|Commander / EDH||Legal|
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Land — Island Swamp
(: Add or to your mana pool.)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Fetid Pools Discussion
1 week ago
also good cards to consider
2 weeks ago
1 month ago
Needs more Shriekhorn . Land wise, you can still do a lot- I'm not talking hedron and fetches, I'm talking River of Tears Sunken Hollow Drowned Catacomb Fetid Pools Shelldock Isle Temple of Deceit , and Ipnu Rivulet / Scavenger Grounds .
2 months ago
Hey dude, looking great so far. However, I think there should be a bit more card draw, and since you are self milling, getting the land drops you need could make your mid to late game difficult. Here are some suggestions:
Phyrexian Arena - this is a great engine for card draw (2 cards every turn is huge) Esper Charm - Great versatility, card draw when needed. Diabolic Intent - Great tutor for your deck that fits theme and can sac small zombies. Phyrexian Altar - Works well with the effects of other zombie triggers and creates mana fixing/ramp when needed Crucible of Worlds - This is a great card as you can tutor it, cheap cost, and play ALL discarded/milled lands from your graveyard. Graf Harvest - One drop that gives all zombies menace and creation of zombies mid game. Crypt of Agadeem -This land is super OP in your deck as most creatures you have are black. Terramorphic Expanse - land tutors are good for 3 colors IMO. Fetid Pools - card draw through cycling and mana base. Dark Salvation - awesome effect and single target creature removal as well.
2 months ago
Hey, well done making this deck with the budget that you have.
Budget cards to consider adding:
- Undead Augur : great Zombie tribal card.
- Zombie Master : makes all your Zombies unblockable with Urborg.
- Skullclamp : busted draw with Gravecrawler.
- Sunken Hollow
- Fetid Pools
- Tainted Isle : Torment(TOR) version is $2.50.
- Choked Estuary
- Wonder : give all Zombies and Scarab flying, works well with Island Swamp dual lands.
- Death Baron : deathtouch for Zombies is powerful.
- Lord of the Accursed : another Zombie lord.
- Carrion Feeder : one drop Zombie sac outlet.
- Dreadhorde Invasion : repeatable source of Zombie.
- Windfall : wheel, draw and great way to get Zombies into your graveyard for Scarab.
- Tomebound Lich
Can add all these card for about $26.
Cards to consider cutting:
- Jwar Isle Refuge
- Terminal Moraine
- Worn Powerstone
- Wight of Precinct Six
- Phyrexian Ghoul
- Ancient Craving
- Aether Gale
- Ancient Excavation
- Sedraxis Alchemist
- Drunau Corpse Trawler
- Noosegraf Mob
- Army of the Damned
Good luck with your deck.
3 months ago
Nice deck name, it's pretty funny. I would suggest some other lands, preferably some of the following: Hallowed Fountain , Irrigated Farmland , Seachrome Coast , Flooded Strand , Mystic Gate , Fetid Pools , Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Godless Shrine , Isolated Chapel , Silent Clearing , Fetid Heath , and Marsh Flats . If you find any of these suggestions helpful, I would appreciate it if you upvote my deck: A Deal with the Devil! But nonetheless, nice deck, hope this helps, and have a nice day.
3 months ago
So, I have a couple suggestions. I found this deck under the 'help' tab, but your description doesn't ask for help. So please forgive me if I sound presumptuous.
Preordain . Ponder and Brainstorm are already in your deck, and Preordain will help dig to lands if you need them, and past lands if you don't. One-mana cantrips are some of the best cards for getting a deck more powerful. Importantly, running more cantrips means that you can cut a land or two, meaning your deck will have a higher average card power.
Your mana-base has room for improvement. Watery Grave is great, especially if you end up running fetch lands. Zendikar/Onslaught fetches like Polluted Delta or Misty Rainforest are easily the best fetches, but slow-type like Bad River and Rocky Tar Pit can also be useful. Also, consider Prismatic Vista . With a high concentration of land-based shuffle effects, Brainstorm becomes more and more powerful. Evolving Wilds and Terramorphic Expanse are good substitutes. Sunken Hollow and Fetid Pools are also fetch-able. Other duals, like Underground River , Morphic Pool and Choked Estuary are also good.
In non-green EDH decks, artifact ramp is of prime importance. Talisman of Dominance , Fellwar Stone , Mind Stone and Thought Vessel are all great. Two-mana rocks are significantly better than three-mana rocks in EDH, as by the time you have three mana you usually want to do more powerful things than cast a rock. Additionally, if you end up running Ancient Tomb or Mana Crypt (which are hard to get ahold of), you can land a two-mana rock turn-one. Mana Vault also happens to be busted.
In magic, it happens that it's a LOT easier to exile your deck than an opponent's. Jace, Wielder of Mysteries works great in Doomsday -style decks; if you're smarter than me, you can probably use Doomsday to tutor up your infinite mana combo. More simply, you can just cast Demonic Consultation with Jace, Wielder of Mysteries on the table, naming a card not in your deck (I generally use Atog or Singing Tree ), and then draw a card to win. So you may want to include Demonic Consultation and/or Doomsday , the latter if you have a lot of power in the brain-thingy.
I see you're running Ashiok, Dream Render ; I love that card. Narset, Parter of Veils is also worth running, especially if you choose to include Windfall . Narset's been kicking ass in Vintage recently, and I have found her to be completely nuts in EDH.
I may be missing something, but I am unsure as to why you're running Seat of the Synod and Vault of Whispers . If you had a Mox Opal in the list they might make more sense, but as things stand I think they're just worse than Island s and Swamp s. Back to Basics , Blood Moon , Magus of the Moon , By Force , Null Rod , Stony Silence and Collector Ouphe are all rampant in EDH (at least in my experience), so I think you'd be better off cutting the artifact-lands.
Vision Skeins is an interesting include; you may be interested in running Words of Wisdom , which gets your opponents less out of the card. Also, if you run Notion Thief , the card is pure value. Note also that Vision Skeins becomes Words of Wisdom if you have Narset, Parter of Veils out.
Ovinize is worse than Rapid Hybridization or Pongify , in my opinion. I think you should run two to three boardwipes -- Cyclonic Rift , Toxic Deluge and Damnation are the best ones, I think, with Toxic Deluge on top (you can cast it while Gaddock Teeg is down).
Demonic Tutor is the best tutor, and Scheming Symmetry is good in a deck heavy in mill effects. There're some other good tutors to consider, of varying price: Vampiric Tutor , Diabolic Tutor , Fabricate (to get Isochron Scepter ), Mystical Tutor (for your Dramatic Reversal ), Dark Petition , Beseech the Queen , Mastermind's Acquisition and Lim-Dul's Vault are all good. Ideally, you wouldn't include the four-mana tutors, since they tend to take a whole turn to resolve. I suggest running around two or three more tutors than you have now.
There're a couple of ways to generate card-advantage that I think are worth including in a final list of this deck. I'm not entirely certain how the deck plays, but if you have Oona, Queen of the Fae out frequently without an infinite-mana combo, Skullclamp is definitely worth including. Sticking it on one of your faerie tokens means butt-loads of card-advantage. Slate of Ancestry is similarly good if you tend to have a high creature-count. Fact or Fiction and Chemister's Insight are alright instant-speed card-draw. Phyrexian Arena is a good piece of permanent-based card-draw, and Dark Confidant , if you have access to it, is great with your low average CMC. Speaking of low CMC, Ad Nauseam is a great card-draw spell; I recommend including it for the high-value card-draw.
If you want to pour money in here, Cavern of Souls is a great way to make sure your general isn't countered.
There're a few counterspells you don't have that I think you might find useful. Counterspell itself is good, and it's far pricier cousin, Mana Drain , is also great. Spell Snare , Swan Song and Flusterstorm are all great counters as well. Turn Aside is one I've thought about but never used... you may want to consider it.
If you choose to keep mainly basics and avoid the duals mentioned in (2), consider Back to Basics . The card is under $10 nowadays, and it's a great way to punish greedy mana bases.
Ok! That's all I got. Good luck, man!
3 months ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
Fetid Pools occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UB (Dimir): 1.5%
WUB (Esper): 0.37%