Celestial Colonnade

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare
Promo Set (000) Rare

Combos Browse all

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

,,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

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Celestial Colonnade Discussion

ArchonBlue on WU Midrange

3 days ago

I really like the idea of making traditional control more midrangey. I think you could switch out Lyra Dawnbringer for a third Cryptic Command and also one Celestial Colonnade for a Polluted Delta or just a basic Island.

ArchonBlue on Third Jura

4 days ago

I think three Jura is overkill, his maim ability is his +2 but with so many aggro decks in the current meta that ability is only helpful if you can keep the board relatively clear. I think you can cut Restoration Angel and a Jace but I'd put in 2 Gideon of the Trials instead. He comes down quicker and can apply some pressure. I'd also cut 2 Negate for Spell Snare and Logic Knot. Finally, I think it would be helpful foe you to switch out one Supreme Verdict for Settle the Wreckage so you don't kill all your golems. Your deck really relies on Blade Splicer and Restoration Angel as a wincon since you're budget and not running Celestial Colonnade.

captainamerica on Turn 2 Storm Crow?!?!

1 week ago

If you're trying to keep a tight budget, ignore this

Gideon of the Trials,Celestial Colonnade,more Path to Exile, Mana Leak, and instead of captured by the consulate play more Detention Spheres

MegaMetagross on Circle of Life - GB +1/+1 Counters

2 weeks ago

SynergyBuild the only reason he wouldn't be able to cast Abrupt Decay is because his current list does not include basic swamps. adding Verdant Catacombs and basic swamps would easily alleviate that problem. and i'm sure jeskai control has more than just Celestial Colonnade as a win con. surely you're not suggesting that jeskai control doesn't use "any" nonland permanents with cmc 3 or less right? right. Abrupt Decay is definitely a good card, but control and blue moon do care.

SynergyBuild on Circle of Life - GB +1/+1 Counters

2 weeks ago

MegaMetagross

He couldn't cast Abrupt Decay if Blood Moon was on the field. Jeskai COntrol uses Celestial Colonnade as it's finisher, so Abrupt Decay won't be useful in this deck in those matchups. It is a good card, but control and blue moon don't care.

ArchonBlue on

3 weeks ago

I think you are trying to do too many things with this deck. Jeskai Control is a pretty well-established archetype, there's no real need to change it this much in my opinion. The only creatures you need in this deck are the 4x Snapcaster Mage, I'd get rid of everything else. You also have too many shock lands, not enough total lands, not enough color variance, and not enough basics to play around Blood Moon, Field of Ruin, etc. I'd go with 4x Scalding Tarn, 4x Flooded Strand, 2x Hallowed Fountain, 2x Steam Vents, 2x Sacred Foundry, 3x Celestial Colonnade, 3x Island, 2x Plains, and 2x Mountain. Then without all the creatures you can run boardwipes, I'd go with 2x Supreme Verdict and 1x Wrath of God. 3x Cryptic Command, and, to shake things up, 3x Nahiri, the Harbinger and 1x Emrakul, the Aeons Torn.

You're running a lot of questionable spells; I'd cut 4x Hindering Light (too specific), 4x Failure (kind of just like a worse Snapcaster Mage) and 2x Momentary Blink for 4x Opt, 2x Spell Snare, 2x Mana Leak, 2x Logic Knot, and 2x Electrolyze.

ArchonBlue on Upgradeable/Budget U/W Control

4 weeks ago

So in my budget U/W Control I run zero creatures and go for a Gideon tribal wincon with 4x Gideon of the Trials, 2x Gideon, Ally of Zendikar, and 2x Gideon Jura. The idea is I always want to play GoT turn 3 to apply pressure and get out the emblem, then later Jura or Zendikar can finish the game. If I can resolve two or definitely three Gideons I've probably won the game. Initially it was just a budget alternative wincon to Celestial Colonnade but I've grown fond of the Gideons because the emblem prevents combo decks like Storm and Scapeshift and damage decks like Burn from being able to do their thing. Trials is also really good at neutralizing a souped up Tarmogoyf or Death's Shadow until you can draw into some removal. I'm not a huge fan of Jace but Elspeth, Sun's Champion and AEtherling are really great budget wincons too if you don't want to go full tribal.

PRO-AUGMANDOO on Upgradeable/Budget U/W Control

4 weeks ago

Thanks so much chadsansing, in fact, I was wondering, if I tried to upgrade this deck into jeskai control, would it not work out? Also, I'm sure it'd be expensive for all the fetches and shocks needed to create a stable mana base, so would it still work without? I love control, but I think it would be fun to throw in a little burn here, a little aggro there with red, plus all the new fun U/R cards and W/R cards. I don't know, but I'm sure it would be a while, I just feel as if the Snapcaster Mages, the Celestial Colonnades, and the Jace, the Mind Sculptors feel a bit daunting. Thanks again chadsansing!

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