Winding Canyons

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Winding Canyons

Land

: Add to your mana pool.

, : Until end of turn, you may play creature cards as though they had flash.

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Winding Canyons Discussion

DVLuca on Elf Swarm

1 week ago

Hi man, Earthcraft and Glimpse of Nature will be an excellent improve. If you add to that Crop Rotation and Winding Canyons dig into will be a piece of cake. Elvish Soultiller can be interesting for recall all creature in the graveyard. +1 for me

Bxbx on Classic triplets

1 month ago

@Buxak: No, it doesn't work that way. All upkeep-triggers go on the stack simultaneously at the beginning of your upkeep. Players don't get priority before the triggers are on the stack. Assuming you exiled Sen Triplets with Safe Haven beforehand, Sen Triplets won't trigger, because it is not on the battlefield. When the triggered ability of Safe Haven resolves and if you decide to sacrifice it, then Sen Triplets comes back into play, but the upkeep triggers already got onto the stack, so you have to wait a turn for Sen Triplets to trigger.

I play Winding Canyons in my own build to flash the triplets in at end of turn. Also Grand Arbiter Augustin IV is really good as it keeps your opponents' spells in their hands and reduces the cost of Sen Triplets by 2.

chadsansing on Surrak is my deck

1 month ago

Interesting synergies. Winding Canyons might be fun to test. Maybe a Worldly Tutor and some more G cheat-creatures-into-lay spells (e.g. Tooth and Nail into Navigator + Drake)?

Have fun brewing!

Azdranax on Double Shot Of Patronus

2 months ago

UpperDeckerTaco - Thanks for the notes. Both of the combos you mentioned are really fun when they go off, and while I would say the Maralen of the Mornsong + Stranglehold is probably a slightly more viable combo for a competitive environment (simply for the fact that Stranglehold is totally viable as a stand-alone option in the format), it prefers the ability to cast Maralen at instant speed at the end of your opponent's turn before you begin your own turn. With the ability to flash the combo into play as an explosive board state, the ability to lock the game becomes so much easier - simply tutor for Wheel of Fortune with Maralen's ability and lock everyone's board state and hand. I would agree that Necropotence is one of the biggest enemies of the combo, so it gets the automatic counter target any time it's cast.

Because the interaction is so much more consistent at instant speed, the build would probably require some flash outlets, possibly Leyline of Anticipation, Vedalken Orrery, Winding Canyons, Flash and Teferi, Mage of Zhalfir, which other than Flash and Canyons, aren't typically great plays in cEDH. The alternative is then either having Stranglehold on board, or both cards in hand and at least seven mana to hard-cast both, plus a wheel effect to immediately follow their resolution, which also assumes a strong/survivable board state until the next turn's tutor. It's one of those really interesting combos that locks everything down when done right, but the fact that it usually doesn't win the game immediately is the biggest drawback. Worse yet, when it fizzles, it feels a lot like a scoop is incoming, as Maralen is pretty much a dead card in your hand without the combo possibility.

I'd love to see a more competitive deck that made it consistently achievable, but the best part of the wizard tribal option here is that they often times can be self-protecting, especially with Patron Wizard on the board. I've found I can be a bit more patient and grindy with this deck and eventually use it as diminishing returns for my opponents, as after several turns I often don't even need counter spells, as the wizards can do that for me. If you see or create a design that can accelerate it onto the board consistently, make sure to let me know, as I'd love to see it. Thanks again for the comments and upvote.

Elmoisamac on The Scarab God and Zombie Tribal

2 months ago

Hey this deck looks sweet. If I were you, I would add cards that enable you to flash The Scarab God in at the end of the last turn before yours. I play Leyline of Anticipation, Vedalken Orrery, and Winding Canyons to help me do this. Also, if you want to add a good counter to protect your commander, I recommend Stubborn Denial. Overall, the deck looks great. If you want to look at my version of the deck, check it out-

http://tappedout.net/mtg-decks/the-scarab-god-zombie-mill-1/

FrigidOfficial on Inalla's House of Combo (EDH Infinite / Doomsday)

2 months ago

Zidantur, Winding Canyons could be a fun card, and one that would have application in other creature based decks as well. If I can find the money for it, I may pick up a copy. Thanks for the suggestion!

Zidantur on Inalla's House of Combo (EDH Infinite / Doomsday)

2 months ago

Do you think that Winding Canyons has any place in this deck? It lets you hold mana up, just in case. It also lets you wait until your control opponent goes shields down to play your combo. It can always just tap for Inalla trigger mana, too.

Kamerot on Om nom Trample

2 months ago

I'm actually looking at finding a slot for Yeva, Nature's Herald , she will give me another combo to grab with Defense of the Heart along with Seedborn Muse. I might have to add a slot in for Winding Canyons as well. Thanks for the suggestion.

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