Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

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Trade

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Printings View all

Set Rarity
Theros Beyond Death (THB) Rare
Theros (THS) Rare

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Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Standard Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Pre-release Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Temple of Deceit Discussion

HvyLght on Dimir Rogue Aggro

1 week ago

Manviz I try to fix the land and add some flip card that have land too, like Hagra Mauling  Flip also I take out all of Temple of Deceit and about the cantrip I still figure it out what should I remove to add some Omen of the Sea

Titus7007 Maybe I can take -1 Drown in the Loch and -2 Anticognition and change with 3 Mystical Dispute

But my consider is this deck a bit lack to find an answer in the deck, so I decide use Anticognition for the counter. But Anticognition can only counter PW and creature hmm..

Daveslab2022 on Geneva Format Cards List

2 weeks ago

30 lands sounds good that’s 3 / guild. Do you mind if I take the Esper colors? I was thinking of both a midrange and a control build.

For im thinking Celestial Colonnade Glacial Fortress and Temple of Enlightenment

For Temple of Deceit Drowned Catacomb and Darkslick Shores

And for Shambling Vent Concealed Courtyard and Caves of Koilos

Thoughts?

Daveslab2022 on Geneva Format Cards List

2 weeks ago

I think I understand a little bit, but I’m going in a different direction than you are.

Rather than punishing some mana bases, I would reward them in ways that benefit their archetypes.

Such as Temple of Deceit for UB decks Since they tend to be slower and the scry is more beneficial in these decks.

RW would get something like Battlefield Forge in this spot.

I do think you need one cycle (either shocks, checks or fast lands) that every color has access too. Then one additional land per color combo that benefits their role in the format.

PhotogenicParasympathetic on Poll - Top 10 budget …

1 month ago

Temples, Temple of Deceit et al. The Scy can actually be super useful, especially in control/late game decks that don't desperately need the untapped land early in the game.

zapyourtumor on Boss Bolas

1 month ago

Yeah, I'll just start on the manabase for now. It needs a lot of work. Gateway Plaza is absolute trash -- cut it. Crumbling Necropolis enters tapped but gives you the colors you need, and it's cheap. 3 color with mana costs as restrictive as Nicol Bolas, Dragon-God and Nicol Bolas are a serious pain in the ass with a budget -- to be honest I would just cut all four copies. If you want to keep them, you basically need to run fetchlands like Polluted Delta, shocks like Watery Grave, and filter lands like Sunken Ruins to get that .

I see you already have Sunken Hollow, the other battle land in your colors, Smoldering Marsh, shouldn't be too expensive. You can also try the cycle of reveal lands, Choked Estuary and Foreboding Ruins. You can also try the temple cycle, Temple of Deceit, Temple of Malice, and Temple of Epiphany. If you have to, you can also resort to the "enters tapped you gain 1 life" dual lands like Dismal Backwater.

DemMeowsephs on Tentacle boi Gyruda

1 month ago

Howdy there! You might like some of these lands (and ramp)

In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!

MarkovBrewer69 on Brass’s Booty

2 months ago

As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.

So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.

For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.

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