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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add to your mana pool.
, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
Inventors' Fair Discussion
1 day ago
Okay lets break down the justifications you gave, because I still think they merit changing.
Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.
Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.
Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.
Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.
Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well
You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.
Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.
Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza
Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.
Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.
2 weeks ago
3 weeks ago
Melee may be right up your alley.
Trove of Temptation for some ramp.
I dont think this helps you at all but Varchild, Betrayer of Kjeldor could be interesting flavor for you. Varchild's War-Riders could also supply your opponents with creatures to encourage attacking you so you can block with your creatures. Kinda an odd way to pump your blockers. And if your worried about opponent’s boards getting out of hand with that there is always Brand but that may end up being A dead card in your hand unless if you decide to go that route even more.
Kindred Charge may also be of use.
1 month ago
Hello hkhssweiss! So, I like the cards you mentioned, and I will definitely use Overburden . About the high curve though, what would you suggest I take out to lower it? The only two things I could see might be Platinum Angel and Darksteel Forge . What do you think?
Also, with the mana base, I do have sort of a budget, but I already have the original duals and most of the other lands as well. I'm missing Strip Mine , Academy Ruins , Forbidden Orchard , Bojuka Bog , Inventors' Fair , and Spire of Industry . I only have the one fetchland, Flooded Strand , and might add the others over time, but not right now.
1 month ago
That was a quick reply. $70 for a mana crypt?? I'm jealous. I'm proud of my collection too, having seen Ugin, Rings, and Crypt all double in price since I bought them.
I completely understand you not wanting to start a stax arms race. I guess some people like untapping their cards, god knows why. I know you've decided against it, but Tangle Wire is so stupidly good in EDH, I just have to mention it one more time. Of all the tap effects, Wire holds a special place in my cold, dead heart.
A card I forgot to mention is Mirage Mirror , which not only can make a little mana, but can also serve as a sac outlet for Kozi due to the legend rule, as well as serve as an emergency Kozi duplicate WITH HASTE. If you're feeling combo-inclined, Mirror can duplicate Inventors' Fair to set up a near-certain win with a double-tutor. Not only that, but you aren't limited to your own permanents. See a Necropotence ? Now it's MY Necropotence.
I see you've added 100 Strip Mine s to the maybeboard. I'm not sure that's enough. Also, I've tried (and cut) Lotus Petal myself. It's decent enough in your opening hand, but pretty poor at any other point in the game.
I love coming up with puzzles and challenges involving unique interactions in these sorts of decks. To show off the power of Mirage Mirror , I've come up with a puzzle for you.
Goal: Win the game against 3 players with 40 health this turn. The top of your deck is irrelevant (let's say that all 6 Wastes are on top).
Ignore the puzzle if it's not your thing. Thanks for taking the time to give such a detailed reply.
1 month ago
Hey, saw your forum topic asking for help. Chandra585 gave you good advice.
Tezzeret is a little over the $10 limit for cards upgrades, but I think you should make the exception because he really does everything you want with artifact strategies. His abilities are all repeatable that's what makes him so good in Commander. The budget lands that Chandra585 mentioned are also good upgrades. To expand on budget land suggestions consider:
The artifact lands untap by Unwinding Clock. Fair is a great land for artifact strategies.
Other good budget cards for artifact strategies to consider adding are:
- Azorius Signet
- Talisman of Progress
- Basalt Monolith : good with Unwinding Clock.
- Shimmer Myr : flash in artifacts, good with mana rocks and Unwinding Clock.
- Padeem, Consul of Innovation : protect artifacts from targeted removal and can be repeatable draw.
- Treasure Mage : tutor for Memnarch or another high CMC artifact.
- Thada Adel, Acquisitor : she fits with the theme of stealing your opponents cards and the artifact theme.
Cards to consider cutting:
- Azorius Guildgate
- Azorius Chancery
- Evolving Wilds
- Terramorphic Expanse
- Temple of Enlightenment
- Ice Cave
- Ixalan's Binding
- Martial Coup
- Darksteel Ingot
- Worn Powerstone
- Aether Gale
1 month ago
Also since Worldslayer on big bird simply is game over maybe put in some more ways to find it.
2) Kuldotha Forgemaster (not sure about this one)
4) Transmute Artifact (a little pricey, but if you proxy one I doubt anyone would mind)
Once again, love the deck idea man and if I can think of anything else that might improve it I'll let you know.
1 month ago
DarkStarStorm how do you feel about Buried Ruin in place of Inventors' Fair ? I think being able to recur artifacts unconditionally is easier and more effective than meeting the conditions of Inventors' Fair .
Inventors' Fair occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.09%
U/R (Izzet): 0.6%