Blighted Fen

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Rare

Combos Browse all

Blighted Fen

Land

: Add to your mana pool.

, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

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Blighted Fen Discussion

multimedia on Golgari EDH Deck

2 weeks ago

Hey, for a first Commander deck this looks very good.

I suggest expanding on the make every player sac something strategy:

Deathreap Ritual seems very good here potentially drawing you a lot of cards since it triggers for every player's end step. Tireless Tracker can make clues which can be a continuous amount of permanents to sac for draw and counters and she has counters interaction.

I suggest adding Golgari Signet, Mind Stone and Commander's Sphere. Both Stone and Sphere can be sac later on for draw and counters.

Some sac lands to consider are:

Good luck with your deck.


shadow63 on Budget Devo Blackerinoes

1 month ago

What about Blighted Fen as a way to deal with hex proof.

shagg on (HOU update) Just An Old Fashioned "No" Deck -

3 months ago

99% of the sphinx you'll see will be the single copy in the sideboard that most control decks have. At that point in the game, I would pop 1 of my Blighted Fens and the sphinx is history. If it became a problem, I'd find room in the sideboard for some other "target opponent sacrifices a creature" card, but it hasn't happened yet where I have been playing this deck weekly for months now. Very few sphinx have made it on the field against me, and they've never been a problem.

PeeBee on Black aggro

4 months ago

I love black in standard and will give some suggestion, although I like the core of the deck.

I'm not sure about Dreamstealer in this deck, although he has menace, he has to wait until turn 4 to attack and then he only hits for 1. I also think if you get rid of Dreamstealer then its better to go down x2 Key to the City. Finally I would remove the Lay Bare the Heart and Harsh Scrutiny and put them sideboard and go towards removal, to help you're creatures get in combat damage, such as Never / Return, Murder or Grasp of Darkness

If you're going to go aggro, then i feel Bearer of Silence would be better and adding in 2 Blighted Fen and 4 Ifnir Deadlands will help with his sacrifice ability, and give you utility lands also.

If you dont want to go Bearer of Silence because he's just about to rotate, then Bontu the Glorified could fit well into this deck, as he hits hard, allows life drain, and you can easily sacrifice a Scrapheap Scrounger or Dread Wanderer and get them back from the graveyard anyway.

another good black threat is Glint-Sleeve Siphoner as it could allow you to draw cards, but should be able to attack in the first few turns due to menace.

I'm not sure how good Ammit Eternal has been for you, but hes always very underwhelming and when i play him and you may want to swap him for one of the above suggestions.

keflavich on HOU Mono-B eldrazi

4 months ago

Thanks for the feedback. My logic is below:

Blighted Fen is good, but Ifnir Deadlands serves a similar purpose, and I don't think we need more sac lands (unless Bristling Hydra decks become dominant).

Ruins of Oran-Rief is absolutely outstanding with Walking Ballista and great with the other colorless creatures.

Sea Gate Wreckage was in an earlier version, but this version tends not to empty its hand: between the Siphoner and Lili, you often keep your hand full late into the game. Ifnir Deadlands gives a nice mana sink.

The Aether Hubs are the ones I'd most like to remove, but with aggro still apparently dominant a few weeks into the format, having 2 extra black sources to drop those Gifted Aetherborn on turn 2 is important. Later in the game, they turn into a card with Glint-Sleeve Siphoner, so they're not terrible.

The two Scavenger Grounds feel crucial to win the graveyard-based matchups: Zombies, Monument especially. Against red and red/black, they get rid of Earthshaker Khenra and Cut / Ribbons.

zandl on HOU Mono-B eldrazi

4 months ago

I feel like there are better lands out there than a few of yours; Sea Gate Wreckage, Blighted Fen, to name a couple.

Hobbez9186 on Harsh Tormenting Punishment

4 months ago

Going to try out Sea Gate Wreckage as a colorless source. I found myself top decking in several games which was fine, but the extra draw could come in handy. I also am putting in a Blighted Fen as another means of removal for mid game, it doesn't hurt that it's colorless as well for the Seer. Finally I think I will try an Ob Nixilis Reignited in the sideboard as another draw engine that could actually plan to use the ultimate as another means of closing out a stalled game.

Argy on Yandere

4 months ago

When you have cards that require a lot of mana to play, like Chandra, Flamecaller, Liliana, Death's Majesty, Nicol Bolas, God-Pharaoh, and Nicol Bolas, the Deceiver you've got to have a way to stall the board until they hit the field.

Unfortunately having a lot if little Creatures won't be enough.

Your Opponent will be able to trade with a lot of them.

The ones s/he can't will just be picked off by destruction spells.

You're better off playing a Control strategy, where most of your spells Counter or kill your Opponent's Creatures.

Those spells need to very mana efficient eg. Essence Scatter, Negate, Disallow, Fatal Push, Grasp of Darkness, Murder, Magma Spray, Harnessed Lightning, Incendiary Flow, etc.

Fevered Visions is excellent in that type of deck as it gives you draw. Control decks do NOT want to run out of cards.

You would take out everything except 2x Kalitas, Traitor of Ghet and MAYBE 3x Tree of Perdition.

2x Dragonmaster Outcast would move to the Sideboard.

All the current Sorceries would come out, too.

You would not want seven Enchantments. That is taking up too many spaces needed for Instants.

I know it's in there to interact with the Tree, but you'd take out 3x Triskaidekaphobia.

Take a look at Destroy the Gatewatch for an example.

You want to focus on two colours and SPLASH for the third. To do this have cards hitting the field later in the game, which require the third colour.


The other way you could go would be to take out most of the Planeswalkers and Sorceries and give this deck more of a Zombie / Tree of Perdition + Triskaidekaphobia focus.

You would drop it down to Mono-Black Cards, with all swamps and 3/4x Westvale Abbey  Flip.

Maybe a couple of Blighted Fen.

You'd add Instants that I mentioned above.

I think that could be a VERY interesting style of deck.

You could borrow some of the ideas from #1 Black Zombies.


Once you've decided on a more cohesive theme, and adjusted the deck, let me know and I'll take another look at it.

Hope that helps a bit.

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