Copperline Gorge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add R or G to your mana pool.

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Copperline Gorge Discussion

sylvannos on Please help with my high-speed ...

1 week ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

Oloro_Magic on Whack! You're Dead.

1 month ago

Have you considered the storm build that is pooping up in this archetype that uses Empty the Warrens and Manamorphose plus the rituals, it is slower than the zoo variant you are going for here but may be worth testing (it basically drops the extra token generation for storm pieces, it's and interesting idea.

Also, I would consider going Gruul or even Naya here as that gives you access to Wild Nacatl, a staple of the zoo archetype, you can accomplish this by playing Copperline Gorge and Stomping Ground, and then maybe aSacred Foundry or two, I find Wild Nacatl gives the deck more staying power as it can survive a bit longer if it doesn't win right away, just a thought even though this Bushwhacker build gets the job done.

I would also play a couple fetches mainboard as the combo here is such that you want to thin your deck if you can't go off turn one. I know some people don't agree with the concept of thinning but I think it is valid if you are not in agreement then cool.

Hawkeye.McWrath on Gruul Aggro (Turn 3 Win)

2 months ago

Really like this deck idea since it seems to come out of left field with the current Modern meta. I was wondering if you had considered Voltaic Brawler and/or Aether Hub to go in this deck. The Aether Hub could replace the Rootbound Crag since both would be turn 2-3 lands (or the Copperline Gorge for later game and increasing the budgety-ness of the deck) and if the energy wasn't needed for coloured mana it could potentially allow Voltaic Brawler to keep swinging in.

hwagner on Have: Tarn, Strand, Binder Want: ...

2 months ago

Hey SamCre1993! Going by tcg market prices

MY

1x Scalding Tarn ZEN $50.77

YOUR

1x Linvala, Keeper of Silence RISE $19.07

1x Copperline Gorge SOM $10.75

1x Birds of Paradise CN2 $5.70

Do you have another $15 worth of my wants?

sylvannos on Ooze Theme deck (advice/suggestions)

4 months ago

I'm not sure what's to be gained from playing nothing but oozes, apart from cards like Cavern of Souls, Descendants' Path, and Door of Destinies that benefit every tribal deck.

Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.

So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?

For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.

Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.

Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.

Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.

WrathofCod on

4 months ago

@ euananddalesaccount While I understand where you are coming from, in Modern, 250$ is pretty budget for a deck nowadays. When you look at common decks like Naya Burn (700-950$), Jund (1,400-1,600$) and Abzan (1,500+), you start to realize that for Modern, this deck's price tag really isn't that bad. The main cost of this deck comes from the playset of Goblin Guides (105$) and the playset of Copperline Gorges (50$) that we are running. If you want to make this deck <150$, I would suggest switching the Goblin Guides out for a playset of Spark Elementals (or even a playset of Vexing Devils if you want) like I suggested in the description! It you want to further decrease the cost, you can swap the 4x Copperline Gorges for 2 more Karplusan Forests and 2 taplands or your choice. While this will definitely affect some of the deck's consistency and speed, it should still maintain its core strategy and is more than capable of winning against higher budget decks! Hope this helped explain my thoughts, best wishes!

wallisface on green red werewolf

4 months ago

Copperline Gorge will speed the deck up nicely, but isn't the cheapest of cards..

orion1575 on The Hunters Moon Rises

4 months ago

The werewolves look cool. I think for sure you could tighten up your mana base. At least add Wooded Foothills and Stomping Ground. And Copperline Gorge is probably better than Cinder Glade.

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