Inventors' Fair

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Related Questions

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add to your mana pool.

, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -58%

0.08 TIX $0.45 Foil

Ebay

Recent Decks

Load more

Inventors' Fair Discussion

Austin_Smith_of_Cards on Sphinx

5 days ago

Ancient Den and Vault of Whispers should be included as artifact lands. Not extremely important, but always helpful.

Sculpting Steel is an incredible card overall, but it also has infinite combo interaction with your commander (copy Sharuum, legendary rule forces you to sacrifice one, recur it with the other's ability, recycle for infinite etb/ltb, use Disciple of the Vault as outlet).

Inventors' Fair is a nice land that slows gains life early on, then you can sacrifice it to tutor for a game-winning artifact.

Master Transmuter allows you to do ALL the shenanigans. Bounce an artifact that's a chump blocker/about to die, put down something silly like Sphinx of the Steel Wind or Darksteel Forge.

Time Sieve is an artifact that allows you to take extra turns. No further explanation is needed. Oh, it also has an infinite combo with Thopter Assembly.

PartyJ on Sram and Stoneforge,sittin in a tree,D-R-A-W-I-N-G

1 week ago

I love to play Sram too. Did you consider these cards, which function really well for me:

Check out my profile for my Sram deck and other nice deck ideas :)

Have fun!

PJ

TheBaker_666 on Red_MetalworkColossus

1 week ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on Red_MetalworkColossus

1 week ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

Falte on Red_MetalworkColossus

1 week ago

Have you considered Foundry Inspector for cheaper spells and getting out a blocker, Scrapheap Scrounger as a secondary sac outlet, Built to Smash instead of/in addition to Key to the City, Metalspinner's Puzzleknot for card draw, Cathartic Reunion for even more card draw, Shock or Galvanic Bombardment or Fiery Temper for removal, Scrap Trawler if they remove your Engine, Reckless Fireweaver for the extra damage, Quicksmith Rebel for 2 damage every untap from the Engine, Reckless Bushwhacker for swinging the same turn, Aetherworks Marvel if you would add more energy generators, Harsh Mentor against ability heavy decks and Watchers of the Dead for graveyard hate.

Because you already have access to multiple colours from your artifacts you could splash another colour or two. Adding a playset of Aether Hub would then be useful. But if you are splashing you could just add the blue cards from the video review, which will not make the deck mono red any longer.

Also, consider adding another Inventors' Fair.

PartyJ on Artifact Lifegain Sydri, Galvanic Genius

1 week ago

Hi Cabri,

I would recommend the following cards:

I think these additions will improve your build.

If you have other question, let me know!

PJ

invisoDustin123 on Modular Harmony

1 week ago

I think 2 more Panharmonicons would really suit this deck. Another Inventors' Fair would also be nice since it could tutor a pan or a module if you're short one piece of the puzzle. That said, I really like the deck, +1!

HarrisonHarry on Brago, King Eternal

1 week ago

You're running a good amount of artifacts, why not Inventors' Fair?

+1 from me! I love me a good Brago deck. Wanna check out mine? Brago's Crappy Punk Rock

Load more