|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Uncommon|
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Mountain Valley enters the battlefield tapped.
T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Mountain Valley Discussion
1 day ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
1 week ago
Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.
In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.
A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.
I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.
Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.
- 6x Mountain
- 5x Forest
- 3x Swamp
- 1x Plains
- 1x Island
- Command Tower
- Exotic Orchard
- Mana Confluence
- Crucible of the Spirit Dragon
- Haven of the Spirit Dragon
- Path of Ancestry
- Savage Lands
- Jungle Shrine
- Frontier Bivouac
- Evolving Wilds
- Terramorphic Expanse
- Rootbound Crag
- Sunpetal Grove
- Dragonskull Summit
- Clifftop Retreat
- Hinterland Harbor
- Karplusan Forest
- Canopy Vista
- Cinder Glade
- Smoldering Marsh
- Sunken Hollow
- Prairie Stream
I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.
1 week ago
I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!
1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse
1 month ago
First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!
So lets talk card choices,
I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.
Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.
I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!
Hoofprints of the Stag is soooo slow
Metallic Mimic is a small effect in a big game
is Stigma Lasher necessary?
Malignus is just a big beater, no extra effects
Grave Sifter could be cut for a cheaper card
Now onto the possible additions!!
Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,
Buried Alive is like a triple tutor.
You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too
2 months ago
I like your list. It seems more aimed at beating face with big hitters. I especially liked to see Molimo, Maro-Sorcerer and Abundance in there. Also a quite affordable list! Here are some thoughts I had for you to consider.
- First thing that I notice is your curve. I think your deck might perform better if you could smooth out the curve somewhat. Do you ever have issues with consistency? Curve could be a key consideration for future adaptations of your list. You are especially low on 2-drops and 5 drops and probably a little too high on 6+ drops and 3 drops.
- Here are some cards you could consider in those slots: Scavenging Ooze. Vexing Shusher, Life from the Loam, Lightning Greaves, Lotus Cobra, Gatecreeper Vine, Sylvan Library, Urabrask the Hidden, Primal Command, Garruk, Primal Hunter, Creeping Renaissance, Titania, Protector of Argoth
- I would cut Gruul Signet for something that fetches you a land instead, as that is more synergistic (perhaps Nissa's Pilgrimage?).
- Mountain Valley is strictly better than - Evolving Wilds / Terramorphic Expanse as it can fetch one of your duals. I am also more fan of the panoramic lands (like Naya Panorama) than wilds and expanse, because you can time the landfall it provides.
- Some other land tips in no particular order: Ghost Town (great with Burgeoning), Undiscovered Paradise, Khalni Garden, Radiant Fountain, Glacial Chasm and the new Scavenger Grounds are great lands to consider for more land-shenanigans without blowing your budget through the roof. Also, if you can get your hands on a Dryad Arbor, that would very well match your Green Sun's Zenith.
Hope that there is something there that meets your vision for the deck!
GL and HF,
2 months ago
Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P
Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor
Looks like a great deck :D
3 months ago
I am looking to get the final touches for my Superfriends Deck/foil out some of it, as well as looking for a few cards for a few other decks I have as well. If you dont have anything I have listed, I will gladly look at binder/discuss selling.
The main cards I am looking for are:
Necropotence (Deckmasters only)
Gideon, Champion of Justice
The Chain Veil
Garruk, Apex Predator
Kaya, Ghost Assassin
Tibalt, the Fiend-Blooded Foil prefered, Non-foil acceptable, as long as it is AVR
Daretti, Ingenious Iconoclast
Wrath of God
Rocky Tar Pit
3x 1/1 Black Assassin Token (Vraska)
3/1 Red Elemental Token (OGW or Conflux)
3x Poison Token Counter
1/1 Construct w/ Defender (CNS or CN2)
Emblems Teferi Emblem
Arlinn Kord Emblem
Tamiyo, Moon Sage Emblem
Tamiyo, Field Researcher Emblem
Garruk Apex Predator Emblem
Kiora, the Crashing Wave Emblem
Some major cards I have:
Scalding Tarn (Will only trade for top wants)
Sarkhan the Mad
Serum Visions arena promo, listed like this as it is closest art/price
Rafiq of the Many
2x Blinkmoth Nexus
4x Cephalid Coliseum
4x Silvergill Adept 2x English, 2x Portuguese
Iona, Shield of Emeria
Sower of Temptation Simplified Chinese
Shizo, Death's Storehouse
Loxodon Warhammer Russian
Some Unlisted as well.
Let me know if we can work out a trade.
3 months ago
Looks pretty good!
Most of the cards I would have suggested have already been mentioned. Here are a few others.
Chord of Calling is a good tutor.
One last comment that's a bit more general. You're a little light on ways to interact with your opponent. If they play something, big, you might not be able to deal with it very easily. Some of the maybeboard cards that can hit troublesome cards are worth moving into the main board.