Inventors' Fair

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Related Questions

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add to your mana pool.

, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

Price & Acquistion Set Price Alerts

KLD

Ebay

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Inventors' Fair Discussion

GreenFuzzyNinja on Artifact King

2 days ago

I would recommend removing all your creatures Jhoira's Familiar, Goblin Welder, Etherium Sculptor, and Foundry Inspector. You should also add more of all said creatures. I would take out Akroma's Memorial, Act of Treason, and Tectonic Instability. For lands, I would add Inventors' Fair, and Buried Ruin. Also Strip Mine and Wasteland is always good. I would recommend having a better counter spell than Essence Scatter, but I don't know what format your in, so i'll just suggest the best ones. Force of Will is very good, and so is Mana Drain. Overall, I would add White, and define a win con.

moldusk on A bad day to be a crow

4 days ago

I've also been working on a Reaper King deck recently, i'm also trying to run as tribal as possible.

i'd suggest running more artifact scarecrows and trying to jam in some artifact recursion cards like Inventors' Fair (I do see you have a couple of cards that already do that)

Also Door of Destinies - since the deck revolves around playing as much of a specific tribe as possible door of destinies stacks really quickly making your scarecrows a force to reckon.

i'd like it if you checked my list and told me what you think of it and if anything in it helped you! Scarecrows

Falco101 on Yuriko, Ninja Fun

1 week ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

mvharvill on Mono-White-Voltron-Control

1 week ago

You've got a lot of stuff here helping you pump up your mana base, but have you considered throwing in a Crucible of Worlds?

Right now you've got Arid Mesa, Buried Ruin, Flooded Strand, Ghost Quarter, Inventors' Fair, Kjeldoran Outpost, Marsh Flats, Wasteland, and Windswept Heath. That's nine lands that all have the potential for you to sacrifice them and Crucible would allow you to continually reuse them!

Another suggestion might be Extraplanar Lens, but you've only got 12 Plains to work with, and you run the risk of doubling an opponent's mana more often than your own if they're also running white. The best way to solve this, if you do decide take this route, would be to definitely have Crucible of Worlds so you can reuse your fetch lands to grab those basic Plains wherever they might be in your deck, and also to replace your regular Plains with Snow-Covered Plains so your opponents don't benefit from the mana-doubling effect!

Amyas on [Primer]Teysa, Orzhov Scion

2 weeks ago

WunderlichDrums Expedition Map into Inventors' Fair into Crucible of Worlds

I run Daretti runs Purphoros's Forge! as my main artifact deck I do not have my Breya deck list up loaded yet.

wallisface on Artifact Combo

2 weeks ago

You probs want to consider these land options as well to hedge some bets (though most of em will mean you’ll be wanting 22-24 lands total)

Buried Ruin

Academy Ruins

Inventors' Fair

Cereal_Killer on Lantern Prison

4 weeks ago

Fisrt of all, what's your budget?

Then, I'd suggest 4x of Mox Opal since you want to be as fast as you can

I'd also suggest Darksteel Citadel (if youadd the opal) and Inventors' Fair

And, since you have already Anguished Unmaking and tons of counters, I'd suggest to put Fatal Push instead of Go for the Throat to kill small things

I'd also suggest the fetch lands

SSturm on Advertise your COMMANDER deck!

1 month ago

@Poly_raptor I'm not a fan of infinite combos really, but I am 100% fine to dying from a Doomsday! Always love when someone plays it. My only suggestion is that I think you're running enough artifacts for something like Inventors' Fair which could turn into another tutor in case you need it, albeit not for your combo pieces, but it still seems worth it to me.

Here is my newest deck, Emmara, Soul of the Accord. I've always wanted to use the soul sisters and the life gain token producers in one deck and figured I'd try it here. Made mostly for casual 4 player games. Have yet to try it out, but would love some feedback on whether I'm being too ambitious trying to include tap/untap and life gain together.

My deck:


Emmara, Soul of the Accord

Commander / EDH* SSturm

SCORE: 1 | 7 VIEWS


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