|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Celestial Colonnade enters the battlefield tapped.
: Gain or .
,: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Price & Acquistion Set Price Alerts
|Have (11)||Blue_Otaku_No.1 , Justinaut , jamesesdad , Vasbear1 , lolpatrol , Skulldrey , itheoryz , NapoleonBonaparte , KillDatBUG , Talistan , RobbyFoxfur|
|Want (59)||neato4incognito , JGMFC , Djricci97 , Clawsun73 , CrotchRocket , Dadaman11 , DoctorVonDeath , LotusPhi , psoliver , mumblethief , HelixSnapHelix , jtaddeo , Black_Honn , tralmix , Blue_Otaku_No.1 , zathma , MenacingSailboat , PhotogenicParasympathetic , carlosmarco , ryuzaki32667 , zaiorn , Gryffix , LockonHaro , DrFishyNo , Souperman75 , nate_wizardadept , kvfd1719 , TehDanKong , FuneralofGod , teslacoil7992 , mcstang1986 , m-d-an , waterfow1 , Jspeed , tomshwag , VosslerX , agmitter , SweetMermaidPuss , myrmyr , GeminiSpartanX , theMarc , ElTeddomaximus , xafeara , telepathyoverdrive , toastertree , PyRoTheLifeLess , robbnoble , ASCLEPIUS , switchkill65 , acbooster , Kravian , Dannyel , Purplemandown , vaerth , darthnuchi , bburt17 , QBrick , Eschamali , RobbyFoxfur|
Celestial Colonnade Discussion
4 days ago
You have to get 2 copies of Oriss before it does anything. If you want to add another combo to have another way of locking the opponent out, Isochron Scepter + Silence achieves basically the same effect. Each card can also be used in other ways in a pinch. Silence can buy you another turn while you transmute for that 2nd Oriss, or the Scepter can be used with Fatal Push or Path to Exile to keep the board clear for a long time.
3 weeks ago
I do need to get around to putting a sideboard list together. I imagine against miracles we would bring in Nissa, Vital Force as a value walker that can apply pressure. Maybe a Pithing Needle for Celestial Colonnade, Azcanta, the Sunken Ruin, and the planeswalkers. Can’t do much about Terminus itself. Only improve our ability to rebuild.
1 month ago
That being said I did read the article and I am "hedging" a bit after looking at Goldfish and seeing the prevalence of Burn and Humans, 2 aggro decks that would benefit massively from early land. A mainboard Collective Brutality can be back breaking for aggro decks while also providing some flexibility against control, and the 4th Assassin's Trophy on the side can come in if they're packing Celestial Colonnade, Leyline of Sanctity, Jace, the Mind Sculptor, etc
1 month ago
Woah, welcome back!
First thought: add Wrath of God to the mainboard. Wraths are really good right now. WW is a difficult cost, but it's probably worth it. Another option is Languish if you want to stick to BB - Languish is also nice because it leaves Obzedat alive.
This deck is in kind of a bad spot in this meta. There are a lot of graveyard decks, and accordingly a lot of graveyard hate. Expect to face Leyline of the Void. Not every match, but often enough to warrant preparation for it.
Search For Azcanta.... I keep going back and forth on it. Vs UW Control and Jund it's really good. But it's also very low-impact against the many aggro decks of the format. I've been doing a lot of testing with varieties of grixis decks, and I think I've settled on not playing Azcanta in Grixis, but that could change in the next week. Whether you play it or not depends heavily on how you think you fare vs control decks and vs aggro decks. If you need another card to beat control, then play Azcanta. If aggro decks are a struggle then I'd pass on them. This deck is so graveyard-dependent that Azcanta is probably a very good card to play.
I don't know how good Esper Charm is right now. I'd expect it's in a poor spot, but then again it's also an amazing card. My intuition for how this deck should be built is really bad. I'd never be able to brew this kind of deck.
Get ready for Assassin's Trophy. It's coming and it's going to be a scary time ahead. This is a good time to add another basic land to the mana base. But 4 is still pretty solid. Field of Ruin is also a card now - it's amazing for dealing with opposing Search for Azcanta Flip, Celestial Colonnade, and Tron lands. You have color-intensive costs, so I wouldn't play more than 1, but it's a really good 1-of.
Honestly, the sideboard is what needs the most changing, but I don't really know this deck's angle in the different matchups. I don't think Leyline of Sanctity is good right now because Storm will bounce it, KCI will kill it, and burn always has Destructive Revelry.
I'm sure I'm forgetting things, but I gotta get sleep. I'll definitely come back to this more. This has always been one of my favorite decks on the site. Easily in my top 5 favorites.
1 month ago
a great example is how I sideboard against UW Control:
Planeswalkers are simply not allowed to resolve, ever. hence no bolt needed. All removal spells out, Fulminator Mage is enough to keep Celestial Colonnade in check. Snappy's body is irrelevant for them.
We are left with 1cmc and 2cmc threats that are heavily protected by a whopping 11 counterspells.
To see if this works, consult the spread sheet :)
What this ammounts to: our G1 against UW Control is a tempo game, and already favourable. But while they have to keep their removal in post board for our higher threat density, we can just let go of all removal and postboard my deck often almost comically crushes UW Control.
1 month ago
For official rulings always go to gatherer.wizards.com, as this site is not official:
8/1/2008: A noncreature permanent that turns into a creature can attack, and its Tap abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
As for untapping a permanent, you only do that during you untap step, or if an effect specifically tells you to. If your friend wants to attack with a land and still be able to use it for mana they should be using Celestial Colonnade.
2 months ago
Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:
For board swipe, counters and draw cards:
Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)
For some good lands I'd suggest:
2 months ago
Celestial Colonnade- by far the best land for a controlling wu deck, mostly to add to the non budget list.
Field of RuinGhost Quarter- the deck can be really soft to man lands, the deck isn't too demanding of mana, and slowing down tron can buy you the time to lock them out, Tectonic Edge might be a budget option (not sure of it's price atm).
Sphinx's Revelation really doesn't work too well in here as the deck is rather light on land, my first thought would be Search for Azcanta Flip, but a more budget option could be Jace, Architect of Thought, Gifts Ungiven, maybe even Think Twice.
Blessed Alliance- pretty sweet effect options that's good for both killing creatures and healing you for burn, also can be put on a scepter.
Gut Shot just because there's no mountains in the deck doesn't mean you can't "bolt the bird".
decks like this always reminds me of the time I could run 8 board wipes and have my only wincon be a Psychic Spiral (course back then ran 27 lands).