Temple of Deceit


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Temple of Deceit


Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Deceit Discussion

mistarilledawn on Larcenic Mercury

5 hours ago

At first glance, the first thing I'd suggest is to add in Silent-Blade Oni. That card is super cool, and it does exactly what your deck wants to do. The only bad point is the cmc, but it does have Ninjutsu, if that changes anything. Also, Baleful Strix. It's a fantastic staple in any UB deck.

Quicksand and Saprazzan Skerry are also some lands I'd cut; I'd suggest maybe Sunken Ruins or Dimir Aqueduct over Skerry, maybe even add one or both of the vivid lands for your colors (Vivid Marsh/Vivid Creek).

Thaumatic Compass  Flip, I'd say, is a great upgrade to Quicksand. Maybe switch Dimir Locket for Thaumatic Compass, and switch Quicksand for, say, Command Tower, Temple of Deceit, or Reliquary Tower. I'd also cut Rhystic Cave - maybe replace it with Exotic Orchard or Forbidden Orchard.

Morphic Pool, too, might be good to add, but that's sorta dependent on your playgroup.

griffin_15 on Ring! Ring! Ring! Bananaphone!

1 month ago

To start, Wooded Foothills, Windswept Heath, Scalding Tarn, Marsh Flats, Flooded Strand, and Bloodstained Mire are all fetch for lands that you can't run in this deck, you're losing value there. I would instead run the bounce lands in those colors, Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm. If you're really looking for that mana fixing, obviously the go to Evolving Wilds and Terramorphic Expanse. From looking at your decks, you seem to build a lot of 4-5 color EDH, from someone who plays quite a few 3 colored decks, colors aren't that big of an issue. 37-39 is really the range of lands to stay in, whereas you have 34. I know you'll have to cut more in other areas to hit that, but it will help with mana issues if you have them. I would look into adding the Scry lands; Temple of Deceit, Temple of Mystery, and Temple of Malady. Tasigur is all about top deck manipulation, so free scry is nice. Again, I'm not helping with the cutting, but Thassa, God of the Sea and a Sensei's Divining Top would be great additions for top deck manipulation. As for cuts, Grave Titan and The Scarab God.I see the synergy of zombie creation, leading to scry-ability, but I just don't see that paying off in the way you want. The likelihood of having both of them out, creating zombies, and the table allowing that to continue is low. There just isn't a whole lot of Zombie synergy in the deck, and you're losing value there. I went on quite a bit above talking about mana fixing, with that in mind, Mox Diamond just seems excessive. You have a Command Tower, you have a lot of dual lands, while a high-value card, maybe not as necessary here. The next one I would go with is Languish. You have a ton of answers, and this one is the weakest. I would put it in the sideboard, that way if you're playing against a token deck or other low-powered creature deck, it has great value as a wrath, but otherwise, it might just be a dead card. Another card would be Impulse while top deck manipulation is very valuable in this deck, a one-off Impulse, when you could have other repeatable top deck manipulation, isn't as valuable and it can probably be taken out. In a similar vein to Languish, I would cut Pernicious Deed. People don't like being held hostage, and on deck board wipes like Pernicious Deed or Oblivion Stone or Nevinyrral's Disk etc, all draw a lot of hate. People are going to come at you and try to force you to crack it. Unless you're going to play it, and immediately wrath, it's going to draw hate your way, and people are going to try to force your hand, I'd cut that. Also, similar to Grave Titan and The Scarab God, Ishkanah, Grafwidow can be cut. He'd be great in a spider's tribal deck, but paying 6 and a black for draining someone 4 life is fairly low value, unless you want your primary win-con to be the Deadeye Navigator+Peregrine Drake+Ishkanah, Grafwidow. Like, that's a cool combo, but Deadeye Navigator is so widely known to be an infinite mana machine, people will be throwing whatever they can at him to get him out of the game.

Icbrgr on Breya In Progress (input welcome!)

2 months ago

perhaps the scry lands from Theros would be nice in the mana base... Temple of Malice, Temple of Enlightenment, Temple of Deceit, Temple of Triumph, Temple of Silence to replace the ETB taped gain life lands?

SynergyBuild on Oona Competitive Combo

2 months ago

There are a number of other cards Strionic Resonator can work with though, Peregrine Drake, Trinket Mage, Mystic Remora, Isochron Scepter, Mirrorworks, Search for Azcanta  Flip, Basalt Monolith, Temple of Deceit, Inventors' Fair, Rings of Brighthearth (Super trippy combo with any infinite colorless mana!), and obviously the combo already in the deck:

Pact of Negation, so you can lose while you lose!

Megalomania on Oona Competitive Combo

2 months ago

Got it. If you’re going for speed, I think you can do away with cards such as:


Imprisoned in the Moon

Mind Over Matter

Search for Azcanta  Flip

Pili-Pala and Grand Architect

Trophy Mage

Deadeye Navigator and Peregrine Drake and

Diabolic Tutor

I would slot in:

Paradox Engine

Helm of Awakening/Cloud Key


Trinket Mage

Aetherflux Reservoir

Walking Ballista

Mox Opal

Ad Nauseam and

Yawgmoth's Will.

I think building the deck around Paradox Engine and the Scepter would be better overall since they are a lot more slot-efficient than the creature-based combos.

The mana base can also be improved by replacing lands like Cabal Coffers, Drowned Catacomb Detection Tower, Fetid Pools, Reliquary Tower and Temple of Deceit with basics or any land that does not come into play tapped and is able to add and . Forbidden Orchard, City of Brass and Mana Confluence, for example, are great lands if you aim to win within the first 1-4 turns.

chadsansing on Taking Out The Garbage:-)

3 months ago

Hey, PhineasMTGMaster - cool idea. Have you looked at decl lists like 8-Rack? There are a lot of cool discard-themed decks out there, including Hollow One and Dredge, depending on whether or not you want to discard or make your opponent discard. Even Jund depends on a lot of disruption.

However, a lot of popular discard or disruption decks include costly cards like Liliana of the Veil.

My concern here is that your mana costs are too high to let you play enough creatures to win or enough disruption to keep your opponent from winning in Modern. More black, less blue, and fewer creatures might help.

Here, I think you can lower your mana curve (and then re-tool your mana-base), keep costs down, and have a lot of fun.

Maybe something like:


With a bigger budget, you can improve the mana base, get better disruption (e.g. Inquisition of Kozilek), or explore a full list of a discard archetype like 8-Rack.

kamelyan on Mishra's Possibilities

6 months ago

+1 for Mishra + Possibility Storm, but you need to fix your land base.

Especially include Command Tower, but maybe look into Academy Ruins, Watery Grave, Temple of Deceit, and Underground River.

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