|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Malice Discussion
3 weeks ago
Have you considered Sign in Blood for Night's Whisper? The double black seems reasonable in that it can allow you to cast Rakdos in a pinch and can reduce casting cost by 2 if he is already out. It is also the most satisfying kill in all of magic.
Angrath, the Flame-Chained is much stronger than Chandra, Pyromaster. His plus generates card advantage for you and causes a loss of 6 life, his minus can knock an opponent out, and his ultimate actually synergizes with Rakdos.
2 months ago
perhaps the scry lands from Theros would be nice in the mana base... Temple of Malice, Temple of Enlightenment, Temple of Deceit, Temple of Triumph, Temple of Silence to replace the ETB taped gain life lands?
2 months ago
If your meta has too much card draw try Black Vise. Its hilarious if you get if on turn one.
3 months ago
Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.
Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).
Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).
Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.
Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!
4 months ago
Very cool! Much Budget (Which I like).
I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.
I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).
If you end up sinking in some money, definitely Entomb.
Very cool. Great usages of Ebonblade Reaper, by the way!
4 months ago
You asked me to have a look at your deck, so here I am.
Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.
What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).
Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.
Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.
6 months ago
Hello I'm pretty new to the site and was hoping someone can help me with a -1/-1 counter deck I'm working on for 2hg.
Right now it looks like this but I'm very open to making changes (that's why i'm posting)
The main thing I'm trying to do is keep the board under control, drain life with spiders, and create 1/1 tokens and finish by going wide if need be. Keep in mind I will have a partner as well so I don't have to do everything alone. Played it a few times and it is very hit or miss. Either it comes out the exact way it's supposed to be and wins games or it's all over the place and does nothing. Looking to make it a little more consistent and have something to do every turn if possible, not just wait for wombo combos. Sorry about the formatting, I tried to fix it but couldn't figure it out..
7 months ago
Sweet deck, instant-speed +1!
Faerie Artisans might be fun! My friend has played it a ton and it's always a blast!
Mirage Mirror is an up and coming commander staple I think. Would fit really well here. You can really abuse it with the stack too which makes it extra fun!
Mimic Vat is one I've had a ton of fun with too! Lots of value!
Some more ramp/fixing might help out, you seem pretty low: Prismatic Omen($$ eek), Birds of Paradise, Farseek, Kodama's Reach, the appropriate signets maybe. Your mana base may need a re-shuffling in general. You don't need very much red and need a lot of blue.
Hope some of this helps! I'll be back with more when I think of them!