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: Add to your mana pool.
, : Until end of turn, you may play creature cards as though they had flash.
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Winding Canyons Discussion
23 hours ago
Also, I feel that you don't really need to go all in on huge casting costs in order to benefit from your commander. There are great 5-drop dragons and demons that really help you gain board presence in the early game, but still provide great value when cast with the Rakdos discount. Archfiend of Depravity, Bloodgift Demon(helps you trigger Rakdos), Indulgent Tormentor...Glorybringer, Stormbreath Dragon, Thundermaw Hellkite.. These creatures make it such that your deck doesn't fall flat on its face when Rakdos gets answered, which is a mistake I see often with Rakdos Lord of Riots. Casting two five drops for four mana is still backbreaking.
4 days ago
+1 The deck looks fun to pilot. Some suggestions
Metallic Mimic - grants all your elves +1/+1 counters.
Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.
Triumph of the Hordes - Swarm opponents with infected elves!
Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .
Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.
Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.
Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.
5 days ago
I think, since it's a tribal, you should definitely add Cavern of Souls
Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse
2 weeks ago
Cloudius I am aware of what colors Are available to you.
Looking at only equipment, there are 12 other than LG. 6 of which have oddCMC. My favorites include: Sword of Vengeance Swiftfoot Boots Assault Suit Chariot of Victory Helm of Kaldra Helm of the Host Go here for full list: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[haste]+![suspend]&color=+![R]+![G]&type=+![%22Creature%22]&subtype=+[%22Equipment%22] Think nothing of it.
That equals to 11 options. And there are more. If one is clever.
Bxbx on Sen Triplets
2 weeks ago
Hi, if the goal is to make the deck an unfun stax-build, then you'll have to include Grand Arbiter Augustin IV. Not only does it tax your opponents' spells, it also reduces the cost of Sen Triplets by two.
Celestial Dawn is not longer necessary for Sen Triplets decks because, since the rule change, lands like Rupture Spire can now generate mana outside the color identity of your commander. If you'd include more lands that generate mana of any color, then you could therefore cut Celestial Dawn. See my version of Sen Triplets for an example of this: Sen Triplets Handcontrol
That's all for now. Have fun!
1 month ago
Can you please comment on a few cards with your thoughts and playtesting results? It'll be helpful to me with my deck Grave Impermanents: Arixmethes, Slumbering Isle I def need ramp. This good for you? Profaner of the Dead I don't have high toughness in my deck but I do consider it. Loaming Shaman If I could more reliably flash this I'd play it. I do have Alchemist's Refuge and Winding Canyons though. Teferi, Mage of Zhalfir Again, flash is good for me because I run 100 permanents and I need speed wherever I can find it. How's it been for you? Taigam, Sidisi's Hand (I use Underrealm Lich) I almost won't even hear arguments between these two for my deck. Underrealm Lich is an allstar. And no I can't run both. Liliana, Death's Majesty I've run it. Cut it. added it. Cut it. Without just knee jerk responding, think about how she's been for you and lmk. I'm not sold. I would be if the deck was Muldrotha and if it was all permanents. Shapers' Sanctuary this actually good enough for an inclusion?
2 months ago
First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!
I’ve recreated most of the deck with some minor changes.
I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.
I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.
I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!
I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.
Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.
Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.
Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.
Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!