|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add R or G to your mana pool.
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Copperline Gorge Discussion
3 days ago
No matter what, you also need better lands. Can't afford fetches and shocks? hmmm.... there's still shadowlands Game Trail, checklands Rootbound Crag, fastlands Copperline Gorge, painlands Karplusan Forest, cyclelands Sheltered Thicket, and whatever else you can find. Mostly, your lands should come into play untapped, since you want to play aggressively.
1 month ago
Mana bases in modern are usually 7 fetchlands + ~4 shocklands:
+4 Lightning Bolt (They are not even expensive)
+3/4 Collected Company
3 months ago
Also, if your not on a budget run the usual lands like Misty Rainforest, Breeding Pool, Botanical Sanctum, Polluted Delta, Scalding Tarn, Flooded Strand, Wooded Foothills, Windswept Heath, Verdant Catacombs , Seachrome Coast, Darkslick Shores, Copperline Gorge, Razorverge Thicket, Spirebluff Canal, Blooming Marsh, Hallowed Fountain, Watery Grave, Stomping Ground, Temple Garden, Steam Vents, and Overgrown Tomb (you don't have to run all of these).
4 months ago
Things i'd do:
Searing blaze op
Have fun building!
4 months ago
I've always been curious about how the RG Wort plays, and this deck looks like a lot of fun. That being said, does Wort focus on actually attacking with her creatures or more spell casting? Both?
Brightstone Ritual would be another good ritual for a really low cost.
Your sideboard has Marton, but personally I would take Shared Animosity all day long over Marton. It's harder to remove, and doesn't rely on attacking or blocking with Marton to proc it. If he was like... a 4/4 or something it would be a different story but he is just too small of a body.
I've never been fond of Goblin Warrens. It relies too heavily on having Mana Echoes out so you can have 100 colorless mana to double up your army, and often something like Chancellor of the Forge can do a lot more for a lot less. Again, I don't know how Wort works, so maybe you have all kinds of mana to dump into it. I don't have that with Ib! :)
You might like Vanquisher's Banner from Ixalan.
Triumph of the Hordes would be a seriously fun win-con.
Copperline Gorge is rough, you are banking a LOT on drawing that early. I would take a basic over those types of land.
Do you get a lot of use out of the Hideaway lands?
That's all I can think of for now, but great looking deck!
4 months ago
Copperline Gorge and Rootbound Crag both could be decent playsets to grab on the relatively cheap side of things. Wooded Foothills would be an awesome addition in the grand scheme of things as well. Cheers
5 months ago
@Papo: The standard deck list is something like:
4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
0-1x Kessig Wolf Run
4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.
While playing straight Gruul on a budget, your lands will look something like:
6 months ago
Have you considered the storm build that is pooping up in this archetype that uses Empty the Warrens and Manamorphose plus the rituals, it is slower than the zoo variant you are going for here but may be worth testing (it basically drops the extra token generation for storm pieces, it's and interesting idea.
Also, I would consider going Gruul or even Naya here as that gives you access to Wild Nacatl, a staple of the zoo archetype, you can accomplish this by playing Copperline Gorge and Stomping Ground, and then maybe aSacred Foundry or two, I find Wild Nacatl gives the deck more staying power as it can survive a bit longer if it doesn't win right away, just a thought even though this Bushwhacker build gets the job done.
I would also play a couple fetches mainboard as the combo here is such that you want to thin your deck if you can't go off turn one. I know some people don't agree with the concept of thinning but I think it is valid if you are not in agreement then cool.