Temple of Deceit

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Deceit Discussion

kamelyan on Mishra's Possibilities

1 month ago

+1 for Mishra + Possibility Storm, but you need to fix your land base.

Especially include Command Tower, but maybe look into Academy Ruins, Watery Grave, Temple of Deceit, and Underground River.

Delta-117 on Muldrotha: Recursion, Reanimation, Repeat

1 month ago

Hey I love the decklist, and I was wondering if perhaps you had any suggestions for my very own Muldrotha deck. When I have more free time i'm going to refine it as right now it's not even at 100 cards and is I feel a bit all over the place with what it wants to do.

You see, I also own a Meren of Clan Nel Toth deck already so I decided to do something quite different with this deck purposedly to avoid too much overlap in strategy. What i'm doing is much more focused on self mill to a larger degree, but also a lands matter theme playing cards like Hermit Druid (with little to no basics likely), Mirror-Mad Phantasm, Tunnel Vision alongside cards like Temple of Malady, Temple of Deceit, Temple of Mystery, and Zhalfirin Void to make possible Laboratory Maniac as a win con. Then there's other goodstuff like Worm Harvest, Sylvan Reclamation, WORLDSHAPER!, Sylvan Awakening/Rude Awakening alongside Avenger of Zendikar, Ob Nixilis, the Fallen, The Gitrog Monster, Azusa, Lost but Seeking, multani, yavimaya's elder, and Ulvenwald Hydra.

I'm playing tons of efficient lands that fill other roles like Dark Depths/Thespian's Stage/Vesuva, Maze of Ith, Glacial Chasm, Strip Mine/Tectonic Edge, Cabal Coffers/Urborg, Tomb of Yawgmoth, etc. Because of Cabal Coffers and maybe Vorinclex, Voice of Hunger and other mana doublers I might add, I may try and play some big spells like Exsanguinate, Torment of Hailfire, Genesis Wave as finishers also.

Anyways, what I recommend for your own deck is to consider lands like Remote Isle, Barren Moor, Tranquil Thicket, etc. Oblivion Stone also would go quite well here I think. But yeah if you have any feedback for my own different take I would really appreciate it as I feel it needs much, much refinement still.

Duke.Fleed on Modern Manifestations

1 month ago

I really like the manifest combo with these bad etb creatures, however I think the Endless Whispers combo is rather clunky. 4 mana + sacrifice outlet may not be worth it.

I REALLY like the manifesting though and I think you can take advantage of it in a Torpor Orb deck instead of Sundial of the Infinite. They are both 2 mana artifacts that turn off the downside of those creatures, except the orb doesn't cost extra mana each time. (you do loose out on cheating Pact of Negation though)

Temple of Deceit and Serum Visions are really clever here because of the scry.

Have you considered splashing red for Temur Battle Rage?

RaberSaber on Mill, The deck sculptor

2 months ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

Suns_Champion on Anything you can do I can do Better(Ikra +Ludevic

2 months ago

Sweet deck, instant-speed +1!

Faerie Artisans might be fun! My friend has played it a ton and it's always a blast!

Mirage Mirror is an up and coming commander staple I think. Would fit really well here. You can really abuse it with the stack too which makes it extra fun!

Adding flash might be good, surprise block people with copies of their creatures! Vedalken Orrery and Leyline of Anticipation.

Mimic Vat is one I've had a ton of fun with too! Lots of value!

Some more ramp/fixing might help out, you seem pretty low: Prismatic Omen($$ eek), Birds of Paradise, Farseek, Kodama's Reach, the appropriate signets maybe. Your mana base may need a re-shuffling in general. You don't need very much red and need a lot of blue.

The Scry lands are my favs: Temple of Malady, Temple of Mystery, Temple of Epiphany, Temple of Abandon, Temple of Deceit, Temple of Malice.

Hope some of this helps! I'll be back with more when I think of them!

Upyron on Grixis Shadow

2 months ago

hey is no bad but isnt midrange, is so fast costs is around 1,2 mana...i prefer more land 18 is too less you risk to waste time to drawing and wait...also better lands make better this deck, example i prefer use those kind without basic cards like Blood Crypt, Crumbling Necropolis, Darkslick ShoresReflecting Pool, Temple of Deceit, Temple of Epiphany, Temple of Malicefor the rest is very good just aggro no midrange xD forever

babushkasara on All hail the ancient crab

2 months ago

You do have Drift of Phantasms but more tutors are always good - like Dark Petition or Diabolic Tutor. I don't recommend adding tons of them, but those are some options.

Also, you don't have very much removal in the deck so far, I don't think, and you don't have much recursion. I'd also recommend more land than 29. Mortuary Mire is a good start for two of those.

More suggestions:

Suns_Champion on Zur's search for the Gods

3 months ago

Hi! Fellow Zur player, got some ideas!

The appropriate signets will do you good: Azorius Signet, Dimir Signet, Orzhov Signet and Fellwar Stone. They'll let you fix your mana and ramp into a turn three Zur.

Lightning Greaves will be another good equipment for Zur.

Your mana base needs Command Tower, Temple of Enlightenment and Temple of Deceit. Cut the storage lands they're generally not very good.

Utter End, Grasp of Fate and Anguished Unmaking are some powerful removal options.

You'll like Auramancer and maybe Sun Titan as recursion.

And finally, I can't see a Zur deck and not suggest Necropotence. It's probably the most busted card not banned in EDH. Being able to tutor it with Zur is insane.

Hope some of this helps!

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