At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add to your mana pool.
, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
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Inventors' Fair Discussion
3 days ago
3 days ago
Invigorated Rampage, Haunted Cloak, and or Inventors' Fair? I feel that, with only 5 cards that get damage past the board and to your opponent, you might consider adding a few or a means to tutor for them.
3 days ago
I like the way energy builds so fast with Panharmonicon out, and the counters build up equally as fast with Fabrication Module out as well. With that little combo, you might cut Highspire Infusion and run Glimmer of Genius. You need more land though, I had to mulligan a lot playtesting this. Lumbering Falls I personally don't like, but I know some are fond of their creature lands. I don't like that there is no way to bring it out untapped, and a 3/3 with basically a 4cmc that takes a land to the graveyard if it dies doesn't appeal to me. With only 2 colors, I don't think you need the 8 dual lands. The 4 Botanical Sanctum should be fine. I'd bring it up to 23-24 lands though. Also, an Inventors' Fair or 2 can really help when you get stranded and you're missing an artifact from your combos.
Pacification Array is a card that's really undervalued at drafts, but in constructed I don't think it really makes the cut. If you want to get past blockers Key to the City is better, or you could just go with Haunted Cloak (haste as an added bonus!) or Larger Than Life for trample. With all the energy you're rocking, your Electrostatic Pummeler doesn't need much of a bump before you start doubling it, and you have some +1/1 counters you'll be dropping as the energy comes in.
4 days ago
The duel lands aren't that great this set. I've had luck with Inventors' Fair but as for the rest of the deck the humans really aren't the best to use. The dwarfs in the set do it better. Like Gearshift Ace and Speedway Fanatic Also Start Your Engines is super helpful
5 days ago
I assume you're referring to mono-black. And the answer is yes, sort of. You'll use artifacts like Codex Shredder and Ghoulcaller's Bell to do most of your milling (along with Lantern of Insight to make sure you're milling good cards), and Ensnaring Bridge and Inquisition of Kozilek to protect yourself. Infernal Tutor can get you what you need, as can Inventors' Fair. Of the style of effects you mentioned, I would consider Surgical Extraction the best, since it can be cast for 0 mana in case of emergency. If you haven't noticed, those are the guts of the Lantern Control deck. The reason you rarely see it in mono-black is that the splash for cards like Ancient Stirrings is pretty trivial, and it actually helps out a lot.
6 days ago
I've been trying to pick up Leonin Shikari and Stoneforge Mystic for a while, just haven't been able to find them and haven't wanted to buy them just yet. I hadn't considered Inventors' Fair, but I'll try it out.
I don't know what the problem is with the number of cards. I had the opposite problem when trying to save it...
6 days ago
I will play with this deck tonight. I'm missing 1 Inventors' Fair and the Chandra (I will put Anguished Unmaking and Lost Legacy). Tonight or tomorrow, I put here the results most detailed as my english can. <3
6 days ago
I really recommend a Leonin Shikari in this configuration. It is the best way to sneak the damage or damage-to-an-enemy effects from artifacts directly onto your opponent, especially while attacking in battalion numbers at least. Simply equip the unblocked ones after the blockers are declared.
Isn't the amount of equipment too large? Don't you get equip-flooded sometimes? I'd recommend having less equipments and maximise the quantity of tutors. Stoneforge Mystic, Quest for the Holy Relic, Inventors' Fair?
Overall the deck look really solid to me. Except it having 101 cards somehow. :)