|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
Tap: Add (1) to your mana pool.
(2)(Red), Tap: Shivan Gorge deals 1 damage to each opponent.
Shivan Gorge Discussion
3 months ago
Love Heartless Hidetsugu , used to have deck built around him myself.
Gamble is pretty affordable nowadays and should definitely be included.
Godo, Bandit Warlord provides a tutor for your lifelink equips.
Thousand-Year Elixir is the most expensive card I will suggest but it provides haste for HH and allows a second use of his ability. Very powerful here.
Finally, not a deck suggestion, but a warning. If you play with the same group of people consistently you may find yourself getting hated out of games pretty early on because of the instant death pressure you present. This was ultimately why I stopped playing and eventually dismantled my HH deck.
Best of luck, hope this was helpful.
4 months ago
I like it! Nice to see a new face trying to push an underdog lands matter commander. +1 from me. I myself am not familiar with the cEDH scene but there was one thing about your list that stood out to me:
Since you are running Valakut combo as the main game plan, I wonder why you are not running ways to copy it, mainly Vesuva and Thespian's Stage . Since Valakut is not legendary, you can use these lands to copy valakut and get to your objective more quickly. They can also help to have some more protection for your main plan against land destruction. To boot, Vesuva also has a nice interaction with Scapeshift if you cast it when Valakut is already in play: in that scenario Vesuva becomes a copy of Valakut before the mountains trigger, allowing you to get twice the damage from your scapeshift play.
If you would go that route, adding Dark Depths to go with thespian stage is a small change to have another alternative game plan, although I do not know how viable that would be in cEDH.
Lastly, I was wondering what the reasons are for including Shivan Gorge .
Curious to hear your thoughts!
1 year ago
1 year ago
Agreed on picking up a Cavern of Souls, I have one in my "one true" deck...but it's almost a necessity when it comes to Zacama. Just made some additional changes for land fetches as well, I added Tempt with Discovery as it can tutor for lands, as opposed to only basics. I added some interesting lands as wincons: Arch of Orazca, and Shivan Gorge - for those times when you have infinite mana and nothing to do with it. I see you already have Kessig Wolf Run, so those are just some other options for ya.
1 year ago
Sorry for the delay in my response to your offer - I've had a hectic week. But I would be interested in that trade for sure!! My Marsh Flats for your Breeding Pool and Wooded Foothills. Since there's a little price disparity, would you mind also throwing in a Shivan Gorge?
1 year ago
Sweet deck! +1 from another mono-red player!
Torpor Orb seems to non-bo with 3 or 4 of your own creatures. I wonder how often does that become a problem?
I really like From the Ashes in here. Good choice!
16 artifacts might be enough to make Inspiring Statuary rally good here. Turns all your utility stuff into rocks. Great way to fuel a Comet Storm or Commune with Lava. You may need more artifacts for it to shine though.
Hope some of these help! Good luck!
1 year ago
1 year ago
Yeah Neheb is the best! Poster child for mono red EDH.
Your deck is for sure faster than mine. Looks like you like to win turns 5, 6, 7... mine is much better equipped to go into the long game, but with a god-hand still able to pop off turn 5. You seem weak to interaction-anyone messing with you-which mono red has a problem with already. But on the other hand, your speed probably takes people by surprise, especially those who underestimate mono red, getting you wins. My meta has stopped underestimating me and Neheb so I've had to make mine more sustainable. Pros and cons to both strategies I suppose :)
Shivan Gorge is honestly lackluster, it's true. I still run it because we sometimes play 8-player games haha! The Throne and Arch are for sure backup plans. They'll keep you going in the late game in the cases where people messed with you early on and you've burnt out. Since they only take up land slot(and you don't run many utility lands anyways), you can toss them in the deck and never worry about them hurting your mana or taking up spell slots.
Sad about poor Grenzo :( I always love him when I can turn 2 him.
Cave-In is cool, hadn't seen it until I saw your list. It's definitely a part of the win faster philosophy, as you can tap out for Neheb and still cast it, and maybe pop off right then and there. Not really suited for my deck, and I'm concerned about the card disadvantage. I'd rather just play a Sizzle. with 3 opponents Sizzle Nets you 6 mana for the cost of one card, whereas Cave-in nets you 6 mana at the cost of 2 cards. The ratio only get worse for Cave-in as you increase the number of opponents. So it's only more powerful than normal damage spells at certain times.
Also, one last shout out to my boy Generator Servant. Definitely give it a try.
Shivan Gorge occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%