Mountain Valley

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Mountain Valley

Land

Mountain Valley enters the battlefield tapped.

T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

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Mountain Valley Discussion

multimedia on Is my budget 5-Colour mana ...

1 week ago

Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.

In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.

A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.

I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.

Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.

I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.


MrMoody7 on Is my budget 5-Colour mana ...

1 week ago

I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!

Mana base:

1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse

hoardofnotions on Horde of Notions: Tribe of Elementals

1 month ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

Beebles on Mina and Denn's Wild Adventure

2 months ago

Hey Paavvukun,

I like your list. It seems more aimed at beating face with big hitters. I especially liked to see Molimo, Maro-Sorcerer and Abundance in there. Also a quite affordable list! Here are some thoughts I had for you to consider.

Hope that there is something there that meets your vision for the deck!

GL and HF,

Beebles

Snacrifice on Titania, Protector of Argoth

2 months ago

Since you have Mountain Valley from mirage, why not run Grasslands too? Champion of Lambholt can quickly spiral with this deck. Doubling Season+ parallel lives is always fun too

Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P

Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor

Looks like a great deck :D

KIngWiggins on LF: List, H: Scalding Tarn, ...

3 months ago

I am looking to get the final touches for my Superfriends Deck/foil out some of it, as well as looking for a few cards for a few other decks I have as well. If you dont have anything I have listed, I will gladly look at binder/discuss selling.

The main cards I am looking for are:
Necropotence (Deckmasters only)
Spike Weaver
Gideon, Champion of Justice
The Chain Veil
Garruk, Apex Predator
Kaya, Ghost Assassin
Tibalt, the Fiend-Blooded Foil prefered, Non-foil acceptable, as long as it is AVR
Daretti, Ingenious Iconoclast
Hallowed Fountain
Overgrown Tomb
Temple Garden
Wrath of God
Flood Plain
Bad River
Rocky Tar Pit
Mountain Valley
Grasslands
Darkest Hour
Legacy Weapon
Creeping Renaissance

Tokens:
3x 1/1 Black Assassin Token (Vraska)
3/1 Red Elemental Token (OGW or Conflux)
3x Poison Token Counter
1/1 Construct w/ Defender (CNS or CN2)

Emblems Teferi Emblem
Arlinn Kord Emblem
Narset Emblem
Tamiyo, Moon Sage Emblem
Tamiyo, Field Researcher Emblem
Garruk Apex Predator Emblem
Kiora, the Crashing Wave Emblem

Some major cards I have:
Scalding Tarn (Will only trade for top wants)
Sarkhan the Mad
Kitchen Finks
Serum Visions arena promo, listed like this as it is closest art/price
Elvish Piper
Rafiq of the Many
2x Blinkmoth Nexus
Pithing Needle
4x Cephalid Coliseum
4x Silvergill Adept 2x English, 2x Portuguese
Iona, Shield of Emeria
Sower of Temptation Simplified Chinese
Shizo, Death's Storehouse
Chain Lightning
Lightning Bolt
Gemstone Mine
Loxodon Warhammer Russian
Lightning Greaves
Fyndhorn Elves
Some Unlisted as well.

Let me know if we can work out a trade.

Firebones675 on A Michael Bay Film, Omnath: Age of Explosions! v2

3 months ago

Looks pretty good!

Most of the cards I would have suggested have already been mentioned. Here are a few others.

Dryad Arbor can be tutored for with fetches like misty rain forest

Mountain Valley and the rest of its cycle (Rocky Tar Pit & Grasslands) can be extra fetches if you want.

With so many of your lands going to your graveyard, Life from the Loam is a consideration. (also works nicely with strip mine. Wasteland also works)

Chord of Calling is a good tutor.

One last comment that's a bit more general. You're a little light on ways to interact with your opponent. If they play something, big, you might not be able to deal with it very easily. Some of the maybeboard cards that can hit troublesome cards are worth moving into the main board.

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