|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Beatdown Box Set (BTD)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fallen Empires (FEM)||Uncommon|
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Svyelunite Temple enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Svyelunite Temple: Add to your mana pool.
Svyelunite Temple Discussion
3 months ago
sickrobot to that end would Svyelunite Temple or Crystal Vein be too janky? They would function similarly to Saprazzan Skerry in the land slot to ramp to your general. Vein drawn on turn 3 could at least come into play untapped.
3 months ago
KailDaemon Yah, those were my thoughts also.
As for lands, I might have mentioned that I'm an Arcum Dagsson player, so I know our playstyles will be different. However, have you ever considered manlands? They are a necessity for me, as I sacrifice them to Arcum, but they can also be used in a pinch as chump blockers and for metalcraft. Inkmoth Nexus and Blinkmoth Nexus are two examples. On a side note, my playstyle is rush out Arcum, then combo out. So some super helpful lands are the sac lands that provide more than one mana. City of Traitors , Svyelunite Temple , Saprazzan Skerry , and Crystal Vein are a few examples that put me a turn ahead when I need it the most, and a turn behind when it doesn't matter any more. Yes some enter tapped, but I still find it worth it turn 1 to play them if it means a turn 2 commander.
I do however understand the Back to Basics playstyle of wanting to maximize your basic lands. My apologies if you are already using any of these, they just came to mind so I'm writing them down.
5 months ago
Ancient Tomb , Mana Vault , and Mana Crypt are probably the hardest to replace. Tomb could probably be replaced by Crystal Vein or Svyelunite Temple or just another land, same with Flooded Strand . The mana rocks(and Mox Amber ) could be swapped with any of the mana rocks in the sideboard.
The Ajani Steadfast , Elspeth, Knight-Errant , Thassa, God of the Sea , and Venser, the Sojourner you would probably want to swap out for evasion effects ( Ghostform , Levitation , etc) or other voltrony stuff ( Sword of Vengeance and stuff).
Finally, the weird stuff that hates down creatures ( Crawlspace , Elspeth, Sun's Champion , and Retribution of the Meek ) could be replaced with another sub-theme, if you swap out the rest of that stuff as well.
To be honest, hating down big creatures is a meta build. My playgroup is a lot of non-competitive combo and big beats, and this deck can prey on both of them pretty well.
9 months ago
You may be able to drop a few lands--especially if you add in the KCI combo. I tried to keep these suggestions as budget as possible but, a couple of them are in the $15-$20 range.
Some spells to consider:
- Words of Wind
- Long-Term Plans
- Krark-Clan Ironworks
- Mana Vault
- Paradox Engine
- Walking Ballista
- Artificer's Assistant
- Quicksmith Genius
Lands to Consaider:
1 year ago
great build! it looks great, i do feel its a bit overblown and that you could have the same consistency, and i feel some of your "response" cards are not really needed. mana drain for example could be replaced with a Misdirection as it works as great counter-counter magic.
the affinity artifact creatures also are good fuel. those, jhoira orMetalwork Colossus along side Energy Tap can give lots of mana for one blue. Repeal is good removal and can be one blue to draw two.
some of the $$ costly cards you have in this list are truly great, such as the wheel effects. but i do feel some of the cards are not doing their best work per slot they take up.
im working on a tight budget and so dont have access to the mana rocks or other more costly cards but do check out my list, im always down to see how and why other jhoira pilots use the list they do.
my list: https://tappedout.net/mtg-decks/05-07-18-jhoira-edh/
i have yet to use it, and it probs works better in a more kamikaze Cheerios build like mine but check out Drafna's Restoration
1 year ago
Mana Crypt is probably my most common target with Artifcer's Intuition. Other common targets are 0 drop creature or Sensei's Divining Top. Artifcer's Intuition is a new additional that I've found to be a lot more useful than Rhystic Study or Windfall more times than not.
It also comes in handy if one of the combo pieces are stuck in my hand. Use Artifcer's Intuition discarding said combo piece to grab Elixir of Immortality to put it back into my library to cheat it out with Arcum or something.
I seem to prefer Svyelunite Temple just because it can tap like a normal too, and save the sac for 2 during a counter war or when it's needed.
Ramp I usually don't have a issue with, with there being roughly 15 ramp and 15tutors.
1 year ago
Surprised to see Artificer's Intuition in this list, what are your most common targets? Sensei's Divining Top & Elixir of Immortality is a cute combo, but maybe more ramp. Expedition Map into Inventors' Fair into any artifact you want, then Elixir of Immortality to reuse it is pretty cool too.
1 year ago
Add Cyclonic Rift, Enlightened Tutor, Rhystic Study, Mystical Tutor, Lim-Dul's Vault, Toxic Deluge, Chrome Mox, Chromatic Lantern, Sensei's Divining Top, Mana Vault, Lotus Petal, Phyrexian Arena, Ad Nauseam, Muddle the Mixture, Misdirection, Spellskite, Diplomatic Immunity
I'd suggest you take out Catastrophe, Enchanted Evening, Opalescence, Umbra Mystic, Sovereigns of Lost Alara, Sky Diamond, Ruins of Trokair, Svyelunite Temple, Ravages of War, Prison Term, Phyresis, Pentad Prism, Marble Diamond, Inventors' Fair, Curator's Ward, Charcoal Diamond, Battle Mastery, Ancient Spring
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