|Commander / EDH||Legal|
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Land — Island Swamp
(: Add or to your mana pool.)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Fetid Pools Discussion
3 days ago
Thanks @zenozia! As a newer MTG player, I'm thankful for any feedback.
Some of the upgrades I wanted were the exact cards you mentioned, like Disallow instead of Cancel, Vraska's Contempt instead of Hour of Glory and Never, Fatal Push instead of Moment of Craving, and Fetid Pools instead of Desert of the Glorified and Desert of the Mindful. Unfortunately, they are just out of my budget at the moment.
I do think additional Torrential Gearhulk's would help my deck quite a bit. I had considered Duress, but I have preferred using more counters and removal. I'm still unsure if I should include cards such as Censor and Bontu's Last Reckoning.
2 weeks ago
Also, I'd get a couple Bontu's Monument so that your rats run for 1 mana a piece. Much easier to flood the board. Also drains tons of life in something like this so it's a win-win. Doesn't hurt your mana curve either.
I wouldn't add Kefnet's Monument though. You're not running a ton of blue creatures so it's only at half effectiveness. Not to say that the second effect is a bad one, there's just better things you could be doing with that mana.
That's what I think.
2 weeks ago
Fetid Pools is a Island Swamp and it allows for filtering. Works pretty well.
1 month ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important
1 month ago
If you wanted an ideal manabase, considering the composition of the deck as it is now, with the same number of lands, I'd say it would resemble this:
If you want, you can substitute all the dual lands with budget options of your choice, but in that case, I recommend having at least Canopy Vista, Prairie Stream, and Sunken Hollow (or Scattered Groves, Irrigated Farmland, and Fetid Pools), so you can get them with the fetchlands you already have.
1 month ago
1 month ago
In my Muldrotha build I started out with lots of cycling lands in there but after playing with them I decided I wanted more basics to fetch out of the deck. That value seems more impactful than the cycling value you get from playing a land you cycled once. Now I only have Fetid Pools in there because its a dual land. Plus comes into play tapped mono colored lands in a 3 color deck with an expensive commander is a bad plan anyways.
1 month ago
The rest you will cycle and then play tapped so you are effectively paying the cycle cost +1 for lands that don't do a lot for you. Could be nice but rather slow. If you could keep getting them back to hand to do the cycle over and over then it'd certainly seem more worth while, to me at least.