|Commander / EDH||Legal|
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Land — Island Swamp
(: Add or to your mana pool.)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Fetid Pools Discussion
2 days ago
If I were building a manabase for that deck, here's where I would start Show
Though your deck had some weirdness in the times it wants mana. Like how it wants and turn 1, but then wants most of the rest of the way, except when it wants by turn 4. So you'll need to play around with the numbers of each land in the deck.
3 days ago
5 days ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.
1 week ago
This looks like it has poor matchups against Energy, Ramunap, and GPG.
Energy: effects from the Torment cycle are poor against energy, who can easily just create thopters to sacrifice for minimal cost, or just take damage since there is no pressure beyond those effects.
Ramunap: only two life gain and 7 cheap removal spells in the 75, with a deck that does not have blockers.
GPG: While Disposses does exile the namesake card, you don't have the removal to deal with the creatures they naturally cast. The power in GPG is that they can cast all of their creatures as well, and with the minimal removal it seems like you will lose to beatdowns.
Instead of using Evolving wilds, why not use one of the cycling deserts? It is still a tapland, but late game gets you a redraw. Fetid Pools
3 weeks ago
Drop 1 copy of each of your spells that you have 4 of and put in 3 more lands. Since you have ramp with your walkers and maps in you probably dont need much in the way of fixing so cycle deserts or Fetid Pools and Canyon Slough would be good. Your curve peaks at 6, and with only 20 lands I imagine a lot of games that you will loose/have lost would be a result of not being able to cast spells when you need them. The deck aside from that looks really solid and fun to play. Sentinel Totem or Crook of Condemnation would be good in the side for graveyard based decks.
3 weeks ago
I'm currently in the process of wanting to include Kess, dissident mage and Archaeomancer. It's not easy to find stuff to cut. Master of Waves is one of only a few win conditions, and Portal Mage, at this point, is too much fun to cut ;). I'm thinking about cutting Go for the Throat, but all in all I think I'll have to play a few more games to get a real feel for the deck.
4 weeks ago
I would not play Logic Knot without fetchlands, and the same goes for the checklands, or at least I wouldn't use so many of them. If you can afford some fastlands like Darkslick Shores and Seachrome Coast they are much better for a low curve deck without fetches.
Supreme Will is a cool budget friendly counterspell that can replace logic knot and give you the option of digging end of turn if there was no need to counter anything.
You are investing quite a lot of your mana base into securing the black mana for Lingering souls, I think adding the 4th copy as well as 1 or 2 black removal spells makes sense here. If you decide to use fetch lands a single Murderous Cut would be nice, otherwise the classic Doom Blade is fine. Fatal Push would be the best obviously but it's expensive.
If you want to stick to the Delve cards and can't afford fetches one alternative is running Thought Scour instead of Opt, maybe as a 3/3 split with Visions, then you can use those to fuel your graveyard, keep 1-2 logic knot and use a single Murderous Cut.
I also think the deck should have 22-23 lands, possibly with 2-3 of them being the cycling dual lands (Fetid Pools etc) to avoid flooding and fuel delve some more.
I personally don't think Spectral Procession is good in tempo spirits, you don't want more sorcery speed stuff. It's great in budget token focused decks though.