Celestial Colonnade

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Worldwake (WWK) Rare
Promo Set (000) Rare

Combos Browse all

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Gain or .

,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

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Celestial Colonnade Discussion

ToolmasterOfBrainerd on Lantern-Less Lantern

4 days ago

Sorcerous Spyglass is probably the cleanest answer to planeswalkers. Especially because it also works on Celestial Colonnade.

You have to get 2 copies of Oriss before it does anything. If you want to add another combo to have another way of locking the opponent out, Isochron Scepter + Silence achieves basically the same effect. Each card can also be used in other ways in a pinch. Silence can buy you another turn while you transmute for that 2nd Oriss, or the Scepter can be used with Fatal Push or Path to Exile to keep the board clear for a long time.

Happymaster19 on Vraska’s Hunger [Modern G/B Vraska Value]

3 weeks ago

biorose671

I do need to get around to putting a sideboard list together. I imagine against miracles we would bring in Nissa, Vital Force as a value walker that can apply pressure. Maybe a Pithing Needle for Celestial Colonnade, Azcanta, the Sunken Ruin, and the planeswalkers. Can’t do much about Terminus itself. Only improve our ability to rebuild.

Spazik008 on Risky Jund

1 month ago

That being said I did read the article and I am "hedging" a bit after looking at Goldfish and seeing the prevalence of Burn and Humans, 2 aggro decks that would benefit massively from early land. A mainboard Collective Brutality can be back breaking for aggro decks while also providing some flexibility against control, and the 4th Assassin's Trophy on the side can come in if they're packing Celestial Colonnade, Leyline of Sanctity, Jace, the Mind Sculptor, etc

ToolmasterOfBrainerd on Bacon LAZERS!!

1 month ago

Woah, welcome back!

First thought: add Wrath of God to the mainboard. Wraths are really good right now. WW is a difficult cost, but it's probably worth it. Another option is Languish if you want to stick to BB - Languish is also nice because it leaves Obzedat alive.

This deck is in kind of a bad spot in this meta. There are a lot of graveyard decks, and accordingly a lot of graveyard hate. Expect to face Leyline of the Void. Not every match, but often enough to warrant preparation for it.

Search For Azcanta.... I keep going back and forth on it. Vs UW Control and Jund it's really good. But it's also very low-impact against the many aggro decks of the format. I've been doing a lot of testing with varieties of grixis decks, and I think I've settled on not playing Azcanta in Grixis, but that could change in the next week. Whether you play it or not depends heavily on how you think you fare vs control decks and vs aggro decks. If you need another card to beat control, then play Azcanta. If aggro decks are a struggle then I'd pass on them. This deck is so graveyard-dependent that Azcanta is probably a very good card to play.

I don't know how good Esper Charm is right now. I'd expect it's in a poor spot, but then again it's also an amazing card. My intuition for how this deck should be built is really bad. I'd never be able to brew this kind of deck.

Get ready for Assassin's Trophy. It's coming and it's going to be a scary time ahead. This is a good time to add another basic land to the mana base. But 4 is still pretty solid. Field of Ruin is also a card now - it's amazing for dealing with opposing Search for Azcanta  Flip, Celestial Colonnade, and Tron lands. You have color-intensive costs, so I wouldn't play more than 1, but it's a really good 1-of.

Honestly, the sideboard is what needs the most changing, but I don't really know this deck's angle in the different matchups. I don't think Leyline of Sanctity is good right now because Storm will bounce it, KCI will kill it, and burn always has Destructive Revelry.

I'm sure I'm forgetting things, but I gotta get sleep. I'll definitely come back to this more. This has always been one of my favorite decks on the site. Easily in my top 5 favorites.

TheAlexGnan on Grixis Pyromancer Control

1 month ago

a great example is how I sideboard against UW Control:

OUT (9): 1x Dismember, 2x Fatal Push, 4x Lightning Bolt, 2x Terminate.

IN (9): 2x Collective Brutality, 1x Countersquall, 1x Disdainful Stroke, 2x Dispel, 3x Fulminator Mage.

Planeswalkers are simply not allowed to resolve, ever. hence no bolt needed. All removal spells out, Fulminator Mage is enough to keep Celestial Colonnade in check. Snappy's body is irrelevant for them.

We are left with 1cmc and 2cmc threats that are heavily protected by a whopping 11 counterspells.

To see if this works, consult the spread sheet :)

What this ammounts to: our G1 against UW Control is a tempo game, and already favourable. But while they have to keep their removal in post board for our higher threat density, we can just let go of all removal and postboard my deck often almost comically crushes UW Control.

Neotrup on When do creature lands untap?

1 month ago

For official rulings always go to gatherer.wizards.com, as this site is not official:

8/1/2008: A noncreature permanent that turns into a creature can attack, and its Tap abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

As for untapping a permanent, you only do that during you untap step, or if an effect specifically tells you to. If your friend wants to attack with a land and still be able to use it for mana they should be using Celestial Colonnade.

Cereal_Killer on Daxos of Meletis

2 months ago

Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:

Auramancer

Mother of Runes

Aqueous Form

Field of Dreams

Hyena Umbra

Steel of the Godhead

Sword of Feast and Famine

Lantern of Insight

For board swipe, counters and draw cards:

Cyclonic Rift

Disallow

Render Silent

Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)

Ponder

Preordain

Settle the Wreckage

Sensei's Divining Top

For some good lands I'd suggest:

Academy Ruins

Celestial Colonnade

Ghost Quarter

Field of Ruin

Strip Mine

Hallowed Fountain

Mystic Gate

Nimbus Maze

Ancient Tomb

Command Beacon

Demarge on Single-Player Jeskai Fog

2 months ago

Celestial Colonnade- by far the best land for a controlling wu deck, mostly to add to the non budget list.

Field of RuinGhost Quarter- the deck can be really soft to man lands, the deck isn't too demanding of mana, and slowing down tron can buy you the time to lock them out, Tectonic Edge might be a budget option (not sure of it's price atm).

Temple of Enlightenment and Irrigated Farmland can both be cheaper value lands to consider.

Sphinx's Revelation really doesn't work too well in here as the deck is rather light on land, my first thought would be Search for Azcanta  Flip, but a more budget option could be Jace, Architect of Thought, Gifts Ungiven, maybe even Think Twice.

Some other fun ideas for the deck can include Feeling of Dread- a Fog in most boards that says "draw another Fog" while also working with scepter.

Blessed Alliance- pretty sweet effect options that's good for both killing creatures and healing you for burn, also can be put on a scepter.

Gut Shot just because there's no mountains in the deck doesn't mean you can't "bolt the bird".

decks like this always reminds me of the time I could run 8 board wipes and have my only wincon be a Psychic Spiral (course back then ran 27 lands).

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