Copperline Gorge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add {{R}} or {{G}} to your mana pool.

Set Price Alerts

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Copperline Gorge Discussion

romearsen on Dredge -Lets do SB Guide

1 week ago

Am playing around with the following changes to mainboard/sideboard:

MAINBOARD

-1 Bloodstained Mire +1 Copperline Gorge

-1 Golgari Thug +1 Life from the Loam

SIDEBOARD

-1 Assassin's Trophy -1 Engineered Explosives

+1 Damping Sphere +1 Nature's Claim

OptimalGreen on Ruric Thar [Competitive] - Your Heart is a Muscle

1 month ago

I was also wondering about Spire Garden replacing Copperline Gorge . By the time you're down to one opponent Copperline Gorge would come into play tapped anyways and I've seen several other 2 color commanders like Brago players take out their fast land for a bond land or whatever we're calling these.

Myrothios on Dragharmonicon

1 month ago

Additionally some multicolored land such as Savage Lands, or maybe a few of the two color ones like Canyon Slough or Copperline Gorge would help you avoid being mana starved from one color.

Barrett69 on Naya Zoo

2 months ago

I have been considering to put 4 Goblin Guide and take out the BBE's and Bushwhacker's. The Sheltered Thicket I was trying out to just have a cycle option but I think I just want to end the game ASAP and having it in my opening hand would really set me back. Maybe Copperline Gorge would be the better choice. Appreciate the feedback.

magus_oblivion on Boros Burn

3 months ago

Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.

Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.

Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.

ToolmasterOfBrainerd on Help building a budget version ...

3 months ago

Four color and budget don't mix well. Lands are expensive.

Unfortunately, goodstuff in general is expensive because the goodstuff cards are, well, good, so there's a lot of demand for them; hence, they tend to be expensive. Stuff like Snapcaster Mage and Tarmogoyf.

If this is the style of deck you mean then the situation isn't too dire. The core cards (felidar, Saheeli, evolution) aren't absurdly expensive.

It's still a tier 3 deck, but if this tier 3 deck makes you happy then you should still be able to 2-2 or 3-1 semi-competitive FNM, provided you're at least an okay player.

Unfortunately, there isn't a way to make 4 color work on a budget. What about playing Kiki-Chord instead? Very similar style, but you can get away with a budget mana base. Replace the Noble Hierarchs with, say, Avacyn's Pilgrim, or some other dork.

Razorverge Thicket and Copperline Gorge are cheaper than fetches and shocks. A combination of basics and Sunpetal Grove and Rootbound Crag would be a little cheaper but less consistent. Karplusan Forest and Brushland are also options, but painful.

I think you could build a budget version for $300 without too many sacrifices. The mana would be shakey, but that's something you can upgrade over time.

JKRice on Kiln fiend

4 months ago

This was the first modern deck I ever built, so I have some suggestions

as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.

Section 1) Creatures

1: although Guttersnipe and Delver of Secrets  Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.

2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.

3: Immolating Souleater can be extremely good with this deck. If you pay 18 life to Maine him a 10/1, then play either Tainted Strike or Assault Strobe, you kill them.

4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.

5: Thing in the Ice  Flip would be a decent sideboard card, since you want to sling a ton of spells in one turn.

Section 2: Spells

1: I would take out Faithless Looting, Lightning Bolt, Mana Leak, Opt and Serum Visions. Even though these are good choices, you want a turn 2 - turn 3 kill, not consistency with your draw

2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.

3: Tainted Strike is an amazing card, growing kiln fiend by 4 and swiftspear by 2, while giving them infect. This along with Assault Strobe should be the main win conditions.

4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.

5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.

6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.

7: Gut Shot can function as a pseudo-Mutagenic Growth, pinging them for one and growing your creatures. I would only reccomend 2 or less.

Section 3) Lands

Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.

1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.

2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.

3: Mana Confluence/City of Brass could give you the mana consistently you need to play 3+ colors. If you do run these, I wouldn’t reccomend playing Immolating Souleater.

4: the pain lands (Karplusan Forest/Yavimaya Coast etc.) are great budget choices in the deck. Again, don’t run these with immolation souleater.

5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total

Well i hope that helped but I’m fine if it didn’t

clayperce on Gruul Balls to the Wall

5 months ago

M_Malcom,
This looks really fun but I have two big recommendations:

  • With an Average CMC (as I type this) of 2.36, you need 23 Lands (source: the table at the bottom of this article by Hall-of-Famer Frank Karsten). Your 4x SSGs count for ~1/4 of a Land each, but you'll still need to find room for a few more. I know it feelsbad to cut Creatures or Spells for Lands, but give it a try ... I think you'll be amazed at how much more smoothly the deck runs.
  • The deck will also run much more smoothly with different Dual Lands. Cinder Glades are especially meh here, since they enter tapped in he early turns when we need them most. And Game Trails aren't much better. If your budget allows, Wooded Foothills and Stomping Ground (reprints coming in Ravnica Allegiance, so prices will drop in late 2018/early 2019) are by far the best, but less expensive options include Copperline Gorge, Karplusan Forest, and maybe even Gemstone Mine.

Good luck with the deck; draw well!

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Copperline Gorge occurrence in decks from the last year

Modern:

All decks: 0.32%

RG (Gruul): 0.52%

Commander / EDH:

All decks: 0.02%

RG (Gruul): 0.11%