Nephalia Academy

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Related Questions

Nephalia Academy

Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

: Add to your mana pool.

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Nephalia Academy Discussion

Ishio on Queen Marchesa: Politics, Aikido, and Control

6 days ago

precociousapprentice: Playing last Friday, I had included Dark Depths, and came to the same resolution you did. It was nice to have something I could keep on the BF. Also with counters up, I was able to protect the original Dark Depths as I allowed Vesuva, Thespian's Stage, or Mirage Mirror trigger the flip on themselves.

I did however notice that I need to work on my shuffling. There are many times where I can't close out a game as my opponents sit there and kill each other, but I just can't finish off that last one. Some sort of lifegain will be a nice inclusion.

If you play against discard at all, I would like to say having Nephalia Academy is a great card to have on the battlefield.

MacNiner on Zombie Hunt Mixture

1 month ago

Thanks for the feedback.

I think the main weekness of this deck is a counterspell or discard. By adding Muddle the Mixture we have protection for counterspells, if we draw into a second Muddle the Mixture or a Treasure Hunt, so I think you are right and we can cut Boseiju, Who Shelters All.Otherwise, we can transmute it on turn 3 and play Treasure Hunt+Zombie Infestation o turn 4. The downside of Muddle the Mixture is, that we won't draw so many cards with Treasure Hunt, but in the most sinuations we have bigger starting hands. Against discard I like Nephalia Academy.

Leechridden Swamp was just a test, but the impact was too low. Creeping Tar Pit, Faerie Conclave and Mutavault will be added of course and a 4th Gemstone Caverns.

What do you think about Gargoyle Castle, Field of Ruin, Ifnir Deadlands or Cradle of the Accursed?

sylvannos on Tuning my mono-green deck

2 months ago

I have to agree with the comments on your deck's comment page: Where in God's name are your Avatar of the Resolute? Mono-Green Stompy is built around Avatar of the Resolute and relies on it for getting things done. It makes your Experiment Ones, Scavenging Oozes, and Strangleroot Geists do even more work. It even makes Young Wolf viable.

Champion of Lambholt is cute but as you say, it's a pet card. The problem is that it's taking up room.

I'm also not a fan of Overwhelming Stampede and so many Blossoming Defense. The only pump spells that I would use besides Aspect of Hydra are Mutagenic Growth or Vines of Vastwood.

Cutting this excess fat makes room for Avatar of the Resolute, Groundbreaker, Hardened Scales, Narnam Renegade, Dungrove Elders, and so on.

I also don't think you're getting much benefit from your mana base. Nephalia Academy and Field of Ruin are kind of ho-hum in this deck. You can board in Acidic Slime, Beast Within, or Mwonvuli Acid-Moss. You don't care about counterspells because you can board in Thrun, the Last Troll, Skylasher, Great Sable Stag, and Choke. I'd drop down to 19 lands and play a 3rd. Treetop Village. Everything else should be Forests.

The other utility land that's viable instead of the 3rd. Treetop Village is Oran-Rief, the Vastwood.

colton815 on Stomp what you're doing

2 months ago

lukas96: he should be running both Avatar of the Resolute and Garruk's Companion.

definitely cut the Treetop Village, Field of Ruin, and Nephalia Academy. you want ONLY green mana that ALL comes into play untapped. none of these 3 lands help you play a turn 3 Leatherback Baloth. replace them with 4 Nykthos, Shrine to Nyx.

if you decide to use Avatar of the Resolute you definitely want to add creatures that can generate their own counters like Scavenging Ooze. Burst of Strength is a good option imo that can also give you a surprise blocker when your opponent thinks they can get in an unblocked attack. Vines of Vastwood serves the same purpose as Blossoming Defense and having both available can really hose over any deck using a lot of targeted removal

studajew on Flying Technocopter

2 months ago

Interesting build to say the last. Here's some lands you should be running Tower of the Magistrate, Temple of the False God, Thawing Glaciers, Nephalia Academy, Maze of Ith, Myriad Landscape and Glacial Chasm. Also, where is Doubling Cube?

chadsansing on Second Tron

3 months ago

Cool idea - I like the suggestions from Pieguy396, too.

A few concrete ideas: drop the Spyglass and Verdicts from the sideboard and play 2 Pithing Needle and a Nephalia Academy instead to protect against walkers and hand disruption. Replace the Relic with Grafdigger's Cage which is more versatile against Dredge, Storm, and Counters Company. Consider a few Split Second cards like Trickbind and Wipe Away in place of EE. No one ever expects them and they wreck Ballista decks, walker ultimates, man-lands, fetches, etc. Maybe run a Boseiju, Who Shelters All mainboard. Split Sleight of Hand 2-and-2 with Peer Through Depths. Since you need to stay alive, you may also want to replace or split Ballista with Hangarback Walker to get blockers. Maybe run 1 Academy Ruins in place of the 4th Fountain and 1 Mindslaver in place of a Sphinx's Rev to have an alt win con or a chance to buy more time.

Now for something more abstract. Since you are trying to combo off, I think Tron is the wrong shell here. I would adapt an Ad Nauseum shell. It's a deck that's made to dig and then use a ton of mana around turn 3 or 4 to win. You would have to do the same thing to cast your first Sunrise, and then dig for the second in an unfair way. Ad Naus buys you protection with Angel's Grace, as well, and Phyrexian Unlife, which you can make even better with Solemnity. You can protect your second casting of Sunrise with Pact of Negation, as well. I just think the Ad Naus mana base is much more effective here than the Tron one.

So, if we were to adapt an Ad Naus mainboard, it might look like this:

  • 4x Approach of the Second Sun,
  • 4x Simian Spirit Guide,
  • 4x Angel's Grace,
  • 3x Phyrexian Unlife,
  • 3x Solemnity,
  • 3x Serum Visions,
  • 2x Sleight of Hand,
  • 2x Peer Through Depths,
  • 3x Pact of Negation (or Swan Song on a budget),
  • 4x Spoils of the Vault (this is your all-star),
  • 4x Lotus Bloom,
  • 4x Pentad Prism,
  • 3x City of Brass (or Mana Confluence),
  • 3x Darkslick Shores,
  • 1x Dreadship Reef,
  • 2x Gemstone Mine (or 3 Mines and no Reefs),
  • 1x Island,
  • 1x Plains,
  • 1x Swamp,
  • 2x Seachrome Coast,
  • 3x Temple of Deceit,
  • 3x Temple of Enlightenment,

Something like that should be faster than Tron. You could also drop the Solemnity and run ad nausuem itself to put all of the Sunrises in your hand on turn 3 or 4 and then cast, cast, as able.

I hope that makes some sense. I love the Tron idea, and I encourage testing it, but I suspect a free-mana combo shell would be faster.

Happy brewing!

GC79 on Jin-Gitaxias, Crusher Of Hope.

4 months ago

Ponder, Preordain, Brainstorm are 3 cards you should definitely consider for any blue deck to help you with card draw, you're going to need a Reliquary Tower too, for sure!

If you are ok with spending an extra few dollars, Nykthos, Shrine to Nyx is a very good call, especially when 14 out of 16 creature cards you have give you more than one devotion, (12 give 2 and 2 give 3). Another good, yet expensive card I can recommend for you is Consecrated Sphinx, this allows you to have even more card draw which will be very good considering you can then always be threatening a counter to your opponent's spells which will make them scared to play some of their bigger cards.

In terms of max hand size, you already have Spellbook and Venser's Journal , but I would also recommend a Library of Leng as it stops you from having to discard if someone forces you to wheel, Nephalia Academy will also pull this off for you. I don't think a Jace, Unraveler of Secrets would be too bad in the deck either, if you get to ult him then the enemy has to burn cards for no reason other than to try play their other cards for the rest of the game and it can therefore almost secure your victory as they will run out of playable cards very quickly!

That's all I can think of for now, but I hope it will help you finish your deck list!

demonicgrizzly on Selvala's Big Dudes

6 months ago

Someone beat me to it by a moment. Oops.

Might I suggest Tooth and Nail for two creature tutor plus cheat onto battlefield. Also, Regal Force for card draw. And sine you have a boatload of mana dorks, Kamahl, Fist of Krosa can turn them into threats once he e outlived their usefulness.

Simple things to upgrade your mana for more utility like Reliquary Tower, Maze of Ith, Mosswort Bridge, Ghost Quarter, Nephalia Academy, and Nykthos, Shrine to Nyx Re awesome and relatively inexpensive.

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