Nephalia Academy

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Related Questions

Nephalia Academy

Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

EMN

Ebay

Recent Decks

Nephalia Academy Discussion

Cereal_Killer on Bloodline of an Ancient Coven

8 hours ago

I think, since it's a tribal, you should definitely add Cavern of Souls

Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse

If you want some combo in your deck you could add Exquisite Blood (goes in combo with Sanguine Bond) and Dark Depths, that goes in combo with Vampire Hexmage)

Cereal_Killer on Lands of Commander

8 hours ago

Very well done. Maybe you could add Nephalia Academy to utility lands?

Dreamweav3r on

1 week ago

Maybe just some blue/colorless utility lands. In my treasure hunt deck I used Nephalia Academy on the slight chance that they make you discard a combo piece before you play it. Faerie Conclave, no real reason to go out and buy it but add it if you have it?

Xica on Strongest Color?

1 month ago

sergiodelrio

You have some major misunderstandings if you think that Liliana of the Veils -2 can even hit Gideon of the Trials (hint: its related to the question "when can you use pw abilities?")

So heres my evaluation of the colors:

  • - has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.

  • - best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...

  • - ramp, best fatties, insa card that support creature based strategies & ways to deal with anything but creatures. I think Primal Command & Tarmogoyf sum it up pretty well

  • - is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets  Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta  Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.

  • - is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.

During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?

Tyrant-Thanatos on Nephalia Academy Question

3 months ago

MJS154 I wouldn't call it useless. can still be spent on generic mana costs. For instance, you could tap Nephalia Academy and Forest to cast Grizzly Bears.

It may not provide colored mana, but it can still be used to cast any sort of card with generic mana in its price, and provides the effect that it has.

brandonsperry25 on Nephalia Academy Question

3 months ago

Nephalia Academy only adds colorless mana to your mana pool. You cannot use it for Llanowar Elves or any other colored mana cost.

t3hdarkness on Tatyova, Mark I (Budget)

3 months ago

Terrain Generator is an instant speed way to drop a land

Avenger of Zendikar is a big finisher

Ramunap Excavator lets you reuse your lands

Nephalia Academy is half the ability of Library of Leng but is harder to destroy.

You might as well run Spitting Image, Trade Routes, and Constant Mists to use up those extra lands.

Another thing that could help is running 40 lands since they are never a dead draw in your deck.

Load more