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Land — Island Swamp
(: Add or to your mana pool.)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Fetid Pools Discussion
4 days ago
With Muldrotha it's primarily a Golgari deck with a few blue cards. Can go Golgari colors with Muldrotha and only splash blue which is not difficult when playing green. You don't need blue for very many cards, only for Muldrotha if you wanted to.
Some good blue options that can give you repeatable value are: Mystic Remora , Mulldrifter , Coiling Oracle , Risen Reef . Brainstorm and Windfall are some staple blue cards. Blue adds to Golgari great low mana cost draw options that can be played from your graveyard. Wonder is powerful with self-mill.
A nice thing about splashing blue in Golgari is there's quite a few budget playable lands to choose from: Command Tower , Exotic Orchard , Opulent Palace , Evolving Wilds , Yavimaya Coast , Underground River , Ash Barrens , Sunken Hollow , Botanical Sanctum , Fetid Pools , Choked Estuary , etc. Of course there's lots of other more expensive lands, but it's nice to have the option to not break the bank to make a three color manabase.
1 week ago
I've had a lot of experience running ninjas. More than 20 lands runs a huge risk of mana flooding. Back when ninjas were first around I ran a mono blue build with Higure, the Still Wind and even with him nabbing me ninjas I still ran into chunks of land.
Azra Smokeshaper was put in for it's defensive capabilities along with the fact that it only takes 2 mana to jutsu it in. Swinging at an opponent can easily go sideways, this allows me to circumvent combat tricks with one of my own
Night's Whisper seemed a decent choice as it's 2 cards for one and only requires 1B.
Negate I'll admit was a weak choice, in all honesty I was burnt out and couldn't decide on anything, so I threw it in as a kind of place holder
2 weeks ago
Hey, your deck looks good especially if it's really your first Commander deck. You do know what you're doing; have more confidence. Everything is fine except the manabase and you know this :)
Lands such as Backwater, Scoured, Tranquil and the two Temples can be upgraded with better lands. Lands upgrades to consider:
These are expensive price land upgrades. Some less expensive land upgrades are:
- Exotic Orchard
- Esper Panorama
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Fetid Pools
- Irrigated Farmland
Other cards to consider adding:
- Serra Ascendant
- Mystic Remora
- Smothering Tithe
- Mystical Tutor
- Consecrated Sphinx
- Resplendent Angel
- Rest in Peace
- Land Tax , Tithe or Gift of Estates
- Talisman of Progress , Talisman of Dominance or Talisman of Hierarchy
Cards to consider cutting:
- Ajani's Pridemate
- Ayli, Eternal Pilgrim
- Wall of Reverence
- Divinity of Pride
- Darksteel Ingot
- Paradox Haze
- Dromar's Charm
- Clever Impersonator
- Phyrexian Arena
- Diabolic Tutor
2 weeks ago
Hey, interesting concept, good start for a budget deck. Nice Loam Ultimate Box Topper :)
I think if you want to win with Maniac or Jace by drawing a card without any cards in your library then you want more low mana cost draw effects that you can access from your graveyard. Other low mana cost instant/sorcery spells for draw are also good.
Budget cards ($3 or less each) for draw to consider adding:
Cards to consider cutting:
- Jwari Shapeshifter
- Mirror Image
- Fated Infatuation
- Natural Affinity
- Worm Harvest
Buried Alive is great with dredge creatures: Grave-Troll, Stinkweed, etc. Tutor for three of them and put them all into your graveyard. Jarad's Orders and Final Parting are tutors that can put a card into your hand and also one into your graveyard. Wonder is good with self-mill; when in the graveyard and you control an Island can give Muldrotha flying making her a bigger threat to attack and do Commander damage.
Animate Dead is great with Muldrotha's ability to play an enchantment from your graveyard. Two drop reanimation that can reanimate Muldrotha or any other creature in your graveyard or target a creature in one of your opponent's graveyards. Kaya's Ghostform enchantment that makes it hard for your opponents to remove Muldrotha. Helps to keep Muldrotha out of the Command Zone.
Cards to consider cutting:
- Rites of Flourishing
- Zendikar's Roil
- Zendikar Resurgent
- Undergrowth Champion
- Far Wanderings
- Villainous Wealth
Budget land upgrades to consider:
- Llanowar Wastes > Dimir Aqueduct
- Yavimaya Coast > Simic Growth Chamber
- Blighted Woodland > Myriad Landscape
- Fetid Pools > 1x Island
- Geier Reach Sanitarium > 1x Swamp
Three $5 cards to consider adding are Fauna Shaman , Mystic Remora and Eternal Witness . Fauna is an engine with dredge creatures to repeatedly get them into your graveyard while also tutoring for another creature. Remora is one of the best sources of repeatable no mana cost draw in multiplayer Commander. With Muldrotha you don't have to pay the upkeep cost just choose to sac it and then play it again from your graveyard. Witness is powerful with self-mill to recur nonpermanent cards from your graveyard.
1 month ago
I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.
I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.
If I may offer some non-reanimation advice:
Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.
Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.
If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.
Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.
Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.
Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.
Good luck with deck building!
1 month ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
2 months ago
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
2 months ago
So spicy fam, what about the other cycle lands?
Fetid Pools occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UB (Dimir): 1.5%
WUB (Esper): 0.37%