Inventors' Fair

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add to your mana pool.

, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

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Trade

Have (4) Marcelluswtf , metalmagic , CompleteWaste , DemMeowsephs
Want (4) Tocqy1 , QuantumKami , VGKanri , grampa_alex

Printings View all

Set Rarity
Kaladesh (KLD) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Rules Q&A

Latest Decks as Commander

Inventors' Fair Discussion

Profet93 on wary the norin

1 month ago

Fiery Emancipation > Other damage doubler. Costs more but non symmetrical and does a lot more damage.

Buried Ruin - Recur 1/5th of your deck

Inventors' Fair - Tutor, lifegain

Myriad Landscape - While a bit slow, ramp is needed in red, worth considering

Strip Mine - Interaction on cradle, coffers, field, etc...

Blast Zone - Interaction on enchantments and others

Confusion in the Ranks - Triggers on itself so it is enchantment removal, with norin you get a creature each turn, really fun with Dockside Extortionist

Curse of Opulence - Ramp and politics. Attack them with Norin, then Norin runs away and comes back with treasure :D

Ignite the Future/Light Up the Stage - "Draw" which you can use until your next turn, really good with Top as you can look at your top 3 or more importantly, use top to draw a card and then you know you can cast top easily.

Chandra, Torch of Defiance - Ramp, draw, removal and a wincon all in 1

Endless Atlas - Draw

Honor-Worn Shaku - Ramp with Norin, purphorous, chandra, etc...

Skullclamp - Draw

Lmk what you think of each suggestion and if you want ideas for cuts :)

-Orvos- on I Brought a Sword to a Magic Fight

2 months ago

@Daveslab2022 hey! You commented on my other deck too! Thanks for the help! To explain Stuffy Doll...

It's another indestructible card first off, so it will survive World Slayer. It's ability is slow but effective especially if its the only thing left on the field.

It is also a great blocker. You get to chose which player will take all damage that Stuffy Doll takes when it enters the battlefield. So it will deter that person (in multiplayer especially) from attacking me.

Nemesis Mask + Stuffy Doll plus whatever else I have attacking means massive damage and all of my swords triggering.

Stuffy Doll + Pariah's Shield basically allows me to enter godmode.

All of these pieces to this puzzle are fished out by all the draw or Expedition Map into Inventors' Fair.

It's really not the main win condition anymore but its a really good card to fall back on and use as a blocker.

SynergyBuild on POLL - Top 10 budget …

2 months ago

Yeah honestly I just went over some of the major categories. There are tons more individual utility lands. All the manlands are mentionable, as well as cards like Nephalia Drownyard, Castle Ardenvale, Gavony Township, etc.

Tbh, been looking to make an all-in value lands deck with combos like Inventors' Fair for Expedition Map for Academy Ruins for Map to find all the other utility lands, or Inventors' Fair for Crucible of Worlds to fetch more artifacts that combo with the utility lands. I mean Blast Zone with Crucible of Worlds is beast, and Suns_Champion's amazing mention of Scavenger Grounds would work great into the pile!

SynergyBuild on POLL - Top 10 budget …

2 months ago

For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!

(Nonbudget versions would be like Volrath's Stronghold)

Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.

Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.

Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.

RangersGuild on I'm Walking on Sunshine $250

2 months ago

With the set budget couldn't you also add Inventors' Fair and takeout a plains, to add more consistency?

RangersGuild on Heliod's Clerics

2 months ago

I know this is a cleric themed deck. But if you wanted a couple more win cons you could add Walking Ballista or Triskelion. I see those cards in most Heliod decks and people use Scrapyard Recombiner, Inventors' Fair, and other cards like that to search for them.

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