Blighted Fen

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Rare

Combos Browse all

Blighted Fen

Land

: Add to your mana pool.

, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

Blighted Fen Discussion

candyman5431 on Mono-black Vampires

1 month ago

Dont know what you are trying to do with the deck since you have several cards for others builds in here.Dont see a use for Bloodbond Vampire since you not gaining much life.Bloodhusk Ritualist for my deck wasnt that good. Kheru Bloodsucker not worth since you dont have my creatures for it.No reason for him at all unless its a fillerSkeletal Changeling.Chainer's Edict feel like there are better things that do this. Planar Bridge tutors are better. Not the best for how you have this deck built right nowBlighted Fen. Geier Reach Sanitarium dont use lol. Piranha Marsh use a Swamp. Not worth it Sorin's Thirst. Wound Reflection great card but not made for this deck.

here are some better sacrifice cards: Barter in Blood Fleshbag Marauder Innocent Blood Plaguecrafter Smallpox Tyrant's Choice

better land drawMikokoro, Center of the Sea

Some suggested creatures: Asylum Visitor Crypt Ghast Dark Impostor Drana, Liberator of Malakir Magus of the Coffers Sangromancer Skeletal Vampire Stromkirk Condemned

instant/sorcery: Beseech the Queen Blood Tribute Dark Petition Diabolic Tutor Night's Whisper Read the Bones Zombify Murder Sudden Spoiling Ultimate Price Victim of Night

artifact: Sword of the Animist

yeoman67 on Trailer Trash Ayli

6 months ago

K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.

Mana base changes boring I know

Desert of the True/Desert of the Glorified- Secluded Steppe\Barren Moor

Forsaken Sanctuary- Tainted Field

Orzhov Guildgate- Orzhov Basilica

Now onto cards to add

Command Tower, Scoured Barrens, Isolated Chapel, Vault of the Archangel, Bojuka Bog, Caves of Koilos, High Market, Temple of the False God, Shambling Vent

land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey  Flip, Cabal Coffers.

Cards to ditch

Rogue's Passage, Blighted Fen, Opal Palace

8 other mana soucres Orzhov Signet, Sol Ring, Orzhov Cluestone, Burnished Hart, Hedron Archive, Darksteel Ingot, Commander's Sphere, Sword of the Animist

Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy

Oloro_Magic on Modern Lands (All Lands Legal for Modern)

10 months ago

Hey, just noticing a few that are missing here, notably Mortuary Mire, Blighted Fen, and Blighted Cataract. Thanks for this lost by the way its always helpful

filthyc4sual on Cast a Shadow [Frontier]

11 months ago

I could be wrong, but I feel like none of those wincons are as good as the ones available for Blue decks or Jund. You also don't have the counterspells to force your wincons through, meaning you'll have trouble beating those Blue decks; Hand Disruption can't stop them from drawing into interaction, after all.

I'm sure you can win with Vent, but realistically how often does it happen? Again, I don't really know for sure, but I'd bet that it doesn't happen often.

Yes, Gideon is good against control decks, but he won't always resolve, and Frontier has many answers for him; Vraska's Contempt being the main one, but Cast Out and other cards see play as well.

Blighted Fen stops the creature, sometimes. Jund can still have other dudes lying around to sacrifice, off an Ishkanah or something. Even then, it doesn't stop the Mindslaver trigger. If it comes in off a Marvel, there's no guarantee that you survive for long enough for Fen to work.

I'm not saying the manabase is bad, I just think it isn't as strong as UBx decks.

The deck can definitely take pain, but how much pain can it realistically take? Atarka can put a lot of pressure on quickly, and get kills out of nowhere.

I would be interested to know what the metagame you play in is like if you see a lot of Siege Rhino decks.

Argy on Cast a Shadow [Frontier]

11 months ago

filthyc4sual that's not correct at all.

Control has late game win cons with Ormendahl, Profane Prince, and the ultimate abilities of Ob Nixilis Reignited, and Sorin, Grim Nemesis.

I have even won games by exhausting all the Control cards from a deck, then repeatedly attacking with Shambling Vent.

The many cards that remove things from hand prove tricky for other Control decks to play against.

If Gideon, Ally of Zendikar comes in from the Sideboard, things are even worse for the Opponent in the mid game.

Blighted Fen is problematic for Emrakul, the Promised End.

As far as the mana base, every single land comes in untapped in the early game, except for Shambling Vent.

This deck can take some pain due to the life gain options it has.

The biggest problem for it so far has actually been Siege Rhino, which is why Lost Legacy has been added to the Sideboard.

RazortoothMtg on Non-Token promos return to FNM

1 year ago

I honestly am not excited for this.

I've gotten far more use out of my fancy treasure and Pirate tokens than my Incendiary Flow and Reverse Engineer, or my 20 Blighted Fens that my LGS gave us because they were oversupplied.

Although if the promos are Fatal Push quality, then I guess it's O.K.

TypicalTimmy on

1 year ago

Colten, the problem with Tron is it relies heavily on massive threats that are big and extremely hard to remove in combat. Here's an example. This deck placed 1st at SCG Modern in New Holland.

https://www.mtggoldfish.com/archetype/modern-tron-16063#paper

And what's the problem with this deck? FIVE creatures. Sure, six Walkers too. But you can only have one of each out at a time.

Compare that to this thing. 24 creatures.

This deck will get creatures out more frequently. In many cases, quantity can vastly outweigh quality. Just look at literally any Zombie token deck. 2/2s aren't that impressive but if you've got 10 or 20 or even 200+ of them suddenly you are nearly unstoppable short of boardwipes. And yes, I have a Golgari Zombie Token deck that can pump out 200+ tokens in a single turn using a combination of Liliana, the Last Hope, Endless Ranks of the Dead, and Doubling Season.

My point is, it doesn't matter if your opponent has 2 or 3 big creatures out. If you've got 10, they won't be able to stop you. And, respectfully, I don't care if you have a 100/100 Indestructible / Hexproof monster. If I block with a 1/1 Spirit, I prevented that damage. Trample is vastly underused, IMO.

Shift gears into running removal and you're looking at an even harder time. I've stomped an Elf deck with a Minotaur Tribal that runs a playset of Terminate, Dreadbore, and 3x Unlicensed Disintegration while the spine of the deck is a playset of Felhide Petrifier, Rageblood Shaman, and Neheb, the Worthy along with other staples such as Lord of Shatterskull Pass (When he's Level 6 with Felhide out, bad things happen), Anaba Shaman (Felhide makes him a sharpshooter) and Kragma Warcaller for bonus points. I'm currently redesigning for Angrath and more aggressive disruption.

I've also got a Mono-Black Demon Tribal that's decimated many decks because it forces sacrificing passively. That is to say, creatures such as Indulgent Tormentor and Blighted Fen make it so my creatures and lands also sit in as removal plugs.

The game is a lot more complex than just saying that a single Wurmcoil Engine or Karn Liberated ends you.

Sometimes cheap removal and an army of low-grade creatures is more effective than one single big cannon.

A tank can fire once and it may be devastating, but a constant barrage of shotguns is just as deadly.

Going wide is always a legit option. That's why Abzan works. That's why tokens works.

Never underestimate the power of overwhelming forces.

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Blighted Fen occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.08%

Golgari: 0.06%