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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
: Add or .
,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
SufferFromEDHD on Hootsnag Dimir Control
4 months ago
I do too. There is a beauty to how both of these flow. They both efficiently establish control they just go about it in slightly different ways. I will be using one of them in a future prize tournament.
Absorb/Dovin's Veto to Undermine/Countersquall
Celestial Colonnade to Creeping Tar Pit
Helm of Obedience works as a win condition in both lists off of different enchantments.
This has been a stellar month for deck design. I'm still goldfishing the Numot list. Winning with animated mana rocks after nuking all lands is awesome.
Icbrgr on Is Leyline binding worth it?
5 months ago
I think thats what im thinking wallisface; that perhaps my personal build isnt a good home for it...because the games I win that are not just blowouts or an opponent conceding; games that get played out are very very close.
Currently my brew is extremely fair (as far as control decks go) with basically the win condition being getting the opponent in topdeck mode and essentially winning the card advantage 1-for-1 trade war via countermagic/removal and getting in damage with Celestial Colonnade/Hall of Storm Giants and sometimes getting an emblem and snowballing from there. But the truth is in the games I do end up in this kind of situation Im honestly in a pretty vulnerable state myself with low resources and probably low life total as well.
by no means did i mean to imply that Spell Queller was on the same level as Leyline Binding i am just trying to draw attention to the same result as quelling or binding an opponents planswalker or creature and it being removed and then suddenly to momentum hard shift back into the opponents favor.
nbarry223 on Modern Horizons 3 Predictions/Wishlist
6 months ago
Honestly, I could see cards like Swords to Plowshares, Back to Basics, Toxic Deluge, Archaeomancer's Map, Tainted Pact and Animar, Soul of Elements being downshifted to modern. Anything that either: 1. Empowers control, 2. Encourages deck diversity instead of 4 copies of everything, or 3. Encourages go wide creature strategies would be a positive for the format in my opinion. Right now, the format is far too many tempo aggro type decks, with combo coming in as a close second (usually with tempo/control elements to back up the combo).
Control is near non-existant if it isn't there to slow you down enough for them to get their combo off. I'm not asking for something like Celestial Colonnade to become the all star finisher of a control deck again, but I would like to see an uptick in control to rebalance the current meta. Honestly Animar, Soul of Elements is probably too slow for the format, but you should get my point.
wallisface on
11 months ago
I wouldn’t bother with Celestial Colonnade. If a game ever goes so long that you have 6 lands in play to activate it, you’ve likely already lost. It entering tapped will hurt you more than any of its capabilities to help you.
Counterspell is cheap and much better than Saw it Coming. Mana Leak would also be better if you want a cheaper option.
I really don’t think Dovin, Grand Arbiter does enough to be worth it.
nbarry223 on LOTR... Modern Legal?
1 year ago
I'm hopeful they won't push it like MH2, where everything power-creeps, but instead make support for specific archetypes that would otherwise warp standard too much.
Like control is honestly a little lacking. You mostly see combo or low to the ground aggro decks in my opinion, even "control" decks are more tempo control than pure control back in the days of Celestial Colonnade and Sphinx's Revelation where you just removed everything and eventually killed them with lands.
I'd also like to see some tribal support that would otherwise be too strong for standard, along with some archetypes that have been slipping off, like Tron.
They probably won't do anything as forward thinking as that, and it will be just cards that are pushed too much, but hopefully those pushed cards are more control oriented instead of speeding up the format even further. We are getting to the point where the turn 4 rule is almost to a turn 3 rule in my opinion, so the format has definitely sped up with all of the pushed cards.
Fluggleshmuggits on Cube Eternal
1 year ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
hiiii on I'll Just Play During Your Turn
1 year ago
Hey! I'm trying to look into interesting 1CMC counterspells you could replace Remand with. Mana Tithe, Spell Pierce, Miscast, Swan Song or An Offer You Can't Refuse could be interesting, tho they all have different drawbacks. If you want to stick to 2CMC, I'd say Dovin's Veto and Counterspell are always good options. The former is noncreatures only, but it is uncounterable, and the latter of course costs so it's harder to cast on multicolor.
As for other cards, perhaps Lair of the Hydra could interest you. It's very similar to Celestial Colonnade, except you can make it bigger if you've got the means to do so. Sadly it's only, but it can enter untapped if played early. Upsides and downsides.
Apart from that, I don't see anything I'd personally change in your deck, it seems really solid!
If you want to add insult to injury you could always play Teferi, Time Raveler. If you're looking for creatures that are harder to get rid of, you could always get Gideon Blackblade. You could also run The Wandering Emperor for flavor points.
Hope this helped! It's awesome to see an older deck still being worked on 6 years later :D
chivalruse on Don't worry... I've got an enchantment for that
1 year ago
Rupture Spire and Transguild Promenade really trigger me. Those aren't lands you should be running in a constructed deck, even in 5 color I don't like it. Also I skimmed the list and didn't immediately see any payoff for putting lands in your graveyard. So Terramorphic Expanse and Evolving Wilds are probably not worth it. I find dual lands are generally just better fixing. Some replacements for the above lands that I prefer are: Path of Ancestry, Silverquill Campus, Waterfront District, Skybridge Towers, Fabled Passage, Thriving Moor, Thriving Isle, Thriving Heath, Celestial Colonnade, Creeping Tar Pit.
Have (3) | metalmagic , gildan_bladeborn , Synnless |
Want (2) | fclyra , kizcannibal |