|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
Combos Browse all
Mountain Valley enters the battlefield tapped.
T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
Mountain Valley Discussion
2 weeks ago
Possible cards to cut
forbidden orchard - don't need color fixing this bad, giving creatures to your opponenets seems loose
rupture spire - I think your mana is fine without needing this card. It's very slow and sets you back one turn, not worth it imo
all the vivid's - I think these would be better as Scattered Groves, Sheltered Thicket or Canopy Vista, Cinder Glade. then you can run the mirage slow fetches as well, like Grasslands, Mountain Valley and the like
aether vial - seems much to slow, and you have to many differing mana costs to know where to stop upticking. it would suck to tick up to 7 then draw a 6 drop for example
soul's majesty- could be Rishkar's Expertise. this has been one of my most favorite cards from the last couple of years
where ancients tread - could be Warstorm Surge, 1 more mana much more damage
zhur-taa ancient - Mirari's Wake just benifits you, therfore stronger i think
siege behemoth - I'm not sure about this one, i think there could be stronger cards out there but if you like it keep running it
Some possible additions
Etali, Primal Storm card's super good
Angel of Serenity removal is good
Avacyn, Angel of Hope anti removal is good
Xenagos, God of Revels hasty big things are good
Steel Hellkite - removal is good
Vizier of the Menagerie - semmi card draw is clever
Cream of the Crop - set up your mayeal
Sunpetal Grove and similar lands are good
I like the deck and it's a very stong strategy, hope i gave you some food for thought.
2 months ago
Any reason to not use Batterskull, Umezawa's Jitte, Sword of Fire and Ice, Sword of Feast and Famine, Sword of Body and Mind, Sword of Light and Shadow, and Sword of War and Peace? Arguably these are among the best equipment in the game, all conspicuously absent? I know some are on the pretty expensive (in dollar amount) end of things, but some aren't too bad, and the power level is absurd.
Other obvious upgrades come in the mana base, getting rid of so many tap lands. Horizon Canopy, all of the fetches that get Plains or Forests (Flooded Strand, Wooded Foothills, Windswept Heath, Marsh Flats, Verdant Catacombs, Arid Mesa, and Misty Rainforest), for budget don't forget the Mirage fetches (Flood Plain, Mountain Valley, Grasslands). Others to not forget would be like Flagstones of Trokair
4 months ago
This is very budget right now because I still need to build it and test it. Grasslands, Mountain Valley, and Naya Panorama are just budget options for Wooded Foothills, Windswept Heath, and Arid Mesa. I had Cultivate and Farseek in here before, but I took them out for options that can be abused with tokens. They may very well go back in after testing.
I've been on the fence about Beastmaster Ascension and decided to use Collective Blessing instead because I have it. Thunderfoot Baloth and Overwhelming Stampede will definitely be thought about. I still need to find a good ratio between Pump and Tokens.
I have Shamanic Revelation in already with Skullclamp, Slate of Ancestry, and Fecundity. I wanted to try and make room for Harmonize but now Collective Unconscious has to go in. I always lean towards fewer multi-use spells than more single use, which might be the wrong mentality.
Thank you so much for the suggestions. Do you have and suggestions on what to take out?
5 months ago
If you're interested, there are cheaper fetchlands from Mirage: Grasslands, Rocky Tar Pit, Mountain Valley, Bad River. For a deck that runs White and Green Krosan Verge is amazing! The Panoramas are decent fetchlands too. The Bouncelands are also a good budget option for filterlands, and have synergy with resetting your Vividlands. The Lairs from Planeshift synergize with Vividlands too. The Guildgates and Lifelands are pretty good cheap duel land subs too.
For more in depth on your options there is a great website called Manabasecrafter.com. Pick your commander and ALL the possible lands are organized and listed for you. Unfortunately, the site does not show prices, so you need to look those up separately.
5 months ago
New mana base looks pretty awesome. I have some recommendations though. The enemy fetches are expensive, but the Mirage slow fetches aren't. (Bad River, Rocky Tar Pit, Mountain Valley, Flood Plain, and Grasslands). I know that Prof over at Tolarian Community College recommends 10 fetches, so you could try those.
I still don't like Crucible of the Spirit Dragon, but that's because I was losing badly, and I had a chance to hang on if I drew any land that could produce colored mana the turn that it came down. Crucible is a pain to use. I would replace it with something else. Personally, I feel lands like those belong more in an Atraxa deck.
Also, have you thought of Sarkhan Unbroken yet? Even if you can't ultimate him, you still get mana fixing, card draw, and Dragon tokens.
5 months ago
I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.
I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.
With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.
I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat
Into the Wilds really ramps! That is awesome, thank you for telling me!
You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!
6 months ago
Cool to see a completely different take on Mina and Denn. Inspiring to see a combo-oriented version!
There are a few things that I noticed when browsing your list. Perhaps there are some thoughts there that are helpful to you.
- You run quite a low amount of cards that fetch you multiple lands from the library. I wonder if you get enough lands consistently to get the deck started or make use of mina and denn's ability.
- Also, your land count seems quite low, especially for a land deck, and also considering 2 of your lands don't generate mana.
- I noticed that you run some 2-color producing lands (Fire-Lit thicket and grove), while you are only running 2 out of a possible 4 dual lands. That's 2 more potential mountains you miss for Valakut synergy. Vesuva can also be amazing with valakut, especially when you scapeshift while valakut is already in play.
- I would cut evolving wilds and terramorphic expanse for normal fetches, Blighted Woodland, or even Mountain Valley as that can also get duals.
- Other lands I hoped to find but were missing are: Ghost Town, Maze of Ith, Homeward Path, and Wasteland.
Have a look at my list if you are interested. Curious to hear your view on it!
6 months ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest