Winding Canyons

Winding Canyons

Land

: Add to your mana pool.

, : Until end of turn, you may play creature cards as though they had flash.

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Set Rarity
Weatherlight (WTH) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Winding Canyons Discussion

Abzkaban on Kadena: Old Sneaky Snake

3 weeks ago

I’ve had a lot of experience playing Kadena, and I personally think a combo win works better with Kadena’s draw engine and ability to control the board. You can see what I’ve done with my deck here:


You Just Activated My Trap Card!

Commander / EDH Abzkaban

SCORE: 160 | 23 COMMENTS | 6521 VIEWS | IN 34 FOLDERS


That being said, regardless of the route you take to win, I can’t stress enough how good flash is in this deck. The more consistently we can flash in morphs, the more we’ll be drawing. However you also don’t want too many instances of that effect or one could be a dead draw if you’ve already got the effect in play. This is why I run cards that do slightly different things as well as provide flash.

The ones I run are Leyline of Anticipation and Teferi, Mage of Zhalfir as well as flash effects on lands in the form of Alchemist's Refuge and Winding Canyons. Having a repeat effect on lands is fine since you still get mana out of them otherwise. I run Leyline for the possibility of dropping it at the beginning of the game and because it gives everything flash, not just creatures. Teferi only gives creatures flash, but he himself has flash, can be easily tutored for, and stops opponents from playing at instant speed which gives us an edge.

You might also try Vivien, Champion of the Wilds who provides some other utility that might fit well in your combat based build.

Icaruskid on Green Lantern | Omnath, Locus of Mana [Primer]

1 month ago

Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)

I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.

For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:

  1. Sword of Feast and Famine
  2. Asceticism
  3. Heroic Intervention
  4. Nim Deathmantle
  5. Soul of New Phyrexia
  6. Vedalken Orrery
  7. Yavimaya Hollow
  8. Winding Canyons

I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.

Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!

I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.

Thank you for the input!

smilodex on Ezuri Combo Elves *Primer*

1 month ago

Wow what a cool looking Primer. Solid deck, you did an absolutely great job! I'm a big Elf tribal fan, because Elves where my first deck ever.

Cool cards that I personally enjoyed playing:

This deck looks already pretty strong, if you want to play on a cEDH table, you just should do some small adjustments:

I played elves in almost every format and cool combo from modern was: Cloudstone Curio + Heritage Druid + Nettle Sentinel = infinite mana or with something like Elvish Visionary or Beast Whisperer you can also draw your entire deck if you want

Profet93 on Lost and Found (Azusa Primer) Optimized

2 months ago

Hi Azusa lost but Found, I'm Azusa, Lost but woke

Winding Canyons > Emergence zone IMO , plus it's reserved list

Yavimaya Hollow - Protection, plus it's reserved list

Field of the Dead - Add this, now

Sanctum of Ugin - Works nicely to find a big eldrazi without losing tempo. I use it in my build after an All is Dust or Ugin to find my Kozilek for card draw.

Greenwarden of Murasa/Seasons Past > Restock. They both cost 1 more, but GW is tutorable via T&N while SP can return several cards at once (don't forget, lands are 0 CMC)

Fabled Passage > Evolving wilds

Tireless Tracker - Decent card draw

I notice you run the Slyvan Library/Abundance synergy, how has that been working for you? Same with Thespian Depths synergy.

Elixer of immortality seems weak. If you're using it as Anti-grave hate, why not just add Survival of the Fittest to discard a creature, find Kozilek, discard kozilek, shuffle library and find creature?

Perilous vault is just Eh, Ugin already does the job and All is dust is another good one. I feel a third wipe isn't needed? I know we lack removal in green, but still.

Craterhoof is good in a tokens deck primarily. You say you make tokens, but don't add Avenger of Zendikar or Regal Force? T&N Avenger + Force = Card draw but if you had a haste outlet, then Avenger + Craterhoof = GG. If not the avenger, then the regal force for card draw?

+1 You gave me the idea to possibly run Rishadan Port, I like that

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

3 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

October_The_First on Omnath, Locus of Mana

4 months ago

+1 For the underplayed Omnath. I Built him about 5 years ago and have been tweaking the build ever since.

What has worked wonders for me are cards that allow me to flash him back in before the mana empties from my pool if he gets killed. I see you run Yeva, I would consider Vedalken Orrery, Vivien, Champion of the Wilds and Winding Canyons The ability to save that mana and make it extremely hard to remove Omnath is super strong.

Another very powerful aspect to Having a giant creature in play are cards like Life's Legacy, Hunter's Prowess and Soul's Majesty

Nothing feels better than having a 30/30 Omanath -AND- Drawing 30 cards.

CannedCanOpener on I̐̐ H͔̖̲̥̤͍͚͒͆ͭͣ͝Ú̪͌N̪̺̟G̠̻̥̱ͯ͊͂E͓̤̰̿͗̓ͬ̔Ȑ̦̤͔̜̎̊

4 months ago

I love the idea of this deck, though I did have a couple questions. Have you considered Rings of Brighthearth for it? It's a costly card and it's not exactly a mana rock, but it's got some wacky synergy with utility effects and is even part of an infinite mana combo (Deserted Temple + Rings of Brighthearth + Scorched Ruins ). Strionic Resonator is another possibly useful tool that can double triggered abilities, such as Annihilator, Ulamog's mill effect, and even Emrakul's turn steal. Winding Canyons is an older land, but if you're producing a lot of extra mana it can't hurt to give your creatures Flash. Also, what are your thoughts on the new card Chromatic Orrery?

golgarigirl on Need help finding cards to …

4 months ago

Make them sac it! That indestructible hexproof unblockable 20/20 got you down? Good thing I have a Plaguecrafter or Diabolic Edict here to make them sad! You can even flash some of it in with Alchemist's Refuge, Winding Canyons, or a whole bunch of artifacts, enchantments, and creatures that let you do it nowadays so they learn their lesson not to swing at you.

There are also a good number of artifacts and lands nowadays that can get rid of that pesky hexproof. Detection Tower, Arcane Lighthouse, and Glaring Spotlight are your friends. And the lands don't even cost you a 'real' card slot, and are repeatable...my favorite!

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