Temple of Deceit


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Temple of Deceit


Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.63 Foil


Temple of Deceit Discussion

hoardofnotions on Breya Eggstraordinary

6 days ago

I like all the 1 mana artifacts with Salvaging Station. If you do add the station add as many of the 1 mana non-creature artifacts from your maybeboard as you can!

maybe mana cost reducers like what Daedalus19876 suggested and Paradoxical Outcome

Magus of the Future and Future Sight are really good

not sure about Quicksmith Spy, doesn't look like you have many untap effects to really break it

Solemn Simulacrum seems too fair for a combo deck, especially with a low curve.

speaking of low mana curve, Thran Dynamo could maybe go?

Why the big stuff? Myr Battlesphere and Filigree Angel

Thirst for Knowledge is great!

maybe add Peregrine Drake for Eldrazi Displacer to combo with? or remove the displacer entirely?

no Sword of the Meek to combo with Thopter Foundry?

no Ashnod's Altar to combo with Nim Deathmantle? Kill with you commander

could Inspiring Statuary be good in here?

maybe Temple of Deceit?

Tzeentchny on Infamous Insta-mill

3 weeks ago

@Jory476 Hi there! Thanks for your comment. I'm glad you liked it. It's indeed really cheap deck though the prices (especially for Muddle the Mixture) are slowly rising up.

@PBBrodie55 Hello! Choked Estuary can easily be less-budget replacement for Underground River. I'm not sure if it's good enough to replace Temple of Deceit though. Having an option to scry some cards off-top feels like really important addtion to the deck.

Lame_Duck on It's a Draw!!

1 month ago

I don't think you're running enough lands here; 32 out of 100 is about 19 in a 60 card deck, which is the sort of number I reserve for very low curve aggro decks. Since you've got so much draw, you can cheat a little bit on lands but you it looks like you need to draw at least 3 in the first few turns to start getting going. I'd go up to 36 or 37 lands; that's about the equivalent of 22 in a 60 card deck.

Also, with absolutely no colour-fixing in the deck, I would recommend ditching the cards in the deck completely and going straight Dimir. They're nice cards but they don't do anything that your other cards can't do and they're not worth the risk of having a hand of cards that you don't have the right colours to cast. Either that or start looking into budget multi-coloured lands: Evolving Wilds, Terramorphic Expanse, Crumbling Necropolis, Temple of Epiphany, Temple of Deceit, Temple of Malice, Drowned Catacomb, Dragonskull Summit, Bloodfell Caves, Swiftwater Cliffs, Dismal Backwater.

Gus550 on Sieze control

1 month ago


Thanks! I was thinking of splashing black too but not with too many, maybe just 5 lands plus 4 Temple of Deceit instead of Radiant Fountain

Tzeentchny on Infamous Insta-mill

1 month ago

@Sterkemats Hello there! I started with this deck containing only 20 lands but really soon I found that it's just too little - I was missing land drop to finish my opponents off. Therefore I decided to up the land count and stopped when I felt consitency and it was exactly at 24 lands. I understand that it may look ugly on paper but if you think about it you need those 4 lands to kick-off combo right? T1 - Temple of Deceit, T2 - any land + Mindcrank, T3 - any land + Duskmantle Guildmage, T4 - any land and then you're ready and willing to respond to anything with mage's ability or if they're passive just play some 1-drop to kill. If you do the math the possibility to drop the 4th land in 4th turn without too much risk of mana flood is highest in deck containing exactly 24 land. By turn 4 you'll have 7 oppening cards + 3 more from draws ergo total of 10 cards and if you want 4 of them to be lands most of the time your deck needs to have 40% of it's cards being lands. And that's exactly 24!

Word about Polluted Deltas - I would surely go for them if I just could afford them. For now though I have to be happy with my temples. :)

Thanks for your comment!

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