Fetid Pools

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Fetid Pools

Land — Island Swamp

(: Add or to your mana pool.)

Fetid Pools enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Fetid Pools Discussion

eliakimras on ur-daddy's buddy

4 weeks ago

If the above cycle is still expensive, you can use Irrigated Farmland , Fetid Pools , Canyon Slough , Sheltered Thicket , Scattered Groves . Also: the cheap cycle Flood Plain , Bad River , Rocky Tar Pit , Mountain Valley and Grasslands pairs well with the cycles mentioned before.

multimedia on

1 month ago

Hey, saw your forum topic asking for help. Do you own the cards that are in the maybeboard? There's several there that are much better than cards in the main deck.

Consider building this Dimir deck with Sultai in mind? If your goal is to play Sultai with Tasigur or Muldrotha later on then my advice is get playable cards that you can use in those decks, but for the time being get blue, black and Dimir cards and play them here with budget good stuff self-mill/reanimation strategies. Good stuff being playable spells especially creatures who have good ETB (enter the battlefield) abilities. Tasigur and Muldrotha use self-mill strategies not opponent mill strategies. Tasigur and Muldrotha abilities only work with cards in your own graveyard. Self-mill is much more powerful than opponent mill in multiplayer Commander.

Budget cards ($5 or less each) to consider adding that you can use in Sultai with Tasigur or Muldrotha later on:

If you like this idea then I can further help you to change this deck to make it easier to convert it into Sultai later on, but for now still being a good Dimir deck with Scarab God as Commander. Let me know your thoughts, good luck.


hellhole3927 on The Unthinkable Graveyard, Zombie Self Mill

1 month ago

First off Taplands are going to hurt every deck so cut at least 2 Crypt of Agadeem , 4 Fetid Pools , maybe 1 Dakmor Salvage , and 2 Watery Grave (you shouldn't need that many). Add 4 Polluted Delta and basic lands. Also Bitter Ordeal isn't that great honestly unless built around. The first time I saw it I thought I could just do a ton of self-milling with it, but the permanents need to enter the graveyard from the battlefield (which makes it useless unless built around even in a very graveyard oriented deck). Also I would add 4 Damping Sphere to the sideboard, it 100% turns off Tron and Storm and slows other decks down. Finlly Sinister Concoction is a cool card, but seems too slow. I would recommend cutting it for 4 Fatal Push .

hellhole3927 on The Unthinkable Graveyard, Zombie Self Mill

1 month ago

First off Taplands are going to hurt every deck so cut at least 2 Crypt of Agadeem , 4 Fetid Pools , maybe 1 Dakmor Salvage , and 2 Watery Grave (you shouldn't need that many). Add 4 Polluted Delta and basic lands. Also Bitter Ordeal isn't that great honestly unless built around. The first time I saw it I thought I could just do a ton of self-milling with it, but the permanents need to enter the graveyard from the battlefield (which makes it useless unless built around even in a very graveyard oriented deck). Also I would add 4 Damping Sphere to the sideboard, it 100% turns off Tron and Storm and slows other decks down. Finlly Sinister Concoction is a cool card, but seems too slow. I would recommend cutting it for 4 Fatal Push .

ZypherW on Muldrotha, The Gravetide EDH

1 month ago

Aye, I would swap out either Bojuka Bog or Fetid Pools . Bojuka is a slow swamp with a one time effect and isn't all that worth it unless your meta runs a lot of grave recursion, and you have plenty of draw spells to need a tap/cycle land.

quadmiller7 on Sultai

3 months ago

2 Fetid Pools @1.59

2 Satyr Wayfinder @ 0.15

1 Ramunap Excavator @ 2.99 =4.88

-2 Dismal Backwater -2 Sultai Soothsayer -1 Varolz, the Scar-Striped

at some point we will want another Ramunap Excavator and maybe even a Crucible of Worlds and then be able to Ghost Quarter people out of lands

Lanzo493 on

3 months ago

Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.

As for mana rocks. You'll need them. Commander always needs them. I like Worn Powerstone , Thran Dynamo , Hedron Archive , Everflowing Chalice , and Astral Cornucopia . Dimir Signet is really good.

I gotta say that you need a Rise of the Dark Realms . It's a bomb.

eliakimras on Arcane wizardry upgrade

3 months ago

Your deck has some requirements, so you should only run nonbasic lands and mana rocks that can add somehow. Some cheap suggestions are: Reliquary Tower , Unclaimed Territory (I see you have a lot of wizards), Exotic Orchard (usually tap for all your colors), Darkwater Catacombs , Sunken Hollow , Shivan Reef , Underground River , Fetid Pools , Temple of Epiphany , Temple of Deceit instead of Crypt of the Eternals , Rupture Spire , Vivid Crag , Vivid Marsh , Temple of the False God and some basic lands. // Unstable Obelisk is really expensive for what it does - Reality Shift do the job cheaply. Archaeomancer is great for recursion.

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Fetid Pools occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

U/B (Dimir): 1.5%

W/U/B (Esper): 0.37%