|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Malice Discussion
1 day ago
These are all pretty good suggestions. This is definitely more of a checklist of cards to put into the deck and not a finished list, I don't have near enough stand-alone recursion to bring Alesha back when she inevitably gets eaten by removal spells.
The lands on this list are strictly lands I own right now, but certainly would love to have the lands you mentioned plus the scry-lands like Temple of Malice
Card draw is indeed an issue, however Faithless Looting is possibly the most tool-boxy card draw specifically for Alesha because this deck doesn't want to hard-cast cards like Archetype of Finality or some of the other higher cmc creatures. As as is Black's fashion, using the graveyard as a second hand is a thing in this deck.
Break Through the Line is a great suggestion, I can't remember why it isn't on this list. but it should definitely be there. Victimize, Buried Alive, and Diabolic Intent are also all good too, and they also might have a place in the final iteration of the deck.
As for board wipes, i have a thing where I would like 5 in every deck I build, so I would actually add in more!
And finally Village Bell-Ringer is actually in my list because it is an immediate 2-card combo with Kiki-Jiki, Mirror Breaker, so yes, definitely worth a slot in the 99 with Selfless Spirit. I do like the Hope of Ghirapur for some player-targeting potential too!
1 month ago
I'd also like to point out that drawing 7 cards with him in a mill deck where you run things such as Sphinx's Tutelage is absolutely devastating.
Most Modern decks run 2 - 3 colors. Rare exceptions are things such as Elves and Burn which are mono-colors and 5C Humans. There are nearly no 4C Modern decks because the balancing is not worth the deck potential, though they can be made with enough effort. The real problem here isn't that 4C isn't powerful, it's that the manafixing is absurd. 5C Humans, I've seen go for literally $1,300 - well out of the budget for I'd say 90% of MTG players. My most expensive Modern deck is $340 and I bought damaged cards and foreign cards to help reduce the cost - and that thing took me two weeks of overtime to save up for with enough cushion set aside to ensure bills can still be paid on time.
Alright, let's give you the benefit of the doubt and say I am running my Rakdos Minotaur deck. This thing packs a serious punch and is all about dropping Instant-speed kill spells while building up a Minotaur Tribal wall of death before I swing in for 160+ damage with just 4 - 5 creatures.
I'm going to draw my hand, and skip on over to T4. This gives you time to get a Sphinx's Tutelage out without ramp, somehow have landed Griselbrand in your graveyard, and cast yourself a Goryo's Vengeance to bring him out on your 4th turn.
So I draw 7 cards, I'll go first, and draw three more as my turns come and go. This leaves 50 cards left in my library.
Let's see what happens when you draw 7 with Sphinx's Tutelage on the field.
- Card 1: Unlicensed Disintegration + Akoum Refuge
- Card 2: Rageblood Shaman + Felhide Petrifier
- Card 3: Rageblood Shaman + Mountain
- Card 4: Mountain + Dreadbore
- Card 5: Kragma Warcaller + Rakdos Carnarium
- Card 6: Whip of Erebos + Temple of Malice
- Card 7: Savage Beating + Rakdos Carnarium
Okay, so that wasn't so bad on my end. So suppose you pay 7 more life, draw 7 more cards, and put me through this 7 more times.
- Card 1: Dreadbore + Temple of Malice
- Card 2: Terminate + Cursed Minotaur REPEAT + Swamp + Akoum Refuge
- Card 3: Mountain + Neheb, the Worthy
- Card 4: Savage Beating + Whip of Erebos
- Card 5: Neheb, the Worthy + Rakdos Signet
- Card 6: Unlicensed Disintegration + Felhide Petrifier REPEAT + Anaba Shaman + Darksteel Citadel
- Card 7: Anaba Shaman + Felhide Petrifier
So you milled me for a total of 32 cards. You would have paid 14 life, but remember you could swing for 7 damage since he has Haste via Goryo's Vengeance and pay it AGAIN, so let's make me go through this one last time and see where I'm left off at. Remember, I had 10 cards accounted for between my opening hand and my three draw steps. So I only have 18 cards left in my library. So you pay 7 more life and we go through this whole sha-bang one more time.
- Card 1: Smelt-Ward Minotaur + Terminate REPEAT + Mountain + Smelt-Ward Minotaur
- Card 2: Swamp + Temple of Malice
- Card 3: Rageblood Shaman + Mountain
- Card 4: Rageblood Shaman + Cursed Minotaur
- Card 5: Akoum Refuge + Darksteel Citadel
- Card 6: Felhide Petrifier + Neheb, the Worthy REPEAT + Terminate + Terminate REPEAT + Anaba Shaman + Swamp
- Card 7: I have no more cards in my library :(
You pass the turn and I lose.
T4 Mill. Set up right, you can do it T3.
1 month ago
Usually for me
Tri lands if applicable (ie Savage Lands)
Shock lands (ie Temple Garden)
Check lands (ie Sulfur Falls)
Scry lands (ie Temple of Malice)
Bounce lands (ie Dimir Aqueduct)
2 months ago
Have you considered Sign in Blood for Night's Whisper? The double black seems reasonable in that it can allow you to cast Rakdos in a pinch and can reduce casting cost by 2 if he is already out. It is also the most satisfying kill in all of magic.
Angrath, the Flame-Chained is much stronger than Chandra, Pyromaster. His plus generates card advantage for you and causes a loss of 6 life, his minus can knock an opponent out, and his ultimate actually synergizes with Rakdos.
4 months ago
perhaps the scry lands from Theros would be nice in the mana base... Temple of Malice, Temple of Enlightenment, Temple of Deceit, Temple of Triumph, Temple of Silence to replace the ETB taped gain life lands?
4 months ago
If your meta has too much card draw try Black Vise. Its hilarious if you get if on turn one.
5 months ago
Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.
Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).
Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).
Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.
Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!
6 months ago
Very cool! Much Budget (Which I like).
I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.
I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).
If you end up sinking in some money, definitely Entomb.
Very cool. Great usages of Ebonblade Reaper, by the way!