Temple of Malice

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Malice Discussion

v3n3m on Need help with 2hg -1/-1 ...

1 month ago

Hello I'm pretty new to the site and was hoping someone can help me with a -1/-1 counter deck I'm working on for 2hg.

Right now it looks like this but I'm very open to making changes (that's why i'm posting)

Lands

x2 Dragonskull Summitx3 Forestx1 Grasping Dunesx1 Ifnir Deadlandsx3 Misty Rainforestx5 Swampx4 Temple of Maladyx2 Temple of Malicex2 Woodland Cemetery

Spells

x4 Black Sun's Zenithx3 Contagion Claspx4 Nest of Scarabsx2 Scarscale Ritual

Creatures

x3 Birds of Paradisex4 Channeler Initiatex4 Fume Spitterx3 Hapatra, Vizier of Poisonsx4 Necroskitterx4 Obelisk Spiderx2 The Scorpion God

The main thing I'm trying to do is keep the board under control, drain life with spiders, and create 1/1 tokens and finish by going wide if need be. Keep in mind I will have a partner as well so I don't have to do everything alone. Played it a few times and it is very hit or miss. Either it comes out the exact way it's supposed to be and wins games or it's all over the place and does nothing. Looking to make it a little more consistent and have something to do every turn if possible, not just wait for wombo combos. Sorry about the formatting, I tried to fix it but couldn't figure it out..

~Much appreciated

Suns_Champion on Anything you can do I can do Better(Ikra +Ludevic

2 months ago

Sweet deck, instant-speed +1!

Faerie Artisans might be fun! My friend has played it a ton and it's always a blast!

Mirage Mirror is an up and coming commander staple I think. Would fit really well here. You can really abuse it with the stack too which makes it extra fun!

Adding flash might be good, surprise block people with copies of their creatures! Vedalken Orrery and Leyline of Anticipation.

Mimic Vat is one I've had a ton of fun with too! Lots of value!

Some more ramp/fixing might help out, you seem pretty low: Prismatic Omen($$ eek), Birds of Paradise, Farseek, Kodama's Reach, the appropriate signets maybe. Your mana base may need a re-shuffling in general. You don't need very much red and need a lot of blue.

The Scry lands are my favs: Temple of Malady, Temple of Mystery, Temple of Epiphany, Temple of Abandon, Temple of Deceit, Temple of Malice.

Hope some of this helps! I'll be back with more when I think of them!

Upyron on Grixis Shadow

2 months ago

hey is no bad but isnt midrange, is so fast costs is around 1,2 mana...i prefer more land 18 is too less you risk to waste time to drawing and wait...also better lands make better this deck, example i prefer use those kind without basic cards like Blood Crypt, Crumbling Necropolis, Darkslick ShoresReflecting Pool, Temple of Deceit, Temple of Epiphany, Temple of Malicefor the rest is very good just aggro no midrange xD forever

Spirits on Kaalia - Cheat A/D/D

3 months ago

Hi Elywood, Good start! Kaalia of the Vast is a really fun, albeit tier 3, commander that is the best!

Not sure of your budget, but here are some suggestion.

Alternative to Combo Win-Cons

The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.

Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.

Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.

Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!

Mana Sources

Lands: Blood Crypt, Godless Shrine, Sacred Foundry, Bloodstained Mire, Arid Mesa, Marsh Flats would be some nice improvements.

Rocks: Mana Crypt, Chromatic Lantern would be good.

$$$: Plateau, Scrubland, Badlands

Control

Angel of Despair is great at removal, Anguished Unmaking is necessary, Terminate at CMC2 is good as well.

Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.

Out of the 99 Considerations

I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet

Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.

Toxic Deluge is an all-star removal, but he removes Indestructible, so unless your facing that frequently in your play-groups, it will hurt you more than a Damnation, Wrath of God, or Rout will.

Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.

Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.

Don't need Land Tax either, not enough basic lands. Wear could easily be an Anguished Unmaking and have better removal or a Vandalblast to get away from 1 for 1 play.

Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.

Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!

Coalition Relic I don't know it's worth it, give me a Chromatic Lantern any day.

Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).

Gilded Lotus seems highly unnecessary. Love the artwork on the Kokusho, the Evening Star always wanted him in.

Mana Distrubition

Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.

Windswept Heath/Polluted Delta/Etc, the Off-Color fetches, can really help mana fix, pull a Sacred Foundry with Windswept Heath or a Godless Shrine with Polluted Delta / Etc.

Other Notables

Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.

Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.

Suns_Champion on Tharr be Pirates

3 months ago

Alright! Hi! Since this is your first EDH deck I'll start with a lot of basic/staple things to get you up to speed :)

First, welcome to the best magic format! If you haven't already, check out the rules website here.

Back? Alright! We need to get you up to 100 cards my friend! Let's start with your lands.

For any average EDH deck, you need 35-38 lands. This depends on a great many things(like curve, strategy, ramp, card draw, ect) but something in that range is what you should shoot for.

Going all basics is very risky because there's no guarantee you can get all three colors on turn 4. It's also hard to cast stuff with double or triple colors in their mana costs. So here are a bunch of $5 and under suggestions to get you up to ~37 lands. I like to do things in cycles, so I have the same amount of each color available.

Fetches: Evolving Wilds, Terramorphic Expanse, Grixis Panorama.

Scry lands: Temple of Deceit, Temple of Epiphany, Temple of Malice

Bounce lands: Dimir Aqueduct, Izzet Boilerworks, Rakdos Carnarium

Fast lands: Blackcleave Cliffs, Darkslick Shores, Spirebluff Canal

Extra mana: Temple of the False God

Checking Taplands: Dragonskull Summit, Drowned Catacomb, Sulfur Falls

Lifelands: Akoum Refuge, Dismal Backwater, Swiftwater Cliffs

Painlands: Shivan Reef, Sulfurous Springs, Underground River

Any color: Path of Ancestry, Reflecting Pool, Mana Confluence, Command Tower

So those are all a bunch of relatively budget options you can use. I usually keep all of those the same and change the number of each basic land to match the color ratio of the deck.

Next I want to talk about ramp. Any EDH deck should have about 8-10. You don't have green so most of it will be artifact ramp. Your commander has a CMC of 4 so it's important to use 2 cost artifact ramp to get her out on turn 3.

Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone, Mind Stone, Thought Vessel, Talisman of Indulgence, Talisman of Dominance.

Sol Ring goes in pretty much every EDH deck. If you think you'll be playing EDH for a while I'd buy at least 5 haha

Chromatic Lantern costs a lot but is really important for anything with 3+ colors. Commander's Sphere, staple.

Thran Dynamo and Hedron Archive will give you a mid-game boost.

That'll give you a solid playable mana base, whith with you can do anything with the rest of the deck and still play normally. You could even change commanders if you want!

For the rest, I'll turn to the pros: This is the Command Zone Episode 151 where they talk about their template and how much ramp, lands, board wipes, spot removal, card draw, creatures, etc etc etc you should have in your average deck. Definitely watch it all but here's a summery I found in the comments:

Mana Ramp - 10Card Draw - 10Single Target Removal - 5Board Wipes - 5

Standalone - a card that works on it's own or in concert with your commander. (25)Enhancer - a card that either amplifies or is amplified by your commander, standalone cards or other enhancers. (10-12)Enabler - a card that covers a weakness or a fills a gap in your strategy. (7-8)

Then head over to EDHREC and pick out cards that interest you!

One last peice of advice, don't go and buy all this shit yet. Wait a while, craft the deck, continue getting advice on it, then buy the cards you know you want. Don't be like me and but 200 cards for a 100 card deck haha

Good luck!

hfvalenz on Vampire

5 months ago

Phyrexian Arena >> Underworld Connections: Mismo efecto y no te caga una tierra. Esta como a 6 dolares. Puede ser tambien Necropotence, harto mejor en mazos que ganan vidas.

Stensia Masquerade para aumentar los contadores, puede ser util y barata.

Removal:

Urge to Feed, Terminate, Utter End estan baratas ahora.

Las tierras deberan ir cambiando en esta sucesion, evitar las tierras que entren giradas:

MathieuG89 on

5 months ago

Hey multimedia,

Thank you for taking the time to write down all those suggestions.

I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.

I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.

Traded a couple of cards I didn't like in favor of different ones such as the one you suggested Waste Not < Slave of Bolas and Dread Summons < Extract from Darkness

Finally replaced a couple of creatures in favor of zombies like Harvester of Souls < Vengeful Pharaoh and Consuming Aberration < Drakestown Forgotten.

Still tweaking a few things left and right, let me know what you think. Thanks !

Argy on Unfinished Kaalia needs HELP

7 months ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

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