Inventors' Fair


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Related Questions

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add to your mana pool.

, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

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Inventors' Fair Discussion

chuggers on RU Artifact Affinity

18 hours ago

Thanks for the advice! I will definitely be getting 4-ofs for the artifact lands, do you think something like Inventors' Fair would be useful? I'll try out more of the other cards you mentioned as well, obtaining cards shouldn't be as much of a problem now bc I found a new card shop with more stock :P

ibstudent2200 on One Scrappy Chap: Daretti EDH

6 days ago

If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.

Personally, I prefer Starstorm to Comet Storm for instants, but if you need a win condition, Comet Storm technically works.

I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.

Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.

I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:

  • Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
  • Forge + Disk: this combo is already backbreaking even without Lattice.
  • Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
  • Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
  • Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
  • Vandalblast: this is gross, and you already want Vandalblast in your deck.
  • Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
  • Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.

So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.

*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.

usaDiabetic on Ports for Plugs

1 week ago

Thoughts on Inventors' Fair? Maybe run that over Nykthos?

Maybe also Tinker

Agent_Fire on Illegal Dogfighting

1 week ago

You should run Inventors' Fair

enpc on Just Stay Dead

2 weeks ago

jjp16: I haven't played Altar of the Brood, however I kind of think it would fall into the same category as Perilous Myr / Inquisitor Exarch (see above comment). Generally if something is part of a 4+ card combo then it needs to be effective outside of that combo too. Altar of the Brood draws too much hate and does too litte, plus has the potential to help out graveyard decks.

Knight of the Reliquary is a powerhouse. She generally does the opposite of of mana fixing as I'm getting a colourless only land, however she fetches things like High Market (instant speed sac outlet), Buried Ruin (get back an altar), Mikokoro, Center of the Sea (card advantage), Strip Mine (land hate), Inventors' Fair (dig for a combo piece given enough artifacts) or the most common target - Gaea's Cradle (which commonly is tapping for like 4 mana). Plus there's nothing like like having Lotus Cobra see Knight sac a land, get a fetch and then crack it to get another land.

I've thought about Tireless Tracker in the past. I run enough lands to make it work but it always felt a bit slow. It has a reserved spot in the back of my mind and if I was going to go for raw card advantage, it would probably be then next card in line for it. I also like that clues help with Inventors' Fair. Though I think the next addition to the deck is going to be Academy Rector as it's stright up dig for a win condition.

I don't really like Bygone Bishop as it's only on cast. I think it would just miss too many triggers to make it worthwhile. It does some work, but overall I think that Mentor is the better choice. The other thing is that Mentor also triggers off Karmic Guide and any 1/1 counters from an opponent's Forbidden Orchard. Little things like that which are probably irrelevant, but can pay out in those weird corner cases.

Abysswalker- on Glissa Won't Let you Do Anything

2 weeks ago

A few suggestions you may find useful:

Stalling with Contagion + Bitterblossom or Awakening Zone usually ends games or at least plants you firmly in the lead. Skullclamp is then an auto-include with these additions.

I see you have Forbidden Orchard with no Mindslaver? These two combo with Glissa for an infinite turn lock.

Executioner's Capsule seems unassuming but I've had VERY good experiences with it in past games.

Trading Post does everything we want. Provides bodies, draws cards, recurs artifacts. Great for keeping the stax engine going.

Inventors' Fair is very easy to turn on for the lifegain since we play so many artifacts and can tutor any of our stax goodies.

Guardian Beast might be of interest to you to protect your important artifacts from pesky spells.

You're welcome to take a look at my list if you need more ideas. Mine is less creature focused than yours but we have pretty similar game plans. Only Perfection is Acceptable

Good to see another Glissa player!

Ares111123 on Accident in the Workplace

3 weeks ago

Alright i understand the combo.

-2 Grasp of Darkness, -2 Bone Splinters, -2 Island, -1 Tezzeret's Touch -1 Zulaport Cutthroat, -1 Slip Through Space, -1 Fatal Push.

+2 Bontu's Monument, +2 Inventors' Fair, +2 Anticipate, +2 Morbid Curiosity, + 2 Whir of Invention.

These changes will add 1 combo piece, 2 sac outlets that also allow you to dig for other combo pieces, 2 cards to dig for combo pieces, and 4 tutors for your combo. I personally believe having cards to find cards for the combo is more important then having cards like removal where you worry about their board state and not your own, hence why i would replace removal for the cards listed.

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