Shivan Gorge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Urza's Saga (USG) Rare

Combos Browse all

Shivan Gorge

Legendary Land

Tap: Add (1) to your mana pool.

(2)(Red), Tap: Shivan Gorge deals 1 damage to each opponent.

Price & Acquistion Set Price Alerts

V12

USG

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Recent Decks

Shivan Gorge Discussion

timmyt1000 on Neheb, the Eternal Fireball

2 days ago

Have you considered Molten Disaster, Sulfuric Vortex, Recoup Rolling Earthquake, Pyrohemia, Keldon Megaliths, Shivan Gorge for your list they seem like they would all be good considerations.

Suns_Champion on Neheb Didn't Start the Fire

2 days ago

Yeah Neheb is the best! Poster child for mono red EDH.

Your deck is for sure faster than mine. Looks like you like to win turns 5, 6, 7... mine is much better equipped to go into the long game, but with a god-hand still able to pop off turn 5. You seem weak to interaction-anyone messing with you-which mono red has a problem with already. But on the other hand, your speed probably takes people by surprise, especially those who underestimate mono red, getting you wins. My meta has stopped underestimating me and Neheb so I've had to make mine more sustainable. Pros and cons to both strategies I suppose :)

Shivan Gorge is honestly lackluster, it's true. I still run it because we sometimes play 8-player games haha! The Throne and Arch are for sure backup plans. They'll keep you going in the late game in the cases where people messed with you early on and you've burnt out. Since they only take up land slot(and you don't run many utility lands anyways), you can toss them in the deck and never worry about them hurting your mana or taking up spell slots.

Sad about poor Grenzo :( I always love him when I can turn 2 him.

Cave-In is cool, hadn't seen it until I saw your list. It's definitely a part of the win faster philosophy, as you can tap out for Neheb and still cast it, and maybe pop off right then and there. Not really suited for my deck, and I'm concerned about the card disadvantage. I'd rather just play a Sizzle. with 3 opponents Sizzle Nets you 6 mana for the cost of one card, whereas Cave-in nets you 6 mana at the cost of 2 cards. The ratio only get worse for Cave-in as you increase the number of opponents. So it's only more powerful than normal damage spells at certain times.

Also, one last shout out to my boy Generator Servant. Definitely give it a try.

BullettTime on Neheb Didn't Start the Fire

2 days ago

Thanks for the +1! It's rad that Neheb has so many die-hards (myself included) despite not being that popular on EDHREC.

I've seen your deck before and it looks great! Mine sacrifices the resiliency your's has for the chance to go off early. I wanna make sure the game doesn't go on long enough for card-draw or creatures to be relevant. It's the "drive the bus off a cliff and hopefully jump off last" kinda strategy.

Throne of the High City is a great suggestion and it should replace Shivan Gorge. The Gorge has been in the deck from the beginning and has never been relevant in a game. (There's definitely a way to slot in Arch of Orazca too. Ten permanents is a stretch for this deck. It probably means the game has gone on too long for me to win but this could pull me back from the brink.)

Chandra, Flamecaller and Grenzo, Havoc Raiser were in the first iteration of the deck. Flamecaller got replaced by Pyromaster in an effort to drive down the mana curve. And yeah, poor Grenzo, despite being awesome, just wasn't synergistic enough.

As far as pet cards go, Illicit Auction will unfortunately be cut pretty soon. It's getting pitched to Chrome Mox more than it's getting cast these days. Maybe I'll just replace it with Arch of Orazca go up to 35 lands.

But Cave-In isn't just a pet card! I swear! Lol. It's the best.

NV_1980 on Hungry for reality?

2 weeks ago

Leechridden Swamp and Shivan Gorge would be nice additions to deal some damage to players. Some other ideas on this front are Harsh Mentor, Nettle Drone, Purphoros, God of the Forge and Pyrohemia.

MsSysbit on Rakdos, Lord of Eldrazi

4 weeks ago

Where is the Neheb, the Eternal who is a secondary general even turning damage into mass life gain?! And Shivan Gorge is a reliable way to turn on (giggity) Rakdos so he can do his demonic stuff. Things like Smash to Smithereens make sense here as well to be incremental advantage to his summoning. Love your videos and this deck so just a few ideas for it.

AlwaysSleepy on The EDH Doomsday Primer

3 months ago

AlphaBlood0523

Not having blue will definitely hurt. You lose out on Laboratory Maniac, which is the best win-condition so far for DD. There are piles you can do using black card draw and Second Sunrise. The pile is going to be a little rough since you don't get blue. Also, this one specifically requires you to open the pile a draw 2. So like, Faithless Looting. Here's the pile:

  1. Night's Whisper
  2. Lion's Eye Diamond
  3. Conjurer's Bauble
  4. Grapeshot
  5. Second Sunrise

This pile works like this:


Bear in mind, you need a way to draw Night's Whisper. Black has a decent amount of card draw to get this done. Red loot spells might also get you there.

  1. Cast your draw 2 (Faithless Looting for ) into Night's Whisper and Lion's Eye Diamond; if you are looting, you'll need 2 extra cards, you have to keep the two you draw
  2. Cast Night's Whisper for to draw Grapeshot and Conjurer's Bauble
  3. Play Lion's Eye Diamond and cast Conjurer's Bauble for
  4. Crack Lion's Eye Diamond for , discarding Grapeshot
  5. Crack Conjurer's Bauble, do not put anything into your library, and draw Second Sunrise
  6. Cast Second Sunrise, bringing back Lion's Eye Diamond and Conjurer's Bauble
  7. Crack Lion's Eye Diamond again for
  8. Crack Conjurer's Bauble, put Second Sunrise on the bottom (top) of your library, and draw it
  9. Recast Second Sunrise
  10. Repeat steps 6 through 9 for infinite storm count via the Second Sunrise loop
  11. When you are done, crack your Lion's Eye Diamond for
  12. Use Conjurer's Bauble targeting Grapeshot in place of Second Sunrise to put it on top of your library, and then draw Grapeshot
  13. Grapeshot the table to win

This pile has a number of ways to work. It's best with Predict, but we don't have blue. The pile I listed costs total. You can play around with draw spells to get the pile moving, as a number of different things work. But bear in mind it's an awkward pile, as 4 slots are taken up in Grapeshot, Lion's Eye Diamond, Conjurer's Bauble, and Second Sunrise. If you can only draw one, you might need one of the draw 3/4 spells. Many of red's or black's draw spells hit 2 cards though, so at least the density is there.

There are other things you can do also without blue. Namely, piling a combo and winning with the combo. Worldgorger Dragon piles with Animate Dead and Faithless Looting plus some outlet are fairly common, so feel free to use George with any outlet you prefer. Even silly things Shivan Gorge work with George. Other combos which can be piled are Kiki-Jiki, Mirror Breaker piles and winning with some Twin combo.

I haven't spent too much time exploring blueless though, to be honest. So there is likely a lot more space to tap into. Unfortunately though, losing Maniac really hurts, and it begins to make winning off DD more work than a convenience.

Hopefully this helps a bit.

Guigehlen on King of Pain - Rakdos $40 Budget Beaters

4 months ago

WOW, i love this deck! I'm Brazillian, is much more hard to buy expensive decks here! Because of this I liked all your budget decks and they are extremely well made. You deserve a reward for all the time and dedication it takes to ride them.

I change the Talisman of Indulgence by Sol Ring and the Havoc Festival by Crypt Incursion because i have afraid he'll become my ruin.

I also added Crypt Ghast,Dreadbore,Hero's Downfall,Shivan Gorge,Mortuary Mire and Sanctum of Ugin, in the place of Sire Of Insanity and some manas.

Did i do the rigth thing? Or i could have taken another cards?

Moby_Copperfield on Rakdos Party!

5 months ago

Shivan Gorge adds more opponent damage.

Switch Succumb to Temptation for Phyrexian Arena or budget option Underworld Connections for repeated card draw

Consider cycling lands for extra card draw e.g Canyon Slough, Desert of the Fervent, Barren Moor or similar.

Replace Shock with Searing Blood

Perhaps Rift Bolt could replace Lightning Strike as a quasi political tool?

Seismic Assault or budget option Molten Vortex ditches useless lands.

Swap Murder for Terminate or Dreadbore. Or use Seal of Doom as a political tool.

Nettle Drone and Ancestral Statue also combo kill with Rakdos.

And Torment of Scarabs would be fun!

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