|Commander / EDH||Legal|
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add (Black) to your mana pool.
(Black), Tap: You may play the removed card without paying its mana cost if each player has no cards in hand.
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Howltooth Hollow Discussion
3 months ago
you are welcome
3 months ago
I love them. .. well, I love 3 of them, the Black and Blue ones I find harder to play.
4 months ago
Shrieking Affliction vs Quest for the Nihil Stone is determined by the conditions of quest. If you draw it early, it's no problem to get your opponent to discard twice. but if you draw it turn 5, having the game in topdeck mode and perhaps with Necrogen Mists on the table, it's really hard to get counters on it, as your opponent just keeps playing what he draws every turn, and doesn't stop and wait and discard anything. You don't have any instant speed discard, so that can go on for quite a while. Additionally, Lilana's Caress is caught by the same problem - opponent never discards, therefore it never triggers (really it's a card that belongs in another decktype - the type that makes you draw and discard like mad, with stuff like Reforge the Soul).
Blackmail is a bit too risky, in my opinion. I get it, I get it - it's unconditional, takes everything... but not on turn 1. On turn 1, you play it, and your opponent lets you choose the worst 3 cards in his opening hand. Against decks that use their graveyard, this is actually handing them an advantage (just imagine it: the dredge player giving you the choice of Golgari Thug, Stinkweed Imp, and Life from the Loam - and due to the wording of blackmail, you are not allowed to say no).
Duress is better, even if a bit boring-but-practical, especially since it handles quite a lot of the answers that can be played against you.
Smallpox is a much better card for you than either of the white token-makers. It stops your opponents plays early, both by discard, by loss of creature and by loss of mana. That should keep his cards from being played maybe one more turn, and as a discard deck, you have it a lot easier dealing with a card in hand, rather than on the table. shortversion: discard AND removal.
If you want to spice up your lands a bit, you could play 2 or 3 Howltooth Hollow.
4 months ago
This is one of the decks that can be made bit-by-bit. Play with what you have, but start trading/buying for cards for it. Admitted, it's hard to play 8rack without the wincons, but beyond that, gradual improvement is fine. Liliana of the Veil is a nice card, but until you have found 4 of those, Necrogen Mists is a decent budget-friendly alternative. Howltooth Hollow is also a decent card for this decktype.
the enchantment combo belongs in edh. It requires way too much mana for modern, and having enough copies of the enchantments and/or tutors for them would take up space from your discard strategy.
4 months ago
If you're planning to empty everyone's hands, then Howltooth Hollow might come in handy!
For more Minotaur tribal, Adaptive Automaton, Cover of Darkness and Door of Destinies all have potential. You could also get some pretty powerful abilities on Cairn Wanderer, especially if you're making your opponent discard his expensive creatures before he can play them.
9 months ago
I don't think Damnable Pact works very well here. If you need draw power, Sign in Blood does the job better; you don't seem to consistently get enough lands to make the Pact worth it. Read the Bones is another option that helps with topdecks. Also, consider Howltooth Hollow; the Hideaway check is fairly easy to get.
1 year ago
Have you thought about Howltooth Hollow?
1 year ago
If you're trying to focus on Grenzo, I've found it best to forgo most of the scry effects in favor of just running a critical mass of creatures (pushing up to 54 creatures in my build) and playing the odds. If you're running stacking effects, they're best on creatures or lands. You already have Temple of Malice in here; try out Spinerock Knoll and Howltooth Hollow.
Tribal is a fine way to go if you're trying to be more midrange/aggro than combo. The discard theme is a little more out-of-place here, since most of these effects don't synergize with Grenzo very well. I'd recommend attaching these effects to creatures where possible: examples include Magus of the Wheel, Sadistic Hypnotist, etc.
You can check out my build (Grenzu), but it's more focused on the combo kill than the mix of beatdown/disruption you have here.