Mountain Valley

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Mountain Valley

Land

Mountain Valley enters the battlefield tapped.

, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield, then shuffle your library.

Mountain Valley Discussion

Vlasiax on Karrthus, Tyrant of Jund

1 month ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

ThatoneTron on Lord Windgrace

2 months ago

In this style of deck I like playing Life from the Loam as it synergies really well with what the deck wants to do. Also, fetchlands work really well with Crucible of Worlds but if you do not have the budget for them, Rocky Tar Pit and Mountain Valley are good budget alternatives. Additionally, with you running Scapeshift you could run Valakut, the Molten Pinnacle as a combo finish with enough mountains. Also, if you find yourself low on cards, I really like the card Painful Truths as a solid draw engine in the early game outside of Lord Windgrace. I also like additional ramp that can be provided in cards like Farseek and Sakura-Tribe Elder . Hope this helps!

Boxer4714 on Super Budget Landfall

2 months ago

My deck:


Omnath off with their heads!

Commander / EDH Boxer4714

SCORE: 4 | 115 VIEWS | IN 3 FOLDERS


Here is my omnath deck. The more expensive cards aren’t fully necessary in it but help it. Burgeoning is incredibly good though and so is Scapeshift , they are worth the price. I think you have too many creatures in your deck and not enough land and ramp. The idea here is to just spew out land...all the land. Lands that get other lands are great so you can get multiple landfalls per turn. The panoramas, Myriad Landscape , Rocky Tar Pit , Grasslands , Mountain Valley these are all necessary and super cheap. Ghost Town is an absolute must, it guarantees land drop every turn. You also don’t need those life gain lands, they’re too slow. Ramunap Excavator is great for playing your lands that fetch other lands, this allows you multiple land falls per turn. More ramp means more landfall also. You need all the ramp you can, so that you can get omnath out as early and often as possible. Plus once he’s out the ramp triggers more tokens.

eliakimras on ur-daddy's buddy

3 months ago

If the above cycle is still expensive, you can use Irrigated Farmland , Fetid Pools , Canyon Slough , Sheltered Thicket , Scattered Groves . Also: the cheap cycle Flood Plain , Bad River , Rocky Tar Pit , Mountain Valley and Grasslands pairs well with the cycles mentioned before.

eliakimras on Jurassic Park Adapted

3 months ago

If you like to fetch lands for cheap, Mountain Valley , Grasslands and Blighted Woodland are cheap picks.

WUBRG87 on The Game of Thrones

3 months ago

Deadpoo111, I agree. And I dont have the money to be spending 50 a pop on fetch lands either bro. Which is why i run only the slow fetch's i have in the colors besides Mountain Valley like the one you listed, but thats in my Omnath, Locus of Rage deck.The theft effects i have in here are because when Marchesa,the Black Rose's Dethrone ability triggers if you attack the player with the highest life total, she puts a +1/+1 counter on the stolen creature which allows me if it dies to "return it to the battlefield under my control" Allowing myself to gain control of the creature permanently, rather than just until end of turn. Hopefully that explains the sac outlets. I want my creatures, my opponents creatures, all of the creatures to die to get extra etb and exit the battlefield abilities to trigger often. On my side of the board.

Deadpoo111 on The Game of Thrones

3 months ago

Here's what I've found, and while this is taboo to talk about especially with all the modern players these day, you don't need fetches unless you are in a ridiculously competitive meta. There price just isn't justified for a slower format like commander. I would definitely recommend the slow fetches, which you're already running one of, Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley . I have great experiences with these and while they may be a turn slower, I've found that turn doesn't really matter. It surely helps my wallet. Other than that, this looks like a pretty standard Marchesa deck, except for the theft. Any reason you're running that? I'd love to know.

GrinningGrebe on Lord WinThanks

3 months ago

Good starting point for what I think is a precon upgrade! I run myself a lands deck (Thrasios and Bruse, missing out all that sweet Jund goodstuff, sigh) and I can only advise to upgrade your land department.

You could try to run how many self-sacrificing lands as possible, given you have you Commander, Crucible of Worlds and Ramunap Excavator :

- Mirage fetches (like Mountain Valley ) go well with shocklands and typed duals and give you two landfall triggers from a single land
- Ghost Quarter and Cabal Pit double up as recurrable answers

Finally, being Jund naturally more inclined towards sacrificing shenaningans, I cannot leave out Perilous Forays .

By the way, keep up the good work!

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Mountain Valley occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%