Hashep Oasis

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Hashep Oasis

Land — Desert

T: Add C to your mana pool.

T, Pay 1 life: Add G to your mana pool.

1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.

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Hashep Oasis Discussion

Tremblayk19 on Merfolk tribe

2 days ago

You definitely want spells. I wouldn't want more than 26-28 creatures IMO. I think Unsummon is a great temporary removal spell that can help you get in for some damage. Blossoming Defense is a card I like in any green deck, especially one that's aggressive. I would also go up to 4 Deeproot Waters.

As for creatures, I think the best are: Herald of Secret Streams, Merfolk Branchwalker, Metallic Mimic, and River Sneak.

Kopala, Warden of Waves seems pretty good too. I would rather it than the Frost Lynx

Another possibility is Verdurous Gearhulk for the high end. Distributing counters and/or creating a huge trample-y (potentially unlockable with Herald) creature is good.

As for the lands, Hashep Oasis might be worth considering. I'm assuming Botanical Sanctum is omitted due to budget?

I hope this comment helped a little bit. If nothing else I would highly recommend cutting it down to 60 cards. I look forward to seeing what you do with the deck!

GoneWithLaw on Arahbo 1v1

1 week ago

I very much like your mana base, though I think it wouldn't be remiss of you to add a few more utility lands in the mix. In particular, Rogue's Passage can allow you to guarantee damage gets through, especially since you aren't running many sources of evasion. Blighted Woodland taps for mana and can ramp you later for the long game, while Hashep Oasis and Shefet Dunes are cheap and can pump your creatures.

Going back to evasion, your deck doesn't have a whole lot of it. Many Arahbo decks are running Rancor, but I feel too few of them are also running Gryff's Boon. It works surprisingly similar to Rancor, albeit it's a little bit more expensive. Still, given that it has built-in recursion means that you can consistently keep your cats in the air. If you end up adding more equipment, Prowler's Helm and Trailblazer's Boots practically guarantee your creatures will become unblockable.

If you want to stick to strictly creatures, on the more expensive side we have Pride of Lions that can damage your opponent regardless of trample/blockers. Very neat!

For 1v1, you can get a very quick kill in with Lost Leonin... with Infect plus Arahbo's eminence trigger, that's a 2 turn clock on one creature! The best part is that it curves very well with Ajani, Caller of the Pride for a turn 3 kill. If you'd like more ways to curve into a T3 kill in this deck with Lost Leonin, Duelist's Heritage and Silverblade Paladin both enable double strike for 3 mana.

The last bit of advice I have is in regards to cards in your deck like Thalia, Heretic Cathar. Personally, I think you should go big or go home on the stax types of effects. Just by themselves, they are mostly minor inconveniences. It is much more effective when you can combine Thalia with multiple effects that tap and lock down your opponent. At the very least, consider cards like Silence and Lapse of Certainty to throw your opponent off. Rule of Law for is fun option that also happens to have Leonin on it... flavor points!

jorgeduardo on Dinos of the Perfect Curve

1 week ago

I really like this idea of ramping using Kinjali's Caller, Otepec Huntmaster. You have to cut down a little bit the big creatures I think. It is just to inconsistent at the moment. Initial hand usually doesn't have anything to cast cause you are full of 5,6 and 7 drop cards even after mulligans; and in order to make this deck work I think you need to find your 1 and 2 drops at the beginning of the game.My suggestion would be, cut down the big creatures a little bit and add more control for the early game, Magma Spray, Abrade, Harnessed Lightning, Cast Out, etc. You have plenty of options with those colors. Maybe you can add more defense tools like Blossoming Defense. Maybe you can add a few deserts and add Hour of Promise instead of a Beneath the Sands.

Hashep Oasis can really do work in a creature base deck.

For the control matches which are going to be the hardest ones for sure I think Prowling Serpopard can help you a lot. Crook of Condemnation against graveyard stuff. For the mirror match I would consider Rhonas the Indomitable, maybe even for the main board.

I think this deck can work really well if the ratios of spells are fixed. That would be my +1. Hope it helps

jorgeduardo on Dinomite Dinosaurs

1 week ago

Really liking this dino deck for next rotation I would higly recomend thinking about adding Rishkar's Expertise to this deck, it can give you a massive card advantage and if you are bit lucky it can give you a free Regisaur Alpha, also adding Cast Out to the sb or to the mb instead of Settle the Wreckage. Adding something like Blossoming Defense or Heroic Intervention could help a lot aswell. Hashep Oasis has win me a lot of games aswell so I would consider running a couple. Hope it helps.

YetAnotherMulligan on GW cats cats cats

2 weeks ago

I would get rid of Longtusk Cub and Felidar Sovereign. There's not enough energy synergy, and if you get high enough on life for the sovereign, you've probably already won.
Absolutely put in 4x Anointed Procession. You want that as early as possible, not only to copy tokens from Pride Sovereign and Regal Caracal, but also for when you embalm Sacred Cat, and especially when you eternalize Adorned Pouncer. If you can eternalize the Pouncer with two Annointed Processions on the board, it's pretty much game over, especially if there's a Metallic Mimic to buff or Caracal out to buff and give lifelink to your 5 copies of a 4/4 double striker.
Next, I like 4x Prepare / Fight to instantly untap my exerted Pride Sovereign after he exerts for tokens, but it is also sweet to buff a Pouncer, and then you can still use the Fight out of your graveyard.
Get rid of God-Pharaoh's Gift and Ambuscade.
Move Prowling Serpopard and Heroic Intervention, and probably Blossoming Defense, to the sideboard. Serpopard is really only useful against blue.I would keep 3-4 copies of Cast Out in the main board, to get rid of big threats. Also put plenty of extra removal, like Appetite for the Unnatural, or Fragmentize, or Thopter Arrest, in the sideboard.
I have single copies of Ajani Unyielding and Oketra the True, just to keep opponents on their toes, and I would trade out Fortified Village for one or two extra copies of Shefet Dunes and Hashep Oasis.

landofMordor on Rhonas ideas

1 month ago

Aetherwind Basker over the Architect -- if you're going big with Champ, capitalize!

I would also cut the Bruiser/Decimator/Destined for Implement of Ferocity and Greenbelt Rampager, either of which can trigger your Renegade or Greenwheel Liberator. Another option for Revolt triggers are Hashep Oasis/Dunes of the Dead/Sunscorched Desert etc.

Finally, Blossoming Defense, Sixth Sense, or Hapatra's Mark over Ornamental Courage (since you'll need hexproof or card advantage in control matchups) and/or over 2 copies of Larger Than Life (you don't need 8 finishers, especially if you include the Basker, which already has trample).

Hope this helps without increasing your budget too much! Best of luck! I LOVE this deck and am contemplating stealing it from you to try out myself (;

Alemanf on Oloro_Magic

1 month ago

Thanks again man! You're helping me a lot :)red and white decks are not my favourite decks and I would prefer to use B or G.I found this deck and some says is good:

4 Blossoming Defense4 Greenbelt Rampager4 Lambholt Pacifist  Flip4 Resilient Khenra4 Rhonas's Last Stand4 Narnam Renegade4 Longtusk Cub3 Nissa, Voice of Zendikar4 Ramunap Hydra2 Kessig Prowler  Flip4 Hashep Oasis4 Sunscorched Desert4 Desert of the Indomitable7 Forest4 Attune with Aether2 Natural State4 Rabid Bite3 Appetite for the Unnatural4 Clear Shot2 Creeping Mold

What do you think? You also said that mono black zombie deck won't be so good. How can you tell that? Is there already a list of the next expansion's cards? If there is, what decks you suppose are going to be good?

Smalls2004 on Mono Green Rhonas's Convergence

1 month ago

It looks like you're trying to play a ramp deck but without the normal ramp tools. Your main win condition is to get your big monsters on the board, and that means always hitting your land drops and getting extra mana on the board. That being said, I would look to run Hour of Promise along with Hashep Oasis and Desert of the Indomitable. Hour of Promise lets you get more lands out, working perfectly into your ramp strategy, and then if you've got enough deserts out it creates some creatures to block or to add more pressure on the board. Hashep Oasis makes one of your creatures even bigger if needed, and Desert of the Indomitable can be cycled if you've got enough mana and need to look for something else in the deck.

Since you're running mono-green with the exception of Ajani, you don't really need the Aether Hub. The Channeler Initiate and Oath of Nissa will give you the one white mana you need to get him out. I'd also drop the Naga Vitalist for Druid of the Cowl. It does the same thing for the same cost, but has one extra health making it a better blocker and is still rotation proof.

Overall this looks like an interesting deck, and with some more adjusting it could become fairly powerful. However I think with the current meta shifting towards aggro and midrange decks, this deck is just too slow to keep up. Good luck to you though!

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