|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
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Mountain Valley enters the battlefield tapped.
, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield, then shuffle your library.
Mountain Valley Discussion
2 weeks ago
Ok--So here are a couple suggestions on lands--staples--if you will, that I include with this style deck/commander etc that I mentioned briefly above.
Fetchlands are great with Omnath and all of your creatures with Landfall like Avenger of Zendikar More the merrier. Some of the fetches have been reprinted, some haven't. So depending on the one you want, there could be a wide range in price. There are Budget equivalents like Evolving Wilds and Terramorphic Expanse and Mountain Valley there's a couple others too. These traditionally aren't as good because they only get Basic lands and they come into play tapped. However, they get the job done on Landfall triggers should you need an option while you're waiting to upgrade to that Wooded Foothills this one, luckily, has been reprinted in Khans block I believe. It wouldn't be a bad idea to look at a few others while we were at it though. Windswept Heath might be good Blighted Woodland and Naya Panorama better or cheaper options for sure.
Color Balance: Nothing sucks more than drawing a bunch of one color mana--so lets even it out some with lands that tap for either color.
Rootbound Crag , Stomping Ground , Reflecting Pool , Command Tower , Raging Ravine Utility Lands: Maximize your land. Make it work for you.
Kessig Wolf Run , Rogue's Passage , Thespian's Stage , Miren, the Moaning Well , Temple of the False God , Skarrg, the Rage Pits
There are others--Tribal specific that are good-- Contested Cliffs for example would be good if you had more beasts or Primal Beyond if you had more Elementals.
Now-- I had thought about it some more since I commented earlier today and I have a few more suggestions. I'm just going to suggest the cards, I won't offer cuts at this time, because I'm not looking to change your deck completely, just give you some thoughts if you were wanting to tap into your Commander more or just be cool fun R/G beats deck etc. I'll leave that up to you. Happy to help in any way though.
Synergy: There are a few other cards that would work well with Omnath and I'll list here.
Solemn Simulacrum The Lonely Robot draws a card and gets you a land = Landfall trigger/ramp.
Scapeshift Cast this when you have Omnath and it could be awesome. Cast it with Valakut, the Molten Pinnacle in play, and thats a lot of damage. Prismatic Omen Doesn't care what land you get--just saying.
Craterhoof Behemoth takes all those shiney new Elementals and/or Plant tokens from Avenger of Zendikar and makes them Big stompy.
Warstorm Surge I'll just leave this here.
Skyshroud Claim Yeah, in play.
About this one particular card:
Burst Lightning Ok, I do think you should probably swap this card with something that straight kills something gives you a little more versatility. Perhaps something like Atarka's Command or Decimate or Skullcrack or Beast Within or Banefire
Other EDH Staples and Protection:
Chord of Calling
Some other cards to save towards I guess.
I hope this helps. I rambled.
3 weeks ago
I would complete your cycle of forest duals and get Krosan Verge , Nature's Lore , Ranger's Path , and Skyshroud Claim . At that point, you can also look into the "slow fetches" from Mirage: Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley .
Mana Confluence and City of Brass are worth the pain. Path of Ancestry is great in a 5-color tribal deck. Exotic Orchard tends to be good in multiplayer. Forbidden Orchard is a fun political card. For rocks, I would look into Fellwar Stone .
5 months ago
Another thing to consider is Heroic Intervention. When people know what you're on, your creatures will be target #1. So it's important to protect them!
I'd say maybe shave some of the "do nothing" infect creatures; by that I mean those that don't have relevant keywords, or abilities or ETB triggers.
I also think you could do with more fetchlands. If you're on a budget (which I think you are), I cannot recommend the "terrible" mirage fetches. Rocky Tar Pit Flood Plain Grasslands Bad River Mountain Valley. The downside is they come into play tapped, however if you ever increase your budget to include shocklands, they can fetch those! Similarly, Krosan Verge is one of my favourite fetchlands since it can fetch you a Breeding Pool and Godless Shrine for example.
5 months ago
6 months ago
The choice of which land to bounce is made as the Golgari Rot Farm's ability resolves, not when it's put on the stack. Therefore when the bounce ability resolves, you will have to choose between the Rot Farm and whatever land you tutored with Mountain Valley.
6 months ago
I had Mountain Valley on the battlefield, untapped. Entered on Turn 1, and now we are on Turn 2.
For my second land, I played Golgari Rot Farm.
Since I have to put the sacrifice trigger on the stack, I did targeting Mountain Valley to be returned to my hand.
In response to this, I sac'd MV to tutor out a land.
Was I able to keep GRF out, even though the land I selected to be returned to my hand was no longer a viable option? Or would I have lost GRF for doing so?
Thanks. This was in the Lord Windgrace deck, by the way.
6 months ago
Odysseus_97/VexenX: Another thing to consider with Mountain Valley vs Evolving Wilds is the timing of them. Both have the same timing as far as mana usage, as you will take a turn off before you have access to said mana. However, one can net you two tokens in one turn while the other will only net you one.
6 months ago
Odysseus_97: You gave me quite a bit to think about, thanks for the comment!
Grow from the Ashes: This seems fine, but not better then my other ramp, and I really don't need any more right now.
Terramorphic Expanse: This could get a spot, but I don't want to lower my basic land count. Do you think there is another land I can take out?
Rampaging Baloths: This is a good question. To explain why this is not played, we have to ask why Om_rath himself is so good. The main reason is because it does not just require you to swing in order to win, but you honestly rarely do. Plus he is amazing removal in a pinch. However, Baloths does none of this. You just get a beast with no evasion that does nothing unless you have Craterhoof Behemoth (but is slow even then for 6 cmc).
Tilonalli's Summoner: This is ok, but REALLY conditional on other cards in play. If you have a sac-outlet is is pretty good, but completely horrible otherwise. Plus it dies really easy. You should NEVER swing with it more then once, and is just a slow Tempt with Vengeance in the best case.
Heroic Intervention: Kinda temping, just to protect Om_rath at instant speed. Might be worth trying.
Krosan Grip or Beast Within: I know we hurt for non-creature removal, but I bank on not caring in most games. If Om_rath is your primary commander and you get hated out a lot, then you will likely want to play these. However, I only pull out Om_rath every couple weeks, so no one plays hate cards for it.
Green's Sun Zenith: I have never been in a state where I think to myself "I really want to Tutor more right now!"
Animist's Awakening: This misses way to often. I use to play it back in the day.
Pir's Whim: This is both weak ramp and removal. Not really what I am looking for.
The Mending of Dominaria:VERRRY slow...
Triumph of the Hordes: REALLY MEAN, and not my style. Play it.
Mountain Valley: Only marginally better, but I might look into getting an alter made of it.
It is important to to note that all of these cards are ok in this deck!!! If you have then and are on a budget, run them! None are unplayable by any means, I am just running what I think to be a more optimized list. The beautiful thing about commander is that a deck does not need to be "optimized" to be good (and more importantly, fun!).
Mountain Valley occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RG (Gruul): 0.11%
BRG (Jund): 0.13%