Kjeldoran Outpost

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition II (ME2) Rare
Alliances (ALL) Rare
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Tokens

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add White to your mana pool.

1W, T: Put a 1/1 white Soldier creature token onto the battlefield.

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Recent Decks

Kjeldoran Outpost Discussion

kamelyan on Sharing is Caring

2 days ago

Emeria, The Sky Ruin is a must-have in mono-white.

Homeward Path is good to have in case someone uses Bribery or the like.

Command Beacon for when the commander becomes too costly to cast.

Reliquary Tower to void the limit on your hand size (and for that matter, throw in Mind's Eye - it's really useful outside of Blue and Black).

Strip Mine gets rid of pesky lands, and Petrified Field allows you to return dead lands (like Emeria, The Sky Ruin, which people will get rid of with their Strip Mine).

Just a few land suggestions. You could also go with cycle lands for when you have enough mana that you just want to draw another card; or if you like creatures, go with a token generator like Kjeldoran Outpost or the man-land Forbidding Watchtower.

I like running snow lands with Extraplanar Lens, but that will get costly.

Good Luck.

And if you'd like, check out my mono-white decks. The angel tribal deck is a little outdated, but my Voltron deck is updated with Rivals of Ixalan.


An Angel Named Mandy

Commander / EDH kamelyan

SCORE: 1 | 170 VIEWS | IN 4 FOLDERS



Too Big To Fly

Commander / EDH kamelyan

SCORE: 1 | 12 VIEWS | IN 1 FOLDER


KingRamz on Queen Marchesa Tokens

1 week ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

darklord1135 on Rhys the Redeemed: Power in Numbers

3 weeks ago

Maybe a Vitu-Ghazi, the City-Tree for grindy matchups or just plain utility? or Kjeldoran Outpost as a better token-generator.

IvyLeaguerCU on We Are Legion

2 months ago

Kjeldoran Outpost could also help with token generation.

DerektheRed on Odriculous SuperHumans [Soldier Tribal]

3 months ago

Thanks Mike94. Kjeldoran Outpost definitely wants to be in here! I actually traded away my last copy before I made this deck... Been considering whether to buy it again tho, so thanks for the suggestion.

DPhoenix on Su Majestad

3 months ago

Hand of Justice, Enlightened Tutor

Replace Erase with Revoke Existence.

You need to remove those painlands, since you are mono color, they are useless. Replace them with utility lands like: Maze of Ith, Sea Gate Wreckage, Flagstones of Trokair, Mistveil Plains, Kjeldoran Outpost, etc.

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