Hashep Oasis


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Hashep Oasis

Land — Desert

T: Add C to your mana pool.

T, Pay 1 life: Add G to your mana pool.

1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Hashep Oasis Discussion

CheeseE on standard elves

18 hours ago

Ok, here's some more suggestions:

First of all, I see no real reason for you not to run a playset of Hashep Oasis, as it is a mono colored deck.

Another thing is that you don't really have any removal aside from Walking Ballista. Savage Stomp is synergistic with your +1/+1 counter cards, as well as Carnage Tyrant for whatever it's worth. Nature's Way is also just a powerful card. Against control decks you might not want these cards however, which is why I suggest a sideboard. You could swap in a couple Carnage Tyrants in those cases!

vortical42 on Pumping the pummeler

1 day ago

I spent quite a bit of time running a deck almost identical to this before the rotation. If you want to see this list I'm running now, check out: http://tappedout.net/mtg-decks/face-is-the-place-rg-energy-1/

The only major changes I would make would be some adjustments to your land and cutting the Glorybringers.

Rhonas is the only mana sink in the deck, so getting mana flooded tends to be a disaster. I would trim down to 20 lands and replace 3 or 4 of them with Sheltered Thicket for additional insurance. A few copies of Hashep Oasis would also be good, but you will have to experiment to find the number that works best for you. The good news is, by cutting down your lands, you free up room to maindeck Fling.

As for Glorybringer, I found that the card is too much of a tax on your mana base compared to the benefit it brings. If you want a hasty creature, Lathnu Hellion is 2 mana cheaper for the same stats and there are plenty of options to make sure it gets through in this deck.

Prowling Serpopard and Sweltering Suns are also pretty 'meh' these days. The only deck that you are really worried about countering your creatures right now is Temur Energy. Unfortunately, Temur also packs plenty of other removal, so the cat-snake really doesn't help there. That said, If you expect a meta heavy on U/B control it might still be worth running.

Sweltering Suns is also not really worth running post-rotation. It was there mainly for aggro token decks like Zombies and Monument that didn't survive rotation. The new crop of token decks don't really care of you sweep their board; once they get their engine online they can crank out tokens faster than you can remove them. Mabey you would want it for Sultai Energy, but again that is a meta call you will have to make.

backinajiffy on G/W beatdown

2 days ago

Pretty awesome.

I'd say you'll want some Hashep Oasis or Shefet Dunes to add to the late game finishing ability. If you have a bunch of creatures out and pull a land, if would be awesome for it to be one of these.

Only other point is that I've never really been a fan of Adanto Vanguard.. it just doesn't seem like a good payoff, especially to pay that 4 life. But I see pros playing him sometimes so I guess he can't be that bad.

AgentJackjohn on Black Green

4 days ago

I'd recommend picking between going fully -1/-1 counters, or fully +1/+1 counters. Having the mix of both makes the deck a bit unfocused. Both are pretty good, if you were to go down the +1 coutners, then you'd want to play more things like Longtusk Cub and Rishkar, Peema Renegade.

If you're going -1 counters then Hapatra, Vizier of Poisons and other creatures that add -1 counters on themselves/ spills that put it on your opponents creatures are better.

Dhund Operative isn't that good with only 3 artifacts. Id recommend either playing more artifacts, or playing more Gifted Aetherborn instead but this could be an issue for your manabase to consistently get it out.

Ramunap Excavator doesn't seem like it generates enough value with only Grasping Dunes and Evolving Wilds. I'd recommend either cutting the excavator for a better 3 drop, or adding Ifnir Deadlands/ Hashep Oasis for more value.

Overall I'd say the deck needs to be a bit more focused on a strategy, but there are plenty you can go off of from here with a bit of modification. You could go +1/+1 or -1/-1 counters, deathtouch themed, desert value, or even a potent green aggro deck with black supporting for removal. You've got a lot of options and all you need to do is pick one you think you'd enjoy and you should do alright!

backinajiffy on A Wurm Surprise

1 week ago

Also, Ipnu Rivulet feels super useless here. I don't see any situation in which you'll ever actually use it.

Whereas, you might actually use Hashep Oasis

ObliviousDaemon on R/G Energy Pummeler (Ixalan)

2 weeks ago

Here's my Electrostatic Pummeler deck that I run at FNM's, it's pretty competitive and no one expects the turn 4 win, which I get pretty consistently. I don't agree with your choice of Aethertorch Renegade or Greenbelt Rampager as they're slow for the deck and there are just so many better options. I also don't like the Khenra Charioteer because turn 3 you're looking to drop Electrostatic Pummeler or Lathnu Hellion, or maybe a Bristling Hydra if you got out Servant of the Conduit turn 2 (and it lived). I have the Longtusk Cub sideboard because they don't match what the deck wants to do game 1, but post board I'll sometimes put them in for Electrostatic Pummeler. I also don't agree with the Scavenger Grounds in the sideboard, I run 2 main and when I do draw it, if I don't need it I can just sacrifice it to either Hashep Oasis or Ramunap Ruins. I also don't feel that this deck needs Field of Ruin anywhere in it, there aren't really any lands that stop us, the only one that might being Ifnir Deadlands. Also, I found 4 Fling to be too much because I would consistently draw 2 a game when I only needed one. Here's my list if anyone wants to check it out: http://tappedout.net/mtg-decks/28-10-17-rg-energy/

zachdig on Selesnya Cats

2 weeks ago

Really cool deck +1! Most of the things Id like to suggest have already been suggested, though I will resuggest like 2 copies of Blossoming Defense since I find it useful even when I dont necessarily need the hexproof. Obviously you know how the deck plays better than me but on initial glance I feel like you could drop a land or two? Also you should consider Shefet Dunes and Hashep Oasis especially if you are gaining hp with your life linkers and authority. Finally Dusk / Dawn might be good? Idk depends on what your typical board looks like, I havent run a deck like this so idk if it would clash with embalms. I admire the amount of effort on this deck, good luck!

probufferizzator on Merfolkies

3 weeks ago

Thank you HokutoMagic for the input, I feel like I should mention that I am coming from the UG version of this deck, so you can better understand some of my choices:

The Hashep Oasis are there to act as a finisher, in conjunction with those unblockable River Sneak, and in that deck I play both the lands, it depends on how much you think you can close the game from a position of having multiple creatures but not very big ones;

The 4th Winding Constrictor definitely gives a bit more oomph to the deck, but since we're not playing Attune with Aether we may have some trouble with consistency therefore I cut one, another reason is the one I mention in the description;

for similar consistency reasons I'm not too sure about Vraska's Contempt, preferring a lighter removal suite in the MB and favouring countermagic and harder removal in the SB (by consistency I mean the chance to cast it on turn 4)

The Hostage Taker seems to me to be a better fit in the MB than The Scarab God because of the huge tempo swing it gives us allowing to take their best creature, because if how many of them we play i also like having more ways to protect them in the 4x Blossoming Defense. I'll definitely try one god in there and 1/2 more in the SB since that is defenitely the reason we want to be in black over red.

The choice to keep one more Vineshaper Mystic is linked to the Sneaks, and i think this I all I have to say: your version of the deck definitely comes from a different angle than mine, making more "powerful" plays in the Vraska's Contempt and the MB The Scarab God and I'll most surely try it, the feedback is very appreciated and feel free to respond if you disagree or find something new.

Load more