Blighted Fen

Blighted Fen

Land

: Add .

, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

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Set Rarity
Mystery Booster (MYS1) Uncommon
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Blighted Fen occurrence in decks from the last year

Latest Decks as Commander

Blighted Fen Discussion

DemMeowsephs on Teysa karlov Aristocrats

4 weeks ago

Hey there! As asked for on my page, I will most certainly do my best to give you as many suggestions as I can, though aristocrats is, again, not exactly my area of expertise. I hope this helps, and before I continue, I wish you the best of luck on your deck.

Let's start off with the lands/ramp. The lands seem pretty great choices for a budget deck, couldn't really have done it better myself, but there are a couple cards you may want to consider that you might have missed. Brightclimb Pathway  Flip is probably one of the biggest ones, and it is only around 2-3 bucks. It's very valuable to have a choice like that in the game, and neither would come in tapped which is super good. Salt Flats is also a great card, and while it comes in tapped, you can always rely on it for a good source of colored mana, or simply use the colorless part of its ability. It is also less than 50 cents, making it a great include for a budget deck. Blighted Fen might also contribute to the theme, but is absolutely unnecessary unless you like its ability. Now, we get into a whole set of cards that could be interesting to think about, though whether you think you should include them or not are entirely up to you. Teysa is all about sacrificing and having sac outlets, so what if you had lands that had the option to act as creatures? This would let you tap for mana, and have the option to sac a creature if you needed it! Here are some of the better ones you may want to consider:

Now you may not like most of those, but possibly even just having one or two of the better ones like Blinkmoth and Mishra might be pretty beneficial, as it's always good to have things to sac in the worst-case scenario. In addition to that, all of the cards above are less than a dollar if not a small bit more, meaning they could most likely work price wise. To wrap up all the land part, Crystal Vein is also something good to consider, giving you a turn extra in mana at the price of the land, as well as Field of Ruin, which is just a overall not bad card in general for harming your opponents.

Now, what about ramp? While your ramp looks pretty good, here are a couple sweet ones you may have missed: Dark Ritual!!! This guy is amazing, for one mana you can pretty much cast teysa turn 2 with another land out, or it can just give you a huge leg up in general! Certaintly worth considering. Talisman of Hierarchy is also a super cheap great card I would definitely recommend for the deck, and it will surely benefit you more than the Prismatic Lens, though having both is simply better. Commander's Sphere obviously isn't as good as arcane signet, but it is still pretty great due to the draw ability and is also definitely worth considering. Cabal Ritual is also great with teysa since you'll be sacrificing a lot. To top that all off, Knight of the White Orchid and Gift of Estates are pretty good and definitely worth looking into.

Altogether, for your mana base, there isn't anything too dire, it all looks pretty good, though there are certainly a few budget cards I mentioned there you should definitely consider. I'm now going to give some recommendations on some all-around good cards to include, and save the specifically aristocrats stuff for last. Swords to Plowshares is pretty cheap and yet an amazing staple in all decks, I would definitely consider that, especially since in your case you can play it on one of your own things to get extra triggers, while also gaining the life. Generous Gift is also an amazing removal card that I have in my best deck and it's pretty good too! Same as for swords, you even have the option to play it on yourself and get the elephant token that you can sacrifice again! Fumigate and Cleansing Nova are pretty cheap but good board wipes that I would definitely try including too, to top of all the removal. In black, Read the Bones, Sign in Blood, and Night's Whisper are pretty good for draw that you may want to think about.

Now sorry if this is a bit rushed, I am short on time, but you may want to think about some of the following cards, with graveyard recursion, tutors to graveyards, and good sac cards!

moo1234 on Card creation challenge

3 months ago

The dead marshes

Land - Swamp

~ enters the battlefield tapped unless there are 3 or more creature cards in your graveyard

( add )

exile a creature you control, pay 7 life: destroy target non-artifact creature


I was thinking about land removal without it being too overpowered and I think I found the sweet spot (Without it being Blighted Fen).

Create another NOT overpowered land with recurring removal

troublinparadise on Jarad visits the rat colonies

1 year ago

Love this deck! I'm in the process of building a very similar one. I wish thrumming stone weren't so darn expensive! I'm sure when I buy one they'll immediately reprint it, or ban it...

I've compiled a list of cards I'm considering that aren't in your deck. I expect that many of them are cards you either: 1. Thought about and decided against. 2. Didn't want to shell out the cash for, (I feel ya) 3. Don't use in your play group. (I noticed you've got no tutors. A card like Mausoleum Secrets is very affordable and super strong in this deck. If your playgroup or you personally avoid tutors for balance/powerlevel/gameplay reasons, I commend you.) Hopefully there's a card or two in this list that make you say "oooh!", because your deck certainly got that reaction from me! Bloodbond March is INSANE and it's only 50 cents!

If any of these cards are like... aggressively bad, let me know so I don't put them in my deck, haha. I'm assuming you've actually assembled and playtested the deck, whereas I am still residing in the magical christmas land of my mind.

Creatures:
Sakura-Tribe Elder
Crypt Ghast
Erebos, God of the Dead
Moodmark Painter
Pitiless Plunderer
Solemn Simulacrum
Archfiend of Depravity
Ob Nixilis, Unshackled
Butcher of Malakir
Spells:
Necrotic Wound
Soulshriek
Ghoul's Feast
Living Death
Thrilling Encore
Artifacts:
Lightning Greaves
Swiftfoot Boots
Heartstone
Enchantments:
Phyrexian Arena
Spidersilk Armor
Journey to Eternity  Flip
Black Market
Dictate of Erebos
Lands:
Cabal Coffers
Cabal Stronghold
Cascading Cataracts
Mutavault
Nurturing Peatland
Overgrown Tomb
Twilight Mire
Urborg, Tomb of Yawgmoth
Verdant Catacombs

I haven't put much thought into what you would cut if you like any of these, aside from Blighted Fen . Once you get Bontu's Monument , Herald's Horn , or Jet Medallion out, Blighted Fen and any basic forests you end up with are gonna feel bad. Initiates of the Ebon Hand and Bog Initiate are spicy ways to fix the issue, but they are also... bad.

Side note: I'm curious how Rancor would be in this deck. It's a weird cost/benefit analysis because of course you want as many rats as possible, but when you can rancor to boost your sac creature +2/+0, then it pops back into your hand every time, it seems like the recursion value might add up. Also allows you to trample through extra damage on one player if they're gaining life. Anyone feel free to explain why Rancor is a dumb idea in this deck :)

Cheerio,
-Trouble

PhoenixNest on Infernal Control

1 year ago

Contamination is better than Infernal Darkness because it's 1 mana cheaper and you can run cards like Bitterblossom and Ophiomancer to have sacrifice fodder every turn, and those cards aren't bad without Contamination. That will give you more room to add other cards. Cabal Therapy would fit in the deck if you added the token producers.

If you want to stick with Infernal Darkness, you should run Vampire Hexmage and cut Ferropede and Ammit Eternal . Blighted Fen is not good because it requires you to have a total of six lands in play, so you should cut those in favor of some combination of Swamps, Dark Depths , or other utility lands

SideBae on Ayli, Eternal Pilgrim EDH

1 year ago

First of all, thank you for including the budget in your deck description. It helps me to know what kinds of cards to suggest.

Swords to Plowshares is one of the few one-for-ones I think should be regularly run in EDH -- you should include it in this list. It is easily better than Path to Exile , as the ramp is significant in a format like EDH, where people are always trying to do big things. Ashes to Ashes is another good piece of removal, as it kills two things with one card; Kaya's Guile is similar. Despark is worth considering, if only because of its versatility.

Entomb is 7-odd dollars these days, and if you pair it with Animate Dead , Unburial Rites , Reanimate or Dance of the Dead you can cheat out a fatty like your Harvester of Souls or Sheoldred, Whispering One nice and early. Buried Alive is similar to Entomb . Consider an Ashen Rider or Grave Titan as other reanimation targets.

Caves of Koilos is a good enters-untapped land to consider, as is Isolated Chapel . Shambling Vent , Command Tower and possibly Godless Shrine or Silent Clearing are also worth considering. Speaking of lands, I think you're running too many. Thirty-three lands is generally about where you want to be -- thirty-eight is generally only appropriate in landfall-style, Azusa, Lost but Seeking -type decks. Including more mana-rocks like Mind Stone , Coldsteel Heart , the soon-to-come-out Arcane Signet , Fellwar Stone or Prismatic Lens is also worth considering.

Blind Obedience is a good way to slow down your opponents while providing a way to recoup life you pay to your Necropotence or similar. Blood Artist and Cruel Celebrant are also good cards in the vein of draining opponents.

Card advantage is a big deal in EDH. Phyrexian Arena is worth considering, even if it is a big expensive these days; Twilight Prophet is similar. Night's Whisper and Ambition's Cost are good one-shot draw-spells.

Dawn of Hope is worth considering, especially if you also choose to add Mentor of the Meek . Having tokens to sac with Ayli, Eternal Pilgrim 's abilities (especially the second one) is good. Which brings me to recursive creatures: Having creatures who return themselves to the board will make Ayli, Eternal Pilgrim that much stronger. Nether Traitor , Reassembling Skeleton and Bloodsoaked Champion are worth considering.

Mother of Runes is a good way to protect your creatures from spot-removal. Similarly, hatebears like Thalia, Guardian of Thraben , Vryn Wingmare , Glowrider , Aven Mindcensor or Leonin Arbiter . Smallpox is a card I really love in EDH, and its daddy Pox is worth a nod of consideration as well -- I do think Smallpox is the better of the two though.

If you choose to run Snow-Covered Plains and Snow-Covered Swamp s instead of regular basics, you can run Dead of Winter as a pretty powerful boardwipe that gets around Gaddock Teeg . Planar Cleansing is also worth consideration.

Fiend Hunter is an interesting card I thought of when I looked at this deck. Sac-ing him with the exile trigger on the stack makes the 'return to battlefield' resolve first, resulting in a permanent exile effect. This may be too marginal a synergy to include, but I figured it'd be worth at least mentioning.

Diabolic Edict and Chainer's Edict are both better than Blighted Fen .

Right. That's all from me, at least as far as I can think right now. Good luck with deck building!

SideBae on Tymaret, the Duke of Death

1 year ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

Spairut on mono black tempo

1 year ago

you could try 1 or 2 Blighted Fen , it is good for late game when you dont need more lands

CyborgAeon on Commanders by Power Level [EDH Tier List]

1 year ago

Bazzul I love the deck btw - though it won't likely compete with Godo, that's ok.

I've crunched the numbers and currently your mana cost for the entire build is 72 - the minimum mana cost for using naus is like 52(?) I believe. So the likelihood of you having enough mana's worth in hand to reliably cast naus as a simpler method is just not going to work.

Skeletal scrying for 30-odd would find you a decent chunk of what you're looking for, even giving you the chance to pitch Phantasmagorian without unmask.

Increasing your consistency I'd recommend some basic stax: The Tabernacle at Pendrell Vale , Wasteland , Strip Mine ; some further lands you could consider: Myriad Landscape , Blighted Fen (for Bone Picker ), Bazaar of Baghdad , the new Blast Zone , Forbidden Orchard is a card that works collectively with opponents to block tymnas (you give them enough spirits that they can double-block to remove it / whatever you feel is necessary), Deserted Temple will make ritual lands faster, Scrying Sheets with snow-covered swamps will help you to dig for removal (albeit a bad mana sink).

Some good ideas would be to run Mutavault , Zoetic Cavern , any other manland you can think of Mishra's Factory as they'll make your combo more condensed and provides redundancy for Bone Picker

For real though, love the brew; I tried to work something out with Belzenlok when he got spoiled, so seeing this puts me to shame. Nice one.

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