|Commander / EDH||Legal|
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Celestial Colonnade enters the battlefield tapped.
: Add or to your mana pool.
,,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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|Have (3)||Blue_Otaku_No.1 , Talistan , gosora|
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Celestial Colonnade Discussion
10 hours ago
You're running control right? Let's buckle in the things that we need to nail down.
Since you're running control, I think that you should run more counterspells like Spell Snare or Mana Leak. (don't use Cancel. Cancel is bad) The best counterspells that you could put in this deck though is Cryptic Command, Force of Will, Remand, Mana Leak, and Spell Snare.
Because of the fact that you have no creatures, you have to keep in mind that you will lose to aggro decks, no matter how bad they are with this setup. To counter this, I would recommend using bounce cards in order to delay your opponent for the late game power spike. I think that Void Snare is a good one drop to buy you some team for a cheap price. Cards like Drag Under are great for the card draw, however, the cmc is not laughable at all. I think that the best way to remedy this is to use void snare, and another bounce called Unsummon. Keep in mind though that void snare is a sorcery, so you can't rely on it to counter a turn one Goblin Guide. I see that you also have removal, but I strongly encourage you to replace Last Breath with Path to Exile beacuse of the one mana removal. Path pushes control to a whole new level because of the tempo you usually gain from playing this card.
I see that your wincons are planeswalkers, which is great, but not preferred imo. I think that a good wincon would be Luminarch Ascension because oh my god this card is great.(if you can pull it off) Another great wincon happens to be a land: Celestial Colonnade. It's great. Believe me. Also on a side note: put elspeth out of your sb and put her on your main board.
Your mana costs aren't really that demanding with the exception of Supreme Verdict, but other than that, to be on the safe side, I would put in a few shock, pain, and fetchlands to ease the burden of mana.
Thats really it. Good deck! +1
P.S. warden of the first tree is a creature. get it right kiddo
6 days ago
1 week ago
Hm, I don't know, man... but, the mix of creatures you're running seems really sloppy. I mean, what is the Isamaru, Hound of Konda good for? And the 4 copies of Cryptic Serpent and Delver of Secrets Flip being bounced back to your hand due to the effect of Awoken Horror Flip look a little out of place.
I love UW Control, and I play it myself as TrUWe Control. I know some cards are hella expensive, like Snapcaster Mage, Celestial Colonnade and Cryptic Command, but you have a lot of cheap options that are nearly auto-include in any azorius build:
- Serum Visions - our one and only cantrip in modern.
- Blessed Alliance - although this is not necessarily a 4-of, is aggro kryptonite and you need some.
- Path to Exile - THE Removal for modern. Just had its third or fourth reprint, so it's time to get yours.
- Detention Sphere - doesn't really seems like mainboard material, right? haha But, I've been using two and they're extremely useful.
- Aaaand lands. You run so few lands. You'd might want to use some more, since you can't afford losing land drops.
But then you might ask yourself: "How the fuck will I win if I just take out all of my creatures?". Yes, that's though. Awoken Horror Flip by itself is a solid wincon, but he gets Fatal Pushed very easily, so you can't relay solely on him to win. I'd recommend some planeswalker, like Gideon Jura (who is having a recent price spike) and Elspeth, Sun's Champion and even Narset Transcendent, but I don't know about your budget.
Anyhow, I hope my tips helped anything about your list.See ya!
1 week ago
She doesn't put all your creatures in the air, just Land Creatures like Dryad Arbor, "manlands" like Forbidding Watchtower and Celestial Colonnade, or any awoken land (meaning lands turned into creatures via spells or abilities). Unfortunately, your other "land-based" or non-flying creatures are unaffected by the tidecaller.
2 weeks ago
Privileged Position really isn't where you want to be in this sort of deck.
Celestial Colonnade is generally good, big beater, etc.
2 weeks ago
erhm... most likely, you haven't blanked opponents removal as much as you'd like. Lightning Bolt goes to your face (or to counterspell, as appropriate), Path to Exile and Fatal Push works just fine against Celestial Colonnade - it doesn't even require revolt triggered. All these 3 cards also works against Snapcaster Mage. It doesn't seem like you expect to win by bludgering your opponent to death by snapcaster, but still: Removing a Snapcaster Mage that is about to block whatever-your-opponent-got-through-the-counterspells (most likely a manland), could make a difference.
Gearhulks advantage is that it's pretty far out of Lightning Bolt range, and completely out of Fatal Push's reach. It has the same cost as snapcaster + cryptic command (milder on the color requirements, though), but a considerably bigger body.
2 weeks ago
Drop Mirror Mockery.
Only 2x Kataki, War's Wage should be in the sideboard. Especially since your running 3 different artifact hate cards in your sideboard. Add Kami of False Hope to the sideboard for aggro decks. Spirit of the Labyrinth for card draw combo decks.