Copperline Gorge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add {{R}} or {{G}} to your mana pool.

Copperline Gorge Discussion

Sarios254 on My take on RG Pummler

2 weeks ago

The first suggestions are for ur landbase, I think u allready know them and didn´t bought for buget reason, but a solide landbase is important for semicompetitive play at FNM.: - 4x Stomping Ground - 4x Wooded Foothills - 4x Copperline Gorge

Thats a standard aggro/midrange 2clolored competetive manabase.

I would defenitly include 4x Lightning Bolt

Aetherworks Marvel isn´t a good card for this deck there are deck entirly build around it to cheat heavy creature´s into play like this one: My Friendo Emrakul Turn Four!!!. The problem with you´re deck is energy is really only playable in modern with Aetherworks Marvel as a combo piece for giant Eldrazis/Hydra´s, etc. At my FNM you would get wrecked by almost every deck, I know how that feels I came to a Modern Tournament with a casual standard deck at first, it can be really frustrating :D.

Here are cards I would cut for strictly more powerful alternatives:

kamarupa on Gruul Riot Modern

3 weeks ago

If budget isn't an issue, Collected Company would be better than Harmonize except that it wouldn't get you Rhythm of the Wild . If, however, you do add Tarmogoyf , Commune with the Gods might be the best. Price doesn't equate to synergy. Other lands worth considering: Copperline Gorge , Rootbound Crag . Birds of Paradise is strictly better than Llanowar Elves .

hellhole3927 on Choke Claim

1 month ago

Maybe Aquitect's Will and why not try using Fast Lands... Copperline Gorge , Botanical Sanctum , and Spirebluff Canal .

romearsen on Dredge -Lets do SB Guide

2 months ago

Am playing around with the following changes to mainboard/sideboard:

MAINBOARD

-1 Bloodstained Mire +1 Copperline Gorge

-1 Golgari Thug +1 Life from the Loam

SIDEBOARD

-1 Assassin's Trophy -1 Engineered Explosives

+1 Damping Sphere +1 Nature's Claim

OptimalGreen on Ruric Thar [Competitive] - Your Heart is a Muscle

3 months ago

I was also wondering about Spire Garden replacing Copperline Gorge . By the time you're down to one opponent Copperline Gorge would come into play tapped anyways and I've seen several other 2 color commanders like Brago players take out their fast land for a bond land or whatever we're calling these.

Myrothios on Dragharmonicon

3 months ago

Additionally some multicolored land such as Savage Lands, or maybe a few of the two color ones like Canyon Slough or Copperline Gorge would help you avoid being mana starved from one color.

Barrett69 on Naya Zoo

4 months ago

I have been considering to put 4 Goblin Guide and take out the BBE's and Bushwhacker's. The Sheltered Thicket I was trying out to just have a cycle option but I think I just want to end the game ASAP and having it in my opening hand would really set me back. Maybe Copperline Gorge would be the better choice. Appreciate the feedback.

magus_oblivion on Boros Burn

5 months ago

Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.

Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.

Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.

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Copperline Gorge occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.01%