Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

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Printings View all

Set Rarity
Theros Beyond Death (THB) Rare
Theros (THS) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Temple of Deceit occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

UB (Dimir): 1.94%

WUB (Esper): 0.59%

UBR (Grixis): 0.57%

Temple of Deceit Discussion

multimedia on Zombie Deck 1.1

2 weeks ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

triproberts12 on Why have one, when you can have 20?

3 weeks ago

Oh, and sorry this is coming in bursts. I'm just noticing one thing at a time. The other thing that will vastly improve this deck is getting some of the tap lands out. Unfortunately, any dual land touching blue is absurdly expensive, so I won't lecture you on how a fetch/shock/ABU dual manabase is always correct. There are some budget options, though:

Shocks were reprinted relatively recently, so investing in Blood Crypt, Steam Vents, and Watery Grave now will improve your deck's speed, and if you run the slow fetches Bad River, Mountain Valley, and Rocky Tar Pit, the mana should be very consistent, as well. Drowned Catacomb, Dragonskull Summit, Choked Estuary, and Foreboding Ruins also like more basic land types. Grixis Panorama and Ash Barrens are nice, because they can come down untapped or fix!

Temple of the False God is garbage. Being stuck on 3 lands and Temple until turn 6 will slow you down. Yep.

As for tapped lands, Temple of Deceit, Temple of Malice, and Temple of Epiphany are in-print now, so they'll be good replacements for whatever vanilla dual lands are left.

tiagompm on [Primer] Yarok, The Value Engine

4 weeks ago

About lands: Temple of Deceit Temple of Malady Temple of Mystery Is very good suggestions bacause have ETB...

orientalist on Esper Exile

1 month ago

Temple of Deceit confirmed in THB?

lagotripha on Budget Vengecrab

4 months ago

Needs more Shriekhorn . Land wise, you can still do a lot- I'm not talking hedron and fetches, I'm talking River of Tears Sunken Hollow Drowned Catacomb Fetid Pools Shelldock Isle Temple of Deceit , and Ipnu Rivulet / Scavenger Grounds .

THCue on "Library.exe has stopped working" | Phenax Primer

4 months ago

Extended Update. I hope this helps And I love hearing what you think, if you hate the card let me know we are all here to brew and make it great right.

Lands Removed

Barren Moor Tapped....

Lonely Sandbar Tapped...

Reliquary Tower Not really Needed..

Temple of Deceit Tapped but... not sold on it.. Might put it in again who knows only land on the list that I simi-like

Terramorphic Expanse Bleh I hate comes in Tapped...

Evolving Wilds Bleh I hate comes in Tapped...

ADDED LANDS

Drowned Catacomb

Watery Grave

Field of Ruin Land Removal Just in case!

Exotic Orchard Poor mans Commander

Prismatic Vista Why not and it's fast!

MORE ADDED

Crawlspace More Protection Our guys are going to be tapped alot we don't DMG we MILL

Mask of Avacyn More Protection

Mind Grind To good to toss away

Ritual of Soot Ours are mostly high costing

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