Land — Desert
T: Add C to your mana pool.
T, Pay 1 life: Add G to your mana pool.
1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
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Hashep Oasis Discussion
1 day ago
Consider a main deck ramp strategy and transformable sideboard into a midrange strategy? Use Matter Reshaper as the bridge between both strategies because when it dies to Hour of Devastation you get some value. Reshaper is a great midrange Eldrazi creature. You can primary use it as a blocker to buy you some time to ramp, when it dies it gives you some value including able to land ramp if you reveal a land.
I recommend sideboard the midrange strategy of Thought-Knot Seer, Reality Smasher and Tireless Tracker. Sideboard both Seer and Smasher because they die to Devastation. Having the heavy hitter creatures Seer and Smasher die to one of the spells you're ramping into is not good.
Main deck ramp with Hour of Promise and Beneath the Sands with Attune with Aether as a way to keep making your land drops and make energy for Harnessed Lightning and Aether Hub. Ramp into World Breaker, Ulamog and Hour of Devastation. You can chain Breakers or Ulamog with Sanctum of Ugin which can be very bad for your opponent.
Move Abrade from the sideboard to the main deck. I would use 4x Harnessed and 3-4x Abrade main deck with 3-4x Magma Spray in the sideboard. Yes aggro is such a bad matchup you want this much early game removal. Think of this removal as the two drop in the deck buying you some time to ramp. I would also main deck Sweltering Suns because it's a possible board wipe that doesn't kill Seer or Smasher when they are boarded in and it has cycling; it can be used to draw in matchups where you don't need a board wipe or you simply would rather have a draw.
Here's an example list:
- 4x Matter Reshaper
- 3x World Breaker
- 2x Ulamog
- 2x Chandra, Torch of Defiance
- 4x Attune with Aether
- 4x Beneath the Sands
- 4x Hour of Promise
- 4x Harnessed Lightning
- 3-4x Abrade
- 3x Hour of Devastation
- 3x Sweltering Suns
- 4x Forest
- 2x Mountain
- 1x Wastes
- 2x Sheltered Thicket
- 4x Aether Hub
- 4x Shrine of the Forsaken Gods
- 4x Hashep Oasis
- 2x Ramunap Ruins
- 1x Sanctum of Ugin
- 4x Thought-Knot Seer
- 4x Reality Smasher
- 2x Tireless Tracker
- 3-4x Magma Spray
I've included 4x Hub because it's great with both Attune and Harnessed and you'll need the energy production. I've only included 1x Wastes so both Attune and Sands have a colorless land source to fetch which is important, you only need one. My thoughts on the transformable sideboard is for you to board out Hour of Devastation, Hour of Promise, some combination of Breaker and Ulamog and board in Seer, Smasher and Tracker. This tactic can be used for matchups where you don't want Devastation like Control or as a way to simply confuse/trick your opponent with Seer and Smasher when they take out a bunch of main deck creature removal games two and three.
3 days ago
Cheers for the advise. I think for now I'll go for the 2/4/6 ramp. Mainly cause there is no 1 drop ramp (which makes me sad). Also worked on the lands, with a lot of Cycling and Scrying i don't there there is too much of a need for Evolving Wilds, though I may be wrong. considering moving the Greater Sandwurm for a pair of Hour of Promise, and if I do, will leave the 1-off Hostile desert as a fetch.
Also looking towards next format now, so going to avoid card that will rotate soon. Vizier dropped for Walking Ballista, as the ballista is a better mana sink.
4 days ago
Thanks for you feedback, Hansenl! Cabal Coffers is mainly not there because, at the moment, between starting school in a week and not having very much money to spend right now, I have not been buying more cards, and it is not a particularly inexpensive card on its own. That said, I definitely want to at least try it in the deck. My main fear is that, with a grand total of 7 cards with swamp on the type line without Urborg in play, it may make me a threat without gaining me a particularly large lead. If I add it, I will certainly consider Hour of Promise.
As for Ramunap Excavator, he is already in the 99.
I agree, Amonkhet's deserts are probably a good idea, but I am not particularly fond of them. Other than potentially Hour of Promise, I do not have any desert synergies, so the desert on the type line doesn't gain me that much. for that reason, Desert of the Indomitable and Desert of the Glorified are simply worse than the other cycling lands, as they cost one of their associated color and one generic to cycle, whereas the others cost either 2 generic or one of their associated color. The two spell deserts, Ifnir Deadlands and Hashep Oasis rely on other deserts to function, and their abilities are frankly somewhat lack luster, particularly because they can only be used as sorceries. This brings us to the first two you mentioned, Hostile Desert, a manland, and Dunes of the Dead. of them, I think the dunes are the strongest in the deck, because, despite my not using other deserts, it does not loose any of its utility, and if I use it, it will be sacrificed frequently. Hostile Desert, on the other hand, is anti-synergistic to the deck, as I want my lands in my graveyard to be available at all times, not in exile.
4 days ago
Superfriends! is my deck I would love some feedback on. Any advice helps.
Entari0 I love the deck! I agree with your assessment of cutting Rune-Scarred Demon. I would generally run that if blinking was possible. With Hour of Devastation released, I would consider adding Cabal Coffers + Hour of Promise since you already run Urborg, Tomb of Yawgmoth. Ramunap Excavator seems to be an auto-include but correct me if I'm wrong. You seem to be able to synergize well with deserts so I believe that Hostile Desert, Dunes of the Dead, Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands, and Hashep Oasis all deserve a good look at getting into the deck.
I also put this as a comment on your deck's page.
4 days ago
Entari0 I love the deck! I agree with your assessment of cutting Rune-Scarred Demon. I would generally run that if blinking was possible. With Hour of Devastation released, I would consider adding Cabal Coffers + Hour of Promise since you already run Urborg, Tomb of Yawgmoth. Ramunap Excavator seems to be an auto-include but correct me if I'm wrong. You seem to be able to synergize well with deserts so I believe that Hostile Desert, Dunes of the Dead, Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands, and Hashep Oasis all deserve a good look at getting into the deck. Overall though, nice work!
1 week ago
Question to anyone running Titania, Protector of Argoth.
Have you considered running or are you running Endless Sands? Obviously it only functions in a version of the deck running more creatures but it seems like it could be used to decent effect.
In the same vein are you running Hashep Oasis? Even without other deserts it can sac itself more or less repeatedly. Just not sure if the +3/+3 is something the deck needed.
1 week ago
ACDAMAN not really. The only land in there where I would lose life is the Ifnir Deadlands. I believe you are thinking of Hashep Oasis and Ramunap Ruins. The only problem I see with this manabase would be most r/g lands enter tapped. I don't believe this to be much of a problem though, as I can get rid of them if I don't need them, this deck is a little black heavy, and has a bit of mana fixing as is. Thank you for your concern, though.
2 weeks ago
Like the additions...I pulled a Hashep Oasis on pre release, which will be going in my deck.
What do you think about the Samut, the Tested in this deck? I pulled one of her, and she was a house, but that was obv a limited format.