Okina, Temple to the Grandfathers

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa Rare

Combos Browse all

Okina, Temple to the Grandfathers

Legendary Land

: Add to your mana pool.

, : Target legendary creature gets +1/+1 until end of turn.

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Okina, Temple to the Grandfathers Discussion

theindigoeffect on Uril's Revenge

1 month ago

Thanks, man: people don't tend to think of voltron decks as being competitive, so that's why a labeled it as a casual deck.

The main reason I like Holy Mantle is because it offers evasion, and I feel like that's arguably the most important type of enchantment, but if I replace it with Stranglehold that brings me down to 18 auras, which is a little scary, and if I remove Snake Umbra, that leaves me with just 17 auras, compared to the 19 that you have. You sure that's not too low? Also, by adding Stranglehold, should I just scrap Aven Mindcensor?

At the very least I need Replenish, but I don't mind getting rid of Retether and replacing it with Regrowth. Board wipes aren't so bad during the early goings, but I tend to get focused because of how powerful Uril, The Mistalker gets in such a short period of time.

I don't mind exchanging Grasp of Fate with Cast Out because it does more for less, but I love Cast Out's instant speed.

I don't have copies of Grove of the Burnwillows or Okina, Temple to the Grandfathers, but I have City of Brass, Mana Confluence and Horizon Canopy. The additional fetch lands are cool, but given how few basics I would have and the fact that I'd be limited to fetching only one type of basic is a concern.

I'm completely at ease with most of your suggestions: my only worries are decreasing the total number of auras in my deck and acquiring those off-color fetch lands, but I'm curious to hear your thoughts.

JaceTheSwagSculptor on Uril's Revenge

1 month ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

JaceTheSwagSculptor on Uril's Revenge

1 month ago

You could also probably benefit from including these in addition to original duals in your mana base: Grove of the Burnwillows, Horizon Canopy, Okina, Temple to the Grandfathers, Mana Confluence, City of Brass, and more fetches.

A lot of the aforementioned duals are at the very least better options than the speed lands and with the addition of more non-basics probably the check lands too.

Zerasen on Pick Your Poison: Kaseto Infect

2 months ago

The problem with Okina, Temple to the Grandfathers is that the only creature it can boost is Kaseto, who can already boost himself by +2/+2 and make himself unblockable for two mana, which is basically the same cost as Okina. Unless I'm missing something?

Firebones675 on Grixis Legends (ABANDONED PROJECT)

4 months ago

Generally white has the best legendary support:Day of Destiny/Thalia's Lancers/Kitsune Healer/Yomiji, Who Bars the Way followed by green with Reki, the History of Kamigawa/Time of Need

There is also a of legendary lands you could consider running as they are usually better than a basic of that color.

White: Eiganjo Castle

Blue: Minamo, School at Water's Edge

Black: Shizo, Death's Storehouse

Red: Shinka, the Bloodsoaked Keep

Green: Okina, Temple to the Grandfathers

PartyJ on Sisay has the answers (Competitive Commander Deck)

4 months ago

@ Austin_Smith_of_Cards : Thanks for your indepth comments. It's very appreciated. Let me walk though your suggestions.

I prefer not to play Okina, Temple to the Grandfathers as it does not do a whole lot extra. I need all the mana to keep my pace up for threats entering the battlefield. This land can only be found by Sisay most of the time and Sisay needs to grab threats. I also need cards which are plains and forest for tutors and Knight of the Reliquary.

Saffi Eriksdotter is a card that was once in this deck, but playing aggro I needed the spot for other dedicated cards which supported my build. Now that so much has changed since that call was made to remove him, I could possibly review this card. I will add this card to the maybeboard , as others mentioned as well. It never hurst to give it a look again.... Thanks for the good reminder!

Heroes' Podium feels like it's just a win-more card. I can see it come solid/threatening in certain situations. But those situations I tend to stay ahead of. As this is why is play so agressive.

Karametra, God of Harvests does not fit my ramp approach, as all ramp has been optimized to get Sisay on the battlefield asap. The indestructible is nice, but Avacyn, Angel of Hope covers this role already for the whole battlefield. It just doesn't fit in my aggro build well enough to justify a place.

Aura Shards is a card that is harder to find and with Enlightened Tutor I would not select this card. For consistency reasons it is not here and the few artifacts/enchantments that get pesky, I can answer with other means. The trouble in this build is that all cards should serve a role within the current tactic. If I would grab this card in my opening hand, then it would slow down the ramp suit to get Sisay out asap. More threatening options are then at hand. Basically it is just a great card, but not when you want to outpace your opponents like I try to accomplish. It would be a great sideboard card, if I would run a sideboard.

Mirari's Wake is mostly a card that I look at like my story above; it's great but not that needed atm for my build. For ramp I do have better options, which I can tutor with Sisay, like Selvala, Heart of the Wilds which really gets out of control soon after it lands.

Vorinclex, Voice of Hunger played this card in the past and in a multilayer environment I instantly became the most hated guy at the table for shutting down everybodies game. Meaning that all hate came instantly towards me. Very unpolitical if you still have several opponents waiting to be slaughtered, each on thier given time. But this card gives me 3 red dots on my front head. I prefer not to draw the attention of the whole table all at once.

Bow of Nylea : It's versatile, but it's not game changing, so I never got to use it in a way that it gave me more edge in a game. Other options proved to be more valid at those times, so eventually it was removed a few months ago. Having Sisay means you have an array of threats at your disposal. This just isn't one that will stand out in this build. This card is great in more stax/toolbox style of play Sisay.

Stone-Seeder Hierophant and Voyaging Satyr both untap with Paradox Engine. My precious Gaea's Cradle loves both creatues for giving me so much mana. They are great mana dorks which fulfill an important role early- and midgame.

I know it is hard to suggest cards, as this build is pretty well tuned over the year it now excists. But I really appreciate your efforts in helping me. If you have solid points, then I will always try to answer them and playtest them if it feels promising.

Have a great day sir!

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