|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Land — Desert
T: Add C to your mana pool.
T, Pay 1 life: Add G to your mana pool.
1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
Hashep Oasis Discussion
1 week ago
Hashep Oasis I think may be something to try. You probably lose 2-3 life per game from it but the fact it can double as a spell latter may be enough when you get into top deck mode.
4 months ago
I like Ash Barrens, if I don't need to mana-fix (for ), I can still play it untapped an utilize that turn. On the other hand, If i have Forest,Forest,Ash Barrens I can fix into a Plains. Also, if the game is going on, I can pay the to filter out another land from my deck. So it never really hurts me (only helps sometimes).
Because I don't have many Equipments/Artifacts, Tree of Tales/Ancient Den are even more valuable to me. I often tutor for equipment (multiple creatures do this, sorcery, etc). I need to attack / connect / infect so often I will need to pull a protection sword, or a Grafted Exoskeleton and have high Equip costs. Because I'm not highly combo, being able to connect faster is critical. PS: I need more combos in this deck, still searching for them if you have any ideas!
Okina, Temple to the Grandfathers never hurts though either, it's a with no penalty so have to work that in as well somewhere.
5 months ago
I've got two more suggestions. Okina, Temple to the Grandfathers and Hashep Oasis. Maybe you could switch them in for Ash Barrens and Tree of Tales/Ancient Den. When I tried Ash Barrens in my budget version of your deck it most of the time just tended to slow me down. Of course it can help getting you the missing landtype but most of the time it didn't do anything. Tree of Tales and Ancient Den just serve for the purpose of acitvating Puresteel Paladins second ability. They are prone to removal and even if they make Metalcraft happen it doesn't seem to matter that much because you only you only got 8 equipments included anyway and are not likely to draw them for time Puresteel Paladin is on the field. Okina, Temple to the Grandfathers on the other hand does have 8 different targets and is harder to remove. Hashep Oasis is just a more consistant version of Centaur Garden that doesn't force you to pay life for mana and doesn't need 7 cards in your graveyard to be sacrificed (even though the activating cost is higher).
5 months ago
Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.
1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.
2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.
Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.
Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.
2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.
1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.
Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1
5 months ago
Misleading title! Not rotation ready at all. Rhonas the Indomitable, Hashep Oasis, Sheltered Thicket, Blossoming Defense, Abrade, Heart of Kiran, Lifecrafter's Bestiary, Nissa, Vital Force, and Prowling Serpopard. Get wrecked, nerd.
jzt0 on Modern Elves
5 months ago
I also have an elf deck I'm constantly working on, but am not restricted by format. However, my suggestions are entirely Modern legal! I would just like to preface my comments with this: These are all positive criticisms, and wouldn't mind your input for my Allies deck. I play casually and am looking for any card ($10 or less) to make it better/more consistent.
1) Anyway, right from the start, I don't quite get adding in black. The two creatures you put in aren't nearly good enough to warrant adding in another color and making the deck more inconsistent. They don't buff your other elves, and are pretty mediocre on their own. If you wanted to add in kill spells, like Doom Blade, it would make more sense to add in black. Prey Upon is a good kill spell for green.
2) The raw power of each creature is rather low, and you're highly dependent on Ezuri, Renegade Leader to end the game. Steel Leaf Champion is very strong. It's $5, but if you play around with it online, you'll see how badly the thing carries games. Talara's Battalion is also great. It's probably the most mana efficient creature in the game, as a 4/3 trampler for 2 mana. Your deck has so many one drops, including Elvish Mystic + Llanowar Elves, you'll have no problem dropping Battalion many games on turn two. That with Titanic Growth + Hashep Oasis can end games before they begin. Wren's Run Vanquisher is another ridiculously efficient creature, boasting a 3/3 body for 2 AND deathtouch. These three creatures will make your deck so much faster, stronger, and consistent.
3) Heritage Druid is expensive money-wise, crummy alone, and crummy late game (unless you're running Banefire). Elvish Archdruid is pretty bonkers. It not only helps you get mana (it's a 3 drop, but you already have 8 Llanowar Elves, so you're fine there anyway), but it boosts every elf in play. My last suggestion is Imperious Perfect. Card's great at every point in the game. Helps refill the field with 2/2s for chump blocking, after a board sweep late, or to attack with later on with an empty hand.
I think if you stick to green, and maybe test around with all or some of my card suggestions, you'll have a lot of fun, enjoy how the cards interact with each other, and have a stronger deck.
I really hope this helps and I wish you the best of luck!
6 months ago
This might just be me, but I'd take Unquenchable Thirst out of your sideboard. Unless I missed something, you only have four deserts, Hashep Oasis, so even if you slotted then in your main board, there's still a low chance of that happening. I'd replace it with a more versatile card removal card.
6 months ago
Hashep Oasis occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.02%
All decks: 0.37%