Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Have (2)||metalmagic ,|
|Want (6)||Darui , Slappywag , Laereth , Corpse_Casanova , niot5 , pksword1|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Temple of Deceit Discussion
6 days ago
1 week ago
Manviz I try to fix the land and add some flip card that have land too, like Hagra Mauling Flip also I take out all of Temple of Deceit and about the cantrip I still figure it out what should I remove to add some Omen of the Sea
2 weeks ago
30 lands sounds good that’s 3 / guild. Do you mind if I take the Esper colors? I was thinking of both a midrange and a control build.
2 weeks ago
I think I understand a little bit, but I’m going in a different direction than you are.
Rather than punishing some mana bases, I would reward them in ways that benefit their archetypes.
Such as Temple of Deceit for UB decks Since they tend to be slower and the scry is more beneficial in these decks.
RW would get something like Battlefield Forge in this spot.
I do think you need one cycle (either shocks, checks or fast lands) that every color has access too. Then one additional land per color combo that benefits their role in the format.
1 month ago
Temples, Temple of Deceit et al. The Scy can actually be super useful, especially in control/late game decks that don't desperately need the untapped land early in the game.
1 month ago
Yeah, I'll just start on the manabase for now. It needs a lot of work. Gateway Plaza is absolute trash -- cut it. Crumbling Necropolis enters tapped but gives you the colors you need, and it's cheap. 3 color with mana costs as restrictive as Nicol Bolas, Dragon-God and Nicol Bolas are a serious pain in the ass with a budget -- to be honest I would just cut all four copies. If you want to keep them, you basically need to run fetchlands like Polluted Delta, shocks like Watery Grave, and filter lands like Sunken Ruins to get that .
I see you already have Sunken Hollow, the other battle land in your colors, Smoldering Marsh, shouldn't be too expensive. You can also try the cycle of reveal lands, Choked Estuary and Foreboding Ruins. You can also try the temple cycle, Temple of Deceit, Temple of Malice, and Temple of Epiphany. If you have to, you can also resort to the "enters tapped you gain 1 life" dual lands like Dismal Backwater.
1 month ago
Howdy there! You might like some of these lands (and ramp)
- Morphic Pool
- Darkwater Catacombs
- Polluted Delta (Budget Version: Bad River)
- Underground River
- Darkslick Shores
- Sunken Ruins (Cheap right now with double masters!)
- Drowned Catacomb
- Choked Estuary
- Temple of Deceit
Basic island and swamps can be cut for Snow-Covered Islands and Snow-Covered Swamps. They count as basics and produce the same colors, but if your opponent is playing a snow deck it can be helpful. There isn't too huge of a chance for that but since its exactly the same for you either way its better to have that option always available.
- City of Brass
- Prismatic Vista
- Fabled Passage
- Wasteland or Strip Mine
- Forbidden Orchard
- Exotic Orchard
- Gemstone Mine
- Reflecting Pool
- Gemstone Caverns
You gotta run Command Tower without a doubt
Your average mana cost is kind of high so I would consider some of these: Sapphire Medallion, Jet Medallion, Lotus Petal, Dimir Signet, Talisman of Dominance, Fellwar Stone, Coalition Relic, Extraplanar Lens, Gilded Lotus, Dark Ritual, etc are nice for ramp. Maybe a Caged Sun or Gauntlet of Power too.
If you have the budget, Mana Crypt is very good as well.
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
2 months ago
As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.
So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.
For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.