At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add to your mana pool.
, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
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Inventors' Fair Discussion
1 day ago
After playtesting it on here I feel you pay too much life to fix your mana. When I first began my build I used Tomb of the Spirit Dragon to recover some life. I've also seen it played in sideboards. There is also Inventors' Fair which I've settled on.
3 days ago
Whatever you think is worth getting 9 mana and two planeswalkers in turn 2 wyatt0781, haha
Yesterday I had an absolutely sick start:
Turn 1: Inventors' Fair, Chrome Mox (imprint Pendrell Mists, Grim Monolith, Voltaic Key, untap Monolith.
Turn 2: Gemstone Mine, Mox Opal, 5 mana from Monolith/Key + from mox and Mine for Nissa, Vital Force, untap Gemstone Mine and play Tezzeret, Agent of Bolas.
Turn 3: Sphere of Resistance, Power Conduit
Turn 4: Armageddon, game over!
Would you rather donate a part of your liver or half of your lungs?
3 days ago
Try use more than one of each card to maintain a solid basis and strategy. and, speaking of strategy, did you have a specific strategy in mind with your cards, such as a really good combo, or a general concept around why you picked the creatures you did. Demon of Dark Schemes doesn't work well with this deck, because, as you may not have realised, it also affects your own creatures as well, resulting in the deaths of all of your beautiful 1/1 tokens or other creatures that you have produced. Also, you only have ~4 artifacts in this deck, which doesn't work well with Inventors' Fair, so you may want to consider adding more artifacts to your deck, or removing Inventors' Fair. Ensnaring Bridge isn't that good of a card without cards that let you draw cards, or maintain a higher maximum hand size such as Venser's Journal or Spellbook.
4 days ago
I remember that Yawgmoth's Will + LED game!
I see you've made quite a few modifications to the list. I'd have to go over many cards to get a good grasp of the changes (this tool helps: https://www.youtube.com/watch?v=VwPRfXnu2EE). I'll compare it to my static tournament-legal list Paradox Scepter Storm.
What I've noticed is the addition of Astral Cornucopia as a replacement for Mishra's Bauble (since you can cast it for 0 as a way to trigger Paradox Engine in a pinch, and it doubles as a color fixer). You had already added Everflowing Chalice as a replacement for Urza's Bauble, it was probably based on the same argument. You added Cyclonic Rift, Vandalblast, Jace, Vryn's Prodigy Flip, Helm of Awakening, Merchant Scroll, Cabal Ritual, and Spell Pierce: all of which I can easily fathom the reasoning; Helm combos with top, and Jace combos with both Dramatic Scepter and Paradox Engine, the rest are great removal/counterspells or added rituals. I guess Merchant Scroll can fetch for both removal in Cyc. Rift or Dramatic Reversal. You always ran Culling the Weak, which is very explosive. You run two different lands in Inventors' Fair and Gemstone Caverns while I prefer Tarnished Citadel and Arid Mesa.
I'm a little surprised by the return of Whispering Madness: I'm guessing you found utility in it despite the higher CMC? Waste Not returned as well. Codex Shredder is a spicy addition as well, I'm guessing it is there to get back Paradox Engine when it's removed?
The other card I still play and you don't are Bloom Tender, Candelabra of Tawnos, Dimir Signet, Fire Covenant, Flusterstorm, Kiora's Follower, Lim-Dul's Vault, Praetor's Grasp, Simic Signet, Sylvan Library.
I'd be curious to try both lists in a pod. Your play style is miles more all-in than mine, and this latest iteration reflects that. Very good work!
4 days ago
I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.
4 days ago
I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.
A few cards that are under or around $2 that I run and you might get benefit from:
Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)
If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.
Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.
I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.
You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.
Here's a link to my Ephara deck if you're interested:
5 days ago
Ruinous Gremlin great at taking out pesky Vehicles.
Ravenous Intruder are basic Atog in standard.
Metallic Mimic to help with the Gremlin Tribal theme.
Freejam Regent is a late game finisher that utilizes the 20 artifacts in this deck.
Speaking of artifacts, Inventors' Fair to help buffer life total losses without too much worry.
Metalspinner's Puzzleknot for some card advantage.
Pilgrim's Eye to make sure you have better chances to play a land after turn 3.
Unlicensed Disintegration is great against Saheeli Combo, can take out the Guardian and redirect the 3 damage to Saheeli.
Heroic Intervention is to prevent board whipping.
Implement of Combustion to replace Implement of Ferocity just as another way to disrupt the Saheeli Combo by redirecting 1 damage to her after she makes a copy. But will test play with having +1/+1 Counters up for grabs.
6 days ago
I would recommend adding more artifacts (Expedition Map is really good) to try and help getting "metalcraft" on Inventors' Fair. I also run Crop Rotation personally, to help find it and Gaea's Cradle.
Long term you should be looking to get a Phyrexian Altar to finish off your big four sac outlets.
Hornet Queen is ok, albeit expensive. She does combo with Nim Deathmantle + Ashnod's Altar though, so that's nice. Not sure how I feel about Field of Souls. It's interesting, but I don't think you're going to see as many tokens from it compared to a reanimator deck.