Svyelunite Temple


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Beatdown Box Set (BTD) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fallen Empires (FEM) Uncommon

Combos Browse all

Svyelunite Temple


Svyelunite Temple enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Svyelunite Temple: Add to your mana pool.

Svyelunite Temple Discussion

Servbot40 on Urza Powered Scepter

3 months ago

sickrobot to that end would Svyelunite Temple or Crystal Vein be too janky? They would function similarly to Saprazzan Skerry in the land slot to ramp to your general. Vein drawn on turn 3 could at least come into play untapped.

mtgftw2014 on Urza, Lord High Artificer cEDH *Primer*

3 months ago

KailDaemon Yah, those were my thoughts also.

As for lands, I might have mentioned that I'm an Arcum Dagsson player, so I know our playstyles will be different. However, have you ever considered manlands? They are a necessity for me, as I sacrifice them to Arcum, but they can also be used in a pinch as chump blockers and for metalcraft. Inkmoth Nexus and Blinkmoth Nexus are two examples. On a side note, my playstyle is rush out Arcum, then combo out. So some super helpful lands are the sac lands that provide more than one mana. City of Traitors , Svyelunite Temple , Saprazzan Skerry , and Crystal Vein are a few examples that put me a turn ahead when I need it the most, and a turn behind when it doesn't matter any more. Yes some enter tapped, but I still find it worth it turn 1 to play them if it means a turn 2 commander.

I do however understand the Back to Basics playstyle of wanting to maximize your basic lands. My apologies if you are already using any of these, they just came to mind so I'm writing them down.

Epidilius on Daxos the Exalted

5 months ago

Ancient Tomb , Mana Vault , and Mana Crypt are probably the hardest to replace. Tomb could probably be replaced by Crystal Vein or Svyelunite Temple or just another land, same with Flooded Strand . The mana rocks(and Mox Amber ) could be swapped with any of the mana rocks in the sideboard.

The Ajani Steadfast , Elspeth, Knight-Errant , Thassa, God of the Sea , and Venser, the Sojourner you would probably want to swap out for evasion effects ( Ghostform , Levitation , etc) or other voltrony stuff ( Sword of Vengeance and stuff).

Finally, the weird stuff that hates down creatures ( Crawlspace , Elspeth, Sun's Champion , and Retribution of the Meek ) could be replaced with another sub-theme, if you swap out the rest of that stuff as well.

To be honest, hating down big creatures is a meta build. My playgroup is a lot of non-competitive combo and big beats, and this deck can prey on both of them pretty well.

SamsWrath on Jhoira Trinket Storm

9 months ago

You may be able to drop a few lands--especially if you add in the KCI combo. I tried to keep these suggestions as budget as possible but, a couple of them are in the $15-$20 range.

Some spells to consider:

Lands to Consaider:

xen on

1 year ago

great build! it looks great, i do feel its a bit overblown and that you could have the same consistency, and i feel some of your "response" cards are not really needed. mana drain for example could be replaced with a Misdirection as it works as great counter-counter magic.

also your mana base, cards like Saprazzan Skerry,Sandstone Needle,Svyelunite Temple, and Dwarven Ruins are great accelerators in addition to your standard sol lands.

the affinity artifact creatures also are good fuel. those, jhoira orMetalwork Colossus along side Energy Tap can give lots of mana for one blue. Repeal is good removal and can be one blue to draw two.

some of the $$ costly cards you have in this list are truly great, such as the wheel effects. but i do feel some of the cards are not doing their best work per slot they take up.

im working on a tight budget and so dont have access to the mana rocks or other more costly cards but do check out my list, im always down to see how and why other jhoira pilots use the list they do.

my list:

i have yet to use it, and it probs works better in a more kamikaze Cheerios build like mine but check out Drafna's Restoration

TranscendingAll on (Primer) Arcum's Infinite Puzzle Box

1 year ago

Mana Crypt is probably my most common target with Artifcer's Intuition. Other common targets are 0 drop creature or Sensei's Divining Top. Artifcer's Intuition is a new additional that I've found to be a lot more useful than Rhystic Study or Windfall more times than not.

Yeah I use Elixir of Immortality over Junk Diver because it also nets me "infinite" life cycling through the 0drop creatures and Arcum.

It also comes in handy if one of the combo pieces are stuck in my hand. Use Artifcer's Intuition discarding said combo piece to grab Elixir of Immortality to put it back into my library to cheat it out with Arcum or something.

Use Artifcer's Intuition to get Expedition Map to get Inventors' Fair to grab Crucible of Worlds to make a tutor engine every turn.

Elixir of Immortality Crucible of Worlds Artifcer's Intuition allow for some really obscure lines of play.

I seem to prefer Svyelunite Temple just because it can tap like a normal too, and save the sac for 2 during a counter war or when it's needed.

Ramp I usually don't have a issue with, with there being roughly 15 ramp and 15tutors.

SynergyBuild on (Primer) Arcum's Infinite Puzzle Box

1 year ago

Surprised to see Artificer's Intuition in this list, what are your most common targets? Sensei's Divining Top & Elixir of Immortality is a cute combo, but maybe more ramp. Expedition Map into Inventors' Fair into any artifact you want, then Elixir of Immortality to reuse it is pretty cool too.

I'd say Saprazzan Skerry is better than Svyelunite Temple, but what is your opinion?

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