|Commander / EDH||Legal|
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|Promo Set (000)||Rare|
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Celestial Colonnade enters the battlefield tapped.
: Add or to your mana pool.
,,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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Celestial Colonnade Discussion
1 day ago
I love red control lists like this in modern, I have felt like they were playing whack-a-mole in Magic: The Gathering, like against burn:
I'd really recommend the 4th Celestial Colonnade, they close games out like no Secure the Wastes! Also a second Supreme Verdict over Settle the Wreckage would by my choice, but you are the builder, I'd love to hear your opinion!
2 weeks ago
In regards to control, there are a lot of ways you can control a game! In my opinion, there are 2 main strategies in control, one that is Proactive and one that is Reactive. These might seem pretty self-explanatory, but I’ll describe in detail a little bit more below.
First, let’s start with a Proactive style of control. In these decks, you attempt to control you opponent by attacking them and making decisions for them. You impact them in these lists, unlike a reactive counterpart. This is best established through hand disruption, such as Inquisition of Kozilek, Thoughtseize and Duress, which are all relatively inexpensive now (I remember back when Thoughtseize was $40 per copy!!). This way, you get information on your opponents plan, you get to determine what they are allowed to play and you can play around what else you know exists. After hand disruption, all control decks will play removal but each plays different types. Proactive will run cards like Fatal Push, Cast Down, Go for the Throat and Terminate among other options. These clean up what you don’t take away or what you don’t feel is necessary to take away. Hero's Downfall will also answer planeswalkers if needed. Your finishers are a ton of fun in these lists also! You’ll often see Liliana of the Veil, Tassy G and Big Fish as finishers, but sometimes Pack Rat and other’s appear as challengers!
Second, we can talk about Reactive control. These lists will react to what your opponent does in an effort to control the game. These lists are also typically significantly more expensive. For Reactive lists, you’ll sit behind a counterspell shield through Mana Leak and Cryptic Command as hard counters, Remand as a soft counter, and attempt to out card advantage your opponent through card draw. Commonly, control lists now run Jace, the Mind Sculptor as a finisher, but the alternatives aren’t much cheaper. Snapcaster Mage works to close out games, as does Celestial Colonnade. Other closers can be Gideon of the Trials, Gideon, Ally of Zendikar with a few other options hovering around. The main concern with these lists is money, as Snapcaster Mage and Celestial Colonnade define this archetype.
There is only really 2 superfriends lists that work for 2 colors in my mind. One is with Liliana of the Veil, Gideon of the Trials, Gideon, Ally of Zendikar and maybe Sorin, Solemn Visitor. This list is basically a Smallpox deck with upside, and it runs Mutavault, Shambling Vent and Urborg, Tomb of Yawgmoth as extra ways to win. The other list is with Liliana of the Veil, Ashiok, Nightmare Weaver and Jace, the Mind Sculptor but those are expensive.
4 weeks ago
cards that i recommend
Assault Formation for insurance
Wall of Omens best 2 deop wall
Wall of Roots good ramp
Wall of Resurgence a good wincon
grab some man lands like Celestial Colonnade
1 month ago
Hi, I love the deck and I think that a few copies of Spreading Seas could be very beneficial as it shuts down man lands like Celestial Colonnade or Creeping Tar Pit who are instrumental in many decks win conditions in addition to shutting down multicolored decks. It also works with Disrupting Shoal to counter Snapcaster Mage, Thalia, Guardian of Thraben, Dark Confidant and many more important cards. In addition to drawing a card. I really like mono-blue control and maybe Jace, the Mind Sculptor can make it work well in modern!
1 month ago
...but how do you win?
I get that you will have infinite blockers, and if they die you will be able to deal infinite damage...
WHat happens if your opponent simply chooses to not kill them, instead Grapeshot/Lightning Storm you to death or with noble simplicity use creatures like Mantis Rider/Flamewake Phoenix/Celestial Colonnade? or use cards like Koth of the Hammer, Grim Lavamancer ...etc. to kill you?
If your only way to winning is letting your opponent kill himself its not a plan to victory its a loony tune.
(its exactly like when i played against a humans deck that had 2x Dark Confidant on a completely clogged board against my H1 deck, and planned to win expecting that i would play into Kambal, Consul of Allocation's drain trigger with something like Faithless Looting)
1 month ago
1 month ago
Man thanks for reminding me. I almost forgot JTMS. My wallet can deal with the rest of the walkers. 2 offs of JTMS will probably be my last piece to pick up as well, next to Celestial Colonnade. Good thing I already have a pair of Search for Azcanta Flip. I'd like to know your inputs in this. For starters I was planning to run 1 of each of those 2 Gideons, Elspeth, Sun's Champion, and a Dovin Baan? I remember losing to this build before, but it didn't have the Gideon Jura and Gideon of the Trials is not yet available during that time.
1 month ago
Same thoughts. I currently have enough cards to go either way. I forgot to include one reason why I'm contemplating. Which is Celestial Colonnade I was actually thinking of going Jeskai and leaving out Colonade as the last card that I'll get from the deck. However, if I go UW control first, I'll be forced to get all 3 Top dollar cards from the deck which includes Snapcaster Mage and Cryptic Command.
I'd like to get these 2 first before getting the colonade. Since if ever I have a change of hart and switch to a different control direction, I can still use them. But my love for white just doesn't go away hehe.