Copperline Gorge

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add {{R}} or {{G}} to your mana pool.

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Trade

Have (2) gildan_bladeborn , metalmagic
Want (1) 1A4blazeit

Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Copperline Gorge Discussion

Balaam__ on Jund Elves

4 weeks ago

Fair enough, but then I’d definitely swap out Copperline Gorge for Rootbound Crag. With only 1 copy, you won’t be drawing the gorge in your opening hand very often, so being able to play a dual that is unlikely to enter tapped is the better option. With 11 potential forests in this build, odds are good the crag won’t be entering tapped whereas the gorge almost certainly will.

DemMeowsephs on Prossh Food Chain

1 month ago

G'day mate! I might have some suggestions that could help you out, so let's start off looking at your mana base. You run a LOTTTT of lands that come in tapped. In my opinion- you should ditch them all. So what could you add-in? Some of these are kind of pricy, but as you build this deck more definitely consider some of these land options.

There are also some VERY good ramp options in your colors! Ramp is very important, and I would consider all of these

Now I know that's a lot, and a lot in money, but I promise you its a big step in helping your deck perform a lot better. Once you have a good mana base, things will come a lot easier. If you ever need to find cards to put in Proshh, I recommend checking out EDHREC, which gives you many helpful suggestions for every commander. (Click here to go to your commander on edhrec. If this helps, be sure to check out and like some of my decks, (Double Trouble EDH, A Deal With the Devil EDH, and many more! Anyways though, good luck on your deck, hope this helps, and have a great day!!! Happy tapping!

Ammonzy on Jund Elves

1 month ago

FSims81

Btw I want to give you credit on my changes of putting in x2 Copperline Gorge over that Blooming Marsh & Cavern of Souls I had. The deck is a lot more consistent at dropping Rhythm of the Wild and RotW minimizes the lack of Cavern of Souls in the first place.

Ammonzy on Jund Elves

1 month ago

FSims81

Shocklands & fetches cost life & you dont want to be wasting life just cause you're running an unnecessary amount of shocks. Paying 2 or 3 life to get mana access adds up in most games very quickly unless you're versus a combo deck that aims to blow you out of the water in 1 huge turn. Once you have your 1 Stomping Ground or Copperline Gorge, every red source you get afterwards is pointless.

If the deck was more invested in , I would understand your point. However only 3 cards in the deck require 1 and Cindervines from the sideboard. There are 4 copies of Shaman of the Pack where as Rhythm of the Wild is 3, hence why gets more dedication. Obviously you mulligan if you see you have like, 2 copies of Rhythm of the Wild and a Forest.

Rhythm of the Wild is not the cornerstone of the deck but gives it the opportunity to explode where and elf decks cant.

Ammonzy on Jund Elves

1 month ago

FSims81

Through playtesting, I found the x4 Windswept Heath make it fairly consistent. Although Im wondering if I should replace the Blooming Marsh with a Copperline Gorge since the Elves of Deep Shadow make black mana always available.

DemMeowsephs on Sultai_Sir

1 month ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

TriusMalarky on 5c elementals toolbox

2 months ago

I think that's pretty much the same(however you set up fetches is fine, you just need to make sure every fetch can get every color).

TBH I'd run Copperline Gorge over Rootbound Crag in this deck. Having basically Taiga for turns 1-3 seems better here than having potential Taiga for turns 2+. I mean, you have 14(counting fetches) triggers for crag, which is fine.... but there'll be situations in which you won't have the trigger in the first couple turns because of how your lands turn out. Additionally, you have enough 3 mana or fewer plays that you can play Gorge tapped and wait a turn to resolve Omnath and you won't be in that bad of a situation.

You could also just go 3x Stomping Ground.

On Fabled Passage, it's good lategame but not early. You need the Vistas here, as Passage will just be Evolving Wilds for you.

Primal Beyond is fine, but Cavern of Souls is better and you only have so much room.

TriusMalarky on 5c elementals toolbox

2 months ago

For the manabase, here's what I'd run:

And one of each basic.

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