Shivan Gorge


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Urza's Saga (USG) Rare

Combos Browse all

Shivan Gorge

Legendary Land

Tap: Add (1) to your mana pool.

(2)(Red), Tap: Shivan Gorge deals 1 damage to each opponent.

Shivan Gorge Discussion

burferking on Rakdos Halves

7 months ago

I want to swap Sootstoke Kindler for Fervor and Stensia Bloodhall for Shivan Gorge .

LVL_666 on Calamity is coming...

1 year ago

Agreed on picking up a Cavern of Souls, I have one in my "one true" deck...but it's almost a necessity when it comes to Zacama. Just made some additional changes for land fetches as well, I added Tempt with Discovery as it can tutor for lands, as opposed to only basics. I added some interesting lands as wincons: Arch of Orazca, and Shivan Gorge - for those times when you have infinite mana and nothing to do with it. I see you already have Kessig Wolf Run, so those are just some other options for ya.

DEER on KIngWiggins

1 year ago

Sorry for the delay in my response to your offer - I've had a hectic week. But I would be interested in that trade for sure!! My Marsh Flats for your Breeding Pool and Wooded Foothills. Since there's a little price disparity, would you mind also throwing in a Shivan Gorge?

Suns_Champion on Zo-Zu Hates Everyone EDH

1 year ago

Sweet deck! +1 from another mono-red player!

Torpor Orb seems to non-bo with 3 or 4 of your own creatures. I wonder how often does that become a problem?

I really like From the Ashes in here. Good choice!

Shivan Gorge might be good, but I must recommend Field of Ruin and perhaps Ghost Quarter as they can get an extra land trigger.

16 artifacts might be enough to make Inspiring Statuary rally good here. Turns all your utility stuff into rocks. Great way to fuel a Comet Storm or Commune with Lava. You may need more artifacts for it to shine though.

Hope some of these help! Good luck!

timmyt1000 on Neheb, the Eternal Fireball

1 year ago

Have you considered Molten Disaster, Sulfuric Vortex, Recoup Rolling Earthquake, Pyrohemia, Keldon Megaliths, Shivan Gorge for your list they seem like they would all be good considerations.

Suns_Champion on Neheb Didn't Start the Fire

1 year ago

Yeah Neheb is the best! Poster child for mono red EDH.

Your deck is for sure faster than mine. Looks like you like to win turns 5, 6, 7... mine is much better equipped to go into the long game, but with a god-hand still able to pop off turn 5. You seem weak to interaction-anyone messing with you-which mono red has a problem with already. But on the other hand, your speed probably takes people by surprise, especially those who underestimate mono red, getting you wins. My meta has stopped underestimating me and Neheb so I've had to make mine more sustainable. Pros and cons to both strategies I suppose :)

Shivan Gorge is honestly lackluster, it's true. I still run it because we sometimes play 8-player games haha! The Throne and Arch are for sure backup plans. They'll keep you going in the late game in the cases where people messed with you early on and you've burnt out. Since they only take up land slot(and you don't run many utility lands anyways), you can toss them in the deck and never worry about them hurting your mana or taking up spell slots.

Sad about poor Grenzo :( I always love him when I can turn 2 him.

Cave-In is cool, hadn't seen it until I saw your list. It's definitely a part of the win faster philosophy, as you can tap out for Neheb and still cast it, and maybe pop off right then and there. Not really suited for my deck, and I'm concerned about the card disadvantage. I'd rather just play a Sizzle. with 3 opponents Sizzle Nets you 6 mana for the cost of one card, whereas Cave-in nets you 6 mana at the cost of 2 cards. The ratio only get worse for Cave-in as you increase the number of opponents. So it's only more powerful than normal damage spells at certain times.

Also, one last shout out to my boy Generator Servant. Definitely give it a try.

BullettTime on Neheb Didn't Start the Fire

1 year ago

Thanks for the +1! It's rad that Neheb has so many die-hards (myself included) despite not being that popular on EDHREC.

I've seen your deck before and it looks great! Mine sacrifices the resiliency your's has for the chance to go off early. I wanna make sure the game doesn't go on long enough for card-draw or creatures to be relevant. It's the "drive the bus off a cliff and hopefully jump off last" kinda strategy.

Throne of the High City is a great suggestion and it should replace Shivan Gorge. The Gorge has been in the deck from the beginning and has never been relevant in a game. (There's definitely a way to slot in Arch of Orazca too. Ten permanents is a stretch for this deck. It probably means the game has gone on too long for me to win but this could pull me back from the brink.)

Chandra, Flamecaller and Grenzo, Havoc Raiser were in the first iteration of the deck. Flamecaller got replaced by Pyromaster in an effort to drive down the mana curve. And yeah, poor Grenzo, despite being awesome, just wasn't synergistic enough.

As far as pet cards go, Illicit Auction will unfortunately be cut pretty soon. It's getting pitched to Chrome Mox more than it's getting cast these days. Maybe I'll just replace it with Arch of Orazca go up to 35 lands.

But Cave-In isn't just a pet card! I swear! Lol. It's the best.

NV_1980 on Hungry for reality?

1 year ago

Leechridden Swamp and Shivan Gorge would be nice additions to deal some damage to players. Some other ideas on this front are Harsh Mentor, Nettle Drone, Purphoros, God of the Forge and Pyrohemia.

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Shivan Gorge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.1%