|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or to your mana pool.
Temple of Malice Discussion
4 days ago
Hi! Some ideas. Lands: Temple of Malice , Path of Ancestry . Artifacts: Rings of Brighthearth or Illusionist's Bracers ( Olivia Voldaren likes it for sure). Card advantage: Champion of Dusk , Twilight Prophet + Doom Whisperer (to get City Blessing is not a big problem in EDH and these two cards are great together). Creatures: Markov Blademaster , Falkenrath Marauders . Removal: Bedevil . Board wipe: Damnation .
1 week ago
Hello! Try to find Rakdos, Lord of Riots - seems to be a nice addition to your deck. Mogis, God of Slaughter - just to deal more damage. You can replace Burglar Rat with something more useful - Tymaret, the Murder King for example. In this case you can make a combo like: Tymaret + Judith's ability + Dictate of Erebos . Temple of Malice - enters tapped but scry 1, much better than Rakdos Guildgate anyway. And don't forget about card advantage: Necropotence , Phyrexian Arena and /or Underworld Connections .
2 weeks ago
Enchantments: Worship .
Creatures: Moltensteel Dragon , Doom Whisperer , Shalai, Voice of Plenty , Angelic Arbiter , Angelic Skirmisher , Platinum Angel , Linvala, Keeper of Silence , Tariel, Reckoner of Souls , Akroma, Angel of Fury , Avacyn, Angel of Hope , Scourge of the Throne , Hellkite Tyrant , Griselbrand , Rakdos, Lord of Riots , Overseer of the Damned , Ob Nixilis, the Fallen , Harvester of Souls , Kokusho, the Evening Star .
1 month ago
First off, playing three colours with just basic lands seems risky, I realise your on a budget but Choked Estuary, Temple of Malice aren't overly pricy (see Land Staples for Modern for a list of all the options), even just Crumbling Necropolis or Evolving Wilds would be better as it will make your mana base more consistent. Given the shear number of creatures you are running Throne of the God-Pharaoh might well be worth considering. Also since much of what you want to cast is an artifact Chief Engineer and Etherium Sculptor are almost certainly worth considering. Maybe even a couple of Traxos, Scourge of Kroog as an alt-win.
I hope this is of some help, good luck with your brew.
1 month ago
I'd suggest possibly cutting all the tapped dual lands with no bonus effect or just gaining you one life. Now Lavaclaw Reaches and Canyon Slough, maybe even Temple of Malice, you'd likely still benefit more from just running more basics (greedy Price of Progress bonus) rather than risk having to play your mana rocks a turn later or having to wait an extra turn to get rakdos online.
Now rakdos's mana cheaper effect rewards using burn spells as rituals, Gut Shot is the cheapest mana wise way to be able to cast rakdos, Lightning Bolt is just a straight up Dark Ritual, most of your card advantage is in chunks, always getting a 1-2 mana discount on something through a creature pinging is likely going to be less effective than getting a chunk of 3 from a bolt or getting a "free" Fireball down when you planned on casting a big creature.
Final thought is looking towards using what makes black one of the stronger colors in commander, tutors Diabolic Tutor is the classic example of a cheap tutor for budget.
2 months ago
These are all pretty good suggestions. This is definitely more of a checklist of cards to put into the deck and not a finished list, I don't have near enough stand-alone recursion to bring Alesha back when she inevitably gets eaten by removal spells.
The lands on this list are strictly lands I own right now, but certainly would love to have the lands you mentioned plus the scry-lands like Temple of Malice
Card draw is indeed an issue, however Faithless Looting is possibly the most tool-boxy card draw specifically for Alesha because this deck doesn't want to hard-cast cards like Archetype of Finality or some of the other higher cmc creatures. As as is Black's fashion, using the graveyard as a second hand is a thing in this deck.
Break Through the Line is a great suggestion, I can't remember why it isn't on this list. but it should definitely be there. Victimize, Buried Alive, and Diabolic Intent are also all good too, and they also might have a place in the final iteration of the deck.
As for board wipes, i have a thing where I would like 5 in every deck I build, so I would actually add in more!
And finally Village Bell-Ringer is actually in my list because it is an immediate 2-card combo with Kiki-Jiki, Mirror Breaker, so yes, definitely worth a slot in the 99 with Selfless Spirit. I do like the Hope of Ghirapur for some player-targeting potential too!
3 months ago
I'd also like to point out that drawing 7 cards with him in a mill deck where you run things such as Sphinx's Tutelage is absolutely devastating.
Most Modern decks run 2 - 3 colors. Rare exceptions are things such as Elves and Burn which are mono-colors and 5C Humans. There are nearly no 4C Modern decks because the balancing is not worth the deck potential, though they can be made with enough effort. The real problem here isn't that 4C isn't powerful, it's that the manafixing is absurd. 5C Humans, I've seen go for literally $1,300 - well out of the budget for I'd say 90% of MTG players. My most expensive Modern deck is $340 and I bought damaged cards and foreign cards to help reduce the cost - and that thing took me two weeks of overtime to save up for with enough cushion set aside to ensure bills can still be paid on time.
Alright, let's give you the benefit of the doubt and say I am running my Rakdos Minotaur deck. This thing packs a serious punch and is all about dropping Instant-speed kill spells while building up a Minotaur Tribal wall of death before I swing in for 160+ damage with just 4 - 5 creatures.
I'm going to draw my hand, and skip on over to T4. This gives you time to get a Sphinx's Tutelage out without ramp, somehow have landed Griselbrand in your graveyard, and cast yourself a Goryo's Vengeance to bring him out on your 4th turn.
So I draw 7 cards, I'll go first, and draw three more as my turns come and go. This leaves 50 cards left in my library.
Let's see what happens when you draw 7 with Sphinx's Tutelage on the field.
- Card 1: Unlicensed Disintegration + Akoum Refuge
- Card 2: Rageblood Shaman + Felhide Petrifier
- Card 3: Rageblood Shaman + Mountain
- Card 4: Mountain + Dreadbore
- Card 5: Kragma Warcaller + Rakdos Carnarium
- Card 6: Whip of Erebos + Temple of Malice
- Card 7: Savage Beating + Rakdos Carnarium
Okay, so that wasn't so bad on my end. So suppose you pay 7 more life, draw 7 more cards, and put me through this 7 more times.
- Card 1: Dreadbore + Temple of Malice
- Card 2: Terminate + Cursed Minotaur REPEAT + Swamp + Akoum Refuge
- Card 3: Mountain + Neheb, the Worthy
- Card 4: Savage Beating + Whip of Erebos
- Card 5: Neheb, the Worthy + Rakdos Signet
- Card 6: Unlicensed Disintegration + Felhide Petrifier REPEAT + Anaba Shaman + Darksteel Citadel
- Card 7: Anaba Shaman + Felhide Petrifier
So you milled me for a total of 32 cards. You would have paid 14 life, but remember you could swing for 7 damage since he has Haste via Goryo's Vengeance and pay it AGAIN, so let's make me go through this one last time and see where I'm left off at. Remember, I had 10 cards accounted for between my opening hand and my three draw steps. So I only have 18 cards left in my library. So you pay 7 more life and we go through this whole sha-bang one more time.
- Card 1: Smelt-Ward Minotaur + Terminate REPEAT + Mountain + Smelt-Ward Minotaur
- Card 2: Swamp + Temple of Malice
- Card 3: Rageblood Shaman + Mountain
- Card 4: Rageblood Shaman + Cursed Minotaur
- Card 5: Akoum Refuge + Darksteel Citadel
- Card 6: Felhide Petrifier + Neheb, the Worthy REPEAT + Terminate + Terminate REPEAT + Anaba Shaman + Swamp
- Card 7: I have no more cards in my library :(
You pass the turn and I lose.
T4 Mill. Set up right, you can do it T3.
3 months ago
Usually for me
Tri lands if applicable (ie Savage Lands)
Shock lands (ie Temple Garden)
Check lands (ie Sulfur Falls)
Scry lands (ie Temple of Malice)
Bounce lands (ie Dimir Aqueduct)
Temple of Malice occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.68%
RBW (Mardu): 0.99%
U/B/R (Grixis): 0.75%
BRG (Jund): 0.2%