Fetid Pools

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Fetid Pools

Land — Island Swamp

(: Add or to your mana pool.)

Fetid Pools enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

AKH

Ebay

Fetid Pools Discussion

Cloudius on We Love Freebies! *Primer*

1 month ago

Jantun thanks for the suggestions!

I'm not a fan of lands that ETB tapped in this deck as it affects the tempo. Currently running Fetid Pools only cause it's "fetch-able".

Thassa, God of the Sea is a good card in most Yennett decks as she offers a free Scry and can make Yennett unblockable. Unfortunately, she counts as a creature and runs against my creatureless theme.

Thanks once again and feel free to suggest more cards as you develop your deck. Cheers!

livemagic on Ensoul Artifacts

1 month ago

Chasmolinker, I don't think that is a good idea remove 2 Skilled Animator and put Memnite because it's only a 0 mana, don't have indestructible or any other abilities to cause some impact in play... Put another Fetid Pools may be a good idea, I need to do some tests. Thanks.

SynergyBuild on What is yours is mine!

1 month ago

To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.

This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.

Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness

popplelopolis on Muldroth, Dredgkowski

2 months ago

Suggestions:

I would look into trying to replace as many of the instants and sorceries with creatures that do the same thing exect as an enter the battlefield effect

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

2 months ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

DonkeyPunch on The Scarab Dragon

2 months ago

Also your land base needs to be reworked to better pace your plays. Fetid Pools and Canyon Slough in a tri-color modern deck are not the most ideal because of their enter the battlefield tapped. They may have the multiple land type sub-text but they aren't worth fetching for if shocklands are still a thing.

FSims81 on Bolas is More

2 months ago

I just haven't swapped it out yet. My first construction with this deck was with cards I had from my booster box of M19. I've been slowly replacing the tap lands for dual lands that don't have to. Sulfur Falls is my next replacement. Once Fetid Pools rotates out I'll go Drowned Catacomb

Megalomania on Oona Competitive Combo

2 months ago

Got it. If you’re going for speed, I think you can do away with cards such as:

Mirrorworks

Imprisoned in the Moon

Mind Over Matter

Search for Azcanta  Flip

Pili-Pala and Grand Architect

Trophy Mage

Deadeye Navigator and Peregrine Drake and

Diabolic Tutor

I would slot in:

Paradox Engine

Helm of Awakening/Cloud Key

Spellseeker

Trinket Mage

Aetherflux Reservoir

Walking Ballista

Mox Opal

Ad Nauseam and

Yawgmoth's Will.

I think building the deck around Paradox Engine and the Scepter would be better overall since they are a lot more slot-efficient than the creature-based combos.

The mana base can also be improved by replacing lands like Cabal Coffers, Drowned Catacomb Detection Tower, Fetid Pools, Reliquary Tower and Temple of Deceit with basics or any land that does not come into play tapped and is able to add and . Forbidden Orchard, City of Brass and Mana Confluence, for example, are great lands if you aim to win within the first 1-4 turns.

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