Hashep Oasis

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Hashep Oasis

Land — Desert

T: Add C to your mana pool.

T, Pay 1 life: Add G to your mana pool.

1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.

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Hashep Oasis Discussion

WintersWrath on Standard U/G Merfolk Friends

1 day ago

good points kkelsey. I think the speaker has to be in there. It can be a 3/3 and even a 4/4.

I agree with you on Hashep Oasis

Rwhr2d2 on Nissa's House of Sushi

6 days ago

20 lands seems a bit greedy, 22 is probably better. Also, you could include some Hashep Oasis for versatility

TheOrakle on U/G(Simic) Rivals of Ixalan Merfolk

1 week ago

Great deck, I really want to play merfolk when RIX comes out! I didn't playtest or anything, but looking at the list, I would take out the Merfolk Branchwalker and Mimic, which is essentially a worse Deeproot Elite, for more protection (Swift Warden) and /or Tempest Caller as a finisher, which would also smooth out your mana-curve. Deeproot Elite is better than Mimic because a) you choose where the counter goes, it doesn't have to be on the creature that entered, b) relevant type outside the battlefield, too (for Silvergill Adept). You could, if it doesn't hurt too much, run playsets of Hashep Oasis and Ipnu Rivulet, which tap for the same mana as Forests and Islands, respectively, but ping you for it, but they have additional effects, and you could also run Unquenchable Thirst with them for removal that would be sided out against Energy decks.

+1, great deck, you see the power in Mist-Cloaked Heralds, love this brew and the idea behind it.

Shirubaurufu on Standard Unblockable Creatures

1 week ago

I understand wanting to build Boggles in Standard, though I don't quite think this is the way to go about it.

First, Deeproot Waters isn't going to be very useful to you being a 2 of in a deck that has 16 Fish and 12 nonFish.

Now, the point of Boggles in Modern is you take Slippery Bogle and pump it up with lots of enchantments and other spells.

Here, you have a card that requires 3 mana Daring Saboteur to be unblockable, as well as a card that gives unblockable upon a conditional requirement being met Herald of Secret Streams as well as a card that requires 4 mana to give a counter Shapers of Nature to make use of Herald.

My advice would be keep the Slither Blade and River Sneak is kind of debatable, but also useful as long as you can constantly pump out a lot of fish every turn. Kumena's Speaker is 100% a keep, as turn 2 you're swinging for 2 damage already. Storm Sculptor is pretty unreliable, and probably not necessary for this deck, given its a 1 of anyway. I'd also suggest dropping the Herald down to 3, at most.

Before I suggest cuts/additions, lets do a CMC breakdown.

1- 112- 183- 64- 5

So the majority of your cards rely in the 2 cmc slot, which some are unneecessary and should be in the sideboard (mainly looking at Essence Scatter and Negate). I suggest moving them to the Sideboard in favor of Larger Than Life & Blossoming Defense.

For cuts, I suggest removing the Sculptor, the Saboteur, moving the Stormtamer side as well, unless your meta is removal heavy (ie Settle the Wreckage , Fatal Push, Harnessed Lightning) and cut the Shapers, as well as bring the Herald down to 3, which should open up 13 slots, depending on what you do. Another sideboard suggestion I have is Shaper's Sanctuary so that way you can try and draw gas or a protective spell if your opponent tries to remove your creature with something.

In place of them, I'd add the new one drop unblockable Mist-Cloaked Herald, at least 1 more Waters and the new Simic Flip land Hadana's Climb as well as possible Kumena, Tyrant of Orazca. Kumena would go straight across for the Shapers, given his counter ability doesn't require holding mana back.

Since you're trying to be unblockable, I'd also suggest the Deeproot Elite as well which will allow you to either A) pump up an already huge unblockable more or B) be good defensive measure in giving a creature a bigger butt.

Other than that, I'd suggest looking around at enchantments and other spells that add counters to get the most use of the Herald, since he's basically where your curve wants to stop.

Now for your manabase, it seems you've more blue than green, so i'd suggest cutting down on the basics entirely, adding in Unclaimed Territory and switching the Woodland Stream for Botanical Sanctum and Hashep Oasis to give your guys that extra oomph you might need to close it out.

If you've anymore questions, feel free to ask. And just to note, these are all merely suggestions, nothing you have to 100% do without a doubt, so use them as you will.

poopiepoopiepants1 on Golem Fights Dino

2 weeks ago

I like the deck so +1!

However, there are a few lands that I think you should consider.

2x Desert of the Indomitable -- late game when you're mana flooded, do you want to draw a Forest?

1 or 2x Scavenger Grounds -- against God-Pharoah's Gift, The Scarab God or Dread Wanderer or Scrapheap Scrounger :)

4x Hashep Oasis -- just some extra nice pump.

Philigan87 on Advertise your COMMANDER deck!

2 weeks ago

@Entari0, this deck looks really solid tbh. The only additions I might recommend are the new(ish) desert cards. Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands and Hashep Oasis, as they have value effects and trigger Gitrog.



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Inane_Senpai on Dowsing your way to Big Cash

2 weeks ago

You can most definitely sacrifice Hashep Oasis since it never specifies that it cannot sacrifice itself. You would just need to pay the cost to sacrifice it as of result. Hope that helps ;)

Daodejing on Senior Death-Stomp(y)

3 weeks ago

Yeah I do agree on Evolving Wilds, it's much more of a control themed deck's land, you need lands to eneter untapped here most of the time. You could play 1 for Revolt, but I would still not play it honestly.

So you could switch most of them with Hashep Oasis which makes you threatening even with an almost empty hand in the late game ;) much more fitting for the deck! And add a few Plains no doubt ;)

I would replace the Ninth Bridge Patrol with a Sacred Cat or 2, or even 3, since if it gets big through the monument it also helps you win races against other aggro decks, by damaging and gaining you life at the same time, and otherwise is just a good blocker with embalm, ensuring you always have something on board to block in the first few turns. Not sure if the Embalm part makes it a creature SPELL to trigger Rhonas's Monument but you should check, and it's just a overall good 1 mana drop, even better than the Elf. I get the idea of the combo, but it's just not worth it in my opinion in most scenarios!You could instead run Merfolk Branchwalker which is a good card overall and helps you draw, can sometimes make a difference without having to drop Lifecrafter's Bestiary to help you draw properly...

Rhonas the Indomitable would be a huge advantage for both the activated ability and the indestructible factor. I would even consider 1 Oketra the True as a finisher, but no more than 1.Angel of Invention is not a great pick IMO, since the Fabricate option is not considered a creature SPELL as they are not cast but tokens, so that wouldn't trigger Rhonas's Monument multiple times and the card itself is not that good in this deck's idea...

Last but not least, I'd switch 2 Heroic Intervention with 2 Cast Out maindeck, as the cycle is something useful as well as a good target removal spell in the right moment can make you deal critical damage much more easily. Plus every green white deck seems to play Intervention in the side and I can think that's because you usually want to be the one charging instead of standing still and countering, at least untill you're forced to ;)

Against Ramunap Red you might consider Life Goes On. Not really hard to trigger the 8 life condition, and that might just mean you win a race in that scenario!

PS Thank you for commenting my monument deck ;) Bye!!

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