|Commander / EDH||Legal|
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Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Temple of Deceit Discussion
6 days ago
If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.
Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph
They also fit the god theme of your deck.
If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past
1 week ago
Take these over the guildgates
And you need these
These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.
Venser's Journal is a tossup if you want it or not
2 weeks ago
Endless Ranks of the Dead OUT FOR Phyrexian Altar:How has Endless Ranks of the Dead performed? Cause to me it seems like an extremely good card, also since you will be able to say it triggers before your commander and may be able to add 3 extra zombies and then scry an extra 3 and drain opponents for 3 life more? The 2/2 zombies are good as both blockers, sacrifice targets, attackers and your commanders triggered ability. The card seems sweet, why is this one on the cut list?
Phyrexian Altar ..... You know all the reasons for adding this card ;)
Temple of Deceit OUT FOR Nykthos, Shrine to Nyx:Seems like an excellent swap, Temple of Deceit lets you scry 1, which is maybe useful turn 1 or 2 and then never again with your commander, and most of the time the card will probably stay on top. And it enters tapped, which slows the deck down. Nykthos, Shrine to Nyx enters untapped and makes alot of mana thanks to the devotion, so seems way better than Temple of Deceit. Dont know what your devotion is on the board most of the times and how good it will work out, but i do think this land is better in every way.
Dread Summons OUT FOR Memory Plunder:I have to say i dont see how good Memory Plunder will be, might depend on your playgroup, but is it that often there is an instant or sorcery in a grave that is worth copying for 4 coloured mana? To me Dread Summons seems like a way better card tuning up your zombie hoard and commanders ability and it targets all your opponents, that may be true for the copied spell as well but does that happen? Also, you have couple of ways to make infinite mana in your deck, does that not work amazingly with Dread Summons, with a Altar of the Brood this seems to get a lot of extra cards in graveyards? Maybe overselling Dread Summons a bit here, but i have a hard time seeing what Memory Plunder is really good for.
Cemetery Reaper OUT FOR Dreamborn Muse:Cutting Cemetery Reaper seems good, the second worst lord after Risen Executioner. But aren't you going to have the most cards in hand during the game? Won't Dreamborn Muse mill you way more than your opponents? And if you have Paradox Haze out it will just mill you even more.
And to me it seems like Endless Ranks of the Dead and Dread Summons seems to good to cut, but again might need some reasons i haven't seen. Or it is from your playtesting that has shown these results :)
2 weeks ago
worldtreason: Thank you for the support and the upvote! I am actually waiting to get a few cards, but there is an update coming soon. At this point, the changes are as follows:
- Endless Ranks of the Dead OUT FOR Phyrexian Altar
- Temple of Deceit OUT FOR Nykthos, Shrine to Nyx
- Dread Summons OUT FOR Memory Plunder
- Cemetery Reaper OUT FOR Dreamborn Muse
These changes have been on my mind for a few days now, so your suggestions are right on point!
I am trying to stay away with stuff like Mulldrifter in my list. Although it has a ton of value, it is a slippery slop to start adding a ton of ETB value creatures. Although this strategy is a sound one, it is not what I am trying to achieve. Thank you for the great suggestions though!
3 weeks ago
3 weeks ago
I have Traumatize, Startled Awake Flip, Mind Grind, Watery Grave, Urborg, Tomb of Yawgmoth, Temple of Deceit, Altar of the Brood, Lord of the Void, and Consuming Aberration if you need any of those. Also Jace, Memory Adept if you want that.
1 month ago
I think cutting some of the clunkier things like Temple of Deceit, Lord of the Accursed, Coat of Arms, Temple of the False God, Army of the Damned, Attrition, Whip of Erebos, Kozilek, Butcher of Truth, Phenax, God of Deception, Mirko Vosk, Mind Drinker and maybe a few less lands? For fast mana and better packages with your commander. I also feel like your avg cmc is still a little high for two of the best colors in cEDH. Ad Nauseam is an amazing draw spell.
I'm by no means an expert, but I think the has way more potential to be a really strong reanimator deck over zombie tribal. This is just my two cents.
1 month ago
I've been testing and tweaking as well, and I found that Leveler is not super useful. I think that this deck works best as a sort of slower aggro (that sounds weird but you know what mean), so Leveler is a little bit clunky. Here's the build that I was using: I also found that drawing an extra sundial/torpor orb doesn't seem to be a huge problem with this deck, as I seem to always have a beater to summon either on the top of my library or in my hand. Either way, you can always play the extra artifact for a scry, and Contraband Kingpin + Temple of Deceit are doing a great job getting to combo pieces/lands pretty easily.
I want to say this before I move on: I apologize in advance for the salt RazortoothMTG.
To RazortoothMTG: changing the manabase would be quite costly, and the problem we are having is either drawing too many sundials/orbs, or not seeing them at all. Hushwing Gryff is not necessary because it is 3-mana, and lacks synergy with cards like Contraband Kingpin since it isn't an artifact and all our transmute cards since it doesn't have a converted mana cost of 2. As for checklands, we never play on the first turn so a land entering tapped doesn't really matter.