Kjeldoran Outpost

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition II (ME2) Rare
Alliances (ALL) Rare
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Tokens

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add White to your mana pool.

1W, T: Put a 1/1 white Soldier creature token onto the battlefield.

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Kjeldoran Outpost Discussion

Vassago on Knights and Tokens

2 months ago

I've decided to go with Avacyn's Pilgrim for additional playability early game as well as a playset of Selfless Spirits to offer indestructible in late game board wipe scenarios. Additions to sideboard include Flickerwisp and Lingering Souls as per some good advice from some of you more knowledgeable than I. Special thanks to Vaan for being blunt without turning me off to his advice, as I WILL run a playset of Honor of the Pure. My mind had drifted to Goats and Chroma, but I will make something else specifically for my goats. Mana adjustments, I am working with Sunpetal Grove and Ghost Quarter, with my eyes on Kjeldoran Outpost or Temple Garden

MrTofu5000 on Esper Control

2 months ago

I've started playing it when Elspeth was still in the main and actually got to flip it one time during testing. That is sort of the cute part about the card. What makes it great is actually it giving you a chumpblocker every turn if needed. Sure it is expensive and costs you life, but you should have the time and mana and it may buy you enough time and draw steps to find an answer for the board position. It is also good in control MU where you don't have to worry as much about their Snapcaster Mages.

My initial idea was that Kjeldoran Outpost was a must have in pure draw-go back in the day and Forcefield is an incredibly powerful Magic card. For now it has done what it is supposed to do and been great.

KongMing on Minimal School of ErTaiChi at Water's Edge

4 months ago

Heya. I've had an Ertai deck for a while, and there are a lot of neat tricks you can use with him to get the most out of counterspells and board lock.

Cards like Freed from the Real, Unbender Tine, Tideforce Elemental, and Crab Umbra can slow opponents down to a crawl ("Sometimes I'm not sure we're even moving that fast," says my wife.)

Bloodghast is great recursion fodder to fuel Ertai's ability. Kjeldoran Outpost can do much the same thing. If you get some more sources of Soldiers, Knight-Captain of Eos can help stall the game out while you wait for your answer. The combination of Ertai, Kjeldoran Outpost, Unbender Tine, and Knight Captain of Eos can buy you at least 3 or 4 turns, all while counterspelling troublesome opponents.

I really recommend Ghostly Prison and Propaganda in order to keep opponents at bay and have an enchantment to autocannibalize if things go south.

Rhystic Study is another enchantment that either slows down opponents or accelerates your draw. Either way, you benefit. Speaking of super trolly enchantments, Telepathy has amazing synergy with Ertai. After all, the only thing better than having a counterspell on legs is knowing exactly where and what all the threats are. Awfully hard for opponents to play mind games with you when you can see their hand.

Grand Arbiter Augustin IV can also really put a damper on opponents, and reduces Ertai's casting cost by 2! Not bad at all.

One final recommendation is Sphinx of the Steel Wind. That card has saved my bacon countless times, I consider it the Esper Baneslayer.

Good luck VietMoneys! Let me know how you like Ertai as your commander.

KongMing on

4 months ago

Heya. I've had an Ertai deck for a while, and there are a lot of neat tricks you can use with him to get the most out of counterspells and board lock.

Cards like Freed from the Real, Unbender Tine, Tideforce Elemental, and Crab Umbra can slow opponents down to a crawl ("Sometimes I'm not sure we're even moving that fast," says my wife.)

Reassembling Skeleton and Bloodghast are great recursion fodder to fuel Ertai's ability. Kjeldoran Outpost can do much the same thing. If you get some more sources of Soldiers, Knight-Captain of Eos can help stall the game out while you wait for your answer. The combination of Ertai, Kjeldoran Outpost, Unbender Tine, and Knight Captain of Eos can buy you at least 3 or 4 turns, all while counterspelling troublesome opponents.

You already have a Ghostly Prison; I would recommend packing a Propaganda alongside it.

Rhystic Study is another enchantment that either slows down opponents or accelerates your draw. Either way, you benefit. Speaking of super trolly enchantments, Telepathy has amazing synergy with Ertai. After all, the only thing better than having a counterspell on legs is knowing exactly where and what all the threats are. Awfully hard for opponents to play mind games with you when you can see their hand.

Grand Arbiter Augustin IV can also really put a damper on opponents, and reduces Ertai's casting cost by 2! Not bad at all.

One final recommendation is Sphinx of the Steel Wind. That card has saved my bacon countless times, I consider it the Esper Baneslayer.

Good luck bowdika! Let me know how you like Ertai as your commander.

Spook9MM on In Honor of Those Who Serve

5 months ago

Since you listed this as casual, you could throw in some older cards from Coldsnap, Darien, King of Kjeldor and Jotun Grunt. King Darien will just boost your tokens if you should happen to take damage. Adding a Coat of Arms will play nicely with all the tokens you should be generating. Maybe a Daru Encampment and/or Kjeldoran Outpost in place of a plains or two. Just a few thoughts.Thumbs up from this veteran, btw !!

MegaMatt13 on Sram, Eggy-Weggs.. I think I'll smash em!

5 months ago

Really like your take on Sram... Different than mine and giving me some ideas :)

Do you find that Sram gets hated out frequently? Just wondering if you've thought of backup ways to win. I find Blinkmoth Nexus, Mishra's Factory, and Kjeldoran Outpost very helpful, especially after a boardwipe.

I know you're more equipment focused, but I recommend Cultivator's Caravan and Smuggler's Copter as 2 great vehicles. The Caravan could replace one of your mana rocks. It will give you an extra card off of casting it. The copter is great for early game looting to cycle to key equipment or late game as another way to smash.

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