At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add to your mana pool.
, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
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Inventors' Fair Discussion
1 day ago
It seems like a great deck, but certain things can be taken out. Deadlock Trap is an example, since it doesn't do much for you to actually win, maybe run Disallow. Another one is Lifecrafter's Bestiary, this seems like a good card, but in this deck it's also not contributing to your win con. The Inventors' Fair just seems kinda random, and is a bad way to grab Aetherworks Marvel. After all of this, this deck should run just fine without Emrakul, the Promised End, or would it? I suppose it all depends on the pro tour.
1 day ago
Yes, yes and more YES!
1 day ago
Parallel Lives for more tokens.
Chaosphere can get attackers through easier and give you aerial defense.
Inventors' Fair a nice utility land that'll let you find Cauldron of Souls, Contagion Engine, etc. w more consistency.
I have a Pauper EDH deck built around Kulrath Knight and it's wicked fun. This looks equally entertaining, nice job!
1 day ago
2 days ago
Overall I think you have a solid idea and I think it has potential to be a really fun, strong deck.
I think 3x Inventors' Fair might be too much due to the Legendary status. I would run no more than 2x. Inspiring Statuary makes sense in your deck, but once you have one down on the battlefield, the other 3x are dead cards in hand. I would run 2x or 3x of this card. The odds of having an Inspiring Statuary, multiple Servo's/Artifacts and having Ulamog, the Ceaseless Hunger in hand, are very low. I would remove Ulamog, the Ceaseless Hunger all together.
Servo Schematic in the way your deck plays will only net you a single Servo token. You don't have a sacrificing outlet, so once the artifact hits the battlefield it will probably never find its way into the graveyard. I would drop all 3x of them and up Servo Exhibition to 4x. I would also up Sram's Expertise to 4x and Metallic Rebuke to 4x.
I like Chief of the Foundry, it makes a lot of sense and can create much larger Servos. However, Ornithopter only makes sense with Metallic Mimic. Metallic Mimic is good in theory, but I'd rather see Master Trinketeer. Master Trinketeer pumps up all your servos and has the ability to generate even more of them. And the more Master Trinketeer's you have on the board, the more his buff stacks.
I would remove the Insidious Will, Metallurgic Summonings and Mind's Dilation. Up your Disallow to 4x. Insidious Will is a better sideboard card and your deck really isn't about control. Metallurgic Summonings I feel would slow your deck down too much and Mind's Dilation costs way too much mana.
I think going up to 4x Mechanized Production would be very beneficial. Not only can you enchant a Servo, but you can also enchant your Chief of the Foundry. To expand what Mechanized Production can enchant, I would also consider adding some vehicles. One that comes to mind is Aethersphere Harvester. Its Crew cost is only 1 and all of your creatures and Servos meet that requirement.
Other Vehicles to consider are: Ovalchase Dragster, Renegade Freighter, Sky Skiff and Untethered Express. Out of all 5 I listed I think the Aethersphere Harvester makes the most sense. Remember, you don't want to have too many vehicles in your deck because you won't have enough creatures to Crew them.
Based on my suggestions, the following is what I would build:
4x Port Town
I hope this information helps.
2 days ago
You need three artifacts in play before Inventors' Fair is anything but a Wastes. The deck has a total of 14 artifacts and plans to win relatively quickly. So i don't think you'll achieve metalcraft all that often even when just goldfishing, but in addition to that your opponent's might not leave your Winter Orb or Sphere of Resistance in play forever. Every once in a blue moon you get to tutor for combo piece (i really doubt anything else will be useful at the point in the game this becomes relevant), but even then it's an expensive effect.
If you really want to add any more colorless lands, Wasteland, Homeward Path or Wirewood Lodge seem more useful. However, having at least one green source in your opening hand is absolutely essential, and having two isn't wrong either, so playing plenty of boring old basic Forests isn't all that bad after all. Not being too greedy really does pay off every now and then.
2 days ago
Any reason not to run Inventors' Fair instead of a forest or something? Its utility in being a much more green friendly way to find artifacts seems like it would be fantastic. It allows you to find a stax piece, or a combo piece exactly when you need it, and can essentially be a green source by finding chrome mox or mox diamond. It would just add a bit more consistency to the deck