Celestial Colonnade


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake Rare
Promo Set Rare

Combos Browse all

Celestial Colonnade


Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

,,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

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Cardhoarder (MTGO)

27.04 TIX $21.84 Foil


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Celestial Colonnade Discussion

frusciante7 on Azorius Dreamland

3 hours ago

Man no matter your budget, you need AT LEAST 3 Celestial Colonnades to make it work. You seriously lack finisher with 2 Snappies, Conclaves and 1 Secure the Wastes ;)

For the rest it looks good to me, even though more Cryptics is always good. The playset of Prairies seem a bit too much from what I've experienced with my UWx builds but it's up to you :)

PickleNutz on Dark Solemnity

14 hours ago

The mana base is really bad for modern, your dual lands aren't playable the same turn, which will really hurt the deck. It also might be beneficial to add several other creatures and even try to add in another color. If you splashed black you could use Thoughtseize, Fatal Push, and Geralf's Messenger. Undying with Solemnity means the cards are virtually unkillable. You definitely need to add fetchlands, shocklands, and probably a Mutavault, Blinkmoth Nexus, Inkmoth Nexus or Celestial Colonnade if you aren't going to run more creatures, that way you at least have blockers in your mana base. If you splash green you can use Sheltering Ancient, a two cost 5/5.

BladeMasta220 on first time sale

1 week ago

If you don't get on offer for the whole thing, I'd like to buy/trade for a Celestial Colonnade, the 3 Glacial Fortress, and some things on your binder. Let me know thank you.

Pheardemons on esper control

1 week ago

Wow really? You don't do well against other control decks? I feel like you should with this kind of list. Granted, you have a lot of "wasted" spells games one being that you're both staring at each other trying to make the first most. But is there any reason you don't have Celestial Colonnade?

Mikeyel16 on B/W/U Control (Work in Progress)

2 weeks ago

I'd cut the arcane sanctum for some sort of creature land, Shambling Vent can be used to stabilize, the life gain I nothing to laugh at and it's budget friendly, Celestial Colonnade is the most efficient creature land you have available to you but runs a high price tag, finally Creeping Tar Pit is one of the best creatue lands in modern unlockable forces your opponent to have an answer or they lose, it creatues a ridiculous amount of pressure, it's cheap to activate, and it's a win condition

zephyr_chang on Exalted weenie

2 weeks ago

My personal opinions on your deck:

16 creatures - I would max out on Noble Hierarch. She ramps and she provides exalted triggers. I would max out on Snapcaster Mage for recursion of spells as well. I would also play one more copy of Geist of Saint Traft as he is the best creature you want your Auras and Swords on. I would drop Silverblade Paladin entirely. So, 4 Hierarch, 4 Snap, 3 Geist, 3-4 Archangel, 2-3 Rafiq.

2 swords+2 sword tutors - Good, keep.

2 Utopia Sprawl - I would drop these. Seems too random? One more Hierarch should be able to help with ramp.

2 Aether Vial - I don't think these are played in 2s. Seems to me it's all 4 or nothing. I would go for nothing here because your deck is not particularly creature-heavy. Cut.

3 Auras - Auras are always risky in the format because of removal. The only deck that really plays Auras is Bogles. You could play a couple max but only if you increase your Geist count as mentioned earlier.

8 'counterspells' and 2 sweepers - The boardwipes can stay since you should be quite weak to aggro. However, the counterspells (other than Remand) look quite random. You could go with tried and tested counters such as Spell Snare or Mana Leak etc.? Some spot removals such as Path to Exile should also be included. If you drop the 2 Vials, 2 Utopia Sprawls and 1-2 Auras, you can make space for another 5 or so spells here.

23 LandsI would drop the Temples and the Maze straight away. I don't think they cut it here. I would play more on-color fetches with an appropriate number of basics and shocks. I think a singleton Academy Ruins and a number of Celestial Colonnade (although manlands have become worse with Fatal Push) should be fine. So, 3 Misty Rainforest, 4 Flooded Strand, 3 Windswept Heath, 1 Breeding Pool, 2 Hallowed Fountain, 2 Temple Garden, 2 Plains, 1 Island, 1 Forest (as many basics as you need to cast all the spells in your deck is fine), 1 Academy Ruins, 3 Celestial Colonnades.

These are just some suggestions. More importantly, you should test the deck out against other decks in the format and you will find out what works and what doesn't!

tclaw12 on Brandamn

2 weeks ago

Hi, unfortunately the Celestial Colonnades are no longer available, but the Flooded Strands are. Are you interested in the ones from Onslaught or Khans? Also, how many are you interested in? I'm only selling right now, so I'm glad to do paypal!

Brandamn on Looking for Some lands!!

3 weeks ago

I don't have much in the form of trade as most the cards I buy are for a deck but feel free to look. I need 2 Flooded Strand and 2 Celestial Colonnade

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