Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add R or G to your mana pool.
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Copperline Gorge Discussion
1 week ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.
1 week ago
@ euananddalesaccount While I understand where you are coming from, in Modern, 250$ is pretty budget for a deck nowadays. When you look at common decks like Naya Burn (700-950$), Jund (1,400-1,600$) and Abzan (1,500+), you start to realize that for Modern, this deck's price tag really isn't that bad. The main cost of this deck comes from the playset of Goblin Guides (105$) and the playset of Copperline Gorges (50$) that we are running. If you want to make this deck <150$, I would suggest switching the Goblin Guides out for a playset of Spark Elementals (or even a playset of Vexing Devils if you want) like I suggested in the description! It you want to further decrease the cost, you can swap the 4x Copperline Gorges for 2 more Karplusan Forests and 2 taplands or your choice. While this will definitely affect some of the deck's consistency and speed, it should still maintain its core strategy and is more than capable of winning against higher budget decks! Hope this helped explain my thoughts, best wishes!
2 weeks ago
Copperline Gorge will speed the deck up nicely, but isn't the cheapest of cards..
4 weeks ago
1 month ago
You're going to want the Thundermaw Hellkites and Stormbreath Dragons in your maindeck instead of the higher cost dragons. Modern is simply too fast of a format for you to run 7 and 8 mana spells that don't win you the game as soon as they resolve. I agree with cutting white, especially if you don't have the lands to make a solid 3 color mana base. With only two colors, you can get by with a playset of Rootbound Crags and some combination of Stomping Ground, Copperline Gorge, and Wooded Foothills - whatever you can get your hands on. And I would cut the Shocks for Path to Exiles.
Kyle_Munzy on Burn
1 month ago
Burn is certainly a great place to get into modern. I understand you're trying to go budget but I think this just isn't the right place for Temple of Abandon. If you can fit some amount of Copperline Gorge that would work very well, but otherwise I'd go with basics. I definitely think you should put those Eidolon of the Great Revel into your main deck if you can, and Smash to Smithereens is a sideboard must
1 month ago
4 Wooded Foothills is good, you can drop to 3 Stomping Ground if you need to, but 4 is good for aggressive archetypes. I'm not sure Experiment One will evolve enough times to be worth it seeing the powers of the rest of your creatures (1-2). Colossal Might is strictly worse than Ghor-Clan Rampager. Wild Guess is OK, if you need that card draw, Faithless Looting can do that and feed some possible Tarmogoyfs. Dismember can hit more targets than Thunderbolt. I am not sure if Atarka's Command and Firedrinker Satyr are worth including.
2-4x Ghor-Clan Rampager
0x Wild Guess
2 months ago
I consider replacing: Birds of Paradise + Vithian Renegades with Smelt + Delver of Secrets
Flip to lower the curve and have a better beatdown option to deal damage while I'm disrupting the opponent.
Is it a better option than the current setup ?
In that case Raging Ravine probably becomes worse (without Birds to help activate it earlier) as come into play tapped land and should probably be replaced by a combination of Copperline Gorge + Spirebluff Canal.