Okina, Temple to the Grandfathers

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Okina, Temple to the Grandfathers

Legendary Land

: Add to your mana pool.

, : Target legendary creature gets +1/+1 until end of turn.

Price & Acquistion Set Price Alerts

CHK

Ebay

Recent Decks

Okina, Temple to the Grandfathers Discussion

mule50 on Toxic Relationship: Hapatra EDH | *PRIMER*

1 month ago

I really like Forbidden Orchard in my list; it always gives me something to hit to make snakes. Also Okina, Temple to the Grandfathers and Pendelhaven are pretty free to run in the deck and can sometimes help out.

hannibal6 on Stomp what you're doing

2 months ago

Also, I don't like treetop village or nykthos. The deck should be be happy to run on two lands, and both of these lands are terrible for that purpose. Treetop village stops the deck from curving out which is what the deck does best. Pendelhaven is the only non basic land that I think is worth running in this deck, and I guess also Okina, Temple to the Grandfathers if youre testing Ghalta and Rhonas

Last_Laugh on Sisay's Hombres

3 months ago

I've definitely considered the more dorks/rocks route but I'm not sure I'd go with the pay to untap variety, I just don't see myself paying to untap ever.

I run Narset so I've got rocks for days. I'd probably go Mana Crypt, Chrome Mox, Signet, and possibly Talisman of Unity mixed with a few low cmc ramp spells like Nature's Lore.

I might make these changes and I might not, I honestly don't know. I've tried a bit more of a hatebear approach for now and I want to see how it goes first.

Oh and In: Okina, Temple to the Grandfathers

Out: 1x Forest

Grahamatica on Sisay's Hombres

5 months ago

Also... a few more legendary lands to tutor for when you NEED that color to play somehthing. AMAZING lands with upsides

Okina, Temple to the Grandfathers

Flagstones of Trokair

Eiganjo Castle

Pendelhaven

Not tutorable but powerful with Sisay (due to search then shuffle) Mistveil Plains.

Geier Reach Sanitarium is a great land to get value from.

Not a land but powerful with Sisay (and just powerful to start with too) is Sensei's Divining Top. Look at your top three and hate them all? Search with sisay and then you get to shuffle! Same effect with your Sylvan Library and if you add Scroll Rack.

GeminiSpartanX on Thrun, the Last (Vol)Tron

7 months ago

Is this intended to be a budget deck? If not, then cards like Batterskull, Darksteel Plate, and the new Hammer of Nazahn and Bloodforged Battle-Axe would be great additions here. I'm surprised that I'm not seeing Rancor in this list, since it's one of the most efficient green enchantments ever made. Also, 32 lands is not very much. I'd try and add in a few mana rocks like Sol Ring, Emerald Medallion, and Horn of Ramos along with a few more lands or ramp spells like Cultivate, Nature's Lore, Rampant Growth, or Kodama's Reach. Being a mono-colored deck, you can also afford a few more utility lands, like Rogue's Passage, Blighted Woodland, Yavimaya Hollow, Strip Mine, Myriad Landscape, Buried Ruin, Inventors' Fair, and Okina, Temple to the Grandfathers to name a few. Treetop Village can hold some equipment in a pinch if needed as well. A few card-drawing spells would also help like Harmonize or Staff of Nin for longer games.

Feel free to check out my voltron decks for some ideas if you'd like. I have a GW one for equipments I can be your angel, baby!, and a UW one for enchantments Bruna. Win.. Have fun!

Jakobel on BlueGreen evergreen

7 months ago

Okina, Temple to the Grandfathers anstelle eines Waldes da du legendary spielst ...

sylvannos on GW Humans

8 months ago

The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.

I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).

You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.

Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.

You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.

That leaves us with the rest of your creatures. Doomed Traveler and Thraben Inspector are kind of "meh" because they don't get damage going fast the way Goblin Guide or Wild Nacatl do.

So what are the replacement options for all of this?

Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.

Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.

Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.

Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.

Kytheon, Hero of Akros  Flip, Boros Elite, and Soldier of the Pantheon can fill out your 1-drop slots to speed up your deck.

For some utility, there's Saffi Eriksdotter, Eiganjo Castle, and Okina, Temple to the Grandfathers. These will help keep various elements of your deck alive.

Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.

All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck  Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).

You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.

I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.

As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.

What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?

None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."

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