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, : Until end of turn, you may play creature cards as though they had flash.
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Winding Canyons Discussion
1 month ago
Added in that under the Card Categories tab, thanks for the catch
I tend to go heavy on single target removal, mostly because I always like to have the ability to remove 1 threat, over the entire board. This deck runs a good amount of both removal. Even in multiplayer, single target is always useful. I may remove some in the long run though, but so far I dont encounter issues with the removal flood.
Eidolon of Rhetoric - I have considered it, but itll tend to slow me down too much. Its T/CMC ratio is also a bit of a letdown.
Vizier of the Menagerie - Ooh! Thats something worth considering! Though I dont like its T/CMC ratio, hot dog is it powerful.
Grim Contest: Its very flavourful though..Ill think about replacing it with Mortify, I might just remove it as removal and replace it entirely
Bar the Door: No. Just no. Bar the Door is a game winner. I also dont think I lack card draw, Ill have to see about that.
Winding Canyons: Good idea
Land hasnt really been an issue, with all the ramp in the deck, 32 lands are enough. Though I dont really like Pontiff as in this deck hes basically a more expensive Kami of Old Stone (Since Extort really isnt that helpful here).
Cathar's Shield - Vigilance enabler and is free to cast, quite good, no?
Really is a fun deck to use. People I use it against seem to hate it though. I'm gonna add some quotes from players to the description
1 month ago
Grim contest could be swapped for Mortify
maybe swap temple of the false god for Winding Canyons? This way you have another vedalken orrey on a land
Do you have problems getting your lands drops? Looks like you have 32 lands and couple high CMC cards. Might be worth cutting oathsworn giant or pontiff of blight for some lands?
Maybe cut cathar's shield as well? slagwurm armor seems better and i don't know how many of that effect you need
I really like the deck! Looks like a fun twist on the agro deck
1 month ago
Hi, fellow sen triplets player!
Here are some suggestions for your deck:
Sen Triplets draw so much hate that I'd advise you to put Winding Canyons in. This way you can flash the triplets in at the end of your opponents turn, so they don't have to survive one whole turn cause they almost never do
I do not play Mycosynth Lattice and Celestial Dawn because they take up two card slots. Instead I built my landbase in a way that it can produce two or three mana of any color more or less reliably in the lategame (with City of Brass, Rupture Spire, etc.)
I made the experience that Telepathy draws a lot of hate, too. People hate it to play with their hands revealed for the whole time. It creates an unpleasant game experience and often makes you a target. Instead I'd recommend Glasses of Urza. It does not make all of your opponents angry at you and additionaly it can be searched with Trinket Mage which makes your deck more consistent. And it can be searched with Tezzeret the Seeker whom you should add as well
That's all for now. Let me know what you think!
1 month ago
Desert of the Indomitable another chance to exile graveyards.
Winding Canyons is a great utility land. Get that in he main.
Deserted Temple double that Nykthos.
When I see dryad arbor and GSZ in the same list I always suggest Natural Order. It's a great mono green combo.
2 months ago
Throwing in Faerie Artisans for the extreme utility of copying all etb effects from my opponents.
Abuse with Cloudstone Curio to bounce FA in response to the token entering, causing the token to be permanent even if I replay FA.
Panharmonicon still doubles token generation, which gives me double etb to my opponents' one instance
I'm super excited about this card because frankly I've never seen it before and its refreshing as hell
2 months ago
Thanks for the recs! I've played around with most of these cards in here at one time or another, but its always good to reassess for the most current build. You never know what could pop up and be abusable. So let's see:
Psychosis Crawler has been in the top 5 cards I've wanted to integrate into this build for some time. In testing it isn't the most substantial 5 drop and seems to only be desirable when im abusing Prime Speaker Zegana triggers or Rishkar's Expertise, which makes it kind of a win more unless im facing stax/prison variants. It does next to nothing for board state or tempo and as a standalone card its neat but not super variable.
Courser of Kruphix was in the brew for quite awhile, it was only replaced by Azusa, Lost but Seeking who herself has fallen out. Sakura-Tribe Elder, Shaman of Forgotten Ways, and the newly added Thaumatic Compass fill the niche incredibly well currently. Sylvan Library, Nissa, Steward of Elements andThassa, God of the Sea usually fix my hand more efficaciously which in turn lets me hit the lands I need and ship the ones I don't early game. For the most part I only need 5 mana sources to play anything in this deck efficiently and courser tended to sit in hand, hit the board like a pillow falling onto the floor, and telegraphed my draws a little too much for too little benefit. I originally dropped this guy and Azusa because they were horrible topdecks late game and don't necessarily gain me tempo.
Thran Dynamo is an amazing card, but until about turn 7 I'd rather leave my mana open to respond with or at least bluff a counter/response and flash in something else with Teferi, Mage of Zhalfir, Winding Canyons, or Alchemist's Refuge. I would likely put Sol Ring back in before dynamo because it all but guarantees a turn 3 kruphix, past that I don't have a need multi mana rocks. Simic Signet was swapped in for Sol Ring recently just to give color to my floating colorless mana in a pinch.
Drain Power seems pretty cool, but early game I would primarily want it to play kruphix and I couldn't assure id have 3 blue/1 green to reliably do that (presuming im not getting green or blue from the spell itself). Outside of that, the sorcery speed of the spell really kills it for me. I don't feel like jumping through hoops to empty someone's mana options during their untap phase (with flash enablers) is worth it to me if the card doesn't let me reliably ramp out to papa or do much besides that. For the most part a counterspell does the same job early game, and late game the ramp is negligible or win more. Not multitool enough for me currently, but I will test the card out in my planeswalker deck :P
Elite Arcanist is a pretty cool guy, combos for days, but really easy to remove. My meta would eat him alive, especially since Elesh Norn, Grand Cenobite is so prevalent and a standalone deck I see weekly. I don't want to lose the initial casting of the exiled instant when someone removes him in response because it robs me of the graveyard access to the spell after the fact, which is something I capitalize on and plan around most games. I feel bad even flashing back instants sometimes, when Eternal Witness effects let me recast them 4 or more times a game if needed.
Mycosynth Lattice is an amazing card that I do not currently own. I'm not sure I could justify it in the 6 cmc slot in this deck even if I had it though. It would have to compete with Rishkar's Expertise, Progenitor Mimic, Duplicant, and Prime Speaker Zegana, all of which are workhorses in this build. Currently testing Vizier of the Menagerie to give color to papa's mana and he is doing amazingly well. The non-reveal peek options have also played a major factor in recent games, so much so that it might justify him in slot over the mana fixing.
2 months ago
True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.
Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.
I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.
3 months ago
Why no Venser, Shaper Savant? He's amazing with eminence. I would cut Harbinger of the Tides for him. Not a fan of Harbinger because it can't return itself or a creature you control to your hand, only an opponent's tapped creature.
Winding Canyons in combination with all the extra mana you can produce can give you some crazy instant Inalla eminence Wizard goodness!