not currently own. I'm not sure I could justify it in the 6 cmc slot in this deck even if I had it though. It would have to compete with Rishkar's Expertise, Progenitor Mimic, Duplicant, and Prime Speaker Zegana, all of which are workhorses in this build. Currently testing Vizier of the Menagerie to give color to papa's mana and he is doing amazingly well. The non-reveal peek options have also played a major factor in recent games, so much so that it might justify him in slot over the mana fixing.

RamaLama on It's Not Easy Being Green

4 weeks ago

True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.

Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.

I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.

multimedia on Inalla the finite version! - EDH

1 month ago

Why no Venser, Shaper Savant? He's amazing with eminence. I would cut Harbinger of the Tides for him. Not a fan of Harbinger because it can't return itself or a creature you control to your hand, only an opponent's tapped creature.

Winding Canyons in combination with all the extra mana you can produce can give you some crazy instant Inalla eminence Wizard goodness!


TCat769 on Inalla and the Wizards of Control

1 month ago

Thanks for the comment multimedia!

I agree, the prices on duals are ridiculous. The maybeboard for this deck is really just the "If this deck is my forever deck, buy these eventually" cards. Hence the hefty price tag. LOL.

I like Intruder Alarm a lot! Thanks for the suggestion!

As far as the wizards you suggest go, I really like Sedraxis Alchemist. He was definitely an oversight when I built the deck. I will try and make room for him! I originally didn't like Glen Elendra Archmage on paper when I was crafting the original copy of this deck. After playing this a few times now, I can definitely see her in this deck. I may snag a copy and play test her. Do you have experience with Vendilion Clique in multiplayer EDH? It does not feel like he would do enough with multiple opponents. I could be convinced though. He is one of my favorite cards in Modern. I could definitely see pulling out Izzet Chronarch and possibly see pulling out Stonybrook Banneret, but so far in my plays with this deck, Havengul Lich has been an all-star. Being able to recast Dualcaster Mage has won me so many games.

I really like your suggestions for more flash enablers. I have noticed that I need more ways to play at instant speed. Winding Canyons was definitely an oversight and will definitely be making its way in the deck. I am not completely sold on Leyline of Anticipation, but I might also snag a copy and see how it performs!

Thanks again for all of your suggestions!

multimedia on Inalla and the Wizards of Control

1 month ago

Hey, very nice, +1. I agree with all the Notable Excludes, good info.

The maybeboard of eight cards is more money than the entire deck, haha. Prices on original duals are so ridiculous.

I would replace Copy Artifact with Intruder Alarm. Copying a Sol or Lotus can be good, but Alarm can win the game or extremely disrupt you're opponents. It has more synergy with Wizards and is very good with Inalla, Azami and Colossus.

Three Wizards I recommend you add are Vendilion Clique, Glen Elendra Archmage and Sedraxis Alchemist. Wizards who can be cut for them are Havengul Lich, Izzet Chronarch and Stonybrook Banneret.

With the way you're built the deck I think the direction you should consider expanding on is flash with Wizards. Teferi already gives this ability, but you could add more cards such as Leyline of Anticipation and Winding Canyons.

Good luck with your deck.


dlamars on Fire From Olympus: Purphoros EDH

1 month ago

Hey, so just comparing my paper list to yours and it's pretty similar but I have some suggestions:

Haste is incredibly important in my experience and I have found Anger isn't nearly as good as Mass Hysteria. I've never regretted adding or playing it. Urabrask the Hidden is a baller as well.

Another really strong card is Cloudstone Curio, this card is usually what gets me over the hump and I think is a better inclusion than Tempt with Vengeance. For 3 mana it basically gives your token producers buyback and generates a lot of value over the course of a game.

Changeling Berserker has won a game or two for me as well, that champion trigger is sweet for double Krenko taps etc.

I didn't shell out the dough for Scrying Sheets and snow mountains but some utility lands you might also consider are Spawning Bed, Throne of the High City, Winding Canyons and/or Endless Sands.

Last thing - What do you think of Shifting Shadow? I slipped it in my list but haven't had a chance to play it, seems pretty great though.

MunchingAberration on Leader of the Pack

1 month ago

Woah, tons of Planeswalkers haha.

My favorite card for this tribe is Hibernation's End, because it allows you to play werewolves from your deck, without technically counting as a spell cast (allowing flips).

Since price doesn't seem to be an issue, Winding Canyons is a really nice effect (I think it's like $7 irl, somewhat high for a utility land). It allows you to flash in wolves on other player's turns, while using your turn to flip wolves.

I also put a ton of mana sink cards in my deck, in order to be efficient while flipping your wolves. Here's my take on werewolf tribal: AROOOOOOOOOOOOOO (Werewolf Primer)

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