Sulfur Vent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Sulfur Vent

Land

Sulfur Vent enters the battlefield tapped.

Tap: Add {{B}} to your mana pool.

Tap, Sacrifice Sulfur Vent: Add {{U,R}} to your mana pool.

MillionK on Zedruu Chaos/Group Hug

1 year ago

Hey, pretty sure Sulfur Vent is illegal since it has black in the color identity. Simple to fix. Most of these cards look really fun for a Zedruu deck otherwise!

zoma14 on Web of Inertia

2 years ago

I was working on improving my own Inertia/Stagnation deck but your deck looks fully optimized, great work. Only possible suggestion is 1 or 2 Sulfur Vent replacing some swamps has saved me a few times with 2 mana including a blue to get out Mist of Stagnation earlier.

geartank on

8 years ago

Hi PopcornBunni, I like your deck idea. I think you should add Irrigation Ditch, Geothermal Crevice, Sulfur Vent, Ancient Spring, and Tinder Farm to your land base, and Bloodbraid Elf. When you play with that, this can happen:

Turn 1:Irrigation Ditch

Turn 2:Sulfur Vent

Turn 3:Sacrifice both your lands to play a Bloodbraid Elf, cascade to an Ardent Plea, cascade to a Restore Balance, and your opponent has to sac pretty much everything. Then attack with your Bloodbraid Elf which triggers Ardent Plea, giving her a 1/1 counter.

The board only has your Bloodbraid Elf now. Repeat this process and ping with the elf.
This strategy has won me a few matches, and I hope it will for you too.

geartank on

8 years ago

Hi PopcornBunni, I like your deck idea. I think you should add Irrigation Ditch, Geothermal Crevice, Sulfur Vent, Ancient Spring, and Tinder Farm to your land base, and Bloodbraid Elf. When you play with that, this can happen:

Turn 1:Irrigation Ditch

Turn 2:Sulfur VentTurn 3:Sacrifice both your lands to play a Bloodbraid Elf, cascade to an Ardent Plea, cascade to a Restore Balance, and your opponent has to sac pretty much everything. Then attack with your Bloodbraid Elf which triggers Ardent Plea, giving her a 1/1 counter.

This strategy has won me a few matches, and I hope it will for you too.

Justin_Bop on Calling all Doomsday Players!

8 years ago

Hello TappedOut community! Recently, while surfing the interwebs, I came across the legacy combo deck known as "Doomsday". After doing some research, I found the Doomsday Sac-Tendrils (Budget) variant of this archetype and created a list of my own...


Doomsday Storm

Legacy jrogers16

SCORE: 2 | 0 COMMENTS | 95 VIEWS


For those of you unfamiliar with the Sac-Tendrils variant, the deck basically utilizes the "Invasion" Sac-Lands (Sulfur Vent) to quickly ramp up into a winning Doomsday "pile". I am playing this variant because I am on a strict budget and cannot afford ABUR Duals, Fetches, or even Shocks. Usually, to aid in the process of assembling a winning "pile", the deck runs Burning Wish with a full "Wishboard", but I am unable to buy them as they cost $10 each. This makes my deck sub-optimal as it decreases consistency significantly without Burning Wish. In its place I am currently using Lim-Dul's Vault, which is actually working pretty okay, but is still sub-optimal for consistency. Due to all these slight inconsistencies, my deck is actually pretty slow for a generally "fast" combo deck, therefore, I would like to increase its consistency slightly.


I know most of the basic piles (and some more in-depth piles) for the deck, so it's not my playstyle or knowledge of the piles that slows down the deck. I'll give an example of one of my basic piles for reference...

Mana required pre-Doomsday:
-Play Doomsday, make the pile...
Top
Meditate
Lotus Petal
Dark Ritual
Dark Ritual
Tendrils of Agony
Bottom
For this pile to work, we are assuming that Doomsday and Gitaxian Probe (to draw Meditate for free) are in your hand, and you cast at least 3 other spells before Doomsday (in order to reach lethal 20 from Tendrils of Agony). Obviously this pile is insanely complicated to assemble in your hand as it requires so many specifics. First, we have to have enough mana to even play Meditate and Doomsday. We have to have Doomsday in our hand, along with Gitaxian Probe as well. Finally, if we are below 5 life, this pile is also a no-go. It's just way too inconsistent for me (I play legacy with a casual group, so I need the deck to be consistent, but not fast, so turn 3-4 wins are perfect).


Basically, I'm just wondering if anyone could assist me in making my deck a little more consistent, not necessarily faster. I am willing to put in a little more money to do this, just not much (Top, LED, and ABUR Duals are out of the question). Thank you in advance, I very much appreciate help!

Tl;dr: I am a Doomsday player using the Sac-Tendrils variant of the archetype looking to improve my inconsistent deck's consistency, not speed, while staying on a tight budget.